681 lines
22 KiB
YAML
681 lines
22 KiB
YAML
# To use translations in Lib's Disguises, you must have the purchased plugin
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# To translate, follow this example 'Original Message': 'My New Message'
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# The Original Message is used as a yaml config key to get your new message!
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# To use hex color codes, use <#hexcolor> where hexcolor is the 6 char code
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# Found in the disguise options for Insentient and uses a boolean
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"setAI": "setAI"
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# Found in the disguise options for Allay and uses a boolean
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"setCanDuplicate": "setCanDuplicate"
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# Found in the disguise options for Allay and uses a boolean
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"setDancing": "setDancing"
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# Found in the disguise options for Insentient and uses a boolean
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"setEnraged": "setEnraged"
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# Found in the disguise options for Insentient and uses a MainHand
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"setMainHand": "setMainHand"
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# Found in the disguise options for Living Entity and uses a int
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"setArrowsSticking": "setArrowsSticking"
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# Found in the disguise options for Living Entity and uses a Vector3i
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"setBedPosition": "setBedPosition"
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# Found in the disguise options for Living Entity and uses a float
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"setHealth": "setHealth"
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# Found in the disguise options for Living Entity and uses a boolean
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"setMainHandRaised": "setMainHandRaised"
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# Found in the disguise options for Living Entity and uses a double
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"setMaxHealth": "setMaxHealth"
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# Found in the disguise options for Living Entity and uses a boolean
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"setOffhandRaised": "setOffhandRaised"
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# Found in the disguise options for Living Entity and uses a Color
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"setParticlesColor": "setParticlesColor"
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# Found in the disguise options for Living Entity and uses a boolean
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"setPotionParticlesAmbient": "setPotionParticlesAmbient"
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# Found in the disguise options for Living Entity and uses a boolean
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"setRightClicking": "setRightClicking"
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# Found in the disguise options for Living Entity and uses a Double
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"setScale": "setScale"
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# Found in the disguise options for Living Entity and uses a boolean
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"setSpinning": "setSpinning"
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# Found in the disguise options for Entity and uses a boolean
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"setAddEntityAnimations": "setAddEntityAnimations"
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# Found in the disguise options for Entity and uses multiple ItemStacks
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"setArmor": "setArmor"
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# Found in the disguise options for Entity and uses a ItemStack
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"setBoots": "setBoots"
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# Found in the disguise options for Entity and uses a BarColor
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"setBossBarColor": "setBossBarColor"
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# Found in the disguise options for Entity and uses a BarStyle
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"setBossBarStyle": "setBossBarStyle"
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# Found in the disguise options for Entity and uses a boolean
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"setBurning": "setBurning"
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# Found in the disguise options for Entity and uses a ItemStack
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"setChestplate": "setChestplate"
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# Found in the disguise options for Entity and uses a String
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"setCustomName": "setCustomName"
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# Found in the disguise options for Entity and uses a boolean
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"setCustomNameVisible": "setCustomNameVisible"
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# Found in the disguise options for Entity and uses a String
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"setDisguiseName": "setDisguiseName"
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# Found in the disguise options for Entity and uses a boolean
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"setDynamicName": "setDynamicName"
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# Found in the disguise options for Entity and uses a EntityPose
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"setEntityPose": "setEntityPose"
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# Found in the disguise options for Entity and uses a long
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"setExpires": "setExpires"
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# Found in the disguise options for Entity and uses a boolean
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"setFlyingWithElytra": "setFlyingWithElytra"
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# Found in the disguise options for Entity and uses a ChatColor
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"setGlowColor": "setGlowColor"
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# Found in the disguise options for Entity and uses a boolean
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"setGlowing": "setGlowing"
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# Found in the disguise options for Entity and uses a boolean
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"setHearSelfDisguise": "setHearSelfDisguise"
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# Found in the disguise options for Entity and uses a ItemStack
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"setHelmet": "setHelmet"
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# Found in the disguise options for Entity and uses a boolean
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"setHideArmorFromSelf": "setHideArmorFromSelf"
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# Found in the disguise options for Entity and uses a boolean
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"setHideHeldItemFromSelf": "setHideHeldItemFromSelf"
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# Found in the disguise options for Entity and uses a boolean
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"setHidePlayer": "setHidePlayer"
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# Found in the disguise options for Entity and uses a boolean
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"setInvisible": "setInvisible"
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# Found in the disguise options for Entity and uses a ItemStack
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"setItemInMainHand": "setItemInMainHand"
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# Found in the disguise options for Entity and uses a ItemStack
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"setItemInOffHand": "setItemInOffHand"
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# Found in the disguise options for Entity and uses a ItemStack
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"setLeggings": "setLeggings"
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# Found in the disguise options for Entity and uses a float
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"setNameYModifier": "setNameYModifier"
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# Found in the disguise options for Entity and uses a boolean
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"setNoGravity": "setNoGravity"
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# Found in the disguise options for Entity and uses a NotifyBar
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"setNotifyBar": "setNotifyBar"
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# Found in the disguise options for Entity and uses a Float
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"setPitchLock": "setPitchLock"
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# Found in the disguise options for Entity and uses a boolean
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"setPitchLocked": "setPitchLocked"
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# Found in the disguise options for Entity and uses a boolean
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"setScalePlayerToDisguise": "setScalePlayerToDisguise"
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# Found in the disguise options for Entity and uses a boolean
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"setSelfDisguiseVisible": "setSelfDisguiseVisible"
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# Found in the disguise options for Entity and uses a boolean
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"setSleeping": "setSleeping"
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# Found in the disguise options for Entity and uses a boolean
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"setSneaking": "setSneaking"
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# Found in the disguise options for Entity and uses a String
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"setSoundGroup": "setSoundGroup"
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# Found in the disguise options for Entity and uses a boolean
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"setSprinting": "setSprinting"
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# Found in the disguise options for Entity and uses a boolean
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"setSwimming": "setSwimming"
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# Found in the disguise options for Entity and uses a boolean
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"setTallDisguisesVisible": "setTallDisguisesVisible"
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# Found in the disguise options for Entity and uses a boolean
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"setTallSelfDisguisesScaling": "setTallSelfDisguisesScaling"
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# Found in the disguise options for Entity and uses a int
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"setTicksFrozen": "setTicksFrozen"
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# Found in the disguise options for Entity and uses a boolean
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"setUpsideDown": "setUpsideDown"
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# Found in the disguise options for Entity and uses a Float
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"setYawLock": "setYawLock"
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# Found in the disguise options for Entity and uses a boolean
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"setYawLocked": "setYawLocked"
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# Found in the disguise options for Entity and uses a float
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"setYModifier": "setYModifier"
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# Found in the disguise options for AreaEffectCloud and uses a boolean
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"setIgnoreRadius": "setIgnoreRadius"
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# Found in the disguise options for AreaEffectCloud and uses a Particle
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"setParticle": "setParticle"
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# Found in the disguise options for AreaEffectCloud and uses a float
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"setRadius": "setRadius"
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# Found in the disguise options for ArmorStand and uses a EulerAngle
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"setBody": "setBody"
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# Found in the disguise options for ArmorStand and uses a EulerAngle
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"setHead": "setHead"
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# Found in the disguise options for ArmorStand and uses a EulerAngle
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"setLeftArm": "setLeftArm"
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# Found in the disguise options for ArmorStand and uses a EulerAngle
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"setLeftLeg": "setLeftLeg"
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# Found in the disguise options for ArmorStand and uses a boolean
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"setMarker": "setMarker"
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# Found in the disguise options for ArmorStand and uses a boolean
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"setNoBasePlate": "setNoBasePlate"
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# Found in the disguise options for ArmorStand and uses a EulerAngle
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"setRightArm": "setRightArm"
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# Found in the disguise options for ArmorStand and uses a EulerAngle
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"setRightLeg": "setRightLeg"
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# Found in the disguise options for ArmorStand and uses a boolean
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"setShowArms": "setShowArms"
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# Found in the disguise options for ArmorStand and uses a boolean
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"setSmall": "setSmall"
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# Found in the disguise options for TippedArrow and uses a Color
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"setColor": "setColor"
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# Found in the disguise options for Arrow and uses a boolean
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"setCritical": "setCritical"
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# Found in the disguise options for Arrow and uses a int
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"setPierceLevel": "setPierceLevel"
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# Found in the disguise options for Ageable and uses a boolean
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"setBaby": "setBaby"
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# Found in the disguise options for Axolotl and uses a boolean
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"setPlayingDead": "setPlayingDead"
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# Found in the disguise options for Axolotl and uses a Variant
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"setVariant": "setVariant"
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# Found in the disguise options for Bat and uses a boolean
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"setHanging": "setHanging"
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# Found in the disguise options for Bee and uses a int
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"setBeeAnger": "setBeeAnger"
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# Found in the disguise options for Bee and uses a boolean
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"setFlipped": "setFlipped"
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# Found in the disguise options for Bee and uses a boolean
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"setHasNectar": "setHasNectar"
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# Found in the disguise options for Bee and uses a boolean
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"setHasStung": "setHasStung"
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# Found in the disguise options for Blaze and uses a boolean
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"setBlazing": "setBlazing"
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# Found in the disguise options for Display and uses a Billboard
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"setBillboard": "setBillboard"
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# Found in the disguise options for BlockDisplay and uses a WrappedBlockState
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"setBlock": "setBlock"
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# Found in the disguise options for Display and uses a Brightness
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"setBrightness": "setBrightness"
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# Found in the disguise options for Display and uses a float
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"setDisplayHeight": "setDisplayHeight"
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# Found in the disguise options for Display and uses a float
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"setDisplayWidth": "setDisplayWidth"
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# Found in the disguise options for Display and uses a Color
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"setGlowColorOverride": "setGlowColorOverride"
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# Found in the disguise options for Display and uses a int
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"setInterpolationDelay": "setInterpolationDelay"
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# Found in the disguise options for Display and uses a int
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"setInterpolationDuration": "setInterpolationDuration"
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# Found in the disguise options for Display and uses a Quaternionf
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"setLeftRotation": "setLeftRotation"
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# Found in the disguise options for Display and uses a Quaternionf
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"setRightRotation": "setRightRotation"
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# Found in the disguise options for Display and uses a float
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"setShadowRadius": "setShadowRadius"
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# Found in the disguise options for Display and uses a float
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"setShadowStrength": "setShadowStrength"
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# Found in the disguise options for Display and uses a int
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"setTeleportDuration": "setTeleportDuration"
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# Found in the disguise options for Display and uses a Transformation
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"setTransformation": "setTransformation"
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# Found in the disguise options for Display and uses a Vector3f
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"setTranslation": "setTranslation"
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# Found in the disguise options for Display and uses a float
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"setViewRange": "setViewRange"
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# Found in the disguise options for Boat and uses a int
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"setBoatShake": "setBoatShake"
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# Found in the disguise options for Boat and uses a Type
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"setBoatType": "setBoatType"
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# Found in the disguise options for Boat and uses a float
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"setDamage": "setDamage"
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# Found in the disguise options for Boat and uses a boolean
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"setLeftPaddling": "setLeftPaddling"
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# Found in the disguise options for Boat and uses a boolean
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"setRightPaddling": "setRightPaddling"
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# Found in the disguise options for Camel and uses a boolean
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"setDashing": "setDashing"
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# Found in the disguise options for Horse and uses a boolean
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"setEating": "setEating"
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# Found in the disguise options for Horse and uses a boolean
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"setGrazing": "setGrazing"
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# Found in the disguise options for Horse and uses a boolean
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"setRearing": "setRearing"
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# Found in the disguise options for Horse and uses a boolean
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"setReproduced": "setReproduced"
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# Found in the disguise options for Horse and uses a boolean
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"setSaddled": "setSaddled"
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# Found in the disguise options for Camel and uses a boolean
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"setSitting": "setSitting"
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# Found in the disguise options for Horse and uses a boolean
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"setTamed": "setTamed"
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# Found in the disguise options for Cat and uses a DyeColor
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"setCollarColor": "setCollarColor"
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# Found in the disguise options for Cat and uses a boolean
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"setLookingUp": "setLookingUp"
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# Found in the disguise options for Cat and uses a boolean
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"setLyingDown": "setLyingDown"
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# Found in the disguise options for Cat and uses a Type
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"setType": "setType"
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# Found in the disguise options for Spider and uses a boolean
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"setClimbing": "setClimbing"
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# Found in the disguise options for Creeper and uses a boolean
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"setIgnited": "setIgnited"
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# Found in the disguise options for Creeper and uses a boolean
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"setPowered": "setPowered"
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# Found in the disguise options for ChestedHorse and uses a boolean
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"setCarryingChest": "setCarryingChest"
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# Found in the disguise options for Item and uses a ItemStack
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"setItemStack": "setItemStack"
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# Found in the disguise options for Zombie and uses a boolean
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"setConverting": "setConverting"
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# Found in the disguise options for Guardian and uses a boolean
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"setRetractingSpikes": "setRetractingSpikes"
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# Found in the disguise options for Guardian and uses a String
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"setTarget": "setTarget"
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# Found in the disguise options for Enderman and uses a boolean
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"setAggressive": "setAggressive"
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# Found in the disguise options for EnderCrystal and uses a Vector3i
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"setBeamTarget": "setBeamTarget"
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# Found in the disguise options for EnderCrystal and uses a boolean
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"setShowBottom": "setShowBottom"
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# Found in the disguise options for EnderDragon and uses a int
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"setPhase": "setPhase"
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# Found in the disguise options for Raider and uses a boolean
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"setCastingSpell": "setCastingSpell"
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# Found in the disguise options for FallingBlock and uses a boolean
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"setGridLocked": "setGridLocked"
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# Found in the disguise options for Firework and uses a int
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"setAttachedEntity": "setAttachedEntity"
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# Found in the disguise options for Firework and uses a ItemStack
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"setFirework": "setFirework"
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# Found in the disguise options for Firework and uses a boolean
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"setShotAtAngle": "setShotAtAngle"
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# Found in the disguise options for FishingHook and uses a boolean
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"setHooked": "setHooked"
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# Found in the disguise options for FishingHook and uses a int
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"setHookedId": "setHookedId"
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# Found in the disguise options for Fox and uses a boolean
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"setAngry": "setAngry"
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# Found in the disguise options for Fox and uses a boolean
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"setCrouching": "setCrouching"
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# Found in the disguise options for Fox and uses a boolean
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"setHeadTilted": "setHeadTilted"
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# Found in the disguise options for Fox and uses a boolean
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"setSpringing": "setSpringing"
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# Found in the disguise options for Fox and uses a boolean
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"setTipToeing": "setTipToeing"
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# Found in the disguise options for ItemFrame and uses a ItemStack
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"setItem": "setItem"
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# Found in the disguise options for ItemFrame and uses a int
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"setRotation": "setRotation"
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# Found in the disguise options for GlowSquid and uses a int
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"setDarkTicksRemaining": "setDarkTicksRemaining"
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# Found in the disguise options for Goat and uses a boolean
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"setHasLeftHorn": "setHasLeftHorn"
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# Found in the disguise options for Goat and uses a boolean
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"setHasRightHorn": "setHasRightHorn"
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# Found in the disguise options for Goat and uses a boolean
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"setScreaming": "setScreaming"
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# Found in the disguise options for Hoglin and uses a boolean
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"setShaking": "setShaking"
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# Found in the disguise options for Horse and uses a ItemStack
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"setHorseArmor": "setHorseArmor"
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# Found in the disguise options for Horse and uses a Style
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"setStyle": "setStyle"
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# Found in the disguise options for Interaction and uses a float
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"setInteractionHeight": "setInteractionHeight"
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# Found in the disguise options for Interaction and uses a float
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"setInteractionWidth": "setInteractionWidth"
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# Found in the disguise options for Interaction and uses a boolean
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"setResponsive": "setResponsive"
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# Found in the disguise options for IronGolem and uses a GolemCrack
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"setCracks": "setCracks"
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# Found in the disguise options for ItemDisplay and uses a ItemDisplayTransform
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"setItemDisplayTransform": "setItemDisplayTransform"
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# Found in the disguise options for Llama and uses a DyeColor
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"setCarpet": "setCarpet"
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# Found in the disguise options for Llama and uses a int
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"setStrength": "setStrength"
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# Found in the disguise options for Slime and uses a int
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"setSize": "setSize"
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# Found in the disguise options for Slime and uses a int
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"setUnsafeSize": "setUnsafeSize"
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# Found in the disguise options for Minecart and uses a int
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"setBlockOffset": "setBlockOffset"
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# Found in the disguise options for Minecart and uses a boolean
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"setViewBlockInCart": "setViewBlockInCart"
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# Found in the disguise options for MinecartFurnace and uses a boolean
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"setFueled": "setFueled"
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# Found in the disguise options for Ocelot and uses a boolean
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"setTrusting": "setTrusting"
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# Found in the disguise options for Painting and uses a Art
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"setArt": "setArt"
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# Found in the disguise options for Panda and uses a Gene
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"setGene": "setGene"
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# Found in the disguise options for Panda and uses a int
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"setHeadShaking": "setHeadShaking"
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# Found in the disguise options for Panda and uses a Gene
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"setHiddenGene": "setHiddenGene"
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# Found in the disguise options for Panda and uses a Gene
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"setMainGene": "setMainGene"
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# Found in the disguise options for Panda and uses a boolean
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"setSneeze": "setSneeze"
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# Found in the disguise options for Panda and uses a boolean
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"setTumble": "setTumble"
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# Found in the disguise options for Piglin and uses a boolean
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"setUsingCrossbow": "setUsingCrossbow"
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# Found in the disguise options for Pillager and uses a boolean
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"setAimingBow": "setAimingBow"
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# Found in the disguise options for Player and uses a boolean
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"setCapeEnabled": "setCapeEnabled"
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# Found in the disguise options for Player and uses a boolean
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"setDisplayedInTab": "setDisplayedInTab"
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# Found in the disguise options for Player and uses a boolean
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"setHatEnabled": "setHatEnabled"
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# Found in the disguise options for Player and uses a boolean
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"setJacketEnabled": "setJacketEnabled"
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# Found in the disguise options for Player and uses a boolean
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"setLeftPantsEnabled": "setLeftPantsEnabled"
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# Found in the disguise options for Player and uses a boolean
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"setLeftShoulderHasParrot": "setLeftShoulderHasParrot"
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# Found in the disguise options for Player and uses a Variant
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"setLeftShoulderParrot": "setLeftShoulderParrot"
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# Found in the disguise options for Player and uses a boolean
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"setLeftSleeveEnabled": "setLeftSleeveEnabled"
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# Found in the disguise options for Player and uses a String
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"setName": "setName"
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# Found in the disguise options for Player and uses a boolean
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"setNameVisible": "setNameVisible"
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# Found in the disguise options for Player and uses a boolean
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"setRightPantsEnabled": "setRightPantsEnabled"
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# Found in the disguise options for Player and uses a boolean
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"setRightShoulderHasParrot": "setRightShoulderHasParrot"
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# Found in the disguise options for Player and uses a Variant
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"setRightShoulderParrot": "setRightShoulderParrot"
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# Found in the disguise options for Player and uses a boolean
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"setRightSleeveEnabled": "setRightSleeveEnabled"
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# Found in the disguise options for Player and uses a UserProfile
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"setSkin": "setSkin"
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# Found in the disguise options for Player and uses a String
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"setTablistName": "setTablistName"
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# Found in the disguise options for PlayerDisguise and uses a boolean
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"setDeadmau5Ears": "setDeadmau5Ears"
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# Found in the disguise options for PolarBear and uses a boolean
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"setStanding": "setStanding"
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# Found in the disguise options for PufferFish and uses a int
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"setPuffState": "setPuffState"
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# Found in the disguise options for Sheep and uses a boolean
|
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"setRainbowWool": "setRainbowWool"
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# Found in the disguise options for Sheep and uses a boolean
|
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"setSheared": "setSheared"
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# Found in the disguise options for Shulker and uses a Vector3i
|
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"setAttachmentPosition": "setAttachmentPosition"
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# Found in the disguise options for Shulker and uses a BlockFace
|
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"setFacingDirection": "setFacingDirection"
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# Found in the disguise options for Shulker and uses a int
|
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"setShieldHeight": "setShieldHeight"
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# Found in the disguise options for Skeleton and uses a boolean
|
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"setConvertingStray": "setConvertingStray"
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# Found in the disguise options for Sniffer and uses a State
|
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"setSnifferState": "setSnifferState"
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# Found in the disguise options for Snowman and uses a boolean
|
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"setDerp": "setDerp"
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# Found in the disguise options for SplashPotion and uses a int
|
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"setPotionId": "setPotionId"
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# Found in the disguise options for SplashPotion and uses a ItemStack
|
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"setSplashPotion": "setSplashPotion"
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# Found in the disguise options for TextDisplay and uses a TextAlignment
|
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"setAlignment": "setAlignment"
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# Found in the disguise options for TextDisplay and uses a Color
|
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"setBackgroundColor": "setBackgroundColor"
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# Found in the disguise options for TextDisplay and uses a boolean
|
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"setDefaultBackground": "setDefaultBackground"
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# Found in the disguise options for TextDisplay and uses a int
|
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"setLineWidth": "setLineWidth"
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# Found in the disguise options for TextDisplay and uses a boolean
|
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"setSeeThrough": "setSeeThrough"
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# Found in the disguise options for TextDisplay and uses a boolean
|
|
"setShadowed": "setShadowed"
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# Found in the disguise options for TextDisplay and uses a String
|
|
"setText": "setText"
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# Found in the disguise options for TextDisplay and uses a byte
|
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"setTextOpacity": "setTextOpacity"
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|
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# Found in the disguise options for Trident and uses a boolean
|
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"setEnchanted": "setEnchanted"
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# Found in the disguise options for TropicalFish and uses a DyeColor
|
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"setBodyColor": "setBodyColor"
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# Found in the disguise options for TropicalFish and uses a Pattern
|
|
"setPattern": "setPattern"
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# Found in the disguise options for TropicalFish and uses a DyeColor
|
|
"setPatternColor": "setPatternColor"
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|
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# Found in the disguise options for Turtle and uses a boolean
|
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"setEgg": "setEgg"
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|
|
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# Found in the disguise options for Villager and uses a Type
|
|
"setBiome": "setBiome"
|
|
|
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# Found in the disguise options for Villager and uses a int
|
|
"setLevel": "setLevel"
|
|
|
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# Found in the disguise options for Villager and uses a Profession
|
|
"setProfession": "setProfession"
|
|
|
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# Found in the disguise options for Warden and uses a int
|
|
"setAnger": "setAnger"
|
|
|
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# Found in the disguise options for Wither and uses a int
|
|
"setInvulnerability": "setInvulnerability"
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|
|
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# Found in the disguise options for WitherSkull and uses a boolean
|
|
"setBlue": "setBlue"
|
|
|
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# Found in the disguise options for Wolf and uses a boolean
|
|
"setBegging": "setBegging"
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|
|
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# Found in the disguise options for Wolf and uses a ItemStack
|
|
"setWolfArmor": "setWolfArmor"
|
|
|
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# Found in the disguise options for Wolf and uses a Color
|
|
"setWolfArmorColor": "setWolfArmorColor"
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|
|
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# Used as a shortcut for setBaby when disguising an entity
|
|
"baby": "baby"
|
|
|
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# Used as a shortcut for setBaby(false) when disguising an entity
|
|
"adult": "adult"
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