feat: rewrite entirely the modrinth installer and allow to update already installed modpack to a newer version
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12 changed files with 1129 additions and 184 deletions
123
tests/modrinth-update.test.ts
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123
tests/modrinth-update.test.ts
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import { test } from "vitest";
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import {
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Instance,
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offlineAuth,
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RuntimeManager,
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getJavaComponent,
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importModrinthModpack,
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} from "../dist/index.js";
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import path from "path";
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import fs from "fs/promises";
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const gameRoot = path.join(import.meta.dirname, "temp");
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await fs.rm(path.join(gameRoot, "instances", "modrinth_update"), {
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recursive: true,
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force: true,
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}); // remove instance dir each start to ensure that first launch works (else files from update will be used to start original)
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test(
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"update modrinth modpack",
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{ timeout: 0, tags: ["modrinth"] },
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async () => {
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{
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const modpack = await importModrinthModpack(
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"https://cdn.modrinth.com/data/1KVo5zza/versions/JnvfUoIW/Fabulously.Optimized-v13.2.1.mrpack",
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);
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const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
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javaManager.on("progress", console.log);
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const java = await javaManager.use(
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await getJavaComponent(modpack.version),
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);
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const instance = new Instance({
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auth: offlineAuth("player"),
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paths: {
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root: gameRoot,
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instance: path.join(gameRoot, "instances", "modrinth_update"),
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},
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javaExecutable: java,
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ram: { max: "4G", min: "4G" },
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modrinth: modpack,
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});
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instance.on("progress", console.log);
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instance.on("log", (step, msg) => {
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console.log(`[${step}] ${msg}`);
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});
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await instance.install();
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const p = await instance.launch();
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p.stdout.on("data", (d: Buffer) => {
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console.log(d.toString());
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});
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p.stderr.on("data", (d: Buffer) => {
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console.log(d.toString());
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});
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await new Promise<void>((res) => {
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p.on("error", (d: Buffer) => {
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console.log(d.toString());
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res();
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});
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p.on("close", () => {
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console.log("closed");
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res();
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});
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});
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}
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/*
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to test that everything works i try to fully replace fabulously optimized by a completly different modpack
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but it is intended to be used only to update from one modpack to its update
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*/
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const modpack = await importModrinthModpack(
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"https://cdn.modrinth.com/data/l9m9tuPN/versions/M8j2mfGj/Zombie%20Invade%20100%20Days%202.3.mrpack",
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"https://cdn.modrinth.com/data/1KVo5zza/versions/JnvfUoIW/Fabulously.Optimized-v13.2.1.mrpack",
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);
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const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
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javaManager.on("progress", console.log);
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const java = await javaManager.use(await getJavaComponent(modpack.version));
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const instance = new Instance({
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auth: offlineAuth("player"),
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paths: {
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root: gameRoot,
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instance: path.join(gameRoot, "instances", "modrinth_update"),
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},
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javaExecutable: java,
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ram: { max: "4G", min: "4G" },
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modrinth: modpack,
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});
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instance.on("progress", console.log);
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instance.on("log", (step, msg) => {
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console.log(`[${step}] ${msg}`);
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});
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await instance.install();
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const p = await instance.launch();
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p.stdout.on("data", (d: Buffer) => {
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console.log(d.toString());
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});
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p.stderr.on("data", (d: Buffer) => {
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console.log(d.toString());
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});
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await new Promise<void>((res) => {
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p.on("error", (d: Buffer) => {
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console.log(d.toString());
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res();
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});
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p.on("close", () => {
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console.log("closed");
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res();
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});
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});
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},
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);
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