node-launcher-kit/tests/modrinth.test.ts.template

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import { test } from "vitest";
import { Instance, offlineAuth, RuntimeManager, getJavaComponent, importModrinthModpack } from "../../dist/index.js";
import path from "path";
import fs from "fs/promises";
const gameRoot = path.join(import.meta.dirname, "..", "temp");
// await fs.rm(gameRoot, { recursive: true, force: true });
// await fs.mkdir(gameRoot, { recursive: true });
test("launch game", { timeout: 0, tags: ["modrinth"] }, async () => {
const modpack = await importModrinthModpack(
"${modpack_url}",
);
const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
javaManager.on("progress", console.log);
const java = await javaManager.use(await getJavaComponent("${version}"));
const instance = new Instance({
auth: offlineAuth("player"),
paths: {
root: gameRoot,
instance: path.join(gameRoot, "instances", "${modpack_id}"),
},
javaExecutable: java,
ram: { max: "4G", min: "4G" },
modrinth: modpack,
});
instance.on("progress", console.log);
instance.on("log", (step, msg) => {
console.log(`[${step}] ${msg}`);
});
await instance.install();
const p = await instance.launch();
p.stdout.on("data", (d: Buffer) => {
console.log(d.toString());
});
p.stderr.on("data", (d: Buffer) => {
console.log(d.toString());
});
await new Promise<void>((res) => {
p.on("error", (d: Buffer) => {
console.log(d.toString());
res();
});
p.on("close", () => {
console.log("closed");
res();
});
});
});