feat: prevent players from killing themselves to get rewards
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ca1c6f05c7
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0509f5c319
1 changed files with 1 additions and 2 deletions
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@ -37,7 +37,7 @@ public class DeathListener implements Listener {
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AtomicBoolean isRevenge = new AtomicBoolean(false);
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if (killed != null && killer != null && killer.getType().equals(EntityType.PLAYER)) {
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if (killed != null && killer != null && killer.getType().equals(EntityType.PLAYER) && killed.getUniqueId() != killer.getUniqueId()) {
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states.killsHistory.forEach((kr, kd) -> {
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if(killed.getUniqueId().toString().equals(kr) && killer.getUniqueId().toString().equals(kd)) {
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isRevenge.set(true);
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@ -46,7 +46,6 @@ public class DeathListener implements Listener {
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}
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});
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logger.info(String.format("Revenge : %s, Same kill: %s", isRevenge.get(), !states.killsHistory.getLastKill(killer.getUniqueId().toString()).equals(killed.getUniqueId().toString())));
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if (isRevenge.get() || !states.killsHistory.getLastKill(killer.getUniqueId().toString()).equals(killed.getUniqueId().toString())) {
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if (Bukkit.getPluginManager().isPluginEnabled("PlayerPoints")) {
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PlayerPointsAPI pointsAPI = PlayerPoints.getInstance().getAPI();
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