test: use correct tags in tests

This commit is contained in:
HerozDotExe 2026-03-27 11:09:38 +01:00
parent 21c09be4cd
commit f77bd8604f
4 changed files with 4 additions and 4 deletions

View file

@ -7,7 +7,7 @@ const gameRoot = path.join(import.meta.dirname, "..", "..", "temp");
// await fs.rm(gameRoot, { recursive: true, force: true });
// await fs.mkdir(gameRoot, { recursive: true });
test("launch game", { timeout: 0, tags: ["full", "forge"] }, async () => {
test("launch game", { timeout: 0, tags: ["full", "modloader"] }, async () => {
const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
javaManager.on("progress", console.log)
// const java = await javaManager.use(await getJavaComponent("${version}"))

View file

@ -7,7 +7,7 @@ const gameRoot = path.join(import.meta.dirname, "..", "..", "temp");
// await fs.rm(gameRoot, { recursive: true, force: true });
// await fs.mkdir(gameRoot, { recursive: true });
test("launch game", { timeout: 0, tags: ["full", "vanilla"] }, async () => {
test("launch game", { timeout: 0, tags: ["full", "modloader"] }, async () => {
const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
javaManager.on("progress", console.log)
const java = await javaManager.use(await getJavaComponent("${version}"))

View file

@ -7,7 +7,7 @@ const gameRoot = path.join(import.meta.dirname, "..", "temp");
// await fs.rm(gameRoot, { recursive: true, force: true });
// await fs.mkdir(gameRoot, { recursive: true });
test("launch game", { timeout: 0, tags: ["full", "forge"] }, async () => {
test("launch game", { timeout: 0, tags: ["full", "vanilla"] }, async () => {
const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
javaManager.on("progress", console.log)
// const java = await javaManager.use(await getJavaComponent("${version}"))

View file

@ -7,7 +7,7 @@ const gameRoot = path.join(import.meta.dirname, "..", "temp");
// await fs.rm(gameRoot, { recursive: true, force: true });
// await fs.mkdir(gameRoot, { recursive: true });
test("launch game", { timeout: 0, tags: ["full", "forge"] }, async () => {
test("launch game", { timeout: 0, tags: ["full", "vanilla"] }, async () => {
const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
javaManager.on("progress", console.log)
const java = await javaManager.use(await getJavaComponent("${version}"))