smp2/plugins/TerraformGenerator/config.yml
2025-02-01 14:56:15 +01:00

576 lines
11 KiB
YAML

heightmap:
core-frequency: 0.003
river-frequency: 0.005
land-height-amplifier: 1.0
sea-level: 62
bedrock-height: 5
bedrock-density: 70
spawn-flat-radius: -1
climate:
humid-vegetation:
minimum-temperature: -0.35
maximum-temperature: 4.0
minimum-moisture: 0.0
maximum-moisture: 4.0
dry-vegetation:
minimum-temperature: -0.35
maximum-temperature: 4.0
minimum-moisture: -4.0
maximum-moisture: 0.0
hot-barren:
minimum-temperature: 1.0
maximum-temperature: 4.0
minimum-moisture: -4.0
maximum-moisture: -1.0
cold:
minimum-temperature: -4.0
maximum-temperature: -0.5
minimum-moisture: -4.0
maximum-moisture: 4.0
snowy:
minimum-temperature: -4.0
maximum-temperature: -2.7
minimum-moisture: -4.0
maximum-moisture: 4.0
biome:
temperature-frequency: 0.03
moisture-frequency: 0.03
mountainous-threshold: 18.5
highmountains-threshold: 27.5
mountainous-frequency: 0.3
oceanic-frequency: 0.11
oceanic-threshold: 22.0
cave:
crystalline-cluster:
separation: 86
separation-maxpertub: 0.3700000047683716
minsize: 7
maxsize: 11
dripstone-cluster:
separation: 64
separation-maxpertub: 0.35
minsize: 5
maxsize: 11
lush-cluster:
separation: 64
separation-maxpertub: 0.35
minsize: 10
maxsize: 15
deep-oceanic-threshold: 27.0
dithering: 0.04
biomesection-bitshifts: 7
clay-deposit-radius: 3.0
clay-deposit-chance-out-of-thousand: 3
single:
land: disabled
ocean: disabled
deepocean: disabled
mountain: disabled
highmountain: disabled
defaults:
flat: PLAINS
oceanic: OCEAN
deepoceanic: DEEP_OCEAN
mountainous: ROCKY_MOUNTAINS
highmountainous: JAGGED_PEAKS
river: RIVER
beach: SANDY_BEACH
rockymountains:
weight: 1
forestedmountains:
weight: 1
badlandsmountains:
weight: 1
snowymountains:
weight: 1
birchmountains:
weight: 1
paintedhills:
weight: 1
shatteredsavanna:
weight: 4
desertmountains:
weight: 0
place-yellow-concrete: true
place-yellow-concrete-powder: true
jaggedpeaks:
weight: 1
ocean:
weight: 6
blackocean:
weight: 1
coldocean:
weight: 6
frozenocean:
weight: 6
warmocean:
weight: 6
humidocean:
weight: 6
dryocean:
weight: 6
coralreefocean:
weight: 5
deepocean:
weight: 7
deepcoldocean:
weight: 7
deepblackocean:
weight: 0
deepfrozenocean:
weight: 7
deepwarmocean:
weight: 7
deephumidocean:
weight: 7
deepdryocean:
weight: 7
deeplukewarmocean:
weight: 7
mushroomisland:
weight: 1
plains:
weight: 7
meadow:
weight: 3
elevatedplains:
weight: 8
petrifiedcliffs:
weight: 6
archedcliffs:
weight: 6
gorge:
weight: 6
erodedplains:
weight: 6
savanna:
weight: 6
tallgrass-chance-of-10000: 5000
muddybog:
weight: 2
forest:
weight: 8
desert:
weight: 6
jungle:
weight: 5
statue-chance-out-of-1000: 4
bambooforest:
weight: 2
badlands:
weight: 1
plateaus:
height: 15
sand-radius: 7
threshold: 0.23
frequency: 0.01
commonness: 0.18
taiga:
weight: 6
cherrygrove:
weight: 3
scarletforest:
weight: 3
snowytaiga:
weight: 6
snowywasteland:
weight: 4
icespikes:
weight: 2
paleforest:
weight: 2
# Represents the chance (per tree) to spawn a creaking heart in it
creaking_tree_prob: 0.085
darkforest:
weight: 5
spawn-heads: true
swamp:
weight: 5
mangrove:
weight: 5
oasis:
commonness: 1.0
frequency: 0.012
trees:
big-jungle-trees:
enabled: true
big-taiga-trees:
enabled: true
big-forest-trees:
enabled: true
big-savanna-trees:
enabled: true
big-birch-trees:
enabled: true
big-scarlet-trees:
enabled: true
big-snowy-taiga-trees:
enabled: true
big-dark-forest-trees:
enabled: true
big-pale-forest-trees:
enabled: true
misc:
custom-small-trees-from-saplings:
enabled: true
big-jungle-tree: true
big-spruce-tree: true
trees:
only-use-logs-no-wood: false
ground-gradient-limit: 1.3
use-slabs-to-smooth-terrain: true
dev-stuff:
suppress-watchdog: true
chunk-cache-size: 6000
biomecache-size: 3000
debug-mode: false
force-only-vanilla-mushrooms: false
patcher-cache-max-size: 100
extended-commands: false
suppress-terraform-console-logs: true
attempt-fixing-premature-generations: true
vanilla-structure-locate-timeoutmillis: 5000
vanilla-disable-locate: false
caves:
allow-flooded-caves: false
structures:
technical:
megachunk:
numbiomesections: 4
max-structures-per-megachunk: 3
mansion:
enabled: true
size: 80
min-distance-blocks: 5000
pillager-spawn-aggression: 1
spawnratio: 0.3
chunk-exclusion-zone: 4
stronghold:
enabled: true
failsafe-y: -16
min-y: 0
max-y: 25
monument:
enabled: true
spawn-ratio: 0.3
pyramid:
enabled: true
spawn-ratio: 0.3
spawn-elder-guardian: true
suspicious-sand-per-antechamber: 4
villagehouse:
spawnratio: 0.8
mountainhouse:
enabled: true
farmhouse:
enabled: true
animalfarm:
enabled: true
trailruins:
spawnratio: 0.5
enabled: true
trialchamber:
spawnratio: 0.3
enabled: true
warmoceanruins:
spawnratio: 1.0
enabled: true
village:
spawnratio: 1.0
chunk-exclusion-zone: 4
plainsvillage:
enabled: true
height-tolerance: 10
swamphut:
enabled: true
spawnratio: 0.4
count-per-megachunk: 1
desertwell:
enabled: true
spawnratio: 0.3
count-per-megachunk: 2
small-dungeon:
spawnratio: 0.4
count-per-megachunk: 3
underground-dungeon:
enabled: true
drowned-dungeon:
enabled: true
min-chunk-y: 52
chance-out-of-1000: 200
shipwreck:
spawnratio: 0.6
enabled: true
count-per-megachunk: 2
ruinedportal:
spawnratio: 0.4
enabled: true
count-per-megachunk: 1
igloo:
spawnratio: 0.8
enabled: true
count-per-megachunk: 1
buriedtreasure:
spawnratio: 0.3
enabled: true
count-per-megachunk: 2
mineshaft:
enabled: true
spawnratio: 0.8
min-y: -10
max-y: 30
catacombs:
enabled: true
spawnratio: 0.6
sizerollchance: 0.4
max-levels: 5
min-y: 0
max-y: 30
ancientcity:
enabled: true
spawnratio: 0.5
min-y: -20
max-y: -10
largecave:
enabled: true
spawnratio: 0.8
badlands-mine:
enabled: true
distance-between-mines: 8
depth: 25
outpost:
enabled: true
spawnratio: 0.8
animals:
bee:
hive-frequency: 0.02
pig:
min-herd-size: 3
max-herd-size: 4
chance: 2
cow:
min-herd-size: 4
max-herd-size: 12
chance: 2
mooshroom:
min-herd-size: 2
max-herd-size: 6
chance: 10
sheep:
min-herd-size: 2
max-herd-size: 8
chance: 2
chicken:
min-herd-size: 1
max-herd-size: 3
chance: 2
armadillo:
min-herd-size: 1
max-herd-size: 3
chance: 2
horse:
min-herd-size: 2
max-herd-size: 6
chance: 1
donkey:
min-herd-size: 2
max-herd-size: 6
chance: 1
goat:
min-herd-size: 3
max-herd-size: 4
chance: 1
rabbit:
min-herd-size: 2
max-herd-size: 3
chance: 1
polarbear:
min-herd-size: 2
max-herd-size: 3
chance: 1
panda:
min-herd-size: 2
max-herd-size: 3
chance: 1
fox:
min-herd-size: 1
max-herd-size: 2
chance: 1
llama:
min-herd-size: 4
max-herd-size: 6
chance: 2
parrot:
min-herd-size: 1
max-herd-size: 2
chance: 2
ocelot:
min-herd-size: 1
max-herd-size: 3
chance: 1
wolf:
min-herd-size: 1
max-herd-size: 4
chance: 2
turtle:
min-herd-size: 2
max-herd-size: 5
chance: 1
frog:
min-herd-size: 2
max-herd-size: 5
chance: 1
dolphin:
min-herd-size: 1
max-herd-size: 3
chance: 1
cod:
min-herd-size: 3
max-herd-size: 6
chance: 2
squid:
min-herd-size: 1
max-herd-size: 4
chance: 2
salmon:
min-herd-size: 4
max-herd-size: 4
chance: 2
pufferfish:
min-herd-size: 1
max-herd-size: 3
chance: 1
tropical-fish:
min-herd-size: 4
max-herd-size: 8
chance: 2
ore:
amethyst:
chance-per-chunk: 0.05
geode-size: 7
min-depth: 70
min-depth-below-surface: 15
coal:
chance-per-chunk: 50
max-vein-size: 25
max-vein-count: 115
common-spawn-height: 96
max-spawn-height: 256
min-spawn-height: 5
iron:
chance-per-chunk: 50
max-vein-size: 10
max-vein-count: 73
common-spawn-height: 16
max-spawn-height: 256
min-spawn-height: -64
gold:
chance-per-chunk: 40
max-vein-size: 10
max-vein-count: 15
common-spawn-height: -16
max-spawn-height: 32
min-spawn-height: -64
badlandsgold:
chance-per-chunk: 40
max-vein-size: 10
max-vein-count: 15
common-spawn-height: 32
max-spawn-height: 256
min-spawn-height: -64
diamond:
chance-per-chunk: 30
max-vein-size: 7
max-vein-count: 16
common-spawn-height: -64
max-spawn-height: 16
min-spawn-height: -64
emerald:
chance-per-chunk: 30
max-vein-size: 7
max-vein-count: 3
common-spawn-height: 12
max-spawn-height: 256
min-spawn-height: -16
lapis:
chance-per-chunk: 30
max-vein-size: 6
max-vein-count: 40
common-spawn-height: 0
max-spawn-height: 64
min-spawn-height: -64
redstone:
chance-per-chunk: 40
max-vein-size: 10
max-vein-count: 15
common-spawn-height: -32
max-spawn-height: 16
min-spawn-height: -64
copper:
chance-per-chunk: 40
max-vein-size: 10
max-vein-count: 45
common-spawn-height: 48
max-spawn-height: 104
min-spawn-height: -16
gravel:
chance-per-chunk: 75
max-vein-size: 45
max-vein-count: 100
common-spawn-height: 255
max-spawn-height: 300
min-spawn-height: -64
andesite:
chance-per-chunk: 80
max-vein-size: 45
max-vein-count: 110
common-spawn-height: 255
max-spawn-height: 300
min-spawn-height: -64
diorite:
chance-per-chunk: 80
max-vein-size: 45
max-vein-count: 110
common-spawn-height: 255
max-spawn-height: 300
min-spawn-height: -64
granite:
chance-per-chunk: 80
max-vein-size: 45
max-vein-count: 110
common-spawn-height: 255
max-spawn-height: 300
min-spawn-height: -64
tuff:
chance-per-chunk: 40
max-vein-size: 30
max-vein-count: 50
common-spawn-height: -64
max-spawn-height: 10
min-spawn-height: -63
deepslate:
chance-per-chunk: 80
max-vein-size: 45
max-vein-count: 50
common-spawn-height: 5
max-spawn-height: 15
min-spawn-height: 0
feature_toggle:
# Turn this off to remove any cave carveouts
caves: true
# No animals anymore (or spawners). Ensure to `.setGameRule(GameRule.DO_MOB_SPAWNING, false)` to make sure none actually spawn afterwards.
animals: true
# Toggle (precious) ores
ores: true
# 'Trees' means the big trees
trees: true
# 'Tall' means those tree-like mushrooms. The smaller ones are governed by the plants-toggle.
tall_mushrooms: true
# 'Plants' mean everything but the big trees
plants: true
# Toggle this for no more villages, ruined portals, ...
structures: true
# Small lanterns, barrels, chests, ...
decorations: true
# What language file should be used?
lang: eng.yml