Update README.md
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README.md
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README.md
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- The dragon egg cannot be stored in an ender chest.
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- The egg item will drop on the ground if you leave the game with it in your inventory.
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- The egg item cannot despawn.
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- The plugin has an owner system. Taking the egg will give you ownership.
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- Ownership is tracked through a last-held system- picking up the egg will give you ownership of it.
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- Dying with the egg, having it stolen, or losing it will change ownership accordingly.
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- The egg can be located/tracked regardless of whether it's a block, an item, or in an inventory, and in any dimension.
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- The egg can be located/tracked regardless of whether it's a block, an item, or in an inventory, and across any dimension.
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**Commands:**
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- `/eggowner` - displays the name of the player who currently owns the egg
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**Customization:**
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This plugin's configuration file (`config.yml`) allows for several gameplay customizations to accomodate different types of servers.
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- The egg can be made invulnerable, or can be set to respawn in the end when it gets destroyed
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- The egg can be made invulnerable, or can be set to respawn in The End when it is destroyed
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- If set to respawn, the egg can either respawn immediately, or only after the dragon is beaten again
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- When the egg teleports, it will become "lost", so it won't have an owner until someone finds it again
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- Dragon eggs that are already stored in a player's ender chest can be excluded from the hunt.
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- ~~Shulker boxes and bundles can be prevented from being used to store the egg~~ WIP
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- When the egg teleports, it will become "lost", so it will no longer have an owner until a player finds it
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- Dragon eggs that are already stored in a player's ender chest can be excluded from the hunt
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**Installation**
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- Save the provided .jar file to your server's `/plugins` directory. Alternatively, you can compile the .jar file yourself by cloning this repository to a local directory and running the maven command `mvn package`. The packaged .jar will appear in `/EggHuntPlugin/target/`
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- Save the provided .jar file to your server's `/plugins` directory. Alternatively, you can compile the .jar file yourself by cloning this repository to a local directory and running the maven command `mvn package`. The packaged .jar will appear in `/EggHuntPlugin/target/`.
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- Restart (or `/reload`) the server to generate the `/plugins/EggHunt` directory, which will contain the plugin's config file.
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- Open `config.yml` in any text editor to change the settings, then restart (or reload) the server to apply the changes.
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If the dragon egg has already been found, update its location in the plugin by picking up the egg item or by breaking and re-placing the egg block.
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- If the dragon egg has already been found, update the plugin's record of the egg's location by picking up the egg item or by breaking and re-placing the egg block.
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**Notes for Server Owners:**
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- Best paired with an anticheat to prevent duplication (unless you are using paperspigot, which disables falling block dupes by default)
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- The egg location does not update when taken out of an inventory (eg chest) until the inventory is closed, so you should also enable [inventory close](https://github.com/NoCheatPlus/Docs/wiki/%5BInventory%5D-Open) on your anticheat to prevent the player from teleporting away with their inventory open
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- Best paired with an anticheat to prevent duplication. (Unless you are using paperspigot, which disables falling block dupes by default)
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- The egg location does not update when taken out of an inventory (eg chest) until the inventory is closed, so you should also enable [inventory close](https://github.com/NoCheatPlus/Docs/wiki/%5BInventory%5D-Open) on your anticheat to prevent the player from teleporting away with their inventory open.
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- Only players in creative mode can move the egg into an ender chest.
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- You can allow players to have dragon eggs in their ender chests that are not tracked. This is enabled by default in the config.yml under "ignore_echest_egg"
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- Most settings you might need can be changed via the plugin's config file (/EggHunt/config.yml), open an issue if you don't see a setting you want
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- You can disallow players from using certain commands in this plugin if you are also using a permissions plugin
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- It is safe to use the Bukkit `/reload` command while this plugin is running
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- You can allow players to have dragon eggs in their ender chests that are not tracked. This is enabled by default in the config file under "ignore_echest_egg".
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- Most settings you might need can be changed via the plugin's config file (`/EggHunt/config.yml`). Open an issue on GitHub if you don't see a setting you want.
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- You can disallow players from using certain commands in this plugin. See the `plugin.yml` file for a list of permissions.
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- It is safe to use the Bukkit `/reload` command while this plugin is running.
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- When resetting the world, also delete the `data.yml` file.
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