test: use correct tags in tests
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21c09be4cd
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4 changed files with 4 additions and 4 deletions
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@ -7,7 +7,7 @@ const gameRoot = path.join(import.meta.dirname, "..", "..", "temp");
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// await fs.rm(gameRoot, { recursive: true, force: true });
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// await fs.mkdir(gameRoot, { recursive: true });
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test("launch game", { timeout: 0, tags: ["full", "forge"] }, async () => {
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test("launch game", { timeout: 0, tags: ["full", "modloader"] }, async () => {
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const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
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javaManager.on("progress", console.log)
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// const java = await javaManager.use(await getJavaComponent("${version}"))
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@ -7,7 +7,7 @@ const gameRoot = path.join(import.meta.dirname, "..", "..", "temp");
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// await fs.rm(gameRoot, { recursive: true, force: true });
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// await fs.mkdir(gameRoot, { recursive: true });
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test("launch game", { timeout: 0, tags: ["full", "vanilla"] }, async () => {
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test("launch game", { timeout: 0, tags: ["full", "modloader"] }, async () => {
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const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
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javaManager.on("progress", console.log)
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const java = await javaManager.use(await getJavaComponent("${version}"))
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@ -7,7 +7,7 @@ const gameRoot = path.join(import.meta.dirname, "..", "temp");
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// await fs.rm(gameRoot, { recursive: true, force: true });
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// await fs.mkdir(gameRoot, { recursive: true });
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test("launch game", { timeout: 0, tags: ["full", "forge"] }, async () => {
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test("launch game", { timeout: 0, tags: ["full", "vanilla"] }, async () => {
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const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
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javaManager.on("progress", console.log)
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// const java = await javaManager.use(await getJavaComponent("${version}"))
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@ -7,7 +7,7 @@ const gameRoot = path.join(import.meta.dirname, "..", "temp");
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// await fs.rm(gameRoot, { recursive: true, force: true });
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// await fs.mkdir(gameRoot, { recursive: true });
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test("launch game", { timeout: 0, tags: ["full", "forge"] }, async () => {
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test("launch game", { timeout: 0, tags: ["full", "vanilla"] }, async () => {
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const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
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javaManager.on("progress", console.log)
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const java = await javaManager.use(await getJavaComponent("${version}"))
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