feat: allow to run multiple commands at once when player kill another one
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2 changed files with 15 additions and 5 deletions
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@ -14,6 +14,7 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -62,7 +63,14 @@ public class DeathListener implements Listener {
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Utilities.announce(msg);
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Bukkit.dispatchCommand(Bukkit.getConsoleSender(), config.get("kill-command").toString().replaceAll("<killer>", killer.getName()).replaceAll("<killed>", killed.getName()));
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List<String> commands = config.getStringList("kill-commands");
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commands = commands.stream().map(s -> {
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return s.replaceAll("<killer>", killer.getName()).replaceAll("<killed>", killed.getName());
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}).toList();
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for (String command : commands) {
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Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command);
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}
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}
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}
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}
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@ -1,4 +1,6 @@
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# The command to run when a player kill another player.
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# <killer> and <killed> are replaced by players' name
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# Don't put / before the command
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kill-command: msg <killer> You killed <killer> !
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# List of commands to run when a player kill another player.
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# <killer> and <killed> are replaced by players' name.
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# Don't put / before commands.
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kill-commands:
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- msg <killer> You killed <killed> !
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- msg <killed> You got killed by <killer>
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