fix: actually set game working directory when launching game
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1 changed files with 8 additions and 4 deletions
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@ -6,10 +6,14 @@ export function launch(
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gameRoot: string,
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detached = false,
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) {
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console.log(gameRoot)
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const process = spawn(launchArguments.command, launchArguments.args, { detached });
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console.log(process.spawnargs.join(" "))
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console.log(`Working directory : ${gameRoot}`);
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console.log(
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`Launching command : ${launchArguments.command} ${launchArguments.args.join(" ")}`,
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);
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const process = spawn(launchArguments.command, launchArguments.args, {
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detached,
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cwd: gameRoot,
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});
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return process;
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}
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