sources: jump_per_100: type: jumping interval: 100 xp: 7 menu_item: material: feather unit: '{sources.units.100_jumps}' fall_damage: type: damage xp: 1.4 cause: fall must_survive: true use_original_damage: true menu_item: material: diamond_boots unit: '{sources.units.damage}' walk_per_meter: type: statistic multiplier: 0.01 statistic: walk_one_cm xp: 0.2 minimum_increase: 1000 menu_item: material: iron_boots unit: '{sources.units.meter}' sprint_per_meter: type: statistic multiplier: 0.01 statistic: sprint_one_cm xp: 0.06 minimum_increase: 1000 menu_item: material: leather_boots unit: '{sources.units.meter}' swim_per_meter: type: statistic multiplier: 0.01 statistic: swim_one_cm xp: 0.6 minimum_increase: 1000 menu_item: material: water_bucket unit: '{sources.units.meter}'