576 lines
11 KiB
YAML
576 lines
11 KiB
YAML
heightmap:
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core-frequency: 0.003
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river-frequency: 0.005
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land-height-amplifier: 1.0
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sea-level: 62
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bedrock-height: 5
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bedrock-density: 70
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spawn-flat-radius: -1
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climate:
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humid-vegetation:
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minimum-temperature: -0.35
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maximum-temperature: 4.0
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minimum-moisture: 0.0
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maximum-moisture: 4.0
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dry-vegetation:
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minimum-temperature: -0.35
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maximum-temperature: 4.0
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minimum-moisture: -4.0
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maximum-moisture: 0.0
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hot-barren:
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minimum-temperature: 1.0
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maximum-temperature: 4.0
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minimum-moisture: -4.0
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maximum-moisture: -1.0
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cold:
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minimum-temperature: -4.0
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maximum-temperature: -0.5
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minimum-moisture: -4.0
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maximum-moisture: 4.0
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snowy:
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minimum-temperature: -4.0
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maximum-temperature: -2.7
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minimum-moisture: -4.0
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maximum-moisture: 4.0
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biome:
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temperature-frequency: 0.03
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moisture-frequency: 0.03
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mountainous-threshold: 18.5
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highmountains-threshold: 27.5
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mountainous-frequency: 0.3
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oceanic-frequency: 0.11
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oceanic-threshold: 22.0
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cave:
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crystalline-cluster:
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separation: 86
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separation-maxpertub: 0.3700000047683716
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minsize: 7
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maxsize: 11
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dripstone-cluster:
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separation: 64
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separation-maxpertub: 0.35
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minsize: 5
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maxsize: 11
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lush-cluster:
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separation: 64
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separation-maxpertub: 0.35
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minsize: 10
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maxsize: 15
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deep-oceanic-threshold: 27.0
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dithering: 0.04
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biomesection-bitshifts: 7
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clay-deposit-radius: 3.0
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clay-deposit-chance-out-of-thousand: 3
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single:
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land: disabled
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ocean: disabled
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deepocean: disabled
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mountain: disabled
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highmountain: disabled
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defaults:
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flat: PLAINS
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oceanic: OCEAN
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deepoceanic: DEEP_OCEAN
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mountainous: ROCKY_MOUNTAINS
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highmountainous: JAGGED_PEAKS
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river: RIVER
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beach: SANDY_BEACH
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rockymountains:
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weight: 1
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forestedmountains:
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weight: 1
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badlandsmountains:
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weight: 1
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snowymountains:
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weight: 1
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birchmountains:
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weight: 1
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paintedhills:
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weight: 1
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shatteredsavanna:
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weight: 4
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desertmountains:
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weight: 0
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place-yellow-concrete: true
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place-yellow-concrete-powder: true
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jaggedpeaks:
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weight: 1
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ocean:
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weight: 6
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blackocean:
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weight: 1
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coldocean:
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weight: 6
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frozenocean:
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weight: 6
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warmocean:
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weight: 6
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humidocean:
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weight: 6
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dryocean:
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weight: 6
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coralreefocean:
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weight: 5
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deepocean:
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weight: 7
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deepcoldocean:
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weight: 7
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deepblackocean:
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weight: 0
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deepfrozenocean:
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weight: 7
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deepwarmocean:
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weight: 7
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deephumidocean:
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weight: 7
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deepdryocean:
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weight: 7
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deeplukewarmocean:
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weight: 7
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mushroomisland:
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weight: 1
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plains:
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weight: 7
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meadow:
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weight: 3
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elevatedplains:
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weight: 8
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petrifiedcliffs:
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weight: 6
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archedcliffs:
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weight: 6
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gorge:
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weight: 6
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erodedplains:
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weight: 6
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savanna:
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weight: 6
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tallgrass-chance-of-10000: 5000
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muddybog:
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weight: 2
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forest:
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weight: 8
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desert:
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weight: 6
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jungle:
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weight: 5
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statue-chance-out-of-1000: 4
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bambooforest:
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weight: 2
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badlands:
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weight: 1
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plateaus:
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height: 15
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sand-radius: 7
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threshold: 0.23
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frequency: 0.01
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commonness: 0.18
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taiga:
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weight: 6
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cherrygrove:
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weight: 3
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scarletforest:
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weight: 3
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snowytaiga:
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weight: 6
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snowywasteland:
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weight: 4
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icespikes:
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weight: 2
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paleforest:
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weight: 2
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# Represents the chance (per tree) to spawn a creaking heart in it
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creaking_tree_prob: 0.085
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darkforest:
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weight: 5
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spawn-heads: true
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swamp:
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weight: 5
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mangrove:
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weight: 5
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oasis:
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commonness: 1.0
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frequency: 0.012
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trees:
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big-jungle-trees:
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enabled: true
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big-taiga-trees:
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enabled: true
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big-forest-trees:
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enabled: true
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big-savanna-trees:
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enabled: true
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big-birch-trees:
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enabled: true
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big-scarlet-trees:
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enabled: true
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big-snowy-taiga-trees:
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enabled: true
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big-dark-forest-trees:
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enabled: true
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big-pale-forest-trees:
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enabled: true
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misc:
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custom-small-trees-from-saplings:
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enabled: true
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big-jungle-tree: true
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big-spruce-tree: true
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trees:
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only-use-logs-no-wood: false
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ground-gradient-limit: 1.3
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use-slabs-to-smooth-terrain: true
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dev-stuff:
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suppress-watchdog: true
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chunk-cache-size: 6000
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biomecache-size: 3000
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debug-mode: false
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force-only-vanilla-mushrooms: false
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patcher-cache-max-size: 100
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extended-commands: false
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suppress-terraform-console-logs: true
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attempt-fixing-premature-generations: true
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vanilla-structure-locate-timeoutmillis: 5000
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vanilla-disable-locate: false
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caves:
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allow-flooded-caves: false
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structures:
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technical:
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megachunk:
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numbiomesections: 4
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max-structures-per-megachunk: 3
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mansion:
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enabled: true
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size: 80
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min-distance-blocks: 5000
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pillager-spawn-aggression: 1
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spawnratio: 0.3
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chunk-exclusion-zone: 4
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stronghold:
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enabled: true
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failsafe-y: -16
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min-y: 0
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max-y: 25
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monument:
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enabled: true
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spawn-ratio: 0.3
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pyramid:
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enabled: true
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spawn-ratio: 0.3
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spawn-elder-guardian: true
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suspicious-sand-per-antechamber: 4
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villagehouse:
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spawnratio: 0.8
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mountainhouse:
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enabled: true
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farmhouse:
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enabled: true
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animalfarm:
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enabled: true
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trailruins:
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spawnratio: 0.5
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enabled: true
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trialchamber:
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spawnratio: 0.3
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enabled: true
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warmoceanruins:
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spawnratio: 1.0
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enabled: true
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village:
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spawnratio: 1.0
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chunk-exclusion-zone: 4
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plainsvillage:
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enabled: true
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height-tolerance: 10
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swamphut:
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enabled: true
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spawnratio: 0.4
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count-per-megachunk: 1
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desertwell:
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enabled: true
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spawnratio: 0.3
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count-per-megachunk: 2
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small-dungeon:
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spawnratio: 0.4
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count-per-megachunk: 3
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underground-dungeon:
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enabled: true
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drowned-dungeon:
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enabled: true
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min-chunk-y: 52
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chance-out-of-1000: 200
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shipwreck:
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spawnratio: 0.6
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enabled: true
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count-per-megachunk: 2
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ruinedportal:
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spawnratio: 0.4
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enabled: true
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count-per-megachunk: 1
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igloo:
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spawnratio: 0.8
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enabled: true
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count-per-megachunk: 1
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buriedtreasure:
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spawnratio: 0.3
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enabled: true
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count-per-megachunk: 2
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mineshaft:
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enabled: true
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spawnratio: 0.8
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min-y: -10
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max-y: 30
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catacombs:
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enabled: true
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spawnratio: 0.6
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sizerollchance: 0.4
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max-levels: 5
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min-y: 0
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max-y: 30
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ancientcity:
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enabled: true
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spawnratio: 0.5
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min-y: -20
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max-y: -10
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largecave:
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enabled: true
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spawnratio: 0.8
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badlands-mine:
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enabled: true
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distance-between-mines: 8
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depth: 25
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outpost:
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enabled: true
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spawnratio: 0.8
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animals:
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bee:
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hive-frequency: 0.02
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pig:
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min-herd-size: 3
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max-herd-size: 4
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chance: 2
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cow:
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min-herd-size: 4
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max-herd-size: 12
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chance: 2
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mooshroom:
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min-herd-size: 2
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max-herd-size: 6
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chance: 10
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sheep:
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min-herd-size: 2
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max-herd-size: 8
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chance: 2
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chicken:
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min-herd-size: 1
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max-herd-size: 3
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chance: 2
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armadillo:
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min-herd-size: 1
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max-herd-size: 3
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chance: 2
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horse:
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min-herd-size: 2
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max-herd-size: 6
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chance: 1
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donkey:
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min-herd-size: 2
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max-herd-size: 6
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chance: 1
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goat:
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min-herd-size: 3
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max-herd-size: 4
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chance: 1
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rabbit:
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min-herd-size: 2
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max-herd-size: 3
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chance: 1
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polarbear:
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min-herd-size: 2
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max-herd-size: 3
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chance: 1
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panda:
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min-herd-size: 2
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max-herd-size: 3
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chance: 1
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fox:
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min-herd-size: 1
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max-herd-size: 2
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chance: 1
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llama:
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min-herd-size: 4
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max-herd-size: 6
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chance: 2
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parrot:
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min-herd-size: 1
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max-herd-size: 2
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chance: 2
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ocelot:
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min-herd-size: 1
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max-herd-size: 3
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chance: 1
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wolf:
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min-herd-size: 1
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max-herd-size: 4
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chance: 2
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turtle:
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min-herd-size: 2
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max-herd-size: 5
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chance: 1
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frog:
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min-herd-size: 2
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max-herd-size: 5
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chance: 1
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dolphin:
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min-herd-size: 1
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max-herd-size: 3
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chance: 1
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cod:
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min-herd-size: 3
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max-herd-size: 6
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chance: 2
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squid:
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min-herd-size: 1
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max-herd-size: 4
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chance: 2
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salmon:
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min-herd-size: 4
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max-herd-size: 4
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chance: 2
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pufferfish:
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min-herd-size: 1
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max-herd-size: 3
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chance: 1
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tropical-fish:
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min-herd-size: 4
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max-herd-size: 8
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chance: 2
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ore:
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amethyst:
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chance-per-chunk: 0.05
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geode-size: 7
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min-depth: 70
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min-depth-below-surface: 15
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coal:
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chance-per-chunk: 50
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max-vein-size: 25
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max-vein-count: 115
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common-spawn-height: 96
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max-spawn-height: 256
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min-spawn-height: 5
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iron:
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chance-per-chunk: 50
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max-vein-size: 10
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max-vein-count: 73
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common-spawn-height: 16
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max-spawn-height: 256
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min-spawn-height: -64
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gold:
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chance-per-chunk: 40
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max-vein-size: 10
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max-vein-count: 15
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common-spawn-height: -16
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max-spawn-height: 32
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min-spawn-height: -64
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badlandsgold:
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chance-per-chunk: 40
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max-vein-size: 10
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max-vein-count: 15
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common-spawn-height: 32
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max-spawn-height: 256
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min-spawn-height: -64
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diamond:
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chance-per-chunk: 30
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max-vein-size: 7
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max-vein-count: 16
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common-spawn-height: -64
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max-spawn-height: 16
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min-spawn-height: -64
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emerald:
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chance-per-chunk: 30
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max-vein-size: 7
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max-vein-count: 3
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common-spawn-height: 12
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max-spawn-height: 256
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min-spawn-height: -16
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lapis:
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chance-per-chunk: 30
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max-vein-size: 6
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max-vein-count: 40
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common-spawn-height: 0
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max-spawn-height: 64
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min-spawn-height: -64
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redstone:
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chance-per-chunk: 40
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max-vein-size: 10
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max-vein-count: 15
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common-spawn-height: -32
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max-spawn-height: 16
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min-spawn-height: -64
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copper:
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chance-per-chunk: 40
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max-vein-size: 10
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max-vein-count: 45
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common-spawn-height: 48
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max-spawn-height: 104
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min-spawn-height: -16
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gravel:
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chance-per-chunk: 75
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max-vein-size: 45
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max-vein-count: 100
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common-spawn-height: 255
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max-spawn-height: 300
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min-spawn-height: -64
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andesite:
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chance-per-chunk: 80
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max-vein-size: 45
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max-vein-count: 110
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common-spawn-height: 255
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max-spawn-height: 300
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min-spawn-height: -64
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diorite:
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chance-per-chunk: 80
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max-vein-size: 45
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max-vein-count: 110
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common-spawn-height: 255
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max-spawn-height: 300
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min-spawn-height: -64
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granite:
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chance-per-chunk: 80
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max-vein-size: 45
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max-vein-count: 110
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common-spawn-height: 255
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max-spawn-height: 300
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min-spawn-height: -64
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tuff:
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chance-per-chunk: 40
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max-vein-size: 30
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max-vein-count: 50
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common-spawn-height: -64
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max-spawn-height: 10
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min-spawn-height: -63
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deepslate:
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chance-per-chunk: 80
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max-vein-size: 45
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max-vein-count: 50
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common-spawn-height: 5
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max-spawn-height: 15
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min-spawn-height: 0
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feature_toggle:
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# Turn this off to remove any cave carveouts
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caves: true
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# No animals anymore (or spawners). Ensure to `.setGameRule(GameRule.DO_MOB_SPAWNING, false)` to make sure none actually spawn afterwards.
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animals: true
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# Toggle (precious) ores
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ores: true
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# 'Trees' means the big trees
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trees: true
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# 'Tall' means those tree-like mushrooms. The smaller ones are governed by the plants-toggle.
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tall_mushrooms: true
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# 'Plants' mean everything but the big trees
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plants: true
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# Toggle this for no more villages, ruined portals, ...
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structures: true
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# Small lanterns, barrels, chests, ...
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decorations: true
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# What language file should be used?
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lang: eng.yml
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