smp2/plugins/AuraSkills/menus/level_progression.yml

293 lines
6.9 KiB
YAML

title: '{{level_progression_title}}'
size: 6
fill:
enabled: false
material: black_stained_glass_pane
items:
rank:
pos: 0,1
material: paper
display_name: '<gold>{{your_ranking}}'
lore:
- text: '{{rank_out_of}}'
styles:
1: '<white>'
2: '<gold>'
- text: '{{rank_percent}}'
styles:
1: '<white>'
2: '<gold>'
- ' '
- '<yellow>{{leaderboard_click}}'
back:
pos: 5,0
material: arrow
display_name: '<green>{{back}}'
lore:
- '<gray>{{back_click}}'
close:
pos: 5,1
material: barrier
display_name: '<red>{{close}}'
next_page:
pos: 5,8
material: arrow
display_name: '<gold>{{next_page}}'
lore:
- '<yellow>{{next_page_click}}'
previous_page:
pos: 5,7
material: arrow
display_name: '<gold>{{previous_page}}'
lore:
- '<yellow>{{previous_page_click}}'
sources:
pos: 0,2
material: experience_bottle
display_name: '<green>{{sources}}'
lore:
- text: '{{sources_desc}}'
wrap: true
style: '<gray>'
- ' '
- '<yellow>{{sources_click}}'
abilities:
pos: 0,3
material: light_blue_dye
display_name: '<red>{{abilities}}'
lore:
- text: '{{abilities_desc}} {{mana_abilities_desc}}'
wrap: true
wrap_style: 1
styles:
1: '<gray>'
2: '<aqua>'
3: '<light_purple>'
- ' '
- '<yellow>{{abilities_click}}'
job:
pos: 0,4
material: gold_ingot
display_name: '<yellow>{{job}}'
lore:
- text: '{{job_desc}}'
wrap: true
style: '<gray>'
- ' '
- component: job_select
- component: job_active
- component: job_limit
- component: job_cooldown
templates:
skill:
pos: 0,0
contexts:
farming:
material: iron_hoe
flags:
- hide_attributes
foraging:
material: iron_axe
flags:
- hide_attributes
mining:
material: iron_pickaxe
flags:
- hide_attributes
fishing:
material: fishing_rod
excavation:
material: iron_shovel
flags:
- hide_attributes
archery:
material: bow
defense:
material: chainmail_chestplate
flags:
- hide_attributes
fighting:
material: iron_sword
flags:
- hide_attributes
endurance:
material: golden_apple
agility:
material: feather
alchemy:
material: potion
potion_data:
type: regen
flags:
- hide_potion_effects
enchanting:
material: enchanting_table
sorcery:
material: blaze_rod
healing:
material: splash_potion
potion_data:
type: instant_heal
flags: hide_potion_effects
forging:
material: anvil
display_name: '<aqua>{skill} <dark_aqua>{level}'
lore:
- text: '{desc}'
wrap: true
style: '<gray>'
- component: stats_leveled
- component: ability_levels
- component: mana_ability_info
- ' '
- component: progress
- component: max_level
unlocked:
material: lime_stained_glass_pane
display_name: '<green>{{level}} {level}'
lore:
- '<gray>{{level}} <white>{level}'
- component: rewards
- component: ability_unlock
- component: ability_level
- component: mana_ability_unlock
- component: mana_ability_level
- ' '
- '<green>{{unlocked}}'
in_progress:
material: yellow_stained_glass_pane
display_name: '<yellow>{{level}} {level}'
lore:
- '<gray>{{level}} <white>{level}'
- component: rewards
- component: ability_unlock
- component: ability_level
- component: mana_ability_unlock
- component: mana_ability_level
- ' '
- '<gray>{{progress}}: <yellow>{percent}%'
- '{bar}'
- '<gray>{current_xp}/{level_xp} {xp_unit}'
- ' '
- '<yellow>{{in_progress}}'
locked:
material: red_stained_glass_pane
display_name: '<red>{{level}} {level}'
lore:
- '<gray>{{level}} <white>{level}'
- component: rewards
- component: ability_unlock
- component: ability_level
- component: mana_ability_unlock
- component: mana_ability_level
- ' '
- '<red>{{locked}}'
components:
stats_leveled:
context: Skill
lore:
- ' '
- '<gray>{{stats_leveled}}: {entries[<gray>, ]}'
ability_levels:
context: Skill
lore:
- ' '
- '<gray>{{ability_levels}}: {entries[]}'
mana_ability_info:
context: Skill
lore:
- ' '
- '<light_purple><bold>{{mana_ability}}</bold> <blue>{name} {level}'
- ' {entries[\n ](3)}'
progress:
context: Skill
lore:
- '<gray>{{progress_to_level}} {next_level}: <yellow>{percent}%'
- '{bar}'
- '<gray>{current_xp}/{level_xp} {xp_unit}'
max_level:
context: Skill
lore:
- '<gold>{{max_level}}'
rewards:
context: Integer
lore:
- '<gray>{{rewards}}: {entries[]}'
ability_unlock:
context: Integer
lore:
- ' '
- '<gold>{name} <green><bold>{{ability_unlock}}'
- text: '{desc}'
wrap: true
wrap_indent: ' '
style: '<gray>'
ability_level:
context: Integer
lore:
- ' '
- '<gold>{name} {level}'
- text: '{desc}'
wrap: true
wrap_indent: ' '
style: '<gray>'
mana_ability_unlock:
context: Integer
lore:
- ' '
- '<blue>{name} <light_purple><bold>{{mana_ability_unlock}}'
- text: '{desc}'
wrap: true
wrap_indent: ' '
styles:
0: '<gray>'
1: '<yellow>'
mana_ability_level:
context: Integer
lore:
- ' '
- '<blue>{name} {level}'
- text: '{desc}'
wrap: true
wrap_indent: ' '
styles:
0: '<gray>'
1: '<yellow>'
job_select:
lore:
- '<yellow>{{job_select}}'
job_active:
lore:
- '<dark_gray>▶ <green>{{job_active}}'
- ' '
- '<gray>{{job_quit}}'
job_limit:
lore:
- text: '{{job_limit}}'
wrap: true
style: '<red>'
job_cooldown:
lore:
- text: '{{job_cooldown}}'
wrap: true
style: '<red>'
formats:
stat_leveled_entry: '{color}{stat}<gray>'
unlocked_ability_entry: '\n <gold>{name} {level} <dark_gray>({info})'
locked_ability_entry: '\n <dark_gray><strikethrough>{name}'
duration_entry: '<gray>{{duration}}: <green>{duration}s '
mana_cost_entry: '<gray>{{mana_cost}}: <aqua>{mana_cost} '
cooldown_entry: '<gray>{{cooldown}}: <yellow>{cooldown}s '
damage_entry: '<gray>{{damage}}: <red>{value} '
damage_per_mana_entry: '<gray>{{damage}}: <red>+{value}% / Mana '
max_mana_cost_entry: '<gray>{{max_mana_cost}}: <aqua>{mana_cost} '
attack_speed_entry: '<gray>{{attack_speed}}: <red>+{value}% '
stat_reward_entry: '\n {color}+{num} {symbol} {stat}'
money_reward_entry: '\n <green>${amount}'
options:
use_level_as_amount: false
over_max_stack_amount: 1
items_per_page: 24
start_level: 1
track: [9, 18, 27, 36, 37, 38, 29, 20, 11, 12, 13, 22, 31, 40, 41, 42, 33, 24, 15, 16, 17, 26, 35, 44]
file_version: 2