feat: add auraskills, add imageframe, set essentialsx lang, config skinrestorer

This commit is contained in:
HerozDotExe 2025-02-03 22:11:19 +01:00
parent 54e99718d3
commit 3823c75a55
152 changed files with 26046 additions and 15 deletions

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password=94caea5b1a59f8ce5bc459f6
password=83817949aefde03f98007189

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password: "94caea5b1a59f8ce5bc459f6"
password: "83817949aefde03f98007189"

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map-color-cache.dat Normal file

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"A91028876B974F870E1AC90CB433A1A4CB06930A39F2C0EDC50D6165E26E940D": "ProtocolLib.jar",
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"43E3EDAFB3CBAC38F8E5AF6C0B7143556D2C52E40D650BA22718F0363ACEF27E": "ImageFrame-1.7.14.0.jar",
"05FBD1F4952B0610042CC9CE506B568E73A0C31D36557D26B5D8C3D9CEDC7289": "AuraSkills-2.2.7.jar"
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abilities:
auraskills/bountiful_harvest:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/farmer:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/scythe_master:
enabled: true
base_value: 3.0
value_per_level: 2.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/geneticist:
enabled: true
base_value: 1.0
value_per_level: 2.0
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/growth_aura:
enabled: true
base_value: 12.0
value_per_level: 12.0
unlock: '{start}+5'
level_up: 5
max_level: 0
radius: 30
auraskills/lumberjack:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/forager:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/axe_master:
enabled: true
base_value: 4.0
value_per_level: 3.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/valor:
enabled: true
base_value: 1.0
value_per_level: 1.0
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/shredder:
enabled: true
base_value: 3.0
value_per_level: 3.0
unlock: '{start}+5'
level_up: 5
max_level: 0
auraskills/lucky_miner:
enabled: true
base_value: 5.0
value_per_level: 5.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/miner:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/pick_master:
enabled: true
base_value: 3.0
value_per_level: 2.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/stamina:
enabled: true
base_value: 1.0
value_per_level: 1.0
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/hardened_armor:
enabled: true
base_value: 3.0
value_per_level: 3.0
unlock: '{start}+5'
level_up: 5
max_level: 0
auraskills/lucky_catch:
enabled: true
base_value: 5.0
value_per_level: 5.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/fisher:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/treasure_hunter:
enabled: true
base_value: 0.5
value_per_level: 0.5
unlock: '{start}+3'
level_up: 5
max_level: 0
scale_base_value_chance: false
auraskills/grappler:
enabled: true
base_value: 50.0
value_per_level: 100.0
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/epic_catch:
enabled: true
base_value: 0.2
value_per_level: 0.2
unlock: '{start}+5'
level_up: 5
max_level: 0
scale_base_value_chance: false
auraskills/bigger_scoop:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/excavator:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/spade_master:
enabled: true
base_value: 3.0
value_per_level: 2.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/metal_detector:
enabled: true
base_value: 0.3
value_per_level: 0.3
unlock: '{start}+4'
level_up: 5
max_level: 0
scale_base_value_chance: false
auraskills/lucky_spades:
enabled: true
base_value: 0.05
value_per_level: 0.03
unlock: '{start}+5'
level_up: 5
max_level: 0
scale_base_value_chance: false
auraskills/retrieval:
enabled: true
base_value: 5.0
value_per_level: 5.0
unlock: '{start}+1'
level_up: 5
max_level: 0
delay_sec: 3
auraskills/archer:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/bow_master:
enabled: true
base_value: 3.0
value_per_level: 2.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/piercing:
enabled: true
base_value: 3.0
value_per_level: 3.0
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/stun:
enabled: true
base_value: 2.0
value_per_level: 1.0
unlock: '{start}+5'
level_up: 5
max_level: 0
auraskills/shielding:
enabled: true
base_value: 2.0
value_per_level: 3.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/defender:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/mob_master:
enabled: true
base_value: 2.0
value_per_level: 3.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/immunity:
enabled: true
base_value: 0.5
value_per_level: 0.4
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/no_debuff:
enabled: true
base_value: 5.0
value_per_level: 5.0
unlock: '{start}+5'
level_up: 5
max_level: 0
auraskills/parry:
enabled: true
base_value: 5.0
value_per_level: 2.0
unlock: '{start}+1'
level_up: 5
max_level: 20
time_ms: 250
enable_sound: true
auraskills/fighter:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/sword_master:
enabled: true
base_value: 3.0
value_per_level: 2.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/first_strike:
enabled: true
base_value: 15.0
value_per_level: 5.0
unlock: '{start}+4'
level_up: 5
max_level: 0
enable_message: true
cooldown_ticks: 6000
auraskills/bleed:
enabled: true
base_value: 3.0
value_per_level: 3.0
secondary_base_value: 0.5
secondary_value_per_level: 0.5
unlock: '{start}+5'
level_up: 5
max_level: 0
enable_enemy_message: true
enable_self_message: true
enable_stop_message: true
base_ticks: 3
added_ticks: 2
max_ticks: 11
tick_period: 40
show_particles: true
auraskills/anti_hunger:
enabled: true
base_value: 5.0
value_per_level: 5.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/runner:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/golden_heal:
enabled: true
base_value: 5.0
value_per_level: 6.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/recovery:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/meal_steal:
enabled: true
base_value: 1.0
value_per_level: 2.0
unlock: '{start}+5'
level_up: 5
max_level: 0
auraskills/light_fall:
enabled: true
base_value: 2.0
value_per_level: 1.5
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/jumper:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/sugar_rush:
enabled: true
base_value: 5.0
value_per_level: 7.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/fleeting:
enabled: true
base_value: 5.0
value_per_level: 4.0
unlock: '{start}+4'
level_up: 5
max_level: 0
health_percent_required: 20.0
auraskills/thunder_fall:
enabled: true
base_value: 3.0
value_per_level: 2.0
secondary_base_value: 10.0
secondary_value_per_level: 5.0
unlock: '{start}+5'
level_up: 5
max_level: 0
auraskills/alchemist:
enabled: true
base_value: 3.0
value_per_level: 4.0
unlock: '{start}+1'
level_up: 5
max_level: 0
add_item_lore: true
auraskills/brewer:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/splasher:
enabled: true
base_value: 0.5
value_per_level: 0.25
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/lingering:
enabled: true
base_value: 5.0
value_per_level: 4.0
secondary_base_value: 3.0
secondary_value_per_level: 2.0
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/wise_effect:
enabled: true
base_value: 1.0
value_per_level: 1.0
unlock: '{start}+5'
level_up: 5
max_level: 0
auraskills/xp_convert:
enabled: true
base_value: 30.0
value_per_level: -0.5
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/enchanter:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/xp_warrior:
enabled: true
base_value: 5.0
value_per_level: 4.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/enchanted_strength:
enabled: true
base_value: 0.5
value_per_level: 0.5
unlock: '{start}+4'
level_up: 5
max_level: 0
excluded_enchantments: []
auraskills/lucky_table:
enabled: true
base_value: 5.0
value_per_level: 1.0
unlock: '{start}+5'
level_up: 5
max_level: 0
auraskills/sorcerer:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/life_essence:
enabled: true
base_value: 10.0
value_per_level: 7.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/healer:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/life_steal:
enabled: true
base_value: 2.5
value_per_level: 1.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/golden_heart:
enabled: true
base_value: 5.0
value_per_level: 3.0
unlock: '{start}+4'
level_up: 5
max_level: 0
auraskills/revival:
enabled: true
base_value: 5.0
value_per_level: 4.0
secondary_base_value: 7.0
secondary_value_per_level: 6.0
unlock: '{start}+5'
level_up: 5
max_level: 0
enable_message: true
auraskills/disenchanter:
enabled: true
base_value: 5.0
value_per_level: 3.0
unlock: '{start}+1'
level_up: 5
max_level: 0
auraskills/forger:
enabled: true
base_value: 10.0
value_per_level: 10.0
unlock: '{start}+2'
level_up: 5
max_level: 0
auraskills/repairing:
enabled: true
base_value: 5.0
value_per_level: 4.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/anvil_master:
enabled: true
base_value: 43.0
value_per_level: 3.0
unlock: '{start}+3'
level_up: 5
max_level: 0
auraskills/skill_mender:
enabled: true
base_value: 2.0
value_per_level: 1.0
unlock: '{start}+5'
level_up: 5
max_level: 0
file_version: 2

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backup_version: 2
users:
4d8655f4-fc7e-33c0-b8b8-eda1e95970d5:
skills:
auraskills/foraging: {level: 0, xp: 0.0}
auraskills/enchanting: {level: 0, xp: 0.0}
auraskills/fishing: {level: 0, xp: 0.0}
auraskills/fighting: {level: 0, xp: 0.0}
auraskills/farming: {level: 0, xp: 0.0}
auraskills/mining: {level: 0, xp: 0.0}
auraskills/defense: {level: 19, xp: 10700.0}
auraskills/archery: {level: 0, xp: 0.0}
auraskills/agility: {level: 0, xp: 0.0}
auraskills/excavation: {level: 0, xp: 0.0}
auraskills/alchemy: {level: 0, xp: 0.0}
mana: 20.0

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last_automatic_backup: 1738616819881

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# +----------------------------------------------------------------------------+ #
# | AuraSkills Main Config | #
# | | #
# | Discord: https://discord.gg/Bh2EZfB | #
# | Source Code: https://github.com/Archy-X/AuraSkills | #
# | Config Guide: https://wiki.aurelium.dev/auraskills/main-config | #
# +----------------------------------------------------------------------------+ #
# Plugin made by Archy
sql:
enabled: false
type: mysql
host: localhost
port: 3306
database: auraskills
username: root
password: pass
load_delay: 0
always_load_on_join: false
ssl: false
pool:
maximum_pool_size: 10
minimum_idle: 10
connection_timeout: 5000
max_lifetime: 1800000
keepalive_time: 0
default_language: fr
languages:
- en
- es
- fr
- de
- zh-CN
- zh-TW
- pt-BR
- it
- cs
- pl
- uk
- ko
- nl
- ja
- ru
- id
- vi
- tr
- fi
- th
try_detect_client_language: false
hooks:
HolographicDisplays:
enabled: false
DecentHolograms:
enabled: true
LuckPerms:
enabled: true
use_permission_cache: true
Oraxen:
enabled: true
PlaceholderAPI:
enabled: true
ProtocolLib:
enabled: true
Slimefun:
enabled: true
Towny:
enabled: true
Vault:
enabled: true
WorldGuard:
enabled: true
blocked_regions:
- Example
blocked_check_replace_regions:
- Example
MythicMobs:
enabled: true
handle_damage_increase: true
handle_damage_reduction: true
prevent_regular_xp: false
action_bar:
enabled: true
idle: true
ability: true
xp: false
maxed: false
update_period: 5
round_xp: false
placeholder_api: true
use_suffix: true
format_last: false
update_async: false
boss_bar:
enabled: true
mode: single
stay_time: 60
update_every: 1
round_xp: false
display_maxed: true
placeholder_api: true
use_suffix: true
format:
- FARMING GREEN PROGRESS
- FORAGING RED PROGRESS
- MINING PURPLE PROGRESS
- FISHING BLUE PROGRESS
- EXCAVATION YELLOW PROGRESS
- ARCHERY PINK PROGRESS
- DEFENSE BLUE PROGRESS
- FIGHTING RED PROGRESS
- ENDURANCE PURPLE PROGRESS
- AGILITY WHITE PROGRESS
- ALCHEMY PINK PROGRESS
- ENCHANTING PURPLE PROGRESS
- SORCERY BLUE PROGRESS
- HEALING WHITE PROGRESS
- FORGING YELLOW PROGRESS
xp_format: '#.#'
level_xp_format: '0'
percent_format: '#.##'
money_format: '0.00'
animate_progress: true
jobs:
enabled: false
selection:
require_selection: true
default_job_limit: 2
disable_unselected_xp: false
cooldown_sec: 0
income:
use_xp: true
use_expression: false
default:
income_per_xp: 0.1
expression: 0.1*xp
use_final_xp: true
batching:
enabled: false
interval_ms: 2000
display_individual: false
anti_afk:
enabled: false
logging_enabled: true
log_threshold: min_count*4
checks:
block_a:
enabled: true
min_count: 100
damage_a:
enabled: true
max_distance: 0.5
min_count: 15
damage_b:
enabled: true
min_count: 5
damage_c:
enabled: true
min_count: 40
entity_a:
enabled: true
max_distance: 0.5
min_count: 50
entity_b:
enabled: true
min_count: 50
entity_c:
enabled: true
min_count: 100
fishing_a:
enabled: true
min_count: 10
enable_roman_numerals: false
damage_holograms:
enabled: true
scaling: true
decimal:
display_when_less_than: 1
max_amount: 1
offset:
x: 0.4
y: 0.4
z: 0.4
random:
enabled: false
x_min: -0.5
x_max: 0.5
y_min: 0
y_max: 0
z_min: -0.5
z_max: 0.5
colors:
default: gray
critical:
digits:
- white
- yellow
- gold
- red
- dark_red
- dark_purple
- light_purple
- blue
- dark_blue
leaderboards:
update_period: 6000
update_delay: 6000
start_level: 0
enable_skill_commands: true
check_block_replace:
enabled: true
blocked_worlds:
- Example
blocked_worlds:
- Example
disabled_worlds:
- Example
disable_in_creative_mode: false
data_validation:
correct_over_max_level: false
on_death:
reset_skills: false
reset_xp: false
auto_save:
enabled: true
interval_ticks: 12000
leveler:
title:
enabled: true
fade_in: 5
stay: 80
fade_out: 5
sound:
enabled: true
type: ENTITY_PLAYER_LEVELUP
category: MASTER
volume: 1.0
pitch: 0.5
double_check_delay: 20
mana:
enabled: true
cooldown_timer_period: 2
modifier:
armor:
equip_blocked_materials:
- EXAMPLE
timer:
enabled: false
check_period: 3
item:
check_period: 3
enable_off_hand: true
multiplier:
enabled: true
auto_convert_from_legacy: false
requirement:
enabled: true
override_global: false
item:
prevent_tool_use: true
prevent_weapon_use: true
prevent_block_place: true
prevent_interact: true
global: []
armor:
prevent_armor_equip: true
global: []
damage:
correct_last_damage: true
critical:
enabled:
sword: true
bow: true
axe: true
pickaxe: true
shovel: true
hoe: true
hand: false
other: false
source:
grindstone:
blocked_enchants:
- blinding_curse
- vanishing_curse
statistic:
gain_period_ticks: 12000
entity:
give_alchemy_on_potion_combat: false
menus:
lore_wrapping_width: 43
placeholder_api: true
stats:
show_trait_values_directly: true
loot:
update_loot_tables: true
directly_to_inventory: false
check_for_updates: true
automatic_backups:
enabled: true
minimum_interval_hours: 24
max_users: 50000
save_blank_profiles: false
metadata:
config_migration_complete: false
file_user_migration_complete: false
sql_user_migration_complete: false

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type: block
pools:
rare:
base_chance: 0
selection_priority: 1
override_vanilla_loot: false
loot:
- type: item
material: stick
weight: 10
amount: 1-2
xp: 20
- type: item
material: bone
weight: 10
amount: 1-2
xp: 30
- type: item
material: feather
weight: 10
amount: 1
xp: 40
- type: item
material: potato
weight: 7
amount: 1-2
xp: 70
sources: [dirts]
- type: item
material: dried_kelp
weight: 7
amount: 1-2
xp: 70
sources: [sand, red_sand]
- type: item
material: gunpowder
weight: 7
amount: 1-2
xp: 70
sources: [gravel]
- type: item
material: coal
weight: 7
amount: 1-4
xp: 70
sources: [clay, mud]
- type: item
material: brown_mushroom
weight: 7
amount: 1-3
xp: 70
sources: [mycelium]
- type: item
material: glowstone_dust
weight: 7
amount: 2-4
xp: 70
sources: [soul_sand, soul_soil]
epic:
base_chance: 0
selection_priority: 2
override_vanilla_loot: false
loot:
- type: item
material: arrow
weight: 10
amount: 2-3
xp: 500
- type: item
material: quartz
weight: 10
amount: 2-4
xp: 600
- type: item
material: name_tag
weight: 10
amount: 1
xp: 700
- type: item
material: iron_ingot
weight: 7
amount: 1-3
xp: 1000
sources: [dirts]
- type: item
material: gold_ingot
weight: 7
amount: 1-3
xp: 2000
sources: [sand, red_sand]
- type: item
material: ink_sac
weight: 7
amount: 1-3
xp: 3000
sources: [gravel]
- type: item
material: slime_ball
weight: 7
amount: 1-2
xp: 3000
sources: [clay, mud]
- type: item
material: red_mushroom
weight: 7
amount: 3-7
xp: 3000
sources: [mycelium]
- type: item
material: nether_wart
weight: 7
amount: 1-3
xp: 3000
sources: [soul_soil, soul_sand]
- type: item
material: phantom_membrane
weight: 4
amount: 1
xp: 5000
sources: [dirts]
- type: item
material: turtle_scute
weight: 4
amount: 1
xp: 5000
sources: [sand, red_sand]
- type: item
material: nautilus_shell
weight: 4
amount: 1
xp: 5000
sources: [gravel]
- type: item
material: honeycomb
weight: 4
amount: 1-3
xp: 5000
sources: [clay, mud]
- type: item
material: ghast_tear
weight: 4
amount: 1
xp: 5000
sources: [soul_sand, soul_soil]
- type: item
material: experience_bottle
weight: 4
amount: 1-3
xp: 5000
sources: [mycelium]
- type: item
material: music_disc_blocks
weight: 1
amount: 1
xp: 20000
sources: [dirts]
- type: item
material: music_disc_strad
weight: 1
amount: 1
xp: 20000
sources: [sand]
- type: item
material: music_disc_mall
weight: 1
amount: 1
xp: 20000
sources: [red_sand]
- type: item
material: music_disc_chirp
weight: 1
amount: 1
xp: 20000
sources: [gravel]
- type: item
material: music_disc_far
weight: 1
amount: 1
xp: 20000
sources: [clay, mud]
- type: item
material: music_disc_stal
weight: 1
amount: 1
xp: 20000
sources: [mycelium]
- type: item
material: music_disc_ward
weight: 1
amount: 1
xp: 20000
sources: [soul_sand, soul_soil]

View file

@ -0,0 +1,112 @@
type: fishing
pools:
rare:
base_chance: 2
selection_priority: 1
loot:
- type: item
material: iron_ingot
weight: 15
amount: 1
- type: item
material: gold_nugget
weight: 10
amount: 1-4
- type: item
material: coal
weight: 10
amount: 1-2
- type: item
material: bone
weight: 15
amount: 1-3
- type: item
material: prismarine_shard
weight: 10
amount: 1-4
- type: item
material: prismarine_crystals
weight: 10
amount: 1-4
- type: item
material: slime_ball
weight: 10
amount: 1-3
epic:
base_chance: 0.5
selection_priority: 2
loot:
- type: item
material: diamond
weight: 10
amount: 1
- type: item
material: gold_ingot
weight: 10
amount: 1-3
- type: item
material: coal_block
weight: 10
amount: 1
- type: item
material: bone_block
weight: 10
amount: 1-2
- type: item
material: prismarine_shard
weight: 7
amount: 3-7
- type: item
material: prismarine_crystals
weight: 7
amount: 3-7
- type: item
material: slime_block
weight: 7
amount: 1-2
- type: item
material: tipped_arrow
weight: 1
amount: 2-5
potion_data:
type: weakness
- type: item
material: tipped_arrow
weight: 1
amount: 2-5
potion_data:
type: slowness
- type: item
material: tipped_arrow
weight: 1
amount: 2-5
potion_data:
type: turtle_master
- type: item
material: tipped_arrow
weight: 1
amount: 2-5
potion_data:
type: water_breathing
- type: item
material: tipped_arrow
weight: 1
amount: 2-5
potion_data:
type: poison
- type: item
material: tipped_arrow
weight: 1
amount: 2-5
potion_data:
type: instant_damage
- type: item
material: tipped_arrow
weight: 1
amount: 2-5
potion_data:
type: regen
- type: item
material: spectral_arrow
weight: 2
amount: 2-5

View file

@ -0,0 +1,121 @@
mana_abilities:
auraskills/replenish:
enabled: true
base_value: 5.0
value_per_level: 5.0
base_cooldown: 200
cooldown_per_level: -5
base_mana_cost: 20
mana_cost_per_level: 12
unlock: 6
level_up: 6
max_level: 0
require_sneak: false
check_offhand: true
sneak_offhand_bypass: true
replant_delay: 4
show_particles: true
prevent_unripe_break: true
auraskills/treecapitator:
enabled: true
base_value: 5.0
value_per_level: 5.0
base_cooldown: 200
cooldown_per_level: -5
base_mana_cost: 20
mana_cost_per_level: 12
unlock: 6
level_up: 6
max_level: 0
require_sneak: false
check_offhand: true
sneak_offhand_bypass: true
max_blocks_multiplier: 1
give_xp: true
auraskills/speed_mine:
enabled: true
base_value: 10.0
value_per_level: 5.0
base_cooldown: 200
cooldown_per_level: -5
base_mana_cost: 20
mana_cost_per_level: 12
unlock: 6
level_up: 6
max_level: 0
require_sneak: false
check_offhand: true
sneak_offhand_bypass: true
haste_level: 10
auraskills/sharp_hook:
enabled: true
base_value: 0.5
value_per_level: 0.5
base_cooldown: 2
cooldown_per_level: -0.1
base_mana_cost: 5
mana_cost_per_level: 2
unlock: 6
level_up: 6
max_level: 0
display_damage_with_scaling: true
enable_sound: true
disable_health_check: false
auraskills/terraform:
enabled: true
base_value: 5.0
value_per_level: 4.0
base_cooldown: 200
cooldown_per_level: -5
base_mana_cost: 20
mana_cost_per_level: 12
unlock: 6
level_up: 6
max_level: 0
require_sneak: false
check_offhand: true
sneak_offhand_bypass: true
max_blocks: 61
auraskills/charged_shot:
enabled: true
base_value: 0.5
value_per_level: 0.1
base_cooldown: 0
cooldown_per_level: 0
base_mana_cost: 10
mana_cost_per_level: 5
unlock: 6
level_up: 6
max_level: 0
enable_message: true
enable_sound: true
always_enabled: false
auraskills/absorption:
enabled: true
base_value: 2.0
value_per_level: 3.0
base_cooldown: 200
cooldown_per_level: -5
base_mana_cost: 10
mana_cost_per_level: 10
unlock: 6
level_up: 6
max_level: 0
enable_particles: true
auraskills/lightning_blade:
enabled: true
base_value: 5.0
value_per_level: 5.0
base_cooldown: 200
cooldown_per_level: -5
base_mana_cost: 20
mana_cost_per_level: 12
base_duration: 5.0
duration_per_level: 4.0
unlock: 6
level_up: 6
max_level: 0
require_sneak: false
check_offhand: true
sneak_offhand_bypass: true
file_version: 3

View file

@ -0,0 +1,105 @@
title: '{{abilities_title}}'
size: 4
fill:
enabled: true
material: black_stained_glass_pane
items:
back:
material: arrow
pos: 3,0
display_name: '<green>{{back}}'
lore:
- '<gray>{{back_click}}'
templates:
locked_ability:
material: gray_dye
display_name: '<aqua>{name}'
lore:
- '<white>{{description}}:'
- text: '{desc}'
wrap: true
wrap_indent: ' '
style: '<gray>'
- ' '
- text: '{{unlocked_at}}'
styles:
1: '<gray>'
2: '<dark_aqua>'
- ' '
- '<red>{{locked}}'
locked_mana_ability:
pos: 2,4
material: gray_dye
display_name: '<light_purple>{name}'
lore:
- '<white>{{description}}:'
- text: '{desc}'
wrap: true
wrap_indent: ' '
styles:
0: '<gray>'
1: '<yellow>'
- ' '
- text: '{{unlocked_at}}'
styles:
1: '<gray>'
2: '<dark_aqua>'
- ' '
- '<red>{{locked}}'
unlocked_ability:
material: light_blue_dye
display_name: '<aqua>{name}'
lore:
- component: your_level
- component: your_level_maxed
- ' '
- component: unlocked_desc
- component: unlocked_desc_maxed
- ' '
- '<green>{{unlocked}}'
unlocked_mana_ability:
pos: 2,4
material: magenta_dye
display_name: '&d{name}'
lore:
- component: your_level
- component: your_level_maxed
- ' '
- component: unlocked_desc
- component: unlocked_desc_maxed
- ' '
- '<green>{{unlocked}}'
components:
your_level:
context: AbstractAbility
lore:
- '<white>{{your_level}}: <aqua>{level}'
your_level_maxed:
context: AbstractAbility
lore:
- '<white>{{your_level}}: <aqua>{level} <gold>(MAXED)'
unlocked_desc:
context: AbstractAbility
lore:
- text: '{{next_upgrade_at}}'
styles:
1: '<white>'
2: '<dark_aqua>'
- text: '{desc}'
wrap: true
wrap_indent: ' '
styles:
0: '<gray>'
1: '<yellow>'
unlocked_desc_maxed:
context: AbstractAbility
lore:
- '<white>{{description}}:'
- text: '{desc}'
wrap: true
wrap_indent: ' '
styles:
0: '<gray>'
1: '<yellow>'
formats:
desc_upgrade_value: '<gray>{current}<dark_gray>→{next}<gray>'

View file

@ -0,0 +1,39 @@
title: '{{leaderboard_title}}'
size: 5
fill:
enabled: true
material: black_stained_glass_pane
items:
back:
material: arrow
pos: 4,4
display_name: '<green>{{back}}'
lore:
- '<gray>{{back_click}}'
templates:
leaderboard_player:
material: player_head
contexts:
1:
pos: 1,4
2:
pos: 2,3
3:
pos: 2,5
4:
pos: 3,1
5:
pos: 3,2
6:
pos: 3,3
7:
pos: 3,4
8:
pos: 3,5
9:
pos: 3,6
10:
pos: 3,7
display_name: '<yellow>{place}. <gold>{player}'
lore:
- '<gray>{{level}}: <white>{level}'

View file

@ -0,0 +1,293 @@
title: '{{level_progression_title}}'
size: 6
fill:
enabled: false
material: black_stained_glass_pane
items:
rank:
pos: 0,1
material: paper
display_name: '<gold>{{your_ranking}}'
lore:
- text: '{{rank_out_of}}'
styles:
1: '<white>'
2: '<gold>'
- text: '{{rank_percent}}'
styles:
1: '<white>'
2: '<gold>'
- ' '
- '<yellow>{{leaderboard_click}}'
back:
pos: 5,0
material: arrow
display_name: '<green>{{back}}'
lore:
- '<gray>{{back_click}}'
close:
pos: 5,1
material: barrier
display_name: '<red>{{close}}'
next_page:
pos: 5,8
material: arrow
display_name: '<gold>{{next_page}}'
lore:
- '<yellow>{{next_page_click}}'
previous_page:
pos: 5,7
material: arrow
display_name: '<gold>{{previous_page}}'
lore:
- '<yellow>{{previous_page_click}}'
sources:
pos: 0,2
material: experience_bottle
display_name: '<green>{{sources}}'
lore:
- text: '{{sources_desc}}'
wrap: true
style: '<gray>'
- ' '
- '<yellow>{{sources_click}}'
abilities:
pos: 0,3
material: light_blue_dye
display_name: '<red>{{abilities}}'
lore:
- text: '{{abilities_desc}} {{mana_abilities_desc}}'
wrap: true
wrap_style: 1
styles:
1: '<gray>'
2: '<aqua>'
3: '<light_purple>'
- ' '
- '<yellow>{{abilities_click}}'
job:
pos: 0,4
material: gold_ingot
display_name: '<yellow>{{job}}'
lore:
- text: '{{job_desc}}'
wrap: true
style: '<gray>'
- ' '
- component: job_select
- component: job_active
- component: job_limit
- component: job_cooldown
templates:
skill:
pos: 0,0
contexts:
farming:
material: iron_hoe
flags:
- hide_attributes
foraging:
material: iron_axe
flags:
- hide_attributes
mining:
material: iron_pickaxe
flags:
- hide_attributes
fishing:
material: fishing_rod
excavation:
material: iron_shovel
flags:
- hide_attributes
archery:
material: bow
defense:
material: chainmail_chestplate
flags:
- hide_attributes
fighting:
material: iron_sword
flags:
- hide_attributes
endurance:
material: golden_apple
agility:
material: feather
alchemy:
material: potion
potion_data:
type: regen
flags:
- hide_potion_effects
enchanting:
material: enchanting_table
sorcery:
material: blaze_rod
healing:
material: splash_potion
potion_data:
type: instant_heal
flags: hide_potion_effects
forging:
material: anvil
display_name: '<aqua>{skill} <dark_aqua>{level}'
lore:
- text: '{desc}'
wrap: true
style: '<gray>'
- component: stats_leveled
- component: ability_levels
- component: mana_ability_info
- ' '
- component: progress
- component: max_level
unlocked:
material: lime_stained_glass_pane
display_name: '<green>{{level}} {level}'
lore:
- '<gray>{{level}} <white>{level}'
- component: rewards
- component: ability_unlock
- component: ability_level
- component: mana_ability_unlock
- component: mana_ability_level
- ' '
- '<green>{{unlocked}}'
in_progress:
material: yellow_stained_glass_pane
display_name: '<yellow>{{level}} {level}'
lore:
- '<gray>{{level}} <white>{level}'
- component: rewards
- component: ability_unlock
- component: ability_level
- component: mana_ability_unlock
- component: mana_ability_level
- ' '
- '<gray>{{progress}}: <yellow>{percent}%'
- '{bar}'
- '<gray>{current_xp}/{level_xp} {xp_unit}'
- ' '
- '<yellow>{{in_progress}}'
locked:
material: red_stained_glass_pane
display_name: '<red>{{level}} {level}'
lore:
- '<gray>{{level}} <white>{level}'
- component: rewards
- component: ability_unlock
- component: ability_level
- component: mana_ability_unlock
- component: mana_ability_level
- ' '
- '<red>{{locked}}'
components:
stats_leveled:
context: Skill
lore:
- ' '
- '<gray>{{stats_leveled}}: {entries[<gray>, ]}'
ability_levels:
context: Skill
lore:
- ' '
- '<gray>{{ability_levels}}: {entries[]}'
mana_ability_info:
context: Skill
lore:
- ' '
- '<light_purple><bold>{{mana_ability}}</bold> <blue>{name} {level}'
- ' {entries[\n ](3)}'
progress:
context: Skill
lore:
- '<gray>{{progress_to_level}} {next_level}: <yellow>{percent}%'
- '{bar}'
- '<gray>{current_xp}/{level_xp} {xp_unit}'
max_level:
context: Skill
lore:
- '<gold>{{max_level}}'
rewards:
context: Integer
lore:
- '<gray>{{rewards}}: {entries[]}'
ability_unlock:
context: Integer
lore:
- ' '
- '<gold>{name} <green><bold>{{ability_unlock}}'
- text: '{desc}'
wrap: true
wrap_indent: ' '
style: '<gray>'
ability_level:
context: Integer
lore:
- ' '
- '<gold>{name} {level}'
- text: '{desc}'
wrap: true
wrap_indent: ' '
style: '<gray>'
mana_ability_unlock:
context: Integer
lore:
- ' '
- '<blue>{name} <light_purple><bold>{{mana_ability_unlock}}'
- text: '{desc}'
wrap: true
wrap_indent: ' '
styles:
0: '<gray>'
1: '<yellow>'
mana_ability_level:
context: Integer
lore:
- ' '
- '<blue>{name} {level}'
- text: '{desc}'
wrap: true
wrap_indent: ' '
styles:
0: '<gray>'
1: '<yellow>'
job_select:
lore:
- '<yellow>{{job_select}}'
job_active:
lore:
- '<dark_gray>▶ <green>{{job_active}}'
- ' '
- '<gray>{{job_quit}}'
job_limit:
lore:
- text: '{{job_limit}}'
wrap: true
style: '<red>'
job_cooldown:
lore:
- text: '{{job_cooldown}}'
wrap: true
style: '<red>'
formats:
stat_leveled_entry: '{color}{stat}<gray>'
unlocked_ability_entry: '\n <gold>{name} {level} <dark_gray>({info})'
locked_ability_entry: '\n <dark_gray><strikethrough>{name}'
duration_entry: '<gray>{{duration}}: <green>{duration}s '
mana_cost_entry: '<gray>{{mana_cost}}: <aqua>{mana_cost} '
cooldown_entry: '<gray>{{cooldown}}: <yellow>{cooldown}s '
damage_entry: '<gray>{{damage}}: <red>{value} '
damage_per_mana_entry: '<gray>{{damage}}: <red>+{value}% / Mana '
max_mana_cost_entry: '<gray>{{max_mana_cost}}: <aqua>{mana_cost} '
attack_speed_entry: '<gray>{{attack_speed}}: <red>+{value}% '
stat_reward_entry: '\n {color}+{num} {symbol} {stat}'
money_reward_entry: '\n <green>${amount}'
options:
use_level_as_amount: false
over_max_stack_amount: 1
items_per_page: 24
start_level: 1
track: [9, 18, 27, 36, 37, 38, 29, 20, 11, 12, 13, 22, 31, 40, 41, 42, 33, 24, 15, 16, 17, 26, 35, 44]
file_version: 2

View file

@ -0,0 +1,193 @@
title: '{{skills_title}}'
size: 5
fill:
enabled: true
material: black_stained_glass_pane
items:
your_skills:
pos: 0,0
material: player_head
skull_meta:
base64: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
display_name: '<aqua>{{your_skills}} - <gold>{player}'
lore:
- text: '{{your_skills_desc}}'
wrap: true
style: '<gray>'
- ' '
- text: '{{your_skills_hover}}'
wrap: true
style: '<yellow>'
- text: '{{your_skills_click}}'
wrap: true
style: '<yellow>'
close:
pos: 4,8
material: barrier
display_name: '<red>{{close}}'
stats:
pos: 0,8
material: player_head
display_name: '<aqua>{{stats}}'
lore:
- '<gray>{{stats_desc}}'
- ' '
- '<yellow>{{stats_click}}'
templates:
skill:
contexts:
archery:
group: first_row
order: 1
material: bow
fighting:
group: first_row
order: 2
material: iron_sword
flags:
- hide_attributes
defense:
group: first_row
order: 3
material: chainmail_chestplate
flags: hide_attributes
endurance:
group: first_row
order: 4
material: golden_apple
farming:
group: second_row
order: 1
material: iron_hoe
flags:
- hide_attributes
foraging:
group: second_row
order: 2
material: iron_axe
flags:
- hide_attributes
mining:
group: second_row
order: 3
material: iron_pickaxe
flags:
- hide_attributes
fishing:
group: second_row
order: 4
material: fishing_rod
excavation:
group: second_row
order: 5
material: iron_shovel
flags:
- hide_attributes
agility:
group: third_row
order: 1
material: feather
alchemy:
group: third_row
order: 2
material: potion
potion_data:
type: regen
flags:
- hide_potion_effects
enchanting:
group: third_row
order: 3
material: enchanting_table
sorcery:
group: third_row
order: 4
material: blaze_rod
healing:
group: third_row
order: 5
material: splash_potion
potion_data:
type: instant_heal
flags:
- hide_potion_effects
forging:
group: third_row
order: 6
material: anvil
groups:
first_row:
start: 1,0
end: 1,8
align: center
second_row:
start: 2,0
end: 2,8
align: center
third_row:
start: 3,0
end: 3,8
align: center
display_name: '<aqua>{skill} <dark_aqua>{level}'
lore:
- text: '{desc}'
wrap: true
style: '<gray>'
- component: stats_leveled
- component: ability_levels
- component: mana_ability_info
- ' '
- component: progress
- component: max_level
- component: skill_job_active
- ' '
- '<yellow>{{skill_click}}'
components:
stats_leveled:
context: Skill
lore:
- ' '
- '<gray>{{stats_leveled}}: {entries[<gray>, ]}'
ability_levels:
context: Skill
lore:
- ' '
- '<gray>{{ability_levels}}: {entries[]}'
mana_ability_info:
context: Skill
lore:
- ' '
- '<light_purple><bold>{{mana_ability}}</bold> <blue>{name} {level}'
- ' {entries[\n ](3)}'
progress:
context: Skill
lore:
- '<gray>{{progress_to_level}} {next_level}: <yellow>{percent}%'
- '{bar}'
- '<gray>{current_xp}/{level_xp} {xp_unit}'
max_level:
context: Skill
lore:
- '<gold>{{max_level}}'
skill_job_active:
context: Skill
lore:
- ' '
- '<dark_gray>▶ <green>{{active_job}}'
formats:
stat_leveled_entry: '{color}{stat}<gray>'
unlocked_ability_entry: '\n <gold>{name} {level} <dark_gray>({info})'
locked_ability_entry: '\n <dark_gray><strikethrough>{name}'
duration_entry: '<gray>{{duration}}: <green>{duration}s '
mana_cost_entry: '<gray>{{mana_cost}}: <aqua>{mana_cost} '
cooldown_entry: '<gray>{{cooldown}}: <yellow>{cooldown}s '
damage_entry: '<gray>{{damage}}: <red>{value} '
damage_per_mana_entry: '<gray>{{damage}}: <red>+{value}% / Mana '
max_mana_cost_entry: '<gray>{{max_mana_cost}}: <aqua>{mana_cost} '
attack_speed_entry: '<gray>{{attack_speed}}: <red>+{value}% '
bar_completed: '<green>■'
bar_current: '<yellow>■'
bar_remaining: '<gray>■'
options:
bar_length: 20
file_version: 1

View file

@ -0,0 +1,59 @@
title: '{{sources_title}} ({current_page}/{total_pages})'
size: 6
fill:
enabled: true
material: black_stained_glass_pane
items:
back:
pos: 5,0
material: arrow
display_name: '<green>{{back}}'
lore:
- '<gray>{{back_click}}'
next_page:
pos: 5,5
material: arrow
display_name: '<gold>{{next_page}}'
lore:
- '<yellow>{{next_page_click}}'
previous_page:
pos: 5,3
material: arrow
display_name: '<gold>{{previous_page}}'
lore:
- '<yellow>{{previous_page_click}}'
sorter:
pos: 5,4
material: hopper
display_name: '<aqua>{{sorter}}'
lore:
- '{sort_types[\n]}'
- ' '
- '<yellow>{{sort_click}}'
templates:
source:
material: gray_dye
display_name: '<white>{source_name}'
lore:
- '<gray>{xp_unit}: {source_xp}'
- component: multiplied_xp
components:
multiplied_xp:
context: XpSource
lore:
- ' '
- '<white>{{multiplied_xp}}: {source_xp}'
- text: '{{multiplied_desc}}'
wrap: true
style: '<gray><italic>'
formats:
sort_type_entry: '<gray>{selected}{type_name}'
selected: '<white>> '
source_xp: '<green>{xp}'
source_xp_rate: '<green>{xp}/{unit}'
options:
source_start: 1,1
source_end: 4,8
items_per_page: 28
use_track: false
track: []

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title: '{{stats_title}}'
size: 4
fill:
enabled: true
material: black_stained_glass_pane
items:
skull:
pos: 1,4
material: player_head
display_name: '<yellow>{player}'
lore:
- '{entries[\n]}'
back:
material: arrow
pos: 3,0
display_name: '<green>{{back}}'
lore:
- '<gray>{{back_click}}'
templates:
stat:
contexts:
strength: {group: upper_left, order: 1, material: red_stained_glass_pane}
health: {group: upper_left, order: 2, material: orange_stained_glass_pane}
regeneration: {group: upper_left, order: 3, material: yellow_stained_glass_pane}
luck: { group: upper_right, order: 1, material: green_stained_glass_pane}
wisdom: {group: upper_right, order: 2, material: blue_stained_glass_pane}
toughness: {group: upper_right, order: 3, material: purple_stained_glass_pane}
crit_chance: {group: lower, order: 3, material: lime_stained_glass_pane}
crit_damage: {group: lower, order: 4, material: cyan_stained_glass_pane}
speed: {group: lower, order: 5, material: white_stained_glass_pane}
groups:
upper_left:
start: 1,0
end: 1,3
align: right
upper_right:
start: 1,5
end: 1,8
align: left
lower:
start: 2,0
end: 2,8
align: center
display_name: '{color}{stat}'
lore:
- text: '{stat_desc}'
wrap: true
style: '<gray>'
- component: leveled_by
- ' '
- '<gray>{{your_level}}: {color}{level}'
- ' '
- '{traits[\n]}'
components:
leveled_by:
context: Stat
lore:
- ' '
- text: '<1>{{skills}}: <2>{skills[, ]}'
wrap: true
styles:
1: '<gray>'
2: '<white>'
formats:
player_stat_entry: '{color}{symbol} {stat} <white>{level}'
trait_entry: '<#d0d0d0>{trait}: {color}{level}'
luck_trait_desc_chance: ' <dark_gray>({chance})'
luck_trait_desc_added: ' <dark_gray>({added})'
luck_trait_desc_both: ' <dark_gray>({added}, {chance})'

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# -----------------------------------
# AuraSkills global message file
#
# This file defines formats and styles
# common across all languages
# -----------------------------------
abilities:
alchemist:
lore: "<green>(+{duration})"
action_bar:
idle: "{{action_bar.hp_display}} {{action_bar.mana_display}}"
hp_display: "<red>{hp}/{max_hp}❤"
mana_display: "<aqua>{mana}/{max_mana} {{units.mana}}"
xp: "{{action_bar.hp_display}} <gold>{xp_gained} {skill} {{units.xp}} <gray>({current_xp}/{level_xp} {{units.xp}}) {{action_bar.mana_display}}"
maxed: "{{action_bar.hp_display}} <gold>{xp_gained} {skill} {{units.xp}} <gray>({{ui.maxed}}) {{action_bar.mana_display}}"
ability: "{message}"
boss_bar_xp: "<gold>{xp_gained} {skill} {{units.xp}} <gray>({percent}%)"
boss_bar_maxed: "<gold>{xp_gained} {skill} {{units.xp}} <gray>({{ui.maxed}})"
boss_bar_income: "<gold>{xp_gained} {skill} {{units.xp}} <gray>({percent}%) <green>(+${income})"
boss_bar_income_maxed: "<gold>{xp_gained} {skill} {{units.xp}} <gray>({{ui.maxed}}) <green>(+${income})"
acf:
core:
info_message: "{message}"
help_format: "<aqua>{commandprefix}{command} <green>{parameters} <yellow>{separator} {description}"
help_detailed_command_format: "<aqua>{command} <green>{parameters} <yellow>{separator} {description}"
help_detailed_parameter_format: "<green>{syntaxorname}: <yellow>{description}"
commands:
armor:
modifier:
add:
lore: "<gray>{stat}: {color}+{value}"
lore_subtract: "<gray>{stat}: {color}-{value}"
list:
entry: " {color}{stat}<white> - {value}"
multiplier:
list:
entry: " <aqua>{target}<white> - {value}"
requirement:
list:
entry: " <dark_aqua>{skill} <white>- <aqua>{level}"
entry: "<aqua>{skill} {level}<gray>, "
item:
modifier:
add:
lore: "<gray>{stat}: {color}+{value}"
lore_subtract: "<gray>{stat}: {color}-{value}"
list:
entry: " {color}{stat}<white> - {value}"
multiplier:
list:
entry: " <aqua>{target}<white> - {value}"
requirement:
list:
entry: " <dark_aqua>{skill} <white>- <aqua>{level}"
entry: "<aqua>{skill} {level}<gray>, "
preset:
load:
appended_entry: "<aqua>(+) <white>{file}"
merged_entry: "<yellow>(*) <white>{file}"
replaced_entry: "<red>(±) <white>{file}"
deleted_entry: "<dark_red>(-) <white>{file}"
top:
power_entry: "<white>{rank}. <aqua>{player} <white>- {level}"
skill_entry: "<white>{rank}. <aqua>{player} <white>- {level}"
average_entry: "<white>{rank}. <aqua>{player} <white>- {level}"
leveler_format:
title: "<green>{{leveler.level_up}}"
subtitle: "<gold>{old} ➜ {new}"
chat: |-
<dark_aqua><strikethrough>----------------------------------------
<reset> <dark_aqua>{{leveler.skill_level_up}} <aqua><bold>{skill}</bold> <dark_gray>{old}➜<dark_aqua><bold>{new}</bold>
<aqua> {{leveler.rewards}}:{stat_level}{ability_unlock}{ability_level_up}{mana_ability_unlock}{mana_ability_level_up}{money_reward}<reset>
<dark_aqua><strikethrough>----------------------------------------
stat_level: "\n {color}+{num}{symbol} {stat}"
ability_unlock: "\n <green>{{leveler.ability_unlock}} <gold><bold>{ability}</bold>\n <white>{desc}"
ability_level_up: "\n <green>{{leveler.ability_level_up}} <gold><bold>{ability}</bold> <dark_gray>{previous}→<gold>{level}\n <white>{desc}"
mana_ability_unlock: "\n <light_purple>{{leveler.mana_ability_unlock}} <blue><bold>{mana_ability}</bold>\n <white>{desc}"
mana_ability_level_up: "\n <light_purple>{{leveler.mana_ability_level_up}} <blue><bold>{mana_ability}</bold> <dark_gray>{previous}→<gold>{level}\n <white>{desc}"
money_reward: "\n <green>${amount}"
desc_upgrade_value: "<dark_gray>{current}→<white>{next}"
desc_wrap: "<white> "
rewards:
item:
default_menu_message: "\n {display_name}"
default_menu_message_multiple: "\n {display_name} {amount}x"
default_chat_message: "\n {display_name}"
default_chat_message_multiple: "\n {display_name} {amount}x"
stats:
strength:
color: "<dark_red>"
symbol: "➽"
health:
color: "<red>"
symbol: "❤"
regeneration:
color: "<gold>"
symbol: "❥"
luck:
color: "<dark_green>"
symbol: "☘"
wisdom:
color: "<blue>"
symbol: "✿"
toughness:
color: "<dark_purple>"
symbol: "✦"
crit_chance:
color: "<green>"
symbol: "⌘"
crit_damage:
color: "<dark_aqua>"
symbol: "★"
speed:
color: "<white>"
symbol: "➤"
file_version: 2

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# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Bohatá Sklizeň
desc: "Grants +{value} Farming Luck, which increases the chance for extra drops."
info: "+{value} Farming Luck"
farmer:
name: Farmář
desc: "Získejte o {value}% více XP při farmaření."
info: "+{value}% XP"
scythe_master:
name: Mistr kosy
desc: "Zvýší poškození motykou o {value}%"
info: "+{value}% Poškození motikou"
geneticist:
name: Genetik
desc: "Zvyšuje nárůst nasycení pomocí rostlinných potravin o {value}."
info: "+{value} Sytosti"
growth_aura:
name: Growth Aura
desc: "Crops with growth stages within {radius} blocks of you grow {value}% faster."
info: "+{value}% Growth"
lumberjack:
name: Dřevorubec
desc: "Grants +{value} Foraging Luck, which increases the chance for extra drops."
info: "+{value} Foraging Luck"
forager:
name: Lesník
desc: "Získejte o {value}% více XP při lesnictví."
info: "+{value}% XP"
axe_master:
name: Mistr sekery
desc: "Zvyšuje poškození seker o {value}%"
info: "+{value}% Poškození Sekerou"
valor:
name: Udatnost
desc: "Granty +{value} Síla při držení sekery"
info: "+{value} Síla"
shredder:
name: Drtič
desc: "{value}% šance na trojnásobné poškození trvanlivosti sekerami."
info: "{value}% 3x Poškození Odolnosti"
lucky_miner:
name: Horník Štěstěny
desc: "Grants +{value} Mining Luck, which increases the chance for extra drops."
info: "+{value} Mining Luck"
miner:
name: Horník
desc: "Získej o {value}% více XP při těžení."
info: "+{value}% XP"
pick_master:
name: Mistr Krumpáče
desc: "Uděl o {value}% více poškození krumpáčem."
info: "+{value}% poškození krumpáče"
stamina:
name: Výdrž
desc: "Přidá +{value} odolnosti, když držíš krumpáč"
info: "+{value} Odolnosti"
hardened_armor:
name: Odolné brnění
desc: "{value}% šance na negaci odolnosti poškození zbroje."
info: "{value}% Bez ztráty životnosti"
lucky_catch:
name: Úlovek štěstěny
desc: "Grants +{value} Fishing Luck, which increases the chance for extra drops."
info: "+{value} Fishing Luck"
fisher:
name: Rybář
desc: "Získejte o {value}% více XP k rybaření"
info: "+{value}% XP"
treasure_hunter:
name: Lovec pokladů
desc: "O {value}% vyšší šance na získání vzácné kořisti při rybolovu."
info: "+{value}% Vzácné kořisti"
grappler:
name: Kovboj
desc: "Přitáhni entity s {value}% více rychlosti."
info: "+{value}% Rychlosti Zahákování"
epic_catch:
name: Epický úlovek
desc: "{value}% šance na dvojité dropyz rybaření."
info: "+{value}% Epické kořisti"
metal_detector:
name: Detektor kovů
desc: "O {value}% vyšší šance na získání vzácné kořisti z kopání."
info: "+{value}% Vzácná kořist"
excavator:
name: Bagr
desc: "Získej o {value}% více XP k bagrování"
info: "+{value}% XP"
spade_master:
name: Mistr rýče
desc: "Uděl o {value}% více poškození lopatou."
info: "+{value}% Poškození lopatou"
bigger_scoop:
name: Větší Naběračka
desc: "Grants +{value} Excavation Luck, which increases the chance for extra drops."
info: "+{value}% Excavation Luck"
lucky_spades:
name: Rýče štěstěny
desc: "O {value}% vyšší šance na získání epické kořisti z kopání."
info: "+{value}% Epická kořist"
retrieval:
name: Retrieval
desc: "Arrows you miss will be instantly retrieved after {time}s up to {value} blocks away."
info: "{value} Distance"
archer:
name: Střelec
desc: "Získej o {value}% více XP k farmaření."
info: "+{value}% XP"
bow_master:
name: Mistr lukostřelec
desc: "Uděl o {value}% více poškození lukem."
info: "+{value}% Poškození Lukem"
piercing:
name: Průraznost
desc: "{value}% šance na proražení šípů skrz moby."
info: "{value}% Šance na Proražení"
stun:
name: Omráčení
desc: "{value}% šance na snížení rychlosti nepřítele o 20% na 2 sekundy."
info: "{value}% Šance na Omráčení"
shielding:
name: Zaštítění
desc: "Snižuje příchozí poškození o {value}% při plížení."
info: "-{value}% Příchozí poškození při plížení"
defender:
name: Obránce
desc: "Získej o {value}% více XP k Obraně"
info: "+{value}% XP"
mob_master:
name: Mistr Mobů
desc: "Sníží příchozí poškození z mobů o {value}%"
info: "-{value}% Poškození z Mobů"
immunity:
name: Imunita
desc: "{value}% šance na úplné zrušení nepřátelského útoku."
info: "Na {value}% Imunní"
no_debuff:
name: No Debuff
desc: "{value}% šance na zrušení škodlivého účinku lektvaru."
info: "{value}% No Debuff"
parry:
name: Parry
desc: "Missing a sword swing within {time}s before being hit reduces damage by {value}% and cancels knockback."
info: "{value}% Dmg Reduction"
parried: "<red>Attack parried"
fighter:
name: Bojovník
desc: "Získej o {value}% více XP k bojování"
info: "+{value}% XP"
sword_master:
name: Mistr Meče
desc: "Udělejte o {value}% více poškození mečem."
info: "+{value}% Poškození mečem"
first_strike:
name: První Úder
desc: "Uděl o {value}% více poškození na první hit."
info: "+{value}% Poškození Prvního Zásahu"
dealt: "<red>První úder!"
bleed:
name: Krvácení
desc: "{value}% šance na způsobení krvácení pro nepřítele na {base_ticks} tiky krvácení, což způsobí poškození {value_2} za tik."
info: "{value}% šance, {value_2} poškození"
enemy_bleeding: "<red>Nepřítel Krvácí!"
self_bleeding: "<red>Krvácíš!"
stop: "<white>Krvácení přestalo"
anti_hunger:
name: Anti-Hlad
desc: "{value}% šance na zastavení hladovění."
info: "{value}% Bez ztráty hladu"
runner:
name: Běžec
desc: "Získej o {value}% více XP k Výdrži."
info: "+{value}% XP"
golden_heal:
name: Zlaté Léčení
desc: "Zvyšuje efekt regenerace uzdravování o {value}%"
info: "+{value}% Regenerační efekt"
recovery:
name: Obnovení
desc: "Zvyšuje přirozenou regeneraci, když je méně než polovina zdraví o {value}%"
info: "+{value}% Regenerace při Nízkém HP"
meal_steal:
name: Zloděj Jídla
desc: "{value}% šance na ukradení 1 bodu hladu při útoku na hráče."
info: "{value}% Ukradení Jídla"
light_fall:
name: Lehký Pád
desc: "Sníží poškození pádem o {value}%"
info: "-{value}% Poškození Pádem"
jumper:
name: Skokan
desc: "Získej o {value}% více XP k Výdrži"
info: "+{value}% XP"
sugar_rush:
name: Cukrová Horečka
desc: "Vypité a rozbité lektvary rychlosti a zesílení skoků přetrvají déle o {value}%."
info: "{value}% Dlouhotrvající Rychlost"
fleeting:
name: Doznívání
desc: "Gain +{value} Speed when below 20% health."
info: "+{value}% Rychlost"
start: "<white>Právě jsi získal doznívající zvýšení rychlosti pohybu! <gray>(+{value}% Rychlost)"
end: "<gray>Zvýšení rychlosti pohybu odeznělo"
thunder_fall:
name: Bouřlivý Pád
desc: "Při plížení během pádu máš {value}% šancina udělení {value_2}% z fall damage mobůmv okolí 3 bloků"
info: "{value}% Šance, {value_2}% Poškození"
alchemist:
name: Alchymista
desc: "Lektvary které uvaříš budou trvat o {value}% déle."
info: "+{value}% Trvání Lektvarů"
brewer:
name: Vařič
desc: "Získej o {value}% více XP k Alchymii"
info: "+{value}% XP"
splasher:
name: Rozstřikovač
desc: "Hozené lektvary přetrvají o {value}% déle pro každého postiženého hráče."
info: "+{value}% Trvání/Hráč"
lingering:
name: Doznívání
desc: "Doznívající lektvary přirozeně mizí o {value}% pomaleji a mizí o {value_2}% méně za každou dotčenou entitu."
info: "-{value}% Přírodní, -{value_2}% Rozpadu Entity"
wise_effect:
name: Účinek Moudrosti
desc: "Získej {value} Moudrosti pro každý unikátní aktivní efekt / lektvar."
info: "+{value} Moudrosti/Efekt"
xp_convert:
name: Převaděč XP
desc: "Získej 1 Minecraftí zkušenost za každých {value} Skill XP, které získaš."
info: "1 EXP/{value} Skill XP"
enchanter:
name: Zaklínač
desc: "Získej o {value}% více XP při enchantování."
info: "+{value}% XP"
xp_warrior:
name: XP Bojovník
desc: "Moby, které zabiješ, mají o {value}% šanci na dropnutí dvojitých XP."
info: "{value}% Dvojité mob XP"
enchanted_strength:
name: Síla Očarování
desc: "Získej {value} Síly za každý enchant co máš na předmětu v ruce."
info: "{value} Síla/Enchant"
lucky_table:
name: Enchant Table Štěstěny
desc: "Položky, které očaruješ pomocí enchantu mají o {value}% větší šanci na lepší enchant o 1, pokud není maximální úroveň enchantu"
info: "{value}% Šance na vylepšení enchantů"
life_essence:
name: Životní Esence
desc: Instatní lečivé lektvarý pro zdraví {value}% více.
info: "+{value}% Okamžité zdraví "
healer:
name: Lečitel
desc: Získej {value}% více XP za lečení.
info: "+{value}% XP"
life_steal:
name: Ukrást život
desc: Uzdrav{value}% of the max HP nepřatelské davy<gray> a hráče, které zabiješ.
info: "UKRÁST {value}% HP"
golden_heart:
name: Zlaté srdce
desc: Poškození způsoben tvým absorpčního srdcem je snížena o {value}%
info: "-{value}% Absorptní poškození"
revival:
name: Oživení
desc: Získaní <red>+{value} Zdraví <gray>and <gold>+{value_2} Regenerace po dobu 30 sekund po respawnu.
info: "+{value} Zdraví, +{value_2} Regenerace"
message: "<white>Získal si bonus k oživení na 30 sekund! <white>(<red>+{value} Zdraví, <gold>+{value_2} Regenerace<white>)"
disenchanter:
name: Zaklínač
desc: Získaní {value}% více zkušeností při zaklínaní Item pomocí grindstone.
info: "+{value}% Grindstone EXP"
forger:
name: Kovář
desc: Získaní {value}% Více kovářských XP.
info: "+{value}% XP"
repairing:
name: Opravení
desc: Opravení předmětů v kovadlině za použití sýrové suroviny zníž bude vyroben z opravy n<gray> {value}% více durability.
info: "+{value}% Opravení kovadliny"
anvil_master:
name: Mistr Kovadliny
desc: Zvyšuje maximální náklady na opravu kovadliny než to bude přilíš drahé {value} to zažít.
info: "{value} Maximální cena"
skill_mender:
name: Dovednostní Mender
desc: Získaní dovednosti XP má a {value}% šance na opravení držený předmět nebo opotřebovaný kus brnění s Mending enchantováním 1 durability per 2 dovednostní XP.
info: "{value}% Šance na omráčení"
acf:
core:
permission_denied: "<red>Je mi líto, ale k provedení tohoto příkazu nemáš oprávnění."
permission_denied_parameter: "<red>Je mi líto, ale k provedení tohoto příkazu nemáš oprávnění."
error_generic_logged: "<red>Vyskytla se chyba. Tento problém byl zaznamenán. Omluvám se za nepříjemnost."
unknown_command: "<red>Neznámý příkaz, napiš <yellow>/sk help"
invalid_syntax: "<yellow>Použi: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Error: {message}"
error_performing_command: "<red>Omlouvám se, ale při provádění tohoto příkazu došlo k chybě."
please_specify_one_of: "<red>Chyba: Zadej jednu z (<yellow>{valid}<red>)"
must_be_a_number: "<red>Chyba: {num} musí být číslo."
must_be_min_length: "<red>Chyba: musí mít alespoň {min} znaků."
must_be_max_length: "<red>Chyba: musí být nanejvýš {max} znaků."
please_specify_at_most: "<red>Chyba: Zadej hodnotu nanejvýš {max}."
please_specify_at_least: "<red>Chyba: Zadej hodnotu alespoň {min}."
not_allowed_on_console: "<red>Chyba: Konzole nesmí spustit tento příkaz."
could_not_find_player: "<red>Chyba: Nelze najít hráče s názvem: <yellow>{search}"
no_command_matched_search: "<red>Žádný příkaz neodpovídá <yellow>{search}."
help_page_information: "<aqua> - Zobrazí se stránka <green>{page} <aqua>of <green>{totalpages} <aqua>(<yellow>{results}<aqua> výsledků)."
help_no_results: "<aqua>Chyba: Žádné další výsledky."
help_header: "<yellow>=== <aqua>Zobrazení nápovědy pro <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Zobrazení nápovědy pro <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Zobrazení nápovědy pro <green>{commandprefix}{command}<yellow> ==="
minecraft:
invalid_world: "<red>Chyba: Tento svět neexistuje."
you_must_be_holding_item: "<red>Chyba: Musíš držet předmět v hlavní ruce."
player_is_vanished_confirm: "<yellow>Varování: <green>{vanished} <yellow>is zmizel. Nevyhazujte jejich obálku!\n<yellow>Chcete-li potvrdit přidání akce <green>:potvrďte <yellow>to konec jejich jména.\n<yellow>Ex: {vanished}:Potvrdit"
username_too_short: "Chyba: Uživatelské jméno je příliš krátké, musí mít alespoň tři znaky."
is_not_a_valid_name: "<red>Chyba: <yellow>{name} <red>je neplatné uživatelské jméno."
multiple_players_match: "<red>Chyba: Více hráčů odpovídá <aqua>{search} <yellow>({all})<red>, buď prosím konkrétnější."
no_player_found_server: "<red>Žádný hráč <yellow>{search} <red>is připojen k tomuto serveru."
no_player_found_offline: "<red>Žádný hráč <yellow>{search}<red> nebyl nalezen."
no_player_found: "<red>Žádný hráč <yellow>{search}<red> nebyl nalezen."
location_please_specify_world: "<red>Chyba: Zadej svět. Příklad: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Chyba: Zadej souřadnice x, y a z. Příklad: <yellow>world:x,y,z."
location_console_not_relative: "<red>Chyba: Konzole nesmí použít relativní souřadnice pro umístění."
commands:
prefix: "<dark_gray>[<aqua>Dovednosti<dark_gray>]<reset> "
armor:
modifier:
add:
added: "{color}{stat} <gray>modifikátor s úrovní <aqua>{value} <gray>byl přidán k tvémů itemů"
already_exists: "<yellow>Modifikátor brnění se staty {color}{stat} &již existuje na tvém brnění! Odstraníš to pomocí with /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Tvůj item nemá a {color}{stat} <yellow>modifikátorů!"
removed: "{color}{stat} <gray>modifikátor byl z tvého itemů odstraněn"
list:
header: "<white>Nalezené modifikátory brnění:"
removeall:
removed: "<gray>Z tvého itemů byly odstraněny všechny modifikátory brnění"
multiplier:
add:
added: "<aqua>{target} <gray>multiplikátor s hodnotou <aqua>{value} <gray>byl přidán na tvůj item"
already_exists: "<yellow>Multiplikátor brnění s cílem <aqua>{target} <yellow>již existuje na tvém brnění! Nejprv ho odstraň pomocí /sk armor multiplier remove"
skill_lore: "<gray>Při nošení: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Při nošení: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Při nošení: <blue>+{value}% Dovednostni XP"
global_lore_subtract: "<gray>Při nošení: <blue>-{value}% Dovednostni XP"
remove:
does_not_exist: "<yellow>Tvůj item nemá a <aqua>{target} <yellow>armor multiplikátor!"
removed: "<aqua>{target} <gray>multiplikátor brnění byl z tvého předmětu odstraněn"
list:
header: "<white>Nalezené multiplikátory brnění:"
removeall:
removed: "<gray>Z tvého předmětu byly odstraněny všechny multiplikátory brnění"
requirement:
add:
added: "<dark_aqua>{skill}<gray> požádavek na brnění s úrovni <aqua>{level}<gray> byl přidán na tvůj item"
already_exists: "<yellow>Item už má požádavek na <dark_aqua>{skill}<yellow> požadovanou zbroj! Nejprv ji odstraníš pomocí with <gold>/sk armor requirement remove"
lore: "<red>Vyžaduje <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Tvůj Item <dark_aqua>{skill}<yellow> nemá požádovanou zbroj!"
removed: "<dark_aqua>{skill}<gray> Z tvého předmětu byl odstraněn požadavek na brnění"
list:
header: "<white>Nalezené požadavky na zbroj:"
removeall:
removed: "<gray>Z tvého předmětu byly odstraněny všechny požadavky na brnění"
equip: "<yellow>Nesplňuješ požadavky na vybavení tohoto itemu: {requirements}"
backup:
load:
confirm: "<red>Načtením zálohy se vrátí všechna data dovedností hráčů. Tato akce je trvalá a nelze ji vrátit zpět. Před načtením zálohy můžeš chtít uložit. Chceš tuto akci potvrdit, zadej příkaz znovu"
loading: "<white>Načítaní zálohy..."
loaded: "<green>Úspěšně načtená záloha"
error: "<red>Chyba při načtení zálohy: {error}"
must_be_yaml: "<yellow>Soubor musí být pouze .yml souboru!"
file_not_found: "<yellow>Záloha tohoto názvu souboru ve složce záloh neexistuje!"
save:
saving: "<white>Úkládání zálohy..."
saved: "<white>Zaláhovaný {type} data jako {file}"
error: "<red>Chyba při zálohování {type} dat! Podrobnosti viz chyba v konzole/níže"
claimitems:
no_items: "<yellow>Nemáš žádný item k reklamaci"
item:
give:
sender: "<white>Daroval <aqua>{amount}x {key} <white>pro{player}"
receiver: "<white>ylo ti dáno<aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>modifikátor s úrovní <aqua>{value} <gray>byl přidán k tvému itemu"
already_exists: "<yellow>Modifikátor itemů se statem {color}{stat} <yellow>již existuje tvém brnění! Nejprv to musíš odstranit pomocí /sk item modifier remove"
remove:
does_not_exist: "&Tvůj item nemá {color}{stat} <yellow>modifikátor!"
removed: "{color}{stat} <gray>modifikátor byl z tvého itemu odstraněn"
list:
header: "<white>Nalezená modifikace pro item:"
removeall:
removed: "<gray>Z tvého itemu byly odstraněny všechny modifikace na itemu"
multiplier:
add:
added: "<aqua>{target} <gray>multiplikátor s hodnotou <aqua>{value} <aqua>yl přidán k tvému itemu"
already_exists: "<yellow>Multiplikátor itemu s cílem <aqua>{target} <yellow>již na tvém itemu už existuje! Nejprv to musíš odstranit pomocí /sk item multiplier remove"
skill_lore: "<gray>Při držení:: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Při držení: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Při držení: <blue>+{value}% Dovednostní XP"
global_lore_subtract: "<gray>Při držení: <blue>-{value}% Dovednostní XP"
remove:
does_not_exist: "<yellow>Tvůj item nemá a <aqua>{target} <yellow>multiplikátor itemů!"
removed: "<aqua>{target} <gray>multiplikátor itemů byl z tvého itemů byl odstraněn"
list:
header: "<white>Nalezené multiplikátory pro itemy:"
removeall:
removed: "<gray>Všechny multiplikátory položek byly z tvého itemů odstraněny"
register:
registered: "<white>Registrovaní držení itemů na klíč {key}"
already_registered: "<yellow>Ke klíči již byl zaregistrován item<white>{key}<yellow>, Použij <white>/skills item unregister <yellow>pro odregistrovani prvně"
no_spaces: "<yellow>Klíč itemů nesmí obsahovat mezery!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> požadavek na item s úrovní <aqua>{level}<gray> byl přidán na tvůj item"
already_exists: "<yellow>Item již má a <dark_aqua>{skill}<yellow> item požádavek! Nejprv odstraň pomocí příkazu pomocí <gold>/sk item requirement remove"
lore: "<red>Vyžaduje <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Tvůj item nemá <dark_aqua>{skill}<yellow> item požádavek!"
removed: "<dark_aqua>{skill}<gray> požadavek na položku byl z tvoji položky odstraněn"
list:
header: "<white>Nalezené požadavky na položku:"
removeall:
removed: "<gray>Z tvoji položky byly odstraněny všechny požadavky na položku"
use: "<yellow>Nesplňuješ požadavky pro použití této položky: {requirements}"
unregister:
unregistered: "<white>Neregistrovaná položka s klíčem {key}"
not_registered: "<yellow>S klíčem není registrována žádná položka {key}"
lang:
set: "<gray>Jazyk nastaven na <aqua>{lang}"
not_found: "<yellow>Jazyk nenalezen!"
mana:
display: "<white>Tvoje {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} of {player}: <aqua>{current}/{max}"
add: "<gray>Přidáno <aqua>{amount} {mana_unit} <gray>pro hráče <gold>{player}"
remove: "<gray>Odstraněno<aqua>{amount} {mana_unit} <gray>od hráče <gold>{player}"
set: "<gray>Nastavit hráče <gold>{player} <gray>to <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} musí být alespoň nula!"
console_specify_player: "<yellow>Konzole musí specifikovat hráče!"
modifier:
add:
added: "{color}{stat} <gray>Modifikátor level <aqua>{value} <gray>se jmeném <white>{name} <gray>přidán do hráčovi <gold>{player}"
already_exists: "<yellow>Modifier se jmeném {name} již hráč existuje <gold>{player}<yellow>! Odstranis jej pomoci prikazu <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modifier {name} nemuže nalézt hráče <gold>{player}"
removed: "<gray>Modifier <white>{name} <gray>odstraněn z hráče<gold>{player}"
list:
all_stats_header: "<gray>Modifikátory statistik pro hráče <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
one_stat_header: "<gray>Statistiky modifiery ({color}{stat}<gray>) pro hráče <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
players_only: "<yellow>Pouze hráči mohou uvést své vlastní modifikátory! Zkus zadat hráče"
removeall:
removed_all_stats: "<gray>Odstraněno <aqua>{num} <gray>statistiky modifikatoru hrace<gold>{player}"
removed_one_stat: "<gray>Odsraněno <aqua>{num} {color}{stat} <gray>modifier pro hráče <gold>{player}"
players_only: "<yellow>Pouze hráči mohou odstranit své vlastní modifikátory! Zkus zadat hráče"
multiplier:
global: Global
list: "<white>Global XP multiplikátor pro <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP multiplikátor: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Pouze hráči mohou uvést svůj vlastní multiplikátor! Urči hráče!"
preset:
load:
confirm: "<red>Loading a preset will override your config files! The following files will be affected <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>This action cannot be undone, manually backup any files needed. Type the command again to confirm."
loaded: Successfully loaded preset {name}, restart the server now.
created: Vytvořené soubory
modified: Modified files
replaced: Replaced files
deleted: Deleted files
skipped: Skipped files
profile:
skills: "Skills profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Skills:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
stats: "Stats profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Stats:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Total Level: <white>{total_level}<gray>, Base Level: <white>{base_level}<gray>, Modified Level: <white>{modified_level}"
rank:
header: "<aqua><bold>Tvoje hodnocená dovednost"
power: "<yellow>Energie <gray>(Všechna dovednost): <white>#{rank} z {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} of {total}"
reload: "<green>Config reloaded!"
save:
already_saving: "<yellow>Data jsou již ukládaná!"
mysql_not_enabled: "<yellow>MySQL nebyl povolen při spuštění serveru, místo toho se ukládá do souboru!"
saved: "<green>Dovednostni data ulozena!"
skill:
setall:
set: "<gray>Všechny dovednosti nastavené na level <aqua>{level} <gray>pro hráče <gold>{player}"
setlevel:
set: "<gray>Dovednosti <aqua>{skill} <gray>nastavena na level <aqua>{level} <gray>pro hráče <gold>{player}"
at_least: "<yellow>Úroveň musí být alespoň {level}!"
toggle:
enabled: "<green>Panel akcí tvých dovedností byl aktivován"
disabled: "<red>Panel akcí tvých dovedností byl deaktivován"
not_enabled: "<yellow>Panel akcí dovedností není na tomto serveru povolen!"
top:
power_header: "<white>--==<aqua><bold>Žebříček všech dovedností</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Žebříček všech dovedností </bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Žebříček<white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Žebříček </bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold>Průměrný žebříček dovedností</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Průměrný žebříček dovedností </bold><white>(Page {page})==--"
usage: "<yellow>Použij: <green>/sk top <white><page> <gray>or <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Successfully transferred player data from <gray>{from} <green>to <gray>{to}"
error: "<red>There was an error transferring player data. Check console for errors."
updateleaderboards:
already_updating: "<yellow>Žebříček se již aktualizuje!"
updated: "<green>Žebříček aktualizován!"
version: "<white>Jsi na verzi dovednosti AuraSkills <aqua>{current_version}<white>. Nejnovejsi verye AuraSkills <aqua>{latest_version}"
xp:
add: "<gray>Přidáno <aqua>{amount} {skill} <gray>XP k hráči <gray>{player}"
set: "<gray>Nastavit <aqua>{skill} <gray>XP pro hráče <gray>{player} <gray>to {amount}"
remove: "<gray>Odstraněno <aqua>{amount} {skill} <gray>XP od hráče <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Neznamá Dovednost!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Unknown stat!"
no_profile: "<yellow>Hráč nemá profil dovedností!"
leveler:
level_up: "{skill} Level Up"
skill_level_up: Dovednosticky Level Up
rewards: Odměna
ability_unlock: Ability Odemčen
ability_level_up: Ability Level Up
mana_ability_unlock: Mana Ability Odemčený
mana_ability_level_up: Mana Ability Level Up
unclaimed_item: "<red>Máš nevyzvednuté položky, protože tvůj inventář byl plný, použij <yellow>/skills claimitems <red>pro vyzvednuti"
menus:
common:
close: "Zavřít"
level: "Level"
progress_to_level: "Průběh na Levelů"
max_level: "MAX LEVEL"
ability_levels: "Ability Levels"
stats_leveled: "Statistiky"
mana_ability: "Mana Ability"
duration: "Trvání"
mana_cost: "Cena Many"
cooldown: "Odpočet"
damage: "Damage"
max_mana_cost: "Max Mana Cost"
attack_speed: "Attack Speed"
back: "Jdi zpátky"
back_click: "Zpět do nabídky dovedností"
unlocked: "ODEMČENÁ"
in_progress: "PRAVĚ PROBÍHÁ"
locked: "ZAMKNUTO"
your_level: "Your Level"
next_page: "Další strana"
next_page_click: "Kliknutím přejdeš na další stránku"
previous_page: "Předchozí stránka"
previous_page_click: "Kliknutím přejdeš na předchozí stránku"
skills:
skills_title: "Tvoje dovednosti"
your_skills: "Tvé dovednosti"
your_skills_desc: "Upragdni dovednosti pro prováděním různých úkolů odemkni cenná vylepšení stastistik, schopnosti a další!"
your_skills_hover: "Umístěním ukazatele myši na dovednost zobrazíš další informace!"
your_skills_click: "Kliknutím na dovednost zobrazíš postup na úroveň!"
skill_click: "Klikni pro zobrazení Level Progression!"
stats: "Stats"
stats_desc: "Earn stat buffs by leveling up skills"
stats_click: "Click to learn more or view your stats"
level_progression:
level_progression_title: "{skill} Levely - Strana {page}"
your_ranking: "Tvoje hodnocená dovednost"
rank_out_of: "<1>Jsi nově zařadil do <2>{rank}</2> mimo {total} hráčů</1>"
rank_percent: "<1>Jste v top <2>{percent}%</2> hráčů</1>"
rewards: "Odměna"
ability_unlock: "Ability Odemčena"
mana_ability_unlock: "Mana Ability Odemčena"
progress: "Průběh"
leaderboard_click: "Click to view the {skill} leaderboard"
sources: "XP Sources"
sources_desc: "The sources menu shows all the ways you can earn XP in a skill, as well as how much XP each source gives."
sources_click: "Click to view {skill} sources"
abilities: "Abilities"
abilities_desc: "<2>Abilities</2> <1>are passive perks you unlock and upgrade as you level up skills.</1>"
mana_abilities_desc: "<3>Mana Abilities</3> <1>are a special type of ability that requires activation and consumes mana.</1>"
abilities_click: "Click to view {skill} abilities"
stats:
stats_title: Tvé statistiky
skills: "Dovednosti"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% for +{value} Drop"
chance_drops: "{chance}% for +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Získej předměty"
inventory_full: "Nemáš dostatek místa ve svém inventáři, abys sis tento předmět mohli nárokovat"
click_to_claim: "Klikni pro Claimnutí!"
leaderboard:
leaderboard_title: "{skill} Leaderboard"
sources:
sources_title: "{skill} XP Sources"
sorter: "Sort XP Sources"
descending: "Highest to Lowest"
ascending: "Lowest to Highest"
alphabetical: "Name (A-Z)"
reverse_alphabetical: "Name (Z-A)"
sort_click: "Click to cycle sort type"
multiplied_xp: "Multiplied {xp_unit}"
multiplied_desc: "This is the XP you will actually earn based on your current XP multipliers"
abilities:
abilities_title: "{skill} Abilities"
description: "Description"
unlocked_at: "<1>Unlocked at <2>{skill} {level}"
next_upgrade_at: "<1>Next upgrade at <2>{skill} {level}"
mana_abilities:
replenish:
name: Doplnění
desc: "Automaticky se znovu zasadí plodiny po dobu {value} sekund <1>[Pravym tlacitkem mysi na motyčku a prerušíš oříznutí pro aktivaci]"
raise: "<gray>Zvedl si svojí motyku"
lower: "<gray>Sklopil si motyku"
start: "<gold>Doplnění - Aktivován! <gray>(-{mana} {mana_unit})"
end: "<gray>Doplnění dosloužilo"
treecapitator:
name: Treecapitator
desc: "Pokácí celý strom za {value} vteřin. <1>[Klikni pravým tlačítkem a znič blok dřeva pro aktivaci]"
raise: "<gray>Pozdvihl jsi sekeru"
lower: "<gray>Sklonil jsi sekeru"
start: "<gold>Treecapitator Aktivován! <gray>(-{mana} {mana_unit})"
end: "<gray>Treecapitator se opotřeboval"
speed_mine:
name: Rychlá těžba
desc: "Přidá spěch {haste_level} na {value} vteřin. <1>[Klikni pravým s krumpáčem v ruce a vykopej blok pro aktivaci]"
raise: "<gray>Pozvedl jsi krumpáč"
lower: "<gray>Skopil si svůj krumpáč"
start: "<gold>Rychlost těžení - Aktivován <gray>(-{mana} {mana_unit})"
end: "<gray>Rychlí dolů se odčervoval"
absorption:
name: Vstřebávání
desc: "Nastavajicí poškození sníží manu o 2x poškození místo tvého zdraví po dobu {value} sekund. Mana nebude regenerovana, když je aktviní absorpce. <1>[Klikni levým tlačítkem na štít a aktivuj si poškození]"
raise: "<gray>Pozdvihnul si svůj štít"
lower: "<gray>Sklopil si svůj štít"
start: "<gold>Absorpce Aktivován! <gray>(-{mana} {mana_unit})"
end: "<gray>Absorpce vyprchal"
terraform:
name: Terraform
desc: "Rozbij bloky okamžitě v okruhu 4 bloků Ve stejné vrstvě při kopání po dobu {value} sekund. Ty musíš použit lopatu a další bloky musí být rozbité stejného typu a v jediné spojené žílé. <1>[Pro aktivaci klikni pravým tlačítkem na lopatu a vykopej blok]"
raise: "<gray>Pozdvihnul si svoji lopatu"
lower: "<gray>Sklopil si svoji lopatu"
start: "<gold>Terraform Aktivován! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraform pravě vyprchal"
sharp_hook:
name: Ostrý hák
desc: "Způsob {value} poškození zahnuté entitě při kliknutí levým rybářským prutem"
use: "<gold>Použij ostrý háček! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Nabitá Střela
desc: "Vystřelené šípy způsobí větší škody Na základě toho, jak daleko byl luk natažen zpět Spotřebovana mana v procesu. Zbývá o {value}% více Poškození na jednoho jedince <1>[Levé kliknutí myši Luk přepneš do režimu nabitého snímku]"
enable: "<gray>Režim nabití snímku je nyní povolen"
disable: "<gray>Režim nabitého snímku je nyní deaktivován"
shoot: "<gold>Použij nabitou střelu! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Lightning Blade
desc: Zvyšuj rychlost útoku o {value}% po dobu {duration} sekund. <1>[Klepni pravým tlačítkem myši a zaútoč na moba pro aktivaci]
raise: "<gray>Pozdvihnul si svůj meč"
lower: "<gray>Sklopil si svůj meč"
start: "<gold>Lightning Blade Aktivován! <gray>(-{mana} {mana_unit})"
end: "<gray>Lightning Blade se opotřeboval"
not_ready: "<red>Schopnost není připravena! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Nedostane many! <gray>({mana} {mana_unit} vyžadovan)"
skills:
farming:
name: Farmaření
desc: "Skliď plodiny k získaní Farmaření {xp_unit}"
foraging:
name: Lesnictví
desc: "Pokacej strom k vydělávaní Lesnictví {xp_unit}"
mining:
name: Těžba
desc: "Těž kámen a rudu, abys získal Mining {xp_unit}"
fishing:
name: Fishing
desc: "Uchytni rybu a vyděl jako rybář {xp_unit}"
excavation:
name: Excavation
desc: "Kopej s lopatou pro získaní Excavation {xp_unit}"
archery:
name: Lukostřelectví
desc: "Střílej příšery a hráče s lukem na Získej lučišniství {xp_unit}"
defense:
name: Obrana
desc: "Získej poškození od entity, abys získal obranu {xp_unit}"
fighting:
name: Bojování
desc: "Bojuj s příšery se zbraněmi na blízko a vydělej si Bojování {xp_unit}"
endurance:
name: Vytrvalost
desc: "Procházej se a spusť pro získaní zkušenosti {xp_unit}"
agility:
name: Agility
desc: "Move around and take fall damage to earn Agility {xp_unit}"
alchemy:
name: Alchemie
desc: "Brew and splash potions to earn Alchemy {xp_unit}"
enchanting:
name: Enchanting
desc: "Enchant, combine, and grindstone items earn Enchanting {xp_unit}"
sorcery:
name: Čarodějnictví
desc: "Použij schopnost many k získání Sorceru {xp_unit}"
healing:
name: Léčení
desc: "Pití a splashnutí lektvarů k výdělku Léčení {xp_unit}"
forging:
name: Kovářství
desc: "=Kombinuj knihy v kovadlině na Vydělávej jako kováč {xp_unit}"
sources:
fishing:
cod: Cod
salmon: Salmon
tropical_fish: Tropical Fish
pufferfish: Pufferfish
treasure: Treasure Items
junk: Junk Items
rare: Rare Loot
epic: Epic Loot
damage:
mob_damage: Damage from Mobs
player_damage: Damage from Players
fall_damage: Taking Fall Damage
statistic:
walk_per_meter: Walking
sprint_per_meter: Sprinting
swim_per_meter: Swimming
jumping:
jump_per_100: Jumping
brewing:
awkward: Brew Awkward Potion
regular: Brew Regular Potion
extended: Brew Extended Duration Potion
upgraded: Brew Upgraded Potion
splash: Brew Splash Potion
lingering: Brew Lingering Potion
enchanting:
weapon_per_level: Enchant Weapon
armor_per_level: Enchant Armor
tool_per_level: Enchant Tool
book_per_level: Enchant Book
mana_ability_use:
mana_ability_use: Using Mana Abilities
item_consume:
drink_regular: Drink Regular Potion
drink_extended: Drink Extended Duration Potion
drink_upgraded: Drink Upgraded Potion
golden_apple: Consume Golden Apple
enchanted_golden_apple: Consume Enchanted Golden Apple
potion_splash:
splash_regular: Splash Regular Potion
splash_extended: Splash Extended Duration Potion
splash_upgraded: Splash Upgraded Potion
lingering_regular: Use Regular Lingering Potion
lingering_extended: Use Extended Duration Lingering Potion
lingering_upgraded: Use Upgraded Lingering Potion
anvil:
combine_books_per_level: Combine Enchanted Books
combine_weapon_per_level: Combine Weapon with Book
combine_armor_per_level: Combine Armor with Book
combine_tool_per_level: Combine Tool with Book
grindstone:
grindstone_per_level: Disenchant Item with Grindstone
units:
damage: Damage
meter: Meter
100_jumps: 100 Jumps
mana: Mana Consumed
combine_level: Anvil Cost Experience
grindstone_level: Level of Enchant on Item
enchant_level: Level of Enchant Received
stats:
strength:
name: Strength
desc: "Strength zvyšuje poškezení při útoku s různýni zbraněmi."
health:
name: Zdraví
desc: "Zdraví zvyšuje počet {hp_unit} tobě Mít, což tobě úmožní vydržet déle v bojích."
regeneration:
name: Regenarace
desc: "Regenerace zvyšuje tvojí rychlost Obnovení zdraví i many."
luck:
name: Štěstí
desc: "Luck increases the chance of extra drops from blocks in gathering skills."
wisdom:
name: Moudrost
desc: "Moudrost zvyšuje tvoji maximální manu, zvyšuje Získávání zkušeností a snižuje náklad na kovadlinu."
toughness:
name: Odolnost
desc: "Tvrdost zvyšuje množství poškození snížených při útoku nepřítelem."
crit_chance:
name: Crit Chance
desc: "Crit Chance is your odds to deal a critical hit."
crit_damage:
name: Crit Damage
desc: "Crit Damage is the percentage increase in damage when dealing a critical hit."
speed:
name: Speed
desc: "Speed increases how fast you can walk and run"
traits:
attack_damage:
name: Attack Damage
hp:
name: HP
saturation_regen:
name: Saturation Regen
hunger_regen:
name: Hunger Regen
mana_regen:
name: Mana Regen
luck:
name: Luck Attribute
double_drop:
name: Double Drop
experience_bonus:
name: Experience Bonus
anvil_discount:
name: Anvil Discount
max_mana:
name: Max Mana
damage_reduction:
name: Damage Reduction
crit_chance:
name: Crit Chance
crit_damage:
name: Crit Damage
movement_speed:
name: Movement Speed
farming_luck:
name: Farming Luck
foraging_luck:
name: Foraging Luck
mining_luck:
name: Mining Luck
excavation_luck:
name: Excavation Luck
fishing_luck:
name: Fishing Luck
ui:
maxed: MAXED
units:
mana: Mana
hp: HP
xp: XP
file_version: 31

View file

@ -0,0 +1,893 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Ertragreiche Ernte
desc: "Gewährt +{value} Landwirtschafts-Glück, was die Chance auf zusätzliche Drops erhöht."
info: "+{value} Landwirtschafts-Glück"
farmer:
name: Landwirt
desc: "Verdiene {value}% mehr Ackerbau EP."
info: "+{value}% EP"
scythe_master:
name: Sensenmeister
desc: "Erhöht den Schaden von Hacken um {value}%"
info: "+{value}% Hackenschaden"
geneticist:
name: Genetiker
desc: "Erhöht den Sättigungsgewinn von pflanzlichen Lebensmitteln um {value}."
info: "+{value} Sättigung"
growth_aura:
name: Wachstumsaura
desc: "Pflanzen mit Wachstumsphasen innerhalb von {radius} Blöcken wachsen {value}% schneller."
info: "+{value}% Wachstum"
lumberjack:
name: Holzfäller
desc: "Gewährt +{value} Holzfäller-Glück, was die Chance auf zusätzliche Drops erhöht."
info: "+{value} Holzfäller-Glück"
forager:
name: Waldläufer
desc: "Verdiene {value}% mehr Sammeln EP."
info: "+{value}% EP"
axe_master:
name: Axt-Meister
desc: "Erhöht den Schaden von Äxten um {value}%"
info: "+{value}% Axtschaden"
valor:
name: Wagemut
desc: "Gewährt +{value} Stärke während du eine Axt hältst"
info: "+{value} Stärke"
shredder:
name: Schredder
desc: "{value}% Chance, dreifachen Haltbarkeitsschaden mit Äxten zu verursachen."
info: "{value}% 3x Haltbarkeitsschaden"
lucky_miner:
name: Glückspilz
desc: "Gewährt +{value} Bergbau-Glück, was die Chance auf zusätzliche Drops erhöht."
info: "+{value} Bergbau-Glück"
miner:
name: Minenarbeiter
desc: "Verdiene {value}% mehr Bergbau EP."
info: "+{value}% EP"
pick_master:
name: Spitzhacken-Meister
desc: "Verursache {value}% mehr Schaden mit Spitzhacken."
info: "+{value}% Spitzhackenschaden"
stamina:
name: Ausdauer
desc: "Gewährt +{value} Widerstandskraft während du eine Spitzhacke hältst"
info: "+{value} Widerstandskraft"
hardened_armor:
name: Gehärtete Rüstung
desc: "{value}% Chance, dass deine Rüstung keinen Haltbarkeitsschaden erleidet."
info: "{value}% kein Haltbarkeitsverlust"
lucky_catch:
name: Glücklicher Fang
desc: "Gewährt +{value} Angelglück, was die Chance auf zusätzliche Drops erhöht."
info: "+{value} Angelglück"
fisher:
name: Fischer
desc: "Verdiene {value}% mehr Fischen EP"
info: "+{value}% EP"
treasure_hunter:
name: Schatzjäger
desc: "{value}% Chance, beim Fischen seltene Beute zu finden."
info: "+{value}% Seltene Beute"
grappler:
name: Greifarm
desc: "Ziehe Fänge mit {value}% höherer Geschwindigkeit an Land."
info: "+{value}% Geschwindigkeit beim einholen"
epic_catch:
name: Epischer Fang
desc: "{value}% Chance, beim Fischen epische Beute zu finden."
info: "+{value}% Epische Beute"
metal_detector:
name: Metalldetektor
desc: "{value}% Chance, beim Graben seltene Beute zu finden."
info: "+{value}% Seltene Beute"
excavator:
name: Ausgräber
desc: "Verdiene {value}% mehr Ausgrabung EP"
info: "+{value}% EP"
spade_master:
name: Schaufel-Meister
desc: "Verursache {value}% mehr Schaden mit Schaufeln."
info: "+{value}% Schaufelschaden"
bigger_scoop:
name: Riesen Schaufel
desc: "Gewährt +{value} Ausgrab-Glück, was die Chance auf zusätzliche Drops erhöht."
info: "+{value}% Ausgrab-Glück"
lucky_spades:
name: Seltener Fund
desc: "{value}% Chance, beim Graben epische Beute zu finden."
info: "+{value}% Epische Beute"
retrieval:
name: Rückholung
desc: "Pfeile, die du verschießt, werden automatisch zurückgeholt nach {time} und einer maximalen Distanz von {value}."
info: "{value} Distanz"
archer:
name: Bogenschütze
desc: "Verdiene {value}% mehr Bogenschießen EP."
info: "+{value}% EP"
bow_master:
name: Bogen-Meister
desc: "Verursache {value}% mehr Schaden mit Bögen."
info: "+{value}% Bogenschaden"
piercing:
name: Durchschuss
desc: "{value}% Chance für Pfeile Mobs zu durchbohren."
info: "{value}% Chance zu durchbohren"
stun:
name: Schock
desc: "{value}% Chance, den Feind für 2 Sekunden um 20% zu verlangsamen."
info: "{value}% Betäubungschance"
shielding:
name: Schutzschild
desc: "Reduziert eingehenden Schaden um {value}% während des Schleichens."
info: "-{value}% erlittener Schaden beim Schleichen"
defender:
name: Verteidiger
desc: "Verdiene {value}% mehr Verteidigung EP"
info: "+{value}% EP"
mob_master:
name: Kreaturen-Meister
desc: "Reduziert Schaden durch Mobs um {value}%"
info: "-{value}% Schaden von Kreaturen"
immunity:
name: Immunität
desc: "{value}% Chance einen feindlichen Angriff komplett zu negieren."
info: "{value}% Immunität"
no_debuff:
name: Statusschutz
desc: "{value}% Chance einen schädlichen Trank Effekt nicht anzuwenden."
info: "{value}% Statusschutz"
parry:
name: Parieren
desc: "Das Verfehlen eines Schwertschwungs innerhalb von {time}s vor einem Gegentreffer, verringert den Schaden um {value}% und unterbricht den Rückstoß."
info: "{value}% Schaden-Reduzierung"
parried: "<red>Angriff pariert"
fighter:
name: Kämpfer
desc: "Verdiene {value}% mehr Kampf EP"
info: "+{value}% EP"
sword_master:
name: Schwert-Meister
desc: "Verursache {value}% mehr Schaden mit Schwertern."
info: "+{value}% Schwertschaden"
first_strike:
name: Erstschlag
desc: "Verursache beim ersten Treffer {value}% mehr Schaden."
info: "+{value}% Schaden bei Erstschlag"
dealt: "<red>Erstschlag!"
bleed:
name: Bluten
desc: "{value}% Chance den Feind für 3 ticks bluten zu lassen. Bluten verursacht {value_2} Schaden/tick."
info: "{value}% Chance, {value_2} Schaden"
enemy_bleeding: "<red>Gegner blutet!"
self_bleeding: "<red>Du blutest!"
stop: "<white>Du hast aufgehört zu bluten"
anti_hunger:
name: Anti-Hunger
desc: "{value}% Chance den Hungerverlust zu stoppen."
info: "{value}% kein Hungerverlust"
runner:
name: Läufer
desc: "Verdiene {value}% mehr Ausdauer EP."
info: "+{value}% EP"
golden_heal:
name: Goldene Heilung
desc: "Erhöht die Heilung durch den Regenerationseffekt um {value}%"
info: "+{value}% Heilung durch Regeneration"
recovery:
name: Erholung
desc: "Erhöht, solange du weniger als die Hälfte deiner LP hast, die natürliche Regeneration um {value}%"
info: "+{value}% Regeneration bei niedrigen LP"
meal_steal:
name: Mundraub
desc: "{value}% Chance, einen Hungerpunkt zu stehlen, wenn du einen Spieler angreifst."
info: "{value}% Hunger stehlen"
light_fall:
name: Federfall
desc: "Reduziert allen Sturzschaden um {value}%"
info: "-{value}% Sturzschaden"
jumper:
name: Springer
desc: "Verdiene {value}% mehr Beweglichkeit EP"
info: "+{value}% EP"
sugar_rush:
name: Zuckerrausch
desc: "Getrunkene und geworfene Tränke der Schnelligkeit und Sprungkraft wirken {value}% länger."
info: "{value}% längere Schnelligkeit/Sprungkraft"
fleeting:
name: Flüchtig
desc: "Erhalte +{value} Geschwindigkeit bei weniger als 20% Gesundheit."
info: "+{value}% Geschwindigkeit"
start: "<white>Du hast einen flüchtigen Geschwindigkeitsschub erhalten! <gray>(+{value}% Schnelligkeit)"
end: "<gray>Flüchtiger Geschwindigkeitsschub ist ausgelaufen"
thunder_fall:
name: Donnersturz
desc: "Wenn du während eines Sturzes schleichst, hast du eine {value}% chance Kreaturen im Umkreis von 3 Blöcken {value_2}% deines Sturz-Schadens zuzufügen"
info: "{value}% Chance, {value_2}% Schaden"
alchemist:
name: Alchemist
desc: "Tränke die du braust wirken {value}% länger."
info: "+{value}% Wirkungsdauer von Tränken"
brewer:
name: Brauer
desc: "Verdiene {value}% mehr Alchemie EP"
info: "+{value}% EP"
splasher:
name: Spritzer
desc: "Wurftränke wirken {value}% länger für jeden betroffenen Spieler."
info: "+{value}% Wirkungsdauer/Spieler"
lingering:
name: Verweilend
desc: "Verweiltränke lassen um {value}% langsamer und um {value_2}% pro betroffener Einheit weniger nach."
info: "-{value}% Verfall, -{value_2}% Abschwächung"
wise_effect:
name: Weise-Effekt
desc: "Erhalte {value} Weisheit für jeden einzigartigen aktiven Trankeffekt."
info: "+{value} Weisheit/Effekt"
xp_convert:
name: EP Konvertieren
desc: "Verdiene Erfahrung für jede {value} Fähigkeit XP, die du erhältst."
info: "1 EXP/{value} Fähigkeit XP"
enchanter:
name: Verzauberer
desc: "Verdiene {value}% mehr Verzauberungs EP."
info: "+{value}% XP"
xp_warrior:
name: XP Krieger
desc: "Mobs, die du tötest, haben eine Chance von {value}% doppelte Erfahrung zu geben."
info: "{value}% 2x Mob XP"
enchanted_strength:
name: Verzauberte Stärke
desc: "Erhalte {value} Stärke für jede einzelne Verzauberung auf dem abgehaltenen Gegenstand."
info: "{value} Stärke/Verzauberung"
lucky_table:
name: Glückswert
desc: "Gegenstände, die du mit dem Verzauberungstisch verzauberst haben eine {value}% Chance, die Verzauberung zu verbessern Level um 1, wenn nicht max. Level"
info: "{value}% Chance Verzauberungen zu verbessern"
life_essence:
name: Lebensessenz
desc: Tränke der Heilung heilen {value}% mehr.
info: "+{value}% Sofortleben"
healer:
name: Heiler
desc: Erhalte {value}% mehr Heilungserfahrung.
info: "+{value}% EP"
life_steal:
name: Lebensraub
desc: Heile {value}% der maximalen HP von feindlichen Mobsund Spielern, die du tötest.
info: "Raube {value}% HP"
golden_heart:
name: Goldherz
desc: Schaden an deinen Absorptionsherzen wirdum {value} % reduziert
info: "-{value}% Absorptionsschaden"
revival:
name: Wiederkehr
desc: Erhalte <red>+{value} Leben <gray>und <gold>+{value_2} Regeneration für 30 Sekunden nach der Wiederkehr.
info: "+{value} Leben, +{value_2} Regeneration"
message: "<white>Du hast einen Wiederkehrbonus für 30 Sekunden erhalten! <white>(<red>+{value} Leben, <gold>+{value_2} Regeneration<white>)"
disenchanter:
name: Entzauberer
desc: Erhalte {value}% mehr Erfahrung, wenn du Gegenstände mit einem Schleifstein entzauberst.
info: "+{value}% Schleifstein Erfahrung"
forger:
name: Schmied
desc: Verdiene {value}% mehr Sammeln EP.
info: "+{value}% EP"
repairing:
name: Reparieren
desc: Gegenstände am Amboss mit dem rohen Material zu reparieren aus dem es besteht repariert {value}% mehr Haltbarkeit.
info: "+{value}% Ambossreparatur"
anvil_master:
name: Schmiedemeister
desc: Erhöht die maximalen Reparaturkosten an einem Amboss bevor es zu teuer wird um {value} Erfahrungslevel.
info: "{value} Maximale Kosten"
skill_mender:
name: Notdürftige Ausbesserung
desc: Fertigkeiten EXP zu erhalten hat eine {value}% Chance einen gehaltenen Gegenstand oder ein beschädigtes Rüstungsteil mit Reparatur um 1 Haltbarkeit pro 2 Skill EXP zu reparieren.
info: "{value}% Reparaturchance"
acf:
core:
permission_denied: "<red>Du hast nicht die benötigte Berechtigung um diesen Befehl auszuführen."
permission_denied_parameter: "<red>Du hast nicht die benötigte Berechtigung um diesen Befehl auszuführen."
error_generic_logged: "<red>Ein Fehler ist aufgetreten. Dieses Problem wurde protokolliert. Entschuldigung für die Unannehmlichkeiten."
unknown_command: "<red>Unbekannter Befehl, gib <yellow>/sk ein, um Hilfe zu bekommen."
invalid_syntax: "<yellow>Verwendung: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Fehler: {message}"
error_performing_command: "<red>Beim Ausführen des Befehls ist ein Fehler aufgetreten."
please_specify_one_of: "<red>Fehler: Du must aus diesen Optionen wählen (<yellow>{valid}<red>)."
must_be_a_number: "<red>Fehler: Du musst eine Zahl eingeben."
must_be_min_length: "<red>Fehler: Du musst mindestens {min} Buchstaben eingeben."
must_be_max_length: "<red>Fehler: Du kannst maximal {max} Buchstaben eingeben."
please_specify_at_most: "<red>Fehler: Bitte gib eine Zahl kleiner oder gleich {max} ein."
please_specify_at_least: "<red>Fehler: Bitte gib eine Zahl größer oder gleich {min} ein."
not_allowed_on_console: "<red>Fehler: Die Konsole darf diesen Befehl nicht ausführen."
could_not_find_player: "<red>Fehler: Es konnte kein Spieler mit dem Namen <yellow>{search} gefunden werden."
no_command_matched_search: "<red>Es wurde kein mit <yellow>{search} übereinstimmender Befehl gefunden."
help_page_information: "<aqua> - Seite <green>{page} <aqua>von <green>{totalpages} <aqua>(<yellow>{results}<aqua> Ergebnisse)."
help_no_results: "<aqua>Fehler: Keine weiteren Ergebnisse."
help_header: "<yellow>=== <aqua>Hilfe für <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Detaillierte Hilfe für <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Suchergebnisse für <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Fehler: Diese Welt gibt es nicht."
you_must_be_holding_item: "<red>Fehler: Du musst einen Gegenstand in deiner Haupthand halten."
player_is_vanished_confirm: "<yellow>Warnung: <green>{vanished} <yellow>ist getarnt. Lasse die Tarnung nicht auffliegen!\n<yellow>Um die Aktion zu bestätigen, hänge <green>:confirm <yellow>hinten an den Namen an.\n<yellow>Bsp: {vanished}:confirm"
username_too_short: "<red>Fehler: Spielername zu kurz, er muss mindestens drei Buchstaben lang sein."
is_not_a_valid_name: "<red>Fehler: <yellow>{name} <red>ist kein gültiger Spielername."
multiple_players_match: "<red>Fehler: Es gibt mehrere Spieler deren Namen mit <aqua>{search} <yellow>({all})<red> übereinstimmen, du musst genauer sein."
no_player_found_server: "<red>Es wurde auf diesem Server kein mit <yellow>{search} <red>übereinstimmender Spieler gefunden."
no_player_found_offline: "<red>Es wurde kein mit <yellow>{search}<red> übereinstimmender Spieler gefunden."
no_player_found: "<red>Es wurde kein mit <yellow>{search}<red> übereinstimmender Spieler gefunden."
location_please_specify_world: "<red>Fehler: Bitte die Welt angeben. Beispiel: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Fehler: Bitte die Koordinaten x, y und z angeben. Beispiel: <yellow>world:x,y,z."
location_console_not_relative: "<red>Fehler: Konsole darf keine relativen Koordinaten für den Standort verwenden."
commands:
prefix: "<dark_gray>[<aqua>Fertigkeiten<dark_gray>]<reset> "
antiafk:
failed: "<red>{player} schlug den Anti-AFK Check {check} fehl <gray>(Total: {count})"
logs:
header: "<gray>Anti-AFK Einträge für <red>{player} <gray>({count} gesamt) <dark_gray>| <gray>Seite {page}/{total_pages}:"
entry: "<gray>{timestamp} - {message}"
armor:
modifier:
add:
added: "{color}{stat} <gray>Modifikator mit Stufe <aqua>{value} <gray>wurde dem Gegenstand hinzugefügt"
already_exists: "<yellow>Ein Rüstungsmodifikator mit dem Wert {color}{stat} <yellow>existiert bereits auf deiner Rüstung! Entferne ihn zuerst mit /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Dein Gegenstand hat keine {color}{stat} <yellow>Modifikation!"
removed: "{color}{stat} <gray>Modifikator wurde von deinem Gegenstand entfernt"
list:
header: "<white>Rüstungsmodifikatoren gefunden:"
removeall:
removed: "<gray>Alle Rüstungsmodifikatoren wurden von deinem Gegenstand entfernt"
trait:
add:
already_exists: "<yellow>Ein Rüstungsmodifikator mit der Eigenschaft {trait} <yellow>existiert bereits auf deinem Gegenstand! Entferne ihn zuerst mit /sk armor trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>Multiplikator mit dem Wert <aqua>{value} <gray>wurde zum Item hinzugefügt"
already_exists: "<yellow>Ein Modifikator mit dem Wert {target} <yellow>existiert bereits auf deiner Rüstung! Entferne ihn zuerst mit /sk item modifier remove"
skill_lore: "<gray>Wenn getragen: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Wenn getragen: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Wenn getragen: <aqua>+{value}% Skill XP"
global_lore_subtract: "<gray>Wenn getragen: <aqua>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Dein Gegenstand hat keinen <aqua>{target} <reset>üstungs Multiplikator!"
removed: "&{target} <gray>Rüstungs Modifikator wurde von deinem Gegenstand entfernt"
list:
header: "<white>Gefundene Rüstungs Multiplikatoren:"
removeall:
removed: "<gray>Alle Rüstungsmultiplikatoren wurden von deinem Gegenstand entfernt"
requirement:
add:
added: "<dark_aqua>{skill}<gray> Rüstungsanforderung mit Level <aqua>{level}<gray> wurde zu deinem Gegenstand hinzugefügt"
already_exists: "<yellow>Dein Gegenstand hat bereits eine <dark_aqua>{skill}<yellow> Rüstungsvoraussetzung! Entferne Sie zuerst mit <gold>/sk armor requirement remove"
lore: "<red>Benötigt <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Dein Gegenstand hat keine <dark_aqua>{skill}<yellow> Rüstungsmodifikation!"
removed: "&{skill} <gray>Modifikator wurde von deinem Gegenstand entfernt"
list:
header: "<white>Rüstungs-Anforderungen gefunden:"
removeall:
removed: "<gray>Alle Rüstungsmodifikatoren wurden von deinem Gegenstand entfernt"
equip: "<yellow>Du erfüllst nicht die Anforderungen um diesen Gegenstand zu verwenden: {requirements}"
backup:
load:
confirm: "<red>Das Laden eines Backups wird jegliche Skill Daten aller Spieler zurücksetzen. Dies ist permanent und kann nicht rückgängig gemacht werden. Möglicherweise möchten Sie ein Backup abspeichern, bevor Sie ein neues laden. Geben Sie den Befehl erneut ein, um diese Aktion zu bestätigen"
loading: "<white>Backup wird geladen..."
loaded: "<green>Backup erfolgreich geladen"
error: "<red>Fehler beim Laden des Backups: {error}"
must_be_yaml: "<yellow>Die Datei muss eine .ymi Datei sein!"
file_not_found: "<yellow>A Ein Backup mit diesem Dateinamen existiert nicht im Backup-Ordner!"
save:
saving: "<white>Backup wird gespeichert..."
saved: "<white>Sichert {type} Daten als {file}"
error: "<red>Fehler beim Sichern von {type} Daten! Siehe Fehler in der Konsole/unten für Details"
claimitems:
no_items: "<yellow>Sie haben keine Gegenstände zum beanspruchen"
item:
give:
sender: "<white>Gab <aqua>{amount}x {key} <white>to {player}"
receiver: "<white>Dir wurde <aqua>{amount}x {key} gegeben"
modifier:
add:
added: "{color}{stat} <gray>Modifikator mit Stufe <aqua>{value} <gray>wurde dem Gegenstand hinzugefügt"
already_exists: "<yellow>Ein Gegenstandmodifikator mit dem Wert{color}{stat} <yellow>existiert bereits auf deinem Gegenstand! Entferne ihn zuerst mit /sk item modifier remove"
remove:
does_not_exist: "<yellow>Der Gegenstand hat keinen {color}{stat} <yellow>Modifikator!"
removed: "{color}{stat} <gray>Modifikator wurde von deinem Gegenstand entfernt"
list:
header: "<white>Modifikatoren gefunden:"
removeall:
removed: "<gray>Alle Modifikatoren wurden von deinem Gegenstand entfernt"
trait:
add:
already_exists: "<yellow>Ein Gegenstandmodifikator mit der Eigenschaft{trait} <yellow>existiert bereits auf deinem Gegenstand! Entferne ihn zuerst mit /sk item trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>Multiplikator mit dem Wert <aqua>{value} <gray>wurde zum Item hinzugefügt"
already_exists: "<yellow>Ein Modifikator mit dem Wert {target} <yellow>existiert bereits auf deiner Rüstung! Entferne ihn zuerst mit /sk item modifier remove"
skill_lore: "<gray>Wenn getragen: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Wenn getragen: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Wenn getragen: <aqua>+{value}% Skill XP"
global_lore_subtract: "<gray>Wenn getragen: <aqua>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Dein Gegenstand hat keinen <aqua>{target} <reset>üstungs Multiplikator!"
removed: "&{target} <gray>Rüstungs Modifikator wurde von deinem Gegenstand entfernt"
list:
header: "<white>Gefundene Rüstungs Multiplikatoren:"
removeall:
removed: "<gray>Alle Rüstungsmultiplikatoren wurden von deinem Gegenstand entfernt"
register:
registered: "<white>Registrierter gehaltener Gegenstand zum Schlüssel {key}"
already_registered: "<yellow>Es ist bereits ein Gegenstand registriert für Schlüssel <white>{key}<yellow>, benutze <white>/skills item unregister <yellow>to unregistrier es zuerst"
no_spaces: "<yellow>IGegenstand Schlüssel darf keine Leerzeichen enthalten!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> Items mit Level <aqua>{level}<gray> wurden zu deinem Gegenstand hinzugefügt"
already_exists: "<yellow>Dein Gegenstand hat bereits die <dark_aqua>{skill}<yellow> Vorrausetzungen erfüllt! Entferne Sie zuerst mit <gold>/sk armor requirement remove"
lore: "<red>Benötigt <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Dein Item hat keine <dark_aqua>{skill}<yellow> Gegenstandsvorrausetzungen!"
removed: "&{skill} <gray>Gegenstandsvorraussetzung wurde von deinem Gegenstand entfernt"
list:
header: "<white>Gegenstands-Anforderungen gefunden:"
removeall:
removed: "<gray>Alle Voraussetzungen wurden von deinem Gegenstand entfernt"
use: "<yellow>Du erfüllst nicht die Anforderungen um dieses Item zu verwenden: {requirements}"
unregister:
unregistered: "<white>Unregistriertes Gegenstand mit Schlüssel {key}"
not_registered: "<yellow>Es ist kein Gegenstand mit dem Schlüssel {key} registriert"
ignore:
add: "<gray>Dein Gegenstand wird nun von Mana Fähigkeits-Interaktionen ignoriert"
remove: "<gray>Dein Gegenstand wird nun nicht mehr von Mana Fähigkeit-Interaktionen ignoriert"
jobs:
add:
added: "<white>Der Job {job} wurde erfolgreich dem Spieler {player} zugewiesen"
limited: "<yellow>Es ist nicht möglich diesen Job hinzuzufügen da der Spieler {player} das Job-Limit erreicht hat"
existing: "<yellow>Spieler {player} hat bereits den Job {job}"
remove:
removed: "<white>Der Job {job} wurde vom Spieler {player} entfernt"
unchanged: "<yellow>Nichts wurde verändert da der Spieler {player} den Job {job} nicht hat"
removeall:
removed: "<white>Alle Jobs vom Spieler {player} wurden entfernt"
lang:
set: "<gray>Sprache geändert auf <aqua>{lang}"
not_found: "<yellow>Sprache nicht gefunden!"
mana:
display: "<white>Dein {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} von {player}: <aqua>{current}/{max}"
add: "<gray>Fügte <aqua>{amount} {mana_unit} <gray>zu Spieler <gold>{player} hinzu"
remove: "<gray>Entfernte <aqua>{amount} {mana_unit} <gray>von Spieler <gold>{player}"
set: "<gray>Setze Spieler <gold>{player} <gray>auf <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} muss mindestens Null sein!"
console_specify_player: "<yellow>Konsole muss einen Spieler spezifizieren!"
modifier:
add:
added: "{color}{stat} <gray>Modifikator Level <aqua>{value} <gray>mit Namen <white>{name} <gray>zu Spieler <gold>{player} hinzugefügt"
already_exists: "<yellow>Modifikator mit dem Namen {name} existiert bereits am Spieler <gold>{player}<yellow>! Entferne ihn mit <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modifikator {name} nicht gefunden für Spieler <gold>{player}"
removed: "<gray>Modifikator <white>{name} <gray>entfernt vom Spieler <gold>{player}"
list:
all_stats_header: "<gray>Werte-Modifikatoren für Spieler <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Stufe <gold>{value}"
one_stat_header: "<gray>Werte-Modifikatoren ({color}{stat}<gray>) für Spieler <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Stufe <gold>{value}"
players_only: "<yellow>Nur Spieler können ihre eigenen Modifikatoren auflisten! Versuche einen Spieler anzugeben"
removeall:
removed_all_stats: "<gray>Entfernt <aqua>{num} <gray>stat Modifikatoren von Spieler <gold>{player}"
removed_one_stat: "<gray>Entfernt <aqua>{num} {color}{stat} <gray>Modifikatoren von Spieler <gold>{player}"
players_only: "<yellow>Nur Spieler können ihre eigenen Modifikatoren entfernen! Versuche einen Spieler anzugeben"
trait:
add:
already_exists: "<yellow>Ein Modifikator mit dem Namen {name} existiert bereits auf dem Spieler <gold>{player}<yellow>! Entferne ihn zuerst mit <gold>/sk trait remove {player} {name}"
list:
all_traits_header: "<gray>Eigenschaftsmodifikatoren für den Spieler <gold>{player}:"
one_trait_header: "<gray>Eigenschaftsmodifikatoren ({color}{trait}<gray>) für den Spieler <gold>{player}:"
removeall:
removed_all_traits: "<gray>Es wurden <aqua>{num} <gray>Eigenschaftsmodifikatoren vom Spieler <gold>{player} <gray>entfernt"
multiplier:
global: Global
list: "<white>Globaler XP Multiplikator für <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP Multiplikator: <aqua>{multiplier}x / +{percent}%"
players_only: "Nur Spieler können ihre eigenen Modifikatoren auflisten! Versuche einen Spieler anzugeben!"
preset:
load:
confirm: "<red>Das Laden einer Voreinstellung überschreibt die Konfigurationsdateien! Die folgenden Dateien sind betroffen <gray>(<aqua>Anhang<gray>, <yellow>Zusammengefügt<gray>, <red>Ersetzt<gray>, <dark_red>Gelöscht<gray>): {entries} <red>Diese Aktion kann nicht rückgängig gemacht werden und es wird empfohlen, wichtige Dateien manuell sichern. Geben Sie den Befehl erneut ein, um ihn zu bestätigen."
loaded: Voreinstellung erfolgreich geladen {name}, der Server kann nun neu gestartet werden.
created: Erstellte Dateien
modified: Modifizierte Dateien
replaced: Ersetzte Dateien
deleted: Gelöschte Dateien
skipped: Übersprungene Dateien
profile:
skills: "Skills-Profil für <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Skills:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
stats: "Stats-Profil für <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Skills:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Gesamtes Level: <white>{total_level}<gray>, Basislevel: <white>{base_level}<gray>, Geändertes Level: <white>{modified_level}"
rank:
header: "<aqua><bold>Deine Fertigkeiten-Platzierungen</bold>"
power: "<yellow>Macht <gray>(Alle Fähigkeiten): <white>#{rank} von {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} von {total}"
reload: "<green>Konfiguration neu geladen!"
save:
already_saving: "<yellow>Daten werden bereits gespeichert!"
mysql_not_enabled: "<yellow>MySQL wurde beim Serverstart nicht aktiviert, stattdessen wird in Datei gespeichert!"
saved: "<green>Fertigkeitsdaten gespeichert!"
skill:
setall:
set: "<gray>Alle Fertigkeiten von Spieler <gold>{player} <gray>auf Stufe <aqua>{level} <gray>gesetzt"
setlevel:
set: "<gray>Fertigkeit <aqua>{skill} <gray>wurde auf Level <aqua>{level} <gray>für Spieler <gold>{player} <gray>gesetzt"
at_least: "<yellow>Stufe muss mindestens {level} sein!"
toggle:
enabled: "<green>Deine Fähigkeitsaktionsleiste wurde aktiviert"
disabled: "<red>Deine Fähigkeitsaktionsleiste wurde deaktiviert"
not_enabled: "<yellow>Fertigkeiten-Aktionsleiste ist auf diesem Server nicht aktiviert!"
top:
power_header: "<white>--==<aqua><bold>Rangliste für alle Fertigkeiten</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Rangliste für alle Fertigkeiten </bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Rangliste</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Rangliste </bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold>Durchschnitts Fertigkeitenrangliste </bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Durchschnitts Fertigkeitenrangliste </bold><white>(Page {page})==--"
usage: "<yellow>Verwendung: <green>/sk Top <white><page> <gray>oder <green>/sk Top <white>[skill] <page>"
transfer:
success: "<green>Erfolgreich Spielerdaten von <gray>{from} <green>zu <gray>{to} übertragen"
error: "<red>Es gab einen Fehler bei der Übertragung der Spielerdaten. Überprüfen Sie die Konsole auf Fehler."
updateleaderboards:
already_updating: "<yellow>Rangliste wird bereits aktualisiert!"
updated: "<green>Rangliste aktualisiert!"
version: "<white>Sie sind auf AuraSkills Version <aqua>{current_version}<white>. Die neueste Version ist <aqua>{latest_version}"
xp:
add: "<gray><aqua>{amount} {skill} <gray>EP zu Spieler <gray>{player} <gray>hinzugefügt"
set: "<gray>Setze <aqua>{skill} <gray>XP für Spieler <gray>{player} <gray>auf <aqua>{amount}"
remove: "<gray>Entfernt <aqua>{amount} {skill} <gray>XP von Spieler <gold>{player}"
manaability:
cooldown_reset: "<gray>Abklingzeit für <aqua>{ability} <gray>wurde für den Spieler <gold>{player} <gray>zurückgesetzt"
unknown_skill: "<yellow>Unbekannte Fertigkeit!"
unknown_mana_ability: "<yellow>Unbekannte Mana-Fähigkeit!"
unknown_stat: "<yellow>Unbekannte Fertigkeit!"
unknown_trait: "<yellow>Unbekannte Eigenschaft!"
no_profile: "<yellow>Spieler hat kein Fertigkeitenprofil!"
leveler:
level_up: "{skill} Stufe erhöht"
skill_level_up: Fähigkeiten Levelaufstieg
rewards: Belohnungen
ability_unlock: Fähigkeit freigeschaltet
ability_level_up: Fähigkeiten Levelaufstieg
mana_ability_unlock: Manafähigkeit freigeschaltet
mana_ability_level_up: Manafähigkeiten Levelaufstieg
unclaimed_item: "<red>Du hast unbeanspruchte Gegenstände, weil dein Inventar voll war, benutze <yellow>/Skills um <red>to sie zu beanspruchen"
menus:
common:
close: "Schließen"
level: "Stufe"
progress_to_level: "Fortschritt zu Level"
max_level: "HÖCHSTE STUFE"
ability_levels: "Fähigkeitsstufen"
stats_leveled: "Stats gelevelt"
mana_ability: "Mana-Fähigkeit"
duration: "Dauer"
mana_cost: "Mana-Kosten"
cooldown: "Abklingzeit"
damage: "Schaden"
max_mana_cost: "Maximale Manakosten"
attack_speed: "Angriffsgeschwindigkeit"
back: "Zurück"
back_click: "Zurück zum {menu_name}-Menü"
unlocked: "FREIGESCHALTEN"
in_progress: "IN ARBEIT"
locked: "GESPERRT"
your_level: "Deine Stufe"
next_page: "Nächste Seite"
next_page_click: "Klicken, um zur nächsten Seite zu gelangen"
previous_page: "Vorherige Seite"
previous_page_click: "Klicken, um zur vorherigen Seite zu gelangen"
skills:
skills_title: "Deine Fertigkeiten"
your_skills: "Deine Fähigkeiten"
your_skills_desc: "Verbessere deine Fertigkeiten, indem du verschiedene Aufgaben erledigst um wertvolle Statistik-Boosts freizuschalten, Fähigkeiten, und mehr!"
your_skills_hover: "Fahre über eine Fertigkeit um weitere Informationen zu erhalten!"
your_skills_click: "Klicke auf eine Fertigkeit, um den Stufenfortschritt zu sehen!"
skill_click: "Klicken, um den Levelfortschritt anzuzeigen!"
stats: "Stats"
stats_desc: "Erhalte stat buffs indem du Skills hochlevelst."
stats_click: "Klick um mehr zu erfahren, oder deine stats anzuschauen"
active_job: Aktiver Job
level_progression:
level_progression_title: "{skill} Stufen - Seite {page}"
your_ranking: "Dein Fertigkeitsrang"
rank_out_of: "<1>Du bist auf Rang <2>{rank}</2> von {total} Spielern</1>"
rank_percent: "<1>Du bist in den Top <2>{percent}%</2> aller Spieler</1>"
rewards: "Verdienste"
ability_unlock: "Fähigkeit freischalten"
mana_ability_unlock: "Manafähigkeit freischalten"
progress: "Fortschritt"
leaderboard_click: "Clicke um das {skill} leaderboard zu sehen"
sources: "XP Quellen"
sources_desc: "Das XP Quellenmenu zeigt dir, wie du XP in einem skills bekommst, und wieviel XP die jeweilige Quelle gibt"
sources_click: "Clicke, um {skill} XP quellen zu sehen"
abilities: "Fähigkeiten"
abilities_desc: "<2>Fähigkeiten</2> <1>sind passive Verbesserungen, die du freischaltest und upgradest, während du skills hochlevelst.</1>"
mana_abilities_desc: "<3>Mana Fähigkeiten</3> <1>sind spezielle Fähigkeiten, welche man aktivieren muss, und Mana kosten.</1>"
abilities_click: "Klicke um die Fähigkeiten von {skill} zu sehen"
job: Job
job_desc: Das Wählen von {skill} als deinen Job erlaubt es dir Geld zu verdienen während du XP verdienst.
job_select: Linksklicke um {skill} als deinen Job zu wählen
job_active: Du arbeitest aktiv in diesem Job
job_quit: Rechtsklicke um diesen Job zu verlassen
job_limit: Du hast dein Job-Limit erreicht. Verlasse einen aktiven Job um diesen Job auswählen zu können.
job_cooldown: Jobauswahl ist auf Abklingzeit. Du kannst sie in {time} erneut auswählen.
stats:
stats_title: Deine Werte
skills: "Fähigkeiten"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% für +{value} Drop"
chance_drops: "{chance}% für +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Gegenstand beanspruchen"
inventory_full: "Du hast nicht genug Platz im Inventar um diesen Gegenstand zu beanspruchen"
click_to_claim: "Zum Abholen klicken!"
leaderboard:
leaderboard_title: "{skill} Leaderboard"
sources:
sources_title: "{skill} XP Quellen"
sorter: "Sortiere XP Quellen"
descending: "Höchstes zu Niedrigstem"
ascending: "Niedrigstes zu Höchstem"
alphabetical: "Name (A-Z)"
reverse_alphabetical: "Name (Z-A)"
sort_click: "Clicke, um den Sortierungsmodus zu wechseln"
multiplied_xp: "Multiplizierte XP"
multiplied_desc: "Soviel XP wirst du, entsprechend deiner XP Multiplizierer bekommen"
abilities:
abilities_title: "{skill} Fähigkeiten"
description: "Beschreibung"
unlocked_at: "<1>Schalte dies mit <2>Level {level}</2> in <2>{skill}</2> frei"
next_upgrade_at: "<1>Nächstes Upgrade in <2>Skill {skill}</2> bei <2>Level {level}</2>"
mana_abilities:
replenish:
name: Auffüllen
desc: "Pflanzt für {value} Sekunden Pflanzen automatisch nach <1>[Rechtsklick eine Hacke und ernte eine Pflanze zum aktivieren]"
raise: "<gray>Du hebst deine Hacke"
lower: "<gray>Du senkst deine Hacke"
start: "<gold>Auffüllen aktiviert! <gray>(-{mana} {mana_unit})"
end: "<gray>Auffüllen ist ausgelaufen"
treecapitator:
name: Entwurzeler
desc: "Fälle für {value} Sekunden ganze Bäume auf einmal. <1>[Rechtsklick zum aktivieren]"
raise: "<gray>Du hebst deine Axt"
lower: "<gray>Du senkst deine Axt"
start: "<gold>Entwurzeler aktiviert! <gray>(-{mana} {mana_unit})"
end: "<gray>Entwurzeler ist ausgelaufen"
speed_mine:
name: Rasanter Abbau
desc: "Gibt Eile {haste_level} für {value} Sekunden. <1>[Rechtsklick Spitzhacke und bau einen Block ab zum Aktivieren]"
raise: "<gray>Du hebst deine Spitzhacke an"
lower: "<gray>Du senkst deine Spitzhacke"
start: "<gold>Rasanter Abbau aktiviert! <gray>(-{mana} {mana_unit})"
end: "<gray>Rasanter Abbau ist ausgelaufen"
absorption:
name: Absorption
desc: "Eingehenden Schaden verringert Mana um 2x Minecraft-Schaden anstelle deines Lebens für {value} Sekunden. Mana wird nicht regeneriert, wenn Absorption aktiv ist. <1>[Linksklick ein Schild und erleide Schaden zum aktivieren]"
raise: "<gray>Du hebst deinen Schild"
lower: "<gray>Du senkst deinen Schild"
start: "<gold>Absorption aktiviert! <gray>(-{mana} {mana_unit})"
end: "<gray>Absorption ist ausgelaufen"
terraform:
name: Terraform
desc: "Baue Blöcke in einem {radius} Block Radius sofort ab in der selben Ebene wenn du für {value} Sekunden abbaust. <1>[Rechtsklick eine Schaufel und bau Blöcke ab zum aktivieren]"
raise: "<gray>Du hebst deine Schaufel"
lower: "<gray>Du senkst deinen Schaufel"
start: "<gold>Terraform aktiviert! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraform ist ausgelaufen"
sharp_hook:
name: Scharfer Haken
desc: "Füge {value} Schaden einem eingefangen Gegenstand zu, wenn du mit einer Angelrute linksklickst"
use: "<gold>Scharfer Haken verwendet! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Aufgeladener Schuss
desc: "Pfeile die du verschießt werden mehr Schaden anrichten abhängig davon, wie weit der Bogen zurückgezogen wurde, und verbrauchen Mana. Richtet {value}% mehr Schaden pro verbrauchtes Mana an. <1>[Linksklick ein Bogen um in den geladenen Schussmodus umzuschalten]"
enable: "<gray>Geladener Schussmodus ist nun aktiviert"
disable: "<gray>Geladener Schussmodus ist nun deaktiviert"
shoot: "<gold>Geladener Schuss wurde genutzt! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Blitzklinge
desc: Erhöht Angriffsgeschwindigkeit um {value}% für {duration} Sekunden. <1>[Rechtsklick ein Schwert und attackier ein Monster zum aktivieren]
raise: "<gray>Du hebst dein Schwert"
lower: "<gray>Du senkst deinen Schwert"
start: "<aqua>litzklinge aktiviert! <gray>(-{mana} {mana_unit})"
end: "<gray>Blitzklinge ist ausgelaufen"
not_ready: "<red>Fähigkeit nicht bereit! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Nicht genug Mana! <gray>({mana} {mana_unit} erforderlich)"
skills:
farming:
name: Ackerbau
desc: "Ernte Nutzpflanzen, um Landwirtschafts {xp_unit} zu verdienen"
foraging:
name: Sammeln
desc: "Fälle Bäume um Landwirtschafts {xp_unit} zu verdienen"
mining:
name: Bergbau
desc: "Baue Steine und Erze ab, um {xp_unit} zu verdienen"
fishing:
name: Fischen
desc: "Fange Fische um Fischer {xp_unit} zu erhalten"
excavation:
name: Ausgrabung
desc: "Grabe mit einer Schaufel um Ausgrabung {xp_unit} zu erhalten"
archery:
name: Bogenschießen
desc: "Schieße mit einem Bogen auf Mobs und Spieler um Bogenschießen {xp_unit} zu verdienen"
defense:
name: Abwehr
desc: "Nimm Schaden von Feinden, um Verteidigungs {xp_unit} zu erhalten"
fighting:
name: Kampf
desc: "Bekämpfe Mobs mit Nahkampfwaffen um Kampf {xp_unit} zu erhalten"
endurance:
name: Ausdauer
desc: "Gehe und laufe um Ausdauer {xp_unit} zu erhalten"
agility:
name: Beweglichkeit
desc: "Bewege dich und bekomme Fallschaden um Beweglichkeit {xp_unit} zu erhalten"
alchemy:
name: Alchemie
desc: "Braue und wirf Tränke um Alchemie {xp_unit} zu erhalten"
enchanting:
name: Verzaubern
desc: "Verzaubere, kombiniere und schleife Gegenstände um Verzaubern {xp_unit} zu bekommen"
sorcery:
name: Zauberei
desc: "Verwende Mana-Fähigkeiten, um Hexerei {xp_unit} zu erhalten"
healing:
name: Heilung
desc: "Trink und wirf Tränke um Heilungs {xp_unit} zu erhalten"
forging:
name: Schmieden
desc: "Kombiniere und verwende deine Bücher in einem Amboss um Schmiede {xp_unit} zu bekommen"
sources:
fishing:
cod: Kabeljau
salmon: Lachs
tropical_fish: Tropenfisch
pufferfish: Kugelfisch
treasure: Schatzgegenstände
junk: Müll
rare: Seltene Beute
epic: Epische Beute
damage:
mob_damage: Schaden von Mobs
player_damage: Schaden von Spielern
fall_damage: Bekomme Fallschaden
statistic:
walk_per_meter: Gehen
sprint_per_meter: Sprinten
swim_per_meter: Schwimmen
jumping:
jump_per_100: Springen
brewing:
awkward: Braue seltsame Tränke
regular: Braue reguläre Tränke
extended: Braue Tränke mit verlängerter Dauer
upgraded: Braue verbesserte Tränke
splash: Braue werfbare Tränke
lingering: Braue verweilende Tränke
enchanting:
weapon_per_level: Verzaubere eine Waffe
armor_per_level: Verzaubere eine Rüstung
tool_per_level: Verzaubere ein Werkzeug
book_per_level: Verzaubere ein Buch
mana_ability_use:
mana_ability_use: Mana-Fähigkeiten benutzen
item_consume:
drink_regular: Einen gewöhnlichen Trank trinken
drink_extended: Einen Trank mit verlängerter Dauer trinken
drink_upgraded: Einen verbesserten Trank trinken
golden_apple: Konsumiere einen goldenen Apfel
enchanted_golden_apple: Konsumiere einen verzauberten goldenen Apfel
potion_splash:
splash_regular: Gewöhnlicher Wurftrank
splash_extended: Wurftrank mit verlängerter Wirkungsdauer
splash_upgraded: Verbesserter Wurftrank
lingering_regular: Benutze gewöhnlichen Verweiltrank
lingering_extended: Benutze Verweiltrank mit verlängerter Dauer
lingering_upgraded: Benutze verbesserten Verweiltrank
anvil:
combine_books_per_level: Kombiniere verzauberte Bücher
combine_weapon_per_level: Kombiniere eine Waffe mit einem verzauberten Buch
combine_armor_per_level: Kombiniere eine Rüstung mit einem verzauberten Buch
combine_tool_per_level: Kombiniere ein Werkzeug mit einem verzauberten Buch
grindstone:
grindstone_per_level: Entzaubere einen Gegenstand mit dem Schleifstein
units:
damage: Schaden
meter: Meter
100_jumps: 100 Sprünge
mana: Mana Konsum
combine_level: Amboss Kosten Erfahrung
grindstone_level: Stufe der Verzauberung des Gegenstands
enchant_level: Level der erhaltenen Verzauberung
stats:
strength:
name: Stärke
desc: "Stärke erhöht deinen Angriffsschaden mit verschiedenen Waffen."
health:
name: Gesundheit
desc: "Gesundheit erhöht deine maximalen {hp_unit} und erlaubt dir im Kampf länger durchzuhalten."
regeneration:
name: Erholung
desc: "Regeneration erhöht die Geschwindigkeit mit der sich sowohl Gesundheit als auch Mana erholen."
luck:
name: Glück
desc: "Glück erhöht die Chance auf zusätzliche Drops von Blöcken beim Sammeln von Fertigkeiten."
wisdom:
name: Weisheit
desc: "Weisheit erhöht dein maximales Mana, erhöht Erfahrungsgewinn und senkt Schmiedekosten."
toughness:
name: Widerstandskraft
desc: "Widerstandskraft reduziert den durch feindliche Angriffe erlittenen Schaden."
crit_chance:
name: Kritische Trefferchance
desc: "Die kritische Trefferchance ist deine Chance, einen kritischen Treffer zu verüben."
crit_damage:
name: Kritischer Schaden
desc: "Der kritische Schaden ist die prozentuale Erhöhung deines Schadens bei einem kritischen Treffer."
speed:
name: Bewegungsgeschwindigkeit
desc: "Bewegungsgeschwindigkeit erhöht die Geschwindigkeit, mit der du dich bewegst."
traits:
attack_damage:
name: Angriffsschaden
hp:
name: Gesundheit
saturation_regen:
name: Sättigungsregeneration
hunger_regen:
name: Hungerregeneration
mana_regen:
name: Manaregeneration
luck:
name: Glücksattribute
double_drop:
name: Doppelte Drops
experience_bonus:
name: Erfahrungs Bonus
anvil_discount:
name: Amboss Kostensenkung
max_mana:
name: Maximales Mana
damage_reduction:
name: Schadensverringerung
crit_chance:
name: Kritische Trefferchance
crit_damage:
name: Kritischer Schaden
movement_speed:
name: Bewegungsgeschwindigkeit
farming_luck:
name: Landwirtschafts-Glück
foraging_luck:
name: Holzfäller-Glück
mining_luck:
name: Bergbau-Glück
excavation_luck:
name: Ausgrab-Glück
fishing_luck:
name: Angelglück
ui:
maxed: Maximiert
units:
mana: Mana
hp: LP
xp: EP
file_version: 35

View file

@ -0,0 +1,893 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Bountiful Harvest
desc: "Grants +{value} Farming Luck, which increases the chance for extra drops."
info: "+{value} Farming Luck"
farmer:
name: Farmer
desc: "Earn {value}% more Farming XP."
info: "+{value}% XP"
scythe_master:
name: Scythe Master
desc: "Increases damage from hoes by {value}%."
info: "+{value}% Hoe Damage"
geneticist:
name: Geneticist
desc: "Increases saturation gain from plant-based foods by {value}."
info: "+{value} Saturation"
growth_aura:
name: Growth Aura
desc: "Crops with growth stages within {radius} blocks of you grow {value}% faster."
info: "+{value}% Growth"
lumberjack:
name: Lumberjack
desc: "Grants +{value} Foraging Luck, which increases the chance for extra drops."
info: "+{value} Foraging Luck"
forager:
name: Forager
desc: "Earn {value}% more Foraging XP."
info: "+{value}% XP"
axe_master:
name: Axe Master
desc: "Increases damage from axes by {value}%"
info: "+{value}% Axe Damage"
valor:
name: Valor
desc: "Grants +{value} Strength while holding an axe."
info: "+{value} Strength"
shredder:
name: Shredder
desc: "{value}% chance to deal triple durability damage with axes."
info: "{value}% 3x Durability Damage"
lucky_miner:
name: Lucky Miner
desc: "Grants +{value} Mining Luck, which increases the chance for extra drops."
info: "+{value} Mining Luck"
miner:
name: Miner
desc: "Earn {value}% more Mining XP."
info: "+{value}% XP"
pick_master:
name: Pick Master
desc: "Deal {value}% more damage with pickaxes."
info: "+{value}% Pickaxe Damage"
stamina:
name: Stamina
desc: "Grants +{value} Toughness while holding a pickaxe."
info: "+{value} Toughness"
hardened_armor:
name: Hardened Armor
desc: "{value}% chance to negate durability damage on armor."
info: "{value}% No Durability Loss"
lucky_catch:
name: Lucky Catch
desc: "Grants +{value} Fishing Luck, which increases the chance for extra drops."
info: "+{value} Fishing Luck"
fisher:
name: Fisher
desc: "Earn {value}% more Fishing XP."
info: "+{value}% XP"
treasure_hunter:
name: Treasure Hunter
desc: "{value}% higher chance to get rare loot from fishing."
info: "+{value}% Rare Loot"
grappler:
name: Grappler
desc: "Hook entities with {value}% more speed."
info: "+{value}% Hook Speed"
epic_catch:
name: Epic Catch
desc: "{value}% added chance to get epic loot from fishing."
info: "+{value}% Epic Loot"
metal_detector:
name: Metal Detector
desc: "{value}% added chance to get rare loot from digging."
info: "+{value}% Rare Loot"
excavator:
name: Excavator
desc: "Earn {value}% more Excavation XP."
info: "+{value}% XP"
spade_master:
name: Spade Master
desc: "Deal {value}% more damage with shovels."
info: "+{value}% Shovel Damage"
bigger_scoop:
name: Bigger Scoop
desc: "Grants +{value} Excavation Luck, which increases the chance for extra drops."
info: "+{value}% Excavation Luck"
lucky_spades:
name: Lucky Spades
desc: "{value}% added chance to get epic loot from digging."
info: "+{value}% Epic Loot"
retrieval:
name: Retrieval
desc: "Arrows you miss will be instantly retrieved after {time}s up to {value} blocks away."
info: "{value} Distance"
archer:
name: Archer
desc: "Earn {value}% more Archery XP."
info: "+{value}% XP"
bow_master:
name: Bow Master
desc: "Deal {value}% more damage with bows."
info: "+{value}% Bow Damage"
piercing:
name: Piercing
desc: "{value}% chance for arrows to pierce through mobs."
info: "{value}% Pierce Chance"
stun:
name: Stun
desc: "{value}% chance to decreases enemy movement speed by 20% for 2 seconds."
info: "{value}% Stun Chance"
shielding:
name: Shielding
desc: "Reduce incoming damage by {value}% while sneaking."
info: "-{value}% Incoming Dmg Sneaking"
defender:
name: Defender
desc: "Earn {value}% more Defense XP."
info: "+{value}% XP"
mob_master:
name: Mob Master
desc: "Reduce incoming damage from mobs by {value}%"
info: "-{value}% Mob Dmg"
immunity:
name: Immunity
desc: "{value}% chance to completely negate an enemy attack."
info: "{value}% Immune"
no_debuff:
name: No Debuff
desc: "{value}% chance to negate a harmful potion effect from being applied."
info: "{value}% No Debuff"
parry:
name: Parry
desc: "Missing a sword swing within {time}s before being hit reduces damage by {value}% and cancels knockback."
info: "{value}% Dmg Reduction"
parried: "<red>Attack parried"
fighter:
name: Fighter
desc: "Earn {value}% more Fighting XP."
info: "+{value}% XP"
sword_master:
name: Sword Master
desc: "Deal {value}% more damage with swords."
info: "+{value}% Sword Damage"
first_strike:
name: First Strike
desc: "Deal {value}% more damage on the first hit."
info: "+{value}% Dmg First Hit"
dealt: "<red>First Strike Dealt!"
bleed:
name: Bleed
desc: "{value}% chance to make the enemy bleed for {base_ticks} bleed ticks, dealing {value_2} damage per tick. {added_ticks} ticks are added to enemies already bleeding."
info: "{value}% Chance, {value_2} Damage"
enemy_bleeding: "<red>Enemy Bleeding!"
self_bleeding: "<red>You are bleeding!"
stop: "<white>The bleeding has stopped"
anti_hunger:
name: Anti Hunger
desc: "{value}% chance to stop hunger loss."
info: "{value}% No Hunger Loss"
runner:
name: Runner
desc: "Earn {value}% more Endurance XP."
info: "+{value}% XP"
golden_heal:
name: Golden Heal
desc: "Increases regeneration effect health gain by {value}%"
info: "+{value}% Effect Regen"
recovery:
name: Recovery
desc: "Increases natural regeneration when at less than half health by {value}%"
info: "+{value}% Low HP Regen"
meal_steal:
name: Meal Steal
desc: "{value}% chance to steal 1 hunger point when attacking a player."
info: "{value}% Hunger Steal"
light_fall:
name: Light Fall
desc: "Reduces all fall damage by {value}%"
info: "-{value}% Fall Damage"
jumper:
name: Jumper
desc: "Earn {value}% more Agility XP."
info: "+{value}% XP"
sugar_rush:
name: Sugar Rush
desc: "Consumed and splashed speed and jump boost potions last {value}% longer."
info: "{value}% Longer Speed"
fleeting:
name: Fleeting
desc: "Gain +{value} Speed when below 20% health."
info: "+{value}% Speed"
start: "<white>You have gained a fleeting speed boost! <gray>(+{value}% Speed)"
end: "<gray>Fleeting speed boost has worn off"
thunder_fall:
name: Thunder Fall
desc: "When sneaking during a fall, you have a {value}% chance to deal {value_2}% of the fall damage expected to mobs in a 3 block radius."
info: "{value}% Chance, {value_2}% Damage"
alchemist:
name: Alchemist
desc: "Potions you brew have a {value}% longer duration."
info: "+{value}% Potion Duration"
brewer:
name: Brewer
desc: "Earn {value}% more Alchemy XP."
info: "+{value}% XP"
splasher:
name: Splasher
desc: "Potions you splash gain {value}% longer duration for each player affected."
info: "+{value}% Duration/Player"
lingering:
name: Lingering
desc: "Lingering potions naturally decay {value}% slower and decay {value_2}% less per affected entity."
info: "-{value}% Natural, -{value_2}% Entity Decay"
wise_effect:
name: Wise Effect
desc: "Gain {value} Wisdom for every unique active potion effect."
info: "+{value} Wisdom/Effect"
xp_convert:
name: XP Convert
desc: "Earn 1 Minecraft experience for every {value} skill XP you gain."
info: "1 EXP/{value} Skill XP"
enchanter:
name: Enchanter
desc: "Earn {value}% more Enchanting XP."
info: "+{value}% XP"
xp_warrior:
name: XP Warrior
desc: "Mobs you kill have a {value}% chance of dropping double experience."
info: "{value}% 2x Mob XP"
enchanted_strength:
name: Enchanted Strength
desc: "Gain {value} Strength for every unique enchantment on the item held."
info: "{value} Strength/Enchant"
lucky_table:
name: Lucky Table
desc: "Items you enchant using the enchantment table have a {value}% chance of upgrading the enchantment level by 1 if not max level."
info: "{value}% Enchant Upgrade Chance"
life_essence:
name: Life Essence
desc: Instant Health potions heal {value}% more.
info: "+{value}% Instant Health"
healer:
name: Healer
desc: Earn {value}% more Healing XP.
info: "+{value}% XP"
life_steal:
name: Life Steal
desc: Heal {value}% of the max HP of hostile mobs and players you kill.
info: "Steal {value}% HP"
golden_heart:
name: Golden Heart
desc: Damage done to your absorption hearts is reduced by {value}%
info: "-{value}% Absorption Dmg"
revival:
name: Revival
desc: Gain +{value} Health and +{value_2} Regeneration for 30 seconds after respawning.
info: "+{value} Health, +{value_2} Regen"
message: "<white>You gained a revival bonus for 30 seconds! <white>(<red>+{value} Health, <gold>+{value_2} Regeneration<white>)"
disenchanter:
name: Disenchanter
desc: Gain {value}% more experience when disenchanting items using a grindstone.
info: "+{value}% Grindstone EXP"
forger:
name: Forger
desc: Earn {value}% more Forging XP.
info: "+{value}% XP"
repairing:
name: Repairing
desc: Repairing items in an anvil using the raw material the item was made from repairs {value}% more durability.
info: "+{value}% Anvil Repair"
anvil_master:
name: Anvil Master
desc: Increases the maximum repair cost of an anvil before it is too expensive to {value} experience.
info: "{value} Max Cost"
skill_mender:
name: Skill Mender
desc: Gaining skill XP has a {value}% chance to repair a held item or worn armor piece with the Mending enchantment by 1 durability per 2 skill XP.
info: "{value}% Mend Chance"
acf:
core:
permission_denied: "<red>I'm sorry, but you do not have permission to perform this command."
permission_denied_parameter: "<red>I'm sorry, but you do not have permission to perform this command."
error_generic_logged: "<red>An error occurred. This problem has been logged. Sorry for the inconvenience."
unknown_command: "<red>Unknown Command, please type <yellow>/sk help"
invalid_syntax: "<yellow>Usage: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Error: {message}"
error_performing_command: "<red>I'm sorry, but there was an error performing this command."
please_specify_one_of: "<red>Error: Please specify one of (<yellow>{valid}<red>)"
must_be_a_number: "<red>Error: {num} must be a number."
must_be_min_length: "<red>Error: Must be at least {min} characters long."
must_be_max_length: "<red>Error: Must be at most {max} characters long."
please_specify_at_most: "<red>Error: Please specify a value at most {max}."
please_specify_at_least: "<red>Error: Please specify a value at least {min}."
not_allowed_on_console: "<red>Error: Console may not execute this command."
could_not_find_player: "<red>Error: Could not find a player by the name: <yellow>{search}"
no_command_matched_search: "<red>No command matched <yellow>{search}."
help_page_information: "<aqua> - Showing page <green>{page} <aqua>of <green>{totalpages} <aqua>(<yellow>{results}<aqua> results)."
help_no_results: "<aqua>Error: No more results."
help_header: "<yellow>=== <aqua>Showing help for <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Showing detailed help for <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Search results for <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Error: That world does not exist."
you_must_be_holding_item: "<red>Error: You must be holding an item in your main hand."
player_is_vanished_confirm: "<yellow>Warning: <green>{vanished} <yellow>is vanished. Do not blow their cover!\n<yellow>To confirm your action add <green>:confirm <yellow>to the end of their name.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>Error: Username too short, must be at least three characters."
is_not_a_valid_name: "<red>Error: <yellow>{name} <red>is not a valid username."
multiple_players_match: "<red>Error: Multiple players matched <aqua>{search} <yellow>({all})<red>, please be more specific."
no_player_found_server: "<red>No player matching <yellow>{search} <red>is connected to this server."
no_player_found_offline: "<red>No player matching <yellow>{search}<red> could be found."
no_player_found: "<red>No player matching <yellow>{search}<red> could be found."
location_please_specify_world: "<red>Error: Please specify world. Example: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Error: Please specify the coordinates x, y, and z. Example: <yellow>world:x,y,z."
location_console_not_relative: "<red>Error: Console may not use relative coordinates for location."
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>]<reset> "
antiafk:
failed: "<red>{player} failed anti-AFK check {check} <gray>(Count: {count})"
logs:
header: "<gray>Anti-AFK logs for <red>{player} <gray>({count} total) <dark_gray>| <gray>Page {page}/{total_pages}:"
entry: "<gray>{timestamp} - {message}"
armor:
modifier:
add:
added: "{color}{stat} <gray>modifier with level <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An armor modifier with stat {color}{stat} <yellow>already exists on your armor! Remove it first with /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Your item does not have a {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier was removed from your item"
list:
header: "<white>Armor modifiers found:"
removeall:
removed: "<gray>All armor modifiers have been removed from your item"
trait:
add:
already_exists: "<yellow>An armor modifier with trait {trait} <yellow>already exists on your item! Remove it first with /sk armor trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>multiplier with value <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An armor multiplier with target <aqua>{target} <yellow>already exists on your armor! Remove it first with /sk armor multiplier remove"
skill_lore: "<gray>When worn: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>When worn: <aqua>-{value}% {skill} XP"
global_lore: "<gray>When worn: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>When worn: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Your item does not have a <aqua>{target} <yellow>armor multiplier!"
removed: "<aqua>{target} <gray>armor multiplier was removed from your item"
list:
header: "<white>Armor multipliers found:"
removeall:
removed: "<gray>All armor multipliers have been removed from your item"
requirement:
add:
added: "<dark_aqua>{skill}<gray> armor requirement with level <aqua>{level}<gray> was added to your item"
already_exists: "<yellow>Item already has a <dark_aqua>{skill}<yellow> armor requirement! Remove it first with <gold>/sk armor requirement remove"
lore: "<red>Requires <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Your item does not have a <dark_aqua>{skill}<yellow> armor requirement!"
removed: "<dark_aqua>{skill}<gray> armor requirement was removed from your item"
list:
header: "<white>Armor requirements found:"
removeall:
removed: "<gray>All armor requirements have been removed from your item"
equip: "<yellow>You do not meet the requirements to equip this item: {requirements}"
backup:
load:
confirm: "<red>Loading a backup will revert all skill data of players. This action is permanent and cannot be undone. You may want to save a backup before loading one. Type the command again to confirm this action"
loading: "<white>Loading backup..."
loaded: "<green>Successfully loaded backup"
error: "<red>Error loading backup: {error}"
must_be_yaml: "<yellow>File must be a .yml file!"
file_not_found: "<yellow>A backup of this file name does not exist in the backups folder!"
save:
saving: "<white>Saving backup..."
saved: "<white>Backed up {type} data as {file}"
error: "<red>Error backing up {type} data! See error in console/below for details"
claimitems:
no_items: "<yellow>You have no items to claim"
item:
give:
sender: "<white>Gave <aqua>{amount}x {key} <white>to {player}"
receiver: "<white>You were given <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>modifier with level <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An item modifier with stat {color}{stat} <yellow>already exists on your item! Remove it first with /sk item modifier remove"
remove:
does_not_exist: "<yellow>Your item does not have a {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier was removed from your item"
list:
header: "<white>Item modifiers found:"
removeall:
removed: "<gray>All item modifiers have been removed from your item"
trait:
add:
already_exists: "<yellow>An item modifier with trait {trait} <yellow>already exists on your item! Remove it first with /sk item trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>multiplier with value <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An item multiplier with target <aqua>{target} <yellow>already exists on your item! Remove it first with /sk item multiplier remove"
skill_lore: "<gray>When held: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>When held: <aqua>-{value}% {skill} XP"
global_lore: "<gray>When held: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>When held: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Your item does not have a <aqua>{target} <yellow>item multiplier!"
removed: "<aqua>{target} <gray>item multiplier was removed from your item"
list:
header: "<white>Item multipliers found:"
removeall:
removed: "<gray>All item multipliers have been removed from your item"
register:
registered: "<white>Registered held item to key {key}"
already_registered: "<yellow>There is already an item registered to key <white>{key}<yellow>, use <white>/skills item unregister <yellow>to unregister it first"
no_spaces: "<yellow>Item key cannot contain spaces!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> item requirement with level <aqua>{level}<gray> was added to your item"
already_exists: "<yellow>Item already has a <dark_aqua>{skill}<yellow> item requirement! Remove it first with <gold>/sk item requirement remove"
lore: "<red>Requires <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Your item does not have a <dark_aqua>{skill}<yellow> item requirement!"
removed: "<dark_aqua>{skill}<gray> item requirement was removed from your item"
list:
header: "<white>Item requirements found:"
removeall:
removed: "<gray>All item requirements have been removed from your item"
use: "<yellow>You do not meet the requirements to use this item: {requirements}"
unregister:
unregistered: "<white>Unregistered item with key {key}"
not_registered: "<yellow>There is no item registered with key {key}"
ignore:
add: "<gray>Your item will now be ignored by mana ability interactions"
remove: "<gray>Your item will no longer be ignored by mana ability interactions"
jobs:
add:
added: "<white>The job {job} was successfully added to player {player}"
limited: "<yellow>Cannot add this job because player {player} has reached the job limit"
existing: "<yellow>Player {player} already has the job {job}"
remove:
removed: "<white>Removed job {job} from player {player}"
unchanged: "<yellow>Nothing was changed since player {player} does not have the job {job}"
removeall:
removed: "<white>Removed all jobs from player {player}"
lang:
set: "<gray>Language set to <aqua>{lang}"
not_found: "<yellow>Language not found!"
mana:
display: "<white>Your {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} of {player}: <aqua>{current}/{max}"
add: "<gray>Added <aqua>{amount} {mana_unit} <gray>to player <gold>{player}"
remove: "<gray>Removed <aqua>{amount} {mana_unit} <gray>from player <gold>{player}"
set: "<gray>Set player <gold>{player} <gray>to <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} must be at least zero!"
console_specify_player: "<yellow>Console must specify a player!"
modifier:
add:
added: "{color}{stat} <gray>modifier level <aqua>{value} <gray>with name <white>{name} <gray>added to player <gold>{player}"
already_exists: "<yellow>Modifier with name {name} already exists on player <gold>{player}<yellow>! Remove it with <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modifier {name} not found for player <gold>{player}"
removed: "<gray>Modifier <white>{name} <gray>removed from player <gold>{player}"
list:
all_stats_header: "<gray>Stat modifiers for player <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
one_stat_header: "<gray>Stat modifiers ({color}{stat}<gray>) for player <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
players_only: "<yellow>Only players can list their own modifiers! Try specifying a player"
removeall:
removed_all_stats: "<gray>Removed <aqua>{num} <gray>stat modifiers from player <gold>{player}"
removed_one_stat: "<gray>Removed <aqua>{num} {color}{stat} <gray>modifiers from player <gold>{player}"
players_only: "<yellow>Only players can remove their own modifiers! Try specifying a player"
trait:
add:
already_exists: "<yellow>Modifier with name {name} already exists on player <gold>{player}<yellow>! Remove it with <gold>/sk trait remove {player} {name}"
list:
all_traits_header: "<gray>Trait modifiers for player <gold>{player}:"
one_trait_header: "<gray>Trait modifiers ({color}{trait}<gray>) for player <gold>{player}:"
removeall:
removed_all_traits: "<gray>Removed <aqua>{num} <gray>trait modifiers from player <gold>{player}"
multiplier:
global: Global
list: "<white>Global XP multiplier for <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP multiplier: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Only players can list their own multiplier! Specify a player!"
preset:
load:
confirm: "<red>Loading a preset will override your config files! The following files will be affected <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>This action cannot be undone, manually backup any files needed. Type the command again to confirm."
loaded: Successfully loaded preset {name}, restart the server now.
created: Created files
modified: Modified files
replaced: Replaced files
deleted: Deleted files
skipped: Skipped files
profile:
skills: "Skills profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Skills:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
stats: "Stats profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Stats:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Total Level: <white>{total_level}<gray>, Base Level: <white>{base_level}<gray>, Modified Level: <white>{modified_level}"
rank:
header: "<aqua><bold>Your Skill Rankings"
power: "<yellow>Power <gray>(All Skills): <white>#{rank} of {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} of {total}"
reload: "<green>Config reloaded!"
save:
already_saving: "<yellow>Data is already saving!"
mysql_not_enabled: "<yellow>MySQL was not enabled at server startup, saving to file instead!"
saved: "<green>Skill data saved!"
skill:
setall:
set: "<gray>All skills set to level <aqua>{level} <gray>for player <gold>{player}"
setlevel:
set: "<gray>Skill <aqua>{skill} <gray>set to level <aqua>{level} <gray>for player <gold>{player}"
at_least: "<yellow>Level must be at least {level}!"
toggle:
enabled: "<green>Your skills action bar has been enabled"
disabled: "<red>Your skills action bar has been disabled"
not_enabled: "<yellow>Skills action bar is not enabled on this server!"
top:
power_header: "<white>--==<aqua><bold>All Skills Leaderboard</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>All Skills Leaderboard</bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Leaderboard</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Leaderboard</bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>(Page {page})==--"
usage: "<yellow>Usage: <green>/sk top <white><page> <gray>or <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Successfully transferred player data from <gray>{from} <green>to <gray>{to}"
error: "<red>There was an error transferring player data. Check console for errors."
updateleaderboards:
already_updating: "<yellow>Leaderboard is already updating!"
updated: "<green>Leaderboard updated!"
version: "<white>You are on AuraSkills <aqua>{current_version}<white>. The latest version is <aqua>{latest_version}"
xp:
add: "<gray>Added <aqua>{amount} {skill} <gray>XP to player <gray>{player}"
set: "<gray>Set <aqua>{skill} <gray>XP for player <gray>{player} <gray>to {amount}"
remove: "<gray>Removed <aqua>{amount} {skill} <gray>XP from player <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Unknown skill!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Unknown stat!"
unknown_trait: "<yellow>Unknown trait!"
no_profile: "<yellow>Player does not have a skills profile. Please try rejoining the game or restarting the server."
leveler:
level_up: "{skill} Level Up"
skill_level_up: Skill Level Up
rewards: Rewards
ability_unlock: Ability Unlock
ability_level_up: Ability Level Up
mana_ability_unlock: Mana Ability Unlock
mana_ability_level_up: Mana Ability Level Up
unclaimed_item: "<red>You have unclaimed items because your inventory was full, use <yellow>/skills claimitems <red>to claim them"
menus:
common:
close: "Close"
level: "Level"
progress_to_level: "Progress to Level"
max_level: "MAX LEVEL"
ability_levels: "Ability Levels"
stats_leveled: "Stats Leveled"
mana_ability: "Mana Ability"
duration: "Duration"
mana_cost: "Mana Cost"
cooldown: "Cooldown"
damage: "Damage"
max_mana_cost: "Max Mana Cost"
attack_speed: "Attack Speed"
back: "Go Back"
back_click: "Back to {menu_name} Menu"
unlocked: "UNLOCKED"
in_progress: "IN PROGRESS"
locked: "LOCKED"
your_level: "Your Level"
next_page: "Next Page"
next_page_click: "Click to go to next page"
previous_page: "Previous Page"
previous_page_click: "Click to go to previous page"
skills:
skills_title: "Your Skills"
your_skills: "Your Skills"
your_skills_desc: "Upgrade Skills by doing various tasks to unlock valuable stat boosts, abilities, and more!"
your_skills_hover: "Hover over a Skill for more information!"
your_skills_click: "Click on a Skill to view level progression!"
skill_click: "Click to view Level Progression!"
stats: "Stats"
stats_desc: "Earn stat buffs by leveling up skills"
stats_click: "Click to learn more or view your stats"
active_job: Active Job
level_progression:
level_progression_title: "{skill} Levels - Page {page}"
your_ranking: "Your Skill Ranking"
rank_out_of: "<1>You are ranked <2>{rank}</2> out of {total} players</1>"
rank_percent: "<1>You are in the top <2>{percent}%</2> of players</1>"
rewards: "Rewards"
ability_unlock: "Ability Unlock"
mana_ability_unlock: "Mana Ability Unlock"
progress: "Progress"
leaderboard_click: "Click to view the {skill} leaderboard"
sources: "XP Sources"
sources_desc: "The sources menu shows all the ways you can earn XP in a skill, as well as how much XP each source gives."
sources_click: "Click to view {skill} sources"
abilities: "Abilities"
abilities_desc: "<2>Abilities</2> <1>are passive perks you unlock and upgrade as you level up skills.</1>"
mana_abilities_desc: "<3>Mana Abilities</3> <1>are a special type of ability that requires activation and consumes mana.</1>"
abilities_click: "Click to view {skill} abilities"
job: Job
job_desc: Selecting {skill} as your job allows you to earn money while gaining XP.
job_select: Left click to select {skill} as your job
job_active: You are actively working this job
job_quit: Right click to quit this job
job_limit: You have reached your limit on jobs. Quit an active job first to select this one.
job_cooldown: Job selection is on cooldown. You can select again in {time}.
stats:
stats_title: Your Stats
skills: "Skills"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% for +{value} Drop"
chance_drops: "{chance}% for +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Claim Items"
inventory_full: "You do not have enough space in your inventory to claim that item"
click_to_claim: "Click to claim!"
leaderboard:
leaderboard_title: "{skill} Leaderboard"
sources:
sources_title: "{skill} XP Sources"
sorter: "Sort XP Sources"
descending: "Highest to Lowest"
ascending: "Lowest to Highest"
alphabetical: "Name (A-Z)"
reverse_alphabetical: "Name (Z-A)"
sort_click: "Click to cycle sort type"
multiplied_xp: "Multiplied {xp_unit}"
multiplied_desc: "This is the XP you will actually earn based on your current XP multipliers"
abilities:
abilities_title: "{skill} Abilities"
description: "Description"
unlocked_at: "<1>Unlocked at <2>{skill} {level}"
next_upgrade_at: "<1>Next upgrade at <2>{skill} {level}"
mana_abilities:
replenish:
name: Replenish
desc: "Replants crops automatically for {value} seconds. <1>[Right click hoe and break crop to activate]"
raise: "<gray>You raise your hoe"
lower: "<gray>You lower your hoe"
start: "<gold>Replenish Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Replenish has worn off"
treecapitator:
name: Treecapitator
desc: "Breaks entire trees instantly for {value} seconds. <1>[Right click axe and break log to activate]"
raise: "<gray>You raise your axe"
lower: "<gray>You lower your axe"
start: "<gold>Treecapitator Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Treecapitator has worn off"
speed_mine:
name: Speed Mine
desc: "Gives Haste {haste_level} for {value} seconds. <1>[Right click pickaxe and mine block to activate]"
raise: "<gray>You raise your pickaxe"
lower: "<gray>You lower your pickaxe"
start: "<gold>Speed Mine Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Speed Mine has worn off"
absorption:
name: Absorption
desc: "Incoming damage will decrease mana by 2x Minecraft damage instead of your health for {value} seconds. Mana will not regenerate while Absorption is active. <1>[Left click shield and take damage to activate]"
raise: "<gray>You raise your shield"
lower: "<gray>You lower your shield"
start: "<gold>Absorption Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Absorption has worn off"
terraform:
name: Terraform
desc: "When digging, break connected blocks instantly in a {radius} block radius horizontally for {value} seconds. <1>[Right click shovel and dig block to activate]"
raise: "<gray>You raise your shovel"
lower: "<gray>You lower your shovel"
start: "<gold>Terraform Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraform has worn off"
sharp_hook:
name: Sharp Hook
desc: "Deal {value} damage to a hooked entity when left clicking with a fishing rod"
use: "<gold>Used Sharp Hook! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Charged Shot
desc: "Arrows you shoot will deal more damage based on how far the bow was pulled back, consuming mana in the process. Does {value}% more damage per mana consumed. <1>[Left click a bow to toggle charged shot mode]"
enable: "<gray>Charged shot mode is now enabled"
disable: "<gray>Charged shot mode is now disabled"
shoot: "<gold>Used Charged Shot! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Lightning Blade
desc: Increases attack speed by {value}% for {duration} seconds. <1>[Right click sword and attack mob to activate]
raise: "<gray>You ready your sword"
lower: "<gray>You lower your sword"
start: "<gold>Lightning Blade Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Lightning Blade has worn off"
not_ready: "<red>Ability not ready! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Not enough mana! <gray>({mana} {mana_unit} required)"
skills:
farming:
name: Farming
desc: "Harvest crops to earn Farming {xp_unit}"
foraging:
name: Foraging
desc: "Cut trees to earn Foraging {xp_unit}"
mining:
name: Mining
desc: "Mine stone and ores to earn Mining {xp_unit}"
fishing:
name: Fishing
desc: "Catch fish to earn Fishing {xp_unit}"
excavation:
name: Excavation
desc: "Dig with a shovel to earn Excavation {xp_unit}"
archery:
name: Archery
desc: "Shoot mobs and players with a bow to earn Archery {xp_unit}"
defense:
name: Defense
desc: "Take damage from entities to earn Defense {xp_unit}"
fighting:
name: Fighting
desc: "Fight mobs with melee weapons to earn Fighting {xp_unit}"
endurance:
name: Endurance
desc: "Walk and run to earn Endurance {xp_unit}"
agility:
name: Agility
desc: "Move around and take fall damage to earn Agility {xp_unit}"
alchemy:
name: Alchemy
desc: "Brew and splash potions to earn Alchemy {xp_unit}"
enchanting:
name: Enchanting
desc: "Enchant, combine, and grindstone items earn Enchanting {xp_unit}"
sorcery:
name: Sorcery
desc: "Use mana abilities to earn Sorcery {xp_unit}"
healing:
name: Healing
desc: "Drink and splash potions to earn Healing {xp_unit}"
forging:
name: Forging
desc: "Combine and apply books in an anvil to earn Forging {xp_unit}"
sources:
fishing:
cod: Cod
salmon: Salmon
tropical_fish: Tropical Fish
pufferfish: Pufferfish
treasure: Treasure Items
junk: Junk Items
rare: Rare Loot
epic: Epic Loot
damage:
mob_damage: Damage from Mobs
player_damage: Damage from Players
fall_damage: Taking Fall Damage
statistic:
walk_per_meter: Walking
sprint_per_meter: Sprinting
swim_per_meter: Swimming
jumping:
jump_per_100: Jumping
brewing:
awkward: Brew Awkward Potion
regular: Brew Regular Potion
extended: Brew Extended Duration Potion
upgraded: Brew Upgraded Potion
splash: Brew Splash Potion
lingering: Brew Lingering Potion
enchanting:
weapon_per_level: Enchant Weapon
armor_per_level: Enchant Armor
tool_per_level: Enchant Tool
book_per_level: Enchant Book
mana_ability_use:
mana_ability_use: Using Mana Abilities
item_consume:
drink_regular: Drink Regular Potion
drink_extended: Drink Extended Duration Potion
drink_upgraded: Drink Upgraded Potion
golden_apple: Consume Golden Apple
enchanted_golden_apple: Consume Enchanted Golden Apple
potion_splash:
splash_regular: Splash Regular Potion
splash_extended: Splash Extended Duration Potion
splash_upgraded: Splash Upgraded Potion
lingering_regular: Use Regular Lingering Potion
lingering_extended: Use Extended Duration Lingering Potion
lingering_upgraded: Use Upgraded Lingering Potion
anvil:
combine_books_per_level: Combine Enchanted Books
combine_weapon_per_level: Combine Weapon with Book
combine_armor_per_level: Combine Armor with Book
combine_tool_per_level: Combine Tool with Book
grindstone:
grindstone_per_level: Disenchant Item with Grindstone
units:
damage: Damage
meter: Meter
100_jumps: 100 Jumps
mana: Mana Consumed
combine_level: Anvil Cost Experience
grindstone_level: Level of Enchant on Item
enchant_level: Level of Enchant Received
stats:
strength:
name: Strength
desc: "Strength increases your attack damage with various different weapons."
health:
name: Health
desc: "Health increases the amount of {hp_unit} you have, allowing you to last longer in fights."
regeneration:
name: Regeneration
desc: "Regeneration increases how fast you recover both health and mana."
luck:
name: Luck
desc: "Luck increases the chance of extra drops from blocks in gathering skills."
wisdom:
name: Wisdom
desc: "Wisdom increases your max mana, increases experience gain, and decreases anvil costs."
toughness:
name: Toughness
desc: "Toughness increases the amount of damage reduced from enemy attacks."
crit_chance:
name: Crit Chance
desc: "Crit Chance is your odds to deal a critical hit."
crit_damage:
name: Crit Damage
desc: "Crit Damage is the percentage increase in damage when dealing a critical hit."
speed:
name: Speed
desc: "Speed increases how fast you can walk and run."
traits:
attack_damage:
name: Attack Damage
hp:
name: HP
saturation_regen:
name: Saturation Regen
hunger_regen:
name: Hunger Regen
mana_regen:
name: Mana Regen
luck:
name: Luck Attribute
double_drop:
name: Double Drop
experience_bonus:
name: Experience Bonus
anvil_discount:
name: Anvil Discount
max_mana:
name: Max Mana
damage_reduction:
name: Damage Reduction
crit_chance:
name: Crit Chance
crit_damage:
name: Crit Damage
movement_speed:
name: Movement Speed
farming_luck:
name: Farming Luck
foraging_luck:
name: Foraging Luck
mining_luck:
name: Mining Luck
excavation_luck:
name: Excavation Luck
fishing_luck:
name: Fishing Luck
ui:
maxed: MAXED
units:
mana: Mana
hp: HP
xp: XP
file_version: 35

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@ -0,0 +1,852 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Cosecha Abundante
desc: "Otorga +{value} Suerte de Cosecha, lo que aumenta la probabilidad de botín extra."
info: "+{value} Suerte de Agricultura"
farmer:
name: Agricultor
desc: "Gana un {value}% más de XP de Agricultura."
info: "+{value}% XP"
scythe_master:
name: Maestro de Guadaña
desc: "Incrementa el daño de las azadas en un {value}%"
info: "+{value}% Daño de Azada"
geneticist:
name: Genetista
desc: "Aumenta la ganancia de saturación de los alimentos de origen vegetal en {value}."
info: "+{value} Saturación"
growth_aura:
name: Aura de crecimiento
desc: "Cultivos con fases de crecimiento dentro de un radio de {radius} bloques, crecen un {value}% más rápido."
info: "+{value}% Crecimiento"
lumberjack:
name: Leñador
desc: "Otorga +{value} Suerte de Leñador, lo que aumenta la probabilidad de botín extra."
info: "+{value} Suerte de Leñador"
forager:
name: Forrajero
desc: "Gana un {value}% más de XP de Forrajero."
info: "+{value}% XP"
axe_master:
name: Maestro del Hacha
desc: "Incrementa el daño de las hachas en un {value}%"
info: "+{value}% Daño de Hacha"
valor:
name: Valor
desc: "Obtén +{value} de Fuerza mientras sostienes un hacha"
info: "+{value} de Fuerza"
shredder:
name: Trituradora
desc: "{value}% de probabilidad de infligir triple daño de durabilidad con hachas."
info: "{value}% 3x Daño de Durabilidad"
lucky_miner:
name: Minero Afortunado
desc: "Otorga +{value} Suerte de Minería, lo que aumenta la probabilidad de mineral extra."
info: "+{value} Suerte de Minería"
miner:
name: Minero
desc: "Gana un {value}% más de XP de Minería."
info: "+{value}% XP"
pick_master:
name: Maestro del Pico
desc: "Inflige un {value}% más de daño con picos."
info: "+{value}% Daño de Pico"
stamina:
name: Energía
desc: "Obtén +{value} de Resistencia mientras sostienes un pico"
info: "+{value} Resistencia"
hardened_armor:
name: Armadura Resistente
desc: "{value}% de probabilidad para negar el daño de durabilidad en la armadura."
info: "{value}% Sin Pérdida de Durabilidad"
lucky_catch:
name: Pesca de la Suerte
desc: "Otorga +{value} Suerte de Pesca, lo que aumenta la probabilidad de botín extra."
info: "+{value} Suerte de pesca"
fisher:
name: Pescador
desc: "Gana un {value}% más de XP de Pescador"
info: "+{value}% XP"
treasure_hunter:
name: Cazador de Tesoros
desc: "Un {value}% más de posibilidades de conseguir un botín raro en la pesca."
info: "+{value}% Botín Raro"
grappler:
name: Agarrador
desc: "Agarra entidades con un {value}% más de velocidad."
info: "+{value}% Velocidad de Agarre"
epic_catch:
name: Captura Épica
desc: "{value}% de posibilidades añadidas de conseguir botín épico en la pesca."
info: "+{value}% de botín épico"
metal_detector:
name: Detector de Metales
desc: "{value}% de probabilidad añadida de obtener un botín raro al excavar."
info: "+{value}% Botín Raro"
excavator:
name: Excavador
desc: "Gana un {value}% más de XP de Excavación"
info: "+{value}% XP"
spade_master:
name: Maestro de Palas
desc: "Inflige un {value}% más de daño con palas."
info: "+{value}% Daño de Pala"
bigger_scoop:
name: Pala Grande
desc: "Otorga +{value} Suerte de Excavación, lo que aumenta la probabilidad de botín extra."
info: "+{value}% Suerte de Excavación"
lucky_spades:
name: Pala de la Suerte
desc: "{value}% de probabilidad añadida de obtener botín épico al excavar."
info: "+{value}% Botín Epico"
retrieval:
name: Recuperación
desc: "Las flechas que falles las recuperaras después de {time}s, hasta {value} bloques de distancia."
info: "Distancia {value}"
archer:
name: Arquero
desc: "Gana un {value}% más de XP de Arquero."
info: "+{value}% XP"
bow_master:
name: Maestro del Arco
desc: "Inflige un {value}% más de daño con arcos."
info: "+{value}% Daño de Arco"
piercing:
name: Perforación
desc: "{value}% de probabilidad para que las flechas perforen a los mobs."
info: "{value}% Probabilidad de Perforación"
stun:
name: Aturdir
desc: "{value}% de probabilidad para reducir la velocidad del enemigo en un 20% por 2 segundos."
info: "{value}% Probabilidad de Aturdimiento"
shielding:
name: Blindaje
desc: "Reduce el daño entrante en un {value}% mientras estás agachado."
info: "-{value}% Daño Entrante agachándote"
defender:
name: Defensor
desc: "Gana un {value}% más de XP de Defensa"
info: "+{value}% XP"
mob_master:
name: Maestro de Criaturas
desc: "Reduce el daño entrante de los mobs en un {value}%"
info: "-{value}% Daño de Mobs"
immunity:
name: Inmunidad
desc: "{value}% de probabilidad de rechazar completamente un ataque enemigo."
info: "{value}% de Inmunidad"
no_debuff:
name: Sin Desventajas
desc: "{value}% de probabilidad para negar el efecto de una poción que te perjudique."
info: "{value}% Sin Desventajas"
parry:
name: Rechazar
desc: "Al fallar un barrido de espada {time}s antes de ser golpeado, reduce el daño un {value}% y cancela el empuje."
info: "{value}% Reducción de Daño"
parried: "<red>Ataque Bloqueado"
fighter:
name: Luchador
desc: "Gana un {value}% más de XP de Luchador"
info: "+{value}% XP"
sword_master:
name: Maestro de Espada
desc: "Inflige un {value}% más de daño con espadas."
info: "+{value}% Daño de Espada"
first_strike:
name: Primer Golpe
desc: "Inflige un {value}% más de daño en el primer golpe."
info: "+{value}% Daño de Primer Golpe"
dealt: "<red>¡Primer Golpe!"
bleed:
name: Sangrar
desc: "{value}% de probabilidad de hacer sangrar al enemigo durante 3 ticks, infligiendo {value_2} puntos de daño por tick."
info: "{value}% de Probabilidad, {value_2} de Daño"
enemy_bleeding: "<red>¡Enemigo Sangrando!"
self_bleeding: "<red>¡Estás Sangrando!"
stop: "<red>El sangrado se ha detenido"
anti_hunger:
name: Sin Hambre
desc: "{value}% de probabilidad para detener la pérdida de hambre."
info: "{value}% Sin Pérdida de Hambre"
runner:
name: Corredor
desc: "Gana un {value}% más de XP de Resistencia."
info: "+{value}% XP"
golden_heal:
name: Curación Dorada
desc: "Aumenta la ganancia de salud del efecto de regeneración en un {value}%"
info: "+{value}% Efecto de Regeneración"
recovery:
name: Recuperación
desc: "Aumenta la regeneración natural cuando tiene menos de la mitad de salud en un {value}%"
info: "+{value}% Regeneración de Salud Baja"
meal_steal:
name: Robo de Comida
desc: "{value}% de probabilidad de robar 1 punto de hambre al atacar a un jugador."
info: "{value}% Robo de Comida"
light_fall:
name: Caída Ligera
desc: "Reduce el daño de caída en un {value}%"
info: "-{value}% Daño de Caída"
jumper:
name: Saltador
desc: "Gana un {value}% más de XP de Agilidad"
info: "+{value}% XP"
sugar_rush:
name: Subida de Azúcar
desc: "Las pociones de velocidad y salto alto consumidas y salpicadas duran un {value}% más."
info: "{value}% Velocidad Duradera"
fleeting:
name: Fugaz
desc: "Gana +{value} Velocidad al estar por debajo del 20% de vida."
info: "+{value}% de Velocidad"
start: "<white>Has ganado una mejora de velocidad! <gray>(+{value}% Velocidad)"
end: "<gray>La mejora de velocidad ha finalizado"
thunder_fall:
name: Caída de Trueno
desc: "Si te agachas mientras caes, tienes un {value}% de probabilidad de infligir el {value_2}% del daño de caída a los mobs que estén en un radio de 3 bloques"
info: "{value}% de Probabilidad, {value_2}% de Daño"
alchemist:
name: Alquimista
desc: "Las pociones que preparas tienen un {value}% más de duración."
info: "+{value}% Duración de Poción"
brewer:
name: Cervecero
desc: "Gana un {value}% más de XP de Alquimia"
info: "+{value}% XP"
splasher:
name: Salpicador
desc: "Las pociones que salpiques tienen un {value}% más de duración por cada jugador afectado."
info: "+{value}% Duración/Jugador"
lingering:
name: Persistente
desc: "Las pociones persistentes decaen naturalmente un {value}% más lento y decaen un {value_2}% menos por entidad afectada."
info: "-{value}% Natural, *{value_2}% Decaimiento de Entidad"
wise_effect:
name: Efecto Sabio
desc: "Gana un {value}% de sabiduría por cada efecto único de pociones que tengas activas."
info: "+{value} Sabiduría/Efecto"
xp_convert:
name: Convertir XP
desc: "Gana 1 experiencia de Minecraft por cada {value} de experiencia de habilidad que ganes."
info: "1 EXP/{value} EXP de Habilidad"
enchanter:
name: Encantador
desc: "Gana un {value}% más de XP de Encantador."
info: "+{value}% XP"
xp_warrior:
name: XP de Guerrero
desc: "Los monstruos que elimines tienen un {value}% de probabilidades de dar doble experiencia."
info: "{value}% 2x EXP de Monstruos"
enchanted_strength:
name: Fuerza Encantada
desc: "Gana {value} de Fuerza por cada encantamiento único en el objeto que sostienes."
info: "{value} Fuerza/Encantamiento"
lucky_table:
name: Mesa de la suerte
desc: "Los objetos que encantes tienen en la mesa de encantamientos tienen un {value}% de probabilidad de mejorar <gray> el encantamiento en 1 si no es el nivel máximo"
info: "{value}% Posibilidad de Mejora de Encantador"
life_essence:
name: Esencia de vida
desc: Las pociones de Vida Instantánea curan un {value}% más.
info: "+{value}% Salud Instantánea"
healer:
name: Curandero
desc: Gana un {value}% más de XP de Curación.
info: "+{value}% XP"
life_steal:
name: Robo de vida
desc: Cura un {value}% del HP máximo de los monstruos hostiles y jugadores que mates.
info: "Robar {value}% de HP"
golden_heart:
name: Corazones Oro
desc: El daño causado a tus corazones de absorción es reducido en un {value}%
info: "-{value}% Daño de Absorción"
revival:
name: Renacimiento
desc: Gana <red>+{value} de Salud <gray>y <gold>+{value_2} de Regeneración<gray> durante 30 segundos después de revivir.
info: "+{value} de Salud, +{value_2} de Regeneración"
message: "<white>Has ganado una bonificación de renacimiento por 30 segundos! <white>(<red>+{value} de salud, <gold>+{value_2} de regeneración<white>)"
disenchanter:
name: Desencantador
desc: Gana un {value}% más de experiencia al desencantar objetos usando una piedra de afilar.
info: "+{value}% Piedra de Afilar EXP"
forger:
name: Forjador
desc: Gana {value}% más de XP de Forjador.
info: "+{value}% XP"
repairing:
name: Reparando
desc: Reparar objetos en un yunque usando el material crudo del cual el objeto estaba hecho de reparaciones {value}% más de durabilidad.
info: "+{value}% Reparación del Yunque"
anvil_master:
name: Maestro del yunque
desc: Aumenta el costo máximo de reparación de un yunque antes de que sea demasiado caro para la experiencia {value}.
info: "{value} Coste Máximo"
skill_mender:
name: Reparador de habilidades
desc: Obtener XP de habilidad tiene un {value}% de probabilidad de reparar un objeto sostenido o una pieza de armadura desgastada con el hechizo de Reparación con 1 durabilidad por 2 habilidades XP.
info: "{value}% Probabilidad de Aturdimiento"
acf:
core:
permission_denied: "<red>Lo siento, no tienes permiso para ejecutar este comando."
permission_denied_parameter: "<red>Lo siento, pero no tienes permiso para realizar este comando."
error_generic_logged: "<red>Ocurrió un error. El problema se registró. Perdón por el inconveniente."
unknown_command: "<red>Comando desconocido, por favor escribe <yellow>/sk help"
invalid_syntax: "<yellow>Intenta con: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Error: {message}"
error_performing_command: "<red>Lo siento, se ha producido un error al ejecutar el comando."
please_specify_one_of: "<red>Error: Por favor especifica uno de (<yellow>{valid}<red>)"
must_be_a_number: "<red>Error: {num} no es un número válido."
must_be_min_length: "<red>Error: Debe tener al menos {min} caracteres."
must_be_max_length: "<red>Error: Debe tener como máximo {max} caracteres."
please_specify_at_most: "<red>Error: Por favor, especifique un valor como máximo {max}."
please_specify_at_least: "<red>Error: Por favor especifique un valor como mínimo {min}."
not_allowed_on_console: "<red>Error: La consola no puede ejecutar el comando."
could_not_find_player: "<red>Error: No se encontró ningún jugador con el nombre: <yellow>{search}"
no_command_matched_search: "<yellow>Ningún comando concide con <yellow>{search}."
help_page_information: "<aqua> - Mostrando la página <green>{page} <aqua>de <green>{totalpages} <aqua>(<yellow>{results}<aqua> resultados)."
help_no_results: "<aqua>Error: No hay más resultados."
help_header: "<yellow>=== <aqua>Mostrando ayuda para <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Mostrando ayuda detallada para <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Resultados de la búsqueda <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Error: Este mundo no existe."
you_must_be_holding_item: "<red>Error: Debes sostener un objeto en la mano principal."
player_is_vanished_confirm: "<yellow>Atención: <green>{vanished} <yellow>es invisible. No te chives!\n<yellow>Para confirmar tu acción añade <green>:confirm <yellow>al final del nombre.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>Error: Nombre de usuario demasiado corto, debe tener al menos 3 caracteres."
is_not_a_valid_name: "<red>Error: <yellow>{name} <red>no es un nombre válido."
multiple_players_match: "<red>Error: Múltiples jugadores encontrados <aqua>{search} <yellow>({all})<red>, por favor se más específico."
no_player_found_server: "<red>Ningún jugador que coincida con <yellow>{search} <red>está conectado en el servidor."
no_player_found_offline: "<red>Ningún jugador que coincida con <yellow>{search}<red> ha sido encontrado."
no_player_found: "<red>Ningún jugador que coincida con <yellow>{search}<red> ha sido encontrado."
location_please_specify_world: "<red>Error: Por favor especifique un mundo. Ejemplo <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Error: Por favor especifica las coordenadas x, y, z. Ejemplo: <yellow>world:x,y,z."
location_console_not_relative: "<red>Error: La consola no puede usar coordenadas relativas para la ubicación."
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>] "
armor:
modifier:
add:
added: "<gray>Modificador de {color}{stat} <gray>con nivel <aqua>{value} <gray>ha sido añadido a tu objeto"
already_exists: "<yellow>¡Ya existe un modificador de armadura con la estadística {color}{stat}<yellow>! Quítalo con /sk armor modifier remove"
remove:
does_not_exist: "<yellow>¡Tu objeto no tiene un modificador para {color}{stat}<yellow>!"
removed: "<gray>Modificador de {color}{stat} <gray>fue eliminado de tu objeto"
list:
header: "<white>Modificadores de armadura encontrados:"
removeall:
removed: "<gray>Todos los modificadores de armadura fueron removidos de tu objeto"
multiplier:
add:
added: "<gray>El multiplicador <aqua>{target} <gray>con valor <aqua>{value} <gray>fue añadido a tu objeto"
already_exists: "<yellow>¡Ya existe un multiplicador de armadura con el objetivo <aqua>{target} <yellow>en tu armadura! Eliminalo primero con /sk armor multiplier remove"
skill_lore: "<gray>Cuando se use: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Cuando se use: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Cuando se use: <aqua>+{value}% XP de Habilidad"
global_lore_subtract: "<gray>Cuando se use: <aqua>-{value}% XP de Habilidad"
remove:
does_not_exist: "<yellow>Tu objeto no tiene un multiplicador de armadura <aqua>{target}<yellow>!"
removed: "<gray>El multiplicador de armadura <aqua>{target} <gray>fue removido de tu objeto"
list:
header: "<white>Multiplicadores de armadura encontrados:"
removeall:
removed: "<gray>Todos los multiplicadores de armadura fueron removidos de tu objeto"
requirement:
add:
added: "<dark_aqua>{skill}<gray> requisito de armadura con nivel <aqua>{level}<gray> fue agregado a tu artículo"
already_exists: "<yellow>El objeto ya tiene un <dark_aqua>{skill}<yellow> requerimiento de armadura! Primero debes quitarlo, usa <gold>/sk item requirement remove"
lore: "<red>Requiere <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Tu objeto no tiene un <dark_aqua>{skill}<yellow> requerimiento de armadura!"
removed: "<dark_aqua>{skill}<gray> requerimientos de armadura fueron eliminados de tu objeto"
list:
header: "<white>Requisitos de armadura encontrados:"
removeall:
removed: "<gray>Todos los requerimientos de armadura han sido removidos"
equip: "<yellow>No cumples los requisitos para usar este objeto: {requirements}"
backup:
load:
confirm: "<red>Cargando la copia de seguridad que revertirá todos los datos de los jugadores. Esta acción es permanente y no se puede deshacer. Puede que quieras guardar una copia de seguridad antes de cargar una. Escribe el comando nuevamente para confirmar esta acción"
loading: "<white>Cargando copia de seguridad..."
loaded: "<green>Copia de seguridad cargada correctamente"
error: "<red>Error al cargar la copia de seguridad: {error}"
must_be_yaml: "<yellow>El archivo debe tener el formato .yml!"
file_not_found: "<green>No existe una copia de seguridad con este nombre en la carpeta de copias de seguridad!"
save:
saving: "<white>Guardando copia de seguridad..."
saved: "<white>Datos de {type} almacenados como {file}"
error: "<red>Error al respaldar los datos {type}! Ve el error en la consola/abajo para más detalles"
claimitems:
no_items: "<yellow>No hay objetos para reclamar"
item:
give:
sender: "<white>Diste <aqua>{amount}x {key} <white>a {player}"
receiver: "<white>Recibiste <aqua>{amount}x {key}"
modifier:
add:
added: "<gray>Modificador de {color}{stat} <gray>con nivel <aqua>{value} <gray>ha sido añadido a tu objeto"
already_exists: "<yellow>¡Ya existe un modificador de objeto con la estadística {color}{stat}<yellow>! Quítalo con /sk item modifier remove"
remove:
does_not_exist: "<yellow>¡Tu objeto no tiene un modificador de {color}{stat}<yellow>!"
removed: "<gray>Modificador de {color}{stat} <gray>fue eliminado de tu objeto"
list:
header: "<white>Modificadores de Objetos encontrados:"
removeall:
removed: "<gray>Todos los modificadores fueron removidos de tu objeto"
multiplier:
add:
added: "<gray>El multiplicador <aqua>{target} <gray>con valor <aqua>{value} <gray>fue añadido a tu objeto"
already_exists: "<yellow>¡Ya existe un multiplicador de objeto con el objetivo <aqua>{target} <yellow>en tu objeto! Eliminalo primero con /sk item multiplier remove"
skill_lore: "<gray>Al sostener: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Al sostener: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Al sostener: <aqua>+{value}% XP de Habilidad"
global_lore_subtract: "<gray>Al sostener: <aqua>-{value}% XP de Habilidad"
remove:
does_not_exist: "<yellow>¡Tu objeto no tiene el multiplicador de objeto <aqua>{target}<yellow>!"
removed: "<gray>El multiplicador de objeto <aqua>{target} <gray>fue removido de tu objeto"
list:
header: "<white>Modificadores de objeto encontrados:"
removeall:
removed: "<gray>Todos los multiplicadores fueron removidos de tu objeto"
register:
registered: "<white>Registraste el objeto con la clave {key}"
already_registered: "<yellow>Ya hay un objeto registrado con la clave <white>{key}<yellow>, usa <white>/skills item unregister <yellow>para desregistrarlo"
no_spaces: "<yellow>La clave del objeto no puede contener espacios!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> requisito de artículo con nivel <aqua>{level}<gray> fue agregado a tu artículo"
already_exists: "<yellow>El objeto ya tiene un <dark_aqua>{skill}<yellow> objeto requerido! Primero debes quitarlo, usa <gold>/sk item requirement remove"
lore: "<red>Requiere <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Tu objeto no tiene un <dark_aqua>{skill}<yellow> requerimiento!"
removed: "<dark_aqua>{skill}<gray> elementos requeridos fueron eliminados de tu objeto"
list:
header: "<white>Requisitos encontrados:"
removeall:
removed: "<gray>Todos los requerimientos han sido removidos de tu objeto"
use: "<yellow>No cumples con los requisitos para usar este objeto: {requirements}"
unregister:
unregistered: "<white>El objeto con la clave {key} ha sido desregistrado"
not_registered: "<white>Ningún objeto con la clave {key} ha sido registrado"
lang:
set: "<gray>Idioma establecido en <aqua>{lang}"
not_found: "<yellow>¡Idioma no encontrado!"
mana:
display: "<white>Tu {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} de {player}: <aqua>{current}/{max}"
add: "<gray>Añadidos <aqua>{amount} {mana_unit} <gray>puntos de maná al jugador <gold>{player}"
remove: "<gray>Eliminado <aqua>{amount} {mana_unit} <gray>del jugador <gold>{player}"
set: "<gray>Se ha establecido el maná del jugador <gold>{player} <gray>a <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} debe ser al menos cero!"
console_specify_player: "<yellow>¡La consola debe especificar un jugador!"
modifier:
add:
added: "{color}{stat} <gray>modificador de nivel <aqua>{value} <gray>con nombre <white>{name} <gray>añadido al jugador <gold>{player}"
already_exists: "&Ya existe un modificador con el nombre {name} <yellow>en el jugador <gold>{player}<yellow>! Quítalo con <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modificador {name} <gray>no encontrado para el jugador <gold>{player}"
removed: "<gray>Modificador <white>{name} <gray>eliminado del jugador <gold>{player}"
list:
all_stats_header: "<gray>Modificadores de estadísticas del jugador <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Nivel <gold>{value}"
one_stat_header: "<gray>Modificadores de estadística ({color}{stat}<gray>) para el jugador <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Nivel <gold>{value}"
players_only: "<yellow>¡Solo los jugadores pueden ver sus propios modificadores! Intenta especificando un jugador"
removeall:
removed_all_stats: "<gray>Modificador de estadística <aqua>{num} <gray>eliminado del jugador <gold>{player}"
removed_one_stat: "<gray>Modificador <aqua>{num} {color}{stat} <gray>elminadas del jugador <gold>{player}"
players_only: "<yellow>¡Solo los jugadores pueden eliminar sus propios modificadores! Intenta especificando un jugador"
multiplier:
global: Global
list: "<white>Multiplicador de XP global para <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<white>Multiplicador de <aqua>{skill} <white>XP: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>¡Solo los jugadores pueden ver sus propios modificadores! Intenta especificando un jugador!"
preset:
load:
confirm: "<red>¡Cargar un ajuste preestablecido invaluará su archivos de configuración! Afectará los siguientes archivos <gray>(<aqua>Adjuntado<gray>, <yellow>Combinado<gray>, <red>Reemplazado<gray>, <dark_red>Borrado<gray>): {entries} <red>No se pueda deshacer esta acción, copiar de seguirdad manualmente los archivos necesarios. Teclear el comando de nuevo para confirmar."
loaded: Ajuste preestablecido {name} cargado correctamente, reiniciar el servidor ahora.
created: Archivos Creados
modified: Archivos Modificados
replaced: Archivos Reemplazados
deleted: Archivos Borrados
skipped: Archivos Saltados
profile:
skills: "Perfíl de Habilidades de <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Habilidades:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Nivel: <white>{level}<gray>, XP: <white>{xp}"
stats: "Perfil de Estadísticas de <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Estadísticas:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Nivel Total: <white>{total_level}<gray>, Nivel Base: <white>{base_level}<gray>, Nivel Modificado: <white>{modified_level}"
rank:
header: "<aqua><bold>Tu Clasificación de Habilidades</bold>"
power: "<yellow>Poder <gray>(Todas las habilidades): <white>#{rank} de {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} de {total}"
reload: "<green>¡Configuración recargada!"
save:
already_saving: "<yellow>¡Los datos ya están guardados!"
mysql_not_enabled: "<yellow>MySQL no se ha activado al iniciar el servidor, ¡guardando el archivo en su lugar!"
saved: "<green>¡Datos de habilidades guardados!"
skill:
setall:
set: "<gray>Todas las habilidades fueron establecidas al nivel <aqua>{level} <gray>para <gold>{player}"
setlevel:
set: "<gray>Habilidad <aqua>{skill} <gray>establecida al nivel <aqua>{level} <gray>para <gold>{player}"
at_least: "<yellow>¡El nivel debe ser al menos {level}!"
toggle:
enabled: "<green>La barra de acción de tus habilidades ha sido activada"
disabled: "<red>La barra de acción de tus habilidades ha sido desactivada"
not_enabled: "<yellow>¡La barra de acción de habilidades no esta habilitada en este servidor!"
top:
power_header: "<white>--==<aqua><bold>Clasificación de todas las Habilidades</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Clasificación de todas las Habilidades</bold><white>(Página {page})==--"
skill_header: "<white>--==<aqua><bold>Tabla de Clasificación de {skill}</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>Tabla de Clasificación de {skill}</bold><white> (Página {page})==--"
average_header: "<white>--==<aqua><bold>Clasificación de Promedio de Habilidades</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Clasificación de Promedio de Habilidades </bold><white>(Página {page})==--"
usage: "<yellow>Intenta con: <green>/sk top <white><page> <gray>o <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Transferencia exitosa de datos del jugador de <gray>{from} <green>a <gray>{to}"
error: "<red>Se ha producido un error al transferir datos del jugador. Comprueba los errores de la consola."
updateleaderboards:
already_updating: "<yellow>¡La tabla de clasificaciones ya se está actualizando!"
updated: "<green>¡Tabla de clasificaciones actualizada!"
version: "<white>Estás en la versión <aqua>{current_version}<white> de AuraSkills. La última versión es <aqua>{latest_version}"
xp:
add: "<gray>Añadidos <aqua>{amount} {skill} <gray>puntos de XP al jugador <gray>{player}"
set: "<gray>Establecer <aqua>{skill} <gray>XP al jugador <gray>{player} <gray>a {amount}"
remove: "<gray>Eliminados <aqua>{amount} {skill} <gray>XP del jugador <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>¡Habilidad Desconocida!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>¡Estadística Desconocida!"
no_profile: "<yellow>El jugador no tiene perfíl de habilidades. Porfavor intenta reconectarte o reiniciar el servidor."
leveler:
level_up: "Nuevo nivel de {skill}"
skill_level_up: '¡Nuevo Nivel!'
rewards: Recompensas
ability_unlock: Habilidad Desbloqueada
ability_level_up: Nuevo Nivel de Habilidad
mana_ability_unlock: Habilidad de Maná Desbloqueada
mana_ability_level_up: Nuevo Nivel de Habilidad de Maná
unclaimed_item: "<red>Tienes objetos sin reclamar porque tu invnetario estaba lleno, usa <yellow>/skills claimitems <red>para reclamarlos"
menus:
common:
close: "Cerrar"
level: "Nivel"
progress_to_level: "Progreso al nivel"
max_level: "NIVEL MÁXIMO"
ability_levels: "Niveles de habilidad"
stats_leveled: "Estadísticas mejoradas"
mana_ability: "Habilidad de Mana"
duration: "Duracion"
mana_cost: "Coste de Mana"
cooldown: "Recarga"
damage: "Daño"
max_mana_cost: "Costo de Maná máximo"
attack_speed: "Velocidad de Ataque"
back: "Regresar"
back_click: "Vovler al menú de {menu_name}"
unlocked: "DESLOQUEADO"
in_progress: "EN PROGRESO"
locked: "BLOQUEADO"
your_level: "Tu Nivel"
next_page: "Página Siguiente"
next_page_click: "Click para ir a la página siguiente"
previous_page: "Página Anterior"
previous_page_click: "Click para ir a la página anterior"
skills:
skills_title: "Tus Habilidades"
your_skills: "Tus Habilidades"
your_skills_desc: "Mejora las habilidades haciendo varias tareas<gray>para desbloquear mejoras de estadísticas, habilidades y mucho más!"
your_skills_hover: "¡Coloca el cursor sobre una habilidad para obtener más información!"
your_skills_click: "¡Haz click en una habilidad para ver el progreso de nivel!"
skill_click: "¡Click para ver el progreso de Nivel!"
stats: "Estadísticas"
stats_desc: "Gana ventajas de estadísticas al subir de nivel las habilidades"
stats_click: "Haz clic para aprender más o ver tus estadísticas"
level_progression:
level_progression_title: "Niveles de {skill} - Página {page}"
your_ranking: "Tu Clasificación de habilidades"
rank_out_of: "<1>Estás clasificado en el puesto <2>{rank}</2> de {total} jugadores</1>"
rank_percent: "<1>Estás en el top <2>{percent}%</2> de jugadores</1>"
rewards: "Recompensas"
ability_unlock: "Habilidad Desbloqueada"
mana_ability_unlock: "Habilidad de Mana Desbloqueada"
progress: "Progreso"
leaderboard_click: "Clic para ver la clasificación de la hablidad de {skill}"
sources: "Fuentes de XP"
sources_desc: "El menú de fuentes muestra todas las maneras en que puedes ganar XP en una habilidad, así como cuánto XP da cada fuente."
sources_click: "Clic para ver las fuentes de XP de {skill}"
abilities: "Habilidades"
abilities_desc: "<2>Las habilidades</2> <1>son ventajas pasivas que desbloqueas y mejoras a medida que subes de nivel.</1>"
mana_abilities_desc: "<3>Las habilidades</3> <1>de maná son un tipo especial de habilidad que requieren activación y consume maná.</1>"
abilities_click: "Clic para ver las habilidades de {skill}"
stats:
stats_title: Tus estadísticas
skills: "Habilidades"
added_drop: "+{value} Botín"
added_drops: "+{value} Botín"
chance_drop: "{chance}% de +{value} de Botín"
chance_drops: "{chance}% para +{value} de Botín"
unclaimed_items:
unclaimed_items_title: "Reclamar objetos"
inventory_full: "No tienes suficiente espacio en el inventario para reclamarlos"
click_to_claim: "¡Clic para reclamar!"
leaderboard:
leaderboard_title: "Clasificación de {skill}"
sources:
sources_title: "Fuentes de XP de {skill}"
sorter: "Ordenar fuentes de XP"
descending: "De mayor a menor"
ascending: "De menor a mayor"
alphabetical: "Nombre (A-Z)"
reverse_alphabetical: "Nombre (Z-A)"
sort_click: "Clic para cambiar el tipo de orden"
multiplied_xp: "XP multiplicado"
multiplied_desc: "Esta es la XP que obtendrás con tus multiplicadores de XP actuales"
abilities:
abilities_title: "Habilidades de {skill}"
description: "Descripción"
unlocked_at: "<1>Desbloqueado en <2>{skill} {level}"
next_upgrade_at: "<1>Próxima mejora en <2>{skill} {level}"
mana_abilities:
replenish:
name: Replantar
desc: "Replanta semillas automáticamente durante {value} segundos. <1>[Click derecho a una azada para activar]"
raise: "<gray>Levantaste tu azada"
lower: "<gray>Bajaste tu azada"
start: "<gold>¡Replantación Activada! <gray>(-{mana} {mana_unit})"
end: "<gray>Replantar se ha agotado"
treecapitator:
name: Treecapitator
desc: "Rompe árboles enteros instantáneamente por {value} segundos. <1>[Haz click derecho al hacha y rompe un tronco para activar]"
raise: "<gray>Levantaste tu hacha"
lower: "<gray>Bajaste tu hacha"
start: "<gold>¡Treecapitator Activado! <gray>(-{mana} {mana_unit})"
end: "<gray>Treecapitator se ha agotado"
speed_mine:
name: Mina Veloz
desc: "Otorga Prisa {haste_level} durante {value} segundos. <1>[Clic derecho pico y mina bloquea para activar]"
raise: "<gray>Levantaste tu pico"
lower: "<gray>Bajaste tu pico"
start: "<gold>¡Mina Veloz Activada! <gray>(-{mana} {mana_unit})"
end: "<gray>La habilidad Mina Veloz se ha agotado"
absorption:
name: Absorción
desc: "El daño entrante disminuirá el maná en 2 veces el daño de Minecraft en lugar de tu salud durante {value} segundos. Tu maná no se regenerará mientras la habilidad esté activada. <1>[Haz click derecho a un escudo y luego recibe daño para activar]"
raise: "<gray>Levantaste tu escudo"
lower: "<gray>Bajaste tu escudo"
start: "<gold>¡Habilidad Absorción activada! <gray>(-{mana} {mana_unit})"
end: "<gray>Absorción se ha agotado"
terraform:
name: Terraformar
desc: "Rompe bloques instantáneamente en un radio de {radius} bloques en la misma capa al cavar durante {value} segundos. <1>[Click derecho a una pala y luego cava para activar]"
raise: "<gray>Levantaste tu pala"
lower: "<gray>Bajaste tu pala"
start: "<gold>¡Terraformar activado! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraformar se ha desgastado"
sharp_hook:
name: Gancho Afilado
desc: "Inflige {value} de daño a una entidad enganchada al hacer click izquierdo con una caña de pescar"
use: "<gold>¡Usaste el Gancho Afilado! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Tiro cargado
desc: "Las flechas que dispares infligirán más daño en función de lo lejos que se haya retirado el arco consumiendo maná en el proceso. Hace {value}% más de daño por maná consumido. <1>[Click izquierdo a<yellow> un arco para cambiar el modo de disparo cargado]"
enable: "<gray>El modo de disparo cargado está activado"
disable: "<gray>El modo de disparo cargado está desactivado"
shoot: "<gold>¡Usaste Disparo Cargado! <light_purple>+{percent}% DAÑO <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Espada de Relámpagos
desc: Aumenta la velocidad de ataque en un {value}% por {duration} segundos. <1>[Haz clic derecho a la espada y ataca a una entidad para activar]
raise: "<gray>Preparas tu espada"
lower: "<gray>Bajas tu espada"
start: "<gold>Espada de relámpagos activada <gray>(-{mana} {mana_unit})"
end: "<gray>La espada de relámpagos se desgastó"
not_ready: "<red>¡La habilitad no está lista! <gray>({cooldown}s)"
not_enough_mana: "<yellow>¡No hay maná suficiente! <gray>(Necesitas {mana} {mana_unit})"
skills:
farming:
name: Agricultura
desc: "Cosecha semillas para ganar XP de Agricultura {xp_unit}"
foraging:
name: Forrajeo
desc: "Corta árboles para ganar XP de Forrajeo {xp_unit}"
mining:
name: Minería
desc: "Mina piedra y minerales para ganar XP de Minería {xp_unit}"
fishing:
name: Pescadería
desc: "Captura pescados para ganar XP de Pescadería {xp_unit}"
excavation:
name: Excavación
desc: "Cava con una pala para ganar XP de Excavación {xp_unit}"
archery:
name: Arquería
desc: "Dispara a los mobs y jugadores con arco para ganar XP de Arquería {xp_unit}"
defense:
name: Defensa
desc: "Recibe daño de las entidades para ganar XP de Defensa {xp_unit}"
fighting:
name: Lucha
desc: "Lucha con armas cuerpo a cuerpo para ganar XP de Lucha {xp_unit}"
endurance:
name: Resistencia
desc: "Camina y corre para ganar XP de Resistencia {xp_unit}"
agility:
name: Agilidad
desc: "Moverse y tomar daño de caída para ganar {xp_unit} de agilidad"
alchemy:
name: Alquimia
desc: "Hacer y salpicar pociones para ganar {xp_unit} de Alquimia"
enchanting:
name: Encantador
desc: "Encantar, combinar, y objetos de la afiladora ganan {xp_unit} de Encantador"
sorcery:
name: Brujería
desc: "Usa habilidades de maná para ganar {xp_unit} de Hechicería"
healing:
name: Curación
desc: "Bebe y salpica pociones para ganar XP de Curación {xp_unit}"
forging:
name: Forjar
desc: "Combina y aplica libros en un yunque para ganar XP de Forja {xp_unit}"
sources:
fishing:
cod: Bacalao
salmon: Salmón
tropical_fish: Pez tropical
pufferfish: Pez globo
treasure: Cofre del tesoro
junk: Items basura
rare: Botín Raro
epic: Botín Épico
damage:
mob_damage: Daño recibido de un mob
player_damage: Daño recibido de un jugador
fall_damage: Daño por caída
statistic:
walk_per_meter: Caminando
sprint_per_meter: Corriendo
swim_per_meter: Nadando
jumping:
jump_per_100: Saltando
brewing:
awkward: Hacer Poción Rara
regular: Hacer Poción Normal
extended: Hacer Poción de Duración Extendida
upgraded: Hacer Poción Mejorada
splash: Hacer Poción Arrojadiza
lingering: Hacer Poción Persistente
enchanting:
weapon_per_level: Encantar Arma
armor_per_level: Encantar a la Armadura
tool_per_level: Encantar a la Herramienta
book_per_level: Encantar al Libro
mana_ability_use:
mana_ability_use: Usando habilidades de maná
item_consume:
drink_regular: Beber poción regular
drink_extended: Beber Poción de Duración Extendida
drink_upgraded: Beber poción mejorada
golden_apple: Consumir Manzana Dorada
enchanted_golden_apple: Comer Manzana Dorada Encantada
potion_splash:
splash_regular: Poción regular arrojadiza
splash_extended: Poción arrojadiza de duración extendida
splash_upgraded: Poción de Arrojadiza mejorada
lingering_regular: Usar poción persistente mejorada
lingering_extended: Usar poción de prolongación de duración extendida
lingering_upgraded: Usar poción de dedicación mejorada
anvil:
combine_books_per_level: Combina libros encantados
combine_weapon_per_level: Combina armas con libros
combine_armor_per_level: Combina armaduras con libros
combine_tool_per_level: Combina herramientas con libros
grindstone:
grindstone_per_level: Desencanta objetos con la afildora
units:
damage: Daño
meter: Metro
100_jumps: 100 saltos
mana: Maná consumido
combine_level: Costo de XP del yunque
grindstone_level: Nivel de encantamiento de un objeto
enchant_level: Nivel de encantamiento recibido
stats:
strength:
name: Fuerza
desc: "La fuerza incrementa tu daño de ataque con diferentes armas."
health:
name: Vida
desc: "La salud incrementa la cantidad de {hp_unit} que tienes y te permite durar más tiempo en peleas."
regeneration:
name: Regeneración
desc: "La regeneración incrementa la rapidez con la que recuperas salud y maná."
luck:
name: Suerte
desc: "La suerte aumenta la probabilidad de botín extra de bloques en habilidades recolectoras."
wisdom:
name: Sabiduría
desc: "La sabiduría incrementa tu maná máximo, incrementa la experiencia ganada y reduce el costo del yunque."
toughness:
name: Resistencia
desc: "La Resistencia incrementa la cantidad de de daño reducido de los ataques enemigos."
crit_chance:
name: Chansa de Critía
desc: "Chansa de crítica es tu probabilidad de causar un golpe crítico."
crit_damage:
name: Daño Crítico
desc: "Daño Crítico es el porcentaje de aumento el daño cuando infliges un golpe crítico."
speed:
name: Velocidad
desc: "La velocidad aumenta con la rapidez que puedes caminar y correr."
traits:
attack_damage:
name: Daño del Ataque
hp:
name: PV
saturation_regen:
name: Regeneración de Saturación
hunger_regen:
name: Regeneración del Hambre
mana_regen:
name: Regeneración de Maná
luck:
name: Atributo de Suerte
double_drop:
name: Doble Suelta
experience_bonus:
name: Bono de Experiencia
anvil_discount:
name: Descuento Yunque
max_mana:
name: Máximo de Maná
damage_reduction:
name: Reducción del Daño
crit_chance:
name: Chansa de Critía
crit_damage:
name: Daño Crítico
movement_speed:
name: Velocidad
farming_luck:
name: Suerte de Agricultura
foraging_luck:
name: Suerte de Leñador
mining_luck:
name: Suerte de Minería
excavation_luck:
name: Suerte de Excavación
fishing_luck:
name: Suerte de Pesca
ui:
maxed: MAXED
units:
mana: Maná
hp: HP
xp: XP
file_version: 31

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@ -0,0 +1,852 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Runsas Sato
desc: "Saat +{value} Maanviljely onnea, mikä lisää mahdollisuutta ylimääräisiin satoihin."
info: "+{value} Maanviljely onnea"
farmer:
name: Maanviljelijä
desc: "Ansaitse {value}% enemmän maanviljeljy XP:tä."
info: "+{value}% XP"
scythe_master:
name: Viikatemestari
desc: "Lisää kuokkien aiheuttamia vaurioita{value}%."
info: "+{value}% Kuokkavauriot"
geneticist:
name: Geneetikko
desc: "Lisää kylläisyyden saantia kasvipohjaisista elintarvikkeista {value}."
info: "+{value} Kylläisyys"
growth_aura:
name: Kasvu Aura
desc: "Viljelykasvit, joiden kasvuvaiheet ovat {radius} lohkon sisällä, kasvavat {value}% nopeammin."
info: "+{value}% kasvu"
lumberjack:
name: Metsuri
desc: "Antaa +{value} Metsuri Onnea, mikä lisää mahdollisuutta saada ylimääräisiä pudotuksia."
info: "+{value} Onnea ravinnonhaussa"
forager:
name: Ravinnonhakija
desc: "Ansaitse {value}% enemmän Metsuri XP:tä."
info: "+{value}% XP"
axe_master:
name: Kirvesmestari
desc: "Lisää kirveiden aiheuttamaa vahinkoa {value}%."
info: "+{value}% kirveen aiheuttama vahinko"
valor:
name: Rohkeus
desc: "Antaa + {value} Voimaa pitäessäsi kirvestä."
info: "+{value} Voima"
shredder:
name: Silppuri
desc: "{value}% mahdollisuus tehdä kolminkertainen kestävyysvaurio kirveillä."
info: "{value}% 3x kestävyysvaurio"
lucky_miner:
name: Onnekas kaivosmies
desc: "Antaa +{value} Kaivostoiminnan onnea, mikä lisää mahdollisuutta saada ylimääräisiä pudotuksia."
info: "+{value} Kaivos onnea"
miner:
name: Kaivosmies
desc: "Ansaitse {value}% enemmän kaivostoiminnan XP:tä."
info: "+{value}% XP"
pick_master:
name: Hakkumesteri
desc: "Tee {value}% enemmän vahinkoa hakuilla."
info: "+{value}% hakku vaurioita"
stamina:
name: Kestävyys
desc: "Antaa +{value} sitkeyden hakkua pitämällä."
info: "+{value} sitkeys"
hardened_armor:
name: Karkaistu panssari
desc: "{value}% mahdollisuus kumota panssarin kestävyysvauriot."
info: "{value}% Ei kestävyyshäviötä"
lucky_catch:
name: Onnekas saalis
desc: "Antaa +{value} Kalastuksen onnea, mikä lisää mahdollisuutta saada ylimääräisiä pudotuksia."
info: "+{value} Kalastuksen onni"
fisher:
name: Kalastaja
desc: "Ansaitse{value}% enemmän kalastus XP:tä."
info: "+{value}% XP"
treasure_hunter:
name: Aarteenmetsästäjä
desc: "{value}% suurempi mahdollisuus saada harvinaista saalista kalastuksesta."
info: "+{value}% Harvinainen saalis"
grappler:
name: Koukkija
desc: "Koukuta {value}% nopeammin."
info: "+{value}% Koukun nopeus"
epic_catch:
name: Eeppinen saalis
desc: "{value}% lisätty mahdollisuus saada eeppinen saalis kalastuksesta."
info: "+{value}% Eeppinen saalis"
metal_detector:
name: Metallipaljastin
desc: "{value}% lisätty mahdollisuus saada harvinaista saalista kaivamisesta."
info: "+{value}% Harvinainen saalis"
excavator:
name: Kaivuri
desc: "Ansaitse {value}% enemmän Kaivuri XP:tä."
info: "+{value}% XP"
spade_master:
name: Lapiomestari
desc: "Tee {value}% enemmän vahinkoa lapioilla."
info: "+{value}% Lapion vahinko"
bigger_scoop:
name: Isompi kauha
desc: "Antaa +{value} Kaivuri onnea, mikä lisää mahdollisuutta saada ylimääräisiä pudotuksia."
info: "+{value}% Kaivuri onni"
lucky_spades:
name: Onnekkaat Lapiot
desc: "{value}% lisätty mahdollisuus saada eeppistä saalista kaivamisesta."
info: "+{value}% Eeppinen saalis"
retrieval:
name: Noutaminen
desc: "Ohi ammutut nuolet haetaan välittömästi {time}s jälkeen jopa {value} blokin päästä."
info: "{value} Etäisyys"
archer:
name: Jousimies
desc: "Ansaitse {value}% enemmän jousiammunta XP:tä."
info: "+{value}% XP"
bow_master:
name: Jousimestari
desc: "Tee {value}% enemmän vahinkoa jousilla."
info: "+{value}% jousivahinko"
piercing:
name: Lävistys
desc: "{value}% mahdollisuus, että nuolet lävistävät viholliset."
info: "{value}% Lävistysmahdollisuus"
stun:
name: Tainnutus
desc: "{value}% mahdollisuus vähentää vihollisen liikenopeutta 20% 2 sekunnin ajaksi."
info: "{value}% Tainnutusmahdollisuus"
shielding:
name: Suojaus
desc: "Vähennä saapuvia vaurioita {value}% hiipimisen aikana."
info: "-{value} % Saapuva vahinko hiipiessä"
defender:
name: Puolustaja
desc: "Ansaitse {value}% enemmän Puolustus XP:tä."
info: "+{value}% XP"
mob_master:
name: Vihollisten mestari
desc: "Vähennä vihollisten aiheuttamia vahinkoja {value}%"
info: "-{value}% vihollisten vahinko"
immunity:
name: Koskemattomuus
desc: "{value}% mahdollisuus kumota vihollisen hyökkäys kokonaan."
info: "{value}% immuniteetti"
no_debuff:
name: Ei Debuffia
desc: "{value}% mahdollisuus kumota haitallinen juomavaikutus."
info: "{value}% Ei debuffia"
parry:
name: Torjunta
desc: "Miekan iskun väistö {time}s sisällä ennen osumaa vähentää vahinkoa {value}% ja poistaa knockbackin."
info: "{value}% Vahingon vähennys"
parried: "<red>Hyökkäys torjuttu"
fighter:
name: Taistelija
desc: "Ansaitse {value}% enemmän Taistelu XP:tä."
info: "+{value}% XP"
sword_master:
name: Miekkamestari
desc: "Tee {value}% enemmän vahinkoa miekoilla."
info: "+{value}% Miekkavaurioita"
first_strike:
name: Ensimmäinen isku
desc: "Tee {value}% enemmän vahinkoa ensimmäisellä osumalla."
info: "+{value}% Vahinkoa Ensimmäinen osuma"
dealt: "<red>Ensimmäinen isku lyöty!"
bleed:
name: Verenvuoto
desc: "{value}% mahdollisuus saada vihollinen vuotamaan verta {base_ticks} tikin ajan, aiheuttaen {value_2} vahinkoa per tikki. {added_ticks} lisätään vihollisiin, jotka jo vuotavat verta."
info: "{value}% Mahdollisuus, {value_2} Vahinko"
enemy_bleeding: "<red>Vihollinen vuotaa verta!"
self_bleeding: "<red>Sinä vuodat verta!"
stop: "<white>Verenvuoto on pysähtynyt"
anti_hunger:
name: Nälän torjunta
desc: "{value}% mahdollisuus pysäyttää nälänmenetys."
info: "{value}% Ei nälänmenetystä"
runner:
name: Juoksija
desc: "Ansaitse {value}% enemmän kestävyys XP:tä."
info: "+{value}% XP"
golden_heal:
name: Kultainen parannus
desc: "Lisää regenerointivaikutuksen palautumista {value}%"
info: "+{value}% vaikutus palautumiseen"
recovery:
name: Toipuminen
desc: "Lisää luonnollista uusiutumista, kun se on alle puolet terveydestä {value} %"
info: "+{value}% matala HP:n palautuminen."
meal_steal:
name: Aterian varastaminen
desc: "{value}% mahdollisuus varastaa 1 nälkäpiste hyökkääessä pelaajaa vastaan."
info: "{value}% Nälän varastaminen"
light_fall:
name: Kevyt putoaminen
desc: "Vähentää kaikkia putoamisvaurioita {value}%"
info: "-{value}% putoamisvaurioita"
jumper:
name: Hyppääjä
desc: "Ansaitse {value}% enemmän Ketteryys XP:tä."
info: "+{value}% XP"
sugar_rush:
name: Sokerihumala
desc: "Juodut sekä roiskuneet nopeus- ja hyppytehojuomat kestävät {value}% pidempään."
info: "{value}% Pidempi nopeus"
fleeting:
name: Ohikiitävä
desc: "Saat +{value} nopeutta, kun olet alle 20% terve."
info: "+{value}% nopeus"
start: "<white>Olet saanut ohikiitävän vauhdin! <gray>(+{value}% nopeus)"
end: "<gray>Väliaikainen nopeuden lisäys on kulunut pois"
thunder_fall:
name: Ukkosen putoaminen
desc: "Kun hiippailet putoamisen aikana, sinulla on {value}% mahdollisuus aiheuttaa {value_2}% putoamis vaurioista vihollisiin jotka ovat 3 blokin säteellä."
info: "{value}% mahdollisuus, {value_2}% vahinko"
alchemist:
name: Alkemisti
desc: "Valmistamillasi juomilla on {value}% pidempi kesto."
info: "+{value} % Juoman Kesto"
brewer:
name: Panimo
desc: "Ansaitse {value}% enemmän Alkemisti XP:tä."
info: "+{value}% XP"
splasher:
name: Roiskija
desc: "Roiskimasi juomat saavat {value}% pidemmän keston jokaiselle pelaajalle, joihin heität juoman."
info: "+{value}% Kesto/pelaaja"
lingering:
name: Viipyvät Juomat
desc: "Viipyvät juomat hajoavat luonnollisesti {value}% hitaammin ja rappeutuvat{value_2}% vähemmän vihollista kohden."
info: "-{value}% luonnollinen, -{value_2}% rappeutuminen"
wise_effect:
name: Viisas vaikutus
desc: "Hanki {value} viisautta jokaisesta ainutlaatuisesta aktiivisesta juomavaikutuksesta."
info: "+{value} Viisaus/vaikutus"
xp_convert:
name: XP muunnos
desc: "Ansaitse 1 Minecraft XP jokaista hankkimaasi {value} taito XP:tä kohden."
info: "1 EXP/{value} Taito XP"
enchanter:
name: Lumoaja
desc: "Ansaite {value}% enemmän Lumous XP:tä."
info: "+{value}% XP"
xp_warrior:
name: XP Soturi
desc: "Tappamillasi vihollisilla on {value}%:n mahdollisuus tiputtaa tuplakokemusta."
info: "{value}% 2x vihollis XP"
enchanted_strength:
name: Lumottu voima
desc: "Hanki {value} voimaa jokaisesta ainutlaatuisesta lumouksesta pidetyssä esineessä."
info: "{value} Vahvuus/Loitsu"
lucky_table:
name: Onnenpöytä
desc: "Lumouspöydällä lumoamillasi esineillä on {value}% mahdollisuus nostaa lumoustaso yhdellä, ellei se ole maksimitasolla."
info: "{value}% Lumouksen päivitysmahdollisuus"
life_essence:
name: Elämän ydin
desc: Välitönparannus -juomat parantavat {value}% enemmän.
info: "+{value}% Välitönparannusta"
healer:
name: Parantaja
desc: Ansaitse {value}% enemmän parantavaa XP:tä.
info: "+{value}% XP"
life_steal:
name: Elämän varastaminen
desc: Varasta {value}% vihollisten sekä tappamiesi pelaajien enimmäis HP:sta.
info: "Varastaa {value}% HP:sta"
golden_heart:
name: Kultainen sydän
desc: Kultaisille sydämille aiheutuvat vauriot vähenevät {value}%
info: "-{value} % Vahinkoa kultaiseen sydämeen"
revival:
name: Herätys
desc: Saat + {value} terveyttä sekä + {value_2} uudistuminen 30 sekunnin ajan uudelleensyntymisen jälkeen.
info: "+{value} Terveys, +{value_2} Palautuminen"
message: "<white>Sait elvytysbonuksen 30 sekunniksi! <white>(<red>+ {value} Terveys, <gold> + Uu {value_2} Palautuminen<white>)"
disenchanter:
name: Lumoustenpoistaja
desc: Hanki{value}% enemmän kokemusta, kun poistat lumouksia hiomakivellä.
info: "+{value}% Hiomakiven XP"
forger:
name: Takoja
desc: Ansaitse {value}% enemmän taonta XP:tä.
info: "+{value}% XP"
repairing:
name: Korjaaminen
desc: Korjaamalla esineitä alasimessa käyttäen raaka-ainetta josta esine on tehty, korjataan {value}% enemmän kestävyyttä.
info: "+{value}% Alasin korjaus"
anvil_master:
name: Alasin mestari
desc: Nostaa alasimen enimmäiskorjauskustannuksia ennen kuin se on liian kallista {value} kokemustasolle asti.
info: "{value} Maksimikustannukset"
skill_mender:
name: Taitojen korjaaja
desc: Taitopisteen hankkimisella on{value}% mahdollisuus korjata pidetty esine tai kulunut panssarikappale korjauslumolla yhdellä kestävyydellä kahta taitopistettä kohden.
info: "{value}% Korjausmahdollisuus"
acf:
core:
permission_denied: "<red>Olen pahoillani, mutta sinulla ei ole lupaa suorittaa tätä komentoa."
permission_denied_parameter: "<red>Olen pahoillani, mutta sinulla ei ole lupaa suorittaa tätä komentoa."
error_generic_logged: "<red>Tapahtui virhe. Tämä ongelma on kirjattu. Pahoittelut aiheutuneesta haitasta."
unknown_command: "<red>Tuntematon komento, kirjoita <yellow> /sk help"
invalid_syntax: "<yellow>Käyttö: <yellow> {command} <green> {syntax}"
error_prefix: "<red>Virhe: {message}"
error_performing_command: "<red>Olen pahoillani, mutta tämän komennon suorittamisessa tapahtui virhe."
please_specify_one_of: "<red>Virhe: Määritä yksi (<yellow>{valid}<red>)"
must_be_a_number: "<red>Virhe: {num} täytyy olla numero."
must_be_min_length: "<red>Virhe: Pitää olla vähintään {min} merkkejä pitkä."
must_be_max_length: "<red>Virhe: Pitää olla enintään {max} merkkejä pitkä."
please_specify_at_most: "<red>Virhe: Määritä korkeintaan arvo{max}."
please_specify_at_least: "<red>Virhe: Määritä vähintään arvo{min}."
not_allowed_on_console: "<red>Virhe: Konsoli ei ehkä suorita tätä komentoa."
could_not_find_player: "<red>Virhe: Pelaajaa ei löytynyt nimen perusteella: <yellow> {search}"
no_command_matched_search: "<red>Ei löytynyt komentoa<yellow>{search} ."
help_page_information: "<aqua>- Näytetään sivu<green>{page}<aqua> /<green>{totalpages}<aqua> (<yellow>{results}<aqua> tulokset)."
help_no_results: "<aqua>Virhe: Ei enempää tuloksia."
help_header: "<yellow>===<aqua> Näytetään apua kohteelle<green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>===<aqua> Näytetään yksityiskohtainen ohje kohteelle<green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Hakutulokset haulle <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Virhe: Tätä maailmaa ei ole olemassa."
you_must_be_holding_item: "<red>Virhe: Sinun on pidettävä esinettä pääkädessäsi."
player_is_vanished_confirm: "<yellow>Varoitus: <green>{vanished} <yellow>on näkymätön. Älä paljasta häntä!\n<yellow>Vahvistaaksesi toimintasi lisää <green>:confirm <yellow>hänen nimensä loppuun.\n<yellow>Esim: {vanished}:confirm"
username_too_short: "<red>Virhe: Käyttäjätunnus on liian lyhyt, on oltava vähintään kolme merkkiä."
is_not_a_valid_name: "<red>Virhe: ei <yellow> {name} <red> ole kelvollinen käyttäjänimi."
multiple_players_match: "<red>Virhe: Useita pelaajia löytyi<aqua>{search}<yellow> ({all} )<red> , ole hyvä ja tarkenna."
no_player_found_server: "<red>Yksikään pelaaja, joka vastaa <yellow>{search} <red>, ei ole yhteydessä tähän palvelimeen."
no_player_found_offline: "<red>Vastaavaa pelaajaa <yellow>{search}<red> ei löytynyt."
no_player_found: "<red>Yhtään <yellow>{search}<red> vastaavaa pelaajaa ei löytynyt."
location_please_specify_world: "<red>Virhe: Määritä maailma. Esimerkki: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Virhe: Määritä koordinaatit x, y ja z. Esimerkki: <yellow>world:x,y,z."
location_console_not_relative: "<red>Virhe: Konsoli ei välttämättä käytä suhteellisia koordinaatteja sijaintiin."
commands:
prefix: "<dark_gray>[<aqua>Taidot<dark_gray>] <reset> "
armor:
modifier:
add:
added: "{color}{stat} <gray>modifioija, jonka taso on <aqua>{value} <gray>, lisättiin esineeseesi."
already_exists: "<yellow>Panssarimodifioija, jossa on stat {color}{stat} <yellow>, on jo olemassa panssarissasi! Poista se ensin komennolla /sk armor modifier remove."
remove:
does_not_exist: "<yellow>Esineelläsi ei ole {color}{stat} <yellow>-modifikaattoria!"
removed: "{color}{stat} <gray>modifier poistettiin esineestäsi"
list:
header: "<white>Panssarimodifikaattorit löydetty:"
removeall:
removed: "<gray>Kaikki panssarimodifikaattorit on poistettu esineestäsi."
multiplier:
add:
added: "<aqua>{target} <gray>kerroin arvolla <aqua>{value} <gray>lisättiin kohteeseesi"
already_exists: "<yellow>Panssarikerroin, jonka kohde on <aqua>{target} <yellow>panssarissasi on jo! Poista se ensin /sk-panssarikertoimen poistolla"
skill_lore: "<gray>Käytettäessä: <aqua> +{value}% {skill} XP"
skill_lore_subtract: "<gray>Käytettäessä: <aqua> -{value}% {skill} XP"
global_lore: "<gray>Käytettäessä: <blue> +{value}% Taito-XP"
global_lore_subtract: "<gray>Käytettäessä: <blue> -{value}% Skill XP"
remove:
does_not_exist: "<yellow>Tuotteellasi ei ole <aqua> {target} <yellow> panssarikerrointa!"
removed: "<aqua>{target}<gray>panssarikerroin poistettiin esineestäsi"
list:
header: "<white>Löydetty panssarikertoimia:"
removeall:
removed: "<gray>Kaikki panssarikertoimet on poistettu esineestäsi"
requirement:
add:
added: "<dark_aqua>{skill}<gray>panssarivaatimus tasoineen<aqua>{level}<gray> lisättiin tuotteeseesi"
already_exists: "<yellow>Tuotteella on jo a<dark_aqua>{skill}<yellow> panssari vaatimus! Poista se ensin<gold> /sk armor vaatimus poistaa"
lore: "<red>Vaatii<dark_aqua>{skill}{level}"
remove:
does_not_exist: "<yellow>Tuotteessasi ei ole a<dark_aqua>{skill}<yellow> panssari vaatimus!"
removed: "<dark_aqua>{skill}<gray>panssarivaatimus poistettiin tuotteestasi"
list:
header: "<white>Haarniskavaatimukset löydetty:"
removeall:
removed: "<gray>Kaikki panssarivaatimukset on poistettu tuotteestasi"
equip: "<yellow>Et täytä vaatimuksia tämän esineen varustamiseksi: {requirements}"
backup:
load:
confirm: "<red>Varmuuskopion lataaminen palauttaa kaikki pelaajien taitotiedot. Tämä toiminto on pysyvä, eikä sitä voi kumota. Haluat ehkä tallentaa varmuuskopion ennen sen lataamista. Vahvista tämä toiminto kirjoittamalla komento uudelleen"
loading: "<white>Ladataan varmuuskopiota..."
loaded: "<green>Varmuuskopion lataus onnistui"
error: "<red>Virhe varmuuskopion lataamisessa:{error}"
must_be_yaml: "<yellow>Tiedoston on oltava .yml-tiedosto!"
file_not_found: "<yellow>Tämän tiedostonimen varmuuskopiota ei ole varmuuskopioiden kansiossa!"
save:
saving: "<white>Tallennetaan varmuuskopiota…"
saved: "<white>Varmuuskopioitu{type} tiedot as{file}"
error: "<red>Varmuuskopioinnin virhe{type} dataa! Katso lisätietoja konsolissa/alempana olevasta virheestä"
claimitems:
no_items: "<yellow>Sinulla ei ole lunastettavia kohteita"
item:
give:
sender: "<white>Antoi <aqua>{amount}x {key} <white>osoitteelle {player}"
receiver: "<white>Sinulle annettiin<aqua>{amount} x{key}"
modifier:
add:
added: "{color}{stat} <gray>modifioija, jonka taso on <aqua>{value} <gray>, lisättiin esineeseesi."
already_exists: "<yellow>Panssarissasi on {color} {stat} <yellow> jo olemassa kohteen muokkaaja, jolla on tilasto! Poista se ensin /sk-kohteen muokkaimella poista"
remove:
does_not_exist: "<yellow>Tuotteessasi ei ole {color}{stat}<yellow> muuntaja!"
removed: "{color}{stat}<gray>muokkaaja poistettiin tuotteestasi"
list:
header: "<white>Löytyi kohteen muokkaajia:"
removeall:
removed: "<gray>Kaikki kohteen muokkaajat on poistettu tuotteestasi"
multiplier:
add:
added: "<aqua>{target}<gray>kerroin arvon kanssa<aqua>{value}<gray> lisättiin tuotteeseesi"
already_exists: "<yellow>Tuotteessasi on jo esinekerroin, jonka kohde on <aqua>{target} <yellow>! Poista se ensin /sk-alkiokertoimella poista"
skill_lore: "<gray>Kun pidetään: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Pidettäessä: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Kun pidetään: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>Kun pidetään: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Tuotteellasi ei ole <aqua>{target} <yellow>kohdekerrointa!"
removed: "<aqua>{target}<gray>tuotekerroin poistettiin tuotteestasi"
list:
header: "<white>Tuotekertoimia löydetty:"
removeall:
removed: "<gray>Kaikki tuotekertoimet on poistettu tuotteestasi"
register:
registered: "<white>Rekisteröity hallussa oleva kohde avaimeen {key}"
already_registered: "<yellow>Avaimeen on jo rekisteröity kohde <white>{key}<yellow>, käytä <white>/skills item poista rekisteröinti <yellow> poistaaksesi sen rekisteröinnin ensin"
no_spaces: "<yellow>Nimikeavain ei voi sisältää välilyöntejä!"
requirement:
add:
added: "<dark_aqua>{skill}<gray>tuotevaatimus tasolla<aqua>{level}<gray> lisättiin tuotteeseesi"
already_exists: "<yellow>Tuotteella on jo a<dark_aqua>{skill}<yellow> tavaravaatimus! Poista se ensin<gold> /sk kohteen vaatimus poistaa"
lore: "<red>Vaatii<dark_aqua>{skill}{level}"
remove:
does_not_exist: "<yellow>Tuotteessasi ei ole a<dark_aqua>{skill}<yellow> tavaravaatimus!"
removed: "<dark_aqua>{skill}<gray>nimikevaatimus poistettiin tuotteestasi"
list:
header: "<white>Löydetyt tuotevaatimukset:"
removeall:
removed: "<gray>Kaikki tuotevaatimukset on poistettu tuotteestasi"
use: "<yellow>Et täytä tämän kohteen käyttövaatimuksia:{requirements}"
unregister:
unregistered: "<white>Rekisteröimätön tuote avaimella{key}"
not_registered: "<yellow>Avaimella ei ole rekisteröity tuotetta{key}"
lang:
set: "<gray>Kieli asetettu<aqua>{lang}"
not_found: "<yellow>Kieltä ei löydy!"
mana:
display: "<white>Sinun{mana_unit} :<aqua>{current} /{max}"
display_other: "<white>Pelaajan {player}{mana_unit}: <aqua>{current}/{max}"
add: "<gray>Lisätty<aqua>{amount}{mana_unit}<gray> pelaajalle<gold>{player}"
remove: "<gray>Poistettu<aqua>{amount}{mana_unit}<gray> pelaajalta<gold>{player}"
set: "<gray>Aseta pelaajan <gold>{player} <gray> <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit}täytyy olla vähintään nolla!"
console_specify_player: "<yellow>Konsolin on määritettävä pelaaja!"
modifier:
add:
added: "{color}{stat}<gray>modifiointitaso<aqua>{value}<gray> nimen kanssa<white>{name}<gray> lisätty pelaajaan<gold>{player}"
already_exists: "<yellow>Muokkaus, jolla on nimi{name} on jo olemassa pelaajalla<gold>{player}<yellow> ! Poista se komennolla<gold> /sk modifier remove{player}{name}"
remove:
not_found: "<yellow>Modifier {name} ei löydy pelaajalle <gold>{player}"
removed: "<gray>Modifier <white>{name} <gray>poistettu pelaajalta <gold>{player}"
list:
all_stats_header: "<gray>Pelaajan tilastomuuntimet<gold>{player} :"
all_stats_entry: " <white>{name}-{color}{stat}<white> Taso<gold>{value}"
one_stat_header: "<gray>Tilastomuuttajat ({color}{stat}<gray> ) pelaajalle<gold>{player} :"
one_stat_entry: " <white>{name}-{color}{stat}<white> Taso<gold>{value}"
players_only: "<yellow>Vain pelaajat voivat luetella omat muuntajansa! Yritä määrittää pelaaja"
removeall:
removed_all_stats: "<gray>Poistettu<aqua>{num}<gray> stat-muuntimet pelaajalta<gold>{player}"
removed_one_stat: "<gray>Poistettu<aqua>{num}{color}{stat}<gray> modifikaatioita pelaajalta<gold>{player}"
players_only: "<yellow>Vain pelaajat voivat poistaa omat muokkaajansa! Yritä määrittää pelaaja"
multiplier:
global: Maailmanlaajuinen
list: "<white>Globaali XP-kerroin pelaajalle <gold> {player} <white><aqua> {multiplier} x/+{percent}%"
skill_entry: "<aqua>{skill}<white>XP-kerroin:<aqua>{multiplier} x / +{percent} %"
players_only: "<yellow>Vain pelaajat voivat luetella oman kertoimensa! Määritä pelaaja!"
preset:
load:
confirm: "<red>Esiasetuksen lataaminen ohittaa määritystiedostosi! Tämä vaikuttaa seuraaviin tiedostoihin <gray> (Liitetty<aqua>, Yhdistetty<gray>, <yellow> Kor <gray> <red> vattu<gray>, Poist <dark_red> ettu<gray>): {entries} <red> Tätä toimintoa ei voi peruuttaa, varmuuskopioi tarvittavat tiedostot manuaalisesti. Kirjoita komento uudelleen vahvistaaksesi."
loaded: Ladattu esiasetus onnistuneesti{name}, käynnistä palvelin uudelleen nyt.
created: Luodut tiedostot
modified: Muokatut tiedostot
replaced: Korvatut tiedostot
deleted: Poistetut tiedostot
skipped: Ohitetut tiedostot
profile:
skills: "Taitoprofiili <gold>{name}:\n<gray>UUID: <white> {uuid}\n<gray>Taidot: {skill_entries}"
skill_entry: "\n <dark_aqua>{skill}<gray>- Taso: <white> {level}<gray>, XP: <white> {xp}"
stats: "Tilastot pelaajalle <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Taidot:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat}<gray>- Kokonaistaso: <white> {total_level}<gray>, Perustaso: <white> {base_level}<gray>, Muokattu taso: <white> {modified_level}"
rank:
header: "<aqua><bold>Taitoluokituksesi"
power: "<yellow>Voima <gray>(Kaikki taidot): <white>Sijalla #{rank} sijoituksia yhteensä {total}"
entry: "<aqua>{skill}<gray>: <white> #{rank} sijoituksia yhteensä {total}"
reload: "<green>Konfigurointi ladattu uudelleen!"
save:
already_saving: "<yellow>Tietoja tallennetaan jo!"
mysql_not_enabled: "<yellow>MySQL ei ollut käytössä palvelimen käynnistyksen yhteydessä. Tallennus sen sijaan tiedostoon!"
saved: "<green>Taitotiedot tallennettu!"
skill:
setall:
set: "<gray>Kaikki taidot asetettu tasolle<aqua>{level}<gray> pelaajalle<gold>{player}"
setlevel:
set: "<gray>Taito<aqua>{skill}<gray> asetettu tasolle<aqua>{level}<gray> pelaajalle<gold>{player}"
at_least: "<yellow>Tason on oltava vähintään{level}!"
toggle:
enabled: "<green>Taitojesi toimintopalkki on otettu käyttöön"
disabled: "<red>Taitojen toimintopalkki on poistettu käytöstä"
not_enabled: "<yellow>Taitojen toimintopalkki ei ole käytössä tällä palvelimella!"
top:
power_header: "<white>--== <aqua> <bold> Kaikkien taitojen tulostaulukko ==-- </bold> <white>"
power_header_page: "<white>--== <aqua> <bold> Kaikkien taitojen tulostaulu </bold> <white> (sivu{page}) ==--"
skill_header: "<white>--==<aqua><bold>{skill} Tulostaulu</bold><white> ==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Tulostaulu</bold><white> (Sivu {page})==--"
average_header: "<white>--==<aqua><bold> Taitojen keskimääräinen tulostaulukko</bold><white> ==--"
average_header_page: "<white>--==<aqua><bold> Taitojen keskimääräinen tulostaulukko</bold><white> (Sivu {page})==--"
usage: "<yellow>Käyttö:<green> /sk top<white><page><gray> tai<green> /sk top<white> [taito]<page>"
transfer:
success: "<green>Pelaajatietojen siirto onnistui<gray>{from}<green> to<gray>{to}"
error: "<red>Pelaajatietojen siirtämisessä tapahtui virhe. Tarkista konsoli virheiden varalta."
updateleaderboards:
already_updating: "<yellow>Tulostaulu päivitetään jo!"
updated: "<green>Tulostaulu päivitetty!"
version: "<white>Olet Aurelium Skills -versiossa. <aqua> {current_version} <white> Uusin versio on <aqua> {latest_version}"
xp:
add: "<gray>Lisätty <aqua> {amount} {skill} <gray> XP pelaajalle <gray> {player}"
set: "<gray>Aseta <aqua> {skill} <gray> XP pelaajalle <gray> {player} <gray> {amount}"
remove: "<gray>Poistettu<aqua>{amount}{skill}<gray> XP pelaajalta<gold>{player}"
manaability:
cooldown_reset: "<gray>Jäähtymisaika taidolle <aqua>{ability} <gray>on nollattu pelaajalle <gold>{player}"
unknown_skill: "<yellow>Tuntematon taito!"
unknown_mana_ability: "<yellow>Tuntematon manakyky!"
unknown_stat: "<yellow>Tuntematon taito!"
no_profile: "<yellow>Pelaajalla ei ole taitoprofiilia. Yritä liittyä peliin uudelleen tai käynnistää palvelin uudelleen."
leveler:
level_up: "{skill} Taitosi Nousi"
skill_level_up: Taitotaso Nousi
rewards: Palkinnot
ability_unlock: Kyky avattu
ability_level_up: Kyky Nousi Ylöspäin
mana_ability_unlock: Mana-kyky avattu
mana_ability_level_up: Mana-kyvyn taso nousi
unclaimed_item: "<red>Sinulla on lunastamattomia kohteita, koska varastosi oli täynnä. Käytä <yellow> /skills claimitems lunastaaksesi ne <red>"
menus:
common:
close: "Sulje"
level: "Taso"
progress_to_level: "Edistyminen tasolle"
max_level: "MAKSIMITASO"
ability_levels: "Kykytasot"
stats_leveled: "Nostaa taitoja"
mana_ability: "Mana-kyky"
duration: "Kesto"
mana_cost: "Mana-hinta"
cooldown: "Latausaika"
damage: "Vahinko"
max_mana_cost: "Maksimi manakustannus"
attack_speed: "Hyökkäysnopeus"
back: "Palaa takaisin"
back_click: "Takaisin {menu_name} valikkoon"
unlocked: "Avattu"
in_progress: "Meneillään"
locked: "Lukittu"
your_level: "Sinun tasosi"
next_page: "Seuraava sivu"
next_page_click: "Napsauta siirtyäksesi seuraavalle sivulle"
previous_page: "Edellinen sivu"
previous_page_click: "Napsauta siirtyäksesi edelliselle sivulle"
skills:
skills_title: "Sinun taitosi"
your_skills: "Sinun taitosi"
your_skills_desc: "Päivitä taitojasi tekemällä erilaisia tehtäviä avataksesi arvokkaita tehostuksia, kykyjä ja paljon muuta!"
your_skills_hover: "Vie hiiri taidon päälle saadaksesi lisätietoja!"
your_skills_click: "Napsauta taitoa nähdäksesi tason etenemisen!"
skill_click: "Napsauta nähdäksesi tason edistyminen!"
stats: "Tilastot"
stats_desc: "Ansaitse buffeja kehittämällä taitoja"
stats_click: "Napsauta saadaksesi lisätietoja tai tarkastellaksesi tilastojasi"
level_progression:
level_progression_title: "{skill} Tasot - Sivu {page}"
your_ranking: "Taitosi sijoitus"
rank_out_of: "<1>Olet sijalla <2>{rank}</2>, {total} pelaajasta</1>"
rank_percent: "<1>Olet <2>{percent}%</2> pelaajien parhaimmistossa.</1>"
rewards: "Palkinnot"
ability_unlock: "Kyvyn lukituksen avaaminen"
mana_ability_unlock: "Mana-kyvyn avaus"
progress: "Edistyminen"
leaderboard_click: "Napsauta nähdäksesi {skill} tulostaulukon"
sources: "XP-lähteet"
sources_desc: "Lähteet-valikosta näet kaikki tavat, joilla voit ansaita XP:tä taidossa, sekä kuinka paljon XP:tä kukin lähde antaa."
sources_click: "Napsauta nähdäksesi {skill} lähteet"
abilities: "Kyvyt"
abilities_desc: "<2>Kyvyt </2><1>ovat passiivisia etuja, joita avaat ja päivität nostaessasi taito tasoja.</1>"
mana_abilities_desc: "<3>Mana-kyvyt </3><1>ovat erityisiä kykyjä, jotka vaativat aktivointia ja kuluttaa manaa.</1>"
abilities_click: "Napsauta nähdäksesi {skill} kykyjä"
stats:
stats_title: Tilastosi
skills: "Taidot"
added_drop: "+{value} Pudotus"
added_drops: "+{value} Pudotukset"
chance_drop: "{chance}% +{value} Pudotus"
chance_drops: "{chance}% +{value} pudotukset"
unclaimed_items:
unclaimed_items_title: "Lunasta tavaroita"
inventory_full: "Varastossasi ei ole tarpeeksi tilaa kyseisen tuotteen lunastamiseen"
click_to_claim: "Napsauta lunastaaksesi!"
leaderboard:
leaderboard_title: "{skill} Tulostaulu"
sources:
sources_title: "{skill} XP-lähteet"
sorter: "Lajittele XP-lähteet"
descending: "Korkeimmasta pienimpään"
ascending: "Alimmasta korkeimpaan"
alphabetical: "Nimi (AZ)"
reverse_alphabetical: "Nimi (Z-A)"
sort_click: "Napsauta vaihtaaksesi lajittelutyyppiä"
multiplied_xp: "Moninkertaistettu {xp_unit}"
multiplied_desc: "Tämä on XP, jonka ansaitset nykyisten XP-kertoimiesi perusteella"
abilities:
abilities_title: "{skill} Kyvyt"
description: "Kuvaus"
unlocked_at: "<1>Avautuu <2>{skill} {level}"
next_upgrade_at: "<1>Seuraava päivitys <2>{skill}{level}"
mana_abilities:
replenish:
name: Täydennä
desc: "Istuttaa viljelykasvit automaattisesti {value} sekunnin ajan. <1>[Aktivoi napsauttamalla hiiren kakkospainikkeella kuokkaa ja riko viljelykasveja]"
raise: "<gray>Nostat kuokkaasi"
lower: "<gray>Lasket kuokkaasi"
start: "<gold>Täydennys aktivoitu! <gray>(- {mana}{mana_unit})"
end: "<gray>Täydennys on loppunut"
treecapitator:
name: Puukapitaattori
desc: "Katkaisee kokonaiset puut heti {value} sekunnin ajan. <1>[Napsauta hiiren kakkospainikkeella kirvestä ja katkaise puu aktivoidaksesi]"
raise: "<gray>Nostat kirveesi"
lower: "<gray>Lasket kirveesi"
start: "<gold>Puukapitaattori aktivoitu! <gray>(-{mana} {mana_unit})"
end: "<gray>Puukapinaattori on kulunut pois"
speed_mine:
name: Nopea louhinta
desc: "Antaa Haste {haste_level}, {value} sekunniksi. <1>[Napsauta hiiren kakkospainikkeella hakkua ja louhi aktivoidaksesi]"
raise: "<gray>Nostat hakkuasi"
lower: "<gray>Lasket hakkuasi"
start: "<gold>Nopea louhinta aktivoitu! <gray>(-{mana} {mana_unit})"
end: "<gray>Nopea louhinta on kulunut pois"
absorption:
name: Imeytyminen
desc: "Saapuva vahinko vähentää manaa 2x vaurion määrän terveytesi sijasta {value} sekunniksi. Mana ei uusiudu, kun imeytyminen on aktiivista. <1>[Napsauta kilpeä hiiren vasemmalla painikkeella ja ota vahinkoa aktivoidaksesi]"
raise: "<gray>Nostat kilpeäsi"
lower: "<gray>Lasket kilpeäsi"
start: "<gold>Imeytyminen aktivoitu! <gray>(- {mana}{mana_unit})"
end: "<gray>Imeytyminen on kulunut pois"
terraform:
name: Terraformi
desc: "Kun kaivat, katkaise liitetyt blokit välittömästi {radius} blokin säteellä vaakasuunnassa {value} sekunnin ajan. <1>[Napsauta hiiren kakkospainikkeella lapiota ja kaiva aktivoidaksesi]"
raise: "<gray>Nostat lapiosi"
lower: "<gray>Lasket lapiosi"
start: "<gold>Terraform aktivoitu! <gray>(- {mana}{mana_unit})"
end: "<gray>Terraform on kulunut pois"
sharp_hook:
name: Terävä koukku
desc: "Teet {value} vahinkoa koukussa olevaan kohteeseen napsauttamalla hiiren vasemmalla painikkeella"
use: "<gold>Käytetty Teräväkoukku! <gray>(- {mana}{mana_unit})"
charged_shot:
name: Ladattu laukaus
desc: "Ammutut nuolet aiheuttavat enemmän vahinkoa sen mukaan, kuinka pitkälle jousi vedettiin taaksepäin, kuluttaen samalla manaa. Tekee {value}% enemmän vahinkoa kulutettua manaa kohti. <1>[Napsauta jousipyssyä vasemmalla painikkeella laittaaksesi ladatun laukaustilan]"
enable: "<gray>Ladattu laukaisutila on nyt käytössä"
disable: "<gray>Ladattu laukaisutila on nyt poistettu käytöstä"
shoot: "<gold>Käytetty ladattu laukaus! <light_purple>+{percent}% vahinkoa <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Salaman terä
desc: Lisää hyökkäysnopeutta {value}% {duration} sekunneiksi. <1>[Napsauta hiiren kakkospainikkeella miekkaa ja hyökkää vihollisiin aktivoidaksesi
raise: "<gray>Nostat miekkaasi"
lower: "<gray>Lasket miekkasi"
start: "<gold>Salaman terä aktivoitu! <gray>(- {mana}{mana_unit})"
end: "<gray>Salaman Terä on kulunut pois"
not_ready: "<red>Kyky ei ole valmis!<gray> ({cooldown} s)"
not_enough_mana: "<yellow>Ei tarpeeksi manaa!<gray> ({mana}{mana_unit} edellytetään)"
skills:
farming:
name: Maanviljely
desc: "Kerää satoja ansaitaksesi maanviljelyä {xp_unit}"
foraging:
name: Metsuri
desc: "Hakkaa puita ansaitaksesi Metsuri {xp_unit}"
mining:
name: Kaivostoiminta
desc: "Louhi kiveä ja malmeja ansaitaksesi louhinta {xp_unit}"
fishing:
name: Kalastus
desc: "Kalasta kalaa ansaitaksesi Kalastus {xp_unit}"
excavation:
name: Kaivaminen
desc: "Kaiva lapiolla ansaitaksesi kaivaus {xp_unit}"
archery:
name: Jousiammunta
desc: "Ammu vihollisiä ja pelaajia jousella ansaitaksesi jousiammunta {xp_unit}"
defense:
name: Puolustus
desc: "Ota vahinkoa vihollisilta ansaitaksesi puolustus {xp_unit}"
fighting:
name: Taistelu
desc: "Taistele vihollisia vastaan lähitaisteluaseilla ansaitaksesi taistelu {xp_unit}"
endurance:
name: Kestävyys
desc: "Kävele ja juokse ansaitaksesi kestävyys {xp_unit}"
agility:
name: Ketteryys
desc: "Liiku ympäriinsä ja ota putoamisvaurioita ansaitaksesi ketteryys {xp_unit}"
alchemy:
name: Alkemia
desc: "Hauduta ja roiskuta juomia ansaitaksesi alkemia {xp_unit}"
enchanting:
name: Lumous
desc: "Lumoa, yhdistä ja hio ansaitaksesi Lumous {xp_unit}"
sorcery:
name: Noituus
desc: "Käytä mana-kykyjä ansaitaksesi noituus {xp_unit}"
healing:
name: Parantuminen
desc: "Ansaitse paranemista juomalla ja roiskuttamalla juomia {xp_unit}"
forging:
name: Taonta
desc: "Yhdistä ja käytä kirjoja alasimessa ansaitaksesi Taonta {xp_unit}"
sources:
fishing:
cod: Turska
salmon: Lohi
tropical_fish: Trooppiset kalat
pufferfish: Pallokala
treasure: Aarreesineet
junk: Roskatavarat
rare: Harvinainen saalis
epic: Eeppinen saalis
damage:
mob_damage: Vihollisten aiheuttamat vahingot
player_damage: Pelaajien aiheuttamat vahingot
fall_damage: Putoamisvaurioiden ottaminen
statistic:
walk_per_meter: Kävely
sprint_per_meter: Sprintti
swim_per_meter: Uinti
jumping:
jump_per_100: Hyppiminen
brewing:
awkward: Hauduta hankala juoma
regular: Hauduta tavallista juomaa
extended: Hauduta pidennetty juoma
upgraded: Hauduta päivitetty juoma
splash: Hauduta roiskejuoma
lingering: Hauduta viipyvä juoma
enchanting:
weapon_per_level: Lumoa ase
armor_per_level: Lumoa panssari
tool_per_level: Lumoa työkalu
book_per_level: Lumoa kirja
mana_ability_use:
mana_ability_use: Mana-kykyjen käyttäminen
item_consume:
drink_regular: Juo tavallista juomaa
drink_extended: Juo pitkäkestoinen juoma
drink_upgraded: Juo päivitetty juoma
golden_apple: Syö kultaista omenaa
enchanted_golden_apple: Syö lumottua kultaista omenaa
potion_splash:
splash_regular: Roiskuta tavallinen juoma
splash_extended: Roiskuta pidennetty kestojuoma
splash_upgraded: Roiskuta päivitetty juoma
lingering_regular: Käytä tavallista viipyvää juomaa
lingering_extended: Käytä pitkäkestoista viipyvää juomaa
lingering_upgraded: Käytä päivitettyä viipyvää juomaa
anvil:
combine_books_per_level: Yhdistä lumotut kirjat
combine_weapon_per_level: Yhdistä ase kirjaan
combine_armor_per_level: Yhdistä panssari kirjaan
combine_tool_per_level: Yhdistä työkalu kirjaan
grindstone:
grindstone_per_level: Poista lumouksia esineestä hiomakivellä
units:
damage: Vahingoita
meter: Metri
100_jumps: 100 hyppyä
mana: Mana kulutettu
combine_level: Alasimen käyttö XP
grindstone_level: Lumoustaso tavarassa
enchant_level: Vastaanotettu lumous taso
stats:
strength:
name: Voima
desc: "Vahvuus lisää hyökkäysvahinkoasi useilla erilaisilla aseilla."
health:
name: Terveys
desc: "Terveys lisää {hp_unit} määrää, jolloin voit kestää taisteluissa pidempään."
regeneration:
name: Uudistuminen
desc: "Uudistuminen lisää sitä, kuinka nopeasti palautat sekä terveyden että manan."
luck:
name: Onni
desc: "Onni lisää mahdollisuutta saada ylimääräisiä pudotuksia blokeista keräilytaidoissa."
wisdom:
name: Viisaus
desc: "Viisaus lisää maksimimanaasi, lisää xp:n saantia ja vähentää alasin kustannuksia."
toughness:
name: Sitkeys
desc: "Sitkeys lisää vihollisen hyökkäyksistä vähennettyjen vahinkojen määrää."
crit_chance:
name: Kriittisen osuman mahdollisuus
desc: "Kriittisen osuman mahdollisuus on todennäköisyytesi tehdä kriittinen osuma."
crit_damage:
name: Kriittinen vahinko
desc: "Kriittinenvaurio on vahingon prosentuaalinen kasvu kriittisen osuman yhteydessä."
speed:
name: Nopeus
desc: "Nopeus lisää kuinka nopeasti voit kävellä ja juosta."
traits:
attack_damage:
name: Hyökkäysvahinko
hp:
name: HP
saturation_regen:
name: Saturaatio Palautuminen
hunger_regen:
name: Nälkä Palautuminen
mana_regen:
name: Mana Palautuminen
luck:
name: Onni ominaisuus
double_drop:
name: Kaksinkertainen pudotus
experience_bonus:
name: Kokemusbonus
anvil_discount:
name: Alasin alennus
max_mana:
name: Max Mana
damage_reduction:
name: Vahinkojen vähentäminen
crit_chance:
name: Kriittinen-vahinko mahdollisuus
crit_damage:
name: Kriittinen vahinko
movement_speed:
name: Liikkumisnopeus
farming_luck:
name: Maanviljely onni
foraging_luck:
name: Metsuri onni
mining_luck:
name: Kaivos onni
excavation_luck:
name: Kaivamis Onni
fishing_luck:
name: Kalastus onni
ui:
maxed: MAKSIMOITU
units:
mana: Mana
hp: HP
xp: XP
file_version: 33

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@ -0,0 +1,852 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Récolte abondante
desc: "Accorde +{value} à la chance de farm, ce qui augmente les chances d'obtenir des drops supplémentaires."
info: "+{value} Chance de Farm"
farmer:
name: Fermier
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
scythe_master:
name: Maître de la houe
desc: "Augmente les dégâts des houes de {value}%"
info: "+{value}% dégâts à la houe"
geneticist:
name: Généticien
desc: "Augmente le gain de saturation des aliments à base de plantes de {value}."
info: "+{value} de Saturation"
growth_aura:
name: Aura de croissance
desc: "Les cultures dont les stades de croissance no terminé se trouvent dans un rayon de {radius} blocs autour de vous poussent {value} % plus rapidement."
info: "+{value}% de croissance"
lumberjack:
name: Bûcheron
desc: "Accorde +{value} à la chance du bûcheron, ce qui augmente les chances d'obtenir des drops supplémentaires."
info: "+{value} Chance du bûcheron"
forager:
name: Butineuse
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
axe_master:
name: Maître de la hache
desc: "Augmente les dégats des haches de {value}%"
info: "+{value}% Dégâts à la hache"
valor:
name: Bravoure
desc: "Confère +{value} Force quand vous tenez une hâche en main"
info: "+{value} Force"
shredder:
name: Déchiqueteuse
desc: "{value}% de chance d'infliger le triple de dégâts de durabilité avec une hâche."
info: "{value}% 3x Dégâts de durabilité"
lucky_miner:
name: Mineur chanceux
desc: "Accorde +{value} à la chance de minage, ce qui augmente les chances d'obtenir des drops supplémentaires."
info: "+{value} Chance de Minage"
miner:
name: Mineur
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
pick_master:
name: Maître de la pioche
desc: "Infligez {value}% de dégâts supplémentaire avec une pioche."
info: "+{value}% Dégâts à la pioche"
stamina:
name: Endurance
desc: "Confère +{value} de robustesse en tenant une pioche"
info: "+{value} Robustesse"
hardened_armor:
name: Armure renforcé
desc: "{value}% de chance d'annuler les dégâts de durabilité sur l'armure."
info: "{value}% Aucune perte de durabilité"
lucky_catch:
name: Prise chanceuse
desc: "Accorde +{value} à la chance du pêcheur, ce qui augmente les chances d'obtenir des drops supplémentaires."
info: "+{value} Chance du pêcheur"
fisher:
name: Pêcheur
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
treasure_hunter:
name: Chasseur de trésor
desc: "{value}% de chance d'obtenir un butin rare en pêchant."
info: "+{value}% Butin rare"
grappler:
name: Grappeur
desc: "Pêchez {value}% plus rapidement."
info: "+{value}% Vitesse de pêche"
epic_catch:
name: Capture épique
desc: "{value}% de chance d'obtenir un butin épique en pêchant."
info: "+{value}% Butin épique"
metal_detector:
name: Détecteur de métaux
desc: "{value}% de chance d'obtenir un butin rare en creusant."
info: "+{value}% Butin rare"
excavator:
name: Excavateur
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
spade_master:
name: Maitre de la pelle
desc: "Infligez {value}% de dégâts supplémentaire avec une pelle."
info: "+{value}% dégâts avec la pelle"
bigger_scoop:
name: Plus grande pelle
desc: "Accorde +{value} a la chance de fouille qui augmente les chances de drops supplémentaires."
info: "+{value}% Chances de Fouilles"
lucky_spades:
name: Pelles chanceuse
desc: "{value}% de chance d'obtenir un butin rare en creusant."
info: "+{value}% Butin épique"
retrieval:
name: Récupération
desc: "Les flèches qui vous manquez seront immédiatement récupérées après {time} jusquà {value} blocs."
info: "{value} de distance"
archer:
name: Archer
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
bow_master:
name: Maitre de l'arc
desc: "Infligez {value}% de dégâts supplémentaire avec les arcs."
info: "+{value}% Dégâts à l'arc"
piercing:
name: Perçant
desc: "{value}% de chance que les flèches transpèrce les mobs."
info: "{value}% Chance perçante"
stun:
name: Étourdissement
desc: "{value}% de chance de diminuer la vitesse de déplacement des énnemi de 20% pendant 2 secondes."
info: "{value}% Chance d'étourdissement"
shielding:
name: Blindage
desc: "Réduit les dégâts reçu de {value}% en étant en sneak."
info: "-{value}% Dégâts reçu en sneak"
defender:
name: Défenseur
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
mob_master:
name: Maître des créatures
desc: "Réduit les dégâts reçu par les mobs de {value}%"
info: "-{value}% Dégâts de mobs"
immunity:
name: Immunité
desc: "{value}% de chance de complètement annuler l'attaque d'un ennemi."
info: "{value}% Immunité"
no_debuff:
name: Pas de malus
desc: "{value}% de chance d'empêcher un effet de potion négative d'être appliqué."
info: "{value}% Pas de malus"
parry:
name: Parer
desc: "Manquer un coup d'épée dans les {time} avant d'être touché réduit les dégâts de {value} % et annule le recul."
info: "{value}% de réduction de Dégats"
parried: "<red>Attaque parée"
fighter:
name: Combattant
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
sword_master:
name: Maître des lames
desc: "Infligez {value}% de dégâts supplémentaire avec des épées."
info: "+{value}% dégâts d'épée"
first_strike:
name: Premier coup
desc: "Ingliez {value}% de dégâts supplémentaire au premier coup."
info: "+{value}% de dégâts au premier coup"
dealt: "<red>Premier coup infligé!"
bleed:
name: Hémorragie
desc: "{value}% de chance de faire saigner l'ennemi pour 3 ticks de saignement, infligent {value_2} dégâts par tick."
info: "{value}% de Chance, {value_2} dégâts"
enemy_bleeding: "<red>L'ennemi saigne!"
self_bleeding: "<red>Vous saignez!"
stop: "<white>Le saignement s'est arrêté"
anti_hunger:
name: Lutter contre la Faim
desc: "{value}% de chance de ne pas consommer votre barre de nourriture."
info: "{value}% de saturation"
runner:
name: Coureur
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
golden_heal:
name: Guérison en or
desc: "Augmente l'effet de régénération de la vie de {value}%"
info: "+{value}% Guérison"
recovery:
name: Récupération
desc: "Augmente la régénération naturelle lorsque vous avez moins de la moitier de votre vie de {value}%"
info: "+{value}% Effet de régénération"
meal_steal:
name: Vol de repas
desc: "{value}% de chance de voler 1 point de faim en attaquant un joueur."
info: "{value}% Vol de faim"
light_fall:
name: Chute légère
desc: "Réduit les dégâts de chute de {value}%"
info: "-{value}% de dégâts de chute"
jumper:
name: Sauteur
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
sugar_rush:
name: Ruée vers le sucre
desc: "Les potions de vitesse et de saut amélioré durent {value}% plus longtemps."
info: "{value}% Potions de vitesse et saut plus longue"
fleeting:
name: Fugace
desc: "Gagnez +{value} de vitesse de déplacement lorsque vous êtes à moins de 20% de votre vie."
info: "+{value}% De vitesse"
start: "<white>Vous avez gagné un boost de vitesse de déplacement! <gray>(+{value}% de vitesse)"
end: "<gray>Le gain de vitesse s'est dissipé."
thunder_fall:
name: Chute du tonnerre
desc: "Si vous vous accroupissez pendant une chute, Vous avez {value}% de chance d'infliger {value_2}% des dégâts attendu au mobs dans un rayon de 3 blocs"
info: "{value}% de Chance, {value_2}% de dégâts"
alchemist:
name: Alchimiste
desc: "Les potions que vous brassez ont une durée de {value}% plus longue."
info: "+{value}% de durée de potion"
brewer:
name: Brasseur
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
splasher:
name: Éclaboussure
desc: "Les potions que vous lancez gagnent {value}% plus de durée pour chaque joueur affecté."
info: "+{value}% Durée par joueur éclaboussé"
lingering:
name: Persistant
desc: "Les potions persistantes se dégradent naturellement {value}% plus lentement et décroîssent {value_2}% de moins par entité affectée."
info: "-{value}% Naturel, -{value_2}% Décomposition d'Entités"
wise_effect:
name: Sagesse
desc: "Gagnez {value} de sagesse pour chaque effet de potion unique active."
info: "+{value} Sagesse/Effet"
xp_convert:
name: Conversion d'XP
desc: "Gagnez 1 expérience Minecraft chaque {value} d'XP de compétence que vous gagnez."
info: "1 EXP/{value} XP de Compétence"
enchanter:
name: Enchanteur
desc: "Gagnez {value}% d'xp en plus dans ce skill."
info: "+{value}% d'XP"
xp_warrior:
name: XP de Guerrier
desc: "Les monstres que vous tuez ont {value}% de chances de drop le double d'Xp."
info: "{value}% de 2x Exp de Mob"
enchanted_strength:
name: Enchantement Force
desc: "Gagnez {value} de force pour chaque enchantement unique enchantement sur l'objet retenu."
info: "{value} Force/Enchantement"
lucky_table:
name: Table de Chance
desc: "Les objets que vous enchantez en utilisant la table d'enchantement ont {value}% de chance d'améliorer le niveau l'enchantement de l'enchantement de 1 s'il n'est pas au max"
info: "Chance d'amélioration d'Enchantement de {value}%"
life_essence:
name: Essence de vie
desc: Les potions de santé instantanées soignent {value}% de plus
info: "+{value}% de vie instantanée"
healer:
name: Guérisseur
desc: Gagnez {value}% d'XP en plus dans ce skill
info: "+{value}% XP"
life_steal:
name: Vol de vie
desc: Soigne {value}% des PV max des créatures hostiles et des joueurs que vous tuez.
info: "Vol de {value}% PV"
golden_heart:
name: Coeurs en Or
desc: Les dégâts infligés à vos cœur d'absorption sont réduits de {value}%
info: "-{value}% Dmg d'absorption"
revival:
name: Résurrection
desc: Gagnez <red>+{value} points de vie</red> <gray>et <gold>+{value_2} Régénération</gold> pendant 30 secondes après réapparition.
info: "+{value} points de vie, +{value_2} régénération"
message: "<white>Vous avez gagné un bonus de renaissance pendant 30 secondes ! <white>(<red>+{value} points de vie, <gold>+{value_2} régénération<white>)"
disenchanter:
name: Désenchanteur
desc: Gagnez {value}% d'expérience en plus lorsque vous désenchantez un objets en utilisant une meule.
info: "+{value}% Meule EXP"
forger:
name: Forgeron
desc: Gagnez {value}% d'xp en plus dans ce skill.
info: "+{value}% d'XP"
repairing:
name: Réparation
desc: Réparation d'objets dans une enclume en utilisant la matière brute que l'objet a été fabriqué à partir de réparations {value}% plus de durabilité.
info: "+{value}% réparation d'enclume"
anvil_master:
name: Maître de l'enclume
desc: Diminue le coût de réparation maximal d'une enclume avant qu'il ne soit trop cher pour {value} expérience.
info: "Coût Max {value}"
skill_mender:
name: Réparateur de compétences
desc: Gagner de l'expérience de compétence avec {value}% de chance de réparer un objet tenu ou une pièce d'armure avec l'enchantement mending de 1 de durabilitée pour 2 xp de skill.
info: "{value}% Chance de réparer"
acf:
core:
permission_denied: "<red>Je suis désolé, mais vous n'avez pas la permission d'effectuer cette commande."
permission_denied_parameter: "<red>Je suis désolé, mais vous n'avez pas la permission d'effectuer cette commande."
error_generic_logged: "<red>Une erreur est survenue. Ce problème a été enregistré. Désolé pour le dérangement."
unknown_command: "<red>Commande inconnue, veuillez taper <yellow>/sk help"
invalid_syntax: "<yellow>Utilisation: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Erreur: {message}"
error_performing_command: "<red>Je suis désolée, mais une erreur s'est produite lors de l'exécution de cette commande."
please_specify_one_of: "<red>Erreur: Veuillez spécifier une de (<yellow>{valid}<red>)"
must_be_a_number: "<red>Erreur : {num} doit être un nombre."
must_be_min_length: "<red>Erreur: Doit comporter au moins {min} caractères."
must_be_max_length: "<red>Erreur: Doit comporter au maximum {max} caractères."
please_specify_at_most: "<red>Erreur: Veuillez spécifier une valeur au plus {max}."
please_specify_at_least: "<red>Erreur: Veuillez spécifier une valeur au moins {min}."
not_allowed_on_console: "<red>Erreur : La console ne peut pas exécuter cette commande."
could_not_find_player: "<red>Erreur: Impossible de trouver un joueur avec le nom: <yellow>{search}"
no_command_matched_search: "<red>Aucune commande ne correspond à <yellow>{search}."
help_page_information: "<aqua> - Affichage de la page <green>{page} <aqua>d'un <green>{totalpages} <aqua>(<yellow>{results}<aqua> résultats)."
help_no_results: "<aqua>Erreur: Plus de résultats."
help_header: "<yellow>=== <aqua>Affichage de l'aide pour <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Affichage de l'aide détailé pour <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Résultats de recherche pour <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Erreur: Ce monde n'existe pas."
you_must_be_holding_item: "<red>Erreur: Vous devez tenir un élément dans votre main principale."
player_is_vanished_confirm: "<yellow>Attention: <green>{vanished} <yellow>est invisible. Ne grillez pas sa couverture !\n<yellow>Pour confirmer votre action, ajoutez <green>:confirm <yellow>à la fin de son nom.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>Erreur : Le nom d'utilisateur est trop court, il doit comporter au moins trois caractères."
is_not_a_valid_name: "<red>Erreur: <yellow>{name} <red>n'est pas un nom d'utilisateur valide."
multiple_players_match: "<red>Erreur: Plusieurs joueurs correspondent à <aqua>{search} <yellow>({all})<red>, veuillez être plus précis."
no_player_found_server: "<red>Aucun joueur correspondant à <yellow>{search} <red>est connecté à ce serveur."
no_player_found_offline: "<red>Aucun joueur correspondant <yellow>{search}<red> n'a été trouvé."
no_player_found: "<red>Aucun joueur correspondant <yellow>{search}<red> n'a été trouvé."
location_please_specify_world: "<red>Erreur: Veuillez spécifier le monde. Exemple: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Erreur: Veuillez spécifier les coordonnées x, y et z. Exemple: <yellow>world:x,y,z."
location_console_not_relative: "<red>Erreur: La console ne peut pas utiliser de coordonnées relatives pour l'emplacement."
commands:
prefix: "<dark_gray>[<aqua>Compétences<dark_gray>] "
armor:
modifier:
add:
added: "<gray>Le modificateur de {color}{stat} <gray>avec le niveau <aqua>{value} <gray>a été ajouté à votre objet"
already_exists: "<yellow>Un modificateur d'armure avec la stat {color}{stat} <yellow>existe déjà sur votre armure ! Supprimez-le d'abord avec /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Votre objet n'a pas de modificateur de {color}{stat}!"
removed: "<gray>Le modificateur de {color}{stat} <gray>a été retiré de votre objet"
list:
header: "<white>Les modificateurs d'armure suivant ont été trouvés :"
removeall:
removed: "<gray>Tous les modificateurs d'armure ont été supprimés de votre objet"
multiplier:
add:
added: "<aqua>{target} <gray>multiplicateur avec la valeur <aqua>{value} <gray>a été ajouté à votre article"
already_exists: "<yellow>Un multiplicateur avec la cible <aqua>{target} <yellow>éxiste déja sur votre armure! supprimez le d'abord avec /sk armor multiplier remove"
skill_lore: "<gray>Quand porté : <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Quand porté : <aqua>-{value}% {skill} XP"
global_lore: "<gray>Quand porté : <blue>+{value}% XP de skill"
global_lore_subtract: "<gray>Quand porté : <blue>-{value}% XP de skill"
remove:
does_not_exist: "<yellow>Votre objet n'a pas de modificateur de <aqua>{target} <yellow>d'armure!"
removed: "<aqua>{target} <gray>Les modifications apportées à l'item viennent d'être supprimé"
list:
header: "<white>Les modificateurs d'armure suivant ont été trouvés :"
removeall:
removed: "<gray>Les modifications apportées à l'item viennent toutes d'être supprimées"
requirement:
add:
added: "L'exigence d'armure <dark_aqua>{skill}<gray> niveau <aqua>{level}<gray> a été ajouté à votre item"
already_exists: "<yellow>L'item a déjà une exigence d'armure <dark_aqua>{skill}<yellow>! Supprimez-le d'abord avec <gold>/sk armor requirement remove"
lore: "<red>Exige <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Votre item n'a pas d'exigence d'armure <dark_aqua>{skill}!"
removed: "<gray>L'exigence d'armure <dark_aqua>{skill} <gray>a été supprimé de votre item"
list:
header: "<white>Exigence d'armure trouvé:"
removeall:
removed: "<gray>Toutes les exigences d'armure ont été supprimé de votre item"
equip: "<yellow>Vous ne remplissez pas les conditions pour équiper cette item: {requirements}"
backup:
load:
confirm: "<red>Le chargement d'une sauvegarde annulera toutes les données de compétence des joueurs. Cette action est permanente et ne peut pas être annulée. Vous pouvez enregistrer une sauvegarde avant d'en charger une. Tapez la commande à nouveau pour confirmer cette action"
loading: "<white>Chargement de la sauvegarde..."
loaded: "<green>Sauvegarde chargée avec succès"
error: "<red>Erreur lors du chargement de la sauvegarde : {error}"
must_be_yaml: "<yellow>Le fichier doit être un fichier .yml !"
file_not_found: "<yellow>Une sauvegarde de ce nom de fichier n'existe pas dans le dossier de sauvegarde!"
save:
saving: "Préparation de la sauvegarde..."
saved: "<white>Sauvegarde des données {type} en tant que {file}"
error: "<red>Erreur de sauvegarde des données {type} ! Voir l'erreur dans la console/ci-dessous pour plus de détails"
claimitems:
no_items: "<yellow>Vous n'avez aucun objet à réclamer"
item:
give:
sender: "<white> donné <aqua>{amount}x {key} <white>à {player}"
receiver: "<white>Vous avez reçu <aqua>{amount}x {key}"
modifier:
add:
added: "<gray>Le modificateur de {color}{stat} <gray>avec le niveau <aqua>{value} <gray>a été ajouté à votre objet"
already_exists: "<yellow>Un modificateur d'item avec la stat {color}{stat} <yellow>existe déjà sur votre item ! Supprimez-le d'abord avec /sk item modifier remove"
remove:
does_not_exist: "<yellow>Votre objet n'a pas de modificateur de {color}{stat}!"
removed: "<gray>Le modificateur de {color}{stat} <gray>a été retiré de votre objet"
list:
header: "<white>Modificateur d'objet trouvé:"
removeall:
removed: "<gray>Tout les modificateurs ont été supprimés de votre objet"
multiplier:
add:
added: "<aqua>{target} <gray>multiplicateur avec la valeur <aqua>{value} <gray>a été ajouté à votre article"
already_exists: "<yellow>Un multiplicateur avec la cible <aqua>{target} <yellow>éxiste déja sur votre item! supprimez le d'abord avec /sk item multiplier remove"
skill_lore: "<gray>Quand porté : <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Quand porté : <aqua>-{value}% {skill} XP"
global_lore: "<gray>Quand porté : <blue>+{value}% XP de skill"
global_lore_subtract: "<gray>Quand porté : <blue>-{value}% XP de skill"
remove:
does_not_exist: "<yellow>Votre objet n'a pas de modificateur de <aqua>{target}!"
removed: "<aqua>{target} <gray>Les modifications apportées à l'item viennent d'être supprimé"
list:
header: "<white>Modificateur d'item trouvé:"
removeall:
removed: "<gray>Les modifications apportées à l'item viennent toutes d'être supprimées"
register:
registered: "<white>Enregistré l'élément à la clé {key}"
already_registered: "<yellow>Il y a déjà un élément enregistré à la clé <white>{key}<yellow>, utilisez <white>/skill item unregister <yellow>pour le désinscrire en premier"
no_spaces: "<yellow>La clé d'objet ne peut pas contenir d'espaces !"
requirement:
add:
added: "L'exigence d'item <dark_aqua>{skill}<gray> niveau <aqua>{level}<gray> a été ajouté à votre objet"
already_exists: "<yellow>L'objet a déjà une exigence d'item <dark_aqua>{skill}<yellow>! Supprimez-le d'abord avec <gold>/sk item requirement remove"
lore: "<red>Exige <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Votre objet n'a pas d'exigence d'item <dark_aqua>{skill}<yellow>!"
removed: "<gray>L'exigence d'item <dark_aqua>{skill} <gray>a été supprimé de votre objet"
list:
header: "<white>Exigences d'objet trouvé:"
removeall:
removed: "<gray>Toutes les exigences d'item ont été supprimé de votre objet"
use: "<yellow>Vous ne remplissez pas les conditions pour utiliser cette item: {requirements}"
unregister:
unregistered: "<white>Élément non enregistré avec la clé {key}"
not_registered: "<yellow>Il n'y a aucun élément enregistré avec la clé {key}"
lang:
set: "<gray>Langue définie sur <aqua>{lang}"
not_found: "<yellow>LLangue introuvable!"
mana:
display: "<white>Votre {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} de {player}: <aqua>{current}/{max}"
add: "<gray>Ajouté <aqua>{amount} {mana_unit} <gray>au joueur <gold>{player}"
remove: "<gray>Suppression <aqua>{amount} {mana_unit} <gray>du joueur <gold>{player}"
set: "<gray>défini le joueur <gold>{player} <gray>a <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} doit être au moins zéro !"
console_specify_player: "<yellow>La console doit spécifier un joueur !"
modifier:
add:
added: "<gray>Le modificateur {color}{stat} niveau <aqua>{value} <gray>avec comme nom <white>{name} <gray>a été ajouté au joueur <gold>{player}"
already_exists: "<yellow>Le Modificateur avec comme nom {name} existe déjà pour <gold>{player}<yellow>! Supprimez-le d'abord avec <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Le modificateur {name} n'a pas été trouvé pour le joueur <gold>{player}"
removed: "<gray>Le modificateur avec comme nom <white>{name} <gray>a été supprimé du joueur <gold>{player}"
list:
all_stats_header: "<gray>Modificateurs de statistiques pour <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Niveau <gold>{value}"
one_stat_header: "<gray>Modificateurs de statistiques ({color}{stat}<gray>) pour le joueur <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Niveau <gold>{value}"
players_only: "<yellow>Seulement un joueur peut lister ses propre modificateur! Essayez de spécifier un joueur"
removeall:
removed_all_stats: "<aqua>{num} <gray>modificateurs de statistiques ont été supprimé du joueur <gold>{player}"
removed_one_stat: "<aqua>{num} <gray>modificateurs de {color}{stat} <gray>ont été supprimé du jiueur <gold>{player}"
players_only: "<yellow>Seul un joueur peut supprimer ses propre modificateurs! Essayez de spécifier un joueur."
multiplier:
global: Globale
list: "<white>Multiplicateur d'XP de <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} Multiplicateur d'XP : <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Seuls les joueurs peuvent lister leur propre multiplicateur! Spécifiez un joueur!"
preset:
load:
confirm: "<red>Le chargement d'un préréglage remplacera vos fichiers de configuration ! Les fichiers suivants seront affectés à <gray>(<aqua>Appended<gray>, <yellow>Fusionné<gray>, <red>Replaced<gray>, <dark_red>A Supprimé<gray>): {entries} <red>Cette action est irréversible, sauvegarde manuelle des fichiers nécessaires. Tapez la commande à nouveau pour confirmer."
loaded: Le préréglage {name} a été chargé avec succès, redémarrez le serveur.
created: Fichiers créés
modified: Fichiers modifiés
replaced: Fichiers remplacés
deleted: Fichiers supprimés
skipped: Fichiers ignorés
profile:
skills: "Profil de compétences Aurelium pour <gold>{name}:\n<gray>UUID : <white>{uuid}\n<gray>Compétences :{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Niveau : <white>{level}<gray>, XP : <white>{xp}"
stats: "Profil de compétences Aurelium pour <gold>{name}:\n<gray>UUID : <white>{uuid}\n<gray>Compétences :{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Niveau Total : <white>{total_level}<gray>, Ancien Niveau : <white>{base_level}<gray>, Nouveau Niveau : <white>{modified_level}"
rank:
header: "<aqua><bold>Vos classements de compétences"
power: "<yellow>Puissance <gray>(Toutes les compétences): <white>#{rank} of {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} sur {total}"
reload: "<green>Configuration rechargée!"
save:
already_saving: "<yellow>Les données sont déjà en train d'être enregistrées!!"
mysql_not_enabled: "<yellow>MySQL n'a pas été activé au démarrage du serveur, enregistrement dans un fichier à la place!"
saved: "<green>Les données des compétences ont été enregistrées!"
skill:
setall:
set: "<gray>Toutes les compétences ont été mise au niveau <aqua>{level} <gray>pour le joueur <gold>{player}"
setlevel:
set: "<gray>La compétence <aqua>{skill} <gray>sa été mise au niveau <aqua>{level} <gray>pour le joueur <gold>{player}"
at_least: "<yellow>Le niveau doit être au moins {level}!"
toggle:
enabled: "<green>La barre d'action de vos compétences à été activé"
disabled: "<red>La barre d'action de vos compétences à été désactivé"
not_enabled: "<yellow>La barre d'action de compétences n'est pas activé sur ce serveur!"
top:
power_header: "<white>--==<aqua><bold>Classement de toutes les compétences</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Classement de toutes les compétences</bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>Classement {skill}</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>Classement {skill}</bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold>Classement de toutes les compétences<bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Classement de toutes les compétences</bold><white>(Page {page})==--"
usage: "<yellow>Utilisation: <green>/sk top <white><page> <gray>ou <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Transfert réussi des données du joueur de <gray>{from} <green>à <gray>{to}"
error: "<red>Il y avait une erreur de transfert de données du joueur. Vérifiez la console pour les erreurs."
updateleaderboards:
already_updating: "<yellow>Le classement est déjà en train d'etre mis à jour!"
updated: "<green>Classement mis à jour!"
version: "<white>Vous êtes sur la version <aqua>{current_version}<white> d'AuraSkills. La dernière version est <aqua>{latest_version}"
xp:
add: "<aqua>{amount} <gray>XP de <aqua>{skill} ont été ajoutée au joueur {player}"
set: "<gray>XP de <aqua>{skill} <gray>pour le joueur {player} <gray>défini sur {amount}"
remove: "<aqua>{amount} <gray>XP de <aqua>{skill} <gray>ont été supprimé du joueur <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Compétence inconnue!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Statistiques inconnues !"
no_profile: "<yellow>Le joueur na pas de profil de compétences. Veuillez essayer de rejoindre le jeu ou de redémarrer le serveur."
leveler:
level_up: "{skill} Niveau supérieur"
skill_level_up: Niveau supérieur
rewards: Récompenses
ability_unlock: Compétence débloquée
ability_level_up: Niveau de compétence supérieur
mana_ability_unlock: Capacité de mana débloquée
mana_ability_level_up: Niveau de compétence de mana supérieur
unclaimed_item: "<red>Vous avez des objets non réclamés parce que votre inventaire était plein, utilisez <yellow>/skills claimitems <red>pour les réclamer"
menus:
common:
close: "Fermer"
level: "Niveau"
progress_to_level: "Progression vers le niveau"
max_level: "NIVEAU MAXIMUM"
ability_levels: "Niveaux de compétence"
stats_leveled: "Stats Niveau"
mana_ability: "Compétence de mana"
duration: "Durée"
mana_cost: "Cout en mana"
cooldown: "Rechargement"
damage: "Dommages"
max_mana_cost: "Coût de Mana Max"
attack_speed: "Vitesse d'attaque"
back: "Retour en arrière"
back_click: "Revenir au menu {menu_name}"
unlocked: "DÉBLOQUÉ"
in_progress: "EN COURS"
locked: "BLOQUÉ"
your_level: "Votre niveau"
next_page: "Page suivante"
next_page_click: "Cliquez pour aller à la page suivante"
previous_page: "Page précedente"
previous_page_click: "Cliquez pour aller à la page précédente"
skills:
skills_title: "Vos compétences"
your_skills: "Vos compétences"
your_skills_desc: "Améliorez vos compétences en effectuant diverses tâches pour débloquer des améliorations de statistiques, des capacités et plus encore"
your_skills_hover: "Survolez une compétence pour plus d'informations!"
your_skills_click: "Cliquez sur une compétence pour voir la progression du niveau!"
skill_click: "Cliquez pour voir la progression des niveaux!"
stats: "Stats"
stats_desc: "Gagnez des buffs de stats en augmentant le niveau de compétences"
stats_click: "Cliquez pour en savoir plus ou voir vos statistiques"
level_progression:
level_progression_title: "Niveau {skill} - Page {page}"
your_ranking: "Votre classement de compétences"
rank_out_of: "<1>Vous êtes classé <2>{rank}</2> sur un total de {total} joueurs</1>"
rank_percent: "<1>Vous êtes dans le top <2>{percent}%</2> des joueurs</1>"
rewards: "Récompenses"
ability_unlock: "Débloquage de compétence"
mana_ability_unlock: "Débloquage de compétence de mana"
progress: "Progrès"
leaderboard_click: "Cliquez pour voir le classement de {skill}"
sources: "Sources d'Xp"
sources_desc: "Le menu sources montre toutes les façons dont vous pouvez gagner de l'XP dans une compétence, ainsi que combien XP chaque source donne."
sources_click: "Cliquez pour afficher les sources de {skill}"
abilities: "Compétences"
abilities_desc: "<2>Les aptitudes</2> <1>sont des compétences passives que vous débloquez et améliorez au fur et à mesure que vous améliorez vos compétences.</1>"
mana_abilities_desc: "<3>Les capacités de mana</3> <1>sont un type spécial de capacité qui nécessite l'activation et consomme de la mana.</1>"
abilities_click: "Cliquez pour voir les capacités de {skill}"
stats:
stats_title: Vos statistiques
skills: "Compétences"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% pour +{value} Drop"
chance_drops: "{chance}% pour +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Réclamer les articles"
inventory_full: "Vous n'avez pas assez de place dans votre inventaire pour récupérer ceci"
click_to_claim: "Cliquez pour réclamer!"
leaderboard:
leaderboard_title: "Classement de {skill}"
sources:
sources_title: "Sources d'XP de {skill}"
sorter: "Trier les Sources XP"
descending: "Du plus haut au plus bas"
ascending: "Du plus bas au plus haut"
alphabetical: "Nom (A-Z)"
reverse_alphabetical: "Nom (Z-A)"
sort_click: "Cliquez pour choisir le type de tri"
multiplied_xp: "{xp_unit} Multiplié"
multiplied_desc: "C'est l'XP que vous allez réellement gagner basé sur vos multiplicateurs d'XP actuels"
abilities:
abilities_title: "Capacités de {skill}"
description: "Description"
unlocked_at: "<1>Déverrouillé à <2>{skill} {level}"
next_upgrade_at: "<1>Prochaine amélioration à <2>{skill} {level}"
mana_abilities:
replenish:
name: Replante
desc: "Replante automatiquement les cultures pendant {value} secondes. <1>[Clique droit pour activer]"
raise: "<gray>Vous levez votre houe"
lower: "<gray>Vous baissez votre houe"
start: "<gold>Replante activée! <gray>(-{mana} {mana_unit})"
end: "<gray>La replante a été désactivée"
treecapitator:
name: Découpeur d"arbre
desc: "Casser les arbres instantanément pendant {value} secondes. <1>[Clique droit pour activer]"
raise: "<gray>Vous levez votre hache"
lower: "<gray>Vous baissez votre hache"
start: "<gold>Découpeur d'arbre activée! <gray>(-{mana} {mana_unit})"
end: "<gray>Découpeur d'arbre a été désactivé"
speed_mine:
name: Mineur de l"extrème
desc: "Donne Céléritée {haste_level} pendant {value} secondes. <1>[Clic droit avec une pioche et mine un block pour activer]"
raise: "<gray>Vous levez votre pioche"
lower: "<gray>Vous baissez votre pioche"
start: "<gold>Mineur de l'extrème activée! <gray>(-{mana} {mana_unit})"
end: "<gray>Mineur de l'extrème a été désactivée"
absorption:
name: Absorption
desc: "Les dégâts reçus réduiront le mana de 2x au lieu de vos points de vie Minecraft pendant {value} secondes. Le mana ne se régénérera pas lorsque l'Absorption est active. <1>[Clic gauche avec un bouclier et subit des dégâts pour l'activer]"
raise: "<gray>Vous levez votre bouclier"
lower: "<gray>Vous baissez votre bouclier"
start: "<gold>Absorption activé! <gray>(-{mana} {mana_unit})"
end: "<gray>L'Absorption s'est dissipée"
terraform:
name: Terraforme
desc: "Brisez instantanément des blocs dans un rayon de {radius} blocs dans la même couche lorsque vous creusez pendant {value} secondes. <yellow>[Clic droit sur la pelle et creuse le bloc pour activer]"
raise: "<gray>Vous levez votre pelle"
lower: "<gray>Vous baissez votre pelle"
start: "<gold>Terraforme Activé! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraforme s'est épuisé"
sharp_hook:
name: Crochet pointu
desc: "Inflige {value} dégats à une entité accrochée clic gauche avec une canne à pêche"
use: "<gold>Crochet pointu utilisé <gray>(-{mana} {mana_unit})"
charged_shot:
name: Coup chargé
desc: "Les flèches que vous tirez infligeront plus de dégâts en fonction de la distance à laquelle l'arc a été bandé, le processus consomme du mana. Fait {value}% de dégâts en plus par mana consommé. <1>[Clic gauche avec un arc pour activer/désactiver le mode de tir chargé]"
enable: "<gray>Le mode de tir chargé est maintenant activé"
disable: "<gray>Le mode de tir chargé est maintenant désactivé"
shoot: "<gold>Tir chargé utilisé ! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Lame de foudre
desc: Augmente la vitesse d"attaque de {value}% pendant {duration} secondes. <1>[Clic droit avec une épée et attaquez une créature pour l"activer]
raise: "<gray>Vous préparez votre épée"
lower: "<gray>Vous abaissez votre épée"
start: "<gold>Lame de foudre activée ! <gray>(-{mana} {mana_unit})"
end: "<gray>Lame de Foudre s'est épuisée"
not_ready: "<red>Compétence non chargée! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Mana insuffisante! <gray>({mana} {mana_unit} requis)"
skills:
farming:
name: Fermier
desc: "Récoltez les récoltes pour gagner de l'{xp_unit} Fermier"
foraging:
name: Bûcheron
desc: "Coupez du bois pour gagner de l'{xp_unit} Bûcheron"
mining:
name: Mineur
desc: "Miner de la pierre ou des minerais pour gagner de l'{xp_unit} Mineur"
fishing:
name: Pêcheur
desc: "Pêcher du poisson pour gagner de l'{xp_unit} Pecheur"
excavation:
name: Fouilleur
desc: "Creuser avec une pelle pour gagnez de l'{xp_unit}"
archery:
name: Archer
desc: "Tirez sur les mobs et les joueurs avec un arc pour gagnez de l'{xp_unit} Archer"
defense:
name: Defenseur
desc: "Subissez des dégâts d'un joueur ou d'un mobs pour gagnez de l'{xp_unit} Defenseur"
fighting:
name: Combatant
desc: "Combattez les mobs avec une arme de corps à corps pour gagnez de l'{xp_unit} Combatant"
endurance:
name: Endurance
desc: "Marchez et courez pour gagnez de l'{xp_unit} Endurance"
agility:
name: Agilité
desc: "Déplacez-vous et subissez des dégâts de chute pour gagner de l'Agilité {xp_unit}"
alchemy:
name: Alchimie
desc: "Buvez et lancez des potions pour gagner {xp_unit} en Guérison"
enchanting:
name: Enchanteur
desc: "Les objets d'enchantement, de combinaison et de meule rapportent des {xp_unit} d'enchantement"
sorcery:
name: Sorcier
desc: "Utilisez des compétences à mana pour gagner de l'{xp_unit} Sorcier"
healing:
name: Guérison
desc: "Buvez et lancez des potions pour gagner de l'{xp_unit} en Guérison"
forging:
name: Forgeron
desc: "Combinez et appliquez un livre dans une enclume pour gagner de l'{xp_unit} Forgeron"
sources:
fishing:
cod: Morue
salmon: Saumon
tropical_fish: Poisson tropical
pufferfish: Poisson-globe
treasure: Coffre à trésor
junk: Éléments indésirables
rare: Butin de groupe
epic: Butin Épique
damage:
mob_damage: Dégâts causés par les monstres
player_damage: Dégâts infligés par un joueur
fall_damage: Subit des dégâts de chute
statistic:
walk_per_meter: Marcher
sprint_per_meter: Sprinter
swim_per_meter: Nager
jumping:
jump_per_100: Sauter
brewing:
awkward: Brasser une potion maladroite
regular: Brasser une potion normale
extended: Brasser une potion de durée prolongée
upgraded: Brasser une potion améliorée
splash: Brasser une potion jettable
lingering: Brasser une potion persistante
enchanting:
weapon_per_level: Enchanter une arme
armor_per_level: Enchanter l'armure
tool_per_level: Enchanter l'outil
book_per_level: Enchanter un livre
mana_ability_use:
mana_ability_use: Utiliser des aptitudes de mana
item_consume:
drink_regular: Buvez une potion normale
drink_extended: Boire Potion de durée prolongée
drink_upgraded: Boire Potion améliorée
golden_apple: Consommer une pomme Dorée
enchanted_golden_apple: Consommer une pomme Dorée Enchantée
potion_splash:
splash_regular: Jettez une potion normal
splash_extended: Jettez une Potion de durée prolongée
splash_upgraded: Jettez une Potion améliorée
lingering_regular: Utiliser une potion persistante normale
lingering_extended: Utiliser une potion persistante de durée prolongée
lingering_upgraded: Utiliser une potion persistante améliorée
anvil:
combine_books_per_level: Combiner les livres enchantés
combine_weapon_per_level: Combiner une arme avec un livre
combine_armor_per_level: Combiner une arme avec un livre
combine_tool_per_level: Combiner un outil avec un livre
grindstone:
grindstone_per_level: Désenchanter un objet à l'aide de Grindstone
units:
damage: Dégâts
meter: Mètre
100_jumps: 100 Sauts
mana: Mana consommé
combine_level: Coût d'XP de l'enclume
grindstone_level: Niveau d'Enchantement sur un objet
enchant_level: Niveau d'enchantement reçu
stats:
strength:
name: Force
desc: "La force augmente vos dégâts d'attaque avec différentes armes."
health:
name: Santé
desc: "La santé augmente le nombre d'{hp_unit} que vous avez, vous permettant de durer plus longtemps en combat."
regeneration:
name: Régénération
desc: "La régénération augmente la vitess à laquelle vous récupérez à la fois de la vie et du mana."
luck:
name: Chance
desc: "La chance augmente les chances d'obtenir des drops supplémentaires quand vous farmez le skill."
wisdom:
name: Sagesse
desc: "La sagesse augmente votre mana maximum, augmente votre gain d'éxpérience, et réduit les coup de l'enclume."
toughness:
name: Ténacité
desc: "La Ténacité augmente les dégats réduit par les attaques ennemies."
crit_chance:
name: Chances de critique
desc: "Les chances de coup critique sont vos chances d'infliger un coup critique."
crit_damage:
name: Dégâts critique
desc: "Les dégâts critiques augmentent en pourcentage les dégâts infligés par un coup critique."
speed:
name: Vitesse
desc: "La vitesse augmente la vitesse de marche et de course."
traits:
attack_damage:
name: Dégâts d'attaque
hp:
name: PV
saturation_regen:
name: Régénération de saturation
hunger_regen:
name: Régéneration de nourriture
mana_regen:
name: Régénération de mana
luck:
name: Attribut Chance
double_drop:
name: Butins Doublés
experience_bonus:
name: Bonus dexpérience
anvil_discount:
name: Remise sur l'enclume
max_mana:
name: Mana maximum
damage_reduction:
name: Réduction des dégâts
crit_chance:
name: Chances de critique
crit_damage:
name: Dégâts critique
movement_speed:
name: Vitesse de mouvement
farming_luck:
name: Chance du Fermier
foraging_luck:
name: Chance du bûcheron
mining_luck:
name: Chance de Minage
excavation_luck:
name: Chances de Fouilles
fishing_luck:
name: Chance du pêcheur
ui:
maxed: MAX
units:
mana: Mana
hp: PV
xp: XP
file_version: 32

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# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Panen Melimpah
desc: "Mendapatkan +{value} Keberuntungan bertani, yang akan meningkatkan kemungkinan untuk mendapatkan lebih banyak."
info: "+{value} Keberuntungan Bertani"
farmer:
name: Petani
desc: "Mendapatkan tambahan {value}% EXP skill petani."
info: "+{value}% EXP"
scythe_master:
name: Master Sabit
desc: "Meningkatkan {value}% Kerusakan yang disebabka olehn sabit."
info: "+{value}% Kerusakan"
geneticist:
name: Ahli Genetika
desc: "Meningkatkan Kekenyangan yang didapat dari tanaman yang dimakan sebanyak {value}."
info: "+{value} Kekenyangan"
growth_aura:
name: Aura Pertumbuhan
desc: "Tanaman dengan tahap pertumbuhan dalam radius {radius} blok darimu tumbuh {value}% lebih cepat."
info: "+{value}% Pertumbuhan"
lumberjack:
name: Penebang
desc: "Mendapatkan +{value} Keberuntungan Penebang Pohon, yang akan meningkatkan kemungkinan untuk mendapatkan lebih banyak."
info: "+{value} Keberuntungan Penebang Pohon"
forager:
name: Penjelajah
desc: "Mendapatkan tambahan {value}% EXP skill penebang."
info: "+{value}% EXP"
axe_master:
name: Ahli Kapak
desc: "Meningkatkan {value}% Kerusakan yang disebabkan oleh kapak"
info: "+{value}% Kerusakan"
valor:
name: Kewiraan
desc: "Mendpatkan tambahan +{value} Kekuatan ketika sedang memegang kapak."
info: "+{value} Kekuatan"
shredder:
name: Penghancur
desc: "{value}% kesempatan untuk menghasilkan kerusakan sebanyak 3x lipat dengan kapak."
info: "{value}% 3x lipat kerusakan"
lucky_miner:
name: Penambang Beruntung
desc: "Mendapatkan +{value} Keberuntungan Menambang, yang akan meningkatkan kemungkinan untuk mendapatkan lebih banyak."
info: "+{value} Keberuntungan Menambang"
miner:
name: Penambang
desc: "Mendapatkan tambahan {value}% EXP skill menambang."
info: "+{value}% EXP"
pick_master:
name: Ahli Beliung
desc: "Meningkatkan {value}% Kerusakan yang disebabkan oleh beliung."
info: "+{value}% Kerusakan"
stamina:
name: Stamina
desc: "Meningkatkan +{value} Ketahanan ketika memegang beliung."
info: "+{value} Ketahanan"
hardened_armor:
name: Armor Yang Keras
desc: "{value}% kesempatan untuk tidak memeberi kerusakan kepada armor."
info: "{value}% Tidak ada kerusakan"
lucky_catch:
name: Tangkapan Beruntung
desc: "Mendapatkan +{value} Keberuntungan Memancing, yang akan meningkatkan kemungkinan untuk mendapatkan lebih banyak."
info: "+{value} Keberuntungan Memancing"
fisher:
name: Nelayan
desc: "Mendapatkan tambahan {value}% EXP skill nelayan."
info: "+{value}% EXP"
treasure_hunter:
name: Pemburu Harta Karun
desc: "{value}% kesempatan mendapatkan barang langka dari memancing."
info: "{value}% Barang langka"
grappler:
name: Penangkap
desc: "Menarik tali pancingan {value}% lebih cepat."
info: "+{value}% Tangkapan cepat"
epic_catch:
name: Tangkapan Epik
desc: "{value}% kesempatan mendapatkan barang sangat langka dari memancing."
info: "{value}% Barang sangat langka"
metal_detector:
name: Pendeteksi Besi
desc: "{value}% kesempatan mendapatkan barang langka dari menggali."
info: "{value}% Barang Langka"
excavator:
name: Penggali
desc: "Mendapatkan tambahan {value}% EXP skill penggali."
info: "+{value}% EXP"
spade_master:
name: Ahli Sekop
desc: "Meningkatkan {value}% Kerusakan yang disebabkan oleh sekop."
info: "+{value}% Kerusakan"
bigger_scoop:
name: Sekop Raksasa
desc: "Mendapatkan +{value} Keberuntungan Menggali, yang akan meningkatkan kemungkinan untuk mendapatkan lebih banyak."
info: "+{value}% Keberuntungan Menggali"
lucky_spades:
name: Sekop Keberuntungan
desc: "{value}% kesempatan mendapatkan barang sangat langka dari menggali."
info: "{value}% Barang sangat langka"
retrieval:
name: Pengambilan
desc: "Anak panah yang kamu lewatkan akan langsung diambil kembali setelah {time} detik hingga {value} blok jauhnya."
info: "{value} Jarak"
archer:
name: Pemanah
desc: "Mendapatkan {value}% EXP lebih banyak untuk skill pemanah."
info: "+{value}% EXP"
bow_master:
name: Pemanah Terlatih
desc: "Memberikan {value}% kerusakan lebih banyak dengan busur."
info: "+{value}% Kerusakan"
piercing:
name: Tajam
desc: "{value}% kesempatan anak panah untuk menembus mobs."
info: "{value}% Tembus"
stun:
name: Lumpuh
desc: "{value}% kesempatan untuk membuat kecepatan lawan menurun sebanyak 20% untuk 2 detik."
info: "{value}% Kesempatan"
shielding:
name: Perisai
desc: "Mengurangi penerimaan kerusakan sebanyak {value}% ketika sedang menyelinap."
info: "-{value}% Kerusakan saat menyelinap"
defender:
name: Pertahanan
desc: "Mendapatkan {value}% EXP lebih banyak untuk skill pertahanan."
info: "+{value}% EXP"
mob_master:
name: Master Mob
desc: "Mengurangi penerimaan kerusakan dari mobs sebanyak {value}%"
info: "-{value}% Kerusakan mob"
immunity:
name: Ketahanan
desc: "{value}% kesempatan tidak menerima kerusakan dari serangan musuh."
info: "{value}% Kebal"
no_debuff:
name: Anti Efek Buruk
desc: "{value}% kesempatan untuk tidak menerima efek yang merugikan dari ramuan."
info: "{value}% Tidak ada efek buruk"
parry:
name: Menangkis
desc: "Melewatkan ayunan pedang dalam {time} detik sebelum terkena serangan mengurangi kerusakan sebesar {value}% dan membatalkan knockback."
info: "{value}% Pengurangan Kerusakan"
parried: "<red>Serangan ditangkis!"
fighter:
name: Petinju
desc: "Mendapatkan {value}% EXP lebih banyak untuk skill meninju."
info: "+{value}% EXP"
sword_master:
name: Ahli Pedang
desc: "Memberikan {value}% kerusakan tambahan dengan pedang."
info: "+{value}% Kerusakan"
first_strike:
name: Serangan Pertama
desc: "Memberikan {value}% kerusakan tambahan untuk serangan pertama."
info: "+{value}% Kerusakan"
dealt: "<red>Serangan pertama diluncurkan!"
bleed:
name: Pendarahan
desc: "{value}% kesempatan untuk membuat musuh berdarah selama {base_ticks} tick pendarahan, memberikan {value_2} kerusakan per tick. {added_ticks} tick ditambahkan ke musuh yang sudah berdarah."
info: "{value}% Kesempatan, {value_2} Kerusakan"
enemy_bleeding: "<red>Musuh Berdarah!"
self_bleeding: "<red>Awas Kamu berdarah!"
stop: "<white>Pendarahan Selesai"
anti_hunger:
name: Tidak Lapar
desc: "{value}% kesempatan untuk tidak merasakan lapar."
info: "{value}% Kesempatan"
runner:
name: Atlet Lari
desc: "Memberikan {value} EXP lebih banyak untuk skill petualang."
info: "+{value}% EXP"
golden_heal:
name: Pemulihan Emas
desc: "Meningkatan regenerasi yang didapat sebanyak {value}%"
info: "+{value}% Regenerasi Tambahan"
recovery:
name: Membalikkan
desc: "Meningkatkan regenerasi alami ketika darah dibawah 50% sebanyak {value}%"
info: "+{value}% Regenerasi ketika darah rendah"
meal_steal:
name: Pencuri makanan
desc: "{value}% kesempatan mencuri 1 poin kekenyangan ketika menyerang pemain."
info: "{value}% Mencuri Makanan"
light_fall:
name: Cahaya Jatuh
desc: "Mengurangi kerusakan dari terjatuh sebanyak {value}%"
info: "-{value}% Kerusakan"
jumper:
name: Peloncat
desc: "Meningkatkan {value}% EXP yang diterima untuk skill kelincahan."
info: "+{value}% EXP"
sugar_rush:
name: Pelari Yang Manis
desc: "Meningkatkan durasi ramuan kecepatan dan loncatan selama {value}% lebih lama."
info: "{value}% Durasi Tambahan"
fleeting:
name: Sekilas
desc: "Mendapatkan +{value}% kecepatan berlari ketika darah dibawah 20%."
info: "+{value}% Kecepatan"
start: "<white>Kamu telah mendapatkan sepatu secepat kilat! <gray>(+{value}% Speed)"
end: "<gray>Sepatu kilat dinonaktifkan"
thunder_fall:
name: Petir Yang Jatuh
desc: "Ketika menyelinap saat jatuh, memiliki {value}% kesempatan untuk memberikan {value_2}% kerusakan ke mobs dalam radius 3 block."
info: "{value}% Kesempatan, {value_2}% Kerusakan"
alchemist:
name: Alkimia
desc: "Ramuan yang kamu racik memiliki {value}% durasi lebih lama."
info: "+{value}% Durasi Ramuan"
brewer:
name: Peracik
desc: "Meningkatkan {value}% EXP yang ditierima untuk skill alkimia."
info: "+{value}% EXP"
splasher:
name: Pemercik
desc: "Ramuan yang dipercikan memiliki durasi {value}% lebih lama durasi untuk setiap manusia berbeda."
info: "+{value}% Durasi"
lingering:
name: Efek yang lama
desc: "Ramua yang dilemparkan memiliki waktu {value}% lebih lama dan menperlama {value_2}% durasi entitas."
info: "-{value}% Alami, -{value_2}% durasi entitas"
wise_effect:
name: Kepintaran
desc: "Memberikan {value} Kepintaran untuk setiap efek aktif dari ramuan."
info: "+{value} Kepintaran/Efek"
xp_convert:
name: Transfer EXO
desc: "Mendapatkan 1 XP Minecraft untum setiapp {value} EXP skill yang kamu dapatkan."
info: "1 XP/{value} Skill EXP"
enchanter:
name: Ahli Sihir
desc: "Mendapatkan {value}% EXP tambahan untuk skill Ahli Sihir."
info: "+{value}% EXP"
xp_warrior:
name: Prajurit EXP
desc: "Mobs yang kamu bunuh punya {value}% kesempatan untuk memberikan XP ganda."
info: "{value}% 2x Mob XP"
enchanted_strength:
name: Kekuatan Ahli Sihir
desc: "Mendapatkan {value} Kekuatan untuk setiap sihir unik yang berada di item."
info: "{value} Kekuatan/Sihir"
lucky_table:
name: Meja Keberuntungan
desc: "Items yang kamu enchant menggunakan meja sihir memiliki {value}% kesempatan untuk meningkatkan level sihir sebanyak 1. Tidak dapat melebihi level maksimal."
info: "{value}% Kesempatan Sihir ditingkatkan"
life_essence:
name: Esensi Kehidupan
desc: Ramuan HP instan {value}% lebih efektif.
info: "+{value}% HP Instan"
healer:
name: Penyembuh
desc: Mendapatkan {value}% lebih Healing EXP.
info: "+{value}% EXP"
life_steal:
name: Pencuri HP
desc: Menyembuhkan {value}% HP dari MAX HP mobs jahat dan pemain yang kamu bunuh.
info: "Mencuri {value}% HP"
golden_heart:
name: Hati Emas
desc: Kerusakan yang diterima HP Emas dikurangi sebanyak {value}%
info: "-{value}% Kerusakan ke HP Emas"
revival:
name: Pembangkitan
desc: Mendapatkan +{value} HP dan +{value_2} Regenerasi untuk 30 detik setelah respawn.
info: "+{value} HP, +{value_2} Regenerasi"
message: "<white>Kamu mendapatkan bonus pembangkitan selama 30 detik! <white>(<red>+{value} HP, <gold>+{value_2} Regenerasi<white>)"
disenchanter:
name: Penghilangan Sihir
desc: Mendapatkan {value}% XP tambahan ketika menghilangkan sihir di items saat mengunakan grindstone.
info: "+{value}% Grindstone XP"
forger:
name: Penempa
desc: Mendapatkan tambahan {value}% EXP skill Penempa.
info: "+{value}% EXP"
repairing:
name: Memperbaiki
desc: Memperbaiki items di anvil menggunakan material dasar dari item {value}% durabilitas tambahan.
info: "+{value}% Perbaikan di Anvil"
anvil_master:
name: Ahli Anvil
desc: Meningkatkan kapasitas XP di anvil sebelum XP terlalu mahal menjadi {value} XP.
info: "{value} Kapasitas Maximal"
skill_mender:
name: Skill Perbaikan
desc: Mendapatkan EXP skill memiliki kesempatan {value}% untuk memperbaiki durabilitas armor atau item yang dipegang dengan syarat memiliki sihir mending. Memperbaiki sebanyak 1 durabiliats untuk setiap 2 EXP skill.
info: "{value}% Kesempatan"
acf:
core:
permission_denied: "<red>Maaf, tapi anda tidak punya hak untuk melakukan ini."
permission_denied_parameter: "<red>Maaf, tapi anda tidak punya hak untuk melakukan perintah ini."
error_generic_logged: "<red>Telah terjadi kesalahan, maaf untuk ketidaknyamanannya."
unknown_command: "<red>Perintah tak dikenal, mohon ketik <yellow>/sk help"
invalid_syntax: "<yellow>Penggunaan: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Kesalahan: {message}"
error_performing_command: "<red>Terjadi kesalahan saat melakukan perintah ini."
please_specify_one_of: "<red>Kesalahan: Mohon spesifikasikan (<yellow>{valid}<red>)"
must_be_a_number: "<red>Kesalahan: {num} haruslah angka."
must_be_min_length: "<red>Kesalahan: Setidaknya harus {min} huruf/angka."
must_be_max_length: "<red>Kesalahan: Paling banyak harus {max} huruf/angka."
please_specify_at_most: "<red>Kesalahan: Mohon Ketikkan jumlah yang paling banyak {max}."
please_specify_at_least: "<red>Kesalahan: Mohon Ketikkan jumlah yang paling sedikit {min}."
not_allowed_on_console: "<red>Kesalahan: Konsol tidak bisa menjalankan perintah ini."
could_not_find_player: "<red>Kesalahan: Tidak bisa menemukan nama pemain: <yellow>{search}"
no_command_matched_search: "<red>Tidak ada perintah yang cocok <yellow>{search}."
help_page_information: "<aqua> - Halaman <green>{page} <aqua>dari <green>{totalpages} <aqua>(<yellow>{results}<aqua> results)."
help_no_results: "<aqua>Kesalahan: Tidak ada hasil."
help_header: "<yellow>=== <aqua>Menunjukkan bantuan perintah <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Menunjukkan bantuan yang detail untuk perintah <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Hasil pencarian untuk <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Kesalahan: Dunia ini tidak ada."
you_must_be_holding_item: "<red>Kesalahan: Kamu harus memegang benda ditanganmu."
player_is_vanished_confirm: "<yellow>Peringatan: <green>{vanished} <yellow>sedang menyamar. Jangan buka kedok dia!\n<yellow>Untuk mengkorfimasi tindakan anda tambahkan <green>:confirm <yellow>diakhir nama dia.\n<yellow>Contoh: {vanished}:confirm"
username_too_short: "<red>Kesalahan: Nama terlalu pendek, setidaknya harus 3 huruf."
is_not_a_valid_name: "<red>Kesalahan: <yellow>{name} <red>bukanlah nama yang valid."
multiple_players_match: "<red>Kesalahan: Pemain dengan nama yang sama dideteksi <aqua>{search} <yellow>({all})<red>, mohon untuk lebih spesifik."
no_player_found_server: "<red>Tidak ada pemain yang cocok <yellow>{search} <red>yang sedang ada di server ini."
no_player_found_offline: "<red>Tidak ada pemain yang cocok <yellow>{search}<red> yang bisa ditemukan."
no_player_found: "<red>Tidak ada pemain yang cocok <yellow>{search}<red> ditemukan."
location_please_specify_world: "<red>Kesalahan: Mohon untuk spesifikan dunia. Contoh: <yellow>dunia:x,y,z."
location_please_specify_xyz: "<red>Kesalahan: Mohon untuk spesifikan kordinat x, y, and z. Contoh: <yellow>dunia:x,y,z."
location_console_not_relative: "<red>Kesalahan: Konsol tidak bisa menggunakan kordinat yang relatif."
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>] "
antiafk:
failed: "<red>{player} gagal dalam pemeriksaan anti-AFK {check} <gray>(Hitungan: {count})"
logs:
header: "<gray>Log anti-AFK untuk <red>{player} <gray>({count} total) <dark_gray>| <gray>Halaman {page}/{total_pages}:"
entry: "<gray>{timestamp} - {message}"
armor:
modifier:
add:
added: "{color}{stat} <gray>modifikasi dengan level <aqua>{value} <gray>telah berhasil ditambahkan ke armor ini"
already_exists: "<yellow>Modifikasi armor dengan statistik ini{color}{stat} <yellow>sudah ada di armor ini! Hapus dulu dengan /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Item ini tidak memiliki modifikasi yang kamu tuliskan {color}{stat}"
removed: "{color}{stat} <gray>modifikasi telah di hapus"
list:
header: "<white>Modifikasi yang ditemukan:"
removeall:
removed: "<gray>semua modifikasi telah di hapus"
trait:
add:
already_exists: "<yellow>Modifikasi armor dengan sifat {trait} <yellow>sudah ada di item Anda! Hapus terlebih dahulu dengan /sk armor trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>pengganda dengan nilai <aqua>{value} <gray>telah ditambahkan ke item Anda"
already_exists: "<yellow>Pengganda armor dengan target <aqua>{target} <yellow>sudah ada di armor Anda! Hapus terlebih dahulu dengan /sk armor multiplier remove"
skill_lore: "<gray>Saat dikenakan: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Saat dikenakan: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Saat dikenakan: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>Saat dikenakan: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Item Anda tidak memiliki pengganda armor <aqua>{target}<yellow>!"
removed: "<aqua>{target} <gray>pengganda armor telah dihapus dari item Anda"
list:
header: "<white>Pengganda armor yang ditemukan:"
removeall:
removed: "<gray>Semua pengganda armor telah dihapus dari item Anda"
requirement:
add:
added: "<dark_aqua>{skill}<gray> Armor requirement with level <aqua>{level}<gray> telah ditambahkan ke itemmu"
already_exists: "<yellow>Item telah memiliki persyaratan memiliki <dark_aqua>{skill}<yellow>! Hapus terlebih dahulu dengan <gold>/sk armor requirement remove"
lore: "<red>Membutuhkan <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Item kamu tidak memiliki persyaratan armor, <dark_aqua>{skill}<yellow> dibutuhkan!"
removed: "<dark_aqua>{skill} <gray>persyaratan armor telah di hapus"
list:
header: "<white>Persyaratan armor ditemukan:"
removeall:
removed: "<gray>semua persyaratan armor telah di hapus"
equip: "<yellow>Kamu tidak memenuhi persyaratan untuk memakai item ini: {requirements}"
backup:
load:
confirm: "<red>Memuat cadangan akan mengembalikan semua data skill pemain. Tindakan ini permanen dan tidak dapat dibatalkan. Anda mungkin ingin menyimpan cadangan sebelum memuat. Ketik perintah lagi untuk mengonfirmasi tindakan ini"
loading: "<white>Memuat cadangan..."
loaded: "<green>Berhasil memuat cadangan"
error: "<red>Kesalahan memuat cadangan: {error}"
must_be_yaml: "<yellow>File harus berupa file .yml!"
file_not_found: "<yellow>Cadangan dengan nama file ini tidak ada di folder cadangan!"
save:
saving: "<white>Menyimpan cadangan..."
saved: "<white>Data {type} dicadangkan sebagai {file}"
error: "<red>Kesalahan mencadangkan data {type}! Lihat kesalahan di konsol/di bawah untuk detailnya"
claimitems:
no_items: "<yellow>Anda tidak memiliki item untuk diklaim"
item:
give:
sender: "<white>Memberikan <aqua>{amount}x {key} <white>ke {player}"
receiver: "<white>Anda diberi <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>modifikasi dengan level <aqua>{value} <gray>telah berhasil ditambahkan ke armor ini"
already_exists: "<yellow>Modifikasi item dengan statistik {color}{stat} <yellow>sudah ada di item Anda! Hapus terlebih dahulu dengan /sk item modifier remove"
remove:
does_not_exist: "<yellow>Item ini tidak memiliki modifikasi yang kamu tuliskan {color}{stat}!"
removed: "{color}{stat} <gray>modifikasi telah di hapus"
list:
header: "<white>Modifikasi yang ditemukan:"
removeall:
removed: "<gray>semua modifikasi telah di hapus"
trait:
add:
already_exists: "<yellow>Modifikasi item dengan sifat {trait} <yellow>sudah ada di item Anda! Hapus terlebih dahulu dengan /sk item trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>pengganda dengan nilai <aqua>{value} <gray>telah ditambahkan ke item Anda"
already_exists: "<yellow>Pengganda item dengan target <aqua>{target} <yellow>sudah ada di item Anda! Hapus terlebih dahulu dengan /sk item multiplier remove"
skill_lore: "<gray>Saat dipegang: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Saat dipegang: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Saat dipegang: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>Saat dipegang: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Item Anda tidak memiliki pengganda item <aqua>{target}<yellow>!"
removed: "<aqua>{target} <gray>pengganda item telah dihapus dari item Anda"
list:
header: "<white>Pengganda item yang ditemukan:"
removeall:
removed: "<gray>Semua pengganda item telah dihapus dari item Anda"
register:
registered: "<white>Item yang dipegang terdaftar ke kunci {key}"
already_registered: "<yellow>Sudah ada item yang terdaftar ke kunci <white>{key}<yellow>, gunakan <white>/skills item unregister <yellow>untuk membatalkan pendaftarannya terlebih dahulu"
no_spaces: "<yellow>Kunci item tidak boleh berisi spasi!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> Persyaratan armor dengan level <aqua>{level}<gray> telah ditambahkan ke itemmu"
already_exists: "<yellow>Item telah memiliki persyaratan memiliki <dark_aqua>{skill}<yellow>! Hapus terlebih dahulu dengan <gold>/sk qrmor requirement remove"
lore: "<red>Membutuhkan <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Item kamu tidak memiliki persyaratan armor, <dark_aqua>{skill}<yellow> dibutuhkan!"
removed: "<dark_aqua>{skill}<gray> persyaratan armor telah di hapus dari itemmu"
list:
header: "<white>Persyaratan armor ditemukan:"
removeall:
removed: "<gray>semua persyaratan armor telah di hapus"
use: "<yellow>Kamu tidak memenuhi persyaratan untuk menggunakan item ini: {requirements}"
unregister:
unregistered: "<white>Item dengan kunci {key} tidak terdaftar"
not_registered: "<yellow>Tidak ada item yang terdaftar dengan kunci {key}"
ignore:
add: "<gray>Item Anda sekarang akan diabaikan oleh interaksi kemampuan mana"
remove: "<gray>Item Anda tidak akan lagi diabaikan oleh interaksi kemampuan mana"
jobs:
add:
added: "<white>Pekerjaan {job} berhasil ditambahkan ke pemain {player}"
limited: "<yellow>Tidak dapat menambahkan pekerjaan ini karena pemain {player} telah mencapai batas pekerjaan"
existing: "<yellow>Pemain {player} sudah memiliki pekerjaan {job}"
remove:
removed: "<white>Menghapus pekerjaan {job} dari pemain {player}"
unchanged: "<yellow>Tidak ada yang diubah karena pemain {player} tidak memiliki pekerjaan {job}"
removeall:
removed: "<white>Menghapus semua pekerjaan dari pemain {player}"
lang:
set: "<gray>Bahasa disetel ke <aqua>{lang}"
not_found: "<yellow>Bahasa tidak ditemukan!"
mana:
display: "<white>Kamu {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} dari {player}: <aqua>{current}/{max}"
add: "<gray>Menambahkan <aqua>{amount} {mana_unit} <gray>ke pemain <gold>{player}"
remove: "<gray>Menghilangkan <aqua>{amount} {mana_unit} <gray>dari pemain <gold>{player}"
set: "<gray>Menyetel <gold>{player} <gray>ke <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} setidaknya harus 0!"
console_specify_player: "<yellow>Console harus mengspesifikasikan pemain!"
modifier:
add:
added: "{color}{stat} <gray>modifikasi dengan level <aqua>{value} <gray> dan nama <white>{name} <gray>berhasil ditambhkan ke pemain <gold>{player}"
already_exists: "<yellow>modifikasi dengan nama {name} sudah ada di pemain ini <gold>{player}<yellow>! hapus dengan <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modifikasi {name} etidak ditemukan di pemain <gold>{player}"
removed: "<gray>Modikasi <white>{name} <gray>berhasil dihapus dari pemain <gold>{player}"
list:
all_stats_header: "<gray>Modifikasi statistik <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
one_stat_header: "<gray>Modifikasi statistik ({color}{stat}<gray>) untuk pemain <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
players_only: "<yellow>Hanya pemain yang bisa melihat daftar modifikasi pemain! Coba spesifikan pemain"
removeall:
removed_all_stats: "<gray>Menghapus <aqua>{num} <gray>modifikasi untuk pemain <gold>{player}"
removed_one_stat: "<gray>Menghapus <aqua>{num} {color}{stat} <gray>modifikasi untuk pemain <gold>{player}"
players_only: "<yellow>Hanya pemain yang bisa menghapus modifikasi pemain! Coba spesifikan pemain"
trait:
add:
already_exists: "<yellow>Modifikasi dengan nama {name} sudah ada di pemain <gold>{player}<yellow>! Hapus dengan <gold>/sk trait remove {player} {name}"
list:
all_traits_header: "<gray>Modifikasi sifat untuk pemain <gold>{player}:"
one_trait_header: "<gray>Modifikasi sifat ({color}{trait}<gray>) untuk pemain <gold>{player}:"
removeall:
removed_all_traits: "<gray>Menghapus <aqua>{num} <gray>modifikasi sifat dari pemain <gold>{player}"
multiplier:
global: Global
list: "<white>Pengganda EXP untuk pemain <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>Pengganda XP: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Hanya pemain yang bisa melihat pengganda Exp! Spesifikasikan pemain!"
preset:
load:
confirm: "<red>Memuat preset akan menimpa file konfigurasi Anda! File berikut akan terpengaruh <gray>(<aqua>Ditambahkan<gray>, <yellow>Digabungkan<gray>, <red>Diganti<gray>, <dark_red>Dihapus<gray>): {entries} <red>Tindakan ini tidak dapat dibatalkan, cadangkan file yang diperlukan secara manual. Ketik perintah lagi untuk mengonfirmasi."
loaded: Berhasil memuat preset {name}, mulai ulang server sekarang.
created: File yang dibuat
modified: File yang dimodifikasi
replaced: File yang diganti
deleted: File yang dihapus
skipped: File yang dilewati
profile:
skills: "Profil skill untuk <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Skill:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
stats: "Profil statistik untuk <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Statistik:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Total Level: <white>{total_level}<gray>, Level Dasar: <white>{base_level}<gray>, Level Modifikasi: <white>{modified_level}"
rank:
header: "<aqua><bold>Peringkat Skill Kamu"
power: "<yellow>Kekuatan <gray>(Semua Skill): <white>#{rank} dari {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} dari {total}"
reload: "<green>Config dimuat ulang!"
save:
already_saving: "<yellow>Data sudah tersimpan!"
mysql_not_enabled: "<yellow>MySQL tidak Active, simpan file setidaknya!"
saved: "<green>Data skill tersimpan!"
skill:
setall:
set: "<gray>Semua level skill diatur ke level <aqua>{level} <gray>untuk pemain <gold>{player}"
setlevel:
set: "<gray>Skill <aqua>{skill} <gray>disetel ke level <aqua>{level} <gray>untuk pemain <gold>{player}"
at_least: "<yellow>Level minimal harus {level}!"
toggle:
enabled: "<green>Mengaktifkan Actionbar"
disabled: "<red>Menonaktifkan Actionbar"
not_enabled: "<yellow>Actionbar skill dilarang di server ini!"
top:
power_header: "<white>--==<aqua><bold>Peringkat Semua Skill</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Peringkat Semua Skill</bold><white>(Halaman {page})==--"
skill_header: "<white>--==<aqua><bold>Peringkat {skill}</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>Peringkat {skill}</bold><white>(Halaman {page})==--"
average_header: "<white>--==<aqua><bold>Papan Peringkat Rata-rata Skill</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Papan Peringkat Rata-rata Skill</bold><white>(Halaman {page})==--"
usage: "<yellow>Perintah: <green>/sk top <white><page> <gray>atau <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Berhasil mentransfer data pemain dari <gray>{from} <green>ke <gray>{to}"
error: "<red>Terjadi kesalahan saat mentransfer data pemain. Periksa konsol untuk kesalahan."
updateleaderboards:
already_updating: "<yellow>Papan Peringkat Sudah diperbarui!"
updated: "<green>Papan peringkat diperbarui!"
version: "<white>Anda menggunakan AuraSkills <aqua>{current_version}<white>. Versi terbaru adalah <aqua>{latest_version}"
xp:
add: "<gray>Menambahkan <aqua>{amount} {skill} <gray>EXP untuk pemain <gray>{player}"
set: "<gray>Menyetel <aqua>{skill} <gray>EXP untuk pemain <gray>{player} <gray>ke {amount}"
remove: "<gray>Menghapus <aqua>{amount} {skill} <gray>EXP dari pemain <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown untuk <aqua>{ability} <gray>telah diatur ulang untuk pemain <gold>{player}"
unknown_skill: "<yellow>Skill tidak ditemukan!"
unknown_mana_ability: "<yellow>Kemampuan mana tidak dikenal!"
unknown_stat: "<yellow>Statistik tidak dikenal!"
unknown_trait: "<yellow>Sifat tidak dikenal!"
no_profile: "<yellow>Pemain tidak memiliki profil skill. Silakan coba bergabung kembali ke dalam game atau mulai ulang server."
leveler:
level_up: "{skill} Naik Level"
skill_level_up: Skill Naik Level
rewards: Hadiah
ability_unlock: Kemampuan Terbuka
ability_level_up: Kemampuan Naik Level
mana_ability_unlock: Kemampuan Mana Terbuka
mana_ability_level_up: Kemampuan Mana Naik Level
unclaimed_item: "<red>Anda memiliki item yang belum diklaim karena inventaris Anda penuh, gunakan <yellow>/skills claimitems <red>untuk mengklaimnya"
menus:
common:
close: "Tutup"
level: "Level"
progress_to_level: "Kemajuan ke Level"
max_level: "LEVEL MAKSIMAL"
ability_levels: "Level Kemampuan"
stats_leveled: "Statistik Naik Level"
mana_ability: "Kemampuan Mana"
duration: "Durasi"
mana_cost: "Biaya Mana"
cooldown: "Cooldown"
damage: "Kerusakan"
max_mana_cost: "Biaya Mana Maksimal"
attack_speed: "Kecepatan Serangan"
back: "Kembali"
back_click: "Kembali ke Menu {menu_name}"
unlocked: "TERBUKA"
in_progress: "SEDANG BERLANGSUNG"
locked: "TERKUNCI"
your_level: "Level Anda"
next_page: "Halaman Berikutnya"
next_page_click: "Klik untuk pergi ke halaman berikutnya"
previous_page: "Halaman Sebelumnya"
previous_page_click: "Klik untuk pergi ke halaman sebelumnya"
skills:
skills_title: "Skill Anda"
your_skills: "Skill Anda"
your_skills_desc: "Tingkatkan Skill dengan melakukan berbagai tugas untuk membuka peningkatan statistik, kemampuan, dan banyak lagi!"
your_skills_hover: "Arahkan kursor ke Skill untuk informasi lebih lanjut!"
your_skills_click: "Klik pada Skill untuk melihat perkembangan level!"
skill_click: "Klik untuk melihat Perkembangan Level!"
stats: "Statistik"
stats_desc: "Dapatkan buff statistik dengan menaikkan level skill"
stats_click: "Klik untuk mempelajari lebih lanjut atau melihat statistik Anda"
active_job: Pekerjaan Aktif
level_progression:
level_progression_title: "Level {skill} - Halaman {page}"
your_ranking: "Peringkat Skill Anda"
rank_out_of: "<1>Anda berada di peringkat <2>{rank}</2> dari {total} pemain</1>"
rank_percent: "<1>Anda berada di <2>{percent}%</2> pemain teratas</1>"
rewards: "Hadiah"
ability_unlock: "Kemampuan Terbuka"
mana_ability_unlock: "Kemampuan Mana Terbuka"
progress: "Kemajuan"
leaderboard_click: "Klik untuk melihat papan peringkat {skill}"
sources: "Sumber XP"
sources_desc: "Menu sumber menunjukkan semua cara Anda dapat memperoleh XP dalam skill, serta berapa banyak XP yang diberikan setiap sumber."
sources_click: "Klik untuk melihat sumber {skill}"
abilities: "Kemampuan"
abilities_desc: "<2>Kemampuan</2> <1>adalah fasilitas pasif yang Anda buka dan tingkatkan saat Anda menaikkan level skill.</1>"
mana_abilities_desc: "<3>Kemampuan Mana</3> <1>adalah jenis kemampuan khusus yang membutuhkan aktivasi dan mengkonsumsi mana.</1>"
abilities_click: "Klik untuk melihat kemampuan {skill}"
job: Pekerjaan
job_desc: Memilih {skill} sebagai pekerjaan Anda memungkinkan Anda untuk mendapatkan uang sambil mendapatkan XP.
job_select: Klik kiri untuk memilih {skill} sebagai pekerjaan Anda
job_active: Anda sedang aktif mengerjakan pekerjaan ini
job_quit: Klik kanan untuk keluar dari pekerjaan ini
job_limit: Anda telah mencapai batas pekerjaan Anda. Keluar dari pekerjaan aktif terlebih dahulu untuk memilih yang ini.
job_cooldown: Pemilihan pekerjaan sedang cooldown. Anda dapat memilih lagi dalam {time}.
stats:
stats_title: Statistik Anda
skills: "Skill"
added_drop: "+{value} Drop"
added_drops: "+{value} Drop"
chance_drop: "{chance}% untuk +{value} Drop"
chance_drops: "{chance}% untuk +{value} Drop"
unclaimed_items:
unclaimed_items_title: "Klaim Item"
inventory_full: "Anda tidak memiliki cukup ruang di inventaris Anda untuk mengklaim item itu"
click_to_claim: "Klik untuk mengklaim!"
leaderboard:
leaderboard_title: "Papan Peringkat {skill}"
sources:
sources_title: "Sumber XP {skill}"
sorter: "Urutkan Sumber XP"
descending: "Tertinggi ke Terendah"
ascending: "Terendah ke Tertinggi"
alphabetical: "Nama (A-Z)"
reverse_alphabetical: "Nama (Z-A)"
sort_click: "Klik untuk mengubah jenis pengurutan"
multiplied_xp: "{xp_unit} Dikalikan"
multiplied_desc: "Ini adalah XP yang sebenarnya akan Anda peroleh berdasarkan pengganda XP Anda saat ini"
abilities:
abilities_title: "Kemampuan {skill}"
description: "Deskripsi"
unlocked_at: "<1>Terbuka di <2>{skill} {level}"
next_upgrade_at: "<1>Peningkatan berikutnya di <2>{skill} {level}"
mana_abilities:
replenish:
name: Penanaman Kembali
desc: "Otomatis menanam kembali tanaman untuk {value} detik. <1>[Click kanan hoe dan hancurkan tanaman]"
raise: "<gray>Kamu mengaktifkan sabitmu"
lower: "<gray>Kamu menonaktifkan sabitmu"
start: "<gold>Penanaman Kembali Active! <gray>(-{mana} {mana_unit})"
end: "<gray>Durasi Penanaman Kembali Sudah Selesai"
treecapitator:
name: Treecapitator
desc: "Menghancurkan seluruh pohon secara instan selama {value} detik. <1>[Klik kanan kapak dan hancurkan kayu untuk mengaktifkan]"
raise: "<gray>Kamu mengaktifkan kapakmu"
lower: "<gray>Kamu menonaktifkan kapakmu"
start: "<gold>Treecapitator Active! <gray>(-{mana} {mana_unit})"
end: "<gray>Durasi Treecapitator Sudah Selesai"
speed_mine:
name: Penggali Cepat
desc: "Memberikan efek haste {haste_level} untuk {value} detik. <1>[Click kana beliung dan hancurkan block]"
raise: "<gray>Kamu mengatifkan beliungmu"
lower: "<gray>Kamu menonaktifkan beliungmu"
start: "<gold>Menggali Cepat Active! <gray>(-{mana} {mana_unit})"
end: "<gray>Durasi Menggali Cepat Sudah Selesai"
absorption:
name: Kekebalan
desc: "Serangan berikutnya yang diterima akan mengurangi sihir sebanyak 2x dari kerusakan Minecraft daripada mengurangi HP selama {value} detik. Sihir tidak akan meregenerasi saat Kekebalan active. <1>[Click kiri perisai dan terima kerusakan untuk active]"
raise: "<gray>Kamu mengaktifkan perisaimu"
lower: "<gray>Kamu menonaktifkan perisaimu"
start: "<gold>Kekebalan Active! <gray>(-{mana} {mana_unit})"
end: "<gray>Durasi Kekebalan Sudah Selesai"
terraform:
name: Terraform
desc: "Saat menggali, hancurkan blok yang terhubung secara instan dalam radius {radius} blok secara horizontal selama {value} detik. <1>[Klik kanan sekop dan gali blok untuk mengaktifkan]"
raise: "<gray>Kamu mengatifkan sekopmu"
lower: "<gray>Kamu menonaktifkan sekopmu"
start: "<gold>Terraform Active! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraform dinonaktifkan"
sharp_hook:
name: Kail Tajam
desc: "Menghasilkan {value} kerusakan ke entitiy yang ditarik ketika Left-Click kail pancing"
use: "<gold>Menggunakan Kail Tajam! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Tembakan bermuatan
desc: "Anak panah yang Anda tembak akan memberikan lebih banyak kerusakan berdasarkan seberapa jauh busur ditarik ke belakang, mengkonsumsi mana dalam prosesnya. Memberikan {value}% lebih banyak kerusakan per mana yang dikonsumsi. <1>[Klik kiri busur untuk mengaktifkan/menonaktifkan mode tembakan bermuatan]"
enable: "<gray>Tembakaan bermuatan aktif"
disable: "<gray>Tembakan bermuatan nonaktif"
shoot: "<gold>Tembakan bermuatan dipakai! <light_purple>+{percent}% Kerusakan <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Pedang Petir
desc: Meningkatkan kecepatan serangan sebesar {value}% selama {duration} detik. <1>[Klik kanan pedang dan serang mob untuk mengaktifkan]"
raise: "<gray>Anda menyiapkan pedang Anda"
lower: "<gray>Anda menurunkan pedang Anda"
start: "<gold>Pedang Petir Diaktifkan! <gray>(-{mana} {mana_unit})"
end: "<gray>Pedang Petir telah habis"
not_ready: "<red>Kemampuan sedang cooldown! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Sihir tidak cukup! <gray>({mana} {mana_unit} required)"
skills:
farming:
name: Petani
desc: "Panen tanaman untuk mendapatkan skill Petani {xp_unit}"
foraging:
name: Penebang
desc: "Tebang pohon untuk mendapatkan skill Penebang {xp_unit}"
mining:
name: Penambang
desc: "Galilah batu dan mineral untuk mendapatkan skill Penambang {xp_unit}"
fishing:
name: Nelayan
desc: "Tangkap ikan untuk mendapatkan skill Nelayan {xp_unit}"
excavation:
name: Penggali
desc: "Gali dengan sekop untuk mendapatkan {xp_unit} skill Menggali"
archery:
name: Pemanah
desc: "Tembak mobs dengan busu untuk mendaptakan earn skill Pemanah {xp_unit}"
defense:
name: Pertahanan
desc: "Terima kerusakan dari mobs untuk meningkatkan Pertahan {xp_unit}"
fighting:
name: Petarung
desc: "Bertarung dengan mobs menggunakan senjata jarak dekat untuk skill Petarung {xp_unit}"
endurance:
name: Petualang
desc: "Berjalan dan Berlarilah untuk meningkatkan skill Petualang {xp_unit}"
agility:
name: Kelincahan
desc: "Bergerak dan terima kerusakan jatuh untuk mendapatkan {xp_unit} skill Kelincahan"
alchemy:
name: Alkemi
desc: "Racik dan percikkan ramuan untuk mendapatkan {xp_unit} skill Alkimia"
enchanting:
name: Sihir
desc: "Enchant, gabungkan, dan grindstone item untuk mendapatkan {xp_unit} skill Sihir"
sorcery:
name: Penyihir
desc: "Gunakan sihir untuk mendapatkan {xp_unit} EXP Sorcery"
healing:
name: Penyembuh
desc: "Minum dan percikan ramuan penyembuhan untuk menigkatkan skill Penyembuh {xp_unit}"
forging:
name: Penempa
desc: "Gabungkan buku sihir untu meningkatkan skill Penempa {xp_unit}"
sources:
fishing:
cod: Ikan Kod
salmon: Ikan Salmon
tropical_fish: Ikan Tropis
pufferfish: Ikan Buntal
treasure: Item Harta Karun
junk: Item Sampah
rare: Jarahan Langka
epic: Jarahan Epik
damage:
mob_damage: Kerusakan dari Mob
player_damage: Kerusakan dari Pemain
fall_damage: Menerima Kerusakan Jatuh
statistic:
walk_per_meter: Berjalan
sprint_per_meter: Berlari Cepat
swim_per_meter: Berenang
jumping:
jump_per_100: Melompat
brewing:
awkward: Racik Ramuan Aneh
regular: Racik Ramuan Biasa
extended: Racik Ramuan Durasi Diperpanjang
upgraded: Racik Ramuan Ditingkatkan
splash: Racik Ramuan Percikan
lingering: Racik Ramuan Bertahan Lama
enchanting:
weapon_per_level: Enchant Senjata
armor_per_level: Enchant Armor
tool_per_level: Enchant Alat
book_per_level: Enchant Buku
mana_ability_use:
mana_ability_use: Menggunakan Kemampuan Mana
item_consume:
drink_regular: Minum Ramuan Biasa
drink_extended: Minum Ramuan Durasi Diperpanjang
drink_upgraded: Minum Ramuan Ditingkatkan
golden_apple: Konsumsi Apel Emas
enchanted_golden_apple: Konsumsi Apel Emas Tersihir
potion_splash:
splash_regular: Percikan Ramuan Biasa
splash_extended: Percikan Ramuan Durasi Diperpanjang
splash_upgraded: Percikan Ramuan Ditingkatkan
lingering_regular: Gunakan Ramuan Bertahan Lama Biasa
lingering_extended: Gunakan Ramuan Bertahan Lama Durasi Diperpanjang
lingering_upgraded: Gunakan Ramuan Bertahan Lama Ditingkatkan
anvil:
combine_books_per_level: Gabungkan Buku Tersihir
combine_weapon_per_level: Gabungkan Senjata dengan Buku
combine_armor_per_level: Gabungkan Armor dengan Buku
combine_tool_per_level: Gabungkan Alat dengan Buku
grindstone:
grindstone_per_level: Disenchant Item dengan Grindstone
units:
damage: Kerusakan
meter: Meter
100_jumps: 100 Lompatan
mana: Mana Dikonsumsi
combine_level: Pengalaman Biaya Anvil
grindstone_level: Level Enchant pada Item
enchant_level: Level Enchant Diterima
stats:
strength:
name: Kekuatan
desc: "Meningkatkan kerusakan yang diberikan menggunakan senjata yang bervariasi."
health:
name: Darah
desc: "Meningkatkan darah yang kamu{hp_unit} miliki, membuatmu bertahan lebih lama di pertarungan."
regeneration:
name: Pemulihan
desc: "Meningkatkan kecepatan beregenerasi memulihkan darah dan sihir."
luck:
name: Keberuntungan
desc: "Keberuntungan meningkatkan kemungkinan drop tambahan dari blok dalam skill pengumpulan."
wisdom:
name: Kepintaran
desc: "Kepintaran meningkatkan kapasitas sihirmu, menigkatkan pengalaman yang didapatkan, dan mengurangi baharan untuk anvil."
toughness:
name: Ketahanan
desc: "Meningkatkan pengurangan kerusakan yang diterima dari musuh."
crit_chance:
name: Peluang Kritis
desc: "Peluang Kritis adalah peluang Anda untuk memberikan serangan kritis."
crit_damage:
name: Kerusakan Kritis
desc: "Kerusakan Kritis adalah persentase peningkatan kerusakan saat memberikan serangan kritis."
speed:
name: Kecepatan
desc: "Kecepatan meningkatkan seberapa cepat Anda dapat berjalan dan berlari."
traits:
attack_damage:
name: Kerusakan Serangan
hp:
name: HP
saturation_regen:
name: Regenerasi Rasa Kenyang
hunger_regen:
name: Regenerasi Rasa Lapar
mana_regen:
name: Regenerasi Mana
luck:
name: Atribut Keberuntungan
double_drop:
name: Drop Ganda
experience_bonus:
name: Bonus Pengalaman
anvil_discount:
name: Diskon Anvil
max_mana:
name: Mana Maksimal
damage_reduction:
name: Pengurangan Kerusakan
crit_chance:
name: Peluang Kritis
crit_damage:
name: Kerusakan Kritis
movement_speed:
name: Kecepatan Gerakan
farming_luck:
name: Keberuntungan Bertani
foraging_luck:
name: Keberuntungan Menebang Kayu
mining_luck:
name: Keberuntungan Menambang
excavation_luck:
name: Keberuntungan Menggali
fishing_luck:
name: Keberuntungan Memancing
ui:
maxed: MAKSIMAL
units:
mana: Sihir
hp: Darah
xp: XP
file_version: 35

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@ -0,0 +1,893 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Raccolto Abbondante
desc: "Da +{value} Fortuna d'Agricoltura, che incrementa la possibilità di ottenere raccolto extra."
info: "+{value} Fortuna d'Agricoltura"
farmer:
name: Contadino
desc: "Guadagna {value}% più XP Conltivazione."
info: "+{value}% XP"
scythe_master:
name: Maestro della Falce
desc: "Aumenta danno con le zappe di {value}%"
info: "+{value}% Danno Zappa"
geneticist:
name: Genetista
desc: "Aumenta la saturazione ricevuta da cibi a base vegetale di {value}."
info: "+{value} Saturazione"
growth_aura:
name: Aura di Crescita
desc: "Le colture con stadi di crescita entro una distanza di {radius} blocchi da te crescono {value}% più velocemente."
info: "+{value}% Crescita"
lumberjack:
name: Falegname
desc: "Da +{value} Fortuna di Foraggiamento, che incrementa la possibilità di ottenere più oggetti."
info: "+{value} Fortuna di Foraggiamento"
forager:
name: Raccoglitore
desc: "Guadagna {value}% più XP Foraggiamento."
info: "+{value}% XP"
axe_master:
name: Maestro dell'Ascia
desc: "Aumenta il danno dalle asce di {value}%"
info: "+{value}% Danno Ascia"
valor:
name: Valore
desc: "Da +{value} Forza tenendo un'ascia"
info: "+{value} Forza"
shredder:
name: Trituratore
desc: "{value}% possibilità di causare triplo danno alle durabilità con un ascia."
info: "{value}% 3x Danno Durabilità"
lucky_miner:
name: Minatore Fortunato
desc: "Da +{value} Fortuna d'Estrazione, che incrementa la possibilità di ottenere minerali extra."
info: "+{value} Fortuna d'Estrazione"
miner:
name: Minatore
desc: "Guadagna {value}% più XP Estrazione."
info: "+{value}% XP"
pick_master:
name: Maestro del Piccone
desc: "Fa {value}% più danno col piccone."
info: "+{value}% Danno Piccone"
stamina:
name: Stamina
desc: "Da +{value} resistenza tenendo un piccone"
info: "+{value} Resistenza"
hardened_armor:
name: Armatura Indurita
desc: "{value}% possibilità di negare il danno di durabilità sull'armatura."
info: "{value}% Nessuna perdita durabilità"
lucky_catch:
name: Presa Fortunata
desc: "Da +{value} Fortuna di Pesca, che incrementa la possibilità di ottenere oggetti extra dalla pesca."
info: "+{value} Fortuna di Pesca"
fisher:
name: Pescatore
desc: "Guadagna {value}% più XP Pesca"
info: "+{value}% XP"
treasure_hunter:
name: Pesca Rara
desc: "{value}% possibilità di ottenere una pescata rara."
info: "{value}% Pescata Rara"
grappler:
name: Agganciatore
desc: "Aggancia entità con {value}% più velocità."
info: "+{value}% Velocità Gancio"
epic_catch:
name: Pesca Epica
desc: "{value}% possibilità di ottenere una pescata epica."
info: "{value}% Pescata Epica"
metal_detector:
name: Metal Detector
desc: "{value}% possibilità di ottenere oggetti rari scavando."
info: "{value}% Oggetti Rari"
excavator:
name: Escavatore
desc: "Guadagna {value}% più XP Scavo"
info: "+{value}% XP"
spade_master:
name: Maestro della Pala
desc: "Fai {value}% più danno con pale."
info: "+{value}% Danno Pala"
bigger_scoop:
name: Paletta Grossa
desc: "Da +{value} Fortuna di Scavo, che incrementa la possibilità di ottenere oggetti extra."
info: "+{value}% Fortuna di Scavo"
lucky_spades:
name: Pala Fortunata
desc: "{value}% possibilità di prendere oggetti epici scavando."
info: "{value}% Oggetti Epici"
retrieval:
name: Recupero
desc: "Le frecce che mancherai verranno immediatamente recuperate dopo {time} secondi fino a {value} blocchi di distanza."
info: "{value} Distanza"
archer:
name: Arciere
desc: "Guadagna {value}% più XP Tiro."
info: "+{value}% XP"
bow_master:
name: Maestro dell'Arco
desc: "Fai {value}% più danno con archi."
info: "+{value}% Danno Archi"
piercing:
name: Perforazione
desc: "{value}% possibilità delle frecce di trapassare i mobs."
info: "{value}% Possibilità Perforazione"
stun:
name: Stordimento
desc: "{value}% possibilità di diminuire la velocità del nemico del 20% per 2 secondi."
info: "{value}% Possibilità Stordimento"
shielding:
name: Schermatura
desc: "Riduci danno in arrivo di {value}% shiftando."
info: "-{value}% Danno Ricevuto da Shiftato"
defender:
name: Difensore
desc: "Guadagna{value}% più XP Difesa"
info: "+{value}% XP"
mob_master:
name: Maestro dei Mostri
desc: "Riduce il danno ricevuto dai mob di {value}%"
info: "-{value}% Danno Ricevuto dai Mobs"
immunity:
name: Immunità
desc: "{value}% possibilità di negare un attacco nemico."
info: "{value}% Immunità"
no_debuff:
name: Nessun Debuff
desc: "{value}% possibilità di negare l'applicazione di effetti negativi."
info: "{value}% Nessun Debuff"
parry:
name: Parata
desc: "Mancare un colpo di spada entro {time} secondi prima di essere colpito, riduce il danno di {value}% e cancella il contraccolpo."
info: "{value}% Riduzione Danno"
parried: "<red>Attacco parato"
fighter:
name: Combattente
desc: "Guadagna {value}% più XP Combattimento"
info: "+{value}% XP"
sword_master:
name: Maestro della Spada
desc: "Fai {value}% più danno con spade."
info: "+{value}% Danno Spade"
first_strike:
name: Primo Colpo
desc: "Fai {value}% più danno al primo colpo."
info: "+{value}% Danno Primo Colpo"
dealt: "<red>Primo Colpo Inflitto!"
bleed:
name: Sanguinamento
desc: "{value}% possibilità di far sanguinare il nemico per {base_ticks} tick di sanguinamento, infliggendo {value_2} danni per tick. {added_ticks} tick sono aggiunti se il nemico sta già sanguinando."
info: "{value}% Possibilità, {value_2} Danno"
enemy_bleeding: "<red>Nemico Sanguinante!"
self_bleeding: "<red>Stai Sanguinando!"
stop: "<white>Il sanguinamento si è fermato"
anti_hunger:
name: Anti Fame
desc: "{value}% possibilità di fermare la perdita di fame."
info: "{value}% Nessuna perdita fame"
runner:
name: Corridore
desc: "Guadagna {value} più XP Stamina."
info: "+{value}% XP"
golden_heal:
name: Cura d'oro
desc: "Aumenta l'effetto rigenerazione di {value}%"
info: "+{value}% Effetto Rigenerazione"
recovery:
name: Ripristino
desc: "Aumenta la rigenerazione naturale quando a meno di metà vita di {value}%"
info: "+{value}% Rigenerazione a Bassa Vita"
meal_steal:
name: Ruba Pasto
desc: "{value}% possibile di rubare 1 punto fame quando attaccando un giocatore."
info: "{value}% Possibilità di Rubare Fame"
light_fall:
name: Caduta Leggera
desc: "Riduci tutti i danni da caduta di {value}%"
info: "-{value}% Danno Caduta"
jumper:
name: Saltatore
desc: "Guadagna {value}% più XP Agilità"
info: "+{value}% XP"
sugar_rush:
name: Corsa allo zucchero
desc: "Pozioni di velocità e salto durano {value}% più a lungo."
info: "{value}% Maggiore Speed"
fleeting:
name: Fugace
desc: "Da +{value} Velocità quando sotto il 20% di salute."
info: "+{value}% Velocità"
start: "<white>Hai guadagnato un aumento di velocità fugace! <gray>(+{value}% Velocità)"
end: "<gray>Aumento di velocità fugace disattivato"
thunder_fall:
name: Caduta Fulminante
desc: "Se ti shifti mentre cadi, hai il {value}% di possibilità di dare il {value_2}% del danno di caduta ai mob vicini in un raggio di 3 blocchi"
info: "{value}% Possibilità, {value_2}% Danno"
alchemist:
name: Alchemista
desc: "Pozioni create durano il {value}% in più."
info: "+{value}% Durata Pozioni"
brewer:
name: Miscelatore
desc: "Guadagna {value}% più XP Alchemia"
info: "+{value}% XP"
splasher:
name: Spruzzatore
desc: "Pozioni splash durano {value}% in più per ogni giocatore affetto."
info: "+{value}% Durata/Giocatore"
lingering:
name: Persistenza
desc: "Le pozioni persistenti decadono il {value}% più lentamente e {value_2}% meno per ogni entità affetta."
info: "-{value}% Natural, -{value_2}% Decadimento Entità"
wise_effect:
name: Effetto Saggezza
desc: "Guadagna {value} Saggezza per ogni effetto pozione attivo."
info: "+{value} Saggezza/Effetto"
xp_convert:
name: Conversione XP
desc: "Guadagna 1 EXP vanilla ogni {value} punto abilità ottenuto."
info: "1 EXP/{value} XP Abilità"
enchanter:
name: Incantatore
desc: "Guadagna {value}% più XP Incantamento."
info: "+{value}% XP"
xp_warrior:
name: Guerriero EXP
desc: "Le creature che uccidi hanno il {value}% di possibilità di rilasciare doppia esperienza."
info: "{value}% 2x Mob EXP"
enchanted_strength:
name: Forza Aumentata
desc: "Guadagna {value} Forza per ogni enchant unico nell'oggetto tenuto."
info: "{value} Forza/Enchant"
lucky_table:
name: Tavolo Fortunato
desc: "Oggetti che enchanti hanno il {value}% di poter potenziare l'enchant di 1 se non è al livello massimo"
info: "{value}% Possibilità Potenziamento Enchant"
life_essence:
name: Essenza della Vita
desc: Pozioni di salute istantanea curano {value}% di più.
info: "+{value}% Salute Instantanea"
healer:
name: Curatore
desc: Guadagna {value}% più XP Cura.
info: "+{value}% XP"
life_steal:
name: Ruba Vita
desc: Cura il {value}% del massimo degli HP di mob e player uccisi.
info: "Ruba {value}% Punti Salute"
golden_heart:
name: Cuore d'oro
desc: Danno inflitto ai tuoi cuori d'assorbilmento è ridotto del {value}%
info: "-{value}% Danno Assorbimento"
revival:
name: Resurrezione
desc: Guadagna +{value} Salute e +{value_2} Rigenerazione per 30 secondi dopo il respawn.
info: "+{value} Salute, +{value_2} Rigenerazione"
message: "<white>Hai ricevuto il bonus Resurrezione per 30 secondi! <white>(<red>+{value} Salute, <gold>+{value_2} Rigenerazione<white>)"
disenchanter:
name: Disincantatore
desc: Guadagna {value}% più EXP disenchantando oggetti col grindstone.
info: "+{value}% Mola EXP"
forger:
name: Fabbro
desc: Guadagna {value}% più XP Forgiatura.
info: "+{value}% XP"
repairing:
name: Riparazione
desc: Riparare oggetti nell'incudine, con i materiali di cui è fatto, da {value}% più durabilità.
info: "+{value}% Riparazione Incudine"
anvil_master:
name: Maestro dell'Incudine
desc: Aumenta il costo massimo delle riparazione nell'incudine prima che sia troppo costoso a {value} EXP.
info: "{value} Costo Massimo"
skill_mender:
name: Abilità Mending
desc: Guadagnare XP abilità ha il {value}% di riparare l'oggetto in mano o l'armatura con Mending di 1 durabilità per 2 XP abilità.
info: "{value}% Possibilità Riparazione Mending"
acf:
core:
permission_denied: "<red>Spiancete, ma non hai il permesso di fare questo comando."
permission_denied_parameter: "<red>Spiacente, ma non hai il permesso di fare questo comando."
error_generic_logged: "<red>Errore avvenuto, questo problema è stato registrato. Spiacenti dell'inconvenienza."
unknown_command: "<red>Comando sconosciuto, digita <yellow>/sk help"
invalid_syntax: "<yellow>Utilizzo: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Errore: {message}"
error_performing_command: "<red>Spiacente, ma c'è stato un errore nell'esecuzione del comando."
please_specify_one_of: "<red>Errore: Perfavore specifica un (<yellow>{valid}<red>)"
must_be_a_number: "<red>Errore: {num} deve essere un numero."
must_be_min_length: "<red>Errore: Deve essere almeno {min} caratteri più lungo."
must_be_max_length: "<red>Errore: Deve essere massimo {max} caratteri di lunghezza."
please_specify_at_most: "<red>Errore: Perfavore specifica un valore, massimo {max}."
please_specify_at_least: "<red>Errore: Perfavore specifica un valore, minimo {min}."
not_allowed_on_console: "<red>Errore: Comando non eseguibile dalla Console."
could_not_find_player: "<red>Errore: Non si è potuto trovare un giocatore col nome: <yellow>{search}"
no_command_matched_search: "<red>Nessun comando trovato <yellow>{search}."
help_page_information: "<aqua> - Mostrando pagina <green>{page} <aqua>di <green>{totalpages} <aqua>(<yellow>{results}<aqua> risultati)."
help_no_results: "<aqua>Errore: Nessun altro risultato."
help_header: "<yellow>=== <aqua>Mostrando aiuto per <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Mostrando aiuto dettagliato per <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Risultati della ricerca per <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Errore: Questo mondo non esiste."
you_must_be_holding_item: "<red>Errore: Devi avere un oggetto nella tua mano principale."
player_is_vanished_confirm: "<yellow>Avvertimento: <green>{vanished} <yellow>è svanito. Non far saltare la loro copertura!\n<yellow>Per confermare la tua azione aggiungi <green>:confirm <yellow>alla fine del loro nome.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>Errore: Nome utente troppo corto, deve essere di almeno 3 caratteri."
is_not_a_valid_name: "<red>Errore: <yellow>{name} <red>non è un nome utente valido."
multiple_players_match: "<red>Errore: Giocatori multipli trovati <aqua>{search} <yellow>({all})<red>, perfavore sii più specifico."
no_player_found_server: "<red>Nessun giocatore corrispondente a <yellow>{search} <red>è connesso al server."
no_player_found_offline: "<red>Nessun giocatore corrispondete a <yellow>{search}<red> è stato trovato."
no_player_found: "<red>Nessun giocatore corrispondente a <yellow>{search}<red> è stato trovato."
location_please_specify_world: "<red>Errore: Perfavore specifica un mondo. Esempio: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Errore: Perfavore specifica le coordinate x, y, e z. Esempio: <yellow>world:x,y,z."
location_console_not_relative: "<red>Errore: La console non può usare coordinate relative per la posizione."
commands:
prefix: "<dark_gray>[<aqua>Abilità<dark_gray>]<reset> "
antiafk:
failed: "<red>{player} ha fallito in check anti-AFK {check} <gray>(Numero: {count})"
logs:
header: "<gray>Registro Anti-AFK di <red>{player} <gray>({count} totale) <dark_gray>| <gray>Pagina {page}/{total_pages}:"
entry: "<gray>{timestamp} - {message}"
armor:
modifier:
add:
added: "{color}{stat} <gray>modificatore di livello <aqua>{value} <gray>è stato aggiunto al tuo oggetto"
already_exists: "<yellow>Un modificatore armatura con statistiche {color}{stat} <yellow>esiste già sulla tua armatura! Rimuovilo con /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Il tuo oggetto non ha un {color}{stat} <yellow>modificatore!"
removed: "{color}{stat} <gray>modificatore è stato rimosso dal tuo oggetto"
list:
header: "<white>Modificatori armatura trovati:"
removeall:
removed: "<gray>Tutti i modificatori armatura sono stati rimossi dall'oggetto"
trait:
add:
already_exists: "<yellow>Un modificatore di armatura col tratto {trait} <yellow>esiste già sul tuo oggetto! Rimuovilo prima con /sk armor trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>moltiplicatore con valore <aqua>{value} <gray>è stato aggiunto al tuo oggetto"
already_exists: "<yellow>Un moltiplicatore di armature con il bersaglio <aqua>{target} <yellow>già esiste sulla tua armatura! Rimuovilo prima con /sk Moltiplicatore di armature rimuovi"
skill_lore: "<gray>Quando indossato: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Quando indossato: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Quando indossato: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>Quando indossato: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Il tuo oggetto non ha un <aqua>{target} <yellow>armor moltiplicatore!"
removed: "<aqua>{target} <gray>moltiplicatore di armature è stato rimosso dal tuo oggetto"
list:
header: "<white>Armor moltiplicatori trovati:"
removeall:
removed: "<gray>Tutti i modificatori armatura sono stati rimossi dall'oggetto"
requirement:
add:
added: "<dark_aqua>{skill}<gray> requisito armatura con livello <aqua>{level}<gray> è stato aggiunto al tuo oggetto"
already_exists: "<yellow>L'oggetto ha già <dark_aqua>{skill}<yellow> requisito armatura! Rimuovilo con <gold>/sk armor requirement remove"
lore: "<red>Richiede <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Il tuo oggetto non ha un <dark_aqua>{skill}<yellow> requisito armatura!"
removed: "<dark_aqua>{skill}<gray> requisito armatura è stato rimosso dall'oggetto"
list:
header: "<white>Requisito Armatura Trovato:"
removeall:
removed: "<gray>Tutti i requisiti armatura sono stati rimossi dall'oggetto"
equip: "<yellow>Non hai raggiunto i requisiti per equipaggiare quest'oggetto: {requirements}"
backup:
load:
confirm: "<red>Caricando un backup ripristinerai tutti i dati delle abilità dei giocatori. Questa azione non può essere annullata. Dovresti salvare un backup prima di caricarne uno. Digita di nuovo il comando per confermare quest'azione"
loading: "<white>Caricando backup..."
loaded: "<green>Caricato backup con successo"
error: "<red>Errore caricando il backup: {error}"
must_be_yaml: "<yellow>Il file deve essere un file .yml!"
file_not_found: "<yellow>Non esiste un backup di questo nome file nella cartella dei backup!"
save:
saving: "<white>Salvataggio backup..."
saved: "<white>Backed up {type} data come {file}"
error: "<red>Errore durante il backup: {type} data! Guarda l'errore nellaa console/sotto per i dettagli"
claimitems:
no_items: "<yellow>Non hai oggetti da reclamare"
item:
give:
sender: "<white>Dati <aqua>{amount}x {key} <white>a {player}"
receiver: "<white>To è stato dato <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>modificatore con livello <aqua>{value} <gray>é stato aggiunto all'oggetto"
already_exists: "<yellow>Un modificatore d'oggetto con la statistica {color}{stat} <yellow>esiste già sul tuo oggetto! Rimuovilo prima con /sk item modifier remove"
remove:
does_not_exist: "<yellow>aIl tuo oggetto non ha un {color}{stat} <yellow>modificatore!"
removed: "{color}{stat} <gray>modificatore è stato rimosso dall'oggetto"
list:
header: "<white>Modificatori oggetto trovati:"
removeall:
removed: "<gray>Tutti i modificatori oggetto sono stati rimossi dal tuo oggetto"
trait:
add:
already_exists: "<yellow>Un modificatore d'oggetto col tratto {trait} <yellow>esiste già sul tuo oggetto! Rimuovilo prima con /sk item trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>moltiplicatore con valore <aqua>{value} <gray>è stato aggiunto al tuo oggetto"
already_exists: "<yellow>Un modificatore armatura con statistiche <aqua>{target} <yellow>esiste già sulla tua armatura! Rimuovilo con /sk armor modifier remove"
skill_lore: "<gray>Quando indossato: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Quando indossato: <aqua>+{value}% {skill} XP"
global_lore: "<gray>Quando indossato: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>Quando indossato: <blue>+{value}% Skill XP"
remove:
does_not_exist: "<yellow>Il tuo oggetto non ha un <aqua>{target} <yellow>armor moltiplicatore!"
removed: "<aqua>{target} <gray>elemento moltiplicatore è stato rimosso dal tuo oggetto"
list:
header: "<white>Moltiplicatori oggetto trovati:"
removeall:
removed: "<gray>Tutti i moltiplicatori di oggetti sono stati rimossi dal tuo oggetto"
register:
registered: "<white>Registrato oggetto in mano ad {key}"
already_registered: "<yellow>C'è già un oggetto registrato nella chiave <white>{key}<yellow>, usa <white>/skills item unregister <yellow>per eliminarlo"
no_spaces: "<yellow>La chiave dell'oggetto non può avere spazi!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> requisiti oggetto col livello <aqua>{level}<gray> è stato aggiunto al tuo oggetto"
already_exists: "<yellow>L'oggetto ha già un <dark_aqua>{skill}<yellow> requisito oggetto! Rimuovilo prima con <gold>/sk item requirement remove"
lore: "<red>Richiede <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Il tuo oggetto non ha un <dark_aqua>{skill}<yellow> requisito oggetto!"
removed: "<dark_aqua>{skill}<gray> requisito oggetto è stato rimosso dal tuo oggetto"
list:
header: "<white>Requisito Oggetto Trovato:"
removeall:
removed: "<gray>Tutti i requisiti oggetto sono stati rimossi dal tuo oggetto"
use: "<yellow>Non hai riscontrato i requisiti per utilizzare quest'oggetto: {requirements}"
unregister:
unregistered: "<white>Elimina oggetto con la chiave {key}"
not_registered: "<yellow>Non ci sono oggetti registrati con la chiave {key}"
ignore:
add: "<gray>Il tuo oggetto sarà adesso ignorato dalle interazioni relative ad abilità con mana"
remove: "<gray>Il tuo oggetto non sarà più ignorato dalle interazioni relative ad abilità con mana"
jobs:
add:
added: "<white>Il lavoro {job} è stato aggiunto con successo al giocatore {player}"
limited: "<yellow>Impossibile aggiungere questo lavoro al giocatore {player} in quanto ha raggiunto il limite di lavori ammessi"
existing: "<yellow>Giocatore {player} già ha il lavoro {job}"
remove:
removed: "<white>Rimosso lavoro {job} dal giocatore {player}"
unchanged: "<yellow>Niente è stato cambiato in quanto il giocatore {player} non ha il lavoro {job}"
removeall:
removed: "<white>Rimossi tutti i lavori al giocatore {player}"
lang:
set: "<gray>Lingua impostata a <aqua>{lang}"
not_found: "<yellow>Lingua non trovata!"
mana:
display: "<white>Hai {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} di {player}: <aqua>{current}/{max}"
add: "<gray>Aggiunti <aqua>{amount} {mana_unit} <gray>al giocatore <gold>{player}"
remove: "<gray>Rimossi <aqua>{amount} {mana_unit} <gray>dal giocatore <gold>{player}"
set: "<gray>Impostato il giocatore <gold>{player} <gray>a <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} deve essere 0!"
console_specify_player: "<yellow>La console deve specificare un giocatore!"
modifier:
add:
added: "{color}{stat} <gray>modificatore livello <aqua>{value} <gray>col nome <white>{name} <gray>aggiunto al giocatore <gold>{player}"
already_exists: "<yellow>Modificatore col nome {name} esiste già sul giocatore <gold>{player}<yellow>! Rimuovilo con <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modificatore {name} non trovato nel giocatore <gold>{player}"
removed: "<gray>Modificatore <white>{name} <gray>rimosso dal giocatore <gold>{player}"
list:
all_stats_header: "<gray>Modificatori statistiche per il giocatore <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Livello <gold>{value}"
one_stat_header: "<gray>Modificatori statistiche ({color}{stat}<gray>) per il giocatore <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Livello <gold>{value}"
players_only: "<yellow>Solo i giocatori possono elencare i loro modificatori! Prova specificando un giocatore"
removeall:
removed_all_stats: "<gray>Rimosso <aqua>{num} <gray>modificatore statistiche per il giocatore <gold>{player}"
removed_one_stat: "<gray>Rimosso <aqua>{num} {color}{stat} <gray>modificatore dal giocatore <gold>{player}"
players_only: "<yellow>Solo i giocatori possono rimuovere i loro modificatori! Prova specificando un giocatore"
trait:
add:
already_exists: "<yellow>Modificatore col nome {name} è già presente sul giocatore <gold>{player}<yellow>! Rimuovilo con <gold>/sk trait remove {player} {name}"
list:
all_traits_header: "<gray>Modificatori di tratti del giocatore <gold>{player}:"
one_trait_header: "<gray>Modificatori di tratti ({color}{trait}<gray>) per il giocatore <gold>{player}:"
removeall:
removed_all_traits: "<gray>Rimossi <aqua>{num} <gray>modificatori di tratti dal giocatore <gold>{player}"
multiplier:
global: Globale
list: "<white>Moltiplicatori XP per <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP moltiplicatore: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Solo i giocatori possono elencare i loro multiplicatori! Specifica un giocatore!"
preset:
load:
confirm: "<red>Il caricamento di un preset sovrascriverà i tuoi file di configurazione! I seguenti file ne saranno affetti <gray>(<aqua>Aggiunto<gray>, <yellow>Unito<gray>, <red>Rimpiazzato<gray>, <dark_red>Eliminato<gray>): {entries} <red>Questa azione non può essere annullata, fai un backup manuale di tutti i file necessari. Digitare nuovamente il comando per confermare."
loaded: Preset {name} caricato con successo, riavvia il server adesso.
created: File creati
modified: File modificati
replaced: File rimpiazzati
deleted: File eliminati
skipped: File saltati
profile:
skills: "Profilo delle abilità Aurelium per <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Abilità:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Livello: <white>{level}<gray>, XP: <white>{xp}"
stats: "Profilo statistiche abilità Aurelium per <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Stats:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Livello totale: <white>{total_level}<gray>, Livello base: <white>{base_level}<gray>, Livello modificato: <white>{modified_level}"
rank:
header: "<aqua><bold>Classifica delle tue Abilità"
power: "<yellow>Potenza <gray>(All Skills): <white>#{rank} di {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} di {total}"
reload: "<green>Config ricaricati!"
save:
already_saving: "<yellow>Sto gia salvando i dati cornettaro mafioso!"
mysql_not_enabled: "<yellow>MySQL non è stato abilitato allo startup del server, salvo con un file invece!"
saved: "<green>Dati sulle skill salvati!"
skill:
setall:
set: "<gray>Tutte le abilità impostate al livello <aqua>{level} <gray>per il giocatore <gold>{player}"
setlevel:
set: "<gray>Abilità <aqua>{skill} <gray>imposatata al livello <aqua>{level} <gray>per il giocatore <gold>{player}"
at_least: "<yellow>Il livello deve essere almeno {level}!"
toggle:
enabled: "<green>Le tue barre d'azione per le abilità sono state abilitate"
disabled: "<red>Le tue barre d'azione per le abilità sono state disabilitate"
not_enabled: "<yellow>Le barre d'azione per le abilità non sono abilitate sul server!"
top:
power_header: "<white>--==<aqua><bold>Classifica di tutte le abilità</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Classifica di tutte le abilità </bold><white>(Pagina {page})==--"
skill_header: "<white>--==<aqua><bold>Classifica {skill}</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>Classifica {skill}</bold><white>(Pagina {page})==--"
average_header: "<white>--==<aqua><bold>Classifica media abilità</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Classifica media abilità </bold><white>(Pagina {page})==--"
usage: "<yellow>Utilizzo: <green>/sk top <white><page> <gray>o <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Trasferiti con successo i dati del giocatore da <gray>{from} &aa &7{to}"
error: "<red>Si è verificato un errore nel trasferimento dei dati del giocatore. Verificare la presenza di errori nella console."
updateleaderboards:
already_updating: "<yellow>La classifica si sta già aggiornando!"
updated: "<green>Classifica aggiornata!"
version: "<white>Sei sulla versione di AuraSkills <aqua>{current_version}<white>. L'ultima versione è <aqua>{latest_version}"
xp:
add: "<gray>Aggiunti <aqua>{amount} {skill} <gray>XP al giocatore <gray>{player}"
set: "<gray>Impostati <aqua>{skill} <gray>XP per il giocatore <gray>{player} <gray>a {amount}"
remove: "<gray>Rimossi <aqua>{amount} {skill} <gray>XP dal giocatore <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown di <aqua>{ability} <gray>è stato azzerato per il giocatore <gold>{player}"
unknown_skill: "<yellow>Abilità sconosciuta!"
unknown_mana_ability: "<yellow>Abilità mana sconosciuta!"
unknown_stat: "<yellow>Statistica sconosciuta!"
unknown_trait: "<yellow>Tratto Sconosciuto!"
no_profile: "<yellow>Il giocatore non ha un'abilità nel profilo."
leveler:
level_up: "{skill} Incremeto di Livello"
skill_level_up: L' abilità ha livellato
rewards: Ricompense
ability_unlock: Abilità Sbloccata
ability_level_up: Level Up Abilità
mana_ability_unlock: Abilità Mana Sbloccata
mana_ability_level_up: Abilità Mana Level Up
unclaimed_item: "<red>Hai oggetti non reclamati perchè il tuo inventario era pieno, usa <yellow>/skills claimitems <red>per reclamarli"
menus:
common:
close: "Chiudi"
level: "Livello"
progress_to_level: "Progresso al livello"
max_level: "LIVELLO MASSIMO"
ability_levels: "Livello Abilità"
stats_leveled: "Statistiche Salite di Livello"
mana_ability: "Abilità Mana"
duration: "Durata"
mana_cost: "Costo Mana"
cooldown: "Ricarica"
damage: "Danno"
max_mana_cost: "Costo Mana Massimo"
attack_speed: "Velocità d'Attacco"
back: "Vai indietro"
back_click: "Indietro alla {menu_name}"
unlocked: "SBLOCCATO"
in_progress: "IN CORSO"
locked: "BLOCCATO"
your_level: "Il tuo livello"
next_page: "Pagina Successiva"
next_page_click: "Clicca per andare alla pagina successiva"
previous_page: "Pagina Precedente"
previous_page_click: "Clicca per andare alla pagina precedente"
skills:
skills_title: "Le tue abilità"
your_skills: "Le tue abilità"
your_skills_desc: "Potenzia le tue abilità facendo vari compiti per sbloccare preziosi potenziamenti delle statistiche, abilità, ed altro!"
your_skills_hover: "Passa il mouse sopra un'abilità per più informazioni!"
your_skills_click: "Clicca su un'abilità per vedere la progressione del livello!"
skill_click: "Clicca per vedere la progressione del livello!"
stats: "Statistiche"
stats_desc: "Guadagna potenziamenti delle statistiche livellando le abilità"
stats_click: "Clicca per saperne di più o vedere le tue statistiche"
active_job: Lavoro Attivo
level_progression:
level_progression_title: "{skill} Livelli - Pagina {page}"
your_ranking: "Classifica delle tue abilità"
rank_out_of: "<1>Sei classificato <2>{rank}</2> su {total} giocatori</1>"
rank_percent: "<1>Sei nella top <2>{percent}%</2> di giocatori</1>"
rewards: "Ricompense"
ability_unlock: "Abilità Sbloccata"
mana_ability_unlock: "Abilità Mana Sbloccata"
progress: "In corso"
leaderboard_click: "Clicca per vedere la classifica {skill}"
sources: "Fonti XP"
sources_desc: "Il menu delle fonti mostra tutti i modi in cui puoi guadagnare XP in un'abilità, nonché quanti XP fornisce ciascuna fonte."
sources_click: "Clicca per vedere le fonti {skill}"
abilities: "Abilità"
abilities_desc: "<2>Le abilità</2> <1>sono dei vantaggi passivi che sblocchi e migliori quando livelli le tue abilità.</1>"
mana_abilities_desc: "<3>Le abilità mana</3> <1> sono un tipo di capacità che per l'attivazione richiedono un consumo di mana </1>"
abilities_click: "Clicca per vedere l'abilità {skill}"
job: Lavoro
job_desc: Scegliendo {skill} come il tuo lavoro di permetterà di guadagnare soldi mentre guadagni XP.
job_select: Tasto sinistro per selezionare {skill} come il tuo lavoro
job_active: Stai lavorando attivamente su questo lavoro
job_quit: Tasto destro per abbandonare questo lavoro
job_limit: Hai raggiunto il limite di lavori consessi. Abbandona un lavoro attivo prima di scegliere questo.
job_cooldown: Selezione del lavoro è in cooldown. Puoi riscegliere un lavoro in {time}.
stats:
stats_title: Le tue abilità
skills: "Abilità"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% per +{value} Drop"
chance_drops: "{chance}% per +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Reclama Oggetti"
inventory_full: "Non hai abbastanza spazio nel tuo inventario per reclamare quell'oggetto"
click_to_claim: "Clicca per reclamare!"
leaderboard:
leaderboard_title: "Classifica {skill}"
sources:
sources_title: "Fonti XP {skill}"
sorter: "Ordina le fonti di XP"
descending: "Dal più alto al più basso"
ascending: "Dal più basso al più alto"
alphabetical: "Nome (A-Z)"
reverse_alphabetical: "Nome (Z-A)"
sort_click: "Click per ordinare il tipo"
multiplied_xp: "{xp_unit} moltiplicato"
multiplied_desc: "Questa è il valore di XP che guadagnerete in base ai tuoi attuali moltiplicatori di XP"
abilities:
abilities_title: "{skill} Abilità"
description: "Descrizione"
unlocked_at: "<1>Sbloccabile tramite <2>{skill} {level}"
next_upgrade_at: "<1>Prossimo potenziamento a <2>{skill} {level}"
mana_abilities:
replenish:
name: Ricostituzione
desc: "Ripianta le colture automaticamente per {value} seconds. <1>[Tasto destro con la zappa e rompi colture per attivare]"
raise: "<gray>Alzi la zappa"
lower: "<gray>Abbassi la zappa"
start: "<gold>Ricostituzione attivata! <gray>(-{mana} {mana_unit})"
end: "<gray>Replenish disattivata"
treecapitator:
name: Abbattimento
desc: "Rompe l'intero albero istantaneamente per {value} secondi. <1>[Tasto destro con l'ascia e rompi un tronco per attivare]"
raise: "<gray>Alzi l'ascia"
lower: "<gray>Abbassi l'ascia"
start: "<gold>Abbattimento attivata! <gray>(-{mana} {mana_unit})"
end: "<gray>Abbattimento disattivata"
speed_mine:
name: Scavo Veloce
desc: "Da Haste {haste_level} per {value} secondi. <1>[Fai tasto destro col piccone e scava per attivare]"
raise: "<gray>Alzi il piccone"
lower: "<gray>Abbassi il piccone"
start: "<gold>Scavo Veloce attivato! <gray>(-{mana} {mana_unit})"
end: "<gray>Scavo Veloce disattivato"
absorption:
name: Assorbimento
desc: "Il danno ricevuto diminuirà il mana di 2 volte io danno invece di salute per {value} secondi. Il mana non si rigenerà quando Assorbimento é attivo. <1>[Click sinistro con scudo e prendi danno per attivare]"
raise: "<gray>Alzi lo scudo"
lower: "<gray>Abbassi lo scudo"
start: "<gold>Assorbimento attivato! <gray>(-{mana} {mana_unit})"
end: "<gray>Assorbimento disattivato"
terraform:
name: Terraformamento
desc: "Rompi blocchi instantaneamente in un'area di 4 blocchi nello stesso livello quando scavi per {value} secondi. Devi usare la pala e i blocchi extra scavati devono essere dello stesso tipo in una vena connessa. <1>[Click destro con una pala e scava blocchi per attivare]"
raise: "<gray>Alzi la pala"
lower: "<gray>Abbassi la pala"
start: "<gold>Terraformamento attivata! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraformamento disattivata"
sharp_hook:
name: Gancio Affilato
desc: "Fa {value} danno ad un'entità aggangiata quando si fa tasto sinistro con una canna da pesca"
use: "<gold>Usato Gancio Affilato! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Colpo Caricato
desc: "Le freccie scoccate causeranno un danno maggiore in base a come è stato caricato l'arco, consumerà mana nel processo. Fa {value}% più danno per mana consumato. <1>[Tasto sinistro con un arco per cambiare la modalità colpo caricato]"
enable: "<gray>Colpo caricato ora abilitato"
disable: "<gray>Colpo caricato ora disabilitato"
shoot: "<gold>Usato slot caricato! <light_purple>+{percent}% Danno <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Lama Fulminea
desc: Aumenta la velocità d'attacco di {value}% per {duration} secondi. <1>[Click Destro sulla spada e attacca dei mob per attivarla]
raise: "<gray>Alzi la spada"
lower: "<gray>Abbassi la spada"
start: "<gold>Lama Fulminea Attivata! <gray>(-{mana} {mana_unit})"
end: "<gray>La Lama Fulminea è stata disattivata"
not_ready: "<red>Abilità non pronta! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Non hai abbastanza mana! <gray>({mana} {mana_unit} richiesto)"
skills:
farming:
name: Agricoltura
desc: "Raccogli colture per guadagnare Agricoltura {xp_unit}"
foraging:
name: Foraggiamento
desc: "Abbatti alberi per guadagnare Foraggiamento {xp_unit}"
mining:
name: Estrazione
desc: "Scava pietra e minerali per guadagnare Estrazione {xp_unit}"
fishing:
name: Pesca
desc: "Pesca per guadagnare Pesca {xp_unit}"
excavation:
name: Scavo
desc: "Scava con una pala per guadagnare Scavo {xp_unit}"
archery:
name: Tiro
desc: "Combatti i mob con armi a distanza con un'arco per guadagnare Tiro {xp_unit}"
defense:
name: Difesa
desc: "Prendi danno dalle entità per guadagnare Difesa {xp_unit}"
fighting:
name: Combattimento
desc: "Combatti i mob con armi bianche per guadagnare Combattimento {xp_unit}"
endurance:
name: Stamina
desc: "Cammina e corri per guadagnare Stamina {xp_unit}"
agility:
name: Agilità
desc: "Muoviti e subisci danni da caduta per guadagnare Agilità {xp_unit}"
alchemy:
name: Alchemia
desc: "Prepara e lancia pozioni per guadagnare Alchemia {xp_unit}"
enchanting:
name: Incantamento
desc: "Incanta, combina e mola oggetti per guadagnare Incantamento {xp_unit}"
sorcery:
name: Stregoneria
desc: "Use mana abilities to earn Stregoneria {xp_unit}"
healing:
name: Cura
desc: "Usa pozioni per guadagnare Cura {xp_unit}"
forging:
name: Forgiatura
desc: "Combina e applica libri enchantati nell'incudine per guadagnare Forgiatura {xp_unit}"
sources:
fishing:
cod: Merluzzo
salmon: Salmone
tropical_fish: Pesce tropicale
pufferfish: Pesce palla
treasure: Oggetti del tesoro
junk: Oggetti spazzatura
rare: Bottino raro
epic: Bottino epico
damage:
mob_damage: Danno causato da mostri
player_damage: Danno inflitto dai giocatori
fall_damage: Prendendo danno da caduta
statistic:
walk_per_meter: Camminare
sprint_per_meter: Correre
swim_per_meter: Nuoto
jumping:
jump_per_100: Salto
brewing:
awkward: Prepara una Pozione Strana
regular: Prepara una Pozione Regolare
extended: Prepara una Pozione a Durata Estesa
upgraded: Prepara una Pozione Potenziata
splash: Prepara una Pozione da Lancio
lingering: Prepara una Pozione Persistente
enchanting:
weapon_per_level: Incanta Arma
armor_per_level: Incanta Armatura
tool_per_level: Incanta Attrezzo
book_per_level: Incanta Libro
mana_ability_use:
mana_ability_use: Usare Mana Abilità
item_consume:
drink_regular: Bere una pozione
drink_extended: Bere una pozione con la durata estesa (redstone)
drink_upgraded: Bere una pozione con livello superiore (luminite)
golden_apple: Consuma Mela d'Oro
enchanted_golden_apple: Consuma Mela d'Oro Incantata
potion_splash:
splash_regular: Lanciarsi una pozione da lancio
splash_extended: Lanciarsi una pozione da lancio con la durata estesa
splash_upgraded: Lanciarsi una pozione da lancio con livello superiore
lingering_regular: Lanciarsi una pozione persistente
lingering_extended: Lanciarsi una pozione persistente con durata aumentata
lingering_upgraded: Lanciarsi una pozione persistente di livello superiore
anvil:
combine_books_per_level: Combina Libri Incantati
combine_weapon_per_level: Combina l'Arma con il Libro
combine_armor_per_level: Combina armatura con libro
combine_tool_per_level: Combina lo strumento con il libro
grindstone:
grindstone_per_level: Disincanta un oggetto con la mola
units:
damage: Danno
meter: Metro
100_jumps: 100 Salti
mana: Mana Consumato
combine_level: Costo Incudine Xp
grindstone_level: Livello di Incantamento sull'oggetto
enchant_level: Livello di Incantamento ricevuto
stats:
strength:
name: Forza
desc: "La Forza aumenta il danno d'attacco con varie armi."
health:
name: Salute
desc: "La Salute aumenta la quantità di {hp_unit} che possiedi, permettendoti di combattere più a lungo."
regeneration:
name: Rigenerazione
desc: "La rigenerazione aumenta la velocità di recupero di punti vita e mana."
luck:
name: Fortuna
desc: "La Fortuna aumenta la possibilità di drop extra dai blocchi nelle abilità di raccolta."
wisdom:
name: Saggezza
desc: "La Saggezza aumenta il tuo mana massimo, aumenta l'esperienza guadagnata, e diminuisce il costo dell'utilizzo dell'incudine."
toughness:
name: Resistenza
desc: "La Resistenza incrementa la quantità di danno ridotto dagli attacchi nemici."
crit_chance:
name: Possibilià Danno Critico
desc: "Possibilità Danno Critico è la tua probabilità di fare un colpo critico."
crit_damage:
name: Danno Critico
desc: "Il Danno Critico è l'aumento percentuale di danno quando si infligge un colpo critico."
speed:
name: Velocità
desc: "La Velocità aumenta quanto velocemente puoi camminare e correre."
traits:
attack_damage:
name: Danno d'Attacco
hp:
name: PS
saturation_regen:
name: Rigenerazione Saturazione
hunger_regen:
name: Rigenerazione Fame
mana_regen:
name: Rigenerazione Mana
luck:
name: Attributo Fortuna
double_drop:
name: Doppio Drop
experience_bonus:
name: Bonus Esperienza
anvil_discount:
name: Sconto Incudine
max_mana:
name: Mana Massimo
damage_reduction:
name: Riduzione Danno
crit_chance:
name: Possibilià Danno Critico
crit_damage:
name: Danno Critico
movement_speed:
name: Velocità di Movimento
farming_luck:
name: Fortuna d'Agricoltura
foraging_luck:
name: Fortuna di Foraggiamento
mining_luck:
name: Fortuna d'Estrazione
excavation_luck:
name: Fortuna di Scavo
fishing_luck:
name: Fortuna di Pesca
ui:
maxed: MASSIMO
units:
mana: Mana
hp: PS
xp: XP
file_version: 35

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@ -0,0 +1,852 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: 豊穣の収穫
desc: "+{value}%追加ドロップする。"
info: "+{value}%豊穣の神から祝福を受ける"
farmer:
name: 農夫
desc: "農業経験値を{value}%増やす。"
info: "+{value}% 経験値"
scythe_master:
name: 鎌の達人
desc: "クワから与えられるダメージを{value}%増やす。"
info: "+{value}% クワダメージ"
geneticist:
name: 遺伝子学者
desc: "植物ベースの食品から得られる満腹度を{value}増やす。"
info: "+{value} 満腹度____今こそ豚の遺伝子を弄ろう"
growth_aura:
name: 成長オーラ
desc: "あなたの半径{radius}ブロック以内の成長速度を{value}%早くする。"
info: "+{value}% 成長"
lumberjack:
name: 伐採工
desc: "伐採運が+{value}%上昇し、追加ドロップ率が上がる"
info: "+{value}% 山の神から祝福を受ける"
forager:
name: 採集家
desc: "採集経験値を{value}%増やす。"
info: "+{value}% 経験値"
axe_master:
name: 斧の達人
desc: "斧から与えられるダメージを{value}%増やす。"
info: "+{value}% ダメージ"
valor:
name: 勇気
desc: "斧を持っている間、+{value}%の力を付与します"
info: "+{value}%の勇気____愛と勇気だけがすべてじゃない"
shredder:
name: シュレッダー
desc: "斧で攻撃時、{value}%の確率で3倍の耐久度ダメージを与えます。"
info: "{value}%の3倍の耐久度ダメージ"
lucky_miner:
name: 幸運の鉱夫
desc: "採掘運が+{value}% 上昇し、追加ドロップ率が上がる"
info: "+{value} 採掘運"
miner:
name: 鉱夫
desc: "採掘経験値を{value}%増やします。"
info: "+{value}%の経験値"
pick_master:
name: ツルハシの達人
desc: "ピッケルで{value}%の追加ダメージを与えます。"
info: "+{value}%のピッケルダメージ"
stamina:
name: スタミナ
desc: "ピッケルを持っている間、+{value}%の靭性を付与します。"
info: "+{value}%の靭性"
hardened_armor:
name: 硬化アーマー
desc: "装備の耐久度低下を{value}%無効化します。"
info: "{value}%の耐久度低下無効化"
lucky_catch:
name: 海の恵み
desc: "+{value}% 釣り運が上昇し、追加ドロップの確率が上昇する。"
info: "+{value} %釣り運が上昇____さあ、魚を空高く掲げてあの言葉を。"
fisher:
name: 釣り人
desc: "釣りで{value}%の追加経験値を得ます。"
info: "+{value}%の経験値"
treasure_hunter:
name: トレジャーハンター
desc: "釣りでレアなアイテムを獲得する確率が{value}%増加します。"
info: "+{value}%のレアなアイテム"
grappler:
name: グラップラー
desc: "鉤縄でエンティティを{value}%速く引き寄せます。"
info: "+{value}%の鉤縄速度"
epic_catch:
name: エピックキャッチ
desc: "釣りで貴重なアイテムを獲得する確率が{value}%増加します。(トレジャーハンターの上位互換?)"
info: "+{value}%の貴重なアイテム"
metal_detector:
name: 鉱石採掘
desc: "採掘時に、{value}%の追加レアドロップの取得確率が上がる。"
info: "+{value}% レアドロップ"
excavator:
name: 採掘マスター
desc: "採掘時の経験値が{value}%増加する。"
info: "+{value}% 経験値"
spade_master:
name: シャベルマスター
desc: "シャベルで与えるダメージが{value}%増加する。"
info: "+{value}% シャベルダメージ"
bigger_scoop:
name: 大型スコップ
desc: "採掘運が+{value}% 上昇し、追加ドロップの確率を増加させる。"
info: "+{value}% 採掘運____車両系建設機械運転技能講習は修了していますか"
lucky_spades:
name: 幸運のシャベル
desc: "採掘時に{value}%の追加貴重なドロップの取得確率が上がる。"
info: "+{value}% 貴重なドロップ"
retrieval:
name: 回収
desc: "外した矢は {value} ブロック先までなら{time}秒後に即座に回収される"
info: "{value} ブロック"
archer:
name: アーチャー
desc: "射撃時の経験値が{value}%増加する。"
info: "+{value}% 経験値"
bow_master:
name: 弓マスター
desc: "弓で与えるダメージが{value}%増加する。"
info: "+{value}% 弓ダメージ____狙って、狙って...今だ!"
piercing:
name: 鋭い矢
desc: "矢が敵を貫通する確率が{value}%になる。"
info: "{value}% 貫通確率"
stun:
name: 重い一撃
desc: "敵の移動速度を2秒間20%低下させる確率が{value}%になる。"
info: "{value}% 確率"
shielding:
name: 根性
desc: "しゃがんでいる間に受けるダメージを{value}%軽減する"
info: "しゃがんでいる間 -{value}% 軽減する"
defender:
name: ディフェンダー
desc: "防御経験値が{value}%アップする"
info: "+{value}% 経験値"
mob_master:
name: モブマスター
desc: "敵モブから受けるダメージを{value}%軽減する"
info: "-{value}% モブダメージ"
immunity:
name: 免疫
desc: "敵の攻撃を完全に無効化する確率が{value}%上がる"
info: "{value}% 無効化____ウイルスなのか"
no_debuff:
name: ワクチン
desc: "有害なポーション効果を適用されない確率が{value}%上がる"
info: "{value}% デバフ無効"
parry:
name: 受け流し
desc: "命中するまでの{time}の間に剣を振ると、ダメージが{value}%減少し、ノックバックがキャンセルされる。"
info: "{value}% ダメージ減少"
parried: "<red>攻撃を受け流した!"
fighter:
name: 格闘家
desc: "戦闘において{value}%多くの経験値を獲得"
info: "+{value}% 経験値"
sword_master:
name: 剣術家
desc: "剣で{value}%ダメージ増加"
info: "+{value}% 剣ダメージ"
first_strike:
name: 先制攻撃先制攻撃
desc: "最初の攻撃で{value}%ダメージ増加"
info: "+{value}% 先制攻撃ダメージ"
dealt: "<red>最初の攻撃が命中!"
bleed:
name: 出血
desc: "{value}%の確率で敵を{base_ticks}出血させ、1ティックにつき{value_2}ダメージを与える。{added_ticks}ティックは既に出血している敵に追加される。"
info: "{value}% の確率で, {value_2} ダメージ"
enemy_bleeding: "<red>敵が出血しています!"
self_bleeding: "<red>出血しています!"
stop: "<white>出血が止まりました。"
anti_hunger:
name: 絶食活動
desc: "空腹度の低下を{value}%抑制する。"
info: "{value}% 空腹度低下防止____過度な減量は心身ともに悪影響を及ぼす可能性があります。"
runner:
name: ランナー
desc: "エンデュランス経験値を{value}%獲得する。"
info: "+{value}% XP____なんて訳せばいいのさ"
golden_heal:
name: 黄金の癒し
desc: "回復効果による体力回復を{value}%増加させる。"
info: "+{value}% 回復効果"
recovery:
name: 生存本能
desc: "半分以下の体力の時に、自然回復量が{value}%増加する。"
info: "+{value}% 回復増加"
meal_steal:
name: コソ泥
desc: "プレイヤーを攻撃した時に、{value}%の確率で1の空腹度を盗む。"
info: "{value}% 盗む____ねずみめ"
light_fall:
name: 足腰強化
desc: "落下ダメージを{value}%減少する。"
info: "-{value}% 減少____スクワット始めたの"
jumper:
name: ジャンパー
desc: "アジリティー経験値を{value}%獲得する。"
info: "+{value}% XP____ダイエットはほどほどにしないと体壊すよ"
sugar_rush:
name: シュガーラッシュ
desc: "消費したスピード/ジャンプブーストのポーション効果の持続時間が{value}%延長される。"
info: "{value}% 持続時間延長"
fleeting:
name: 身を削るようなダイエット
desc: "体力が20%以下になると、移動速度が+{value}%になる。"
info: "+{value}% 移動速度____ほら、いわんこっちゃない"
start: "<white>移動速度が一時的に上昇しました! <gray>(+{value}% 移動速度)"
end: "<gray>一時的な移動速度上昇効果が切れました。"
thunder_fall:
name: 落雷
desc: "落下中にスニーキングを行った場合、{value}%の確率で半径3ブロック内のMobに{value_2}%の落下ダメージを与える。"
info: "{value}% の確率で、{value_2}% のダメージを与える。____リバウンドしたからってかっこいい技名つけても...なんでもない"
alchemist:
name: 錬金術師
desc: "醸造したポーションの効果時間が{value}%増加します。"
info: "+{value}% 効果時間____オオカミとアレックス、どこに行った"
brewer:
name: 醸造家
desc: "アルケミーXPを{value}%獲得します。"
info: "+{value}% XP"
splasher:
name: スプラッシャー
desc: "スプラッシュポーションは、影響を受けるプレイヤーごとに{value}%効果時間が長くなります。"
info: "+{value}%/プレイヤー 効果時間____梨汁の妖精、元気かな"
lingering:
name: リンガリング
desc: "リンガリングポーションの腐敗が{value}%遅くなり、影響を受けるエンティティごとに{value_2}%減少します。"
info: "-{value}% 自然腐敗, -{value_2}% エンティティ腐敗____リンガリング...残留?"
wise_effect:
name: ワイズエフェクト
desc: "アクティブな一意のポーションエフェクトごとに{value}の知識を獲得します。"
info: "+{value}/エフェクト 知識"
xp_convert:
name: XPコンバート
desc: "{value}スキルXPごとに1つのMinecraft経験値を獲得します。"
info: "1 EXP/{value}スキルXP"
enchanter:
name: エンチャンター
desc: "エンチャントXPを{value}%獲得します。"
info: "+{value}% XP"
xp_warrior:
name: XPウォリアー
desc: "倒したMobが{value}%の確率で2倍の経験値を落とします。"
info: "{value}% 2倍のMob XP"
enchanted_strength:
name: エンチャント強化
desc: "所持しているアイテムの一意のエンチャントごとに{value}の力を獲得します。"
info: "{value}/エンチャント パワー____エンチャントをエンチャント"
lucky_table:
name: ラッキーテーブル
desc: "エンチャントテーブルを使用してエンチャントをする場合、最大レベルではない場合、{value}%の確率で<エンチャントレベルが1つ上昇します。"
info: "{value}% エンチャント上昇確率"
life_essence:
name: 生命のエッセンス
desc: 即時回復のポーション効果が{value}%強化されます。
info: "+{value}% インスタントヘルス"
healer:
name: ヒーラー
desc: ヒーリングスキルの経験値が{value}%増加します。
info: "+{value}% 経験値"
life_steal:
name: お命頂戴
desc: 倒した敵対モブやプレイヤーの最大HPの{value}%を回復します。
info: "{value}% HP泥棒____命よりお金頂戴"
golden_heart:
name: 黄金の心臓
desc: 吸収ハートに受けるダメージが{value}%軽減されます。
info: "-{value}% 吸収ダメージ____このジョル・スティーブには夢がある"
revival:
name: 復活
desc: リスポーン後、30秒間、+{value}ヘルスと+{value_2}再生効果を獲得します。
info: "+{value} ヘルス, +{value_2} 再生効果"
message: "<white>復活ボーナスを30秒間獲得しました <white>(<red>+{value}ヘルス, <gold>+{value_2}再生効果<white>)"
disenchanter:
name: ディスエンチャンター
desc: 砥石を使ってアイテムを解体すると{value}% もの経験値を獲得できます。
info: "+{value}% 砥石経験値____エンチャンター、深く息を吸うんだ。いいね"
forger:
name: 鍛造家
desc: 鍛冶のスキル経験値を{value}% も獲得できます。
info: "+{value}% 経験値"
repairing:
name: 修理
desc: アイテムを金床で修復する際に元の素材を使うと {value}% 耐久力が回復します。
info: "+{value}% 金床修復"
anvil_master:
name: カナトコマスター
desc: 修復に必要な経験値が{value} 以上になる前に使える金床の上限が増えます。
info: "最大{value}コスト"
skill_mender:
name: スキルメンダー
desc: スキルの経験値を獲得する際に{value}% の確率で、持ち物の「修繕」エンチャントを持ったアイテムを修復できます。(1スキルXPにつき耐久力が1回復)
info: "{value}% 修復確率____変換ケーブル持っててよかったね"
acf:
core:
permission_denied: "<red>申し訳ありませんが、このコマンドを実行する権限がありません。"
permission_denied_parameter: "<red>申し訳ありませんが、このコマンドを実行する権限がありません。"
error_generic_logged: "<red>エラーが発生しました。この問題はログに記録されました。ご不便をおかけして申し訳ありません。"
unknown_command: "<red>不明なコマンドです。<yellow>/sk help<red>を入力してください。"
invalid_syntax: "<yellow>使用法:<yellow>{command} <green>{syntax}"
error_prefix: "<red>エラー:{message}"
error_performing_command: "<red>申し訳ありませんが、このコマンドを実行中にエラーが発生しました。"
please_specify_one_of: "<red>エラー:次のいずれかを指定してください(<yellow>{valid}<red>"
must_be_a_number: "<red>エラー:{num}は数字でなければなりません。"
must_be_min_length: "<red>エラー:{min}文字以上である必要があります。"
must_be_max_length: "<red>エラー:{max}文字以下である必要があります。"
please_specify_at_most: "<red>エラー:値を{max}以下で指定してください。"
please_specify_at_least: "<red>エラー:値を{min}以上で指定してください。"
not_allowed_on_console: "<red>エラー:コンソールではこのコマンドを実行できません。"
could_not_find_player: "<red>エラー:プレイヤーが見つかりませんでした:<yellow>{search}"
no_command_matched_search: "<red>\"{search}\"に一致するコマンドはありません。"
help_page_information: "<aqua> - ページ <green>{page} <aqua>/ <green>{totalpages} <aqua><yellow>{results}<aqua>件の結果を表示中)。"
help_no_results: "<aqua>エラー:これ以上の結果はありません。"
help_header: "<yellow>=== <aqua>{commandprefix}{command}のヘルプを表示しています <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>{commandprefix}{command}の詳細なヘルプを表示しています <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>{commandprefix}{command} {search} の検索結果 ==="
minecraft:
invalid_world: "<red>エラー:そのワールドは存在しません。"
you_must_be_holding_item: "<red>エラー:メインハンドにアイテムを持っている必要があります。"
player_is_vanished_confirm: "<yellow>警告:<green>{vanished} <yellow>は姿を隠しています。そのことを知られないようにしてください!\\n<yellow>確認する場合は、彼らの名前の最後に<green>:confirm <yellow>を追加してください。\\n<yellow>例:{vanished}:confirm"
username_too_short: "<red>エラーユーザー名が短すぎます。最低でも3文字必要です。"
is_not_a_valid_name: "<red>エラー:<yellow>{name} <red>は有効なユーザー名ではありません。"
multiple_players_match: "<red>エラー:<aqua>{search} <yellow>({all})<red> に複数のプレイヤーが該当しました。より具体的に指定してください。"
no_player_found_server: "<red>このサーバーには、<yellow>{search} <red>に一致するプレイヤーはいませんでした。"
no_player_found_offline: "<red>プレイヤー名 <yellow>{search}<red> に一致するプレイヤーは見つかりませんでした。"
no_player_found: "<red>プレイヤー名 <yellow>{search}<red> に一致するプレイヤーは見つかりませんでした。"
location_please_specify_world: "<red>エラー:ワールドを指定してください。例:<yellow>world:x,y,z。"
location_please_specify_xyz: "<red>エラー座標x、y、zを指定してください。例<yellow>world:x,y,z。"
location_console_not_relative: "<red>エラー:コンソールは、座標を相対的に使用できません。"
commands:
prefix: "<dark_gray>[<aqua>スキル<dark_gray>]<reset> "
armor:
modifier:
add:
added: "{color}{stat} <gray>モディファイヤがレベル<aqua>{value} <gray>でアイテムに追加されました"
already_exists: "<yellow>{color}{stat} <yellow>のモディファイヤは既にアイテムに存在しています!まずは/sk armor modifier removeで削除してください"
remove:
does_not_exist: "<yellow>アイテムに{color}{stat} <yellow>のモディファイヤはありません!"
removed: "{color}{stat} <gray>モディファイヤがアイテムから削除されました"
list:
header: "<white>見つかったアーマーモディファイヤー:"
removeall:
removed: "<gray>アイテムから全てのアーマーモディファイヤーが削除されました"
multiplier:
add:
added: "<aqua>{target} <gray>の値が <aqua>{value} <gray>のマルチプライヤーがアイテムに追加されました"
already_exists: "<yellow>すでに <aqua>{target} <yellow>のアーマーマルチプライヤーがアイテムに存在します! /sk armor multiplier remove コマンドで先に削除してください"
skill_lore: "<gray>装備時:<aqua>+{value}% {skill} 経験値"
skill_lore_subtract: "<gray>装備時:<aqua>-{value}% {skill} 経験値"
global_lore: "<gray>装備時:<blue>+{value}% 全スキル経験値"
global_lore_subtract: "<gray>装備時:<blue>-{value}% 全スキル経験値"
remove:
does_not_exist: "<yellow>アイテムに <aqua>{target} <yellow>のアーマーマルチプライヤーが存在しません!"
removed: "<aqua>{target} <gray>のアーマーマルチプライヤーがアイテムから削除されました"
list:
header: "<white>以下のアーマーマルチプライヤーが見つかりました:"
removeall:
removed: "<gray>すべてのアーマーマルチプライヤーがアイテムから削除されました"
requirement:
add:
added: "<dark_aqua>{skill}<gray>のアーマー要件がレベル <aqua>{level} <gray>でアイテムに追加されました"
already_exists: "<yellow>アイテムにすでに <dark_aqua>{skill}<yellow> のアーマー要件が存在します!<gold>/sk armor requirement remove <yellow>commandで先に削除してください"
lore: "<red>要件:<dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>アイテムに <dark_aqua>{skill}<yellow> のアーマー要件が存在しません!"
removed: "<dark_aqua>{skill}<gray>のアーマー要件がアイテムから削除されました"
list:
header: "<white>以下のアーマー要件が見つかりました:"
removeall:
removed: "<gray>すべてのアーマー要件がアイテムから削除されました"
equip: "<yellow>このアイテムを装備するための要件を満たしていません:{requirements}"
backup:
load:
confirm: "<red>バックアップを読み込むと、プレイヤーのすべてのスキルデータが元に戻ります。この操作は元に戻すことができません。バックアップを読み込む前にバックアップを保存することをお勧めします。このアクションを確認するには、もう一度コマンドを入力してください"
loading: "<white>バックアップを読み込んでいます..."
loaded: "<green>バックアップを正常に読み込みました"
error: "<red>バックアップの読み込み中にエラーが発生しました: {error}"
must_be_yaml: "<yellow>ファイルは.yml形式でなければなりません"
file_not_found: "<yellow>バックアップフォルダにこのファイル名のバックアップが存在しません!"
save:
saving: "<white>バックアップを保存しています..."
saved: "<white>{type}データを{file}としてバックアップしました"
error: "<red>{type}データのバックアップ中にエラーが発生しました!詳細については、コンソール/下記のエラーを確認してください"
claimitems:
no_items: "<yellow>受け取るアイテムがありません"
item:
give:
sender: "<white>{player}に<aqua>{amount}個の{key}を与えました"
receiver: "<white>{amount}個の{key}が与えられました"
modifier:
add:
added: "<gray>{value}レベルの{color}{stat} <gray>モディファイヤがアイテムに追加されました"
already_exists: "<yellow>アイテムにはすでに{color}{stat} <yellow>スタッツを持つモディファイヤが存在しています!/sk item modifier removeで削除してください"
remove:
does_not_exist: "<yellow>アイテムに{color}{stat} <yellow>モディファイヤが存在しません!"
removed: "{color}{stat} <gray>モディファイヤがアイテムから削除されました"
list:
header: "<white>以下のアイテムモディファイヤが見つかりました:"
removeall:
removed: "<gray>すべてのアイテムモディファイヤがアイテムから削除されました"
multiplier:
add:
added: "<aqua>{target} <gray>の値が <aqua>{value} <gray>のマルチプライヤーがアイテムに追加されました"
already_exists: "<yellow>すでに <aqua>{target} <gray>のマルチプライヤーがアイテムに追加されています!削除するには /sk item multiplier remove を使用してください"
skill_lore: "<gray>手に持っていると: <aqua>+{value}% {skill} 経験値"
skill_lore_subtract: "<gray>手に持っていると: <aqua>-{value}% {skill} 経験値"
global_lore: "<gray>手に持っていると: <blue>+{value}% 全スキルの経験値"
global_lore_subtract: "<gray>手に持っていると: <blue>-{value}% 全スキルの経験値"
remove:
does_not_exist: "<yellow>アイテムに <aqua>{target} <gray>のマルチプライヤーはありません!"
removed: "<aqua>{target} <gray>のマルチプライヤーがアイテムから削除されました"
list:
header: "<white>以下のアイテムマルチプライヤーが見つかりました:"
removeall:
removed: "<gray>アイテムからすべてのマルチプライヤーが削除されました"
register:
registered: "<white>アイテムをキー {key} に登録しました"
already_registered: "<yellow>すでにキー <white>{key}<yellow>に登録されているアイテムがあります。最初にそれを解除するには <white>/skills item unregister <yellow>を使用してください"
no_spaces: "<yellow>アイテムキーには空白を含めることはできません!"
requirement:
add:
added: "<gray>アイテムに <dark_aqua>{skill} <gray>レベル <aqua>{level}<gray> のアイテム要件が追加されました"
already_exists: "<yellow>アイテムにはすでに <dark_aqua>{skill} <gray>レベル <aqua>{level}<gray> のアイテム要件があります!最初に <gold>/sk item requirement remove <yellow>を使用して削除してください"
lore: "<red>必要スキル: <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>アイテムには <dark_aqua>{skill} <gray>レベル <aqua>{level}<gray> のアイテム要件はありません!"
removed: "<dark_aqua>{skill}<gray>のアイテム要件がアイテムから削除されました"
list:
header: "<white>以下のアイテム要件が見つかりました:"
removeall:
removed: "<gray>すべてのアイテム要件がアイテムから削除されました"
use: "<yellow>このアイテムを使用するための要件を満たしていません:{requirements}"
unregister:
unregistered: "<white>キーが{key}のアイテムが登録解除されました"
not_registered: "<yellow>キーが{key}のアイテムは登録されていません"
lang:
set: "<gray>言語が<aqua>{lang}<gray>に設定されました"
not_found: "<yellow>言語が見つかりません!"
mana:
display: "<white>あなたの{mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{player}の{mana_unit}: <aqua>{current}/{max}"
add: "<gold>{player}<gray>に<aqua>{amount} {mana_unit}<gray>を追加しました"
remove: "<gold>{player}<gray>から<aqua>{amount} {mana_unit}<gray>を削除しました"
set: "<gold>{player}<gray>を<aqua>{amount} {mana_unit}<gray>に設定しました"
at_least_zero: "<yellow>{mana_unit}は0以上でなければなりません"
console_specify_player: "<yellow>コンソールはプレイヤーを指定する必要があります!"
modifier:
add:
added: "<gold>{player}<gray>に{name} <gray>({color}{stat}<gray>レベル<aqua>{value}<gray>)のモディファイヤを追加しました"
already_exists: "<yellow>{player}にすでに名前が{name}のモディファイヤが存在しています!削除するには<gold>/sk modifier remove {player} {name}<yellow>を使用してください"
remove:
not_found: "<yellow>{player}の{name}モディファイヤが見つかりませんでした"
removed: "<gold>{player}<gray>から{name}のモディファイヤを削除しました"
list:
all_stats_header: "<gold>{player}のステータスモディファイヤ:"
all_stats_entry: " <white>{name} - {color}{stat} <white>レベル<gold>{value}"
one_stat_header: "<gold>{player}の{color}{stat}<gray>ステータスモディファイヤ:"
one_stat_entry: " <white>{name} - {color}{stat} <white>レベル<gold>{value}"
players_only: "<yellow>プレイヤーのみ自分のモディファイヤをリストできます!プレイヤーを指定してください"
removeall:
removed_all_stats: "<gold>{player}<gray>から<aqua>{num}<gray>個のステータスモディファイヤを削除しました"
removed_one_stat: "<gold>{player}<gray>から<aqua>{num}個の{color}{stat}<gray>ステータスモディファイヤを削除しました"
players_only: "<yellow>プレイヤーのみ自分のモディファイヤを削除できます!プレイヤーを指定してください"
multiplier:
global: グローバル
list: "<gold>{player}<white>のグローバルXP乗数: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP乗数: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>プレイヤーのみ自分の乗数を表示できます。プレイヤー名を指定してください!"
preset:
load:
confirm: "<red>Loading a preset will override your config files! The following files will be affected <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>This action cannot be undone, manually backup any files needed. Type the command again to confirm."
loaded: Successfully loaded preset {name}, restart the server now.
created: Created files
modified: Modified files
replaced: Replaced files
deleted: Deleted files
skipped: Skipped files
profile:
skills: "Aurelium Skillsのプロフィール: <gold>{name}:<gray>UUID: <white>{uuid}<gray>スキル:{skill_entries}"
skill_entry: " <dark_aqua>{skill} <gray>- レベル: <white>{level}<gray>, XP: <white>{xp}"
stats: "Aurelium Skillsの統計プロフィール: <gold>{name}:<gray>UUID: <white>{uuid}<gray>統計情報:{stat_entries}"
stat_entry: " <dark_aqua>{stat} <gray>- 総レベル: <white>{total_level}<gray>, 基本レベル: <white>{base_level}<gray>, 変更されたレベル: <white>{modified_level}"
rank:
header: "<aqua><bold>あなたのスキルランキング</bold>"
power: "<yellow>パワー <gray>(全スキル): <white>#{rank} / {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} / {total}"
reload: "<green>設定をリロードしました!"
save:
already_saving: "<yellow>データは既に保存されています!"
mysql_not_enabled: "<yellow>MySQLがサーバーの起動時に有効にされていません。ファイルに保存します"
saved: "<green>スキルデータが保存されました!"
skill:
setall:
set: "<gold>{player}のすべてのスキルがレベル{level}に設定されました"
setlevel:
set: "<gold>{player}の{skill}スキルがレベル{level}に設定されました"
at_least: "<yellow>Level must be at least {level}!"
toggle:
enabled: "<green>スキルアクションバーが有効になりました"
disabled: "<red>スキルアクションバーが無効になりました"
not_enabled: "<yellow>このサーバーではスキルアクションバーが有効になっていません!"
top:
power_header: "<white>--==<aqua><bold>全スキルリーダーボード</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>全スキルリーダーボード </bold><white>(ページ{page})==--"
skill_header: "<white>--==<aqua><bold>{skill}リーダーボード</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill}リーダーボード </bold><white>(ページ{page})==--"
average_header: "<white>--==<aqua><bold>スキル平均リーダーボード</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>スキル平均リーダーボード </bold><white>(ページ{page})==--"
usage: "<yellow>使い方: <green>/sk top <white><ページ> <gray>または <green>/sk top <white>[skill] <ページ>"
transfer:
success: "<green>プレイヤーデータを <gray>{from} <green>から <gray>{to} <green>に正常に移動しました"
error: "<red>プレイヤーデータの移動中にエラーが発生しました。コンソールを確認してください。"
updateleaderboards:
already_updating: "<yellow>リーダーボードはすでに更新中です!"
updated: "<green>リーダーボードが更新されました!"
version: "<white>AuraSkillsのバージョンは<aqua>{current_version}<white>です。最新バージョンは<aqua>{latest_version}<white>です"
xp:
add: "<gray>プレイヤー<gray>{player}<aqua>{amount}{skill}<gray>XPが追加されました"
set: "<gray>プレイヤー<gray>{player}<aqua>{skill}<gray>XPが{amount}に設定されました"
remove: "<gray>プレイヤー<gold>{player}<aqua>{amount}{skill}<gray>XPが削除されました"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>未知のスキルです!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Unknown stat!"
no_profile: "<yellow>プレイヤーにスキルプロファイルがありません。ゲームから抜けて、再度入り直すか、サーバーを再起動してください。"
leveler:
level_up: "{skill} レベルアップ"
skill_level_up: スキルレベルアップ
rewards: 報酬
ability_unlock: アビリティーアンロック
ability_level_up: アビリティーレベルアップ
mana_ability_unlock: マナアビリティーアンロック
mana_ability_level_up: マナアビリティーアンロック
unclaimed_item: "<red>インベントリがいっぱいのため、受け取っていないアイテムがあります。 <yellow>/skills claimitems <red>で受け取る"
menus:
common:
close: "閉じる"
level: "レベル"
progress_to_level: "レベルの進捗"
max_level: "最大レベル"
ability_levels: "アビリティーレベル"
stats_leveled: "統計レベル"
mana_ability: "マナアビリティー"
duration: "期間"
mana_cost: "マナコスト"
cooldown: "クールダウン"
damage: "ダメージ"
max_mana_cost: "最大マナコスト"
attack_speed: "攻撃速度"
back: "戻る"
back_click: "{menu_name} メニューに戻る"
unlocked: "アンロック済み"
in_progress: "進行中"
locked: "ロック中"
your_level: "あなたのレベル"
next_page: "次のページ"
next_page_click: "クリックして次のページへ"
previous_page: "前のページ"
previous_page_click: "クリックして前のページへ"
skills:
skills_title: "あなたのスキル"
your_skills: "あなたのスキル"
your_skills_desc: "様々なタスクをこなしてスキルをアップグレードし、貴重なステータスブーストやアビリティなどをアンロックしよう!"
your_skills_hover: "スキルにカーソルを合わせると詳細が表示されます!"
your_skills_click: "スキルをクリックすると、レベルアップが表示されます!"
skill_click: "クリックするとレベル進行が表示されます!"
stats: "統計"
stats_desc: "スキルのレベルアップでステータスバフを獲得"
stats_click: "クリックすると詳細が表示されます。"
level_progression:
level_progression_title: "{skill} レベル - ページ {page}"
your_ranking: "あなたのスキルランキング"
rank_out_of: "<1>あなたは{total}のうち<2>{rank}</2>にランクされています</1>。"
rank_percent: "<1>プレイヤーの上位<2>{percent}%</2>にいる</1>。"
rewards: "報酬"
ability_unlock: "アビリティーアンロック"
mana_ability_unlock: "マナアビリティーアンロック"
progress: "進捗状況"
leaderboard_click: "{skill}リーダーボードを見るにはクリックしてください。"
sources: "XP ソース"
sources_desc: "ソースメニューには、スキルでXPを獲得できるすべての方法と、各ソースで獲得できるXPが表示されます。"
sources_click: "{skill}ソースを表示するにはクリックしてください。"
abilities: "アビリティー"
abilities_desc: "<2>アビリティ</2> <1>スキルのレベルアップに伴ってアンロック、アップグレードされるパッシブな特典。"
mana_abilities_desc: "<3>マナ能力</3> <1>は起動を必要とし、マナを消費する特殊な能力である。"
abilities_click: "{skill}の能力を見るにはクリックしてください。"
stats:
stats_title: あなたの統計
skills: "スキル"
added_drop: "+{value} ドロップ"
added_drops: "+{value} ドロップ"
chance_drop: "{chance}% で +{value} ドロップ"
chance_drops: "{chance}% で +{value} ドロップ"
unclaimed_items:
unclaimed_items_title: "アイテムを受け取る"
inventory_full: "あなたのインベントリには、そのアイテムを受け取るのに十分なスペースがありません。"
click_to_claim: "クリックして受け取る!"
leaderboard:
leaderboard_title: "{skill} リーダーボード"
sources:
sources_title: "{skill} XP ソース"
sorter: "ソートXPソース"
descending: "最高から最低まで"
ascending: "最低から最高まで"
alphabetical: "名前順 (A-Z)"
reverse_alphabetical: "名前 (Z-A)"
sort_click: "クリックしてソートタイプを循環させる"
multiplied_xp: "乗算 {xp_unit}"
multiplied_desc: "これは、現在のXP倍率に基づいて実際に獲得できるXPです。"
abilities:
abilities_title: "{skill} アビリティー"
description: "説明"
unlocked_at: "<1>ロック解除 <2>{skill} {level}"
next_upgrade_at: "<1>次のアップグレード <2>{skill} {level}"
mana_abilities:
replenish:
name: 再生
desc: "{value} 秒間、作物を自動的に再植します。<1>[クワを右クリックして、作物を壊すとアクティブになります]"
raise: "<gray>クワを持ち上げます"
lower: "<gray>クワを下げます"
start: "<gold>再生をアクティブにしました!<gray>(-{mana} {mana_unit})"
end: "<gray>再生が切れました"
treecapitator:
name: トゥリーキャピテーター
desc: "{value} 秒間、木を一瞬で壊します。<1>[斧を右クリックして、原木を壊すとアクティブになります]"
raise: "<gray>斧を持ち上げます"
lower: "<gray>斧を下げます"
start: "<gold>トゥリーキャピテーターをアクティブにしました!<gray>(-{mana} {mana_unit})"
end: "<gray>トゥリーキャピテーターが切れました"
speed_mine:
name: スピードマイン
desc: "{value} 秒間、採掘速度がHaste {haste_level}に上昇します。<1>[ツルハシを右クリックして、ブロックを壊すとアクティブになります]"
raise: "<gray>ツルハシを持ち上げます"
lower: "<gray>ツルハシを下げます"
start: "<gold>スピードマインをアクティブにしました!<gray>(-{mana} {mana_unit})"
end: "<gray>スピードマインが切れました"
absorption:
name: アブソープション
desc: "{value} 秒間、受けるダメージが、Minecraftのダメージの2倍分、体力ではなくマナを減少させます。アブソープションがアクティブの間は、マナは回復しません。<1>[盾を左クリックして、ダメージを受けるとアクティブになります]"
raise: "<gray>盾を持ち上げます"
lower: "<gray>盾を下げます"
start: "<gold>アブソープションをアクティブにしました!<gray>(-{mana} {mana_unit})"
end: "<gray>アブソープションが切れました"
terraform:
name: テラフォーム
desc: "ブロックを掘る時、{value}秒間、{radius}ブロックの半径で水平に繋がったブロックを即座に壊す。<1>[シャベルを右クリックし、ブロックを掘ると発動]。"
raise: "<gray>シャベルを上げました"
lower: "<gray>シャベルを下げました"
start: "<gold>テラフォームをアクティブ化しました! <gray>(-{mana} {mana_unit})"
end: "<gray>テラフォームが終了しました"
sharp_hook:
name: Sharp Hook
desc: "釣竿を左クリックすると、フックされたエンティティに{value}ダメージを与えます。"
use: "<gold>シャープフックを使用しました! <gray>(-{mana} {mana_unit})"
charged_shot:
name: チャージショット
desc: "弓を引くと、消費したマナに応じて矢のダメージが{value}%増加します。<1>[弓を左クリックしてチャージドショットモードを切り替えます]"
enable: "<gray>チャージドショットモードを有効にしました"
disable: "<gray>チャージドショットモードを無効にしました"
shoot: "<gold>チャージドショットを使用しました! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: ライトニング・ブレード
desc: 攻撃速度が{value}%増加し、{duration}秒間持続します。<1>[剣を右クリックしてモブを攻撃することでアクティブ化]
raise: "<gray>剣を構えました"
lower: "<gray>剣を下げました"
start: "<gold>ライトニングブレードをアクティブ化しました! <gray>(-{mana} {mana_unit})"
end: "<gray>ライトニングブレードが終了しました"
not_ready: "<red>能力はまだ使用できません! <gray>({cooldown}s)"
not_enough_mana: "<yellow>マナが足りません! <gray>({mana} {mana_unit} 必要です)"
skills:
farming:
name: 農耕
desc: "作物を収穫して農耕 {xp_unit} を獲得します"
foraging:
name: 伐採
desc: "木を切って伐採 {xp_unit} を獲得します"
mining:
name: 採掘
desc: "岩石や鉱石を採掘して採掘 {xp_unit} を獲得します"
fishing:
name: 釣り
desc: "魚を釣って釣り {xp_unit} を獲得します"
excavation:
name: 掘削
desc: "シャベルで掘ることで掘削 {xp_unit} を獲得します"
archery:
name: 射撃
desc: "弓でエンティティを撃って射撃 {xp_unit} を獲得します"
defense:
name: 防御
desc: "エンティティからダメージを受けて防御 {xp_unit} を獲得します"
fighting:
name: 戦闘
desc: "近接武器でエンティティと戦って戦闘 {xp_unit} を獲得します"
endurance:
name: スタミナ
desc: "歩いたり走ったりしてスタミナ {xp_unit} を獲得します"
agility:
name: 敏捷性
desc: "移動して落下ダメージを受け、敏捷{xp_unit}を獲得する。"
alchemy:
name: 錬金術
desc: "錬金術の{xp_unit}を獲得するために、ポーションを醸造し、飛び散らせる。"
enchanting:
name: エンチャント
desc: "アイテムをエンチャント、合成、砥石化すると、エンチャント{xp_unit}を獲得できる。"
sorcery:
name: ソーサリー
desc: "マナアビリティを使用してソーサリー {xp_unit} を獲得しよう"
healing:
name: ヒーリング
desc: "ポーションを飲んだり、投げたりしてヒーリング {xp_unit} を獲得しよう"
forging:
name: フォージング
desc: "本やアイテムを合成して、金床での作業でフォージング {xp_unit} を獲得しよう"
sources:
fishing:
cod:
salmon:
tropical_fish: 熱帶魚
pufferfish: フグ
treasure: 財宝アイテム
junk: ジャンクアイテム
rare: レアな戦利品
epic: エピックな戦利品
damage:
mob_damage: モブからのダメージ
player_damage: プレイヤーからのダメージ
fall_damage: 落下ダメージ
statistic:
walk_per_meter: ウォーキング
sprint_per_meter: スプリント
swim_per_meter: 水泳
jumping:
jump_per_100: ジャンプ
brewing:
awkward: 不器用なポーションを作る
regular: レギュラー・ポーションを作る
extended: 持続時間延長ポーションを作る
upgraded: アップグレード・ポーションを作る
splash: スプラッシュポーションを作る
lingering: 余韻のポーションを作る
enchanting:
weapon_per_level: 武器エンチャント
armor_per_level: エンチャント・アーマー
tool_per_level: エンチャントツール
book_per_level: エンチャント・ブック
mana_ability_use:
mana_ability_use: マナ・アビリティの使用
item_consume:
drink_regular: レギュラー・ポーションを飲む
drink_extended: 持続時間延長ポーションを飲む
drink_upgraded: アップグレード・ポーションを飲む
golden_apple: ゴールデンアップルの消費
enchanted_golden_apple: 魅惑のゴールデン・アップルを消費する
potion_splash:
splash_regular: スプラッシュ・レギュラー・ポーション
splash_extended: スプラッシュ持続時間延長ポーション
splash_upgraded: スプラッシュ・アップグレード・ポーション
lingering_regular: 通常の余韻ポーションを使う
lingering_extended: 効果時間延長の余韻ポーションを使う
lingering_upgraded: アップグレードした余韻ポーションを使う
anvil:
combine_books_per_level: エンチャンテッド・ブックスを組み合わせる
combine_weapon_per_level: 武器と本を組み合わせる
combine_armor_per_level: 鎧と本を組み合わせる
combine_tool_per_level: 道具と本を組み合わせる
grindstone:
grindstone_per_level: 砥石でアイテムをディスエンチャント
units:
damage: ダメージ
meter: メートル
100_jumps: 100回のジャンプ
mana: 消費マナ
combine_level: 金床で必要な経験値
grindstone_level: アイテムのエンチャントレベル
enchant_level: 受け取るエンチャントのレベル
stats:
strength:
name: 強さ
desc: "強さは、様々な武器での攻撃力を向上させます"
health:
name: 体力
desc: "体力は、{hp_unit}の量を増やし、戦闘中に長持ちできます"
regeneration:
name: 回復力
desc: "回復力は、体力とマナの回復速度を上げます"
luck:
name: 幸運
desc: "運が良ければ、スキルを集めているときにブロックからの追加ドロップの確率が上がる。"
wisdom:
name: 知恵
desc: "知恵は、最大マナを増やし、経験値の獲得を増やし、金床で必要な経験値を減らします"
toughness:
name: 耐久力
desc: "耐久力は、敵の攻撃から受けるダメージを減らします"
crit_chance:
name: クリティカルチャンス
desc: "クリティカル確率は、クリティカルヒットを与える確率です。"
crit_damage:
name: クリティカルダメージ
desc: "クリティカルダメージは、クリティカルヒットを与えたときのダメージ増加率を示す。"
speed:
name: スピード
desc: "スピードは、歩いたり走ったりする速度を上げる"
traits:
attack_damage:
name: アタックダメージ
hp:
name: HP
saturation_regen:
name: 飽和回復
hunger_regen:
name: 空腹回復
mana_regen:
name: マナ回復
luck:
name: 幸運属性
double_drop:
name: ダブルドロップ
experience_bonus:
name: 経験者ボーナス
anvil_discount:
name: アンヴィル・ディスカウント
max_mana:
name: 最大マナ
damage_reduction:
name: ダメージ軽減
crit_chance:
name: クリティカルチャンス
crit_damage:
name: クリティカルダメージ
movement_speed:
name: 移動速度
farming_luck:
name: 農業運
foraging_luck:
name: 採集運
mining_luck:
name: 鉱山運
excavation_luck:
name: 発掘運
fishing_luck:
name: 釣り運
ui:
maxed: MAXED
units:
mana: マナ
hp: 体力
xp: 経験値
file_version: 32

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# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: 풍성한 수확
desc: "+{value} 의 농업 행운을 부여하여 추가 드롭 확률을 높입니다."
info: "+{value} 농업 행운"
farmer:
name: 농부
desc: "농사 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
scythe_master:
name: 괭이 장인
desc: "괭이로 인한 피해가 {value}% 증가합니다."
info: "+{value}% 괭이 피해"
geneticist:
name: 유전학자
desc: "식물성 음식 포만감을 {value} 만큼 증가시킵니다."
info: "+{value} 포만감"
growth_aura:
name: 성장 오라
desc: "{radius} 블록 내에 성장 단계가 있는 작물은 {value}% 더 빨리 자랍니다."
info: "+{value}% 성장"
lumberjack:
name: 나무꾼
desc: "+{value} 의 채집 행운을 부여하여 추가 드롭 확률을 높입니다."
info: "+{value} 행운 채집"
forager:
name: 채집
desc: "채집 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
axe_master:
name: 도끼 장인
desc: "도끼로 인한 피해가 {value}% 증가합니다."
info: "+{value}% 도끼 피해"
valor:
name: 용맹
desc: "도끼를 들고 있는 동안 힘이 +{value} 만큼 부여됩니다."
info: "+{value} 힘"
shredder:
name: 분쇄
desc: "도끼로 공격 시 {value}% 확률로 상대에게 3배 내구도 피해."
info: "{value}% 3x 내구도 피해"
lucky_miner:
name: 행운의 광부
desc: "+{value} 채굴 행운을 부여하여 추가 드롭 확률을 높입니다."
info: "+{value} 채굴 행운"
miner:
name: 광부
desc: "채굴 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
pick_master:
name: 곡괭이 장인
desc: "곡괭이로 인한 피해가 {value}% 증가합니다."
info: "+{value}% 곡괭이 피해"
stamina:
name: 기력
desc: "곡괭이를 들고 있는 동안 단단함이 +{value} 만큼 부여됩니다."
info: "+{value} 단단함"
hardened_armor:
name: 단단한 갑옷
desc: "{value}% 확률로 방어구 내구도 피해가 무효화됩니다."
info: "{value}% 내구도 손실 없음"
lucky_catch:
name: 행운의 낚시꾼
desc: "+{value} 낚시 행운을 부여하여 추가 드롭 확률을 높입니다."
info: "+{value} 낚시 행운"
fisher:
name: 낚시꾼
desc: "낚시 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
treasure_hunter:
name: 보물 사냥꾼
desc: "낚시를 할 때 레어 전리품 획득 확률이 {value}% 증가합니다."
info: "+{value}% 레어 전리품"
grappler:
name: 그래플러
desc: "낚싯바늘 던지기 속도가 {value}% 증가합니다."
info: "+{value}% 낚싯바늘 속도"
epic_catch:
name: 에픽 전리품
desc: "낚시를 할 때 에픽 전리품 획득 확률이 {value}% 증가합니다."
info: "+{value}% 에픽 전리품"
metal_detector:
name: 금속 탐지기
desc: "땅을 팔 때 레어 전리품 획득 확률 {value}% 증가합니다."
info: "+{value}% 레어 전리품"
excavator:
name: 굴착기
desc: "발굴 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
spade_master:
name: 삽 장인
desc: "삽으로 인한 피해가 {value}% 증가합니다."
info: "+{value}% 삽 피해"
bigger_scoop:
name: 큰 삽
desc: "+{value} 발굴 행운을 부여하여 추가 드롭 확률을 높입니다."
info: "+{value}% 발굴 행운"
lucky_spades:
name: 행운의 스페이드
desc: "땅을 팔 때 에픽 전리품 획득 확률 {value}% 증가합니다."
info: "+{value}% 에픽 전리품"
retrieval:
name: 검색
desc: "놓친 화살표는 최대 {value} 블록 떨어진 {time} 후에 즉시 검색됩니다."
info: "{value} 거리"
archer:
name: 궁수
desc: "궁술 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
bow_master:
name: 활 장인
desc: "활로 인한 피해가 {value}% 증가합니다."
info: "+{value}% 활 피해"
piercing:
name: 관통
desc: "{value}% 확률로 화살이 몹을 관통합니다."
info: "{value}% 관통 확률"
stun:
name: 기절
desc: "{value}% 확률로 적의 이동 속도가 2초 간 20% 감소합니다."
info: "{value}% 기절 확률"
shielding:
name: 방어술
desc: "앉아 있는 동안 입는 피해 {value}% 감소합니다."
info: "-{value}% 앉아서 입는 피해"
defender:
name: 방어자
desc: "방어 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
mob_master:
name: 몹 장인
desc: "몹으로부터 받는 피해가 {value}% 감소합니다."
info: "-{value}% 몹 피해"
immunity:
name: 면역
desc: "적의 공격을 {value}% 확률로무효화합니다."
info: "{value}% 피해무효"
no_debuff:
name: 디버프 저항
desc: "{value}% 확률로 해로운 물약 효과를무효화합니다."
info: "{value}% 디버프 저항"
parry:
name: 받아치기
desc: "공격을 받기 전 {time}초 내에 검을 휘두르지 못하면 데미지가 {value}% 감소하고 넉백이 취소됩니다."
info: "{value}% 데미지 감소"
parried: "<red>공격이 막혔습니다."
fighter:
name: 싸움꾼
desc: "전투 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
sword_master:
name: 검 장인
desc: "검으로 인한 피해가 {value}% 증가합니다."
info: "+{value}% 검 피해"
first_strike:
name: 선제 공격
desc: "선제 공격 시 입히는 피해가 {value}% 증가합니다."
info: "+{value}% 선제공격 피해"
dealt: "<red>선제 공격!"
bleed:
name: 출혈
desc: "{value}%의 확률로 적에게 {base_ticks} 출혈 틱 동안 출혈을 주어 틱당 {value_2} 피해를 입힙니다. 이미 출혈 중인 적에게는 {added_ticks} 틱이 추가됩니다."
info: "{value}% 확률로 {value_2} 피해"
enemy_bleeding: "<red>적이 피를 흘리고 있습니다!"
self_bleeding: "<red>피를 흘리고 있습니다!"
stop: "<white>출혈이 멎었습니다."
anti_hunger:
name: 허기 저항
desc: "{value}% 확률로 허기 감소가 멈춥니다."
info: "{value}% 허기 저항"
runner:
name: 육상선수
desc: "지구력 경험치가 {value} 증가합니다."
info: "+{value}% 경험치"
golden_heal:
name: 고급 치유
desc: "재생, 체력 회복 효과가 {value}% 증가합니다."
info: "+{value}% 회복력 증가"
recovery:
name: 복구
desc: "체력이 50% 이하로 내려갈 시 {value}% 확률로자연 재생 속도가 소폭 증가합니다."
info: "+{value}% 소폭 재생"
meal_steal:
name: 밥도둑
desc: "플레이어 공격 시 {value}% 확률로 허기를 1칸 훔칩니다."
info: "{value}% 허기 강탈"
light_fall:
name: 가벼운 착지
desc: "모든 낙하 피해가 {value}% 감소합니다."
info: "-{value}% 낙하 피해"
jumper:
name: 점퍼
desc: "민첩 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
sugar_rush:
name: 도핑
desc: "속도 증가, 점프력 강화 물약 효과 시간이 {value}% 연장됩니다."
info: "{value}% 이동 효과 지속"
fleeting:
name: 도주
desc: "체력이 20% 미만일 때 이동속도가 +{value}% 증가합니다."
info: "+{value}% 속도"
start: "<white>순간적으로 속도가 빨라졌습니다.! <gray>(+{value}% Speed)"
end: "<gray>순간적인 속도 상승이 사라졌습니다."
thunder_fall:
name: 번개 낙하
desc: "추락 앉아서 착지할 시 {value}% 확률로 3블럭 이내의 적에게 {value_2}% 만큼의 충격 피해를 입힙니다."
info: "{value}% 확률로 {value_2}% 피해"
alchemist:
name: 연금술사
desc: "지속시간이 {value}% 더 긴 물약을 만듭니다."
info: "+{value}% 물약 지속시간"
brewer:
name: 양조자
desc: "연급술 경험치가 {value}% 증가합니다"
info: "+{value}% 경험치"
splasher:
name: 투척 강화
desc: "투척형 물약의 영향을 받는 플레이어 수에 비례해 지속시간이 {value}% 씩 증가합니다."
info: "+{value}% 지속시간/플레이어"
lingering:
name: 잔류 강화
desc: "잔류형 물약은 {value}% 만큼 더 오래남아있고영향을 받는 엔티티 당 {value_2}% 감소합니다."
info: "-{value}% 자연지속, 엔티티 당 -{value_2}% 감소"
wise_effect:
name: 효과 지식
desc: "모든 유니크 활성 물약 효과에 대한 {value} 지식을 얻음"
info: "+{value} 지식/효과"
xp_convert:
name: 경험치 변환
desc: "마인크래프트 경험치 1당 {value} 만큼의 스킬 경험치로 변환합니다."
info: "1 EXP/{value} 스킬 XP"
enchanter:
name: 부여술사
desc: "부여마법 경험치가 {value}% 증가합니다."
info: "+{value}% 경험치"
xp_warrior:
name: 노련한 전사
desc: "몹 처치 시 {value}% 확률로 경험치 획득량이 2배가 됩니다."
info: "{value}% 2x 몹 경험치"
enchanted_strength:
name: 부여된 힘
desc: "마법부여 된 아이템 보유 시 {value} 만큼의 힘이 부여됩니다."
info: "{value} 힘/마법부여"
lucky_table:
name: 행운의 부여술사
desc: "마법부여대에서 부여가능한 마법이 최대 레벨이 아닐경우 {value}% 확률로 등급이 상승합니다."
info: "{value}% 마법부여 승 확률"
life_essence:
name: 생명의 정수
desc: 즉시 건강 물약은 {value}% 더 치유합니다.
info: "+{value}% 즉시 회복"
healer:
name: 치유사
desc: '{value}% 더 많은 치유 XP를 획득하세요.'
info: "+{value}% 경험치"
life_steal:
name: 생명 강탈
desc: 당신이 죽인 적대적인 몹과 플레이어의 최대 HP의 {value}%를 치유하십시오.
info: "{value}% HP를 훔칩니다."
golden_heart:
name: 골든 하트
desc: 흡수 하트에 가해지는 피해가 {value}%만큼 감소합니다.
info: "-{value}% 흡수 데미지"
revival:
name: 회복
desc: 부활 후 30초 동안 +{value} 체력과 +{value_2} 재생력을 얻습니다.
info: "+{value} 건강, +{value_2} 재생"
message: "<white>30초 동안 부활 보너스를 받았습니다! <white>(<red>+{value} 체력,<gold>+{{value_2} 재생<white>)"
disenchanter:
name: 마법 파훼자
desc: 숫돌을 사용하여 아이템을 추출할 때 {value}% 더 많은 경험치를 얻습니다.
info: "+{value}% 숫돌 경험치"
forger:
name: 대장장이
desc: '{value}% 더 많은 단조 XP를 획득하세요.'
info: "+{value}% 경험치"
repairing:
name: 수리공
desc: 모루에 있는 아이템을 수리하여 만든 원자재를 사용하여 아이템을 수리하면 내구도가 {value}% 더 늘어납니다.
info: "+{value}% 모루 수리"
anvil_master:
name: 모루 장인
desc: '{value} 경험치에 너무 비싸지기 전에 모루의 최대 수리 비용을 늘립니다.'
info: "{value} 최댓값"
skill_mender:
name: 수선 스킬
desc: 스킬 경험치 획득 시 {value}% 확률로 스킬경험치 2 당 내구도 1%를 수선합니다.
info: "{value}% 수선 확률"
acf:
core:
permission_denied: "<red>죄송합니다. 이 명령을 수행할 수 있는 권한이 없습니다."
permission_denied_parameter: "<red>죄송합니다. 이 명령을 수행할 수 있는 권한이 없습니다."
error_generic_logged: "<red>오류가 발생했습니다. 이 문제가 기록되었습니다. 불편을 드려 죄송합니다."
unknown_command: "<red>알 수 없는 명령어입니다. <yellow>/sk help 를 입력하십시오."
invalid_syntax: "<yellow>사용: <yellow>{command} <green>{syntax}"
error_prefix: "<red>오류: {message}"
error_performing_command: "<red>죄송합니다. 이 명령을 수행하는 동안 오류가 발생했습니다."
please_specify_one_of: "<red>오류: (<yellow>{valid}<red>) 중 하나를 지정하십시오."
must_be_a_number: "<red>오류: {num} 은(는) 숫자여야 합니다."
must_be_min_length: "<red>오류: 최소 {min} 보다 길어야 합니다."
must_be_max_length: "<red>오류: 최대 {max} 보다 짧아야 합니다."
please_specify_at_most: "<red>오류: 최댓값은 {max} 입니다."
please_specify_at_least: "<red>오류: 최소값은 {min} 입니다."
not_allowed_on_console: "<red>오류: 콘솔에서 이 명령어를 실행할 수 없습니다."
could_not_find_player: "<red>오류: <yellow>{search} <red>이름을 가진 플레이어를 찾을 수 없습니다."
no_command_matched_search: "<yellow>{search} <red>과 일치하는 명령어가 없습니다."
help_page_information: "<aqua> - 페이지 표시 <green>{page} <aqua>중 <green>{totalpages} <aqua>(<yellow>{results}<aqua> 찾음)."
help_no_results: "<aqua>오류: 더 이상 찾을 수 없습니다."
help_header: "<yellow>=== <aqua>도움말 표시 <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>자세한 도움말 표시 <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>검색 결과 대상 <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>오류: 해당 세계는 존재하지 않습니다."
you_must_be_holding_item: "<red>오류: 메인 손에 물건을 들고 시도해주십시오."
player_is_vanished_confirm: "<yellow>주의: <green>{vanished} <yellow>은(는) 사라졌습니다. 덮개를 벗기지 마십시오!\n<yellow>작업을 확인하려면 이름 끝에 <green>:confirm <yellow>을 추가하세요.\n<yellow>예시: {vanished}:confirm"
username_too_short: "<red>오류: 사용자 이름이 너무 짧습니다. 최소 3자 이상이어야 합니다."
is_not_a_valid_name: "<red>오류: <yellow>{name} <red>유효한 사용자 이름이 아닙니다."
multiple_players_match: "<red>오류: 여러 사용자가 일치합니다. <aqua>{search} <yellow>({all})<red>, 더 구체적으로 입력해주십시오."
no_player_found_server: "<red>일치하는 사용자가 없습니다. <yellow>{search} <red>이(가) 서버에 연결되어 있습니다."
no_player_found_offline: "<red>일치하는 사용자 없습니다. <yellow>{search}<red>을(를) 찾았습니다."
no_player_found: "<red>일치하는 사용자 없습니다. <yellow>{search}<red>을(를) 찾았습니다."
location_please_specify_world: "<red>오류: 세계를 지정하십시오. 예시: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>오류: 좌표 x, y, z를 지정해 주세요. 예시: <yellow>world:x,y,z."
location_console_not_relative: "<red>오류: 콘솔으로는 상대 좌표를 사용할 수 없습니다."
commands:
prefix: "<dark_gray>[<aqua>스킬<dark_gray>]<reset> "
armor:
modifier:
add:
added: "{color}{stat}가 <aqua>{value} <gray>만큼 아이템에 추가되었습니다."
already_exists: "<yellow>방어구에 {color}{stat} 이(가) 이미 존재합니다. <gold>/sk armor modifier remove <gray>명령어를 활용하여 제거 후 재시도하십시오."
remove:
does_not_exist: "<yellow>아이템에 {color}{stat} <yellow>이(가) 없습니다!"
removed: "{color}{stat} <gray>이(가) 아이템에서 제거되었습니다."
list:
header: "<white>방어구 효과 찾음:"
removeall:
removed: "<gray>아이템에서 모든 방어구 효과가 제거되었습니다."
multiplier:
add:
added: "<aqua>{target} <gray>효과가 <aqua>{value} <gray>만큼 아이템에 추가되었습니다."
already_exists: "<yellow>방어구에 {target} 이(가) 이미 존재합니다. <gold>/sk armor modifier remove <gray>명령어를 활용하여 제거 후 재시도하십시오."
skill_lore: "<gray>착용 시: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>착용 시: <aqua>-{value}% {skill} XP"
global_lore: "<gray>착용 시: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>착용 시: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>아이템에 <aqua>{target} <yellow>효과가 없습니다!"
removed: "&{target}& 배율이 방어구에서 제거되었습니다."
list:
header: "<white>방어구 배율 찾음:"
removeall:
removed: "<gray>모든 방어구 배율이 아이템에서 제거되었습니다."
requirement:
add:
added: "<dark_aqua>{skill}<gray> 방어구 제한이 <aqua>{level}<gray>레벨 만큼 아이템에 추가되었습니다."
already_exists: "<yellow>방어구에 <dark_aqua>{skill}<yellow>이(가) 이미 존재합니다. <gold>/sk armor requirement remove <gray>명령어를 활용하여 제거 후 재시도하십시오."
lore: "<dark_aqua>{skill} {level} <red>레벨 필요"
remove:
does_not_exist: "<yellow>아이템에 <dark_aqua>{skill}<yellow>이(가) 없습니다!"
removed: "<gray>필요량 <dark_aqua>{skill}이(가) 아이템에서 제거되었습니다."
list:
header: "<white>방어구 제한 찾음:"
removeall:
removed: "<gray>아이템에서 모든 방어구 제한이 제거되었습니다."
equip: "<yellow>{requirements}을(를) 장착하기 위한 요구 조건을 충족하지 않습니다."
backup:
load:
confirm: "<red>백업을 불러오면 사용자의 모든 스킬 데이터가 복구됩니다. 이 작업은 영구적이므로 취소할 수 없습니다. 백업을 로드하기 전에 저장할 수도 있습니다. 이 작업을 진행하려면 명령어를 다시 입력하십시오."
loading: "<white>백업 불러오는 중..."
loaded: "<green>백업을 성공적으로 불러왔습니다."
error: "<red>백업 불러오기 오류: {error}"
must_be_yaml: "<yellow>파일은 .yml 파일이어야 합니다!"
file_not_found: "<yellow>해당 파일 이름의 백업이 백업 폴더에 없습니다!"
save:
saving: "<white>백업 저장 중..."
saved: "<white>{type} 데이터가 {file}으(로) 백업됨"
error: "<red>{type} 데이터를 백업하는 중 오류가 발생했습니다. 자세한 내용은 /below 명령어를 이용해 확인하십시오."
claimitems:
no_items: "<yellow>수령할 아이템이 없습니다."
item:
give:
sender: "<white>사용자 {player}에게 <aqua>{key}을(를) {amount}개를 주었습니다."
receiver: "<aqua>{key}을(를) {amount}개를 받았습니다."
modifier:
add:
added: "{color}{stat} <gray>효과가 <aqua>{value} <gray>만큼 아이템에 추가되었습니다."
already_exists: "<yellow>{color}{stat} <yellow>효과가 아이템에 이미 존재합니다. /sk item modifier remove 명령어로 제거 후 재시도하십시오."
remove:
does_not_exist: "<yellow>아이템에 {color}{stat} <yellow>효과가 없습니다!"
removed: "{color}{stat} <gray>효과가 아이템에서 제거되었습니다."
list:
header: "<white>아이템 효과 찾음:"
removeall:
removed: "<gray>모든 효과가 아이템에서 제거되었습니다."
multiplier:
add:
added: "<aqua>{target} <gray>효과가 <aqua>{value} <gray>만큼 아이템에 추가되었습니다."
already_exists: "<yellow>아이템에 {target} 이(가) 이미 존재합니다. /sk item multiplier remove 명령어를 활용하여 제거 후 재시도하십시오."
skill_lore: "<gray>유지 시: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>유지 시: <aqua>-{value}% {skill} XP"
global_lore: "<gray>유지 시: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>유지 시: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>아이템에 <aqua>{target} <yellow>배율이 없습니다!"
removed: "<aqua>{target}<gray> 배율이 아이템에서 제거되었습니다."
list:
header: "<white>아이템 효과 찾음:"
removeall:
removed: "<gray>모든 배율이 아이템에서 제거되었습니다."
register:
registered: "<white>보유 아이템을 {key}에 등록하였습니다."
already_registered: "<yellow><white>{key}<yellow>에 아이템이 이미 등록되어있습니다.<white>/skills item unregister <yellow>명령어로 제거 후 재시도하십시오."
no_spaces: "<yellow>공백을 포함할 수 없습니다!"
requirement:
add:
added: " <dark_aqua>{skill} <aqua>{level}<gray> 만큼의 제한이 아이템에 추가되었습니다."
already_exists: "<yellow>아이템에 <dark_aqua>{skill}<yellow> 제한이 존재합니다. <gold>/sk item requirement remove <yellow>명령어로 제거 후 재시도하십시오."
lore: "<dark_aqua>{skill} {level} <red>제한"
remove:
does_not_exist: "<yellow>이 아이템에는 <dark_aqua>{skill}<yellow> 제한이 없습니다!"
removed: "<dark_aqua>{skill}<gray> 제한이 아이템에서 제거되었습니다."
list:
header: "<white>아이템 제한 찾음:"
removeall:
removed: "<gray>모든 제한이 아이템에서 제거되었습니다."
use: "<yellow>{requirements} 을(를) 사용하기 위한 요구 조건을 충족하지 않습니다."
unregister:
unregistered: "<white>{key} 등록 해제되었습니다."
not_registered: "<yellow>{key}로 등록되어 있는 아이템이 없습니다."
lang:
set: "<gray>언어를 <aqua>{lang}<gray>로 설정합니다."
not_found: "<yellow>언어를 찾을 수 없습니다.!"
mana:
display: "<white>내 {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} 중 {player}: <aqua>{current}/{max}"
add: "<gray>사용자 <gold>{player}에게 <aqua>{amount} {mana_unit} <gray>가 추가되었습니다."
remove: "<gray>사용자 <gold>{player}에게서 <aqua>{amount} {mana_unit} <gray>가 추가되었습니다."
set: "<gray>플레이어 <gold>{player} <gray>를 <aqua>{amount} {mana_unit} 로 설정"
at_least_zero: "<yellow>{mana_unit} 가 0 이상이어야 합니다!"
console_specify_player: "<yellow>콘솔에서 사용자를 지정해야 합니다!"
modifier:
add:
added: "<gray>사용자 <gold>{player} <gray>에게 <white>{name} {color}{stat} <gray>효과 레벨이 <aqua>{value} <gray>만큼 추가되었습니다."
already_exists: "<yellow>사용자 <gold>{player}<yellow>에게 <yellow>{name} 효과가 이미 있습니다! <gold>/sk modifier remove {player} {name} 로 제거 후 재시도하십시오."
remove:
not_found: "<yellow>사용자 <gold>{player} <yellow>에게서 {name} 효과를 찾을 수 없습니다."
removed: "<gray>사용자 <gold>{player} <white>에게서 {name} <gray>효과가 제거되었습니다."
list:
all_stats_header: "<gray>사용자 <gold>{player}<gray>의 능력치 효과:"
all_stats_entry: " <white>{name} - {color}{stat} <gold>{value} <white>레벨"
one_stat_header: "<gray> 사용자 <gold>{player} <gray>능력치 효과 ({color}{stat}<gray>):"
one_stat_entry: " <white>{name} - {color}{stat} <gold>{value} <white>레벨"
players_only: "<yellow>사용자만 본인의 효과를 목록화 할 수 있습니다! 사용자 지정 후 재시도하십시오."
removeall:
removed_all_stats: "<gray>사용자 <gold>{player} <gray>의 <aqua>{num} <gray>능력치 효과가 제거되었습니다"
removed_one_stat: "<gray>사용자 <gold>{player} <gray>의 <aqua>{color}{stat} {num} <gray>효과가 제거되었습니다."
players_only: "<yellow>사용자만 본인의 효과를 제거 할 수 있습니다! 사용자 지정 후 재시도하십시오."
multiplier:
global: 글로벌
list: "<white>사용자 <gold>{player}<white>의 경험치 배율: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP 배율: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>사용자만 본인의 경험치 배율을 확인 할 수 있습니다! 사용자 지정 후 재시도하십시오."
preset:
load:
confirm: "<red>사전 설정을 로드하면 구성 파일이 재정의됩니다! 다음 파일이 영향을 받습니다. <gray>(<aqua>추가<gray>, <yellow>병합<gray>,<red>교체<gray>, <dark_red>삭제됨<gray>): {entries}<red>이것은 작업은 취소할 수 없습니다. 필요한 파일을 수동으로 백업하세요. 확인하려면 명령을 다시 입력하세요."
loaded: 사전 설정 {name} 을(를) 성공적으로 로드했습니다. 지금 서버를 다시 시작하세요.
created: 파일 생성
modified: 수정된 파일
replaced: 대체된 파일
deleted: 파일 삭제됨
skipped: 건너뛴 파일
profile:
skills: "<gold>{name} 의 기술 프로필:\n<gray>UUID: <white>{uuid}\n<gray>기술:{skill_entries}"
skill_entry: "\n<dark_aqua>{skill}<gray>- 레벨: <white>{level}<gray> XP: <white>{xp}"
stats: "<gold>{name} 에 대한 통계 프로필:\n<gray>UUID:<white>{uuid}\n<gray>통계:{stat_entries}"
stat_entry: "\n<dark_aqua>{stat}<gray>- 전체 레벨: <white>{total_level}<gray>, 기본 레벨: <white>{base_level}<gray>, 수정 레벨: <white>{modified_level}"
rank:
header: "<aqua><bold>스킬 순위"
power: "<yellow>전력 <gray>(All Skills):<white>{total} 중 #{rank}"
entry: "<aqua>{skill}<gray>: <white>#{rank}/{total}"
reload: "<green>구성 다시 불러오기가 완료되었습니다!"
save:
already_saving: "<yellow>데이터가 이미 저장 중입니다!"
mysql_not_enabled: "<yellow>서버 시작 시 MySQL이 활성화되어있지 않아 로컬 플러그인 폴더에 저장되었습니다!"
saved: "<green>스킬 데이터가 저장되었습니다!"
skill:
setall:
set: "<gray>사용자 <gold>{player} <gray>의 모든 스킬 레벨이 <aqua>{level} <gray>으로 설정되었습니다."
setlevel:
set: "<gray>사용자 <gold>{player} <gray>의 <aqua>{skill} 스킬 레벨이 <aqua>{level} <gray>으로 설정되었습니다."
at_least: "<yellow>레벨은 최소 {level} 이상이어야 합니다!"
toggle:
enabled: "<green>스킬 액션 표시줄이 활성화되었습니다."
disabled: "<red>스킬 액션 표시줄이 비활성화되었습니다."
not_enabled: "<yellow>이 서버에서 스킬 액션 표시줄이 사용 불가능합니다!"
top:
power_header: "<white>--==<aqua><bold> 모든 스킬 순위 </bold><white>==--"
power_header_page: "<white>--==<aqua><bold> 모든 스킬 순위 </bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} 순위</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} 순위 </bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold> 스킬 평균 순위 </bold><white>==--"
average_header_page: "<white>--==<aqua><bold> 스킬 평균 순위 </bold><white>(Page {page})==--"
usage: "<yellow>사용: <green>/sk top <white><page> <gray>나 <green>/sk top <white>[skill] <page>"
transfer:
success: "<green><gray>{from} <green>에서 <gray>{to} 로 플레이어 데이터를 성공적으로 전송했습니다."
error: "<red>플레이어 데이터를 전송하는 중에 오류가 발생했습니다. 콘솔에 오류가 있는지 확인하세요."
updateleaderboards:
already_updating: "<yellow>순위가 이미 갱신 중입니다!"
updated: "<green>순위가 갱신되었습니다!"
version: "<white>적용된 아우렐리움 스킬 버전 <aqua>{current_version}<white>. 최신 버전은 <aqua>{latest_version} <white>입니다"
xp:
add: "<gray>사용자 <gold>{player} <gray>에게 <aqua>{skill} {amount} <gray>경험치가 추가되었습니다."
set: "<gray>사용자 <gold>{player} <gray>의 <gold>{skill} <gray>경험치가 <gold>{amount} <gray>로 설정되었습니다."
remove: "<gray>사용자 <gold>{player} <gray>의 <gold>{skill} {amount} <gray>경험치가 제거되었습니다."
manaability:
cooldown_reset: "<gray><aqua>{ability} <gray>의 재사용 대기시간이 플레이어 <gold>{player} 에 대해 재설정되었습니다."
unknown_skill: "<yellow>알 수 없는 스킬!"
unknown_mana_ability: "<yellow>알 수 없는 마나 능력!"
unknown_stat: "<yellow>알 수 없는 통계입니다!"
no_profile: "<yellow>플레이어에게 스킬 프로필이 없습니다. 게임에 다시 참여하거나 서버를 다시 시작해 보세요."
leveler:
level_up: "{skill} 레벨 업"
skill_level_up: 스킬 레벨 상승!
rewards: 보상
ability_unlock: 능력 잠금 해제
ability_level_up: 능력 레벨 업
mana_ability_unlock: 마나 능력 잠금 해제
mana_ability_level_up: 마나 능력 레벨 업
unclaimed_item: "<red>인벤토리가 가득 차서 수령하지 않은 아이템이 있습니다. <yellow>/skillsclaimitems<red>를 사용하여 수령하세요."
menus:
common:
close: "닫기"
level: "레벨"
progress_to_level: "레벨 진행"
max_level: "최대 레벨"
ability_levels: "능력 레벨"
stats_leveled: "통계 수준"
mana_ability: "마나 능력"
duration: "지속시간"
mana_cost: "마나 비용:"
cooldown: "쿨다운"
damage: "피해"
max_mana_cost: "최대 마나 비용"
attack_speed: "공격 속도"
back: "뒤로 가기"
back_click: "{menu_name} 메뉴로 돌아가기"
unlocked: "잠금 해제됨"
in_progress: "진행 중"
locked: "잠김"
your_level: "레벨:"
next_page: "다음 페이지"
next_page_click: "다음 페이지로 이동하려면 클릭하세요."
previous_page: "이전 페이지"
previous_page_click: "이전 페이지로 이동하려면 클릭하세요."
skills:
skills_title: "자신의 스킬"
your_skills: "자신의 스킬"
your_skills_desc: "귀중한 능력치 부스트, 능력 등을 잠금 해제하려면 다양한 작업을 수행하여 스킬을 업그레이드하세요!"
your_skills_hover: "자세한 내용을 보려면 스킬 위에 마우스를 올리세요!"
your_skills_click: "레벨 진행 상황을 보려면 스킬을 클릭하세요!"
skill_click: "레벨 진행 상황을 보려면 클릭하세요!"
stats: "스탯"
stats_desc: "스킬 레벨을 올려 능력치 버프를 획득하세요"
stats_click: "자세히 알아보거나 통계를 보려면 클릭하세요."
level_progression:
level_progression_title: "{skill} 레벨 - 페이지 {page}"
your_ranking: "당신의 스킬 순위"
rank_out_of: "<1>귀하는 총 플레이어 수 중 <2>{rank}</2>위입니다</1>"
rank_percent: "<1>귀하는 플레이어 중 상위 <2>{percent}%</2>에 속합니다</1>"
rewards: "보상"
ability_unlock: "능력 잠금 해제"
mana_ability_unlock: "마나 능력 잠금 해제"
progress: "진행"
leaderboard_click: "{skill} 순위표를 보려면 클릭하세요."
sources: "XP 획득 방법"
sources_desc: "출처 메뉴에는 기술에서 XP를 얻을 수 있는 모든 방법과 각 소스가 제공하는 XP의 양이 표시됩니다."
sources_click: "{skill} 출처를 보려면 클릭하세요."
abilities: "능력"
abilities_desc: "<2>능력</2> <1>기술 레벨을 올리면서 잠금 해제하고 업그레이드할 수 있는 수동적 특혜입니다.</1>"
mana_abilities_desc: "<3>마나 능력</3> <1>은 활성화가 필요하고 마나를 소모하는 특별한 유형의 능력입니다.</1>"
abilities_click: "{skill} 능력을 보려면 클릭하세요."
stats:
stats_title: 나의 능력치
skills: "스킬"
added_drop: "+{value} 하락"
added_drops: "+{value} 드롭"
chance_drop: "+{value} 드롭에 대한 {chance}%"
chance_drops: "+{value} 드롭에 대한 {chance}%"
unclaimed_items:
unclaimed_items_title: "청구 항목"
inventory_full: "해당 아이템을 받기에는 인벤토리 공간이 부족합니다."
click_to_claim: "클릭하여 수령하기"
leaderboard:
leaderboard_title: "{skill} 리더보드"
sources:
sources_title: "{skill} XP 원천"
sorter: "XP 획득 방법 정렬"
descending: "가장 높은 것부터 가장 낮은 것까지"
ascending: "가장 낮음에서 가장 높음"
alphabetical: "이름 (A-Z)"
reverse_alphabetical: "이름 (Z-A)"
sort_click: "클릭해서 정렬 방식 변경"
multiplied_xp: "곱하기 {xp_unit}"
multiplied_desc: "현재 경험치 배율에 따라 실제로 획득할 수 있는 경험치입니다."
abilities:
abilities_title: "{skill} 능력"
description: "설명"
unlocked_at: "<1><2>{skill} {level} 에 잠금 해제됨"
next_upgrade_at: "<1><2>{skill} {level} 에서 다음 업그레이드"
mana_abilities:
replenish:
name: 재보충
desc: "{value}초 간 수확한 위치에 작물이 자동으로 심어집니다. <1>[괭이 우클릭이나 수확하여 발동]"
raise: "<gray>괭이를 준비해주십시오."
lower: "<gray>괭이를 내려주십시오."
start: "<gold>재보충 모드가 발동되었습니다! <gray>(-{mana} {mana_unit})"
end: "<gray>재보충 모드가 해제되었습니다"
treecapitator:
name: 벌목기
desc: "{value}초 간 나무를 즉시 파괴합니다. <1>[도끼 우클릭이나 벌목하여 발동]"
raise: "<gray>도끼를 준비해주십시오."
lower: "<gray>도끼를 내려주십시오."
start: "<gold>벌목기가 발동되었습니다! <gray>(-{mana} {mana_unit})"
end: "<gray>벌목기가 해제되었습니다."
speed_mine:
name: 빠른 채광
desc: "{value} 초 간 성급함 {haste_level} 레벨이 부여됩니다. <1>[우클릭이나 곡괭이로 블럭을 파괴하여 발동]"
raise: "<gray>곡괭이를 준비해주십시오."
lower: "<gray>곡괭이를 내려주십시오."
start: "<gold>빠른 채광이 발동되었습니다! <gray>(-{mana} {mana_unit})"
end: "<gray>빠른 채광이 해제되었습니다."
absorption:
name: 마나보호막
desc: "{value}초 간 받는 피해를 피해량의 2배의 마나로 대신 소모합니다. 마나보호막이 발동하는 동안 마나가 재생되지 않습니다. <1>[방패 좌클릭이나 피해를 받아 발동]"
raise: "<gray>방패를 준비해주십시오."
lower: "<gray>방패를 내려주십시오."
start: "<gold>마나보호막이 발동되었습니다! <gray>(-{mana} {mana_unit})"
end: "<gray>마나보호막이 해제되었습니다."
terraform:
name: 지형수정
desc: "파낼 때 {value} 초 동안 수평으로 {radius} 블록 반경에 연결된 블록을 즉시 부수십시오. <1>[삽과 블록을 마우스 오른쪽 버튼으로 클릭하여 활성화]"
raise: "<gray>삽을 준비해주십시오."
lower: "<gray>삽을 내려주십시오."
start: "<gold>지형수정 모드가 발동되었습니다! <gray>(-{mana} {mana_unit})"
end: "<gray>지형수정 모드가 해제되었습니다."
sharp_hook:
name: 에리한 바늘
desc: "낚싯바늘에 걸린 대상에게 {value} 만큼의 피해를 줍니다. <1>[낚싯대 좌클릭으로 발동]"
use: "<gold>예리한 바늘 발동! <gray>(-{mana} {mana_unit})"
charged_shot:
name: 모아 쏘기
desc: "활을 얼마나 당겼는지에 따라 더 많은피해를 입게 되며, 그 과정에서 마나를 소모합니다. 마나를 소모할 때마다 {value}% 더 많은 피해를 줍니다. <1>[활 좌클릭이나 사격 모드 진입으로 발동]"
enable: "<gray>모아쏘기 모드가 발동되었습니다."
disable: "<gray>모아쏘기 모드가 해제되었습니다."
shoot: "<gold>모아쏘기! <light_purple>+{percent}% 피해 <gray>(-{mana} {mana_unit})"
lightning_blade:
name: 번개 검
desc: 공격 속도가 {duration} 초 간 {value}% 상승합니다. <1>[검 우클릭이나 몹을 공격하여 발동]
raise: "<gray>검을 준비해주십시오."
lower: "<gray>검을 내려주십시오."
start: "<gold>번개 검이 발동되었습니다! <gray>(-{mana} {mana_unit})"
end: "<gray>번개 검이 해제되었습니다."
not_ready: "<red>능력이 준비되지 않았습니다! <gray>({cooldown}s)"
not_enough_mana: "<yellow>마나가 부족합니다! <gray>(필요량: {mana} {mana_unit})"
skills:
farming:
name: 농사
desc: "작물을 수확하여 농업 {xp_unit}을 얻을 수 있습니다."
foraging:
name: 채집
desc: "나무를 벌목하여 채집 {xp_unit}을 얻을 수 있습니다."
mining:
name: 채광
desc: "채광을 통해 채광 {xp_unit}을 얻을 수 있습니다."
fishing:
name: 낚시
desc: "낚시를 통해 낚시 {xp_unit}를 얻을 수 있습니다."
excavation:
name: 발굴
desc: "삽으로 땅를 파서 발굴 {xp_unit}을 얻을 수 있습니다."
archery:
name: 궁술
desc: "몹, 플레이어에게 사격하여 궁술 {xp_unit}을 얻을 수 있습니다."
defense:
name: 방어
desc: "엔티티에게 피해를 받아 방어 {xp_unit}를 얻을 수 있습니다."
fighting:
name: 전투
desc: "근거리 무기로 몹을 처치하여 전투 {xp_unit}를 얻을 수 있습니다."
endurance:
name: 지구력
desc: "걷거나 달려서 지구력 {xp_unit}을 얻을 수 있습니다."
agility:
name: 민첩
desc: "이동하고 낙하 피해를 받아 민첩성 {xp_unit} 획득"
alchemy:
name: 연금술
desc: "연금술 {xp_unit} 을(를) 획득하려면 물약을 끓여서 뿌리세요"
enchanting:
name: 마법부여
desc: "인챈트, 결합, 숫돌 아이템은 인챈트 {xp_unit} 을(를) 획득합니다."
sorcery:
name: 마법
desc: "마나를 사용하여 마법 {xp_unit}을 얻을 수 있습니다."
healing:
name: 치유
desc: "물약을 마시거나 던져서 치유 {xp_unit}를 얻을 수 있습니다."
forging:
name: 단조
desc: "모루로 책이나 도구 병합, 도구 수리 시 단조 {xp_unit}를 얻을 수 있습니다."
sources:
fishing:
cod: 대구
salmon: 연어
tropical_fish: 열대어
pufferfish: 복어
treasure: 보물 아이템
junk: 버릴 아이템
rare: 레어 전리품
epic: 에픽 전리품
damage:
mob_damage: 몬스터에 의한 데미지
player_damage: 다른 플레이어에게 받은 피해
fall_damage: 낙하 데미지
statistic:
walk_per_meter: 걷기
sprint_per_meter: 달리기
swim_per_meter: 수영
jumping:
jump_per_100: 점프
brewing:
awkward: 이상한 물약 제조
regular: 기본 물약
extended: 지속시간 연장 물약 양조
upgraded: 강화된 물약 양조
splash: 투척용 물약 양조
lingering: 잔류형 물약 양조
enchanting:
weapon_per_level: 마법 부여 무기
armor_per_level: 인첸트 방어구
tool_per_level: 인첸트 도구
book_per_level: 인첸트 북
mana_ability_use:
mana_ability_use: 마나 능력 사용
item_consume:
drink_regular: 기본 물약 마시기
drink_extended: 지속시간 연장 물약 마시기
drink_upgraded: 강화된 물약 마시기
golden_apple: 황금사과 소비하기
enchanted_golden_apple: 마법이 부여된 황금 사과 사용
potion_splash:
splash_regular: 기본 물약 던지기
splash_extended: 지속시간 연장 물약 던지기
splash_upgraded: 강화된 물약 던지기
lingering_regular: 일반 잔류 물약 사용
lingering_extended: 지속시간 연장 물약 사용
lingering_upgraded: 강화된 잔류형 물약 사용
anvil:
combine_books_per_level: 마법이 부여된 책 결합
combine_weapon_per_level: 무기와 책 결합
combine_armor_per_level: 방어구와 책 결합
combine_tool_per_level: 도구와 책 결합
grindstone:
grindstone_per_level: 숫돌로 마법 부여 해제
units:
damage: 피해
meter: 미터
100_jumps: 100번 점프
mana: 마나 소모
combine_level: 수리 XP 비용
grindstone_level: 아이템 마법 부여 레벨
enchant_level: 마법 부여 레벨
stats:
strength:
name:
desc: "힘은 여러 도구들의 공격 피해를 증가시킵니다."
health:
name: 체력
desc: "체력은 보유한 {hp_unit} 양을 증가시켜전투에서 더 오래 버틸 수 있게합니다."
regeneration:
name: 재생력
desc: "재생은 체력과 마나를 회복하는 속도를 증가시킵니다."
luck:
name: 행운
desc: "행운은 채집 기술의 블록에서 추가 드롭 확률을 증가시킵니다."
wisdom:
name: 지식
desc: "지식은 최대 마나와 경험치 획득량을 높이고 모루 비용을 절감시킵니다."
toughness:
name: 단단함
desc: "단단함은 적으로부터 입는 피해를 감소시킵니다."
crit_chance:
name: 치명타 확률
desc: "치명타 확률은 치명타를 가할 확률입니다."
crit_damage:
name: 크리티컬 데미지
desc: "치명타 피해(Crit Damage) 는 치명타를 입힐 때 피해량이 증가하는 비율입니다."
speed:
name: 속도
desc: "속도는 걷고 달리는 속도를 증가시킵니다."
traits:
attack_damage:
name: 공격 데미지
hp:
name: 체력
saturation_regen:
name: 포화 시 재생
hunger_regen:
name: 배고픔 재생
mana_regen:
name: 마나 재생
luck:
name: 행운 능력
double_drop:
name: 더블 드랍
experience_bonus:
name: 경험치 보너스
anvil_discount:
name: 모루 할인
max_mana:
name: 최대 마나
damage_reduction:
name: 피해 감소
crit_chance:
name: 치명타 확률
crit_damage:
name: 크리티컬 데미지
movement_speed:
name: 이동 속도
farming_luck:
name: 농업 행운
foraging_luck:
name: 채집 행운
mining_luck:
name: 채굴 행운
excavation_luck:
name: 발굴 행운
fishing_luck:
name: 낚시 행운
ui:
maxed: 최대치
units:
mana: 마나
hp: 체력
xp: 경험치
file_version: 33

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# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Goede oogst
desc: "Geeft +{value} Oogst Geluk, wat de kans op extra druppels verhoogt."
info: "+{value} Oogst Geluk"
farmer:
name: Boer
desc: "Verdien {value}% meer landbouw XP."
info: "+{value}% XP"
scythe_master:
name: Schoffel meester
desc: "Verhoogt schade van schoffels met {value}%."
info: "+{value}% schoffel schade"
geneticist:
name: Geneticus
desc: "Verhoogt het verzadigingspunt van plantaardig voedsel met {value}."
info: "+{value} Verzadiging"
growth_aura:
name: Groeiaura
desc: "Gewassen met groeistadia binnen {radius} blokken van jou groeien {value} % sneller."
info: "+ {value} % Groei"
lumberjack:
name: Houthakker
desc: "Grants + {value} Geluk bij het Voedselzoeken, waardoor de kans op extra drops toeneemt."
info: "+ {value} Voedsel Verzamelen"
forager:
name: Verzamelaar
desc: "Verdien {value}% meer landbouw XP."
info: "+{value}% XP"
axe_master:
name: Bijl Meester
desc: "Verhoogt schade van bijlen met {value}%"
info: "+{value}% bijl schade"
valor:
name: Moed
desc: "Geeft +{value} Kracht terwijl je een bijl vasthoudt."
info: "+{value} Kracht"
shredder:
name: Versnipperaar
desc: "{value}% kans op drievoudige duurzaamheid schade met bijlen."
info: "{value}% 3x Duurzaamheid Schade"
lucky_miner:
name: Gelukkige Mijnwerker
desc: "Geeft +{value} Mijngeluk, wat de kans op extra druppels verhoogt."
info: "+{value} Mijngeluk"
miner:
name: Mijnwerker
desc: "Verdien {value}% meer mijnbouw XP."
info: "+{value}% XP"
pick_master:
name: Houweel meester
desc: "Breng {value}% meer schade toe met pickaxe."
info: "+{value}% Pickaxe schade"
stamina:
name: Uithoudingsvermogen
desc: "Geeft +{value} Taaiheid terwijl een pikhouweel vastgehouden word."
info: "+{value} Taaiheid"
hardened_armor:
name: Gehard Armor
desc: "{value}% kans om duurzaamheid te ontzeggen schade op armor."
info: "{value}% Geen Duurzaamheid Verlies"
lucky_catch:
name: Geluk vangst
desc: "Geeft + {value} Vis geluk, wat de kans op extra drops verhoogt."
info: "+{value} Vis geluk"
fisher:
name: Visser
desc: "Verdien {value}% meer vissen XP."
info: "+{value}% XP"
treasure_hunter:
name: Schatten Jager
desc: "{value}% grotere kans om zeldzame loot te krijgen van het vissen."
info: "+{value}% Zeldzame Loot"
grappler:
name: Grijphaak
desc: "Vang entiteiten met {value}% meer snelheid."
info: "+{value}% Haak Snelheid"
epic_catch:
name: Epische vangst
desc: "{value}% extra kans om epische buit te krijgen van vissen."
info: "+{value}% Zeldzame Loot"
metal_detector:
name: Metaaldetector
desc: "{value}% grotere kans om zeldzame buit te krijgen van de graven."
info: "+{value}% Zeldzame Loot"
excavator:
name: Graafmachine
desc: "Verdien {value}% meer Uitgraving XP."
info: "+{value}% XP"
spade_master:
name: Spade Meester
desc: "Breng {value}% meer schade toe met een schep."
info: "+{value}% schep schade"
bigger_scoop:
name: Grotere Scoop
desc: "Geeft + {value} Graaf Geluk, wat de kans op extra drops verhoogt."
info: "+{value}% Graaf geluk"
lucky_spades:
name: Lucky Spades
desc: "{value}% grotere kans om zeldzame buit te krijgen van de graven."
info: "+{value}% Epische Loot"
retrieval:
name: Retrieval
desc: "Arrows you miss will be instantly retrieved after {time}s up to {value} blocks away."
info: "{value} Afstand"
archer:
name: Boogschutter
desc: "Verdien {value}% meer Boogschutters XP."
info: "+{value}% XP"
bow_master:
name: Boogmeester
desc: "Breng {value}% meer schade toe met een boog."
info: "+{value}% boog schade"
piercing:
name: Piercing
desc: "{value}% kans voor pijlen om door mobs heen te gaan."
info: "{value}% Pierce Kans"
stun:
name: Verstijven
desc: "{value}% kans om vijand bewegingssnelheid met 20% te verlagen gedurende 2 seconden."
info: "{value}% Stun Kans"
shielding:
name: Beschermd
desc: "Verminder inkomende schade met {value}% terwijl je sluipt."
info: "-{value}% Inkomende Dmg tijdens het Sluipen"
defender:
name: Verdediger
desc: "Verdien {value}% meer Verdediging XP."
info: "+{value}% XP"
mob_master:
name: Mobmeester
desc: "Verminder inkomende schade van mobs met {value}%"
info: "-{value}% mob dmg"
immunity:
name: Immuniteit
desc: "{value}% kans om een vijandelijke aanval volledig te vernietigen."
info: "{value}% immuniteit"
no_debuff:
name: Geen Debuff
desc: "{value}% kans om een schadelijk drankeffect te ontwijken."
info: "{value}% Geen Debuff"
parry:
name: Parry
desc: "Missing a sword swing within {time}s before being hit reduces damage by {value}% and cancels knockback."
info: "{value}% Dmg Reduction"
parried: "<red>Attack parried"
fighter:
name: Vechter
desc: "Verdien {value}% meer Vecht XP."
info: "+{value}% XP"
sword_master:
name: Zwaardmeester
desc: "Breng {value}% meer schade met zwaard."
info: "+{value}% Zwaard Schade"
first_strike:
name: Eerste aanval
desc: "Doe {value}% meer schade bij de eerste slag."
info: "+{value}% Dmg eerste slag"
dealt: "<red>Eerste Aanval Dealt!"
bleed:
name: Bloeden
desc: "{value}% chance to make the enemy bleed for {base_ticks} bleed ticks, dealing {value_2} damage per tick. {added_ticks} ticks are added to enemies already bleeding."
info: "{value}% kans, {value_2} Schade"
enemy_bleeding: "<red>Vijandelijke Bloeding!"
self_bleeding: "<red>Je bloedt!"
stop: "<white>De bloeding is gestopt"
anti_hunger:
name: Anti Honger
desc: "{value}% kans om het hongerverlies te stoppen."
info: "{value}% Geen Honger Verlies"
runner:
name: Renner
desc: "Verdien {value}% meer Uithoudingsvermogen XP."
info: "+{value}% XP"
golden_heal:
name: Gouden Genezing
desc: "Verhoogt regeneratie effect Gezondheidswinst met {value}%"
info: "+{value}% Effect Regen"
recovery:
name: Herstel
desc: "Verhoogt natuurlijke regeneratie met minder dan de helft gezondheid met {value}%"
info: "+{value}% Lage HP Regeneratie"
meal_steal:
name: Maaltijd Steel
desc: "{value}% kans om 1 hongerbar te stelen bij het aanvallen van een speler."
info: "{value}% Honger Steel"
light_fall:
name: Lichte val
desc: "Vermindert alle val schade met {value}%"
info: "-{value}% Val Schade"
jumper:
name: Springer
desc: "Verdien {value}% meer Behendigheid XP."
info: "+{value}% XP"
sugar_rush:
name: Suiker Rush
desc: "Verbruikt en gespatte snelheid en sprong vergroting toverdranken duren {value}% langer."
info: "{value}% Langere Snelheid"
fleeting:
name: Vluchtig
desc: "Krijg +{value}% bewegingssnelheid wanneer je minder dan 20% gezondheid hebt."
info: "+{value}% Snelheid"
start: "<white>Je hebt een snelheid boost gekregen! <gray>(+{value}% Snelheid)"
end: "<gray>Vloot snelheidsboost is versleten"
thunder_fall:
name: Donder Val
desc: "Bij sluipen tijdens een val je hebt een {value}% kans om {value_2}% van de schade die wordt verwacht aan mobs in een straal van 3 blokken te doen."
info: "{value}% kans, {value_2}% Schade"
alchemist:
name: Alchemist
desc: "Drankjes die je brouwt, hebben een {value}% meer duur."
info: "+{value}% Drankduur"
brewer:
name: Brouwer
desc: "Verdien {value}% meer Alchemie XP."
info: "+{value}% XP"
splasher:
name: Splasher
desc: "Drankjes die je spuwt krijgen {value}% langer duur voor elke betrokken speler."
info: "+{value}% Duur/Speler"
lingering:
name: Lingering
desc: "Vertragende drankjes vervallen natuurlijk {value}% langzamer en vervallen {value_2}% minder per getroffen entiteit."
info: "-{value}% Natuur, -{value_2}% Entiteit Verval"
wise_effect:
name: Wijze Effect
desc: "Krijg {value} Wisdom voor elk uniek actief drankeffect."
info: "+{value} Wijsdom/Effect"
xp_convert:
name: XP Converteren
desc: "Verdien 1 Minecraft ervaring voor elke {value} vaardigheid XP die je wint."
info: "1 EXP/{value} Vaardigheid XP"
enchanter:
name: Betoverder
desc: "Verdien {value}% meer betovering XP."
info: "+{value}% XP"
xp_warrior:
name: XP Strijder
desc: "Mobs die je dood hebben een kans van {value}% dubbele-ervaring laten vallen."
info: "{value}% 2x mob XP"
enchanted_strength:
name: Betoverde Kracht
desc: "Krijg {value} Kracht voor elke unieke betovering van het vastgehouden item."
info: "{value} Kracht/Betover"
lucky_table:
name: Gelukkige tafel
desc: "Items die je betoverd met behulp van de betovering tabel hebben een {value}% kans om het betoverings te upgraden level met 1 indien niet het maximale level."
info: "{value}% Betover Verbetering kans"
life_essence:
name: Levenslang Essentie
desc: Directe gezondheidsdrankjes genezen {value}% meer.
info: "+{value}% Directe Gezondheid"
healer:
name: Genezer
desc: Verdien {value}% meer Genezing XP.
info: "+{value}% XP"
life_steal:
name: Levens Stelen
desc: Genees {value}% van de max HP vijandige mobs en spelers die je doodt.
info: "Steel {value}% HP"
golden_heart:
name: Gouden hart
desc: De schade aan je absorptie harts is verminderd met {value}%
info: "-{value}% Absorptie Dmg"
revival:
name: Terugkomen
desc: Krijg +{value} Gezondheid en +{value_2} Regeneratie voor 30 seconden na respawnen.
info: "+{value} Gezondheid, +{value_2} Regeneratie"
message: "<white>Je hebt een reactievorm bonus gekregen voor 30 seconden! <white>(<red>+{value} Gezondheid, <gold>+{value_2} Regeneratie<white>)"
disenchanter:
name: Disenchanter
desc: Krijg {value}% meer ervaring wanneer je voorwerpen met behulp van een hoofdsteen disenchant.
info: "+{value}% Grindstone EXP"
forger:
name: Smederij
desc: Verdien {value}% meer smeden XP.
info: "+{value}% XP"
repairing:
name: Repareren
desc: Repareer voorwerpen in een aambeeld met behulp van de ruwe materiaal dat het voorwerp gemaakt is van reparaties {value}% meer duurzaamheid.
info: "+{value}% Aambeeld reparatie"
anvil_master:
name: Aambeeld Meester
desc: Verhoogt de maximale reparatiekosten van een aambeeld voordat het te duur is voor {value} ervaring.
info: "{value} Max Kosten"
skill_mender:
name: Vaardigheid Mender
desc: Verkrijg vaardigheid XP heeft een {value}% kans om te repareren een vastgehouden voorwerp of een gedragen harnas stuk met de Mending betovering met 1 duurzaamheid per 2 vaardigheid XP.
info: "{value}% Mend Kans"
acf:
core:
permission_denied: "<red>Het spijt me, maar je hebt geen toestemming om deze opdracht uit te voeren."
permission_denied_parameter: "<red>Het spijt me, maar je hebt geen toestemming om deze opdracht uit te voeren."
error_generic_logged: "<red>Er is een fout opgetreden. Dit probleem is geregistreerd. Sorry voor het ongemak."
unknown_command: "<red>Onbekend commando, typ alstublieft <yellow>/sk hulp"
invalid_syntax: "<yellow>Gebruik: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Error: {message}"
error_performing_command: "<red>Het spijt me, maar er is een fout opgetreden bij het uitvoeren van deze opdracht."
please_specify_one_of: "<red>fout: Specificeer één van (<yellow>{valid}<red>)"
must_be_a_number: "<red>Error: {num} moet een getal zijn."
must_be_min_length: "<red>Fout: Moet minstens {min} tekens lang zijn."
must_be_max_length: "<red>fout: mag maximaal {max} tekens lang zijn."
please_specify_at_most: "<red>Error: Specificeer maximaal een waarde {max}."
please_specify_at_least: "<red>Fout: Geef ten minste een waarde {min} op."
not_allowed_on_console: "<red>Error: Console mag dit commando niet uitvoeren."
could_not_find_player: "<red>Error: Kan geen speler vinden op de naam: <yellow>{search}"
no_command_matched_search: "<red>Geen commando komt overeen met <yellow>{search}."
help_page_information: "<aqua> - Pagina <green>{page} <aqua>of <green>{totalpages} <aqua>(<yellow>{results}<aqua> resultaten)."
help_no_results: "<aqua>Error: Geen resultaten meer."
help_header: "<yellow>=== Hulp weergeven voor <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Toont gedetailleerde hulp voor <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Zoek resultaten voor <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>fout: Die wereld bestaat niet."
you_must_be_holding_item: "<red>Error: Je moet een item in je hoofdhand houden."
player_is_vanished_confirm: "<yellow>Waarschuwing: <yellow>en{vanished} <yellow>is verdwenen. Blad hun omslag niet in!\n<yellow>Om je actie te bevestigen voeg <green>:bevestig <yellow>aan het einde van hun naam.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>fout: Gebruikersnaam te kort, moet ten minste drie tekens bevatten."
is_not_a_valid_name: "<red>fout: <yellow>{name} <red>is geen geldige gebruikersnaam."
multiple_players_match: "<red>Error: Meerdere spelers kwamen overeen met <aqua>{search} <yellow>({all})<red>, graag specifieker."
no_player_found_server: "<red>Geen speler die overeenkomt met <yellow>{search} <red>is verbonden met deze server."
no_player_found_offline: "<red>Geen speler die overeenkomt met <yellow>{search}<red> kan worden gevonden."
no_player_found: "<red>Geen speler die overeenkomt met <yellow>{search}<red> kan worden gevonden."
location_please_specify_world: "<red>Error: Specificeer wereld. Voorbeeld: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Error: Specificeer de coördinaten x, y en z. Voorbeeld: <yellow>world:x,y,z."
location_console_not_relative: "<red>Error: Console mag geen relatieve coördinaten gebruiken voor locatie."
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>]<reset> "
armor:
modifier:
add:
added: "{color}{stat} <gray>modifier met level <aqua>{value} <gray>is toegevoegd aan je item"
already_exists: "<yellow>Een item modifier met statistiek {color}{stat} <yellow> bestaat al in je harnassen! Verwijder het eerst met /sk item modifier remove"
remove:
does_not_exist: "&Je item heeft geen {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier is verwijderd van je item"
list:
header: "<white>Armor modifiers gevonden:"
removeall:
removed: "<gray>Alle armor modifiers zijn verwijderd van je voorwerp"
multiplier:
add:
added: "<aqua>{target} <gray>multiplier met de waarde <aqua>{value} <gray>is toegevoegd aan je item"
already_exists: "<yellow>Een harnasvermenigvuldiger met doel <aqua>{target} <yellow>al bestaat al op je harnassen! Verwijder deze eerst met /sk armor multiplier remove"
skill_lore: "<gray>Wanneer versleten: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Wanneer versleten: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Wanneer versleten: <blue>+{value}% Vaardigheid XP"
global_lore_subtract: "<gray>Wanneer versleten: <blue>-{value}% Vaardigheid XP"
remove:
does_not_exist: "<yellow>Jouw item heeft geen <aqua>{target} <yellow>armor vermenigvuldiger!"
removed: "<aqua>{target} <gray>armor vermenigvuldiger is verwijderd uit je item"
list:
header: "<white>Armor vermenigvuldigers gevonden:"
removeall:
removed: "<gray>Alle harnasvermenigvuldigers zijn verwijderd uit je item"
requirement:
add:
added: "<dark_aqua>{skill}<gray> harnas vereiste met level <aqua>{level}<gray> is toegevoegd aan je voorwerp"
already_exists: "<yellow>voorwerp heeft al een <dark_aqua>{skill}<yellow> harnas vereist! Verwijder het eerst met <gold>/sk uitrusting vereiste verwijderen"
lore: "<red>Vereist <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Je voorwerp heeft geen <dark_aqua>{skill}<yellow> armor vereist!"
removed: "<dark_aqua>{skill}<gray> harnaseis is verwijderd uit je artikel"
list:
header: "<white>Armor vereisten gevonden:"
removeall:
removed: "<gray>Alle harnas vereisten zijn verwijderd uit je voorwerp"
equip: "<yellow>Je voldoet niet aan de vereisten om dit voorwerp uit te rusten: {requirements}"
backup:
load:
confirm: "<red>Het laden van een back-up zal alle vaardigheidsgegevens van spelers herstellen. Deze actie is permanent en kan niet ongedaan worden gemaakt. Je wilt misschien een back-up opslaan voordat je deze laadt. Typ de opdracht opnieuw om deze actie te bevestigen"
loading: "<white>Laden backup..."
loaded: "<green>Back-up geladen"
error: "<red>Fout tijdens laden back-up: {error}"
must_be_yaml: "<yellow>File moet een .yml bestand zijn!"
file_not_found: "<yellow>A back-up van deze bestandsnaam bestaat niet in de backups map!"
save:
saving: "<white>Backup opslaan..."
saved: "<yellow>en back-up gemaakt van {type} als {file}"
error: "<red>Fout bij het back-uppen van {type} gegevens! Bekijk de fout in console/beneden voor details"
claimitems:
no_items: "<yellow>Je hebt geen items om te claimen"
item:
give:
sender: "<white>Gaf <aqua>{amount}x {key} <white>to {player}"
receiver: "<white>Je hebt <aqua>{amount}x {key} gekregen"
modifier:
add:
added: "{color}{stat} <gray>modifier met level <aqua>{value} <gray>is toegevoegd aan je item"
already_exists: "<yellow>Een item modifier met statistiek {color}{stat} <yellow> bestaat al in je harnassen! Verwijder het eerst met /sk item modifier remove"
remove:
does_not_exist: "&Je item heeft geen {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier is verwijderd van je item"
list:
header: "<white>Item wijzigers gevonden:"
removeall:
removed: "<gray>Alle item modifiers zijn verwijderd uit je item"
multiplier:
add:
added: "<aqua>{target} <gray>multiplier met de waarde <aqua>{value} <gray>is toegevoegd aan je item"
already_exists: "<yellow>Een item vermenigvuldiger met doel <aqua>{target} <yellow> bestaat al op je item! Verwijder deze eerst met /sk item vermenigvuldiger verwijderen"
skill_lore: "<gray>Wanneer verwijderd: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Wanneer verwijderd: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Wanneer verwijderd: <blue>+{value}% Vaardigheid XP"
global_lore_subtract: "<gray>Wanneer verwijderd: <blue>-{value}% Vaardigheid XP"
remove:
does_not_exist: "<yellow>Je item heeft geen <aqua>{target} <yellow>item multiplier!"
removed: "<aqua>{target} <gray>item vermenigvuldiger is verwijderd uit je item"
list:
header: "<white>Item multipliers gevonden:"
removeall:
removed: "<gray>Alle item vermenigvuldigers zijn verwijderd uit je item"
register:
registered: "<white>Geregistreerd vastgehouden item naar sleutel {key}"
already_registered: "<yellow>Er is al een item geregistreerd voor de sleutel{key}<yellow>, gebruik <white>/vaardigheden item deregister <yellow>to deregistreren eerst"
no_spaces: "<yellow>Item sleutel kan geen spaties bevatten!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> item vereiste met level <aqua>{level}<gray> is toegevoegd aan uw item"
already_exists: "<yellow>Item heeft al een <dark_aqua>{skill}<yellow> item vereist! Verwijder het eerst met <gold>/sk item vereiste verwijderen"
lore: "<red>Vereist <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Je item heeft geen <dark_aqua>{skill}<yellow> vereiste artikel!"
removed: "<dark_aqua>{skill}<gray> artikelvereiste is verwijderd van uw artikel"
list:
header: "<white>Item vereisten gevonden:"
removeall:
removed: "<gray>Alle item vereisten zijn verwijderd uit je artikel"
use: "<yellow>Je voldoet niet aan de vereisten om dit item te gebruiken: {requirements}"
unregister:
unregistered: "<white>Ongeregistreerd item met sleutel {key}"
not_registered: "<yellow>Er is geen item geregistreerd met sleutel {key}"
lang:
set: "<gray>Taal ingesteld op <aqua>{lang}"
not_found: "<yellow>Taal niet gevonden!"
mana:
display: "<white>Jouw {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} van {player}: <aqua>{current}/{max}"
add: "<gray>Toegevoegd <aqua>{amount} {mana_unit} <gray>aan speler <gold>{player}"
remove: "<gray>Verwijderd <aqua>{amount} {mana_unit} <gray>van speler <gold>{player}"
set: "<gray>Zet speler <gold>{player} <gray>naar <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} moet ten minste nul zijn!"
console_specify_player: "<yellow>Console moet een speler opgeven!"
modifier:
add:
added: "{color}{stat} <gray>modifier niveau <aqua>{value} <gray>met de naam <white>{name} <gray>toegevoegd aan speler <gold>{player}"
already_exists: "<yellow>Modifier met naam {name} bestaat al op speler <gold>{player}&! Verwijder deze met <gold>/sk modifier verwijder {player} {name}"
remove:
not_found: "<yellow>Modifier {name} niet gevonden voor speler <gold>{player}"
removed: "<gray>Wijziger <white>{name} <gray>verwijderd van speler <gold>{player}"
list:
all_stats_header: "<gray>Stat modificaties voor speler <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
one_stat_header: "<gray>Stat modificaties ({color}{stat}<gray>) voor speler <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
players_only: "<yellow>Alleen spelers kunnen hun eigen parameters aanmaken! Probeer een speler te specificeren"
removeall:
removed_all_stats: "<gray>Verwijderd <aqua>{num} <gray>stat modifiers van speler <gold>{player}"
removed_one_stat: "<gray>Verwijderd <aqua>{num} {color}{stat} <gray>modifiers van speler <gold>{player}"
players_only: "<yellow>Alleen spelers kunnen hun eigen parameters verwijderen! Probeer een speler te specificeren"
multiplier:
global: Wereldwijd
list: "<white>Globale XP vermenigvuldiger voor <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP multiplier: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Alleen spelers kunnen hun eigen multiplier vermelden! Geef een speler op!"
preset:
load:
confirm: "<red>Loading a preset will override your config files! The following files will be affected <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>This action cannot be undone, manually backup any files needed. Type the command again to confirm."
loaded: Successfully loaded preset {name}, restart the server now.
created: Created files
modified: Modified files
replaced: Replaced files
deleted: Deleted files
skipped: Skipped files
profile:
skills: "Vaardigheden profiel voor <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Vaardigheden:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
stats: "Statistieken profiel voor <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Stats:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Totaal Level: <white>{total_level}<gray>, Basis Level: <white>{base_level}<gray>, Gewijzigd Level: <white>{modified_level}"
rank:
header: "<aqua><bold>Jouw Vaardigheid Rang"
power: "<yellow>Kracht <gray>(Alle Vaardigheden): <white>#{rank} van {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} van {total}"
reload: "<green>Configuratie herladen!"
save:
already_saving: "<yellow>Data wordt al opgeslagen!"
mysql_not_enabled: "<yellow>MySQL was niet ingeschakeld bij het opstarten van de server, in plaats daarvan het opslaan naar bestand!"
saved: "<green>Skill gegevens opgeslagen!"
skill:
setall:
set: "<gray>Alle vaardigheden ingesteld op niveau <aqua>{level} <gray>voor speler <gold>{player}"
setlevel:
set: "<gray>Vaardigheid &{skill} <gray>ingesteld op niveau <aqua>{level} <gray>voor speler <gold>{player}"
at_least: "<yellow>Level must be at least {level}!"
toggle:
enabled: "<green>Jouw vaardigheidsactiebalk is ingeschakeld"
disabled: "<red>Jouw vaardigheidsactiebalk is uitgeschakeld"
not_enabled: "<yellow>Skills actiebalk is niet ingeschakeld op deze server!"
top:
power_header: "<white>--==<aqua><bold>Alle Vaardigheden Scorebord</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Alle Vaardigheden Scorebord </bold><white>(Pagina {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Scorebord</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Scorebord </bold><white>(Pagina {page})==--"
average_header: "<white>--==<aqua><bold>Skill Gemiddeld Scorebord</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Skill Gemiddelde Scorebord </bold><white>(Pagina {page})==--"
usage: "<yellow>Gebruik: <green>/sk top <white><page> <gray>of <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Succesvol spelersgegevens overgedragen van <gray>{from} <green>to <gray>{to}"
error: "Er is een fout opgetreden bij het overzetten van spelergegevens. Controleer de console voor fouten."
updateleaderboards:
already_updating: "<yellow>Leaderboard is al aan het updaten!"
updated: "<green>Leaderboard bijgewerkt!"
version: "<white>Je bent op Aurelium Skills versie <aqua>{current_version}<white>. De laatste versie is <aqua>{latest_version}"
xp:
add: "<gray>Toegevoegd <aqua>{amount} {skill} <gray>XP aan speler <gray>{player}"
set: "<gray>Stel <aqua>{skill} <gray>XP in voor speler <gray>{player} <gray>naar {amount}"
remove: "<gray>Verwijderd <aqua>{amount} {skill} <gray>XP van speler <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Onbekende vaardigheid!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Unknown stat!"
no_profile: "<yellow>Player heeft geen vaardighedenprofiel. Probeer het spel opnieuw aan te sluiten of de server opnieuw te starten."
leveler:
level_up: "{skill} Level Up"
skill_level_up: Skill Level Up
rewards: Rewards
ability_unlock: Ability Unlock
ability_level_up: Ability Level Up
mana_ability_unlock: Mana Ability Unlock
mana_ability_level_up: Mana Ability Level Up
unclaimed_item: "<red>You have unclaimed items because your inventory was full, use <yellow>/skills claimitems <red>to claim them"
menus:
common:
close: "Close"
level: "Level"
progress_to_level: "Progress to Level"
max_level: "MAX LEVEL"
ability_levels: "Ability Levels"
stats_leveled: "Stats Leveled"
mana_ability: "Mana Ability"
duration: "Duration"
mana_cost: "Mana Cost"
cooldown: "Cooldown"
damage: "Damage"
max_mana_cost: "Max Mana Cost"
attack_speed: "Attack Speed"
back: "Go Back"
back_click: "Back to {menu_name} Menu"
unlocked: "UNLOCKED"
in_progress: "IN PROGRESS"
locked: "LOCKED"
your_level: "Your Level"
next_page: "Next Page"
next_page_click: "Click to go to next page"
previous_page: "Previous Page"
previous_page_click: "Click to go to previous page"
skills:
skills_title: "Your Skills"
your_skills: "Your Skills"
your_skills_desc: "Upgrade Skills by doing various tasks to unlock valuable stat boosts, abilities, and more!"
your_skills_hover: "Hover over a Skill for more information!"
your_skills_click: "Click on a Skill to view level progression!"
skill_click: "Click to view Level Progression!"
stats: "Stats"
stats_desc: "Earn stat buffs by leveling up skills"
stats_click: "Click to learn more or view your stats"
level_progression:
level_progression_title: "{skill} Levels - Page {page}"
your_ranking: "Your Skill Ranking"
rank_out_of: "<1>You are ranked <2>{rank}</2> out of {total} players</1>"
rank_percent: "<1>You are in the top <2>{percent}%</2> of players</1>"
rewards: "Rewards"
ability_unlock: "Ability Unlock"
mana_ability_unlock: "Mana Ability Unlock"
progress: "Progress"
leaderboard_click: "Click to view the {skill} leaderboard"
sources: "XP Sources"
sources_desc: "The sources menu shows all the ways you can earn XP in a skill, as well as how much XP each source gives."
sources_click: "Click to view {skill} sources"
abilities: "Abilities"
abilities_desc: "<2>Abilities</2> <1>are passive perks you unlock and upgrade as you level up skills.</1>"
mana_abilities_desc: "<3>Mana Abilities</3> <1>are a special type of ability that requires activation and consumes mana.</1>"
abilities_click: "Click to view {skill} abilities"
stats:
stats_title: Your Stats
skills: "Skills"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% for +{value} Drop"
chance_drops: "{chance}% for +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Claim Items"
inventory_full: "You do not have enough space in your inventory to claim that item"
click_to_claim: "Click to claim!"
leaderboard:
leaderboard_title: "{skill} Leaderboard"
sources:
sources_title: "{skill} XP Sources"
sorter: "Sort XP Sources"
descending: "Highest to Lowest"
ascending: "Lowest to Highest"
alphabetical: "Name (A-Z)"
reverse_alphabetical: "Name (Z-A)"
sort_click: "Click to cycle sort type"
multiplied_xp: "Multiplied {xp_unit}"
multiplied_desc: "This is the XP you will actually earn based on your current XP multipliers"
abilities:
abilities_title: "{skill} Abilities"
description: "Description"
unlocked_at: "<1>Unlocked at <2>{skill} {level}"
next_upgrade_at: "<1>Next upgrade at <2>{skill} {level}"
mana_abilities:
replenish:
name: Aanvullen
desc: "Replants worden automatisch gewassen voor {value} seconden. <1>[Rechtsklik schoffel en breekt de bijsnijd om te activeren]"
raise: "<gray>Je verhoogt je schoffel"
lower: "<gray>Je verlaagt je schoffel"
start: "<gold>Replenish Geactiveerd! <gray>(-{mana} {mana_unit})"
end: "<gray>Replenish is versleten uit"
treecapitator:
name: Treecapitator
desc: "Breekt complete bomen meteen voor {value} seconden. <1>[Rechtsklik bijl en breek logboek om te activeren]"
raise: "<gray>Je verhoogt je bijl"
lower: "<gray>Je verlaagt je bijl"
start: "<gold>Treecapitator geactiveerd! <gray>(-{mana} {mana_unit})"
end: "<gray>Treecapitator is uitgeput"
speed_mine:
name: Snelheid Mijn
desc: "Geeft Haast {haste_level} voor {value} seconden. <1>[Rechtsklik pikhouweel en mijn blok om te activeren]"
raise: "<gray>Je verhoogt je pikhouweel"
lower: "<gray>Je verlaagt je pikhouweel"
start: "<gold>Snelheidsmijn geactiveerd! <gray>(-{mana} {mana_unit})"
end: "<gray>Snelheidsmijn is uitgeput"
absorption:
name: Absorptie
desc: "Inkomende schade vermindert mana bij 2x Minecraft schade in plaats van je gezondheid voor {value} seconden. Mana zal niet regenereren terwijl Absorptie actief is. <1>[Klik met de linkermuisknop en neem schade om te activeren]"
raise: "<gray>U verhoogt uw schild"
lower: "<gray>Je verlaagt je schild"
start: "<gold>Absorptie geactiveerd! <gray>(-{mana} {mana_unit})"
end: "<gray>Absorptie is versleten uit"
terraform:
name: Terraform
desc: "When digging, break connected blocks instantly in a {radius} block radius horizontally for {value} seconds. <1>[Right click shovel and dig block to activate]"
raise: "<gray>Je verhoogt je schep"
lower: "<gray>Je verlaagt je schep"
start: "<gold>Terraform geactiveerd! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraform is uitgeput"
sharp_hook:
name: Scherpe Haak
desc: "Breng {value} schade toe aan een gehakte entiteit als je links klikt met een vishengel"
use: "<gold>Gebruikt Scherpe Hook! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Geladen Schot
desc: "Pijlen die je schiet brengen meer schade toe op basis van hoe ver de boog werd teruggetrokken, mana consumeert in dit proces. Doet {value}% meer schade per mana verbruikt. <1>[linkermuisklik een boog om te schakelen van geladen opname modus]"
enable: "<gray>Geladen opname modus is nu ingeschakeld"
disable: "<gray>Geladen opname modus is nu uitgeschakeld"
shoot: "<gold>Gebruikt Opgeladen Schot! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Bliksem Zwaard
desc: Verhoogt aanvalsnelheid met {value}% gedurende {duration} seconden. <1>[Rechtsklik zwaard en valt mob aan om te activeren]
raise: "<gray>Je maakt je zwaard klaar"
lower: "<gray>Je verlaagt je zwaard"
start: "<gold>Bliksem Zwaard Geactiveerd! <gray>(-{mana} {mana_unit})"
end: "<gray>Bliksemmes is uitgeput"
not_ready: "<red>Mogelijkheid niet gereed! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Niet genoeg mana! <gray>({mana} {mana_unit} vereist)"
skills:
farming:
name: Landbouw
desc: "Oogst gewassen om Landbouw {xp_unit} te verdienen"
foraging:
name: Smeden
desc: "Knip bomen om houtkap {xp_unit} te verdienen"
mining:
name: Mijnbouw
desc: "Mijn steen en erts om Mijnbouw {xp_unit} te verdienen"
fishing:
name: Vissen
desc: "Vis om vissen te verdienen {xp_unit}"
excavation:
name: Opgraving
desc: "Graaf met een schep om de Uitgraving te verdienen {xp_unit}"
archery:
name: Boogschieten
desc: "Schiet mobs en spelers met een boog om verdien Boogschutter {xp_unit}"
defense:
name: Verdediging
desc: "Neem schade van entiteiten om Verdediging te verdienen {xp_unit}"
fighting:
name: Vechten
desc: "Vecht mobs met slagwapens om Vecht {xp_unit} te verdienen"
endurance:
name: Uithoudingsvermogen
desc: "Loop en rennen om Uithoudingsvermogen te verdienen {xp_unit}"
agility:
name: Geloof
desc: "Move around and take fall damage to earn Agility {xp_unit}"
alchemy:
name: Alchemie
desc: "Brew and splash potions to earn Alchemy {xp_unit}"
enchanting:
name: Betovering
desc: "Enchant, combine, and grindstone items earn Enchanting {xp_unit}"
sorcery:
name: Sorcery
desc: "Gebruik mana vaardigheden om Sorcery {xp_unit} te verdienen"
healing:
name: Genezing
desc: "Drink en drankjes splash om Genezing {xp_unit} te verdienen"
forging:
name: Smeden
desc: "Combineer en pas boeken in een aambeeld toe op verdien met {xp_unit}"
sources:
fishing:
cod: Kabeljauw
salmon: Zalm
tropical_fish: Tropische vis
pufferfish: Kogelvis
treasure: Schat Voorwerpen
junk: Ongewenste items
rare: Rare Loot
epic: Epische Buit
damage:
mob_damage: Damage from Mobs
player_damage: Damage from Players
fall_damage: Taking Fall Damage
statistic:
walk_per_meter: Walking
sprint_per_meter: Sprinting
swim_per_meter: Swimming
jumping:
jump_per_100: Jumping
brewing:
awkward: Brew Awkward Potion
regular: Brew Regular Potion
extended: Brew Extended Duration Potion
upgraded: Brew Upgraded Potion
splash: Brew Splash Potion
lingering: Brew Lingering Potion
enchanting:
weapon_per_level: Enchant Weapon
armor_per_level: Enchant Armor
tool_per_level: Enchant Tool
book_per_level: Enchant Book
mana_ability_use:
mana_ability_use: Using Mana Abilities
item_consume:
drink_regular: Drink Regular Potion
drink_extended: Drink Extended Duration Potion
drink_upgraded: Drink Upgraded Potion
golden_apple: Consume Golden Apple
enchanted_golden_apple: Consume Enchanted Golden Apple
potion_splash:
splash_regular: Splash Regular Potion
splash_extended: Splash Extended Duration Potion
splash_upgraded: Splash Upgraded Potion
lingering_regular: Use Regular Lingering Potion
lingering_extended: Use Extended Duration Lingering Potion
lingering_upgraded: Use Upgraded Lingering Potion
anvil:
combine_books_per_level: Combine Enchanted Books
combine_weapon_per_level: Combine Weapon with Book
combine_armor_per_level: Combine Armor with Book
combine_tool_per_level: Combine Tool with Book
grindstone:
grindstone_per_level: Disenchant Item with Grindstone
units:
damage: Schade
meter: Meter
100_jumps: 100 Sprongen
mana: Mana Verbruikt
combine_level: Aambeeld Kost XP
grindstone_level: Niveau van Betovering op Item
enchant_level: Niveau van Betover ontvangen
stats:
strength:
name: Kracht
desc: "Kracht verhoogt uw aanvalsschade met verschillende wapens."
health:
name: Gezondheid
desc: "Gezondheid verhoogt het aantal van {hp_unit} jij hebt waardoor je langer kunt meedoen in gevechten."
regeneration:
name: Regeneratie
desc: "Regeneratie verhoogt hoe snel je herstel zowel gezondheid als mana."
luck:
name: Luck
desc: "Luck increases the chance of extra drops from blocks in gathering skills."
wisdom:
name: Wijsdom
desc: "Wisdom verhoogt je max mana, verhoogt ervaring winst en vermindert de aambeeld kosten."
toughness:
name: Hardheid
desc: "Hardheid verhoogt het aantal schade verminderd door vijandelijke aanvallen."
crit_chance:
name: Crit Chance
desc: "Crit Chance is your odds to deal a critical hit."
crit_damage:
name: Crit Damage
desc: "Crit Damage is the percentage increase in damage when dealing a critical hit."
speed:
name: Speed
desc: "Speed increases how fast you can walk and run."
traits:
attack_damage:
name: Attack Damage
hp:
name: HP
saturation_regen:
name: Saturation Regen
hunger_regen:
name: Hunger Regen
mana_regen:
name: Mana Regen
luck:
name: Luck Attribute
double_drop:
name: Double Drop
experience_bonus:
name: Experience Bonus
anvil_discount:
name: Anvil Discount
max_mana:
name: Max Mana
damage_reduction:
name: Damage Reduction
crit_chance:
name: Crit Chance
crit_damage:
name: Crit Damage
movement_speed:
name: Movement Speed
farming_luck:
name: Farming Luck
foraging_luck:
name: Foraging Luck
mining_luck:
name: Mining Luck
excavation_luck:
name: Excavation Luck
fishing_luck:
name: Fishing Luck
ui:
maxed: MAXED
units:
mana: Mana
hp: HP
xp: XP
file_version: 32

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@ -0,0 +1,893 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Obfite Zbiory
desc: "Dodaje +{value} Szczęścia Rolnictwa, które zwiększa szansę na dodatkowe łupy."
info: "+{value} Szczęście Rolnictwa"
farmer:
name: Rolnik
desc: "Zdobywaj {value}% więcej XP Rolnictwa."
info: "+{value}% XP"
scythe_master:
name: Mistrz Motyki
desc: "Zwiększa obrażenia z motyki o {value}%"
info: "+{value}% Obrażeń Motyki"
geneticist:
name: Genetyk
desc: "Zwiększa przyrost nasycenia z żywności roślinnej o {value}."
info: "+{value} Nasycenia"
growth_aura:
name: Aura wzrostu
desc: "Uprawy z etapami wzrostu w obrębie {radius} bloków rosną {value}% szybciej."
info: "+{value}% Wzrostu"
lumberjack:
name: Świetny Drwal
desc: "Dodaje +{value} Szczęścia Drwalnictwa, które zwiększa szansę na dodatkowe łupy."
info: "+{value} Szczęście Drwalnictwa"
forager:
name: Stolarz
desc: "Zdobywaj {value}% więcej XP Drwalnictwa."
info: "+{value}% XP"
axe_master:
name: Mistrz Topora
desc: "Zwiększa obrażenia z siekiery o {value}%"
info: "+{value}% Obrażeń Siekiery"
valor:
name: Głowica
desc: "Dodaje +{value} Siły podczas trzymania siekiery"
info: "+{value} Siły"
shredder:
name: Trzaskacz
desc: "{value}% szans na zadanie potrójnych obrażeń wytrzymałości za pomocą toporów."
info: "{value}% 3x Obrażeń Wytrzymałości"
lucky_miner:
name: Szczęśliwy Górnik
desc: "Dodaje +{value} Szczęścia Górnictwa, które zwiększa szansę na dodatkowe łupy."
info: "+{value} Szczęścia Kopania"
miner:
name: Górnik
desc: "Zdobywaj {value}% więcej XP Górnictwa."
info: "+{value}% XP"
pick_master:
name: Mistrz Kilofa
desc: "Zadaj {value}% więcej obrażeń za pomocą kilofów."
info: "+{value}% Obrażeń Kilofa"
stamina:
name: Energia
desc: "Dodaje +{value} Twardości podczas trzymania kilofu"
info: "+{value} Wytrzymałości"
hardened_armor:
name: Utwardzona Zbroja
desc: "{value}% szans na negowanie obrażeń wytrzymałości pancerza."
info: "{value}% Brak Utraty Wytrzymałości"
lucky_catch:
name: Szczęśliwy Połów
desc: "Dodaje +{value} Szczęścia Wędkarstwa, które zwiększa szansę na dodatkowe łupy."
info: "+{value} Szczęścia Łowienia"
fisher:
name: Rybak
desc: "Zdobywaj {value}% więcej XP Wędkarstwa."
info: "+{value}% XP"
treasure_hunter:
name: Łowca Skarbów
desc: "{value}% szans na zdobycie rzadkich łupów z łowienia."
info: "+{value}% Rzadkich Łupów"
grappler:
name: Hak
desc: "Łapie moby z {value}% większą prędkością."
info: "+{value}% Prędkości Haka"
epic_catch:
name: Epicki Połów
desc: "{value}% szans na zdobycie epickich łupów z łowienia."
info: "+{value}% Epickich Łupów"
metal_detector:
name: Wykrywacz Metalu
desc: "{value}% szans na zdobycie rzadkich łupów z kopania."
info: "+{value}% Rzadkich Łupów"
excavator:
name: Wydobywca
desc: "Zdobywaj {value}% więcej XP Wydobywania."
info: "+{value}% XP"
spade_master:
name: Mistrz Szpady
desc: "Zadaj {value}% więcej obrażeń za pomocą łopat."
info: "+{value}% Obrażeń Łopaty"
bigger_scoop:
name: Większa Miarka
desc: "Dodaje +{value} Szczęścia Wydobywania, które zwiększa szansę na dodatkowe łupy."
info: "+{value}% Szczęścia Wydobycia"
lucky_spades:
name: Szczęśliwe Szpady
desc: "{value}% szans na zdobycie epickich łupów z kopania."
info: "+{value}% Epickich Łupów"
retrieval:
name: Odzyskanie
desc: "Strzały, które chybisz, zostaną natychmiast odzyskane po {time}s w odległości {value} bloków."
info: "Odległość {value}"
archer:
name: Łucznik
desc: "Zdobywaj {value}% więcej XP Łucznictwa."
info: "+{value}% XP"
bow_master:
name: Mistrz Łuku
desc: "Zadaj {value}% więcej obrażeń za pomocą łuku."
info: "+{value}% Obrażeń Łuku"
piercing:
name: Przebicie
desc: "{value}% szans na strzałę na przebicie się przez moby."
info: "{value}% Szansy Przebicia"
stun:
name: Ogłuszenie
desc: "{value}% szans na zmniejszenie prędkości ruchu wroga o 20% na 2 sekundy."
info: "{value}% Szans Ogłuszenia"
shielding:
name: Osłona
desc: "Zmniejsz obrażenia przychodzące o {value}% podczas skradania."
info: "-{value}% Przychodzących Obrażen"
defender:
name: Obrońca
desc: "Zdobywaj {value}% więcej XP Obrony."
info: "+{value}% XP"
mob_master:
name: Mistrz Potworów
desc: "Zmniejsza obrażenia od mobów o {value}%"
info: "-{value}% Obrażeń Mobów"
immunity:
name: Immunitet
desc: "{value}% szans na całkowite negowanie ataku wroga."
info: "{value}% Immunitetu"
no_debuff:
name: Antidotum
desc: "{value}% szans na negowanie szkodliwego efektu mikstury."
info: "{value}% Braku Debufu"
parry:
name: Parowanie
desc: "Brak zamachu mieczem w ciągu {time}s przed trafieniem zmniejsza obrażenia o {value}% i anuluje Odrzut."
info: "{value}% Redukcji Obrażeń"
parried: "<red>Atak sparowany"
fighter:
name: Wojownik
desc: "Zdobywaj {value}% więcej XP Walki"
info: "+{value}% XP"
sword_master:
name: Mistrz Miecza
desc: "Zadaj {value}% więcej obrażeń mieczami."
info: "+{value}% Obrażeń Miecza"
first_strike:
name: Pierwsze Uderzenie
desc: "Zadaj {value}% więcej obrażeń przy pierwszym trafieniu."
info: "+{value}% Obrażeń Pierwszego Ataku"
dealt: "<red>Pierwsze Uderzenie Zadane!"
bleed:
name: Krwotok
desc: "{value}% szans na to, że wróg zacznie krwawić przez {base_ticks} ticki, zadając {value_2} obrażeń na każdy tick."
info: "{value}% Szans, {value_2} Obrażeń"
enemy_bleeding: "<red>Przeciwnik Krwawi!"
self_bleeding: "<red>Krwawisz!"
stop: "<white>Krwawienie ustąpiło"
anti_hunger:
name: Anty-Głód
desc: "{value}% szans na powstrzymanie utraty głodu."
info: "{value}% Braku Utraty Głodu"
runner:
name: Biegacz
desc: "Zdobywaj {value}% więcej XP Wytrzymałości."
info: "+{value}% XP"
golden_heal:
name: Złote Leczenie
desc: "Zwiększa efekt regeneracji przyrostu zdrowia o {value}%"
info: "+{value}% Regeneracji"
recovery:
name: Powrót Do Zdrowia
desc: "Zwiększa naturalną regenerację gdy masz mniej niż połowę życia o {value}%"
info: "+{value}% Niskiej Regeneracji Zdrowia"
meal_steal:
name: Kradzież Posiłku
desc: "{value}% szans na kradzież 1 punktu głodowego podczas atakowania gracza."
info: "{value}% Kradzieży Głodu"
light_fall:
name: Lekki Upadek
desc: "Zmniejsza obrażenia od upadku o {value}%"
info: "-{value}% Obrażeń od Upadku"
jumper:
name: Skoczek
desc: "Zdobywaj {value}% więcej XP Zręczności."
info: "+{value}% XP"
sugar_rush:
name: Moc Cukru
desc: "Wypite i rzucone mikstury szybkości i zwiększonego skoku trwają {value}% dłużej."
info: "{value}% Dłuższa Prędkość"
fleeting:
name: Trucht
desc: "Zyskaj +{value} szybkości ruchu, gdy twoje zdrowie spadnie poniżej 20%."
info: "+{value}% Prędkości"
start: "<white>Otrzymałeś zwiększenie szybkości truchtu! <gray>(+{value}% Prędkości)"
end: "<gray>Przyśpieszenie szybkości truchtu zostało wyłączone"
thunder_fall:
name: Spadek Piorunu
desc: "Podczas skradania się w czasie upadku, masz {value}% szans na zadanie {value_2}% obrażeń od upadku oczekiwanym potworom w promieniu 3 bloków"
info: "{value}% Szans, {value_2}% Obrażeń"
alchemist:
name: Alchemik
desc: "Mikstury, które warzysz mają o {value}% więcej czasu trwania."
info: "+{value}% Czasu Trwania"
brewer:
name: Mistrz Warzenia
desc: "Zdobywaj {value}% więcej XP Alchemii"
info: "+{value}% XP"
splasher:
name: Miotacz
desc: "Mikstury, które rzucisz zyskują {value}% więcej czasu trwania dla każdego dotkniętego nimi gracza."
info: "+{value}% Czas trwania/Gracz"
lingering:
name: Długotrwały Efekt
desc: "Trwałe rzucane mikstury zanikają o {value}% wolniej i zanikają o {value_2}% słabiej na każdą dotkniętą jej skutkami jednostkę."
info: "-{value}% Naturalnie, -{value_2}% Jednostki"
wise_effect:
name: Wiedza Z Efektu
desc: "Zdobądź {value} Mądrości za każdy unikalny efekt mikstury."
info: "+{value} Mądrość/Efekt"
xp_convert:
name: Konwersja XP
desc: "Zdobądź 1 XP (MC) za każde zdobyte przez ciebie {value} XP konkretnej umiejętności."
info: "Jedno doświadczenie za {value} doświadczenia umiejętności"
enchanter:
name: Zaklinacz
desc: "Zdobywaj {value}% więcej XP Zaklinania."
info: "+{value}% XP"
xp_warrior:
name: Doświadczenie Wojownika
desc: "Potwory które zabiłeś mają {value} procent więcej szansy że wyrzucą dwa razy więcej doświadczenia."
info: "{value} procent jako dwa razy więcej doświadczenia z potworów"
enchanted_strength:
name: Zaklęta Siła
desc: "Zdobądź {value} Siły za każdy unikalny enchant rzeczy trzymanej w ręce."
info: "{value} Siła/Zaklinanie"
lucky_table:
name: Szczęśliwy Stół
desc: "Przedmioty, które zakląłeś za pomocą stołu do zaklinania mają {value}% szans na ulepszenie poziomu zaklęcia o 1, jeśli nie jest to ich maksymalny poziom"
info: "{value}% Szans na Ulepszenie Zaklęcia"
life_essence:
name: Esencja Życia
desc: Natychmiastowe mikstury leczenia przywracają {value}% więcej życia.
info: "+{value}% Natychmiastowe Leczenie"
healer:
name: Uzdrowiciel
desc: Zdobywaj {value}% więcej XP Leczenia.
info: "+{value}% XP"
life_steal:
name: Kradzież Życia
desc: Wylecz {value}% maksymalnego HP z wrogich mobów i graczy, których zabijasz.
info: "Kradzież {value}% HP"
golden_heart:
name: Złote Serce
desc: Obrażenia zadane sercom absorpcji są zmniejszone o {value}%
info: "-{value}% Obrażeń Absorbcji"
revival:
name: Odrodzenie
desc: Zdobądź +{value} Zdrowia oraz +{value_2} Regeneracji przez 30 sekund po odrodzeniu.
info: "+{value} Zdrowia, +{value_2} Regeneracji"
message: "<white>Otrzymałeś bonus odrodzenia na 30 sekund! <white>(<red>+{value} Zdrowia, <gold>+{value_2} Regeneracji<white>)"
disenchanter:
name: Odczarowanie
desc: Zdobądź {value}% więcej doświadczenia podczas odczarowania przedmiotów za pomocą kamienia szlifierskiego.
info: "+{value}% EXP-a z Kamienia szlifierskiego"
forger:
name: Wykuwacz
desc: Zdobywaj {value}% więcej XP Kowalstwa.
info: "+{value}% XP"
repairing:
name: Naprawianie
desc: Naprawianie przedmiotów w kowadle przy użyciu surowca, z którego został wykonany przedmiot, naprawia {value}% więcej trwałości.
info: "+{value}% Naprawy Kowadła"
anvil_master:
name: Mistrz Kowadła
desc: Zwiększa maksymalny koszt napraw w kowadle do {value} PD, zanim stanie się on zbyt drogi.
info: "{value} Maksymalny Koszt"
skill_mender:
name: Naprawiacz Umiejętności
desc: Zdobywanie XP umiejętności ma {value}% szans na naprawę trzymanego przedmiotu lub zużytego kawałka zbroi z zaklęciem Naprawa o 1 wytrzymałość na 2 XP umiejętności.
info: "{value}% Szansy na Wyładowanie"
acf:
core:
permission_denied: "<red>Przepraszam, ale nie masz uprawnień do wykonania tej komendy."
permission_denied_parameter: "<red>Przepraszam, ale nie masz uprawnień do wykonania tej komendy."
error_generic_logged: "<red>Wystąpił błąd. Ten problem został zarejestrowany. Przepraszamy za niedogodności."
unknown_command: "<red>Nieznane polecenie, wpisz <yellow>/sk help"
invalid_syntax: "<yellow>Użycie: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Błąd: {message}"
error_performing_command: "<red>Przepraszam, ale wystąpił błąd podczas wykonywania tej komendy."
please_specify_one_of: "<red>Błąd: Proszę podać jeden z (<yellow>{valid}<red>)"
must_be_a_number: "<red>Błąd: {num} musi być liczbą."
must_be_min_length: "<red>Błąd: Musi być co najmniej {min} znaków."
must_be_max_length: "<red>Błąd: Musi mieć nie więcej niż {max} znaków."
please_specify_at_most: "<red>Błąd: Proszę podać wartość nie więcej niż {max}."
please_specify_at_least: "<red>Błąd: Proszę podać wartość co najmniej {min}."
not_allowed_on_console: "<red>Błąd: Konsola nie może wykonać tego polecenia."
could_not_find_player: "<red>Błąd: Nie można znaleźć gracza o nazwie: <yellow>{search}"
no_command_matched_search: "<red>Nie znaleziono komendy <yellow>{search}."
help_page_information: "<aqua> - Wyświetlanie strony <green>{page} <aqua>z <green>{totalpages} <aqua>(<yellow>{results}<aqua> wyników)."
help_no_results: "<aqua>Błąd: Nie ma więcej wyników."
help_header: "<yellow>=== <aqua>Wyświetlanie pomocy dla <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Wyświetlanie szczegółowej pomocy dla <green>{commandprefix}{command}<yellow> =="
help_search_header: "<yellow>=== <aqua>Wyniki wyszukiwania dla <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Błąd: Ten świat nie istnieje."
you_must_be_holding_item: "<red>Błąd: Musisz trzymać przedmiot w swojej głównej ręce."
player_is_vanished_confirm: "<yellow>Ostrzeżenie: &{vanished} <yellow>ma vanisha. Nie zdemaskuj go!\n<yellow>Aby potwierdzić twoją akcję dodaj <green>:potwierdź <yellow>na końcu nazwy.\n<yellow>Np: {vanished}:potwierdź"
username_too_short: "<red>Błąd: Nazwa użytkownika jest zbyt krótka, musi mieć co najmniej trzy znaki."
is_not_a_valid_name: "<red>Błąd: <yellow>{name} <red>is nie jest poprawną nazwą użytkownika."
multiple_players_match: "<red>Błąd: Wiele graczy pasuje <aqua>{search} <yellow>({all})<red>, proszę podać więcej szczegółów."
no_player_found_server: "<red>Brak gracza pasującego do <yellow>{search} <red>podłączonego do tego serwera."
no_player_found_offline: "<red>Nie znaleziono gracza pasującego do <yellow>{search}<red>."
no_player_found: "<red>Nie znaleziono gracza pasującego do <yellow>{search}<red>."
location_please_specify_world: "<red>Błąd: Proszę określić świat. Przykład: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Błąd: Proszę określić współrzędne x, y i z. Przykład: <yellow>world:x,y,z."
location_console_not_relative: "<red>Błąd: Konsola nie może używać współrzędnych względnych dla lokalizacji."
commands:
prefix: "<dark_gray>[<aqua>Umiejętności<dark_gray>]<reset> "
antiafk:
failed: "<red>{player} nie udał się sprawdzanie anty-AFK {check} <gray>(Liczba: {count})"
logs:
header: "<gray>Anty-AFK logi dla <red>{player} <gray>({count} łącznie) <dark_gray>| <gray>Strona {page}/{total_pages}:"
entry: "<gray>{timestamp} - {message}"
armor:
modifier:
add:
added: "<gray>Modyfikator {color}{stat} <gray>z poziomem <aqua>{value} <gray>został dodany do twojego przedmiotu"
already_exists: "<yellow>Modyfikator zbroi ze statystyką {color}{stat} <yellow>już istnieje na twojej zbroi! Usuń go najpierw za pomocą /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Twój przedmiot nie posiada modyfikatora {color}{stat}<yellow>!"
removed: "<gray>Modyfikator {color}{stat} <gray>został usunięty z Twojego przedmiotu"
list:
header: "<white>Znaleziono modyfikatory pancerza:"
removeall:
removed: "<gray>Wszystkie modyfikatory zbroi zostały usunięte z twojego przedmiotu"
trait:
add:
already_exists: "<yellow>Modyfikator zbroi ze statystyką {trait} <yellow>już istnieje! Usuń go najpierw za pomocą /sk armor trait remove"
multiplier:
add:
added: "<gray>Mnożnik <aqua>{target} <gray>o wartości <aqua>{value} <gray>został dodany do twojego przedmiotu"
already_exists: "<yellow>Mnożnik zbroi o docelowej statystyce <aqua>{target} <yellow>już istnieje na twojej zbroi! Usuń go najpierw za pomocą /sk armor multiplier remove"
skill_lore: "<gray>Gdy jest używany: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Gdy jest używany: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Gdy jest używany: <blue>+{value}% Doświadczenia Umiejętności"
global_lore_subtract: "<gray>Gdy jest używany: <blue>-{value}% Doświadczenia Umiejętności"
remove:
does_not_exist: "<yellow>Twój przedmiot nie ma mnożnika <aqua>{target} <yellow>zbroi!"
removed: "<gray>Mnożnik zbroi <aqua>{target} <gray>został usunięty z twojego przedmiotu"
list:
header: "<white>Znalezione mnożniki zbroi:"
removeall:
removed: "<gray>Wszystkie mnożniki zbroi zostały usunięte z twojego przedmiotu"
requirement:
add:
added: "<gray>Wymóg zbroi <dark_aqua>{skill}<gray> z poziomem <aqua>{level}<gray> został dodany do przedmiotu"
already_exists: "<yellow>Zbroja już ma wymóg <dark_aqua>{skill}<yellow>! Usuń go przez <gold>/sk armor requirement remove"
lore: "<red>Wymaga <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Twój przedmiot nie ma wymagania zbroi <dark_aqua>{skill}<yellow>!"
removed: "<gray>Wymóg zbroi <dark_aqua>{skill}<gray> został usunięty z przedmiotu"
list:
header: "<white>Znaleziono wymagania zbroi:"
removeall:
removed: "<gray>Wszystkie wymagania zbroi zostały usunięte z twojego przedmiotu"
equip: "<yellow>Nie spełniasz wymagań do wyposażenia tego przedmiotu: {requirements}"
backup:
load:
confirm: "<red>Ładowanie kopii zapasowej przywróci wszystkie dane o umiejętnościach graczy. Ta akcja jest permanentna i nie może zostać cofnięta. Możesz zapisać kopię zapasową przed załadowaniem. Wpisz polecenie ponownie, aby potwierdzić tę czynność"
loading: "<white>Ładowanie kopii zapasowej..."
loaded: "<green>Pomyślnie załadowano kopię zapasową"
error: "<red>Błąd podczas ładowania kopii zapasowej: {error}"
must_be_yaml: "<yellow>Plik musi być plikiem .yml!"
file_not_found: "<yellow>Kopia zapasowa tej nazwy pliku nie istnieje w folderze kopii zapasowych!"
save:
saving: "<white>Zapisywanie kopii zapasowej..."
saved: "<white>Wykonano kopię zapasową danych {type} jako {file}"
error: "<red>Błąd podczas tworzenia kopii zapasowej danych {type}! Zobacz błąd w konsoli/poniżej, aby uzyskać szczegóły"
claimitems:
no_items: "<yellow>Nie masz żadnych przedmiotów do odebrania"
item:
give:
sender: "<white>Dostarcz <aqua>{amount}x {key} <white>do {player}"
receiver: "<white>Otrzymałeś <aqua>{amount}x {key}"
modifier:
add:
added: "<gray>Modyfikator {color}{stat} <gray>z poziomem <aqua>{value} <gray>został dodany do twojego przedmiotu"
already_exists: "<yellow>Modyfikator przedmiotu ze statystyką {color}{stat} <yellow>już istnieje! Usuń go najpierw za pomocą /sk item modifier remove"
remove:
does_not_exist: "<yellow>Twój przedmiot nie posiada modyfikatora {color}{stat}<yellow>!"
removed: "<gray>Modyfikator {color}{stat} <gray>został usunięty z twojego przedmiotu"
list:
header: "<white>Znaleziono modyfikatory przedmiotu:"
removeall:
removed: "<gray>Wszystkie modyfikatory przedmiotu zostały usunięte z twojego przedmiotu"
trait:
add:
already_exists: "<yellow>Modyfikator przedmiotu ze statystyką {trait} <yellow>już istnieje! Usuń go najpierw za pomocą /sk item trait remove"
multiplier:
add:
added: "<gray>Mnożnik <aqua>{target} <gray>o wartości <aqua>{value} <gray>został dodany do twojego przedmiotu"
already_exists: "<yellow>Mnożnik przedmiotu o docelowej statystyce <aqua>{target} <yellow>już istnieje na twoim przedmiocie! Usuń go najpierw za pomocą /sk item multiplier remove"
skill_lore: "<gray>Podczas trzymania: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Podczas trzymania: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Podczas trzymania: <blue>+{value}% Doświadczenia Umiejętności"
global_lore_subtract: "<gray>Podczas trzymania: <blue>-{value}% Doświadczenia Umiejętności"
remove:
does_not_exist: "<yellow>Twój przedmiot nie ma mnożnika <aqua>{target} <yellow>przedmiotu!"
removed: "<gray>Mnożnik przedmiotu <aqua>{target} <gray>został usunięty z twojego przedmiotu"
list:
header: "<white>Znalezione mnożniki przedmiotów:"
removeall:
removed: "<gray>Wszystkie mnożniki przedmiotów zostały usunięte z Twojego przedmiotu"
register:
registered: "<white>Zarejestrowano przedmiot do klucza {key}"
already_registered: "<yellow>Istnieje już przedmiot zarejestrowany do klucza <white>{key}<yellow>, użyj <white>/skills item unregister <yellow>aby najpierw go wyrejestrować"
no_spaces: "<yellow>Klucz przedmiotu nie może zawierać spacji!"
requirement:
add:
added: "<gray>Wymóg przedmiotu <dark_aqua>{skill}<gray> z poziomem <aqua>{level}<gray> został dodany do przedmiotu"
already_exists: "<yellow>Przedmiot już ma wymóg <dark_aqua>{skill}<yellow>! Usuń go przez <gold>/sk item requirement remove"
lore: "<red>Wymaga <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Twój przedmiot nie ma wymagania przedmiotu <dark_aqua>{skill}<yellow>!"
removed: "<gray>Wymóg przedmiotu <dark_aqua>{skill}<gray> został usunięty z przedmiotu"
list:
header: "<white>Znaleziono wymagania przedmiotu:"
removeall:
removed: "<gray>Wszystkie wymagania przedmiotu zostały usunięte z twojego przedmiotu"
use: "<yellow>Nie spełniasz wymagań do użycia tego przedmiotu: {requirements}"
unregister:
unregistered: "<white>Odrejestrowano przedmiot z kluczem {key}"
not_registered: "<yellow>Nie ma przedmiotu zarejestrowanego z kluczem {key}"
ignore:
add: "<gray>Twój przedmiot zostanie teraz zignorowany przez interakcje pomiędzy zdolnością many"
remove: "<gray>Twój przedmiot nie będzie już ignorowany przez interakcje pomiędzy zdolnością many"
jobs:
add:
added: "<white>Praca {job} została pomyślnie dodana do gracza {player}"
limited: "<yellow>Nie można dodać tej pracy, ponieważ gracz {player} osiągnął limit pracy"
existing: "<yellow>Gracz {player} ma już pracę {job}"
remove:
removed: "<white>Usunięto pracę {job} z gracza {player}"
unchanged: "<yellow>Nic nie zostało zmienione, ponieważ gracz {player} nie ma pracy {job}"
removeall:
removed: "<white>Usunięto wszystkie prace z gracza {player}"
lang:
set: "<gray>Język ustawiony na <aqua>{lang}"
not_found: "<yellow>Język nie został znaleziony!"
mana:
display: "<white>Twoja {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} {player}: <aqua>{current}/{max}"
add: "<gray>Dodano <aqua>{amount} {mana_unit} <gray>do gracza <gold>{player}"
remove: "<gray>Usunięto <aqua>{amount} {mana_unit} <gray>z gracza <gold>{player}"
set: "<gray>Ustaw gracza <gold>{player} <gray>na <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} musi wynosić co najmniej zero!"
console_specify_player: "<yellow>Konsola musi określić gracza!"
modifier:
add:
added: "<gray>Modyfikator poziomu {color}{stat} <aqua>{value} <gray>o nazwie <white>{name} <gray>dodany graczowi <gold>{player}"
already_exists: "<yellow>Modyfikator o nazwie {name} już istnieje dla gracza <gold>{player}<yellow>! Usuń go za pomocą modyfikatora <gold>/sk remove {player} {name}"
remove:
not_found: "<yellow>Modyfikator {name} nie został znaleziony dla gracza <gold>{player}"
removed: "<gray>Modyfikator <white>{name} <gray>usunięty graczowi <gold>{player}"
list:
all_stats_header: "<gray>Modyfikatory statystyk dla gracza <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Poziom <gold>{value}"
one_stat_header: "<gray>Modyfikatory statystyk ({color}{stat}<gray>) dla gracza <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Poziom <gold>{value}"
players_only: "<yellow>Tylko gracze mogą wyświetlić własne modyfikatory! Spróbuj określić gracza"
removeall:
removed_all_stats: "<gray>Usunięto <aqua>{num} <gray>statystyk modyfikatory z gracza <gold>{player}"
removed_one_stat: "<gray>Usunięto modyfikatory <aqua>{num} {color}{stat} <gray>gracza <gold>{player}"
players_only: "<yellow>Tylko gracze mogą usunąć własne modyfikatory! Spróbuj określić gracza"
trait:
add:
already_exists: "<yellow>Modyfikator o nazwie {name} już istnieje dla gracza <gold>{player}<yellow>! Usuń go za pomocą <gold>/sk trait remove {player} {name}"
list:
all_traits_header: "<gray>Modyfikatory statystyk dla gracza <gold>{player}:"
one_trait_header: "<gray>Modyfikatory statystyk ({color}{trait}<gray>) dla gracza <gold>{player}:"
removeall:
removed_all_traits: "<gray>Usunięto <aqua>{num} <gray>statystyk modyfikatorów z gracza <gold>{player}"
multiplier:
global: Globalne
list: "<white>Globalny mnożnik XP dla <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<white>Mnożnik XP <aqua>{skill} <white>: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Tylko gracze mogą wyświetlić własny mnożnik! Określ gracza!"
preset:
load:
confirm: "<red>Ładowanie ustawień zastąpi twoje pliki konfiguracyjne! Następujące pliki zostaną dotknięte <gray>(<aqua>Dołączone<gray>, <yellow>Scalone<gray>, <red>Zastąpione<gray>, <dark_red>Usunięte<gray>): {entries} <red>Tej akcji nie można cofnąć, ręcznie wykonaj kopię zapasową wszystkich potrzebnych plików. Wpisz polecenie ponownie, aby potwierdzić."
loaded: Pomyślnie załadowano ustawienie {name}, zrestartuj serwer.
created: Utworzone pliki
modified: Zmodyfikowane pliki
replaced: Zastąpione pliki
deleted: Usunięte pliki
skipped: Pominięte pliki
profile:
skills: "Profil Aurelium Skills dla <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Umiejętności:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Poziom: <white>{level}<gray>, XP: <white>{xp}"
stats: "Profil statystyk Aurelium Skills dla <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Statystyki:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Całkowity poziom: <white>{total_level}<gray>, Podstawowy poziom: <white>{base_level}<gray>, Zmodyfikowany poziom: <white>{modified_level}"
rank:
header: "<aqua><bold>Twój Ranking Umiejętności</bold>"
power: "<yellow>Moc <gray>(Wszystkie Umiejętności): <white>#{rank} z {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} z {total}"
reload: "<green>Konfiguracja przeładowana!"
save:
already_saving: "<yellow>Dane już się zapisują!"
mysql_not_enabled: "<yellow>MySQL nie był włączony przy starcie serwera, zapisuję zamiast niego do pliku!"
saved: "<green>Dane o umiejętnościach zapisane!"
skill:
setall:
set: "<gray>Wszystkie umiejętności zostały ustawione na poziom <aqua>{level} <gray>dla gracza <gold>{player}"
setlevel:
set: "<gray>Umiejętność <aqua>{skill} <gray>ustawiona na poziom <aqua>{level} <gray>dla gracza <gold>{player}"
at_least: "<yellow>Poziom musi wynosić co najmniej {level}!"
toggle:
enabled: "<green>Twój pasek umiejętności został włączony"
disabled: "<red>Twój pasek umiejętności został wyłączony"
not_enabled: "<yellow>Pasek umiejętności nie jest włączony na serwerze!"
top:
power_header: "<white>--==<aqua><bold>Tabela Wszystkich Umiejętności</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Tabela Wszystkich Umiejętności </bold><white>(Strona {page})==--"
skill_header: "<white>--==<aqua><bold>Tabela {skill}</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>Tabela {skill} </bold><gray>(Strona {page})==--"
average_header: "<white>--==<aqua><bold>Średni Ranking Umiejętności</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Średni Ranking Umiejętności </bold><white>(Strona {page})=--"
usage: "<yellow>Użycie: <green>/sk top <white><page> <gray>lub <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Pomyślnie przeniesiono dane gracza z <gray>{from} <green>do <gray>{to}"
error: "<red>Wystąpił błąd podczas przenoszenia danych gracza. Sprawdź konsolę w poszukiwaniu błędów."
updateleaderboards:
already_updating: "<yellow>Tablica wyników jest już aktualizowana!"
updated: "<green>Tablica wyników zaktualizowana!"
version: "<white>Jesteś na wersji <aqua>{current_version}<white>AuraSkills. Najnowsza wersja to <aqua>{latest_version}"
xp:
add: "<gray>Dodano <aqua>{amount} {skill} <gray>XP graczowi <gray>{player}"
set: "<gray>Ustawiono XP <aqua>{skill} <gray>graczowi <gray>{player} <gray>na {amount}"
remove: "<gray>Usunięto <aqua>{amount} <gray>XP <aqua>{skill} <gray>graczowi <gold>{player}"
manaability:
cooldown_reset: "<gray>Czas odnowienia dla <aqua>{ability} <gray>został zresetowany dla gracza <gold>{player}"
unknown_skill: "<yellow>Nieznana umiejętność!"
unknown_mana_ability: "<yellow>Nieznana zdolność many!"
unknown_stat: "<yellow>Nieznana statystyka!"
unknown_trait: "<yellow>Nieznana statystyka!"
no_profile: "<yellow>Gracz nie ma profilu umiejętności. Spróbuj dołączyć ponownie do gry lub uruchomić ponownie serwer."
leveler:
level_up: "Nowy Poziom {skill}"
skill_level_up: Nowy Poziom Umiejętności
rewards: Nagrody
ability_unlock: Odblokowano Zdolność
ability_level_up: Nowy Poziom Zdolności
mana_ability_unlock: Odblokowano Zdolność Many
mana_ability_level_up: Nowy Poziom Zdolności Many
unclaimed_item: "<red>Masz nieodebrane przedmioty, ponieważ twój ekwipunek był pełny, użyj <yellow>/skills claimitems <red>aby je odebrać"
menus:
common:
close: "Zamknij"
level: "Poziom"
progress_to_level: "Postęp do Poziomu"
max_level: "MAKSYMALNY POZIOM"
ability_levels: "Poziomy Zdolności"
stats_leveled: "Podstawowe Statystyki"
mana_ability: "Zdolność Many"
duration: "Czas trwania"
mana_cost: "Koszt many"
cooldown: "Czas odnowienia"
damage: "Obrażenia"
max_mana_cost: "Maksymalny Koszt Many"
attack_speed: "Prędkość Ataku"
back: "Wróć"
back_click: "Wróć do menu {menu_name}"
unlocked: "ODBLOKOWANE"
in_progress: "W TRAKCIE"
locked: "ZABLOKOWANE"
your_level: "Twój poziom"
next_page: "Następna Strona"
next_page_click: "Kliknij aby przejść do następnej strony"
previous_page: "Poprzednia Strona"
previous_page_click: "Kliknij aby przejść do poprzedniej strony"
skills:
skills_title: "Twoje Umiejętności"
your_skills: "Twoje Umiejętności"
your_skills_desc: "Ulepszaj Umiejętności wykonując różne zadania, aby odblokować cenne bonusy do statystyk, zdolności i wiele więcej!"
your_skills_hover: "Przesuń na Umiejętność aby uzyskać więcej informacji!"
your_skills_click: "Kliknij Umiejętność, aby wyświetlić postęp poziomu!"
skill_click: "Kliknij, aby wyświetlić Postęp Poziomu!"
stats: "Statystyki"
stats_desc: "Zdobywaj bonusy do statystyk poprzez podnoszenie poziomu umiejętności"
stats_click: "Kliknij, aby dowiedzieć się więcej lub zobaczyć swoje statystyki"
active_job: Aktywna praca
level_progression:
level_progression_title: "Poziomy {skill} - Strona {page}"
your_ranking: "Twój Ranking Umiejętności"
rank_out_of: "<1>Jesteś <2>{rank}</2> z {total} graczy</1>"
rank_percent: "<1>Jesteś <2>{percent}%</2> lepszy od innych</1>"
rewards: "Nagrody"
ability_unlock: "Do Odblokowania"
mana_ability_unlock: "Odblokowanie zdolności many"
progress: "Postęp"
leaderboard_click: "Kliknij, aby wyświetlić tablicę wyników {skill}"
sources: "Źródła XP"
sources_desc: "Menu źródeł pokazuje wszystkie sposoby zdobywania XP w ramach umiejętności, a także ile konkretnie XP daje każde źródło."
sources_click: "Kliknij, aby zobaczyć źródła {skill}"
abilities: "Zdolności"
abilities_desc: "<2>Zdolności</2> <1>są biernymi umiejętnościami, które odblokowujesz i ulepszasz w miarę podnoszenia umiejętności.</1>"
mana_abilities_desc: "<3>Zdolności Many</3> <1>są specjalnym rodzajem zdolności<gray>wymagających aktywacji i zużywających manę.</1>"
abilities_click: "Kliknij, aby zobaczyć zdolności {skill}"
job: Praca
job_desc: Wybranie {skill} jako Twojej pracy pozwala zarabiać pieniądze podczas zdobywania XP.
job_select: Kliknij lewym przyciskiem myszy, aby wybrać {skill} jako swoją pracę
job_active: Aktywnie wykonujesz tę pracę
job_quit: Kliknij prawym przyciskiem myszy, aby zakończyć tę pracę
job_limit: Osiągnąłeś limit prac. Zakończ aktywną pracę, aby wybrać tę pracę.
job_cooldown: Wybór pracy jest odnawialny. Możesz wybrać ponownie za {time}.
stats:
stats_title: Twoje Statystyki
skills: "Umiejętności"
added_drop: "+{value} Drop"
added_drops: "+{value} Dropy"
chance_drop: "{chance}% na +{value} Drop"
chance_drops: "{chance}% na +{value} Dropy"
unclaimed_items:
unclaimed_items_title: "Odbierz Przedmioty"
inventory_full: "Nie masz wystarczająco miejsca w swoim ekwipunku, aby odebrać ten przedmiot"
click_to_claim: "Kliknij, aby odebrać!"
leaderboard:
leaderboard_title: "Tablica wyników: {skill}"
sources:
sources_title: "Źródła XP {skill} ({current_page}/{total_pages})"
sorter: "Sortuj źródła XP"
descending: "Od najwyższego do najniższego"
ascending: "Od najniższego do najwyższego"
alphabetical: "Nazwa (A-Z)"
reverse_alphabetical: "Nazwa (Z-A)"
sort_click: "<Kliknij, aby wybrać typ sortowania"
multiplied_xp: "Mnożone XP"
multiplied_desc: "To jest XP, które faktycznie zdobędziesz w oparciu o aktualne mnożniki XP"
abilities:
abilities_title: "Zdolności {skill}"
description: "Opis"
unlocked_at: "<1>Odblokowanie: <2>{skill} {level}"
next_upgrade_at: "<1>Następne ulepszenie na <2>{skill} {level}"
mana_abilities:
replenish:
name: Autoprzesadzanie
desc: "Przesadza rośliny automatycznie na {value} sekund. <1>[Kliknij prawym przyciskiem myszy i zniszcz plon, aby aktywować]"
raise: "<gray>Podnosisz swoją motykę"
lower: "<gray>Obniżasz swoją motykę"
start: "<gold>Autoprzesadzanie Aktywowane! <gray>(-{mana} {mana_unit})"
end: "<gray>Automatyczne przesadzanie skończyło robić swoją robote"
treecapitator:
name: Niszczyciel Drzew
desc: "Natychmiast niszczy całe drzewa przez {value} sekund. <1>[Kliknij prawym przyciskiem myszy i zniszcz pień, aby aktywować]"
raise: "<gray>Podnosisz swój topór"
lower: "<gray>Obniżasz swój topór"
start: "<gold>Niszczenie Drzew Aktywowane! <gray>(-{mana} {mana_unit})"
end: "<gray>Niszczyciel drzew się skończył"
speed_mine:
name: Szybkie Kopanie
desc: "Daje Pośpiech {haste_level} na {value} sekund. <1>[Kliknij prawym przyciskiem kilofem i kop blok, aby aktywować]"
raise: "<gray>Podnosisz swój kilof"
lower: "<gray>Obniżasz swój kilof"
start: "<gold>Szybkie Kopanie aktywowane! <gray>(-{mana} {mana_unit})"
end: "<gray>Szybkie Kopanie się skończyło"
absorption:
name: Absorpcja
desc: "Nadchodzące obrażenia zmniejszą manę o 2x minecraftowych obrażeń zamiast twojego zdrowia na {value} sekund. Mana nie będzie regenerowana, gdy Absorbcja jest aktywna. <1>[Kliknij lewym przyciskiem myszy tarczę i odnieś obrażenia, aby aktywować]"
raise: "<gray>Podnosisz swoją tarczę"
lower: "<gray>Obniżasz swoją tarczę"
start: "<gold>Absorpcja Aktywowana! <gray>(-{mana} {mana_unit})"
end: "<gray>Absorbcja się skończyła"
terraform:
name: Terraforma
desc: "Podczas kopania, rozbij natychmiast połączone bloki w promieniu {radius} bloków poziomo przez {value} sekund. <1>[Wciśnij ppm i wykop blok, aby aktywować]"
raise: "<gray>Podnosisz swoją łopatę"
lower: "<gray>Obniżasz swoją łopatę"
start: "<gold>Terraforma Aktywowana! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraforma się skończyła"
sharp_hook:
name: Ostry Hak
desc: "Zadaj {value} obrażeń zaczepionemu mobowi klikając wędką lewym przyciskiem myszy"
use: "<gold>Użyto Ostrego Haka! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Naładowany Strzał
desc: "Strzały które wystrzelisz zadają więcej obrażeń w zależności od tego, w jakim stopniu łuk został naciągnięty, zużywając manę w tym procesie. Zadaje {value}% więcej obrażeń na zużytą manę. <1>[Kliknij lewym przyciskiem myszy łuk, aby przełączyć tryb naładowanego strzału]"
enable: "<gray>Tryb naładowanego strzału jest teraz włączony"
disable: "<gray>Tryb naładowanego strzału jest teraz wyłączony"
shoot: "<gold>Użyto Naładowanego Strzału! <light_purple>+{percent}% Obrażeń <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Ostrze Błyskawicy
desc: Zwiększa szybkość ataku o {value}% na {duration} sekund. <1>[Kliknij prawym przyciskiem miecz i zaatakuj moba, aby aktywować]
raise: "<gray>Przygotowałeś swój miecz"
lower: "<gray>Obniżasz swój miecz"
start: "<gold>Ostrze Błyskawicy Aktywowane! <gray>(-{mana} {mana_unit})"
end: "<gray>Ostrze Błyskawicy zostało wyłączone"
not_ready: "<red>Zdolność many nie jest gotowa! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Niewystarczająca ilość many! <gray>(wymagane {mana} {mana_unit})"
skills:
farming:
name: Rolnictwo
desc: "Zbieraj plony, aby zdobyć {xp_unit} Rolnictwa"
foraging:
name: Drwalnictwo
desc: "Ścinaj drzewa, aby zdobyć {xp_unit} Drwalnictwa"
mining:
name: Górnictwo
desc: "Wydobywaj kamień i rudy aby zdobyć {xp_unit} Górnictwa"
fishing:
name: Wędkarstwo
desc: "Łap ryby aby zdobyć {xp_unit} Wędkarstwa"
excavation:
name: Wydobywanie
desc: "Wykop łopatą, aby zdobyć {xp_unit} Wydobywania"
archery:
name: Łucznictwo
desc: "Strzelaj w moby i graczy łukiem aby zdobyć {xp_unit} Łucznictwa"
defense:
name: Obrona
desc: "Otrzymuj obrażenia od bytów by otrzymać {xp_unit} Obrony"
fighting:
name: Walka
desc: "Walcz z mobami za pomocą broni wręcz by zdobyć {xp_unit} Walki"
endurance:
name: Wytrzymałość
desc: "Chodź i biegaj, aby zdobyć {xp_unit} Wytrzymałości"
agility:
name: Zręczność
desc: "Poruszaj się i otrzymaj obrażenia od upadku, by otrzymać {xp_unit} Zręczności"
alchemy:
name: Alchemia
desc: "Warz mikstury i je rozbijaj, aby zdobyć {xp_unit} Alchemii"
enchanting:
name: Zaklinanie
desc: "Zaklęcie, kombinacja i kamień szlifierski zdobywają Zaklinanie {xp_unit}"
sorcery:
name: Czarodziejstwo
desc: "Użyj zdolności many, by zdobyć {xp_unit} Czarodziejstwa"
healing:
name: Leczenie
desc: "Pij i rozbijaj mikstury, aby zdobyć {xp_unit} Leczenia"
forging:
name: Kowalstwo
desc: "Łącz i stosuj książki w kowadle, aby zdobyć {xp_unit} Kowalstwa"
sources:
fishing:
cod: Dorsz
salmon: Łosoś
tropical_fish: Ryba tropikalna
pufferfish: Rozdymka
treasure: Wartościowe przedmioty
junk: Śmieciowe przedmioty
rare: Rzadkie łupy
epic: Epickie łupy
damage:
mob_damage: Obrażenia od mobów
player_damage: Obrażenia od graczy
fall_damage: Obrażenia od upadku
statistic:
walk_per_meter: Chodzenie
sprint_per_meter: Bieganie
swim_per_meter: Pływanie
jumping:
jump_per_100: Skakanie
brewing:
awkward: Wywarz Klarowną Miksturę
regular: Wywarz Zwykłą Miksturę
extended: Wywarz Wydłużoną Czasowo Miksturę
upgraded: Wywarz Ulepszoną Miksturę
splash: Rzuć Miksturę Miotaną
lingering: Wywarz Trwałą Miksturę
enchanting:
weapon_per_level: Zaklęcie broni
armor_per_level: Zaklęcie zbroi
tool_per_level: Narzędzie zaklęć
book_per_level: Zaklęta księga
mana_ability_use:
mana_ability_use: Używanie Zdolności Many
item_consume:
drink_regular: Picie zwykłej mikstury
drink_extended: Picie mikstury z wydłużonym czasem trwania
drink_upgraded: Picie ulepszonej mikstury
golden_apple: Zużyj Złote Jabłko
enchanted_golden_apple: Zużyj Zaklęte Złote Jabłko
potion_splash:
splash_regular: Miotanie zwykłej mikstury
splash_extended: Miotanie mikstury z wydłużonym czasem trwania
splash_upgraded: Miotanie ulepszonej mikstury
lingering_regular: Używanie zwykłej trwałej mikstury
lingering_extended: Używanie trwałej mikstury z wydłużonym czasem trwania
lingering_upgraded: Używanie ulepszonej trwałej mikstury
anvil:
combine_books_per_level: Łączenie zaklętych książek
combine_weapon_per_level: Łączenie broni z zaklętą książką
combine_armor_per_level: Łączenie zbroi z zaklętą książką
combine_tool_per_level: Łączenie narzędzia z zaklętą książką
grindstone:
grindstone_per_level: Usuwanie zaklęć z przedmiotu za pomocą Kamienia szlifierskiego
units:
damage: Obrażenia
meter: Metr
100_jumps: 100 skoków
mana: Zużyta mana
combine_level: Koszt zaklęcia
grindstone_level: Poziom zaklęcia w przedmiocie
enchant_level: Poziom otrzymanego zaklęcia
stats:
strength:
name: Siła
desc: "Siła zwiększa obrażenia od ataku różnymi broniami."
health:
name: Zdrowie
desc: "Zdrowie zwiększa ilość {hp_unit} które posiadasz, umożliwiając Ci dłuższe trwanie w walkach."
regeneration:
name: Regeneracja
desc: "Regeneracja zwiększa szybkość odzyskiwania zarówno zdrowia jak i many."
luck:
name: Szczęście
desc: "Szczęście zwiększa szansę na dodatkowe dropy z bloków w gromadzeniu umiejętności."
wisdom:
name: Mądrość
desc: "Mądrość zwiększa twoją maksymalną manę, zwiększa zdobyte doświadczenie i zmniejsza koszty kowadła."
toughness:
name: Twardość
desc: "Twardość zwiększa ilość obrażeń zmniejszonych po atakach wroga."
crit_chance:
name: Szansa na cios krytyczny
desc: "Szansa na cios krytyczny to twoja możliwość na zadanie ciosu krytycznego."
crit_damage:
name: Obrażenia Krytyczne
desc: "Obrażenia Krytyczne to procentowy wzrost obrażeń podczas krytycznego trafienia."
speed:
name: Prędkość
desc: "Prędkość zwiększa szybkość chodzenia i biegania."
traits:
attack_damage:
name: Obrażenia Ataku
hp:
name:
saturation_regen:
name: Regeneracja nasycenia
hunger_regen:
name: Regeneracja Głodu
mana_regen:
name: Regeneracja many
luck:
name: Atrybut Szczęścia
double_drop:
name: Podwójny drop
experience_bonus:
name: Premia do doświadczenia
anvil_discount:
name: Zniżka na kowadło
max_mana:
name: Maks Mana
damage_reduction:
name: Redukcja Obrażeń
crit_chance:
name: Szansa na cios krytyczny
crit_damage:
name: Obrażenia Krytyczne
movement_speed:
name: Prędkość ruchu
farming_luck:
name: Szczęście Rolnictwa
foraging_luck:
name: Szczęście Drwalnictwa
mining_luck:
name: Szczęście Kopania
excavation_luck:
name: Szczęście Wydobycia
fishing_luck:
name: Szczęście Łowienia
ui:
maxed: MAKSYMALNY
units:
mana: Mana
hp: HP
xp: XP
file_version: 35

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@ -0,0 +1,852 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Colheita Abundante
desc: "Concede +{value} Sorte de Agricultura, o que aumenta a chance de itens extras."
info: "+{value} Sorte de Agricultura"
farmer:
name: Agricultor
desc: "Consiga {value}% de XP agrícola."
info: "+{value}% XP"
scythe_master:
name: Mestre Ferreiro
desc: "Aumenta o dano das enxadas em {value}%."
info: "+{value}% de Dano na Enxada"
geneticist:
name: Geneticista
desc: "Aumenta o ganho de saturação de alimentos de origem vegetal em {value}."
info: "+{value} Saturação"
growth_aura:
name: Aura de Crescimento
desc: "Plantas com estágios de crescimento no raio de {radius} blocos de você, crescem {value}% mais rápido."
info: "+{value}% de Crescimento"
lumberjack:
name: Lenhador
desc: "Concede +{value} Sorte de Colheita, o que aumenta a chance de itens extras."
info: "+{value} Sorte de Colheita"
forager:
name: Colheitador
desc: "Ganhe {value}% a mais de EXP de Colheita."
info: "+{value}% XP"
axe_master:
name: Mestre do Machado
desc: "Aumenta a dano causado por machados em {value}%"
info: "+{value}% de Dano do Machado"
valor:
name: Valor
desc: "Concede +{value} de Força enquanto segura um machado."
info: "+{value} Força"
shredder:
name: Triturador
desc: "{value}% de chance de causar tripla durabilidade de dano com machados."
info: "{value}% 3x Dano de Durabilidade"
lucky_miner:
name: Minerador Sortudo
desc: "Concede +{value} Sorte de Mineração, o que aumenta a chance de itens extras."
info: "+{value} Sorte de Mineração"
miner:
name: Minerador
desc: "Ganhe {value}% mais EXP de Mineração."
info: "+{value}% XP"
pick_master:
name: Mestre da Picareta
desc: "Cause {value}% a mais de dano com picaretas."
info: "+{value}% de Dano de Picareta"
stamina:
name: Estamina
desc: "Concede +{value} Tenacidade enquanto segurando uma picareta."
info: "+{value} Tenacidade"
hardened_armor:
name: Armadura Reforçada
desc: "{value}% de chance de anular a durabilidade de dano na armadura."
info: "{value}% Sem Perda de Durabilidade"
lucky_catch:
name: Pegada de Sorte
desc: "Concede +{value} Sorte de Pesca, o que aumenta a chance de itens extras."
info: "+{value} Sorte de Pesca"
fisher:
name: Pescador
desc: "Ganhe {value}% a mais XP de Pesca."
info: "+{value}% XP"
treasure_hunter:
name: Caçador de Tesouros
desc: "{value}% grande chance de obter itens raros da pesca."
info: "+{value}% Loot Raro"
grappler:
name: Gráfico
desc: "Entidades de gancho com {value}% mais velocidade."
info: "+{value}% Velocidade no Gancho"
epic_catch:
name: Captura Épica
desc: "{value}% de chance adicionado de obter loot épico da pesca."
info: "+{value}% Loot Épico"
metal_detector:
name: Detector de Metais
desc: "{value}% de chance de obter itens raros na escavação."
info: "+{value}% Loot Raro"
excavator:
name: Escavador
desc: "Ganhe {value}% a mais EXP de Escavação."
info: "+{value}% XP"
spade_master:
name: Mestre das Pás
desc: "Causa {value}% a mais de dano com pás."
info: "+{value}% de Dano de Pá"
bigger_scoop:
name: Grande Escavador
desc: "Concede +{value} Sorte de Escavação, o que aumenta a chance de itens extras."
info: "+{value}% Sorte de Escavação"
lucky_spades:
name: Pá da Sorte
desc: "{value}% de chance de obter itens raros na escavação."
info: "+{value}% Loot Épico"
retrieval:
name: Recuperar
desc: "Flechas que você errar retornarão para você instantaneamente após {time}s em até {value} blocos de distância."
info: "Distância de {value}"
archer:
name: Arqueiro
desc: "Ganhe {value}% a mais de XP de Arqueiro."
info: "+{value}% XP"
bow_master:
name: Mestre do Arco
desc: "Cause {value}% a mais de dano com arcos."
info: "+{value}% de Dano ao Arco"
piercing:
name: Perfuração
desc: "{value}% de chance de flechas perfurarem através de monstros."
info: "{value}% de Chance de Perfuração"
stun:
name: Atordoar
desc: "{value}% de chance de reduzir a velocidade de movimento do inimigo em 20% por 2 segundos."
info: "{value}% Chance de Atordoar"
shielding:
name: Proteção
desc: "Reduz o dano recebido em {value}% enquanto se agacha."
info: "-{value}% de Dano Agachado"
defender:
name: Defensor
desc: "Ganhe {value}% mais XP de Defesa."
info: "+{value}% XP"
mob_master:
name: Mestre das Criaturas
desc: "Reduz em {value}% os danos recebidos dos monstros"
info: "-{value}% Dano dos Monstros"
immunity:
name: Imunidade
desc: "{value}% de chance de negar completamente um ataque inimigo."
info: "{value}% Imune"
no_debuff:
name: Sem Debuff
desc: "{value}% de chance de ignorar um efeito negativo de poção ser aplicado."
info: "{value}% Sem Debuff"
parry:
name: Aparar
desc: "Falta um golpe de espada dentro de {time}s antes de ser atingido reduz o dano em {value}% e cancela repulsão."
info: "{value}% de Redução de Dano"
parried: "<red>Ataques Aparados"
fighter:
name: Guerreiro
desc: "Ganhe {value}% mais XP de Combate."
info: "+{value}% XP"
sword_master:
name: Mestre das Espadas
desc: "Cause {value}% a mais de dano com espadas."
info: "+{value}% de Dano de Espada"
first_strike:
name: Primeiro Golpe
desc: "Cause {value}% a mais de dano ao primeiro golpe."
info: "+{value}% de Dano em Primeiro Ataque"
dealt: "<red>Primeiro Ataque Qualificado!"
bleed:
name: Sangramento
desc: "Chance de {value}% de fazer o inimigo sangrar por {base_ticks} ticks de sangramento, causando {value_2} de dano por tick. {added_ticks} ticks são adicionados aos inimigos que já estão sangrando."
info: "{value}% de chance e {value_2} de dano"
enemy_bleeding: "<red>Inimigo Sangrando!"
self_bleeding: "<red>Você está sangrando!"
stop: "<white>O sangramento parou"
anti_hunger:
name: Anti Fome
desc: "{value}% de chance de parar a perda de fome."
info: "{value}% Sem perda de Fome"
runner:
name: Corredor
desc: "Ganhe mais {value} XP de Resistência."
info: "+{value}% XP"
golden_heal:
name: Cura Dourada
desc: "Aumenta o efeito de regeneração de vida ganho em {value}%"
info: "+{value}% Efeito de Regeneração"
recovery:
name: Recuperação
desc: "Aumenta a regeneração natural quando com menos de metade de vida em {value}%"
info: "+{value}% Regeneração de Baixo HP"
meal_steal:
name: Roubo de Refeição
desc: "{value}% de chance de roubar 1 ponto de fome quando atacar um jogador."
info: "{value}% de Roubo Fome"
light_fall:
name: Queda Glamourosa
desc: "Reduz todo o dano de queda em {value}%"
info: "-{value}% Dano de Queda"
jumper:
name: Pulador
desc: "Ganhe {value}% de XP de Agilidade"
info: "+{value}% XP"
sugar_rush:
name: Corrida Açúcarada
desc: "Poções consumíveis e arremessáveis de velocidade e super pulo duram {value}% mais."
info: "Poções de velocidade e super pulo duram {value}% mais"
fleeting:
name: Fugir
desc: "Ganhe +{value}% de velocidade de movimento quando abaixo de 20% de vida."
info: "+{value}% de Velocidade"
start: "<white>Você ganhou um impulso de velocidade de fuga! <gray>(+{value}% de Velocidade)"
end: "<gray>O impulso de velocidade da fuga acabou"
thunder_fall:
name: Queda do Trovão
desc: "Quando agachar durante uma queda, você tem {value}% de chance de causar {value_2}% de dano de queda em monstros em um raio de 3 blocos."
info: "{value}% de Chance, {value_2}% de Dano"
alchemist:
name: Alquimista
desc: "As poções que você bebe ficam com {value}% a mais de duração."
info: "+{value}% de Duração da Poção"
brewer:
name: Cervejeiro
desc: "Ganhe {value}% mais XP de Alquimia."
info: "+{value}% XP"
splasher:
name: Arremessador
desc: "Poções que você arremessar ganham {value}% mais tempo para cada jogador afetado."
info: "+{value}% Duração/Jogador"
lingering:
name: Persistente
desc: "Poções Persistentes naturalmente se estragam {value}% mais lenta e se estragam {value_2}% menos por entidade afetada."
info: "-{value}% Natural, -{value_2}% de Decomposição de Entidade"
wise_effect:
name: Efeito Sábio
desc: "Ganhe {value} de sabedoria para cada efeito de poção ativa e exclusivo."
info: "+{value} de Sabedoria"
xp_convert:
name: Conversão de XP
desc: "Ganhe 1 Experiência de Minecraft para cada {value} Ponto(s) de habilidade que você ganhar."
info: "1 Experiência/{value} XP de habilidade"
enchanter:
name: Encantador
desc: "Ganhe {value}% mais XP de encantamento."
info: "+{value}% XP"
xp_warrior:
name: Experiência do Guerreiro
desc: "Monstros que você mata possuem {value}% de chance de conceder o dobro de experiência."
info: "{value}% 2x XP de monstros"
enchanted_strength:
name: Fortificação Arcana
desc: "Ganhe {value} de força para cada encantamento único no item segurado."
info: "{value} Força/Encantamento"
lucky_table:
name: Mesa da Sorte
desc: "Itens que você encantar usando a mesa de encantamento tem {value}% de chance de melhorar o encantamento em 1 nível se não for o nível máximo."
info: "{value}% Chance de Melhorar Encantamento"
life_essence:
name: Essência da Vida
desc: Poções de Vida Instantânea curam {value}% a mais.
info: "+{value}% de Vida Instantânea"
healer:
name: Curandeiro
desc: Ganhe {value}% a mais de XP de Cura.
info: "+{value}% XP"
life_steal:
name: Roubo de Vida
desc: Cure {value}% de vida máxima ao matar criaturas hostis e jogadores.
info: "Roubo de {value}% vida"
golden_heart:
name: Corações Dourados
desc: Danos causados à corações de absorção reduzidos em {value}%
info: "-{value}% de Absorção de dano"
revival:
name: Reviver
desc: Ganhe +{value} de Vida e +{value_2} de Regeneração por 30 segundos após renascer.
info: "+{value} de Vida, +{value_2} Regeneração"
message: "<white>Você ganhou um bônus de reviver por 30 segundos! <white>(<red>+{value} Vida, <gold>+{value_2} Regeneração<white>)"
disenchanter:
name: Desencantador
desc: Ganhe {value}% a mais de experiência ao desencantar itens usando um rebolo.
info: "+{value}% XP de rebolo"
forger:
name: Ferreiro
desc: Ganhe {value}% mais xp de Forja.
info: "+{value}% XP"
repairing:
name: Reparação
desc: Reparando itens em uma bigorna usando a matéria-prima que o item foi feito, será reparado {value}% mais durabilidade.
info: "+{value}% de Reparo de Bigorna"
anvil_master:
name: Mestre da Bigorna
desc: Aumenta o custo máximo de reparos de uma bigorna antes que seja *muito caro* para {value} de experiência.
info: "{value} Custo Máximo"
skill_mender:
name: Habilidade de Remendo
desc: Ganhar XP de habilidade tem {value}% de chance de reparar o item segurado ou peça de armadura desgastada com o encantamento de remendo em 1 durabilidade a cada 2 XP de habilidade.
info: "{value}% Chance de remendo"
acf:
core:
permission_denied: "<red>Desculpe, mas você não tem permissão para executar este comando."
permission_denied_parameter: "<red>Desculpe, mas você não tem permissão para executar este comando."
error_generic_logged: "<red>Ocorreu um erro. Este problema foi registrado. Desculpe-nos pela inconveniência."
unknown_command: "<red>Comando desconhecido, por favor digite <yellow>/skills help"
invalid_syntax: "<yellow>Uso: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Erro: {message}"
error_performing_command: "<red>Desculpe, mas houve um erro ao executar este comando."
please_specify_one_of: "<red>Erro: Por favor, especifique um dos (<yellow>{valid}<red>)"
must_be_a_number: "<red>Erro: {num} deve ser um número."
must_be_min_length: "<red>Erro: Deve ter pelo menos {min} caracteres."
must_be_max_length: "<red>Erro: Deve ter no máximo {max} caracteres."
please_specify_at_most: "<red>Erro: Por favor, especifique um valor de no máximo {max}."
please_specify_at_least: "<red>Erro: Por favor, especifique um valor de no mínimo {min}."
not_allowed_on_console: "<red>Erro: Console pode não executar este comando."
could_not_find_player: "<red>Erro: Não foi possível encontrar um jogador pelo nome: <yellow>{search}"
no_command_matched_search: "<red>Nenhum comando correspondente para <yellow>{search}."
help_page_information: "<aqua> - Mostrando página <green>{page} <aqua>de <green>{totalpages} <aqua>(<yellow>{results}<aqua> resultados)."
help_no_results: "<aqua>Erro: Não há mais resultados."
help_header: "<yellow>=== <aqua>Exibindo ajuda para <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Exibindo ajuda detalhada para <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Pesquisando resultados para &um{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Erro: Esse mundo não existe."
you_must_be_holding_item: "<red>Erro: Você deve estar segurando um item em sua mão principal."
player_is_vanished_confirm: "<yellow>Aviso: <green>{vanished} <yellow> desapareceu. Não sopre a capa dele!\n<yellow>Para confirmar a sua ação adicione <green>:confirm <yellow> ao final do nome dela.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>Erro: Nome de usuário muito pequeno, deve ter pelo menos três caracteres."
is_not_a_valid_name: "<red>Erro: <yellow>{name} <red>é um nome de usuário inválido."
multiple_players_match: "<red>Erro: Múltiplos jogadores encontrados <aqua>{search} <yellow>({all})<red>, por favor, seja mais específico."
no_player_found_server: "<red>Nenhum jogador correspondente <yellow>{search} <red>está conectado a este servidor."
no_player_found_offline: "<red>Nenhum jogador correspondente <yellow>{search}<red> pode ser encontrado."
no_player_found: "<red>Nenhum jogador correspondente <yellow>{search}<red> pode ser encontrado."
location_please_specify_world: "<red>Erro: Por favor, especifique o mundo. Exemplo: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Erro: Por favor, especifique as coordenadas x, y e z. Exemplo: <yellow>world:x,y,z."
location_console_not_relative: "<red>Erro: Console não pode usar coordenadas relativas para a localização."
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>] "
armor:
modifier:
add:
added: "{color}{stat} <gray>modificador com nível <aqua>{value} <gray>foi adicionado ao seu item"
already_exists: "<yellow>Um modificador de armadura com o atributo {color}{stat} <yellow>já existe em sua armadura! Remova-o primeiro com a remoção do modificador de armadura /sk"
remove:
does_not_exist: "<yellow>Seu item não tem um {color}{stat} <yellow>modificador!"
removed: "{color}{stat} <gray>modificador foi removido do seu item"
list:
header: "<white>Modificadores de armadura encontrados:"
removeall:
removed: "<gray>Todos os modificadores de armadura foram removidos do seu item"
multiplier:
add:
added: "<aqua>Multiplicador de {target} <gray>com valor <aqua>{value} <gray>foi adicionado ao seu item"
already_exists: "<yellow>Um modificador de armadura com o atributo <aqua>{target} <yellow>já existe em sua armadura! Remova-o primeiro com a remoção do modificador de armadura /sk"
skill_lore: "<gray>Quando usado: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Quando usado: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Quando usado: <blue>+{value}% de XP de Habilidade"
global_lore_subtract: "<gray>Quando usado: <blue>-{value}% de XP de Habilidade"
remove:
does_not_exist: "<yellow>Seu item não tem um <aqua>{target} <yellow>modificador!"
removed: "<aqua>{target} <gray>modificador foi removido do seu item"
list:
header: "<white>Modificadores de armadura encontrados:"
removeall:
removed: "<gray>Todos os modificadores de armadura foram removidos do seu item"
requirement:
add:
added: "<gray>Requisito de armadura para <dark_aqua>{skill}<gray> com nível <aqua>{level}<gray> foi adicionado ao seu item"
already_exists: "<yellow>Item já tem um requisito de armadura <dark_aqua>{skill}<yellow> primeiro! Remova ele primeiro com a remoção de armadura <gold>/skill armor"
lore: "<red>Requer <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Seu item não tem um requisito de armadura de <dark_aqua>{skill}<yellow>!"
removed: "<gray>Requisito de armadura para <dark_aqua>{skill}<gray> foi removido do seu item"
list:
header: "<white>Requisitos de Armadura encontrados:"
removeall:
removed: "<gray>Todos os requisitos de armadura foram removidos do seu item"
equip: "<yellow>Você não tem os cumpre para equipar este item: {requirements}"
backup:
load:
confirm: "<red>Carregar um backup reverterá todos os dados de habilidade dos jogadores. Esta ação é permanente e não pode ser desfeita. Talvez você queira salvar um backup antes de carregar um. Digite o comando novamente para confirmar esta ação"
loading: "<white>Carregando backup..."
loaded: "<green>Backup carregado com sucesso"
error: "<red>Erro ao carregar backup: {error}"
must_be_yaml: "<yellow>O arquivo deve ser um arquivo .yml"
file_not_found: "<yellow>Um backup com este nome não existe na pasta de backups!"
save:
saving: "<white>Salvando backup..."
saved: "<white>Salvos os dados de {type} como {file}"
error: "<red>Erro ao fazer backup dos dados do {type}! Veja o erro no console/abaixo para mais detalhes"
claimitems:
no_items: "<yellow>Você não tem itens para reivindicar"
item:
give:
sender: "<white>Dê <aqua>{amount}x {key} <white>para {player}"
receiver: "<white>Você recebeu <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>modificador com nível <aqua>{value} <gray>foi adicionado ao seu item"
already_exists: "<yellow>Um modificador de item com o atributo {color}{stat} <yellow>já existe em sua armadura! Remova-o primeiro com /sk item modificador"
remove:
does_not_exist: "<yellow>Seu item não tem um {color}{stat} <yellow>modificador!"
removed: "{color}{stat} <gray>modificador foi removido do seu item"
list:
header: "<white>Item modificador encontrado:"
removeall:
removed: "<gray>Todos os modificadores de itens foram removidos do seu item"
multiplier:
add:
added: "<gray>Multiplicador de <aqua>{target} <gray>com valor <aqua>{value} <gray>foi adicionado ao seu item"
already_exists: "<yellow>Um modificador de armadura com o atributo <aqua>{target} <yellow>já existe em sua armadura! Remova-o primeiro com a remoção do modificador de armadura /sk"
skill_lore: "<gray>Quando usado: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Quando usado: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Quando usado: <aqua>+{value}% XP de Habilidade"
global_lore_subtract: "<gray>Quando usado: <blue>-{value}% XP de Habilidade"
remove:
does_not_exist: "<yellow>Seu item não tem um <aqua>{target} <yellow>modificador!"
removed: "<aqua>{target} <gray>modificador foi removido do seu item"
list:
header: "<white>Modificadores de armadura encontrados:"
removeall:
removed: "<gray>Todos os modificadores de armadura foram removidos do seu item"
register:
registered: "<white>Item registrado e mantido para a chave {key}"
already_registered: "<yellow>Já existe um item registrado para a chave <white>{key}<yellow>, use <white>/skills item unregister <yellow>para cancelar o registro primeiro"
no_spaces: "<yellow>Chave do Item não pode conter espaços!"
requirement:
add:
added: "<gray>Requisito do item <dark_aqua>{skill}<gray> com nível <aqua>{level}<gray> foi adicionado ao seu item"
already_exists: "<yellow>Item já tem um requisito de item <dark_aqua>{skill}<yellow>! Remova-o primeiro com a exigência de item <gold>/skill remove"
lore: "<red>Requer <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Seu item não tem um requisito de item <dark_aqua>{skill}<yellow>!"
removed: "<dark_aqua>{skill}<gray> exigência de item foi removido do seu item"
list:
header: "<white>Requisitos do Item encontrados:"
removeall:
removed: "<gray>Todos os itens necessários foram removidos do seu item"
use: "<yellow>Você não tem os requisitos para usar este item: {requirements}"
unregister:
unregistered: "<white>Item não registrado com chave {key}"
not_registered: "<yellow>Não há nenhum item registrado com a chave {key}"
lang:
set: "<gray>Idioma definido para <aqua>{lang}"
not_found: "<yellow>Idioma não encontrado!"
mana:
display: "<white>Sua {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} de {player}: <aqua>{current}/{max}"
add: "<gray>Adicionado <aqua>{amount} {mana_unit} <gray>ao jogador <gold>{player}"
remove: "<gray>Removido <aqua>{amount} de {mana_unit} <gray>do jogador <gold>{player}"
set: "<gray>Setado {mana_unit} do jogador <gold>{player} <gray>to <aqua>{amount}"
at_least_zero: "<yellow>{mana_unit} deve ser no mínimo zero!"
console_specify_player: "<yellow>Console deve especificar um jogador!"
modifier:
add:
added: "{color}{stat} <gray>modificador de nível <aqua>{value} <gray>com nome <white>{name} <gray>adicionado ao jogador <gold>{player}"
already_exists: "<yellow>Modificador com o nome {name} já existe no jogador <gold>{player}<yellow>! Remover-o com modificador de <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modificador {name} não foi encontrado para o jogador <gold>{player}"
removed: "<gray>Modificador{name} <gray>removido do jogador <gold>{player}"
list:
all_stats_header: "<gray>Modificadores de status para o jogador <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Nível <gold>{value}"
one_stat_header: "<gray>Modificadores de status ({color}{stat}<gray>) para o jogador <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Nível <gold>{value}"
players_only: "<yellow>Somente jogadores podem listar seus próprios modificadores! Tente especificar um jogador"
removeall:
removed_all_stats: "<gray>Removido <aqua>{num} <gray>stat modificadores do jogador <gold>{player}"
removed_one_stat: "<gray>Removido <aqua>{num} {color}{stat} <gray>modificadores do jogador <gold>{player}"
players_only: "<yellow>Somente jogadores podem remover seus próprios modificadores! Tente especificar um jogador"
multiplier:
global: Global
list: "<white>Multiplicador de XP global para <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua> Multiplicador de <white>XP [{skill}]: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Somente jogadores podem listar seu próprio multiplicador! Especifique um jogador!"
preset:
load:
confirm: "<red>Carregando um predefinido irá substituir seus arquivos de configuração! Os seguintes arquivos serão afetados <gray>(<aqua>Acrescentado<gray>, <yellow>Mesclado<gray>, <red>Substituído<gray>, <dark_red>Excluído<gray>): {entries} <red>Esta ação não pode ser desfeita, faça backup manualmente de quaisquer arquivos necessários. Digite o comando novamente para confirmar."
loaded: Configuração {name} carregada com sucesso, reinicie o servidor agora.
created: Criar arquivos
modified: Arquivos modificados
replaced: Substituir arquivo
deleted: Apagar arquivos
skipped: Arquivos ignorados
profile:
skills: "Perfil de Habilidades Aurelius para <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Habilidades:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Nível: <white>{level}<gray>, XP: <white>{xp}"
stats: "Perfil de Habilidades Aurelium para <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Habilidades:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Nível total: <white>{total_level}<gray>, Nível Base: <white>{base_level}<gray>, Nível modificado: <white>{modified_level}"
rank:
header: "<aqua><bold>Sua Classificação de Habilidade</bold>"
power: "<yellow>Poder <gray>(Todas as Habilidades): <white>#{rank} de {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} de {total}"
reload: "<green>Configuração recarregada!"
save:
already_saving: "<yellow>Dados já estão salvando!"
mysql_not_enabled: "<yellow>MySQL não foi habilitado na inicialização do servidor, salvar em vez disso!"
saved: "<green>Dados de habilidade salvos!"
skill:
setall:
set: "<gray>Todas as habilidades definidas para o nível <aqua>{level} <gray>para o jogador <gold>{player}"
setlevel:
set: "<gray>Habilidade <aqua>{skill} <gray>definida para nível <aqua>{level} <gray>para jogador <gold>{player}"
at_least: "<yellow>Nível deve ser pelo menos {level}!"
toggle:
enabled: "<green>Sua barra de ação de habilidades foi ativada"
disabled: "<red>Sua barra de ação de habilidades foi desativada"
not_enabled: "<yellow>As Habilidades não estão ativadas neste servidor!"
top:
power_header: "<white>--==<aqua><bold>Todas as Habilidades</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Todas as Habilidades </bold><white>(Página {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Classificação</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Placar de Liderança </bold><white>(Página {page})==--"
average_header: "<white>--==<aqua><bold>Placar de Líderes</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Placar de Líderes </bold><white>(Página {page})==--"
usage: "<yellow>Uso: <green>/sk top <white><page> <gray>ou <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Dados transferidos do jogador<gray>{from} <green> para o jogador <gray>{to}. Com sucesso"
error: "<red>Houve um erro na transferência de dados de jogadores. Favor verificar o console em busca de erros."
updateleaderboards:
already_updating: "<yellow>O Placar de Liderança está atualizando!"
updated: "<green>Classificação atualizada!"
version: "<white>Você está usando AuraSkills na versão <aqua>{current_version}<white>. A última versão é <aqua>{latest_version}"
xp:
add: "<gray>Adicionado <aqua>{amount} {skill} <gray>XP ao jogador <gray>{player}"
set: "<gray>Definido <aqua>{skill} <gray>XP do jogador <gray>{player} <gray>para {amount}"
remove: "<gray>Removido <aqua>{amount} {skill} <gray>XP do jogador <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Habilidade desconhecida!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Habilidade desconhecida!"
no_profile: "<yellow>Jogador não tem um perfil de habilidades. Por favor, tente reentrar no jogo ou reiniciar o servidor."
leveler:
level_up: "{skill} Level Up"
skill_level_up: Nível de habilidade
rewards: Recompensas
ability_unlock: Habilidades desbloqueadas
ability_level_up: Habilidade Melhorada
mana_ability_unlock: Habilidades de Mana desbloqueadas
mana_ability_level_up: Habilidade de Mana Melhorada
unclaimed_item: "<red>Você tem itens não resgatados porque o seu inventário estava cheio, use <yellow>/skills claimitems <red>para reivindicar eles"
menus:
common:
close: "Fechar"
level: "Nível"
progress_to_level: "Progresso para o nível"
max_level: "NÍVEL MÁXIMO"
ability_levels: "Níveis de Habilidade"
stats_leveled: "Estatísticas de Nível"
mana_ability: "Habilidade de Mana"
duration: "Duração"
mana_cost: "Custo de Mana"
cooldown: "Cooldown"
damage: "Dano"
max_mana_cost: "Custo máximo de mana"
attack_speed: "Velocidade de ataque"
back: "Voltar"
back_click: "Voltar para o Menu {menu_name}"
unlocked: "DESBLOQUEADO"
in_progress: "EM PROGRESSO"
locked: "BLOQUEADO"
your_level: "Seu nível"
next_page: "Próxima página"
next_page_click: "Clique para a próxima página"
previous_page: "Página anterior"
previous_page_click: "Clique para a página anterior"
skills:
skills_title: "Suas Habilidades"
your_skills: "Suas Habilidades"
your_skills_desc: "Melhore Habilidades fazendo várias tarefas para desbloquear aumentos de atributos, habilidades e muito mais!"
your_skills_hover: "Passe o mouse sobre uma Habilidade para mais informações!"
your_skills_click: "Clique em uma Habilidade para ver o progresso do nível!"
skill_click: "Clique para ver o Progresso do Nível!"
stats: "Estatísticas"
stats_desc: "Ganhe atributos de bônus ao evoluir habilidades"
stats_click: "Clique para saber mais ou ver suas estatísticas"
level_progression:
level_progression_title: "Níveis de {skill} - Página {page}"
your_ranking: "Sua Classificação de Habilidade"
rank_out_of: "<1>Você está classificado em <2>{rank}</2> de {total} jogadores</1>"
rank_percent: "<1>Você está no topo <2>{percent}%</2> dos jogadores</1>"
rewards: "Recompensas"
ability_unlock: "Habilidades desbloqueadas"
mana_ability_unlock: "Habilidades de Mana desbloqueadas"
progress: "Progresso"
leaderboard_click: "Clique para visualizar o placar de {skill}"
sources: "Fontes de Experiência"
sources_desc: "O menu de fontes mostra todas as maneiras que você pode ganhar XP em uma habilidade, bem como quanto XP cada fonte dá."
sources_click: "Clique para ver fontes de Xp em {skill}"
abilities: "Habilidades"
abilities_desc: "<2>Habilidades</2> <1>são habilidades passivas que você desbloqueia e atualiza conforme você aumenta o nível das habilidades.</1>"
mana_abilities_desc: "<3>Habilidades da Mana</3> <1>são um tipo especial de habilidade que requer ativação e consumo de mana.</1>"
abilities_click: "Clique para ver habilidades de {skill}"
stats:
stats_title: Suas Estatísticas
skills: "Habilidades"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% para +{value} Drop"
chance_drops: "{chance}% para +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Resgatar Items"
inventory_full: "Você não tem espaço suficiente no seu inventário para reivindicar esse item"
click_to_claim: "Clique para coletar!"
leaderboard:
leaderboard_title: "Ranking de {skill}"
sources:
sources_title: "Fontes de XP em {skill}"
sorter: "Ordenar Fontes de XP"
descending: "Maior para o menor"
ascending: "Menor para maior"
alphabetical: "Nome (A-Z)"
reverse_alphabetical: "Nome (Z-A)"
sort_click: "Clique para alterar o tipo"
multiplied_xp: "Multiplicado em {xp_unit}"
multiplied_desc: "Esse é o XP que você realmente ganhará com base em seus multiplicadores de XP atuais"
abilities:
abilities_title: "Habilidades de {skill}"
description: "Descrição"
unlocked_at: "<1>Desbloqueado em <2>{skill} {level}"
next_upgrade_at: "<1>Próxima melhoria em <2>{skill} {level}"
mana_abilities:
replenish:
name: Reabastecer
desc: "Replantar automaticamente durante {value} segundos. <1>[Botão Direito e quebre uma plantação para ativar]"
raise: "<gray>Você levanta sua enxada"
lower: "<gray>Você abaixa sua enxada"
start: "<gold>Reabastecimento Ativado! <gray>(-{mana} {mana_unit})"
end: "<gray>O reabastecimento acabou"
treecapitator:
name: Treecapitador
desc: "Quebra árvores inteiras instantaneamente por {value} segundos. <1>[Botão direito e quebre um tronco para Ativar]"
raise: "<gray>Você levanta seu machado"
lower: "<gray>Você abaixa seu machado"
start: "<gold>Treecapitator ativado! <gray>(-{mana} {mana_unit})"
end: "<gray>O Treecapitator Acabou"
speed_mine:
name: Mineração Rápida
desc: "Dá {haste_level} de Pressa durante {value} segundos. <1>[Clique direito na picareta e minere o bloco<yellow> para ativar]"
raise: "<gray>Você levanta sua picareta"
lower: "<gray>Você abaixa sua picareta"
start: "<gold>Velocidade de mineração ativada! <gray>(-{mana} {mana_unit})"
end: "<gray>A mineração rápida acabou"
absorption:
name: Absorção
desc: "O dano recebido irá diminuir a mana em 2x o dano do Minecraft ao invés da sua vida durante {value} segundos. Sua mana não irá se regenerar enquanto a Absorção estiver ativa. <1>[Botão esquerdo com escudo e tome dano para ativar]"
raise: "<gray>Você levanta seu escudo"
lower: "<gray>Você abaixa seu escudo"
start: "<gold>Absorção ativada! <gray>(-{mana} {mana_unit})"
end: "<gray>A Absorção acabou"
terraform:
name: Terraplenagem
desc: "Quando cavar, quebre blocos instantaneamente em um raio de bloco de {radius} horizontalmente por {value} segundos. <1>[Clique com o botão direito na pá e no bloco de escavado para ativar]"
raise: "<gray>Você levanta sua pá"
lower: "<gray>Você abaixa sua pá"
start: "<gold>Terraplenagem ativada! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraplenagem acabou"
sharp_hook:
name: Gancho Afiado
desc: "Cause {value} de dano a uma entidade vinculada quando clicar com uma vara de pesca"
use: "<gold>Gancho Afiado Usado! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Tiro Carregado
desc: "Flechas que você atirar causarão mais dano baseado no quão longe o arco foi puxado para trás, consumindo mana no processo. {value}% mais de dano por mana consumida. <1>[Botão esquerdo com um arco para altivar o modo de tiro carregado]"
enable: "<gray>Modo de disparo carregado agora está ativo"
disable: "<gray>Modo de disparo carregado desativado"
shoot: "<gold>Tiro carregado Utilizado! <light_purple>+{percent}% Dano <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Lâmina Relâmpago
desc: Aumenta a velocidade de ataque em {value}% durante {duration} segundos. <1>[Clique direito da espada e ataque monstros para ativar]
raise: "<gray>Você está preparando sua espada"
lower: "<gray>Você abaixa seu escudo"
start: "<gold>Lâmina Relâmpago ativada! <gray>(-{mana} {mana_unit})"
end: "<gray>A Lâmina de Relâmpago acabou"
not_ready: "<red>Habilidade não está pronta! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Mana Insuficiente! <gray>({mana} {mana_unit} necessária)"
skills:
farming:
name: Agricultura
desc: "Colha plantações para ganhar {xp_unit}"
foraging:
name: Colheita
desc: "Corte árvores para ganhar {xp_unit}"
mining:
name: Mineração
desc: "Pegue Pedras e minérios para ganhar {xp_unit}"
fishing:
name: Pesca
desc: "Pegue peixes para ganhar Pesca {xp_unit}"
excavation:
name: Escavação
desc: "Cave com uma pá para ganhar Escavação {xp_unit}"
archery:
name: Arqueiro
desc: "Atire em monstros e jogadores com um arco para receber {xp_unit}"
defense:
name: Defesa
desc: "Receba dano de entidades para ganhar Defesa {xp_unit}"
fighting:
name: Combate
desc: "Lute contra monstros com armas brancas ou mãos para receber {xp_unit}"
endurance:
name: Resistência
desc: "Caminhe e corra para ganhar Resistência {xp_unit}"
agility:
name: Agilidade
desc: "Se mova e recebe dano de queda para ganhar {xp_unit} de Agilidade"
alchemy:
name: Alquimia
desc: "Crie e arremesse poções para ganhar {xp_unit} de Alquimia"
enchanting:
name: Encantador
desc: "Encantando, combinando, e usando o rebolo para ganhar {xp_unit} de Encantador"
sorcery:
name: Feitiços
desc: "Use habilidades de mana para ganhar Feitiços {xp_unit}"
healing:
name: Cura
desc: "Beba e arremesse poções para ganhar {xp_unit} de Cura"
forging:
name: Forjar
desc: "Combine e aplique livros na bigorna para ganhar Forja {xp_unit}"
sources:
fishing:
cod: Bacalhau
salmon: Salmão
tropical_fish: Peixe Tropical
pufferfish: Baiacu
treasure: Itens de Tesouro
junk: Itens Inúteis
rare: Drop Raro
epic: Drop Épico
damage:
mob_damage: Dano de Mobs
player_damage: Dano por Jogadores
fall_damage: Dano de Queda
statistic:
walk_per_meter: Caminhando
sprint_per_meter: Correndo
swim_per_meter: Nadando
jumping:
jump_per_100: Pulando
brewing:
awkward: Faça Poção Estranha
regular: Faça uma Poção Normal
extended: Faça uma Poção de Duração Estendida
upgraded: Faça uma Poção Melhorada
splash: Faça uma Poção arremessável
lingering: Faça uma Poção Prolongada
enchanting:
weapon_per_level: Encante uma Arma
armor_per_level: Encante uma Armadura
tool_per_level: Encante uma Ferramenta
book_per_level: Encante um Livro
mana_ability_use:
mana_ability_use: Use Habilidades de Mana
item_consume:
drink_regular: Beba uma Poção Normal
drink_extended: Beba uma Poção de Duração Estendida
drink_upgraded: Beber uma Poção Melhorada
golden_apple: Consuma uma Maçã dourada
enchanted_golden_apple: Consuma Maçã dourada Encantada
potion_splash:
splash_regular: Poção arremessável Regular
splash_extended: Poção arremessável de Duração Estendida
splash_upgraded: Poção arremessável de Melhoria
lingering_regular: Use uma poção prolongada comum
lingering_extended: Use uma poção prolongada com duração extendida
lingering_upgraded: Use uma poção prolongada com nível aumentado
anvil:
combine_books_per_level: Combine Livros Encantados
combine_weapon_per_level: Combine Arma com Livro
combine_armor_per_level: Combine Armadura com Livro
combine_tool_per_level: Combine Ferramenta com Livro
grindstone:
grindstone_per_level: Desencante um Item com um Rebolo
units:
damage: Dano
meter: Medidor
100_jumps: 100 Pulos
mana: Mana consumida
combine_level: Custo de XP da Bigorn
grindstone_level: Nível de Encantamento no item
enchant_level: Nível de Encantamento Recebido
stats:
strength:
name: Força
desc: "Força aumenta seu dano de ataque com várias armas diferentes."
health:
name: Vida
desc: "Vida aumenta a quantidade de {hp_unit} que você tem, permitindo que você dure mais em lutas."
regeneration:
name: Regeneração
desc: "Regeneração aumenta o quão rápido você recupera sua vida e mana."
luck:
name: Sorte
desc: "Sorte aumenta a chance de drops extras de blocos na coleta de habilidades."
wisdom:
name: Sabedoria
desc: "A sabedoria aumenta sua mana máxima, aumenta ganhos de experiência e reduz os custos da bigorna."
toughness:
name: Tenacidade
desc: "A Tenacidade aumenta a quantidade de de dano reduzido de ataques inimigos."
crit_chance:
name: Chance de Crítico
desc: "A chance de crítico é sua chance de causar um golpe crítico."
crit_damage:
name: Dano crítico
desc: "O Dano Crítico é a porcentagem de aumento de dano ao causar um golpe crítico."
speed:
name: Velocidade
desc: "A velocidade aumenta o quão rápido você consegue andar e correr."
traits:
attack_damage:
name: Dano de Ataque
hp:
name: HP
saturation_regen:
name: Regeneração de Saturação
hunger_regen:
name: Regeneração de Fome
mana_regen:
name: Regeneração de Mana
luck:
name: Atributo da Sorte
double_drop:
name: Drop Duplo
experience_bonus:
name: Bônus de experiência
anvil_discount:
name: Desconto de Bigorna
max_mana:
name: Mana máxima
damage_reduction:
name: Redução de dano
crit_chance:
name: Chance de Crítico
crit_damage:
name: Dano crítico
movement_speed:
name: Velocidade de Movimento
farming_luck:
name: Sorte de Agricultura
foraging_luck:
name: Sorte de Colheita
mining_luck:
name: Sorte de Mineração
excavation_luck:
name: Sorte de Escavação
fishing_luck:
name: Sorte de Pesca
ui:
maxed: MAXED
units:
mana: Mana
hp: HP
xp: XP
file_version: 32

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@ -0,0 +1,852 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Обильный урожай
desc: "Получите +{value} Фермерской Удачи, которая повышает шанс на дополнительный дроп."
info: "+{value} Фермерской Удачи"
farmer:
name: Фермер
desc: "Заработайте на {value}% больше опыта в сельском хозяйстве."
info: "+{value}% ОПЫТ"
scythe_master:
name: Мастер косы
desc: "Увеличивает урон от мотыги на {value}%."
info: "+{value}% урона мотыги"
geneticist:
name: Генетик
desc: "Увеличивает насыщение от растительных продуктов на {value}."
info: "+{value} Насыщенность"
growth_aura:
name: Аура взращивания
desc: "Посадки на стадии роста в радиусе {radius} блоков от вас растут на {value}% быстрее."
info: "+{value}% роста"
lumberjack:
name: Лесоруб
desc: "Получите +{value} Удачи Лесоруба, которая повышает шанс на дополнительный дроп."
info: "+{value} Удачи Лесоруба"
forager:
name: Лесник
desc: "Заработайте на {value}% больше XP."
info: "+{value}% ОПЫТ"
axe_master:
name: Мастер топора
desc: "Увеличивает урон от топоров на {value}%"
info: "+{value}% Урон топором"
valor:
name: Доблестый
desc: "Даёт+{value} силы при ношение топора."
info: "+{value} Сила"
shredder:
name: Измельчитель
desc: "{value}% шанс нанести тройное повреждение прочности топорами."
info: "{value}% 3x Повреждение прочности"
lucky_miner:
name: Удачливый шахтер
desc: "Получите +{value} Шахтёрской удачи, которая повышает шанс на дополнительный дроп."
info: "+{value} Шахтерской Удачи"
miner:
name: Шахтер
desc: "Заработайте на {value}% больше XP в горном деле."
info: "+{value}% ОПЫТ"
pick_master:
name: Мастер сбора
desc: "Нанесете на {value}% больше урона киркой."
info: "+{value}% Урон от кирки"
stamina:
name: Выносливый
desc: "Даёт +{value} к выносливости, когда держит кирку."
info: "+{value} Стойкость"
hardened_armor:
name: Закаленная броня
desc: "{value}% шанс свести на нет прочность повреждений брони."
info: "{value}% Нет потери прочности"
lucky_catch:
name: Удачный улов
desc: "Получите +{value} Рыболовной Удачи, которая повышает шанс на дополнительный дроп."
info: "+{value} Рыболовной Удачи"
fisher:
name: Рыбачок
desc: "Получишь на {value}% XP больше."
info: "+{value}% XP"
treasure_hunter:
name: Охотник за сокровищами
desc: "{value}% выше шанс получить редкую добычу на рыбалке."
info: "+{value}% Редкая добыча"
grappler:
name: Ловец
desc: "Подцепить улов на {value}% быстрее."
info: "+{value}% Скорость крючка"
epic_catch:
name: Эпический улов
desc: "{value}% добавлен дополнительный шанс получить грандиозную добычу от рыбалки."
info: "+{value}% Эпическая добыча"
metal_detector:
name: Металлоискатель
desc: "{value}% добавлен шанс получить редкую добычу при копании."
info: "+{value}% Редкая добыча"
excavator:
name: Экскаватор
desc: "Получишь на {value}% XP больше."
info: "+{value}% XP"
spade_master:
name: Мастер лопаты
desc: "Нанесете на {value} больше урона лопатами."
info: "+{value}% урон лопаты"
bigger_scoop:
name: Большой совок
desc: "Получите +{value} Удачи Сельхоза, которая повышает шанс на дополнительный дроп."
info: "+{value}% Удачи Сельхоза"
lucky_spades:
name: Счастливая лопата
desc: "{value}% добавил шанс получить грандиозную добычу при копании."
info: "+{value}% Эпическая добыча"
retrieval:
name: Подбирание
desc: "Стрелы, которые пролетели мимо мгновенно возвращаются через {time} секунд в пределах {value} блоков."
info: "Расстояние {value}"
archer:
name: Робингуд
desc: "Получишь на {value}% XP больше."
info: "+{value}% XP"
bow_master:
name: Мастер лука
desc: "Нанесете на {value}% больше урона луками."
info: "+{value}% Урон от лука"
piercing:
name: Пронзительный
desc: "{value}% шанса для стрел на пробитие мобов."
info: "{value}% Шанс пронзить"
stun:
name: Оглушить
desc: "{value}% шанс снизить скорость передвижения противника на 20% на 2 секунды."
info: "{value}% Шанс оглушения"
shielding:
name: Стальная стена
desc: "Уменьшить входящий урон на {value}% при подкрадывание."
info: "-{value}% Входящего урона при подкрадывание"
defender:
name: Защитник
desc: "Получишь на {value}% XP больше."
info: "+{value}% XP"
mob_master:
name: Мастер мобов
desc: "Уменьшает входящий урон от мобов на {value}%"
info: "-{value}% урон от мобов"
immunity:
name: Иммунитет
desc: "{value}% шанс полностью свести на нет атаку противника."
info: "{value}% Иммунитета"
no_debuff:
name: Без дебаффа
desc: "{value}% шанс нейтрализовать вредный эффект зелья от применения."
info: "{value}% Без дебаффа"
parry:
name: Парирование
desc: "Встречный удар мечом за {time} секунд до удара соперника снижает урон на {value}% и поглощает отбрасывание."
info: "{value}% Уменьшение урона"
parried: "<red>Атака парирована"
fighter:
name: Истребитель
desc: "Получишь на {value}% XP Больше."
info: "+{value}% XP"
sword_master:
name: Мастер меча
desc: "Нанесете на {value}% больше урона мечами."
info: "+{value}% Урон от меча"
first_strike:
name: Первый удар
desc: "Наносит на {value}% больше урона при первом попадании."
info: "+{value}% Урон от первого удара"
dealt: "<red>Первый удар нанесен!"
bleed:
name: Кровоточить
desc: "{value}% шанс нанести кровотечение противнику каждые {base_ticks} тика, нанося {value_2} урона за каждый тик. {added_ticks} тиков добавляется к врагам с кровотечением."
info: "{value}% Шанса, {value_2} Урона"
enemy_bleeding: "<red>Вражеское кровотечение!"
self_bleeding: "<red>У тебя кровотечение!"
stop: "<white>Кровотечение остановилось"
anti_hunger:
name: Против голода
desc: "{value}% шанс остановить голод."
info: "{value}% Нет потери голода"
runner:
name: Бегун
desc: "Получишь на {value} XP больше."
info: "+{value}% XP"
golden_heal:
name: Золотое исцеление
desc: "Увеличивает эффект регенерации здоровья на {value}%"
info: "+{value}% Регенерация эффекта"
recovery:
name: Регенерация эффекта
desc: "Увеличивает естественную регенерацию, когда имеет менее половины здоровья на {value}%"
info: "+{value}% Низкая регенерация HP"
meal_steal:
name: Кража еды
desc: "{value}% шанс украсть 1 очко голода при атаке игрока."
info: "{value}% Голодная кража"
light_fall:
name: Легкое падение
desc: "Уменьшает весь урон от падения на {value}%"
info: "-{value}% Повреждение при падении"
jumper:
name: Прыгун
desc: "Получишь на {value}% XP больше."
info: "+{value}% XP"
sugar_rush:
name: Сахарная лихорадка
desc: "Израсходованная и разбросанная скорость и ускорение прыжка зелий действуют на {value}% дольше."
info: "{value}% Более длинная скорость"
fleeting:
name: Мимолетный
desc: "Прирост +{value}% скорости передвижения при уровне здоровья ниже 20%."
info: "+{value}% Скорость"
start: "<white>Вы получили мгновенный прирост скорости! <gray>(+{value}% Скорости)"
end: "<gray>Мимолетный прирост скорости закончился"
thunder_fall:
name: Гром Падение
desc: "Когда вы крадетесь во время падения, у вас есть {value}% шанса нанести {value_2}% ожидаемого урона от падения по мобам в радиусе 3 блоков."
info: "{value}% Шанса, {value_2}% Урона"
alchemist:
name: Алхимик
desc: "Зелья, которые вы варите, имеют на {value}% больше продолжительность действия."
info: "+{value}% Срок действия зелья"
brewer:
name: Пивовар
desc: "Получишь на {value}% XP больше."
info: "+{value}% XP"
splasher:
name: Сплешер
desc: "Зелья, которые вы выплескиваете, увеличивают на {value}% долше продолжительность для каждого затронутого игрока."
info: "+{value}% Продолжительность / Игрок"
lingering:
name: Затяжной
desc: "Затяжные зелья естественным образом разлагаются на {value}% медленнее и на {value_2}% меньше на каждую пораженную сущность."
info: "-{value}% Естественный, -{value_2}% Распад сущности"
wise_effect:
name: Мудрый эффект
desc: "Получите {value} мудрости за каждый активный уникальный эффект зелья."
info: "+{value} Мудрость/Эффект"
xp_convert:
name: Конвертировать XP
desc: "Зарабатывайте 1 опыт Minecraft за каждые {value} XP, которые вы получаете."
info: "1 EXP/{value} Опыт навыков"
enchanter:
name: Чародей
desc: "Получишь на {value}% XP больше."
info: "+{value}% XP"
xp_warrior:
name: XP Воин
desc: "У убитых вами мобов есть {value}% шанс выдать двойной опыт."
info: "{value}% 2x XP"
enchanted_strength:
name: Зачарованная сила
desc: "Получите {value} силы за каждое уникальное зачарование на предмете."
info: "{value} Сила/Чары"
lucky_table:
name: Счастливый стол
desc: "Предметы, которые вы зачаровываете с помощью таблицы чар имееют {value}% шанс повысить уровень чар на 1, если не на максимальный уровень."
info: "{value}% Шанс улучшения для чар"
life_essence:
name: Сущность Жизни
desc: Мгновенные зелья здоровья исцеляют на {value}% больше.
info: "+{value}% Мгновенное здоровье"
healer:
name: Целитель
desc: Получишь на {value}% XP больше.
info: "+{value}% XP"
life_steal:
name: Кража жизни
desc: Исцелить {value}% от максимального запаса здоровья враждебных мобов и убитых вами игроков.
info: "Украсть {value}% HP"
golden_heart:
name: Золотое сердце
desc: Урон, нанесенный вашим поглощенным сердцам уменьшен на {value}%
info: "-{value}% Поглощение УРОНА"
revival:
name: Возрождение
desc: Получите +{value} Здоровье и +{value_2} Регенерацию на 30 секунд после возрождения.
info: "+{value} Здоровье, +{value_2} Регенерация"
message: "<white>Вы получили бонус к возрождению на 30 секунд! <white>(<red>+{value} Здоровье, <gold>+{value_2} Регенерация<white>)"
disenchanter:
name: Разочарователь
desc: Получите на {value}% больше опыта, распыляя предметы с помощью точильного камня.
info: "+{value}% Точильный камень EXP"
forger:
name: Фальсификатор
desc: Получите {value}% XP больше.
info: "+{value}% XP"
repairing:
name: Ремонт
desc: Ремонт предметов с использованием сырья из которого он сделан добавляеет {value}% прочности.
info: "+{value}% Ремонт наковальни"
anvil_master:
name: Мастер наковальни
desc: Увеличивает максимальную стоимость ремонта наковальни пока она не станет слишком дорогой до {value} опыта.
info: "{value} Макс. Стоимость"
skill_mender:
name: Мастер восстановления
desc: Получение опыта навыков дает {value}% шанс отремонтировать удерживаемый предмет или изношенную часть брони с помощью чар лечения на 1 прочность за каждые 2 опыта навыков.
info: "{value}% Исправить шанс"
acf:
core:
permission_denied: "<red>Извините, но у вас нет разрешения на выполнение этой команды."
permission_denied_parameter: "<red>Извините, но у вас нет разрешения на выполнение этой команды."
error_generic_logged: "<red>Произошла ошибка. Эта проблема была зарегистрирована. Извините за причиненные неудобства."
unknown_command: "<red>Неизвестная команда, введите <yellow>/sk help"
invalid_syntax: "<yellow>Используйте: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Ошибка: {message}"
error_performing_command: "<red>Извините, но при выполнении этой команды произошла ошибка."
please_specify_one_of: "<red>Ошибка: Укажите одно из (<yellow>{valid}<red>)"
must_be_a_number: "<red>Ошибка: {num} должен быть числом."
must_be_min_length: "<red>Ошибка: Должно быть не менее {min}."
must_be_max_length: "<red>Ошибка: Должно быть не более {max}."
please_specify_at_most: "<red>Ошибка: Укажите значение не более {max}."
please_specify_at_least: "<red>Ошибка: Укажите значение не менее {min}."
not_allowed_on_console: "<red>Ошибка: Консоль может не выполнять эту команду."
could_not_find_player: "<red>Ошибка: Не удалось найти игрока по названию: <yellow>{search}"
no_command_matched_search: "<red>Ни одна команда не найдена <yellow>{search}."
help_page_information: "<aqua> - Показаны страницы <green>{page} <aqua>из <green>{totalpages} <aqua>(<yellow>{results}<aqua> результатов)."
help_no_results: "<aqua>Ошибка: Больше нет результатов."
help_header: "<yellow>=== <aqua>Отображение справки для <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Показана подробная справка для <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Результаты поиска для <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Ошибка: Этого мира не существует."
you_must_be_holding_item: "<red>Ошибка: Вы должны держать предмет в основной руке."
player_is_vanished_confirm: "<yellow>Внимание: <green>{vanished} <yellow>исчез. Не разрушайте их прикрытие!\n<yellow>Чтобы подтвердить свое действие, добавьте <green>:confirm <yellow>подтверждение в конце их имени.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>Ошибка: Имя пользователя слишком короткое, должно содержать не менее трех символов."
is_not_a_valid_name: "<red>Ошибка: <yellow>{name} <red>не действительное имя пользователя."
multiple_players_match: "<red>Ошибка: Совпадение нескольких игроков <aqua>{search} <yellow>({all})<red>, просьба уточнить."
no_player_found_server: "<red>Не один игрок не подключен <yellow>{search} <red>к этому серверу."
no_player_found_offline: "<red>Соответствующий игрок <yellow>{search}<red> не найден."
no_player_found: "<red>Соответствующий игрок <yellow>{search}<red> не найден."
location_please_specify_world: "<red>Ошибка: Укажите мир. Пример: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Ошибка: Укажите координаты x, y, и z. Пример: <yellow>world:x,y,z."
location_console_not_relative: "<red>Ошибка: Консоль не может использовать относительные координаты для определения местоположения."
commands:
prefix: "<dark_gray>[<aqua>Навыки<dark_gray>] "
armor:
modifier:
add:
added: "{color}{stat} <gray>модификатор с уровнем <aqua>{value} <gray>был добавлен к вашему элементу"
already_exists: "<yellow>Модификатор брони со статистикой {color}{stat} <yellow>уже существует на вашей броне! Сначала удалите его с помощью модификатора брони /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Ваш товар не имеет {color}{stat} <yellow>и модификатора!"
removed: "{color}{stat} <gray>модификатор был удален из вашего предмета"
list:
header: "<white>Найдены модификаторы брони:"
removeall:
removed: "<gray>Все модификаторы брони были удалены с вашего предмета"
multiplier:
add:
added: "<aqua>{target} <gray>Модификатор с уровнем <aqua>{value} <gray>был добавлен к вашему предмету"
already_exists: "<yellow>Модификатор брони со статистикой <aqua>{target} <yellow>уже существует на вашей броне! Сначала удалите его с помощью модификатора брони /sk armor multiplier remove"
skill_lore: "<gray>Когда надето: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Когда надето: <aqua>+{value}% {skill} XP"
global_lore: "<gray>Когда надето: <blue>+{value}% опыта"
global_lore_subtract: "<gray>Когда надето: <blue>-{value}% опыта"
remove:
does_not_exist: "<yellow>У вашего предмета нет <aqua>{target}<yellow> требований к броне!"
removed: "<aqua>{target} <gray>модификатор был удален из вашего предмета"
list:
header: "<white>Найдены модификаторы предметов:"
removeall:
removed: "<gray>Все модификаторы предметов удалены из вашего предмета"
requirement:
add:
added: "<dark_aqua>{skill}<gray> Требование брони с уровнем <aqua>{level}<gray> было добавлено к вашему предмету"
already_exists: "<yellow>Предмет уже требует <dark_aqua>{skill}<yellow> брони! Сначала удалите его с помощью <gold>/sk armor requirement remove"
lore: "<red>Требует <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>У вашего предмета нет <dark_aqua>{skill}<yellow> требований к броне!"
removed: "<dark_aqua>{skill}<gray> требование брони было снято с вашего предмета"
list:
header: "<white>Найдены требования к броне:"
removeall:
removed: "<gray>С вашего предмета удалены все требования к броне"
equip: "<yellow>Вы не соответствуете требованиям для экипировки этого предмета: {requirements}"
backup:
load:
confirm: "<red>Загрузка резервной копии вернет все данные о навыках игроков. Это действие окончательно и не может быть отменено. Вы можете создать резервную копию перед загрузкой. Введите команду еще раз, чтобы подтвердить это действие"
loading: "<white>Загрузка резервной копии..."
loaded: "<green>Резервная копия успешно загружена"
error: "<red>Ошибка при загрузке резервной копии: {error}"
must_be_yaml: "<yellow>Файл должен быть в формате .yml!"
file_not_found: "<yellow>Резервная копия этого файла не существует в папке резервных копий!"
save:
saving: "<white>Сохранение резервной копии..."
saved: "<white>Резервное копирование {type} данных как {file}"
error: "<red>Ошибка резервного копирования данных {type}! Смотрите ошибки в консоли / ниже для подробностей"
claimitems:
no_items: "<yellow>У вас нет элементов для сбора"
item:
give:
sender: "<white>Выдано <aqua>{amount}x {key} <white>игроку {player}"
receiver: "<white>Вам дали <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>модификатор с уровнем <aqua>{value} <gray>был добавлен в ваш товар"
already_exists: "<yellow>Модификатор предмета со статистикой {color}{stat} <yellow>уже есть на вашей броне! Сначала удалите его с помощью /sk item modifier remove"
remove:
does_not_exist: "<yellow>У вашего товара нет {color}{stat} <yellow>модификатора!"
removed: "{color}{stat} <gray>модификатор был удален из вашего предмета"
list:
header: "<white>Найдены модификаторы предметов:"
removeall:
removed: "<gray>Все модификаторы предметов удалены из вашего предмета"
multiplier:
add:
added: "<aqua>{target} <gray>Модификатор с уровнем <aqua>{value} <gray>был добавлен к вашему предмету"
already_exists: "<yellow>Модификатор предмета со статистикой <aqua>{target} <yellow>уже есть на вашей броне! Сначала удалите его с помощью /sk item modifier remove"
skill_lore: "<gray>Когда надето: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Когда надето: <aqua>+{value}% {skill} XP"
global_lore: "<gray>Когда в руке: <blue>+{value}% опыта"
global_lore_subtract: "<gray>Когда надето: <blue>-{value}% опыта умения"
remove:
does_not_exist: "<yellow>У вашего предмета нет <aqua>{target}<yellow> требований к броне!"
removed: "<aqua>{target} <gray>модификатор был удален из вашего предмета"
list:
header: "<white>Найдены модификаторы предметов:"
removeall:
removed: "<gray>Все модификаторы предметов удалены из вашего предмета"
register:
registered: "<white>Зарегистрирован элемент на ключ {key}"
already_registered: "<yellow>Уже есть элемент, зарегистрированный для ключа <white>{key}<yellow>, используйте <white>/skills item unregister <yellow>сначала"
no_spaces: "<yellow>Ключ элемента не может содержать пробелов!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> требование к предмету с уровнем <aqua>{level}<gray> было добавлено к вашему предмету"
already_exists: "<yellow>У предмета уже есть <dark_aqua>{skill}<yellow> требование! Сначала удалите его с помощью <gold>/sk item requirement remove"
lore: "<red>Требует <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Ваш товар не соответствует требованиям <dark_aqua>{skill}<yellow>!"
removed: "<dark_aqua>{skill}<gray> требование элемента было удалено из вашего элемента"
list:
header: "<white>Найдены требования к предмету:"
removeall:
removed: "<gray>Все требования к предмету были удалены из вашего предмета"
use: "<yellow>Вы не соответствуете требованиям для использования этого предмета: {requirements}"
unregister:
unregistered: "<white>Незарегистрированный элемент с ключом {key}"
not_registered: "<yellow>Нет элемента с ключом {key}"
lang:
set: "<gray>Язык установлен на <aqua>{lang}"
not_found: "<yellow>Язык не найден!"
mana:
display: "<white>Ваш {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} из {player}: <aqua>{current}/{max}"
add: "<gray>Добавлен <aqua>{amount} {mana_unit} <gray>для <gold>{player}"
remove: "<gray>Удалено <aqua>{amount} {mana_unit} <gray>от <gold>{player}"
set: "<gray>Установить <gold>{player} <gray>на <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit}должно быть не меньше нуля!"
console_specify_player: "<yellow>В консоли должен быть указан игрок!"
modifier:
add:
added: "{color}{stat} <gray>уровень скилла <aqua>{value} <gray>с именем <white>{name} <gray>добавлено игроку <gold>{player}"
already_exists: "<yellow>Модификатор с именем {name} уже существует на <gold>{player}<yellow>! Удалите его с помощью <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Модификатор {name} не найден для игрока <gold>{player}"
removed: "<gray>Модификатор <white>{name} <gray>удален с игрока <gold>{player}"
list:
all_stats_header: "<gray>Модификаторы характеристик для игрока <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Уровень <gold>{value}"
one_stat_header: "<gray>Модификаторы характеристик ({color}{stat}<gray>) для игрока <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Уровень <gold>{value}"
players_only: "<yellow>Только игроки могут указывать свои собственные модификаторы! Попробуйте указать игрока"
removeall:
removed_all_stats: "<gray>Удалены <aqua>{num} <gray>модификаторы характеристик у игрока <gold>{player}"
removed_one_stat: "<gray>Удалены <aqua>{num} {color}{stat} <gray>модификаторы от игрока <gold>{player}"
players_only: "<yellow>Только игроки могут удалять свои собственные модификаторы! Попробуйте указать игрока"
multiplier:
global: Общее
list: "<white>Множитель опыта для <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua> множитель{skill} <white>X: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Только игроки могут указывать свой множитель! Укажите игрока!"
preset:
load:
confirm: "<red>Загрузка пресета переопределит ваши файлы настроек! На следующие файлы будут затронуты <gray>(<aqua>Добавлено<gray>, <yellow>Объединены<gray>, <red>Заменены<gray>, <dark_red>Удалено<gray>): {entries} <red>Это действие не может быть отменено, необходимо резервное копирование файлов вручную. Введите команду еще раз для подтверждения."
loaded: Предустановка {name} успешно загружена, перезапустите сервер сейчас.
created: Созданные файлы
modified: Измененные файлы
replaced: Заменённые файлы
deleted: Удаленные файлы
skipped: Пропущенные файлы
profile:
skills: "Профиль навыков Aurelium для <gold>{name}:\n<gray>UID: <white>{uuid}\n<gray>Навыки:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Уровень: <white>{level}<gray>, XP: <white>{xp}"
stats: "Профиль статистики навыков Aurelium для <gold>{name}:\n<gray>UID: <white>{uuid}\n<gray>Статистика:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Общий уровень: <white>{total_level}<gray>, Базовый уровень: <white>{base_level}<gray>, Изменённый уровень: <white>{modified_level}"
rank:
header: "<aqua><bold>Ваш рейтинг навыков"
power: "<yellow>Мощность <gray>(Все навыки): <white>#{rank} из {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} из {total}"
reload: "<green>Конфиг перезагружен!"
save:
already_saving: "<yellow>Данные уже сохраняются!"
mysql_not_enabled: "<yellow>MySQL не был включен при запуске сервера, вместо этого сохранялось в файл!"
saved: "<green>Данные о навыках сохранены!"
skill:
setall:
set: "<gray>Все навыки установлены на уровень <aqua>{level} <gray>для игрока <gold>{player}"
setlevel:
set: "<gray>Навыки <aqua>{skill} <gray>установлены на уровень <aqua>{level} <gray>для игрока <gold>{player}"
at_least: "<yellow>Уровень должен быть не менее {level}!"
toggle:
enabled: "<green>Панель действий ваших навыков была включена"
disabled: "<red>Панель действий ваших навыков отключена"
not_enabled: "<yellow>Панель действий навыков не активирована на этом сервере!"
top:
power_header: "<white>--==<aqua><bold>Таблица лидеров всех навыков</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Таблица лидеров всех навыков </bold><white>(Страница {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Таблица лидеров</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Таблица лидеров </bold><white>(Страница {page})==--"
average_header: "<white>--==<aqua><bold>Таблица средних навыков</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Таблица средних навыков </bold><white>(Страница {page})==--"
usage: "<yellow>Используйте: <green>/sk top <white><page> <gray>из <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Успешно перенесенные данные игрока из <gray>{from} <green>в <gray>{to}"
error: "<red>Произошла ошибка при передаче данных игрока. Проверьте консоль на наличие ошибок."
updateleaderboards:
already_updating: "<yellow>Таблица лидеров уже обновляется!"
updated: "<green>Таблица лидеров обновлена!"
version: "<white>Вы используете версию AuraSkills <aqua>{current_version}<white>. Последняя версия <aqua>{latest_version}"
xp:
add: "<gray>Добавлены <aqua>{amount} {skill} <gray>XP игроку <gray>{player}"
set: "<gray>Установить <aqua>{skill} <gray>XP для игрока <gray>{player} <gray>на {amount}"
remove: "<gray>Удалить <aqua>{amount} {skill} <gray>XP у игрока <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Неизвестный навык!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Неизвестная статистика!"
no_profile: "<yellow>Игрок не имеет профиля навыков. Пожалуйста, попробуйте переподключиться к игре или перезапустить сервер."
leveler:
level_up: "{skill} уровень повышен"
skill_level_up: Уровень скилла повышен
rewards: Награды
ability_unlock: Способность разблокирована
ability_level_up: Способность повышена
mana_ability_unlock: Мана способность разблокирована
mana_ability_level_up: Уровень мана способности повышен
unclaimed_item: "<red>У вас есть не собранные предметы, потому что ваш инвентарь был заполнен, используйте <yellow>/skills claimitems <red>для их получения"
menus:
common:
close: "Закрыть"
level: "Уровень"
progress_to_level: "Прогресс уровня"
max_level: "МАКСИМАЛЬНЫЙ УРОВЕНЬ"
ability_levels: "Уровни способностей"
stats_leveled: "Повышаемые статистики"
mana_ability: "Мана способность"
duration: "Длительность"
mana_cost: "Цена маны"
cooldown: "Перезарядка"
damage: "Урон"
max_mana_cost: "Максимальная цена маны"
attack_speed: "Скорость атаки"
back: "Вернуться обратно"
back_click: "Вернуть в {menu_name} меню"
unlocked: "РАЗБЛОКИРОВАНО"
in_progress: "В ПРОГРЕССЕ"
locked: "ЗАКРЫТО"
your_level: "Ваш уровень"
next_page: "Следующая страница"
next_page_click: "Нажмите чтобы перейти к следующей странице"
previous_page: "Предыдущая страница"
previous_page_click: "Нажмите чтобы перейти к предыдущей странице"
skills:
skills_title: "Ваши навыки"
your_skills: "Ваши навыки"
your_skills_desc: "Улучшайте навыки, выполняя различные задания, чтобы улучшить характеристики, возможности и т. д!"
your_skills_hover: "Наведите курсор на навык для получения дополнительной информации!"
your_skills_click: "Нажмите на навык, чтобы просмотреть прогресс уровня!"
skill_click: "Нажмите, чтобы просмотреть прогресс уровня!"
stats: "Статистика"
stats_desc: "Зарабатывайте очки статистики, повышая уровень навыков"
stats_click: "Нажмите, чтобы узнать больше или просмотреть свою статистику"
level_progression:
level_progression_title: "{skill} Уровни - Страница {page}"
your_ranking: "Ваш ранг скилла"
rank_out_of: "<1>Вы на <2>{rank}</2> месте среди {total} игроков</1>"
rank_percent: "<1>Вы в топе <2>{percent}%</2> игроков</1>"
rewards: "Награды"
ability_unlock: "Способность разблокирована"
mana_ability_unlock: "Мана способность разблокирована"
progress: "Прогресс"
leaderboard_click: "Нажмите чтобы посмотреть топ {skill}"
sources: "XP источники"
sources_desc: "В меню источников показаны все способы, которыми вы можете заработать опыт в навыке, а также количество опыта, которое дает каждый источник."
sources_click: "Нажмите чтобы увидеть источники {skill}"
abilities: "Способности"
abilities_desc: "<2>Способности</2> <1> это пассивные перки, которые вы открываете и улучшаете по мере повышения уровня навыков.</1>"
mana_abilities_desc: "<3>Мана способности</3> <1> это специальный тип способности, который активируется и тратит ману.</1>"
abilities_click: "Нажмите чтобы увидеть {skill} способности"
stats:
stats_title: Ваша статистика
skills: "Навыки"
added_drop: "+{value} выпадение"
added_drops: "+{value} выпадений"
chance_drop: "{chance}% для +{value} выпадения"
chance_drops: "{chance}% для +{value} выпадений"
unclaimed_items:
unclaimed_items_title: "Подобрать предметы"
inventory_full: "У вас недостаточно места в вашем инвентаре чтобы подобрать вещи"
click_to_claim: "Нажмите чтобы собрать!"
leaderboard:
leaderboard_title: "{skill} таблица лидеров"
sources:
sources_title: "{skill} XP источники"
sorter: "Сортировать XP источники"
descending: "Высший к низшему"
ascending: "Низший к высшему"
alphabetical: "Имя (А-Z)"
reverse_alphabetical: "Имя (Z-A)"
sort_click: "Нажмите, чтобы выбрать тип сортировки"
multiplied_xp: "Множитель {xp_unit}"
multiplied_desc: "Это количество опыта, которое вы фактически заработаете, исходя из вашего текущего множителя опыта"
abilities:
abilities_title: "{skill} способности"
description: "Описание"
unlocked_at: "<1>Разблокирован <2>{skill} {level}"
next_upgrade_at: "<1>Следующее улучшение на <2>{skill} {level}"
mana_abilities:
replenish:
name: Комбайнер
desc: "Автоматически пересаживает посевы {value} секунд. <1>[Щелкните ПКМ мотыгой и сломайте посев, чтобы активировать]"
raise: "<gray>Вы поднимаете мотыгу"
lower: "<gray>Вы опускаете мотыгу"
start: "<gold>Пополнение активировано! <gray>(-{mana} {mana_unit})"
end: "<gray>Пополнение закончилось"
treecapitator:
name: Древовидный
desc: "Мгновенно ломает деревья целиком в течении {value} секунд. <1>[Щелкните ПКМ по топору и сломайте дерево, чтобы активировать]"
raise: "<gray>Вы поднимаете топор"
lower: "<gray>Вы опускаете топор"
start: "<gold>Древовидный активирован! <gray>(-{mana} {mana_unit})"
end: "<gray>Древовидный отключен"
speed_mine:
name: Быстрый Рудокоп
desc: "Дает Спешку {haste_level} с {value} секундами. <1>[Щелкните правой кнопкой мыши с киркой и копайте блоки]"
raise: "<gray>Вы поднимаете кирку"
lower: "<gray>Вы опускаете кирку"
start: "<gold>Быстрый Рудокоп активирован! <gray>(-{mana} {mana_unit})"
end: "<gray>Быстрый Рудокоп отключен"
absorption:
name: Поглощатель
desc: "Поступающий урон уменьшит ману на 2x вместо вашего здоровья в течение {value} секунд. Мана не будет восстанавливаться, пока активна абсорбция. <1>[Щелкните ЛКМ по щиту и получите урон, чтобы активировать]"
raise: "<gray>Вы поднимаете свой щит"
lower: "<gray>Вы опускаете свой щит"
start: "<gold>Поглощение активировано! <gray>(-{mana} {mana_unit})"
end: "<gray>Поглощение закончилось"
terraform:
name: Терраформация
desc: "При копании, в радиусе {radius} блок ломаются соседние блоки по горизонтали на {value} секунд. <1> [Правая кнопка мыши и копать блок чтобы активировать] "
raise: "<gray>Вы поднимаете лопату"
lower: "<gray>Вы опускаете лопату"
start: "<gold>Терроформация активированна! <gray>(-{mana} {mana_unit})"
end: "<gray>Терроформация выключена"
sharp_hook:
name: Острый крюк
desc: "Нанести {value} урон зацепившемуся объекту щелкнув левой кнопкой мыши удочкой"
use: "<gold>Используемый острый крючок! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Заряженный выстрел
desc: "Стрелы, которые вы стреляете, нанесут больше урона в зависимости от того, насколько далеко был отведен лук, потребляя при этом ману. Наносит на {value}% больше урона за потребленную ману. <1>[Щелкните ЛКМ по луку, чтобы переключить режим заряженного выстрела]"
enable: "<gray>Режим заряженного выстрела теперь включен"
disable: "<gray>Режим заряженного выстрела отключен"
shoot: "<gold>Используется заряженный выстрел! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Световой меч
desc: Увеличивает скорость атаки на {value}% в течение {duration} секунд. <1>[ПКМ и удар по мобу для активации]
raise: "<gray>Вы готовы к мечу"
lower: "<gray>Вы опускаете меч"
start: "<gold>Световое лезвие активно! <gray>(-{mana} {mana_unit})"
end: "<gray>Световое лезвие стерлось"
not_ready: "<red>Способность не готова! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Недостаточно маны! <gray>({mana} {mana_unit} required)"
skills:
farming:
name: Фермер
desc: "Собирайте урожай, чтобы заработать {xp_unit}"
foraging:
name: Лесоруб
desc: "Рубите деревья, чтобы заработать {xp_unit}"
mining:
name: Шахтер
desc: "Добывайте камень и руды, чтобы заработать {xp_unit}"
fishing:
name: Рыбак
desc: "Ловите рыбу, чтобы заработать {xp_unit}"
excavation:
name: Сельхоз
desc: "Копайте лопатой, чтобы заработать {xp_unit}"
archery:
name: Лучник
desc: "Стреляйте в мобов и игроков из лука, чтобы заработать {xp_unit}"
defense:
name: Защитник
desc: "Получайте урон от сущностей, чтобы заработать {xp_unit}"
fighting:
name: Борец
desc: "Сражайтесь с мобами холодным оружием, чтобы заработать {xp_unit}"
endurance:
name: Выносливость
desc: "Ходите и бегайте, чтобы заработать {xp_unit}"
agility:
name: Ловкость
desc: "Передвигайтесь и получайте урон при падении, чтобы заработать Ловкость {xp_unit}"
alchemy:
name: Алхимия
desc: "Варите и бросайте зелья, чтобы заработать алхимию {xp_unit}"
enchanting:
name: Зачарователь
desc: "Зачаровывайте, комбинируйте предметы, используйте точильный камень, чтобы заработать очки Зачарования {xp_unit}"
sorcery:
name: Колдовство
desc: "Используйте мановые способности, чтобы заработать {xp_unit}"
healing:
name: Целитель
desc: "Пейте и взрывайте зелья, чтобы заработать {xp_unit}"
forging:
name: Ковка
desc: "Объединяйте и применяйте книги на наковальне, чтобы заработать {xp_unit}"
sources:
fishing:
cod: Треска
salmon: Лосось
tropical_fish: Тропическая рыба
pufferfish: Иглобрюх
treasure: Сокровища
junk: Хлам
rare: Редкий дроп
epic: Эпический дроп
damage:
mob_damage: Урон от мобов
player_damage: Урон от игроков
fall_damage: Получение урона от падения
statistic:
walk_per_meter: Ходьба
sprint_per_meter: Бег
swim_per_meter: Плавание
jumping:
jump_per_100: Прыгание
brewing:
awkward: Сварить неловкое зелье
regular: Сварить обычное зелье
extended: Сварить зелье длительного действия
upgraded: Сварить улучшенное зелье
splash: Сварить взрывающееся зелье
lingering: Сварить затяжное зелье
enchanting:
weapon_per_level: Зачаровать оружие
armor_per_level: Зачаровать броню
tool_per_level: Зачаровать инструмент
book_per_level: Зачаровать книгу
mana_ability_use:
mana_ability_use: Использование мана способности
item_consume:
drink_regular: Выпить обычное зелье
drink_extended: Выпить зелье длительного действия
drink_upgraded: Выпить улучшенное зелье
golden_apple: Съесть золотое яблоко
enchanted_golden_apple: Съесть зачарованное золотое яблоко
potion_splash:
splash_regular: Бросить обычное зелье
splash_extended: Бросить зелье длительного действия
splash_upgraded: Бросить улучшенное зелье
lingering_regular: Использовать обычное затяжное зелье
lingering_extended: Использовать затяжное зелье длительного действия
lingering_upgraded: Использовать улучшенное затяжное зелье
anvil:
combine_books_per_level: Совместить книги зачарования
combine_weapon_per_level: Совместить оружие с книгой зачарования
combine_armor_per_level: Совместить броню с книгой зачарования
combine_tool_per_level: Совместить инструмент с книгой зачарования
grindstone:
grindstone_per_level: Снять зачарования в точильном камне
units:
damage: Урон
meter: Метр
100_jumps: 100 прыжков
mana: Потребляемая мана
combine_level: Цена опыта наковальни
grindstone_level: Уровень зачарования предмета
enchant_level: Уровень полученного зачарования
stats:
strength:
name: Сила
desc: "Сила увеличивает урон от атаки с помощью различного оружия."
health:
name: Здоровье
desc: "Здоровье увеличивает количество имеющихся у вас {hp_unit}."
regeneration:
name: Регенерация
desc: "Регенерация увеличивает скорость восстановления здоровья и маны."
luck:
name: Удача
desc: "Удача увеличивает вероятность выпадения дополнительных блоков при получении навыков."
wisdom:
name: Мудрость
desc: "Мудрость увеличивает ваш максимальный запас маны увеличивает получаемый опыт и снижает затраты на наковальню."
toughness:
name: Стойкость
desc: "Стойкость увеличивает урон, уменьшаемый от атак противника."
crit_chance:
name: Критический шанс
desc: "Критический шанс - это ваши шансы нанести критический удар."
crit_damage:
name: Критический урон
desc: "Критический урон - это процентное увеличение урона при нанесении критического удара."
speed:
name: Скорость
desc: "Скорость повышает скорость ходьбы и бега."
traits:
attack_damage:
name: Урон атаки
hp:
name: HP
saturation_regen:
name: Восстановление насыщения
hunger_regen:
name: Восстановление голода
mana_regen:
name: Восстановление маны
luck:
name: Характеристики удачи
double_drop:
name: Двойное выпадение
experience_bonus:
name: Бонус опыта
anvil_discount:
name: Уменьшение стоимости в наковальне
max_mana:
name: Максимальная мана
damage_reduction:
name: Уменьшение урона
crit_chance:
name: Критический шанс
crit_damage:
name: Критический урон
movement_speed:
name: Скорость движения
farming_luck:
name: Фермерская удача
foraging_luck:
name: Удача лесоруба
mining_luck:
name: Шахтерская удача
excavation_luck:
name: Сельхозная удача
fishing_luck:
name: Рыболовная удача
ui:
maxed: МАКСИМАЛЬНЫЙ
units:
mana: МАНЫ
hp: ЖИЗНЕЙ
xp: ОПЫТ
file_version: 32

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# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: การเก็บเกี่ยวอันอุดมสมบูรณ์
desc: "เงินช่วยเหลือ +{value} โชคลาภเกษตรกรรม ซึ่งเพิ่มโอกาสในการดรอปพิเศษ"
info: "+{value} Farming Luck"
farmer:
name: ชาวนา
desc: "ได้รับ {value}% XP เพิ่มจากการทำฟาม"
info: "+{value}% XP"
scythe_master:
name: สกิลเก็บเกี่ยว
desc: "เพิ่มความเสียหายจากจอบ {value}%"
info: "+{value}% ความเสียหายจากจอบ"
geneticist:
name: นักพันธุศาสตร์
desc: "เพิ่มอาหารได้รับจาก จากพืชโดย {value}"
info: "+{value} อาหาร"
growth_aura:
name: ออร่าการเจริญเติบโต
desc: "พืชที่มีระยะการเติบโตภายใน {radius} บล็อกของคุณจะเติบโตเร็วขึ้น {value}%"
info: "+{value}% การเจริญเติบโต"
lumberjack:
name: คนตัดไม้
desc: "เงินช่วยเหลือ +{value} การหาโชค ซึ่งจะเพิ่มโอกาสในการดรอปพิเศษ"
info: "+{value} Foraging Luck"
forager:
name: ล่าซัพพลาย
desc: "ได้รับ {value}% XP เพิ่มจากการทำฟาม"
info: "+{value}% XP"
axe_master:
name: ปรมาจารย์ขวาน
desc: "เพิ่มความเสียหายจากจอบ {value}%"
info: "+{value}% ความเสียหายจากจอบ"
valor:
name: ความกล้าหาญ
desc: "ให้ +{value}ความแข็งแกร่งขณะถือขวาน"
info: "+{value} ค่าความแข็งแกร่ง"
shredder:
name: จอมบดขยี้
desc: "{value}% โอกาสที่จะทำความเสียหายต่อ 3 ค่าทนทาน ด้วยขวาน"
info: "{value}% 3x ความเสียหายต่อความทนทาน"
lucky_miner:
name: ลัคกี้ ไมเนอร์
desc: "ให้ +{value} การขุดโชคลาภ ซึ่งเพิ่มโอกาสในการดรอปพิเศษ"
info: "+{value} การขุดโชคลาภ"
miner:
name: นักขุดแร่
desc: "ได้รับ {value}% ค่าประสบการณ์ เพิ่มจากการขุดแร่."
info: "+{value}% ค่าประสบการณ์"
pick_master:
name: ปรามาจารย์อีเต้อ
desc: "ทำความเสียหาย {value}% มากขึ้นด้วยอีเต้อ."
info: "+{value}% ความเสียหายจากอีเต้อ"
stamina:
name: พละกำลัง
desc: "เพื่ม +{value} ความทนทานขณะถืออีเต้อ"
info: "+{value} ความทนทาน"
hardened_armor:
name: ชุดเกราะแข็งกล้า
desc: "{value}% โอกาศที่จะต้านความเสียหาย ของความทนทานของเกราะ"
info: "{value}% ที่จะไม่มีการเสียหายของความทนทาน"
lucky_catch:
name: โชคตกปลา
desc: "เพื่ม +{value} โชคตกปลา ซึ่งเพิ่มโอกาสในการดรอปพิเศษ"
info: "+{value} โชคตกปลา"
fisher:
name: นักตกปลา
desc: "ได้รับ {value}% ค่าประสบการณ์ เพิ่มจากการทำฟาม"
info: "+{value}% ค่าประสบการณ์"
treasure_hunter:
name: นักล่าสมบัติ
desc: "{value}% โอกาสมากขึ้นที่จะได้ของแรร์จากการตกปลา."
info: "+{value}% ของแรร์"
grappler:
name: ดึงไว
desc: "ตก Entity {value}% เริ่วมากขึ้น."
info: "+{value}% ความเร็วการตก"
epic_catch:
name: ตกของ มหากาพย์
desc: "{value}% โอกาสมากขึ้นที่จะได้ของ epic จากการตกปลา."
info: "+{value}% ของระดับ Epic"
metal_detector:
name: เครื่องตรวจจับโลหะ
desc: "{value}% เพิ่มโอกาสในการได้รับของหายากจากการขุด"
info: "+{value}% ของหายาก"
excavator:
name: ขุดเจาะ
desc: "ได้รับ {value}% ค่าประสบการณ์ เพิ่มจากการขุด"
info: "+{value}% ค่าประสบการณ์"
spade_master:
name: ปรมาจารย์การใช้จอบ
desc: "ทำความเสียหาย {value}% มากขึ้นด้วยที่ขุด."
info: "+{value}% ความเสียหายจากที่ขุด"
bigger_scoop:
name: คำโตๆ
desc: "{value}% โอกาสที่จะได้ดรอปเป็นสามเท่า จากการขุด."
info: "{value}% 3x ดรอบ"
lucky_spades:
name: จอบนำโชค
desc: "{value}% เพิ่มโอกาสมากขึ้นในการได้ของระดับepicจากการขุด."
info: "+{value}% ของระดับ Epic"
retrieval:
name: การเรียกคืน
desc: "ลูกศรที่คุณพลาดจะถูกดึงกลับมาทันที {time} ขึ้นอยู่กับ {value} บล็อกห่างออกไป "
info: "{value} ระยะทาง"
archer:
name: นักธนู
desc: "ได้รับ {value}% ค่าประสบการณ์ เพิ่มจากการยิงธนู."
info: "+{value}% ค่าประสบการณ์"
bow_master:
name: ปรมาจารย์ธนู
desc: "ทำความเสียหาย {value}% มากขึ้นด้วยที่ธนู."
info: "+{value}% ความเสียหายจากธนู"
piercing:
name: เจาะเกราะ
desc: "{value}% มีโอกาศที่ลูกธนูยิงทลุ"
info: "+{value}% โอกาสในการติดคริ"
stun:
name: มึนงง
desc: "{value}% มีโอกาศที่จำทำให้สัตรู ความเร็วการเคลื่อนที่ ลดลง 20% เป็นเวลา 2 วินาที."
info: "+{value}% โอกาสในการติดมึนงง"
shielding:
name: การป้องกัน
desc: "ลดความเสียหายที่เข้ามาโดย {value}% ในขณะที่ด้อม"
info: "-{value}% การโจมตี Dmg ที่กำลังเข้ามา"
defender:
name: ผู้พิทักษ์
desc: "รับ {value}% ค่าประสบการณ์ การป้องกันเพิ่ม"
info: "+{value}% ค่าประสบการณ์"
mob_master:
name: ปรมาจารย์ด้านสิ่งมีชีวิต
desc: "ลดความเสียหายจากสิ่งมีชีวิต by {value}%"
info: "ลด {value}% ความเสียหายจากสิ่งมีชีวิต"
immunity:
name: ทำให้พ้นอันตราย
desc: "{value}% มีโอกาศที่จะทำให้ การโจมตีของศัตรูไม่เป็นผล."
info: "{value}% พ้นอันตราย"
no_debuff:
name: ไม่มีดีบัฟ
desc: "{value}% โอกาสที่จะลบล้างสิ่งที่เป็นอันตราย จากผลของยา."
info: "{value}% ไร้ดีบัฟ"
parry:
name: ปัดป้อง
desc: "ขาดการแกว่งดาบอยู่ข้างใน {time} ก่อนโดนโจมตีจะลดความเสียหายลงด้วย {value}% และยกเลิกการน็อคแบ็ค"
info: "{value}% ลดความเสียหาย"
parried: "<red>โจมตีปัดป้อง"
fighter:
name: นักสู้
desc: "ได้รับ {value}% การต่อสู้มากขึ้น ค่าประสบการณ์"
info: "+{value}% ค่าประสบการณ์"
sword_master:
name: ปรมาจารย์ดาบ
desc: "ข้อเสนอ {value}% สร้างความเสียหายด้วยดาบมากขึ้น"
info: "+{value}% ความเสียหายจากดาบ"
first_strike:
name: First Strike
desc: "ทำความเสียหายมากขึ้น {value}% ในการโจมตีครั้งแรก"
info: "{value}% โอกาส {value_2} ความเสียหาย"
dealt: "&cจัดการการโจมตีครั้งแรก!"
bleed:
name: เลือดออก
desc: "{value}% มีโอกาสทำให้ศัตรูเลือดออกได้ {base_ticks} เลือดออกเห็บจัดการ {value_2} ความเสียหายต่อขีด {added_ticks} เพิ่มเห็บให้กับศัตรูที่เลือดออกแล้ว"
info: "{value}% โอกาส {value_2} ความเสียหาย"
enemy_bleeding: "<red>ศัตรูเดือด!"
self_bleeding: "<red>คุณมีเลือดออก!"
stop: "<white>เลือดหยุดแล้ว"
anti_hunger:
name: ต่อต้านความหิว
desc: "{value}% โอกาสที่จะหยุดการสูญเสียความหิว"
info: "{value}% ไม่มีการสูญเสียความหิว"
runner:
name: นักวิ่ง
desc: "ได้รับ {value}% ความอดทนมากขึ้น ค่าประสบการณ์"
info: "+{value}% ค่าประสบการณ์"
golden_heal:
name: โกลเด้นฮีล
desc: "เพิ่มผลการฟื้นฟู สุขภาพดีได้ด้วย {value}%"
info: "+{value}% การฟื้นฟูเอฟเฟกต์"
recovery:
name: การกู้คืน
desc: "เพิ่มการฟื้นฟูตามธรรมชาติเมื่อ น้อยกว่าครึ่งหนึ่งของสุขภาพด้วย {value}%"
info: "+{value}% อัตราฟื้นฟู เลือด ต่ำ"
meal_steal:
name: ขโมยอาหาร
desc: "{value}% มีโอกาสขโมย 1 คะแนนความหิว เมื่อโจมตีผู้เล่น"
info: "{value}% ขโมยความหิว"
light_fall:
name: แสงตก
desc: "ลดความเสียหายจากการตกทั้งหมดด้วย {value}%"
info: "-{value}% ความเสียหายจากการตก"
jumper:
name: กระโดด
desc: "ได้รับ {value}% ความคล่องตัวมากขึ้น ค่าประสบการณ์"
info: "+{value}% ค่าประสบการณ์"
sugar_rush:
name: ชูการ์รัช
desc: "สิ้นเปลืองและกระจายความเร็วและบูสต์ การกระโดดยาคงอยู่ {value}% อีกต่อไป"
info: "{value}% ความเร็วอีกต่อไป"
fleeting:
name: หายวับไป
desc: "ได้รับ +{value} ความเร็วเมื่อสุขภาพต่ำกว่า 20%"
info: "+{value}% ความเร็ว"
start: "<white>คุณได้รับความเร็วเพิ่มขึ้นอย่างรวดเร็ว! <gray>(+{value}% ความเร็ว)"
end: "<gray>การเร่งความเร็วที่หายวับไปหมดลง"
thunder_fall:
name: ฟ้าร้องตก
desc: "เมื่อด้อมในระหว่างการล้มคุณมี {value}% โอกาสในการจัดการ {value_2}% ของความเสียหายจากการตกที่คาดว่าจะเกิดขึ้นกับฝูงชนในรัศมี 3 ช่วงตึก"
info: "{value}% โอกาส {value_2}% ความเสียหาย"
alchemist:
name: นักเล่นแร่แปรธาตุ
desc: "ยาที่คุณชงมี {value}% ระยะเวลานานขึ้น"
info: "+{value}% ระยะเวลาของยา"
brewer:
name: บรูเออร์
desc: "ได้รับ {value}% การเล่นแร่แปรธาตุมากขึ้น"
info: "+{value}% ค่าประสบการณ์"
splasher:
name: สแปลเชอร์
desc: "ยาที่คุณสาดได้รับ {value}% ระยะเวลานานขึ้นสำหรับ ผู้เล่นแต่ละคนที่ได้รับผลกระทบ"
info: "+{value}% ระยะเวลา/ผู้เล่น"
lingering:
name: อ้อยอิ่ง
desc: "ยาที่ค้างอยู่จะสลายไปตามธรรมชาติ {value}% ช้าลงและสลายตัว {value_2}% น้อยลงต่อเอนทิตีที่ได้รับผลกระทบ"
info: "-{value}% เป็นธรรมชาติ -{value_2}% การสลายตัวของเอนทิตี"
wise_effect:
name: ผลอันชาญฉลาด
desc: "ผลอันชาญฉลาด {value} สติปัญญาสำหรับเอฟเฟกต์ยา ที่ออกฤทธิ์ไม่ซ้ำใคร"
info: "+{value} ความฉลาด/ผล"
xp_convert:
name: การแปลงค่าประสบการณ์
desc: "รับประสบการณ์ Minecraft 1 ครั้งต่อทุกๆ ครั้ง {value} ทักษะค่าประสบการณ์ที่คุณได้รับ"
info: "1 EXP/{value} ทักษะค่าประสบการณ์"
enchanter:
name: เจ้าเสน่ห์
desc: "ได้รับ {value}% ค่าประสบการณ์ที่มีเสน่ห์มากขึ้น."
info: "+{value}% ค่าประสบการณ์"
xp_warrior:
name: ค่าประสบการณ์นักรบ
desc: "มอนที่คุณฆ่ามี {value}% โอกาสที่จะดรอปประสบการณ์สองเท่า"
info: "{value}% 2x มอนค่าประสบการณ์"
enchanted_strength:
name: พลังแห่งมนต์เสน่ห์
desc: "ได้รับ {value} ความแข็งแกร่งสำหรับทุกการร่ายมนตร์ ที่เป็นเอกลักษณ์บนไอเท็มที่ถืออยู่"
info: "{value} ความแข็งแกร่ง/เสน่ห์"
lucky_table:
name: โต๊ะคราฟนำโชค
desc: "ไอเทมที่คุณร่ายมนตร์โดยใช้ตารางร่ายมนตร์จะมี {value}% โอกาสที่จะอัพเกรดระดับเสน่ห์ 1 หากไม่ใช่ระดับสูงสุด"
info: "{value}% โอกาสอัพเกรดเสน่ห์"
life_essence:
name: แก่นแท้แห่งชีวิต
desc: ยารักษาสุขภาพทันที{value}% มากกว่า
info: "+{value}% สุขภาพทันที"
healer:
name: เลือด
desc: ได้รับ {value}% ค่าประสบการณ์ การรักษาเพิ่มเติม
info: "+{value}% ค่าประสบการณ์"
life_steal:
name: ขโมยชีวิต
desc: รักษา {value}% ของ เลือด สูงสุดของฝูงศัตรูและผู้เล่นที่คุณสังหาร
info: "Steal {value}% เลือด"
golden_heart:
name: หัวใจสีทอง
desc: ความเสียหายที่เกิดกับหัวใจดูดซับของคุณจะลดลง {value}%
info: "-{value}% การดูดซึม"
revival:
name: การฟื้นฟู
desc: ได้รับ +{value} สุขภาพและ +{value_2} การฟื้นฟูเป็นเวลา 30 วินาทีหลังจากเกิดใหม่
info: "+{value} เลือด +{value_2} รีเจน"
message: "<white>คุณได้รับโบนัสการฟื้นฟูเป็นเวลา 30 วินาที! <white>(<red>+{value} เลือด <gold>+{value_2} การฟื้นฟู<white>)"
disenchanter:
name: ผู้สลายเสน่ห์
desc: ได้รับ {value}% ประสบการณ์มากขึ้นเมื่อสลายไอเทมโดยใช้หินลับ
info: "+{value}% เวล"
forger:
name: ช่างตีเหล็ก
desc: ได้รับ {value}% เพิ่ม ค่าประสบการณ์ การตีขึ้นรูป
info: "+{value}% ค่าประสบการณ์"
repairing:
name: กำลังซ่อม
desc: การซ่อมแซมสิ่งของในทั่งตีเหล็กโดยใช้วัตถุดิบที่ได้จากการซ่อมแซม {value}% ความทนทานมากขึ้น
info: "+{value}% ซ่อมทั่ง"
anvil_master:
name: ทั่งมาสเตอร์
desc: เพิ่มค่าซ่อมสูงสุดของทั่งตีเหล็กก่อนที่จะแพงเกินไป {value} ประสบการณ์
info: "{value} ต้นทุนสูงสุด"
skill_mender:
name: ทักษะ เมนเดอร์
desc: การได้รับทักษะ ค่าประสบการณ์มี {value}% โอกาสในการซ่อมแซมไอเทมที่ถือไว้หรือชิ้นส่วนเกราะที่สวมใส่ด้วยมนต์เสน่ห์ Mending 1 ความทนทานต่อ 2 ค่าประสบการณ์ ทักษะ
info: "{value}% โอกาสซ่อม"
acf:
core:
permission_denied: "<red>ขออภัย คุณไม่ได้รับอนุญาตให้ดำเนินการคำสั่งนี้"
permission_denied_parameter: "<red>ขออภัย คุณไม่ได้รับอนุญาตให้ดำเนินการคำสั่งนี้"
error_generic_logged: "<red>เกิดข้อผิดพลาด. ปัญหานี้ถูกบันทึกไว้แล้ว ขออภัยในความไม่สะดวก."
unknown_command: "<red>คำสั่งที่ไม่รู้จัก โปรดพิมพ์ <yellow>/sk help"
invalid_syntax: "<yellow>การใช้งาน: <yellow>{command} <green>{syntax}"
error_prefix: "<red>ข้อผิดพลาด: {message}"
error_performing_command: "<red>ขออภัย มีข้อผิดพลาดในการดำเนินการคำสั่งนี้"
please_specify_one_of: "<red>ข้อผิดพลาด: โปรดระบุอย่างใดอย่างหนึ่ง(<yellow>{valid}<red>)"
must_be_a_number: "<red>ข้อผิดพลาด: {num}ต้องเป็นตัวเลข"
must_be_min_length: "<red>ข้อผิดพลาด: ต้องมีอย่างน้อย {min} ตัวอักษรยาว"
must_be_max_length: "<red>ข้อผิดพลาด: ต้องมีความยาวไม่เกิน {max} อักขระ"
please_specify_at_most: "<red>ข้อผิดพลาด: โปรดระบุค่าสูงสุด {max}"
please_specify_at_least: "<red>ข้อผิดพลาด: กรุณาระบุค่าเป็นอย่างน้อย {min}"
not_allowed_on_console: "<red>ข้อผิดพลาด: คอนโซลไม่สามารถดำเนินการคำสั่งนี้ได้"
could_not_find_player: "<red>ข้อผิดพลาด: ไม่พบผู้เล่นตามชื่อ: <yellow>{search}"
no_command_matched_search: "<red>ไม่มีคำสั่งที่ตรงกัน <yellow>{search}."
help_page_information: "<aqua> - กำลังแสดงหน้า<green>{page} <aqua>ของ <green>{totalpages} <aqua>(<yellow>{results}<aqua> results)."
help_no_results: "<aqua>ข้อผิดพลาด: ไม่มีผลลัพธ์อีกต่อไป"
help_header: "<yellow>=== <aqua>กำลังแสดงความช่วยเหลือสำหรับ <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>กำลังแสดงความช่วยเหลือโดยละเอียดสำหรับ <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>ผลการค้นหาสำหรับ <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>ข้อผิดพลาด: โลกนั้นไม่มีอยู่จริง"
you_must_be_holding_item: "<red>ข้อผิดพลาด: คุณต้องถือสิ่งของไว้ในมือหลักของคุณ"
player_is_vanished_confirm: "<yellow>คำเตือน: <green>{vanished} <yellow>หายไปแล้ว อย่าระเบิดที่กำบังของพวกเขา!\n<yellow>เพื่อยืนยันการกระทำของคุณให้เพิ่ม <green>:ยืนยัน <yellow>ต่อท้ายชื่อของพวกเขา\n<yellow>Ex: {vanished}:ยืนยัน"
username_too_short: "<red>ข้อผิดพลาด: ชื่อผู้ใช้สั้นเกินไป ต้องมีอักขระอย่างน้อยสามตัว"
is_not_a_valid_name: "<red>ข้อผิดพลาด: <yellow>{name} <red>ไม่ใช่ชื่อผู้ใช้ที่ถูกต้อง"
multiple_players_match: "<red>ข้อผิดพลาด: ผู้เล่นหลายคนตรงกัน <aqua>{search} <yellow>({all})<red> โปรดระบุให้เจาะจงมากขึ้น"
no_player_found_server: "<red>ไม่มีผู้เล่นที่ตรงกัน <yellow>{search} <red>เชื่อมต่อกับเซิร์ฟเวอร์นี้แล้ว"
no_player_found_offline: "<red>ไม่มีผู้เล่นที่ตรงกัน <yellow>{search}<red> สามารถพบได้"
no_player_found: "<red>ไม่มีผู้เล่นที่ตรงกัน <yellow>{search}<red> สามารถพบได้"
location_please_specify_world: "<red>ข้อผิดพลาด:กรุณาระบุโลก ตัวอย่าง: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>ข้อผิดพลาด: กรุณาระบุพิกัด x, y, and z. ตัวอย่าง: <yellow>world:x,y,z."
location_console_not_relative: "<red>ข้อผิดพลาด: คอนโซลไม่สามารถใช้พิกัดสัมพัทธ์สำหรับตำแหน่งได้"
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>]<reset> "
armor:
modifier:
add:
added: "{color}{stat} <gray>modifier with level <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An armor modifier with stat {color}{stat} <yellow>already exists on your armor! Remove it first with /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Your item does not have a {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier was removed from your item"
list:
header: "<white>Armor modifiers found:"
removeall:
removed: "<gray>All armor modifiers have been removed from your item"
multiplier:
add:
added: "<aqua>{target} <gray>multiplier with value <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An armor multiplier with target <aqua>{target} <yellow>already exists on your armor! Remove it first with /sk armor multiplier remove"
skill_lore: "<gray>When worn: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>When worn: <aqua>-{value}% {skill} XP"
global_lore: "<gray>When worn: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>When worn: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Your item does not have a <aqua>{target} <yellow>armor multiplier!"
removed: "<aqua>{target} <gray>armor multiplier was removed from your item"
list:
header: "<white>Armor multipliers found:"
removeall:
removed: "<gray>All armor multipliers have been removed from your item"
requirement:
add:
added: "<dark_aqua>{skill}<gray> armor requirement with level <aqua>{level}<gray> was added to your item"
already_exists: "<yellow>Item already has a <dark_aqua>{skill}<yellow> armor requirement! Remove it first with <gold>/sk armor requirement remove"
lore: "<red>Requires <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Your item does not have a <dark_aqua>{skill}<yellow> armor requirement!"
removed: "<dark_aqua>{skill}<gray> armor requirement was removed from your item"
list:
header: "<white>Armor requirements found:"
removeall:
removed: "<gray>All armor requirements have been removed from your item"
equip: "<yellow>You do not meet the requirements to equip this item: {requirements}"
backup:
load:
confirm: "<red>Loading a backup will revert all skill data of players. This action is permanent and cannot be undone. You may want to save a backup before loading one. Type the command again to confirm this action"
loading: "<white>Loading backup..."
loaded: "<green>Successfully loaded backup"
error: "<red>Error loading backup: {error}"
must_be_yaml: "<yellow>File must be a .yml file!"
file_not_found: "<yellow>A backup of this file name does not exist in the backups folder!"
save:
saving: "<white>Saving backup..."
saved: "<white>Backed up {type} data as {file}"
error: "<red>Error backing up {type} data! See error in console/below for details"
claimitems:
no_items: "<yellow>You have no items to claim"
item:
give:
sender: "<white>Gave <aqua>{amount}x {key} <white>to {player}"
receiver: "<white>You were given <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>modifier with level <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An item modifier with stat {color}{stat} <yellow>already exists on your armor! Remove it first with /sk item modifier remove"
remove:
does_not_exist: "<yellow>Your item does not have a {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier was removed from your item"
list:
header: "<white>Item modifiers found:"
removeall:
removed: "<gray>All item modifiers have been removed from your item"
multiplier:
add:
added: "<aqua>{target} <gray>multiplier with value <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An item multiplier with target <aqua>{target} <yellow>already exists on your item! Remove it first with /sk item multiplier remove"
skill_lore: "<gray>When held: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>When held: <aqua>-{value}% {skill} XP"
global_lore: "<gray>When held: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>When held: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Your item does not have a <aqua>{target} <yellow>item multiplier!"
removed: "<aqua>{target} <gray>item multiplier was removed from your item"
list:
header: "<white>Item multipliers found:"
removeall:
removed: "<gray>All item multipliers have been removed from your item"
register:
registered: "<white>Registered held item to key {key}"
already_registered: "<yellow>There is already an item registered to key <white>{key}<yellow>, use <white>/skills item unregister <yellow>to unregister it first"
no_spaces: "<yellow>Item key cannot contain spaces!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> item requirement with level <aqua>{level}<gray> was added to your item"
already_exists: "<yellow>Item already has a <dark_aqua>{skill}<yellow> item requirement! Remove it first with <gold>/sk item requirement remove"
lore: "<red>Requires <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Your item does not have a <dark_aqua>{skill}<yellow> item requirement!"
removed: "<dark_aqua>{skill}<gray> item requirement was removed from your item"
list:
header: "<white>Item requirements found:"
removeall:
removed: "<gray>All item requirements have been removed from your item"
use: "<yellow>You do not meet the requirements to use this item: {requirements}"
unregister:
unregistered: "<white>Unregistered item with key {key}"
not_registered: "<yellow>There is no item registered with key {key}"
lang:
set: "<gray>Language set to <aqua>{lang}"
not_found: "<yellow>Language not found!"
mana:
display: "<white>Your {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} of {player}: <aqua>{current}/{max}"
add: "<gray>Added <aqua>{amount} {mana_unit} <gray>to player <gold>{player}"
remove: "<gray>Removed <aqua>{amount} {mana_unit} <gray>from player <gold>{player}"
set: "<gray>Set player <gold>{player} <gray>to <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} must be at least zero!"
console_specify_player: "<yellow>Console must specify a player!"
modifier:
add:
added: "{color}{stat} <gray>modifier level <aqua>{value} <gray>with name <white>{name} <gray>added to player <gold>{player}"
already_exists: "<yellow>Modifier with name {name} already exists on player <gold>{player}<yellow>! Remove it with <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modifier {name} not found for player <gold>{player}"
removed: "<gray>Modifier <white>{name} <gray>removed from player <gold>{player}"
list:
all_stats_header: "<gray>Stat modifiers for player <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
one_stat_header: "<gray>Stat modifiers ({color}{stat}<gray>) for player <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
players_only: "<yellow>Only players can list their own modifiers! Try specifying a player"
removeall:
removed_all_stats: "<gray>Removed <aqua>{num} <gray>stat modifiers from player <gold>{player}"
removed_one_stat: "<gray>Removed <aqua>{num} {color}{stat} <gray>modifiers from player <gold>{player}"
players_only: "<yellow>Only players can remove their own modifiers! Try specifying a player"
multiplier:
global: Global
list: "<white>Global XP multiplier for <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP multiplier: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Only players can list their own multiplier! Specify a player!"
preset:
load:
confirm: "<red>Loading a preset will override your config files! The following files will be affected <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>This action cannot be undone, manually backup any files needed. Type the command again to confirm."
loaded: Successfully loaded preset {name}, restart the server now.
created: Created files
modified: Modified files
replaced: Replaced files
deleted: Deleted files
skipped: Skipped files
profile:
skills: "Skills profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Skills:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
stats: "Stats profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Stats:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Total Level: <white>{total_level}<gray>, Base Level: <white>{base_level}<gray>, Modified Level: <white>{modified_level}"
rank:
header: "<aqua><bold>Your Skill Rankings"
power: "<yellow>Power <gray>(All Skills): <white>#{rank} of {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} of {total}"
reload: "<green>Config reloaded!"
save:
already_saving: "<yellow>Data is already saving!"
mysql_not_enabled: "<yellow>MySQL was not enabled at server startup, saving to file instead!"
saved: "<green>Skill data saved!"
skill:
setall:
set: "<gray>All skills set to level <aqua>{level} <gray>for player <gold>{player}"
setlevel:
set: "<gray>Skill <aqua>{skill} <gray>set to level <aqua>{level} <gray>for player <gold>{player}"
at_least: "<yellow>Level must be at least {level}!"
toggle:
enabled: "<green>Your skills action bar has been enabled"
disabled: "<red>Your skills action bar has been disabled"
not_enabled: "<yellow>Skills action bar is not enabled on this server!"
top:
power_header: "<white>--==<aqua><bold>All Skills Leaderboard</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>All Skills Leaderboard</bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Leaderboard</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Leaderboard</bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>(Page {page})==--"
usage: "<yellow>Usage: <green>/sk top <white><page> <gray>or <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Successfully transferred player data from <gray>{from} <green>to <gray>{to}"
error: "<red>There was an error transferring player data. Check console for errors."
updateleaderboards:
already_updating: "<yellow>Leaderboard is already updating!"
updated: "<green>Leaderboard updated!"
version: "<white>You are on AuraSkills <aqua>{current_version}<white>. The latest version is <aqua>{latest_version}"
xp:
add: "<gray>Added <aqua>{amount} {skill} <gray>XP to player <gray>{player}"
set: "<gray>Set <aqua>{skill} <gray>XP for player <gray>{player} <gray>to {amount}"
remove: "<gray>Removed <aqua>{amount} {skill} <gray>XP from player <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Unknown skill!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Unknown stat!"
no_profile: "<yellow>Player does not have a skills profile. Please try rejoining the game or restarting the server."
leveler:
level_up: "{skill} ยกระดับ"
skill_level_up: ระดับทักษะเพิ่มขึ้น
rewards: รางวัล
ability_unlock: ปลดล็อคความสามารถ
ability_level_up: ระดับความสามารถเพิ่มขึ้น
mana_ability_unlock: ปลดล็อคความสามารถของมานา
mana_ability_level_up: ระดับความสามารถมานาเพิ่มขึ้น
unclaimed_item: "<red>คุณมีสินค้าที่ไม่มีการอ้างสิทธิ์เนื่องจากสินค้าคงคลังของคุณเต็ม ใช้งาน <yellow>/skills claimitems <red>เพื่อเรียกร้องพวกเขา"
menus:
common:
close: "ปิด"
level: "ระดับ"
progress_to_level: "ความคืบหน้าสู่ระดับ"
max_level: "ระดับสูงสุด"
ability_levels: "ระดับความสามารถ"
stats_leveled: "สถิติเลเวลแล้ว"
mana_ability: "ความสามารถของมานา"
duration: "ระยะเวลา"
mana_cost: "ค่ามานา"
cooldown: "คูลดาวน์"
damage: "ความเสียหาย"
max_mana_cost: "ค่ามานาสูงสุด"
attack_speed: "ความเร็วในการโจมตี"
back: "กลับไป"
back_click: "กลับไปที่ {menu_name} เมนู"
unlocked: "ปลดล็อคแล้ว"
in_progress: "กำลังดำเนินการ"
locked: "ล็อคแล้ว"
your_level: "ระดับของคุณ"
next_page: "หน้าต่อไป"
next_page_click: "คลิกเพื่อไปยังหน้าถัดไป"
previous_page: "หน้าก่อนหน้า"
previous_page_click: "คลิกเพื่อไปยังหน้าก่อนหน้า"
skills:
skills_title: "ทักษะของคุณs"
your_skills: "ทักษะของคุณ"
your_skills_desc: "อัปเกรดทักษะโดยทำภารกิจต่างๆ เพื่อปลดล็อกการเพิ่มสถิติอันมีค่า ความสามารถ และอื่นๆ อีกมากมาย!"
your_skills_hover: "วางเมาส์เหนือทักษะเพื่อดูข้อมูลเพิ่มเติม!"
your_skills_click: "คลิกที่ทักษะเพื่อดูความก้าวหน้าของระดับ!"
skill_click: "คลิกเพื่อดูความก้าวหน้าของระดับ!"
stats: "สถิติ"
stats_desc: "รับบัฟสถิติโดยการอัพเลเวลทักษะ"
stats_click: "คลิกเพื่อเรียนรู้เพิ่มเติมหรือดูสถิติของคุณ"
level_progression:
level_progression_title: "{skill} ระดับ - หน้า {page}"
your_ranking: "การจัดอันดับทักษะของคุณ"
rank_out_of: "<1>คุณได้รับการจัดอันดับ <2>{rank}</2> ออกจาก {total} ผู้เล่น</1>"
rank_percent: "<1>คุณอยู่ในด้านบน <2>{percent}%</2> ของผู้เล่น</1>"
rewards: "รางวัล"
ability_unlock: "ปลดล็อคความสามารถ"
mana_ability_unlock: "ปลดล็อคความสามารถของมานา"
progress: "ความคืบหน้า"
leaderboard_click: "คลิกเพื่อดู {skill} ลีดเดอร์บอร์ด"
sources: "ค่าประสบการณ์แหล่งที่มา"
sources_desc: "เมนูแหล่งที่มาจะแสดงวิธีทั้งหมดที่คุณจะได้รับ ค่าประสบการณ์ จากทักษะ รวมถึงจำนวนค่าประสบการณ์ ที่แต่ละแหล่งให้"
sources_click: "คลิกเพื่อดู {skill} แหล่งที่มา"
abilities: "ความสามารถ"
abilities_desc: "<2>ความสามารถ</2> <1>เป็นสิทธิพิเศษที่คุณปลดล็อคและอัปเกรดเมื่อคุณเลเวลอัพทักษะ </1>"
mana_abilities_desc: "<3>ความสามารถของมานา</3> <1>เป็นความสามารถพิเศษที่ต้องเปิดใช้งานและใช้มานา</1>"
abilities_click: "คลิกเพื่อดู {skill} ความสามารถ"
stats:
stats_title: สถิติของคุณ
skills: "ทักษะ"
added_drop: "+{value} ต่ำ"
added_drops: "+{value} สูง"
chance_drop: "{chance}% สำหรับ +{value} ต่ำ"
chance_drops: "{chance}% สำหรับ +{value} สูง"
unclaimed_items:
unclaimed_items_title: "อ้างสิทธิ์รายการ"
inventory_full: "คุณมีพื้นที่ในสินค้าคงคลังไม่เพียงพอที่จะอ้างสิทธิ์รายการนั้น"
click_to_claim: "คลิกเพื่อรับ!"
leaderboard:
leaderboard_title: "{skill} ลีดเดอร์บอร์ด"
sources:
sources_title: "{skill} แหล่งที่มาค่าประสบการณ์ "
sorter: "จัดเรียงแหล่งที่มา ค่าประสบการณ์"
descending: "สูงสุดไปต่ำสุด"
ascending: "ต่ำสุดไปสูงสุด"
alphabetical: "ชื่อ (A-Z)"
reverse_alphabetical: "ชื่อ (Z-A)"
sort_click: "คลิกเพื่อเรียงลำดับประเภทวงจร"
multiplied_xp: "เพิ่มจำนวน {xp_unit}"
multiplied_desc: "นี่คือ ค่าประสบการณ์ ที่คุณจะได้รับตามจริงจากตัวคูณ ค่าประสบการณ์ ปัจจุบันของคุณ"
abilities:
abilities_title: "{skill} ความสามารถ"
description: "คำอธิบาย"
unlocked_at: "<1>ปลดล็อคแล้วที่ <2>{skill} {level}"
next_upgrade_at: "<1>อัพเกรดครั้งต่อไปที่ <2>{skill} {level}"
mana_abilities:
replenish:
name: เก็บพืชอัตโนมัติ
desc: "ปลูกพืชทดแทนโดยอัตโนมัติ {value} วินาที <1>[คลิกขวาที่จอบแล้วทำลายพืชผลเพื่อเปิดใช้งาน]"
raise: "<gray>คุณยกจอบของคุณ"
lower: "<gray>คุณลดจอบลง"
start: "<gold>เปิดใช้งานการเก็บพืชอัตโนมัติแล้ว! <gray>(-{mana} {mana_unit})"
end: "<gray>การเก็บพืชอัตโนมัติหมดลงแล้ว"
treecapitator:
name: ตัดไม้อัตโนมัติ
desc: "ทำลายต้นไม้ทั้งต้น {value} วินาที <1>[คลิกขวาที่ขวานแล้วทำลายบันทึกเพื่อเปิดใช้งาน]"
raise: "<gray>คุณยกขวานของคุณ"
lower: "<gray>คุณลดขวานลง"
start: "<gold>เปิดใช้งาน ตัดไม้อัตโนมัติ แล้ว!<gray>(-{mana} {mana_unit})"
end: "<gray>ตัดไม้อัตโนมัติ หมดสภาพแล้ว"
speed_mine:
name: ขุดเหมืองเร็ว
desc: "ให้ขุดเหมืองเร็ว {haste_level} สำหรับ {value} วินาที <1>[คลิกขวาที่พลั่วและบล็อกของฉันเพื่อเปิดใช้งาน]"
raise: "<gray>คุณยกพลั่วของคุณขึ้น"
lower: "<gray>คุณลดพลั่วของคุณลง"
start: "<gold>เปิดใช้งานขุดเหมืองเร็วแล้ว! <gray>(-{mana} {mana_unit})"
end: "<gray>ขุดเหมืองเร็ว หมดสภาพแล้ว"
absorption:
name: การดูดซึม
desc: "ความเสียหายที่เข้ามาจะลดมานาลง 2 เท่าของความเสียหาย แทนที่จะเป็นสุขภาพของคุณ {value} วินาที มานาจะไม่งอกใหม่ในขณะที่การดูดซึมทำงานอยู่ <1>[คลิกซ้ายที่โล่และรับความเสียหายเพื่อเปิดใช้งาน]"
raise: "<gray>คุณยกโล่ของคุณ"
lower: "<gray>คุณลดโล่ของคุณลง"
start: "<gold>การดูดซึมเปิดใช้งานแล้ว! <gray>(-{mana} {mana_unit})"
end: "<gray>การดูดซึมหมดลง"
terraform:
name: เทอร์ราฟอร์ม
desc: "เมื่อขุด ให้ทำลายบล็อกที่เชื่อมต่อทันทีใน {radius} บล็อกรัศมีในแนวนอนสำหรับ {value} วินาที <1>[คลิกขวาที่พลั่วและขุดบล็อกเพื่อเปิดใช้งาน]"
raise: "<gray>คุณยกพลั่วของคุณ"
lower: "<gray>คุณลดพลั่วลง"
start: "<gold>เทอร์ราฟอร์มเปิดใช้งานแล้ว! <gray>(-{mana} {mana_unit})"
end: "<gray>เทอร์ราฟอร์มหมดสภาพแล้ว"
sharp_hook:
name: ตะขอคม
desc: "ข้อเสนอ {value} สร้างความเสียหายให้กับตัวตะขอเมื่อคลิกซ้ายด้วยเบ็ดตกปลา"
use: "<gold>ใช้ตะขอคมแล้ว!<gray>(-{mana} {mana_unit})"
charged_shot:
name: ชาร์จช็อต
desc: "ลูกธนูที่คุณยิงจะสร้างความเสียหายได้มากขึ้นตามระยะที่ธนูถูกดึงไปด้านหลัง ซึ่งต้องใช้มานาในกระบวนการนี้ ทำ {value}% ความเสียหายมากขึ้นต่อมานาที่ใช้ไป <1>[คลิกซ้ายที่ธนูเพื่อสลับโหมดชาร์จช็อต]"
enable: "<gray>ตอนนี้เปิดใช้งานโหมดชาร์จช็อตแล้ว"
disable: "<gray>โหมดชาร์จช็อตถูกปิดใช้งานแล้ว"
shoot: "<gold>ใช้ชาร์จช็อตแล้ว! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: ดาบสายฟ้า
desc: เพิ่มความเร็วในการโจมตีโดย {value}% สำหรับ {duration} วินาที <1>[คลิกขวาที่ดาบและโจมตีม็อบเพื่อเปิดใช้งาน]
raise: "<gray>คุณเตรียมดาบของคุณแล้ว"
lower: "<gray>คุณลดดาบลง"
start: "<gold>ดาบสายฟ้าเปิดใช้งานแล้ว! <gray>(-{mana} {mana_unit})"
end: "<gray>ดาบสายฟ้า หมดสภาพแล้ว"
not_ready: "<red>ความสามารถไม่พร้อม! <gray>({cooldown}s)"
not_enough_mana: "<yellow>มานาไม่พอ! <gray>({mana} {mana_unit} required)"
skills:
farming:
name: Farming
desc: "เก็บเกี่ยวพืชผลเพื่อรับค่าประสบการณ์"
foraging:
name: Foraging
desc: "ตัดต้นไม้เพื่อรับค่าประสบการณ์"
mining:
name: Mining
desc: "ขุดหินและแร่เพื่อรับค่าประสบการณ์"
fishing:
name: Fishing
desc: "ตกปลาเพื่อรับค่าประสบการณ์"
excavation:
name: Excavation
desc: "ขุดด้วยพลั่วเพื่อรับค่าประสบการณ์"
archery:
name: Archery
desc: "ยิงธนูเพื่อรับค่าประสบการณ์"
defense:
name: Defense
desc: "รับความเสียหายจากเอนทิตีเพื่อเพื่อรับค่า ประสบการณ์"
fighting:
name: Fighting
desc: "ต่อสู้ด้วยอาวุธระยะประชิดเพื่อรับค่าประสบการณ์"
endurance:
name: Endurance
desc: "เดินและวิ่งเพื่อรับค่าประสบการณ์"
agility:
name: Agility
desc: "กระโดดเเละตกจากที่สูงเพื่อรับค่าประสยการณ์"
alchemy:
name: Alchemy
desc: "ปรุงยาเพื่อรับค่าประสบการณ์"
enchanting:
name: Enchanting
desc: "ร่ายมนตร์เพื่อรับค่าประสบการณ์"
sorcery:
name: Sorcery
desc: "ใช้มานาเพื่อรับค่าประสบการณ์"
healing:
name: Healing
desc: "ดื่มและปายาเพื่อรับค่าประสบการณ์"
forging:
name: Forging
desc: "ใช้ทั่งตีเหล็กเพื่อรับค่าประสบการณ์"
sources:
fishing:
cod: ปลาค็อด
salmon: แซลมอน
tropical_fish: ปลาเขตร้อน
pufferfish: ปลาปักเป้า
treasure: ล่าการสมบัติ
junk: ขยะ
rare: ของหายาก
epic: ยกเค้ามหากาพย์
damage:
mob_damage: ความเสียหายจากม็อบ
player_damage: ความเสียหายจากผู้เล่น
fall_damage: รับความเสียหายจากการล้ม
statistic:
walk_per_meter: การเดิน
sprint_per_meter: การวิ่ง
swim_per_meter: การว่ายน้ำ
jumping:
jump_per_100: กระโดด
brewing:
awkward: ชงยาที่น่าอึดอัดใจ
regular: ชงยาปกติ
extended: ชงยาขยายระยะเวลา
upgraded: ต้มยาอัพเกรด
splash: ชงสแปลชโพชั่น
lingering: ชงยาที่ค้างอยู่
enchanting:
weapon_per_level: อาวุธวิเศษ
armor_per_level: เกราะเสน่ห์
tool_per_level: เครื่องมือร่ายมนตร์
book_per_level: หนังสือมนต์เสน่ห์
mana_ability_use:
mana_ability_use: การใช้ความสามารถของมานา
item_consume:
drink_regular: ดื่มยาสามัญ
drink_extended: ดื่มยาขยายระยะเวลา
drink_upgraded: ดื่มยาอัพเกรด
golden_apple: กินแอปเปิ้ลทองคำ
enchanted_golden_apple: กินแอปเปิ้ลทองคำร่ายมนตร์
potion_splash:
splash_regular: ปายาปกติ
splash_extended: น้ำยาขยายระยะเวลาสแปลช
splash_upgraded: น้ำยาอัพเกรดปา
lingering_regular: ใช้ยาที่ค้างอยู่ปกติ
lingering_extended: ใช้ยาคงค้างแบบขยายระยะเวลา
lingering_upgraded: ใช้ยาที่ค้างอยู่ที่อัปเกรดแล้ว
anvil:
combine_books_per_level: รวมหนังสือมนต์เสน่ห์
combine_weapon_per_level: รวมอาวุธกับหนังสือ
combine_armor_per_level: รวมชุดเกราะเข้ากับหนังสือ
combine_tool_per_level: รวมเครื่องมือเข้ากับหนังสือ
grindstone:
grindstone_per_level: สลายไอเท็มด้วยหินลับ
units:
damage: ความเสียหาย
meter: เมตร
100_jumps: กระโดด 100 ครั้ง
mana: มานาที่ใช้ไป
combine_level: ประสบการณ์ต้นทุนทั่งตีเหล็ก
grindstone_level: ระดับของ Enchant บนไอเท็ม
enchant_level: ระดับของ Enchant ที่ได้รับ
stats:
strength:
name: ความแข็งแกร่ง
desc: "&7ความแข็งแกร่งจะเพิ่มความเสียหายจากการ โจมตีของคุณด้วยอาวุธหลากหลายชนิด"
health:
name: พลังชีวิต
desc: "&7สุขภาพจะเพิ่มจำนวน {hp_unit} คุณมีทำให้คุณอยู่ได้นานขึ้นต่อสู้"
regeneration:
name: การฟื้นฟู
desc: "&7การงอกใหม่จะเพิ่มความเร็วของคุณ ฟื้นฟูทั้งสุขภาพและมานา"
luck:
name: โชค
desc: "&7โชคเพิ่มโอกาสในการได้รับ ของหายากจากม็อบ การตกปลา และอื่นๆ"
wisdom:
name: ความฉลาด
desc: "&7เพิ่มมานาสูงสุดของคุณเพิ่มขึ้น ค่าประสบการณ์ที่เพิ่มขึ้น และลดต้นทุนทั่งตีเหล็ก"
toughness:
name: ความทนทาน
desc: "&7ความทนทานจะเพิ่มปริมาณ ความเสียหายลดลงจากการโจมตีของศัตรู"
crit_chance:
name: โอกาสคริติคอล
desc: "โอกาสคริติคอลคือโอกาสที่คุณจะจัดการการโจมตีแบบคริติคอล"
crit_damage:
name: ความเสียหายคริติคอล
desc: "ความเสียหายคริติคอลคือเปอร์เซ็นต์ ของความเสียหายที่เพิ่มขึ้นเมื่อทำคริติคอลตี"
speed:
name: ความเร็ว
desc: "ความเร็วจะเพิ่มความเร็วที่คุณสามารถ เดินและวิ่งได้"
traits:
attack_damage:
name: ความเสียหายจากการโจมตี
hp:
name: HP
saturation_regen:
name: รีเจนความอิ่มตัว
hunger_regen:
name: รีเจนหิว
mana_regen:
name: มานา รีเจน
luck:
name: คุณสมบัติโชคลาภ
double_drop:
name: ดับเบิ้ลดรอป
experience_bonus:
name: โบนัสประสบการณ์
anvil_discount:
name: ส่วนลดทั่งตี๋
max_mana:
name: แม็กซ์ มานา
damage_reduction:
name: การลดความเสียหาย
crit_chance:
name: โอกาสคริติคอล
crit_damage:
name: ความเสียหายคริติคอล
movement_speed:
name: ความเร็วในการเคลื่อนที่
farming_luck:
name: โชคลาภเกษตรกรรม
foraging_luck:
name: การหาโชค
mining_luck:
name: การขุดโชคลาภ
excavation_luck:
name: โชคลาภการขุดค้น
fishing_luck:
name: โชคตกปลา
ui:
maxed: MAXED
units:
mana: มานา
hp: HP
xp: XP
file_version: 32

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# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Verimli Hasat
desc: "Ekstra ürün şansını arttıran +{value} Tarım Şansı verir."
info: "+{value} Tarım Şansı"
farmer:
name: Çiftçi
desc: "{value}% daha fazla Tarım XP'si kazanın."
info: "{value}% XP"
scythe_master:
name: Tırpan Ustası
desc: "Çapaların hasarını {value}% arttırır."
info: "+{value}% Çapa Hasarı"
geneticist:
name: Genetikçi
desc: "Sebze ve meyvelerde doygunluğu {value} arttırır."
info: "+{value} Doygunluk"
growth_aura:
name: Büyüme Çehresi
desc: "Sizden {radius} blok uzaklık içindeki büyüme bitkiler {value}% daha hızlı büyür."
info: "+{value}% Büyüme"
lumberjack:
name: Oduncu
desc: "Ekstra ürün şansını arttıran +{value} Toplama Şansı verir."
info: "+{value} Toplama Şansı"
forager:
name: Toplayıcılık
desc: "{value}% daha fazla Toplayıcılık XP'si kazanın."
info: "{value}% XP"
axe_master:
name: Balta Ustası
desc: "Balta hasarını {value}% artırır"
info: "+{value}% Balta Hasarı"
valor:
name: Cesaret
desc: "Balta tutarken +{value} Kuvvet sağlar."
info: "+{value} Kuvvet"
shredder:
name: Parçalayıcı
desc: "{value}% şans ile baltalarla üç kat dayanıklılık hasarı verir."
info: "{value}% 3x Dayanıklık Hasarı"
lucky_miner:
name: Şanslı Madenci
desc: "Ekstra ürün şansını arttıran +{value} Maden Şansı verir."
info: "+{value} Maden Şansı"
miner:
name: Madenci
desc: "{value}% daha fazla Madencilik XP'si kazanın."
info: "+{value}% XP"
pick_master:
name: Kazma Ustası
desc: "Kazma ile {value}% daha fazla hasar verin."
info: "+{value}% Kazma Hasarı"
stamina:
name: Direnç
desc: "Kazma tutarken +{value} Dayanıklılık verir."
info: "+{value} Sertlik"
hardened_armor:
name: Sertleştirilmiş Zırh
desc: "{value}% şans ile zırh dayanıklılık hasarını iptal eder."
info: "{value}% Dayanıklılık Kaybı Yok"
lucky_catch:
name: Şanslı Tutuş
desc: "Ekstra ürün şansını arttıran +{value} Balıılık Şansı verir."
info: "+{value} Balıılık Şansı"
fisher:
name: Balıı
desc: "{value}% daha fazla Balıılık XP'si kazanın."
info: "+{value}% XP"
treasure_hunter:
name: Hazine Avcısı
desc: "{value}% Balıılıktan nadir ganimet alma şansı."
info: "+{value}% Nadir Ganimet"
grappler:
name: Kıskaç
desc: "Mob Tutma Hızı {value}% artışı."
info: "+{value}% Kanca Hızı"
epic_catch:
name: Destansı Ganimet
desc: "{value}% Balık avında destansı ganimet alma şansı."
info: "+{value}% Destansı Ganimet"
metal_detector:
name: Metal Dedektörü
desc: "{value}% Kazıdan Nadir ganimet düşme şansı eklendi."
info: "+{value}% Nadir Ganimet"
excavator:
name: Ekskavatör
desc: "Daha Fazla {value}% Ekskavatör XP kazanın."
info: "{value}% XP"
spade_master:
name: Kürek Ustası
desc: "Küreklerle {value}% daha fazla hasar verin."
info: "+{value}% Kürek Hasarı"
bigger_scoop:
name: Büyük Kürek
desc: "Ekstra ürün şansını arttıran +{value} kazı Şansı verir."
info: "+{value}% Kazı Şansı"
lucky_spades:
name: Şanslı Kürek
desc: "Kazıdan % {value} destansı eşya çıkarma şansı."
info: "+{value}% Destansı Ganimet"
retrieval:
name: Geri alma
desc: "Kaçırdığınız oklar {value} blok uzaklığa kadar {time} sonra anında geri gelicektir."
info: "{value} Uzaklık"
archer:
name: Okçu
desc: "Daha fazla {value}% Okçuluk XP'si kazanın."
info: "{value}% XP"
bow_master:
name: Yay Ustası
desc: "Yay ile {value}% daha fazla hasar vurun."
info: "+{value}% Yay Hasarı"
piercing:
name: Delme
desc: "Okların yaratıkları delme şansı {value}%."
info: "{value}% Delme şansı"
stun:
name: Sersemletme
desc: "Düşmanı 2 Saniye boyunca %20 yavaşlatma şansı {value}%"
info: "{value}% Sersemletme Şansı"
shielding:
name: Koruyucu
desc: "Gelen Hasarı Eğilirken {value}% Azaltır."
info: "Eğilirken Gelen Hasar -{value}%"
defender:
name: Savunmacı
desc: "Daha Fazla Savunma Xp si Kazan {value}%."
info: "{value}% XP"
mob_master:
name: Canavar ustası
desc: "Moblardan Gelen Hasarı Azaltır {value}%"
info: "-{value}% Mob Hasarı"
immunity:
name: Bağışıklık
desc: "{value}% şansla düşman saldırısını tamamen iptal eder."
info: "{value}% Bağışıklık"
no_debuff:
name: Olumsuz Etki Direnci
desc: "Zararlı iksir etkilerini engelleme şansı {value}%."
info: "{value}% Olumsuz Etki Direnci"
parry:
name: Savuştur
desc: "Vurulmadan önce {time} saniye içinde bir kılıç darbesini kaçırmak, hasarı {value}% azaltır ve geri tepmeyi iptal eder."
info: "{value}% hasar azaltma"
parried: "<red>Saldırı Savuşturma"
fighter:
name: Savaşçı
desc: "Daha fazla {value}% Savaşçı Xp si kazanın."
info: "{value}% XP"
sword_master:
name: Kılıç ustası
desc: "Kılıçlarla {value}% daha fazla hasar ver."
info: "+{value}% Kılıç Hasarı"
first_strike:
name: İlk Vuruş
desc: "İlk vuruşta {value}% daha fazla hasar verin."
info: "+{value}% İlk vuruşta hasar"
dealt: "<red>İlk Saldırı!"
bleed:
name: Kanama
desc: "Düşmanın {base_ticks} kanamasını sağlamak için {value}% şans, her tick başına {value_2} hasar verir. {added_ticks} tick zaten kanamakta olan düşmanlara eklenir."
info: "{value}% Şans, {value_2} Hasar"
enemy_bleeding: "<red>Düşman Kanaması!"
self_bleeding: "<red>Kanıyorsun!"
stop: "<white>Kanaman durdu"
anti_hunger:
name: Acıkmama
desc: "{value}% açlık kaybını durdurma şansı."
info: "{value}% Daha Az Acıkma"
runner:
name: Koşucu
desc: "%{value} Daha fazla dayanıklılık XP si kazanın."
info: "+{value}% Xp"
golden_heal:
name: Altın Kalp
desc: "Rejenerasyon etkisi sağlık kazanımını arttırır. {value}%"
info: "+{value}% Can Yenilenmesi Efekti"
recovery:
name: İyileşme
desc: "Canın Yarıdan Az kalınca {value}% Doğal Can Yenilenmesini Arttırır"
info: "+{value}% Düşük Can Yenilenmesi"
meal_steal:
name: Açlık Çalma
desc: "Oyunculara Saldırdığınızda {value}% 1 Açlık Barı Çalma Şansı."
info: "{value}% Açlık Çalma"
light_fall:
name: Hafif Düşüş
desc: "Düşme Hasarını {value}% azaltır"
info: "-{value}% Düşme Hasarı"
jumper:
name: Zıplama
desc: "{value}% Daha Fazla Çeviklik Kazanma."
info: "{value}% XP"
sugar_rush:
name: Şeker Koşusu
desc: "Tüketilen ve patlayan hız ve sıçrama artırma iksirleri {value}% daha uzun süre dayanır."
info: "{value}% Daha fazla Hız"
fleeting:
name: Adrenalin
desc: "Sağlık 20%'nin Altındayken +{value}% Haraket Hızı Kazan."
info: "+{value}% Hız"
start: "<white>Kısa süreli bir hız artışı kazandınız! <gray>(+{value}% Hız)"
end: "<gray>Hız Artışı Geçti"
thunder_fall:
name: Şimşek Düşüşü
desc: "Bir düşüş sırasında gizlenirken, 3 blok yarıçapındaki çetelere beklenen düşüş hasarının {value_2}%'sini vermek için {value}% şansınız olur."
info: "{value}% Şans,{value_2}% Hasar"
alchemist:
name: Simyacı
desc: "Hazırladığınız İksirler {value}% Daha Uzun Süresi Olur."
info: "+{value}% İksir Süresi"
brewer:
name: İksirci
desc: "{value}% daha fazla Simya XP'si kazan."
info: "{value}% XP"
splasher:
name: Patlayıcı
desc: "Fırlattığınız iksirler, etkilenen her oyuncu için {value}% daha uzun süre etkili olur."
info: "+{value}% Süre/Oyuncu"
lingering:
name: Kalıcı
desc: "Kalıcı İksirler Doğal Olarak {value}% Azalır.Daha Yavaş Ve Etkilenen Varlık başına {value_2}% Daha Az Azalır."
info: "-{value}% Doğal, -{value_2}% Varlık Çürümesi"
wise_effect:
name: Bilge Etkisi
desc: "Her benzersiz aktif iksir etkisi için {value} Bilgelik kazanın."
info: "+{value} Bilgelik/Efekt"
xp_convert:
name: XP Dönüştürme
desc: "Kazandığınız her {value} beceri XP'si için 1 Minecraft deneyimi kazanın."
info: "1 EXP/ {value} Yetenek XP'si"
enchanter:
name: Büyücü
desc: "{value}% daha fazla Büyücü XP'si kazanın."
info: "{value}% XP"
xp_warrior:
name: XP Savaşçısı
desc: "Öldürdüğünüz canlılar {value}% olasılıkla 2 kat Xp düşürür."
info: "{value}% 2x Mob XP"
enchanted_strength:
name: Büyülü Güç
desc: "Sahip olunan eşya üzerindeki her benzersiz büyü için {value} Güç kazanılır."
info: "{value} Büyü/Kuvvet"
lucky_table:
name: Şanslı Masa
desc: "Büyü masasını kullanarak büyülediğiniz öğelerin, maksimum seviye değilse büyü seviyesini 1 yükseltme şansı {value}% 'dir."
info: "{value}% Büyü Yükseltme Şansı"
life_essence:
name: Yaşam Özü
desc: Anında Sağlık iksirleri {value}% daha fazla iyileştirir.
info: "+{value}% Anında Sağlık"
healer:
name: Şifacı
desc: '{value}% daha fazla İyileştirme XP''si kazanın.'
info: "{value}% XP"
life_steal:
name: Can Çalma
desc: Öldürdüğünüz yaratıkların veya oyuncuların {value}% maksimum HP'si kadar HP dolar.
info: "Can çalma {value}%"
golden_heart:
name: Altın Kalp
desc: Aldığınız hasar verilen hasar {value}% oranında azalır
info: "-{value}% soğurma Hasarı"
revival:
name: Canlanma
desc: Yeniden doğumdan itibaren 30 saniye boyunca +{value} sağlık ve +{value_2} yenilenme.
info: "+{value} Sağlık, +{value_2} Yenilenme"
message: "<white>30 saniye boyunca bir canlanma bonusu kazandınız! <white>(<red>+{value} Sağlık, <gold>+{value_2} Yenilenme<white>)"
disenchanter:
name: Bileyici
desc: Bileme taşı kullanarak eşyaların büyüsünü bozarken {value}% daha fazla deneyim kazanın.
info: "+{value}% Bileme Taşı EXP"
forger:
name: Demirci
desc: '{value}% daha fazla Demircilik XP''si kazanın.'
info: "{value}% XP"
repairing:
name: Onarım
desc: Eşyanın yapıldığı hammaddeyi kullanarak örste & eşyaları onarmak {value}% daha fazla dayanıklılık sağlar.
info: "+{value}% Örs Onarımı"
anvil_master:
name: Örs Ustası
desc: Bir örsün çok pahalı hale gelmeden önceki maksimum & onarım maliyetin {value} deneyime yükseltir.
info: "{value} Maksimum Maliyet"
skill_mender:
name: Beceri Tamircisi
desc: Beceri deneyimi kazanmak, tutulan bir eşyayı veya aşınmış zırh parçasını Tamir büyüsü ile 2 beceri deneyimi başına 1 dayanıklılık ile tamir etme {value}% şansına sahiptir.
info: "{value}% Şansı Düzelt"
acf:
core:
permission_denied: "<red>Bu komutu kullanabilmek için yetkiniz yok."
permission_denied_parameter: "<red>Bu komutu kullanabilmek için yetkiniz yok."
error_generic_logged: "<red>Bir hata oluştu. Bu sorun günlüğe kaydedildi. Rahatsızlıktan dolayı özür dileriz."
unknown_command: "<red>Bilinmeyen Komut, lütfen <yellow>/sk help yazınız."
invalid_syntax: "<yellow>Kullanım: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Hata: {message}"
error_performing_command: "<red>Üzgünüm ama bu komutu yerine getirirken bir hata oluştu."
please_specify_one_of: "<red>Hata: Lütfen aşağıdakilerden birini belirtin: (<yellow>{valid}<red>)"
must_be_a_number: "<red>Hata: {num} bir sayı olmalıdır."
must_be_min_length: "<red>Hata: En az {min} karakter uzunluğunda olmalıdır."
must_be_max_length: "<red>Hata: En fazla {max} karakter uzunluğunda olmalıdır."
please_specify_at_most: "<red>Hata: Lütfen en fazla bir değer belirtin {max}."
please_specify_at_least: "<red>Hata: Lütfen en azından bir değer belirtin {min}."
not_allowed_on_console: "<red>Hata: Konsol bu komutu yürütemez."
could_not_find_player: "<red>Hata: İsme göre bir oyuncu bulunamadı: <yellow>{search}"
no_command_matched_search: "<red>Hiçbir komut eşleşmedi <yellow>{search}."
help_page_information: "<aqua> - Sayfa gösteriliyor <green>{page} <aqua> <green>{totalpages} <aqua>(<yellow>{results}<aqua> results)."
help_no_results: "<aqua>Hata: Daha fazla sonuç yok."
help_header: "<yellow>=== <aqua>İçin yardım gösteriliyor <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>İçin ayrıntılı yardım gösteriliyor <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>İçin arama sonuçları <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Hata: O dünya yok."
you_must_be_holding_item: "<red>Hata: Bir öğeyi ana elinizde tutuyor olmalısınız."
player_is_vanished_confirm: "<yellow>Uyarı: <green> {vanished} <yellow> kayboldu. Onların gizliliğini bozma!\n<yellow>Eyleminizi onaylamak için adlarının sonuna <green>:onayla <yellow> ekleyin.\n<yellow>Ör: {vanished}: onayla"
username_too_short: "<red>Hata: Kullanıcı adı çok kısa, en az üç karakter olmalıdır."
is_not_a_valid_name: "<red>Hata: <yellow>{name} <red>geçerli bir kullanıcı adı değil."
multiple_players_match: "<red>Hata: Birden fazla oyuncu <aqua> {search} <yellow> ({all}) <red> ile eşleşti, lütfen daha spesifik olun."
no_player_found_server: "<red>Bu sunucuya <yellow>{search} <red> ile eşleşen hiçbir oyuncu bağlı değildir."
no_player_found_offline: "<red><yellow>{search}<red> ile eşleşen hiçbir oyuncu bulunamadı."
no_player_found: "<red><yellow>{search} <red> ile eşleşen hiçbir oyuncu bulunamadı."
location_please_specify_world: "<red>Hata: Lütfen dünyayı belirtin. Örnek: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Hata: Lütfen x, y ve z koordinatlarını belirtin. Örnek: <yellow>world:x,y,z."
location_console_not_relative: "<red>Hata: Konsol konum için göreli koordinatlar kullanmayabilir."
commands:
prefix: "<dark_gray>[<aqua>Yetenekler<dark_gray>]<reset> "
armor:
modifier:
add:
added: "{color}{stat} <gray>öğenize <aqua>{value} <gray> düzeyinde bir değiştirici eklendi"
already_exists: "<yellow>Zırhınızda {color} {stat} <yellow> durumuna sahip bir zırh değiştirici zaten var! Önce onu çıkarın /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Öğenizde {color}{stat} <yellow> değiştiricisi yok!"
removed: "{color}{stat} <gray>değiştirici öğenizden kaldırıldı"
list:
header: "<white>Zırh değiştiriciler bulundu:"
removeall:
removed: "<gray>Tüm zırh değiştiriciler öğenizden kaldırıldı"
multiplier:
add:
added: "<aqua>{target} <gray>öğenize <aqua>{value} <gray> değerine sahip çarpan eklendi"
already_exists: "<yellow>Zırhınızda <aqua> {target} <yellow> hedefine sahip bir zırh çarpanı zaten var! Önce / sk armor multiplier remove ile çıkarın"
skill_lore: "<gray>Giyildiğinde: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Giyildiğinde: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Giyildiğinde: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>Giyildiğinde: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Öğenizde <aqua>{target} <yellow> zırh çarpanı yok!"
removed: "<aqua>{target} <gray>zırh çarpanı öğenizden kaldırıldı"
list:
header: "<white>Zırh çarpanları bulundu:"
removeall:
removed: "<gray>Tüm zırh çarpanları öğenizden kaldırıldı"
requirement:
add:
added: "<dark_aqua>{skill}<gray> öğenize <aqua>{level}<gray> seviyesine sahip zırh gereksinimi eklendi"
already_exists: "<yellow>Öğenin zaten bir <dark_aqua> {skill} <yellow> zırh gereksinimi var! Önce <gold> / sk armor requirement remove ile çıkarın kaldır"
lore: "<red>Gerekli <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Eşyanızın <dark_aqua>{skill}<yellow> zırh gereksinimi yok!"
removed: "<dark_aqua>{skill}<gray> zırh gereksinimi öğenizden kaldırıldı"
list:
header: "<white>Zırh gereksinimleri bulundu:"
removeall:
removed: "<gray>Tüm zırh gereksinimleri öğenizden kaldırıldı"
equip: "<yellow>Bu öğeyi donatmak için gereken şartları karşılamıyorsunuz: {requirements}"
backup:
load:
confirm: "<red>Bir yedeğin yüklenmesi oyuncuların tüm beceri verilerini geri alır. Bu eylem kalıcıdır ve geri alınamaz. Bir yedek yüklemeden önce bir yedek kaydetmek isteyebilirsiniz. Bu eylemi onaylamak için komutu tekrar yazın"
loading: "<white>Yedekleme yükleniyor..."
loaded: "<green>Yedekleme başarıyla yüklendi"
error: "<red>Yedekleme yüklenirken hata oluştu: {error}"
must_be_yaml: "<yellow>Dosya bir .yml dosyası olmalıdır!"
file_not_found: "<yellow>Backups klasöründe bu dosya adına ait bir yedek mevcut değil!"
save:
saving: "<white>Yedekleme kaydetme..."
saved: "<white>olarak yedeklenen {type} verileri {file}"
error: "<red>{type} verilerini yedeklerken hata oluştu! Ayrıntılar için konsolda/aşağıda hataya bakın"
claimitems:
no_items: "<yellow>Talep edeceğiniz bir şey yok"
item:
give:
sender: "<white><aqua>{amount}x {key} <white>'a verdi {player}"
receiver: "<white>Sana verildi <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray> seviye <aqua>{value} ile değiştirici <gray> öğenize eklendi"
already_exists: "<yellow>Stat {color}{stat} ile bir eşya değiştiricisi <yellow>zırhınızda zaten var! Önce /sk item modifier remove ile kaldırın"
remove:
does_not_exist: "<yellow>Öğenizin bir {color}{stat}'ı yok <yellow>değiştirici!"
removed: "{color}{stat} <gray>değiştirici öğenizden kaldırıldı"
list:
header: "<white>Öğe değiştiricileri bulundu:"
removeall:
removed: "<gray>Tüm öğe değiştiricileri öğenizden kaldırıldı"
multiplier:
add:
added: "<aqua>{target} <gray> değeri ile çarpan <aqua>{value} <gray> öğenize eklendi"
already_exists: "<yellow> Hedef <aqua>{target} ile bir eşya çarpanı <yellow> eşyanızda zaten var! Önce /sk item multiplier remove ile kaldırın"
skill_lore: "<gray>Tutulduğunda: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Tutulduğunda: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Tutulduğunda: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>Tutulduğunda: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow> Öğenizin bir <aqua>{target}'i yok <yellow> öğe çarpanı!"
removed: "<aqua>{target} <gray>öğe çarpanı öğenizden kaldırıldı"
list:
header: "<white>Öğe çarpanları bulundu:"
removeall:
removed: "<gray>Tüm öğe çarpanları öğenizden kaldırıldı"
register:
registered: "<white>Kayıtlı tutulan öğe anahtara {key}"
already_registered: "<yellow><white>{key}<yellow> anahtarına zaten kayıtlı bir öğe var, önce kaydı kaldırmak için <white>/skills item unregister <yellow> öğesini kullanın"
no_spaces: "<yellow>Öğe anahtarı boşluk içeremez!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> öğenize <aqua>{level}<gray> seviyeli öğe gereksinimi eklendi"
already_exists: "<yellow>Öğenin zaten bir <dark_aqua>{skill}<yellow> öğe gereksinimi var! Önce <gold>/sk item requirement remove ile kaldırın"
lore: "<red>Gerekli <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Eşyanızın <dark_aqua>{skill}<yellow> eşya gereksinimi yok!"
removed: "<dark_aqua>{skill}<gray> öğe gereksinimi öğenizden kaldırıldı"
list:
header: "<white>Ürün gereksinimleri bulundu:"
removeall:
removed: "<gray>Tüm öğe gereksinimleri öğenizden kaldırıldı"
use: "<yellow>Bu öğeyi kullanmak için gereken şartları karşılamıyorsunuz: {requirements}"
unregister:
unregistered: "<white>Anahtarlı kayıtsız öğe {key}"
not_registered: "<yellow>Anahtar ile kayıtlı bir öğe yok {key}"
lang:
set: "<gray>Dil şu şekilde ayarlandı <aqua>{lang}"
not_found: "<yellow>Dil bulunamadı!"
mana:
display: "<white>Senin {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} of {player}: <aqua>{current}/{max}"
add: "<gray>Oyuncuya <aqua>{amount} {mana_unit} <gray>eklendi <gold>{player}"
remove: "<gray>Oyuncudan <aqua>{amount} {mana_unit} <gray>çıkarıldı <gold>{player}"
set: "<gray>Oyuncuyu şu şekilde <gold>{player} <gray>ayarlayın <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} en az sıfır olmalıdır!"
console_specify_player: "<yellow>Konsol bir oyuncu belirtmelidir!"
modifier:
add:
added: "{color}{stat} <gray> değiştirici seviyesi <aqua>{value} <gray> oyuncuya <white>{name} <gray> adı ile eklendi <gold>{player}"
already_exists: "<yellow>Oyuncu <gold>{player}<yellow> üzerinde {name} isimli değiştirici zaten mevcut! <gold>/sk modifier remove ile kaldırın {player} {name}"
remove:
not_found: "<yellow>Oyuncu için {name} değiştiricisi bulunamadı <gold>{player}"
removed: "<gray>Değiştirici <white>{name} <gray> oyuncudan kaldırıldı <gold>{player}"
list:
all_stats_header: "<gray>Oyuncu için istatistik değiştiriciler <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
one_stat_header: "<gray>Oyuncu için ({color}{stat}<gray>) istatistik değiştiriciler <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
players_only: "<yellow>Sadece oyuncular kendi değiştiricilerini listeleyebilir! Bir oyuncu belirtmeyi deneyin"
removeall:
removed_all_stats: "<gray><aqua>{num} kaldırıldı <gray> oyuncudan gelen durum değiştiriciler <gold>{player}"
removed_one_stat: "<gray>Kaldırıldı <aqua>{num} {color}{stat} <gray> oyuncudan gelen değiştiriciler <gold>{player}"
players_only: "<yellow>Sadece oyuncular kendi değiştiricilerini kaldırabilir! Bir oyuncu belirtmeyi deneyin"
multiplier:
global: Küresel
list: "<white>için global XP çarpanı <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP çarpanı: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Sadece oyuncular kendi çarpanlarını listeleyebilir! Bir oyuncu belirtin!"
preset:
load:
confirm: "<red>Bir ön ayar yüklemek yapılandırma dosyalarınızı geçersiz kılacaktır! Aşağıdaki dosyalar etkilenecektir <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>Bu eylem geri alınamaz, gereken dosyaları manuel olarak yedekleyin. Onaylamak için komutu tekrar yazın."
loaded: Ön ayar {name} başarıyla yüklendi, sunucuyu şimdi yeniden başlatın.
created: Oluşturulan dosyalar
modified: Değiştirilmiş dosyalar
replaced: Değiştirilen dosyalar
deleted: Silinmiş dosyalar
skipped: Atlanan dosyalar
profile:
skills: "Şunlar için yetenek profili <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Yetenekler:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
stats: "İstatistik profili için <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>İstatistik:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Toplam Seviye: <white>{total_level}<gray>, Temel Seviye: <white>{base_level}<gray>, Değiştirilmiş Seviye: <white>{modified_level}"
rank:
header: "<aqua><bold>Yetenek Sıralamanız"
power: "<yellow>Power <gray>(All Skills): <white>#{rank} of {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} of {total}"
reload: "<green>Yapılandırma yeniden yüklendi!"
save:
already_saving: "<yellow>Veriler zaten kaydediliyor!"
mysql_not_enabled: "<yellow>MySQL sunucu başlangıcında etkinleştirilmedi, bunun yerine dosyaya kaydedildi!"
saved: "<green>Kaydedilen yetenek verileri!"
skill:
setall:
set: "<gray>Tüm beceriler <aqua>{level} seviyesine ayarlandı <gray>oyuncu için <gold>{player}"
setlevel:
set: "<gray>Yetenek <aqua>{skill} <gray>seviye <aqua>{level} olarak ayarlandı <gray> oyuncu için <gold>{player}"
at_least: "<yellow>Seviye en az aşağıdaki gibi olmalıdır {level}!"
toggle:
enabled: "<green>Becerilerinizin eylem çubuğu etkinleştirildi"
disabled: "<red>Becerilerinizin eylem çubuğu devre dışı bırakıldı"
not_enabled: "<yellow>Skills eylem çubuğu bu sunucuda etkin değil!"
top:
power_header: "<white>--==<aqua><bold>Tüm Beceriler Liderlik Tablosu</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Tüm Beceriler Liderlik Tablosu</bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Liderlik Tablosu</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Liderlik Tablosu</bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold>Beceri Ortalaması Lider Tablosu</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Beceri Ortalaması Lider Tablosu</bold><white>(Page {page})==--"
usage: "<yellow>Kullanım: <green>/sk top <white><page> <gray>veya <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Oyuncu verileri <gray>{from} <green>'den <gray>{to}'ya başarıyla aktarıldı"
error: "<red>Oyuncu verilerini aktarırken bir hata oluştu. Hatalar için konsolu kontrol et."
updateleaderboards:
already_updating: "<yellow>Lider tablosu zaten güncelleniyor!"
updated: "<green>Lider tablosu güncellendi!"
version: "<white>Kullandığın AuraSkills sürümü <aqua>{current_version}<white>. Son sürüm <aqua>{latest_version}"
xp:
add: "<gray>Oyuncuya <aqua>{amount} {skill} <gray>XP eklendi <gray>{player}"
set: "<gray>Oyuncu <gray>{player} için <aqua>{skill} <gray>XP ayarlayın <gray> {amount}"
remove: "<gray>Oyuncudan <aqua>{amount} {skill} <gray>XP kaldırıldı <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Bilinmeyen beceri!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Bilinmeyen statü!"
no_profile: "<yellow>Oyuncunun bir beceri profili yok. Lütfen oyuna tekrar katılmayı veya sunucuyu yeniden başlatmayı deneyin."
leveler:
level_up: "{skill} Seviye Yükseltme"
skill_level_up: Beceri Seviyesi Yükseltme
rewards: Ödüller
ability_unlock: Yetenek Kilidi Açma
ability_level_up: Yetenek Seviyesi Yükseltme
mana_ability_unlock: Mana Yeteneği Kilidini Açma
mana_ability_level_up: Mana Yeteneği Seviye Yükseltme
unclaimed_item: "<red>Envanteriniz dolu olduğu için sahipsiz eşyalarınız var, onları sahiplenmek için <yellow>/skills claimitems <red>kullanın"
menus:
common:
close: "Kapat"
level: "Level"
progress_to_level: "Seviyeye İlerleme"
max_level: "MAX SEVİYE"
ability_levels: "Yetenek Seviyeleri"
stats_leveled: "İstatistikler Seviyelendirildi"
mana_ability: "Mana Yeteneği"
duration: "Süre"
mana_cost: "Mana Maliyeti"
cooldown: "Bekleme Süresi"
damage: "Hasar"
max_mana_cost: "Maksimum Mana Maliyeti"
attack_speed: "Saldırı Hızı"
back: "Geri Dön"
back_click: "{menu_name} Menüsüne Geri Dön"
unlocked: "KİLİTLİ DEĞİL"
in_progress: "DEVAM EDİYOR"
locked: "KİLİTLİ"
your_level: "Senin Seviyen"
next_page: "Sonraki Sayfa"
next_page_click: "Sonraki sayfaya gitmek için tıklayın"
previous_page: "Önceki Sayfa"
previous_page_click: "Önceki sayfaya gitmek için tıklayın"
skills:
skills_title: "Yetenekleriniz"
your_skills: "Yetenekleriniz"
your_skills_desc: "Değerli istatistik artışları, yetenekler ve daha fazlasının kilidini açmak için çeşitli görevleri yaparak Becerileri Yükseltin!"
your_skills_hover: "Daha fazla bilgi için bir Becerinin üzerine gelin!"
your_skills_click: "Seviye ilerlemesini görüntülemek için bir Beceriye tıklayın!"
skill_click: "Seviye İlerlemesini görmek için tıklayın!"
stats: "İstatistikler"
stats_desc: "Yeteneklerinin seviyesini yükselterek istatistik güçlendirmeleri kazanın"
stats_click: "Daha fazla bilgi edinmek veya istatistiklerinizi görüntülemek için tıklayın"
level_progression:
level_progression_title: "{skill} Seviye - Sayfa {page}"
your_ranking: "Yetenek Sıralamanız"
rank_out_of: "<1>{total} oyuncular arasında <2>{rank}</2> sırasındasınız</1>"
rank_percent: "<1>Oyuncuların en iyi <2>{percent}%</2>'sindesiniz</1>"
rewards: "Ödüller"
ability_unlock: "Yetenek Kilidi Açma"
mana_ability_unlock: "Mana Yeteneği Kilidini Açma"
progress: "İlerleme"
leaderboard_click: "{skill} liderlik tablosunu görüntülemek için tıklayın"
sources: "XP Kaynakları"
sources_desc: "Kaynaklar menüsü, bir beceride XP kazanabileceğiniz tüm yolları ve her kaynağın ne kadar XP verdiğini gösterir."
sources_click: "{skill} kaynaklarını görüntülemek için tıklayın"
abilities: "Yetenekler"
abilities_desc: "<2>Yetenekler</2> <1>yeteneklerinizin seviyesini yükselttikçe açtığınız ve yükselttiğiniz pasif avantajlardır.</1>"
mana_abilities_desc: "<3>Mana Yetenekleri</3> <1>aktivasyon gerektiren ve mana tüketen özel bir yetenek türüdür.</1>"
abilities_click: "{skill} yeteneklerini görüntülemek için tıklayın"
stats:
stats_title: İstatistikleriniz
skills: "Yetenekler"
added_drop: "+{value} Düşer"
added_drops: "+{value} Düşer"
chance_drop: "{chance}% for +{value} Düşer"
chance_drops: "{chance}% for +{value} Düşer"
unclaimed_items:
unclaimed_items_title: "Talep Öğeleri"
inventory_full: "Envanterinizde bu öğeyi talep etmek için yeterli alanınız yok"
click_to_claim: "Talep etmek için tıklayın!"
leaderboard:
leaderboard_title: "{skill} Liderlik Tablosu"
sources:
sources_title: "{skill} XP Kaynakları"
sorter: "XP Kaynaklarını Sırala"
descending: "En Yüksekten En Düşüğe"
ascending: "En Düşükten En Yükseğe"
alphabetical: "Ad (A-Z)"
reverse_alphabetical: "Ad (Z-A)"
sort_click: "Sıralama türünü değiştirmek için tıklayın"
multiplied_xp: "Çarpılmış {xp_unit}"
multiplied_desc: "Bu, mevcut XP çarpanlarınıza göre gerçekte kazanacağınız XP'dir"
abilities:
abilities_title: "{skill} Yetenekler"
description: "Açıklama"
unlocked_at: "<1>Kilidi açıldı <2>{skill} {level}"
next_upgrade_at: "<1>Bir sonraki yükseltme <2>{skill} {level}"
mana_abilities:
replenish:
name: Yenilemek
desc: "Bitkileri {value} saniye boyunca otomatik olarak yeniden eker. <1>[Etkinleştirmek için çapaya sağ tıklayın ve kırpmayı kırın]"
raise: "<gray>Çapanı hazırlıyorsun"
lower: "<gray>Çapanı indiriyorsun"
start: "<gold>Yenilenmen etkinleştirildi! <gray>(-{mana} {mana_unit})"
end: "<gray>Yenilemenin etkisi geçti"
treecapitator:
name: Treecapitator
desc: "Tüm ağaçları {value} saniye boyunca anında kırar. <1>[Etkinleştirmek için baltaya sağ tıklayın ve odunu kırın]"
raise: "<gray>Baltanı hazırlıyorsun"
lower: "<gray>Baltanı indiriyorsun"
start: "<gold>Treecapitator etkinleştirildi! <gray>(-{mana} {mana_unit})"
end: "<gray>Treecapitator etkisi geçti"
speed_mine:
name: Hızlı Kazım
desc: "{value} saniye boyunca {haste_level} Hız verir. <1>[Etkinleştirmek için kazmaya ve maden bloğuna sağ tıklayın]"
raise: "<gray>Kazmanı hazırlıyorsun"
lower: "<gray>Kazmanı indiriyorsun"
start: "<gold>Hızlı Kazım etkinleştirildi! <gray>(-{mana} {mana_unit})"
end: "<gray>Hızlı Kazım etkisi geçti"
absorption:
name: Emilim
desc: "Gelen hasar, {value} saniye boyunca sağlığınız yerine mananızı 2 kat Minecraft hasarı kadar azaltır. Absorption aktifken mana yenilenmez. <1>[Kalkana sol tıklayın ve etkinleştirmek için hasar alın]"
raise: "<gray>Kalkanını hazırlıyorsun"
lower: "<gray>Kalkanını indiriyorsun"
start: "<gold>Emilim etkinleştirildi! <gray>(-{mana} {mana_unit})"
end: "<gray>Emilimin etkisi geçti"
terraform:
name: Terraform
desc: "Kazarken, bağlı blokları anında {radius} blok yarıçapında yatay olarak {value} saniye boyunca kırın. <1>[Etkinleştirmek için küreğe sağ tıklayın ve bloğu kazın]"
raise: "<gray>Küreğini hazırlıyorsun"
lower: "<gray>Küreğini indiriyorsun"
start: "<gold>Terraform etkinleştirildi! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraform etkisi geçti"
sharp_hook:
name: Keskin Kanca
desc: "Olta ile sol tıklandığında oltaya takılan varlığa {value} hasarı verir"
use: "<gold>Kullanılmış Keskin Kanca! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Şarjlı Atış
desc: "Attığınız oklar, yayın ne kadar geriye çekildiğine bağlı olarak daha fazla hasar verir ve bu sırada mana tüketir. Tüketilen mana başına {value}% daha fazla hasar verir. <1>[Şarjlı atış moduna geçmek için bir yaya sol tıklayın]"
enable: "<gray>Şarjlı çekim modu artık etkin"
disable: "<gray>Şarjlı çekim modu artık devre dışı"
shoot: "<gold>Kullanılmış Şarjlı Atış! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Yıldırım Kılıcı
desc: Saldırı hızını {duration} saniye boyunca {value}% artırır. <1>[Etkinleştirmek için kılıca sağ tıklayın ve canavara saldırın]
raise: "<gray>Kılıcını hazırlıyorsun"
lower: "<gray>Kılıcını indiriyorsun"
start: "<gold>Yıldırım Kılıcı etkinleştirildi! <gray>(-{mana} {mana_unit})"
end: "<gray>Yıldırım Kılıcı'nın etkisi geçti"
not_ready: "<red>Yetenek hazır değil! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Yeterli MANA yok! <gray>({mana} {mana_unit} gerekli)"
skills:
farming:
name: Çiftçilik
desc: "Çiftçilik kazanmak için mahsülleri hasat edin {xp_unit}"
foraging:
name: Toplayıcılık
desc: "Toplayıcılık kazanmak için ağaç kesin {xp_unit}"
mining:
name: Madencilik
desc: "Madencilik kazanmak için madencilik yapın {xp_unit}"
fishing:
name: Balıılık
desc: "Balıılık kazanmak için balık yakalayın {xp_unit}"
excavation:
name: Ekskavatör
desc: "Ekskavatör kazanmak için kürekle kazım yapın {xp_unit}"
archery:
name: Okçuluk
desc: "Okçuluk kazanmak için canavarları ve oyuncuları yay ile vurun {xp_unit}"
defense:
name: Savunma
desc: "Savunma kazanmak için canavarlardan hasar alın {xp_unit}"
fighting:
name: Savaş
desc: "Savaş kazanmak için yakın dövüş silahlarıyla canavarlarla savaşın {xp_unit}"
endurance:
name: Dayanıklılık
desc: "Dayanıklılık kazanmak için yürüyün veya koşun {xp_unit}"
agility:
name: Çeviklik
desc: "Çeviklik kazanmak için etrafta dolaşın ve düşme hasarı alın {xp_unit}"
alchemy:
name: Simya
desc: "Simya kazanmak için iksirleri üretin ve kullanın {xp_unit}"
enchanting:
name: Büyüleyici
desc: "Büyüleme, birleştirme ve bileme taşları Büyüleme kazandırır {xp_unit}"
sorcery:
name: Büyücülük
desc: "Büyücülük kazanmak için mana yeteneklerini kullanın {xp_unit}"
healing:
name: İyileşme
desc: "Şifa kazanmak için iksir iç veya sıçrat {xp_unit}"
forging:
name: Demircilik
desc: "Demircilik kazanmak için kitapları bir örste birleştirin ve uygulayın {xp_unit}"
sources:
fishing:
cod: Morina
salmon: Somon
tropical_fish: Tropikal Balık
pufferfish: Kirpi Balığı
treasure: Hazine Eşyaları
junk: Çöp Eşyalar
rare: Nadir Ganimet
epic: Destansı Ganimet
damage:
mob_damage: Mobların Verdiği Hasar
player_damage: Oyunculardan Kaynaklanan Hasar
fall_damage: Düşme Hasarı Alma
statistic:
walk_per_meter: Yürüme
sprint_per_meter: Koşma
swim_per_meter: Yüzme
jumping:
jump_per_100: Zıplama
brewing:
awkward: Garip İksir Üret
regular: Sıradan İksir Üret
extended: Uzatılmış Süreli İksir Üret
upgraded: Güçlü İksir Üret
splash: Patlayıcı İksir Üret
lingering: Kalıcı İksir Üret
enchanting:
weapon_per_level: Silah Büyüsü
armor_per_level: Zırh Büyüsü
tool_per_level: Eşya Büyüsü
book_per_level: Büyü Kitabı
mana_ability_use:
mana_ability_use: Mana Yeteneklerini Kullanma
item_consume:
drink_regular: Sıradan İksir İç
drink_extended: Uzatılmış Süreli İksiri İç
drink_upgraded: Güçlendirilmiş İksir İç
golden_apple: Altın Elma Tüketin
enchanted_golden_apple: Büyülü Altın Elma Tüketin
potion_splash:
splash_regular: Patlayıcı Sıradan İksir
splash_extended: Patlayıcı Uzun Süreli İksir
splash_upgraded: Patlayıcı Güçlendirilmiş İksir
lingering_regular: Sıradan Kalıcı İksir Kullan
lingering_extended: Uzun Süreli Oyalanma İksiri Kullan
lingering_upgraded: Güçlendirilmiş Kalıcı İksir Kullan
anvil:
combine_books_per_level: Büyülü Kitapları Birleştirin
combine_weapon_per_level: Silahı Kitapla Birleştirin
combine_armor_per_level: Zırhı Kitapla Birleştirin
combine_tool_per_level: Araçları Kitapla Birleştirin
grindstone:
grindstone_per_level: Öğütme Taşı ile Büyü Bozma
units:
damage: Hasar
meter: Metre
100_jumps: 100 Zıplama
mana: Tüketilen Mana
combine_level: Örs Maliyet Deneyimi
grindstone_level: Eşya Üzerindeki Büyü Seviyesi
enchant_level: Alınan Büyü Seviyesi
stats:
strength:
name: Kuvvet
desc: "Kuvvet, çeşitli farklı silahlarla saldırı hasarınızı artırır."
health:
name: Sağlık
desc: "Sağlık, sahip olduğunuz {hp_unit} miktarını artırarak dövüşlerde daha uzun süre dayanmanızı sağlar."
regeneration:
name: Yenilenme
desc: "Yenilenme, hem sağlık hem de mana kazanma hızınızı artırır."
luck:
name: Şans
desc: "Şans, toplama becerilerinde bloklardan ekstra düşme şansını artırır."
wisdom:
name: Bilgelik
desc: "Bilgelik maksimum mananızı artırır, deneyim kazanımını artırır ve örs maliyetlerini azaltır."
toughness:
name: Dayanıklılık
desc: "Dayanıklılık, düşman saldırılarından azaltılan hasar miktarını artırır."
crit_chance:
name: Kritik Şansı
desc: "Kritik Şans, kritik bir vuruş yapma olasılığınızdır."
crit_damage:
name: Kritik Hasar
desc: "Kritik Hasar, kritik bir vuruş yapıldığında hasardaki yüzde artışıdır."
speed:
name: Hız
desc: "Hız, ne kadar hızlı yürüyebildiğinizi ve koşabildiğinizi artırır."
traits:
attack_damage:
name: Saldırı Hasarı
hp:
name: HP
saturation_regen:
name: Doygunluk Yenilemesi
hunger_regen:
name: Açlık Yenilemesi
mana_regen:
name: Mana Yenilemesi
luck:
name: Şans Özelliği
double_drop:
name: Çift Düşüş
experience_bonus:
name: XP Bonusu
anvil_discount:
name: Örs İndirimi
max_mana:
name: Maksimum Mana
damage_reduction:
name: Hasar Azaltma
crit_chance:
name: Kritik Şansı
crit_damage:
name: Kritik Hasar
movement_speed:
name: Hareket Hızı
farming_luck:
name: Çiftçilik Şansı
foraging_luck:
name: Toplayıcılık Şansı
mining_luck:
name: Madencilik Şansı
excavation_luck:
name: Kazı Şansı
fishing_luck:
name: Balıılık Şansı
ui:
maxed: MAXED
units:
mana: Mana
hp: HP
xp: XP
file_version: 32

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@ -0,0 +1,852 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Щедрий Врожай
desc: "Grants +{value} Farming Luck, which increases the chance for extra drops."
info: "+{value} Farming Luck"
farmer:
name: Фермер
desc: "Заробляйте на {value}% більше досвіду для сільського господарства."
info: "+{value}% ДОСВІДУ"
scythe_master:
name: Майстер коси
desc: "Збільшення шкоди від тяпки на {value}%."
info: "+{value}% Шкоди для мотики"
geneticist:
name: Генетик
desc: "Збільшує кількість насиченості від продуктів на основі рослин на {value}."
info: "+{value} Насиченість"
growth_aura:
name: Growth Aura
desc: "Crops with growth stages within {radius} blocks of you grow {value}% faster."
info: "+{value}% Growth"
lumberjack:
name: Лісоруб
desc: "Grants +{value} Foraging Luck, which increases the chance for extra drops."
info: "+{value} Foraging Luck"
forager:
name: Збирач
desc: "Отримання на {value}% більше XP від вирубування."
info: "+{value}% XP"
axe_master:
name: Володіння сокирою
desc: "Збільшення шкоди від сокири на {value}%"
info: "+{value}% Шкоди від сокири"
valor:
name: Відвага
desc: "Надає +{value} сили під час утримання сокири."
info: "+{value} Сили"
shredder:
name: Подрібнювач
desc: "{value}% шанс отримати потрійну міцність пошкодження сокирами."
info: "{value}% Без втрат міцності"
lucky_miner:
name: Вдача шахтаря
desc: "Grants +{value} Mining Luck, which increases the chance for extra drops."
info: "+{value} Mining Luck"
miner:
name: Шахтарь
desc: "Отримати {value}% більше XP Завдяки копанню."
info: "+{value}% XP"
pick_master:
name: Майстер кайла
desc: "Наносьте {value}% більше шкоди від кайла."
info: "+{value}% Шкоди від кайла"
stamina:
name: Витривалість
desc: "Додає +{value} міцності під час тримає кирку."
info: "+{value} Міцність"
hardened_armor:
name: Загартована броня
desc: "{value}% Шанс не втратити міцність від пошкодження броні."
info: "{value}% Без втрат міцності"
lucky_catch:
name: Щасливий улов
desc: "Grants +{value} Fishing Luck, which increases the chance for extra drops."
info: "+{value} Fishing Luck"
fisher:
name: Рибак
desc: "Отримати {value}% більше XP Завдяки риболовству."
info: "+{value}% XP"
treasure_hunter:
name: Мисливець за скарбами
desc: "{value}% Більший шанс отримати рідкісний лут від рибальства."
info: "+{value}% Рідкісного луту"
grappler:
name: Захоплювач
desc: "Схоплювати істот на {value}% швидше."
info: "+{value}% Швидкість схоплювання"
epic_catch:
name: Виловити щось епічне
desc: "{value}% додано шанс отримати епічний лут від риболовлі."
info: "+{value}% Епічного луту"
metal_detector:
name: Металошукач
desc: "{value}% додано шанс отримати рідкісний лут від копання."
info: "+{value}% Рідкісного луту"
excavator:
name: Екскаватор
desc: "Отримати {value}% більше XP Завдяки викопуванню."
info: "+{value}% XP"
spade_master:
name: Майстер лопати
desc: "Наносьте {value}% більше шкоди від лопати."
info: "+{value}% Шкоди для лопати"
bigger_scoop:
name: Великий скуп
desc: "Grants +{value} Excavation Luck, which increases the chance for extra drops."
info: "+{value}% Excavation Luck"
lucky_spades:
name: Вдачлива піка
desc: "{value}% Більший шанс отримати рідкісний лут від викопування."
info: "+{value}% Епічного луту"
retrieval:
name: Retrieval
desc: "Arrows you miss will be instantly retrieved after {time}s up to {value} blocks away."
info: "{value} Distance"
archer:
name: Лучник
desc: "Отримати {value}% більше XP Завдяки луку."
info: "+{value}% XP"
bow_master:
name: Майстер луку
desc: "Наносьте {value}% більше шкоди від лука."
info: "+{value}% Шкоди для луку"
piercing:
name: Бронебійність
desc: "{value}% шанс що стріла пронизувати мобов."
info: "{value}% шанс бронебійності"
stun:
name: Стан
desc: "{value}% шанс зменшити ворожий швидкість руху на 20% на 2 секунди."
info: "{value}% шанс стану"
shielding:
name: Шилдінг
desc: "Зменшує отримування шкоди на {value}% під час підкрадання."
info: "-{value}% Вхідної шкоди під час підкрадання"
defender:
name: Захисник
desc: "Заробляй на {value}% більше XP під час шахисту."
info: "+{value}% XP"
mob_master:
name: Майстер мобів
desc: "Зменшує вхідну шкоду від мобів на {value}%"
info: "-{value}% Шкоди від мобів"
immunity:
name: Невразливість
desc: "{value}% шанс повністю заблокувати ворожу атаку."
info: "{value}% Імунітету"
no_debuff:
name: Скажи Ні! дебафу
desc: "{value}% шанс заперечити шкідливе ефект зілля від застосування."
info: "{value}% Не отримати дебаф"
parry:
name: Parry
desc: "Missing a sword swing within {time}s before being hit reduces damage by {value}% and cancels knockback."
info: "{value}% Dmg Reduction"
parried: "<red>Attack parried"
fighter:
name: Боєць
desc: "Отримати {value}% більше XP Завдяки Мечу."
info: "+{value}% XP"
sword_master:
name: Мастер меча
desc: "Наносьте {value}% більше шкоди від меча."
info: "+{value}% Шкоди для меча"
first_strike:
name: Перший страйк
desc: "Наносьте {value}% більше шкоди під час першого удару."
info: "+{value}% шкоди від першого удару"
dealt: "<red>Завдано першого страйку!"
bleed:
name: Кровотеча
desc: "{value}% chance to make the enemy bleed for {base_ticks} bleed ticks, dealing {value_2} damage per tick. {added_ticks} ticks are added to enemies already bleeding."
info: "{value}% шанс, {value_2} Шкоди"
enemy_bleeding: "<red>У ворога кровотеча!"
self_bleeding: "<red>У тебе кровотеча!"
stop: "<white>кровотеча закінчилась"
anti_hunger:
name: Анті голод
desc: "{value}% шанс зупинити втрату голоду."
info: "{value}% Без Втрати Голоду"
runner:
name: Бігун
desc: "Отримувати {value}% більше XP від Витривалості."
info: "+{value}% XP"
golden_heal:
name: Золоте здоров"я
desc: "Підвищити ефект регенерації Здоров\"я на {value}%"
info: "+{value}% Ефект регенерації"
recovery:
name: Відновлення
desc: "Збільшує природну регенерацію коли і менше половини здоров’я на {value}%"
info: "+{value}% регенерації ХП коли його мало"
meal_steal:
name: Крадіжка голоду
desc: "{value}% шанс вкрасти 1 очко голоду під час атаки гравця."
info: "{value}% Крадіжка Голоду"
light_fall:
name: Легке падіння
desc: "Зменшує пошкодження від падіння на {value}%"
info: "-{value}% пошкодження від падіння"
jumper:
name: Стрибун
desc: "Заробляй на {value}% більше XP для спритності."
info: "+{value}% XP"
sugar_rush:
name: Цукрова лихоманка
desc: "Споживані й розпилення швидкості стрибка зілля триватиме на {value}% довше."
info: "{value}% Більша швидкість"
fleeting:
name: Блискавичний
desc: "Посилення +{value}% швидкість руху, коли нижче 20% здоров'я."
info: "+{value}% Швидкість"
start: "<white>Ви отримали швидкоплинне підвищення швидкості! <gray>(+{value}% Speed)"
end: "<gray>Швидкочасне підвищення швидкості закінчилося"
thunder_fall:
name: Падіння грому
desc: "При підкрадуванні під час падіння, у вас є шанс {value}% завдати {value_2}% шкоди падіння, які отримують моби в радіусі 3 блоки."
info: "{value}% шанс, {value_2} Шкоди"
alchemist:
name: Алхімік
desc: "Зілля, що ви приготуєте, будуть діяти на {value}% довше."
info: "+{value}% Тривалість зілля"
brewer:
name: Пивовар
desc: "Заробляй на {value} більше ХР для Алхімії."
info: "+{value}% XP"
splasher:
name: Сплешер
desc: "Зілля, які ви розспилите на {value}% довше тривалість для кожного гравця."
info: "+{value}% Тривалість/Гравець"
lingering:
name: Електрохарчування
desc: "Тримання зір природно розкладається на {value}% повільніше та розпадання на {value_2}% менше за постраждалу."
info: "-{value}% Природного, -{value_2}% розпаду сутності"
wise_effect:
name: Ефект Мудреця
desc: "Збільшення мудрості {value} для кожного унікального ефекту зілля."
info: "+{value} Мусити/Ефект"
xp_convert:
name: Конвертор досвіду
desc: "Заробляйте 1 Minecraft можливість для кожних {value} майстерності XP, яку ви отримаєте."
info: "1 EXP/{value} XP до всіх скілів"
enchanter:
name: Заклинач
desc: "Отримати {value}% більше XP під час чарування."
info: "+{value}% XP"
xp_warrior:
name: Досвід воїна
desc: "Моб, якого ти вбив має {value}% шанс на подвоєння дропу."
info: "{value}% 2x Моб XP"
enchanted_strength:
name: Зачарована сила
desc: "Отримайте {value} Сили для кожного унікального зачарування предмета."
info: "{value} Силу/Зачарування"
lucky_table:
name: Щасливий стіл
desc: "Зачарування предметів, використовуючи зачарування таблиці має шанс {value} на покращення зачарування рівня на 1, якщо не максимально високий рівень."
info: "{value}% Шанс Покращення Зачарування"
life_essence:
name: Життєва есенція
desc: Миттєве зілля Здоров"я лікує на {value}% більше.
info: "+{value}% миттєвого здоров’я"
healer:
name: Зцілення
desc: Отримання на {value}% більше XP від Зцілення.
info: "+{value}% XP"
life_steal:
name: Крадіжка життя
desc: Лікувати {value}% від максимального ОЗ ворожих мобів та гравців, яких ви вбили.
info: "Краде {value}% HP"
golden_heart:
name: Золоте Серце
desc: Пошкодження виконане для поглинання сердець зменшено на {value}%
info: "-{value}% поглинання шкоди"
revival:
name: Відновлення життєвих сил
desc: Отримано +{value} Здоров’я і +{value_2} Відновлення на 30 секунд після відродження.
info: "+{value} Здоров\"я +{value_2} Регенерації"
message: "<white>Ви отримали бонус відродження на 30 секунд! <white>(<red>+{value} Здоров’я <gold>+{value_2} Відродження)"
disenchanter:
name: Розчавильник
desc: Отримайте на {value}% більше досвіду при вилученні предметів за допомогою редстоуну.
info: "+{value}% Grindstone EXP"
forger:
name: Кувальник
desc: Отримання на {value}% більше XP під час роботи з кувадлом.
info: "+{value}% XP"
repairing:
name: Ремонт
desc: Ремонт предметів на ковадлі, використовуючи сирову матеріалу, який був виготовлений з ремонту {value}% тривалого часу.
info: "+{value}% Ремонт ковадла"
anvil_master:
name: Майстер ковадла
desc: Збільшує максимальну вартість ремонту диявола до того, як він занадто дорогий, для {value} вражень.
info: "{value} Максимальна вартість"
skill_mender:
name: Точність навичок
desc: Здобування вміння XP має шанс {value}% відновити майстерності чи одяг обладунку з шматком вдягнутого холоду зачарування 1 довговічність на запас навички.
info: "{value}% шанс точності"
acf:
core:
permission_denied: "<red>I пробачте, але у вас немає дозволу на цю команду."
permission_denied_parameter: "<red>пробачте, але у вас немає дозволу на цю команду."
error_generic_logged: "<red>Виникла помилка. Ця проблема була записана. Вибачте за незручності."
unknown_command: "<red>Невідома команда, будь ласка, введіть <yellow>/sk help"
invalid_syntax: "<yellow>Використання: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Помилка: {message}"
error_performing_command: "<red>Вибачте мені, але при виконанні цієї команди сталася помилка."
please_specify_one_of: "<red>Помилка: Будь ласка, вкажіть одне з (<yellow>{valid}<red>)"
must_be_a_number: "<red>Помилка: {num} має бути числом."
must_be_min_length: "<red>помилка: має бути принаймні {min} символ(-и,-ів)."
must_be_max_length: "<red>Помилка: Повинно містити не більше {max} символів."
please_specify_at_most: "<red>Помилка: Будь ласка, зазначте значення не більше {max}."
please_specify_at_least: "<red>Помилка: Будь ласка, вкажіть значення принаймні {min}."
not_allowed_on_console: "<red>Помилка: консоль не може виконувати цю команду."
could_not_find_player: "<red>Помилка: Не вдалося знайти гравця по імені: <yellow>{search}"
no_command_matched_search: "<red>Жодної команди не відповідає <yellow>{search}."
help_page_information: "<aqua> - відображення сторінки <green>{page} <aqua>of <green>{totalpages} <aqua>(<yellow>{results}<aqua>результатів для перегляду)."
help_no_results: "<aqua>Помилка: більше немає результатів."
help_header: "<yellow>=== <aqua>Showing довідка для <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Showing детальна допомога для <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Результати пошуку для <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Помилка: такого світу не існує."
you_must_be_holding_item: "<red>Помилка: ви повинні тримати предмет у головній руці."
player_is_vanished_confirm: "<yellow>Попередження: &{vanished} <yellow>is зникнуто. Не підірвати обкладинку!\n<yellow>Для підтвердження вашої дії додайте <green>: Підтвердіть <yellow>to end свого імені.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>Помилка: Ім'я користувача занадто коротке, воно повинне складатися хоча б з трьох символів."
is_not_a_valid_name: "<red>Помилка: <yellow>{name} <red>не є правильним ім'ям користувача."
multiple_players_match: "<red>Помилка: відповідність декількох гравців <aqua>{search} <yellow>({all})<red>, будь ласка, будьте більш конкретні."
no_player_found_server: "<red>Немає гравця, який відповідає <yellow>{search} <red>is під'єднано до цього сервера."
no_player_found_offline: "<red>Немає гравця, який відповідає <yellow>{search}<red>, може бути знайдений."
no_player_found: "<red>Немає гравця, який відповідає <yellow>{search}<red>, може бути знайдений."
location_please_specify_world: "<red>Помилка: Будь ласка, вкажіть світ. Приклад: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Помилка: Вкажіть координати x, y та z. Приклад: <yellow>world:x,y,z."
location_console_not_relative: "<red>Помилка: консоль не може використовувати відносні координати для розташування."
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>]<reset> "
armor:
modifier:
add:
added: "{color}{stat} <gray>модифіковано з рівнем <aqua>{value} <gray>був додан предмет"
already_exists: "<yellow>An модифікатор броні з характеристиками {color}{stat} <yellow>Вже існує на вашому обладунку! Спочатку його видалили з модифікатором зброї /sk armor"
remove:
does_not_exist: "<yellow>Ваш елемент не має {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier було видалено з ваших предметів"
list:
header: "<white>модефікатор броні знайдено:"
removeall:
removed: "<gray>Усі модифікатори броні були видалені з Вашого елементу"
multiplier:
add:
added: "<aqua>{target} <gray>мультиплікатор з значенням <aqua>{value} <gray>був доданий до Вашої позиції"
already_exists: "<yellow>Мультиплікатор броні з цільовою <aqua>{target} <yellow>Вже є на вашому обладунку! Видаліть його спочатку з видалом мультиплікатором зброї /sk armor"
skill_lore: "<gray>Під час зношення: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Під час зношення: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Коли зношені: <blue>+{value}% Вміння XP"
global_lore_subtract: "<gray>Коли зношені: <blue>-{value}% Вміння XP"
remove:
does_not_exist: "<yellow> Твої редмети не мають <aqua>{target} <yellow>мультипрайер броні!"
removed: "<aqua>{target} <gray>броня було видалено з вашого предмету"
list:
header: "<white>знайдено мультиплікатори:"
removeall:
removed: "<gray>Усі мультиплікатори були видалені з вашого предмету"
requirement:
add:
added: "<dark_aqua>{skill}<gray> вимога броні з рівнем <aqua>{level}<gray> була додана до вашого товару"
already_exists: "<yellow>Item вже має <dark_aqua>{skill}<yellow> вимог до броні! Видаліть її спочатку з <gold>/sk вимог до видалення"
lore: "<red>Потребує <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Ваш предмет не має <dark_aqua>{skill}<yellow> броня необхідності!"
removed: "<dark_aqua>{skill}<gray> потрбована броня була видалена з ваших предметів"
list:
header: "<white>Вимоги до броні знайдено:"
removeall:
removed: "<gray>Усі вимоги броні були видалені з вашого предмету"
equip: "<yellow>Ви не відповідаєте вимогам, щоб обладнати цей предмет: {requirements}"
backup:
load:
confirm: "<red>Завантаження резервної копії призведе до повернення всіх даних навичок гравців. Ця дія є постійною і не може бути скасована. Можливо вам слід зберегти резервну копію перед завантаженням іншу. Введіть команду ще раз, щоб підтвердити цю дію"
loading: "<white>Завантаження резервної копії..."
loaded: "<green>Успішно завантажено резервну копію"
error: "<red>Помилка завантаження резервного копіювання: {error}"
must_be_yaml: "<yellow>Файл повинен бути .yml файлом!"
file_not_found: "<yellow>A резервна копія цього імені файлу не існує в папці резервних копій!"
save:
saving: "<white>Збереження резервної копії..."
saved: "<white>Резервовано {type} даних як {file}"
error: "<red>Помилка при створенні даних {type}! Дивіться помилку в консолі/нижче для деталей"
claimitems:
no_items: "<yellow>У вас немає предметів для видачі"
item:
give:
sender: "<white>Gave <aqua>{amount}x {key} <white>to {player}"
receiver: "<white>Вам надано <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>модифіковано з рівнем <aqua>{value} <gray>був додан предмет"
already_exists: "<yellow>The modifier з характеристиками {color}{stat} <yellow>already існує на вашому обладунку! Спочатку видаліть його з модифікатором елементів/sk"
remove:
does_not_exist: "<yellow>Ваш елемент не має {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier було видалено з ваших предметів"
list:
header: "<white>предмет модифікатори знайдено:"
removeall:
removed: "<gray>Усі модифікатори елементу були видалені з Вашого елементу"
multiplier:
add:
added: "<aqua>{target} <gray>мультиплікатор з значенням <aqua>{value} <gray>був доданий до Вашої позиції"
already_exists: "<yellow>Мультиплікатор товару з цільовою <aqua>{target} <yellow>already в предметі! Видаліть його спочатку з мультиплікатором предметів /sk"
skill_lore: "<gray>Коли активно: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>Коли активно: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Коли активно: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>Коли активно: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Ваш елемент не має <aqua>{target} <yellow>item множник!"
removed: "<aqua>{target} <gray>предмет було видалено з вашого предмету"
list:
header: "<white>знайдено мультиплікатори:"
removeall:
removed: "<gray>Усі мультиплікатори були видалені з вашого предмету"
register:
registered: "<white>реєстрований утримуваний елемент до ключа {key}"
already_registered: "<yellow>There is already an item registered to key <white>{key}<yellow>, use <white>/skills item unregister <yellow>to unregister it first"
no_spaces: "<yellow>Item key не може містити пробілів!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> вимога предмету з рівнем <aqua>{level}<gray> була додана до вашого товару"
already_exists: "<yellow>Item вже має <dark_aqua>{skill}<yellow> вимог до предмета! Видаліть її спочатку з <gold>/sk вимог до видалення"
lore: "<red>Потребує <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Ваш предмет не має <dark_aqua>{skill}<yellow> предмет необхідності!"
removed: "<dark_aqua>{skill}<gray> потрбований предмет була видалена з ваших предметів"
list:
header: "<white>предметні вимоги знайдено:"
removeall:
removed: "<gray>Усі вимоги до товару були видалені з вашого елемента"
use: "<yellow>Ви не відповідаєте вимогам, щоб використовувати цей предмет: {requirements}"
unregister:
unregistered: "<white>Незареєстрований елемент з ключем {key}"
not_registered: "<yellow>Елемент не зареєстровано з ключем {key}"
lang:
set: "<gray>Мова встановлена на <aqua>{lang}"
not_found: "<yellow>Мова не знайдена!"
mana:
display: "<white>Ваша {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} з {player}: <aqua>{current}/{max}"
add: "<gray> Додано <aqua>{amount} {mana_unit} <gray>для гравця <gold>{player}"
remove: "<gray> видалено <aqua>{amount} {mana_unit} <gray>від гравця <gold>{player}"
set: "<gray>Встановити гравця <gold>{player} <gray>to <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} має бути мінімум нуль!"
console_specify_player: "<yellow>Консоль повинна вказати гравця!"
modifier:
add:
added: "{color}{stat} <gray>модифікатор рівня <aqua>{value} <gray>з іменем <white>{name} <gray>додано до гравця <gold>{player}"
already_exists: "<yellow>Modifier with name {name} already exists on player <gold>{player}<yellow>! Remove it with <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Модифікатор {name} не знайдений для гравця <gold>{player}"
removed: "<gray>Модифікатор <white>{name} <gray>видалено від гравця <gold>{player}"
list:
all_stats_header: "<gray>Стат модифікатори для гравця <gold>{player}:"
all_stats_entry: " <white>{name} — {color}{stat} <white>Рівень <gold>{value}"
one_stat_header: "<gray>Модифікатори характеристик ({color}{stat}<gray>) для гравця <gold>{player}:"
one_stat_entry: " <white>{name} — {color}{stat} <white>Рівень <gold>{value}"
players_only: "<yellow>Тільки гравці можуть відображати свої власні модифікатори! Спробуйте вказати гравця"
removeall:
removed_all_stats: "<gray>Видалено модифікаторів <aqua>{num} <gray>stat з гравця <gold>{player}"
removed_one_stat: "<gray>Видалено <aqua>{num} {color}{stat} <gray>модифікаторів з гравця <gold>{player}"
players_only: "<yellow>Тільки гравці можуть видаляти свої модифікатори! Спробуйте вказати гравця"
multiplier:
global: Глобальний
list: "<white>Глобальний XP множник для <gold>{player}<white>: <aqua>{multiplier}x / +{percent}"
skill_entry: "<aqua>{skill} <white>XP множник: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Тільки гравці можуть скласти свій власний мультиплікатор! Вкажіть гравця!"
preset:
load:
confirm: "<red>Loading a preset will override your config files! The following files will be affected <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>This action cannot be undone, manually backup any files needed. Type the command again to confirm."
loaded: Successfully loaded preset {name}, restart the server now.
created: Created files
modified: Modified files
replaced: Replaced files
deleted: Deleted files
skipped: Skipped files
profile:
skills: "Профіль виснаження для <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Вміння:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Рівень: <white>{level}<gray>, ХР: <white>{xp}"
stats: "Профіль виснаження для <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Вміння:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Загальний рівень: <white>{total_level}<gray>, Рівень основи: <white>{base_level}<gray>, Модифікований рівень: <white>{modified_level}"
rank:
header: "<aqua><bold>Ваші Рейтинг Вмінь"
power: "<yellow>Power <gray>(Усі навички): <white>#{rank} з {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} з {total}"
reload: "<green>Конфігурацію перезавантажено!"
save:
already_saving: "<yellow>Data вже збережено!"
mysql_not_enabled: "<yellow>MySQL не було увімкнено під час запуску сервера, замість цього збереження файлу!"
saved: "<green>Дані вмінь збережені!"
skill:
setall:
set: "<gray> всі вміння поставлені на рівень <aqua>{level} <gray>для гравця <gold>{player}"
setlevel:
set: "<gray>Вміння <aqua>{skill} <gray>встановити в <aqua>{level} <gray>для гравця <gold>{player}"
at_least: "<yellow>Level must be at least {level}!"
toggle:
enabled: "<green>Бар ваших вмінь було увімкнено"
disabled: "<red>Бар ваших вмінь було вимкнено"
not_enabled: "<yellow>бар дій з навичками не ввімкнена на цьому сервері!"
top:
power_header: "<white>--==<aqua><bold>усіх Вмінь Лідера</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>усіх Вмінь Лідера</bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Лідератора</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Leaderboard </bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>(Page {page})==--"
usage: "<yellow>Usage: <green>/sk top <white><page> <gray>or <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Успішно переміщено дані гравця з <gray>{from} <green>to <gray>{to}"
error: "<red>Помилка при передачі даних програвача. Перевірте консоль на наявність помилок."
updateleaderboards:
already_updating: "<yellow>Leaderboard вже оновлено!"
updated: "<green>Дошку Лідера оновлено!"
version: "<white>Ви знаходитесь на версії з навичками AuraSkills <aqua>{current_version}<white>. Остання версія <aqua>{latest_version}"
xp:
add: "<gray> Додано <aqua>{amount} {skill} <gray>ХРдля гравця <gray>{player}"
set: "<gray>Set <aqua>{skill} <gray>XP для гравця <gray>{player} <gray>to {amount}"
remove: "\"<gray>Видалено{amount} {skill} <gray>XP з гравця <gold>{player}\"1"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Невідома навичка!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Unknown stat!"
no_profile: "<yellow>У гравця немає профілю навичок. Будь ласка, спробуйте ще раз під'єднатися до гри або перезавантажте сервер."
leveler:
level_up: "{skill} Level Up"
skill_level_up: Skill Level Up
rewards: Rewards
ability_unlock: Ability Unlock
ability_level_up: Ability Level Up
mana_ability_unlock: Mana Ability Unlock
mana_ability_level_up: Mana Ability Level Up
unclaimed_item: "<red>You have unclaimed items because your inventory was full, use <yellow>/skills claimitems <red>to claim them"
menus:
common:
close: "Close"
level: "Level"
progress_to_level: "Progress to Level"
max_level: "MAX LEVEL"
ability_levels: "Ability Levels"
stats_leveled: "Stats Leveled"
mana_ability: "Mana Ability"
duration: "Duration"
mana_cost: "Mana Cost"
cooldown: "Cooldown"
damage: "Damage"
max_mana_cost: "Max Mana Cost"
attack_speed: "Attack Speed"
back: "Go Back"
back_click: "Back to {menu_name} Menu"
unlocked: "UNLOCKED"
in_progress: "IN PROGRESS"
locked: "LOCKED"
your_level: "Your Level"
next_page: "Next Page"
next_page_click: "Click to go to next page"
previous_page: "Previous Page"
previous_page_click: "Click to go to previous page"
skills:
skills_title: "Your Skills"
your_skills: "Your Skills"
your_skills_desc: "Upgrade Skills by doing various tasks to unlock valuable stat boosts, abilities, and more!"
your_skills_hover: "Hover over a Skill for more information!"
your_skills_click: "Click on a Skill to view level progression!"
skill_click: "Click to view Level Progression!"
stats: "Stats"
stats_desc: "Earn stat buffs by leveling up skills"
stats_click: "Click to learn more or view your stats"
level_progression:
level_progression_title: "{skill} Levels - Page {page}"
your_ranking: "Your Skill Ranking"
rank_out_of: "<1>You are ranked <2>{rank}</2> out of {total} players</1>"
rank_percent: "<1>You are in the top <2>{percent}%</2> of players</1>"
rewards: "Rewards"
ability_unlock: "Ability Unlock"
mana_ability_unlock: "Mana Ability Unlock"
progress: "Progress"
leaderboard_click: "Click to view the {skill} leaderboard"
sources: "XP Sources"
sources_desc: "The sources menu shows all the ways you can earn XP in a skill, as well as how much XP each source gives."
sources_click: "Click to view {skill} sources"
abilities: "Abilities"
abilities_desc: "<2>Abilities</2> <1>are passive perks you unlock and upgrade as you level up skills.</1>"
mana_abilities_desc: "<3>Mana Abilities</3> <1>are a special type of ability that requires activation and consumes mana.</1>"
abilities_click: "Click to view {skill} abilities"
stats:
stats_title: Your Stats
skills: "Skills"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% for +{value} Drop"
chance_drops: "{chance}% for +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Claim Items"
inventory_full: "You do not have enough space in your inventory to claim that item"
click_to_claim: "Click to claim!"
leaderboard:
leaderboard_title: "{skill} Leaderboard"
sources:
sources_title: "{skill} XP Sources"
sorter: "Sort XP Sources"
descending: "Highest to Lowest"
ascending: "Lowest to Highest"
alphabetical: "Name (A-Z)"
reverse_alphabetical: "Name (Z-A)"
sort_click: "Click to cycle sort type"
multiplied_xp: "Multiplied {xp_unit}"
multiplied_desc: "This is the XP you will actually earn based on your current XP multipliers"
abilities:
abilities_title: "{skill} Abilities"
description: "Description"
unlocked_at: "<1>Unlocked at <2>{skill} {level}"
next_upgrade_at: "<1>Next upgrade at <2>{skill} {level}"
mana_abilities:
replenish:
name: Поповнення
desc: "Засадити рослини автоматично на {value} секунд. <1>[Права кнопка миші вихоплює і мувати обрізання]"
raise: "<gray>Ти підняв мотику"
lower: "<gray>Ти опустив мотику"
start: "<gold>Поповнення активоване! <gray>(-{mana} {mana_unit})"
end: "<gray>Поповнення виснажено"
treecapitator:
name: Лісоруб
desc: "Зруби цілі дерева на {value} секунд. <1>[Правий клік по осі переносити журнал]"
raise: "<gray>Ти підняв Сокиру"
lower: "<gray>Ти опустив сокиру"
start: "<gold>Здібність лісоруб активована! <gray>(-{mana} {mana_unit})"
end: "<gray>Здібність Лісоруб закінчилась"
speed_mine:
name: Швидкісне копання
desc: "Дає ефект квапливості {haste_level} на {value} секунд <1>[Right click pickaxe and mine block to activate]"
raise: "<gray>Ти підняв Кайло"
lower: "<gray>Ти опустив кайло"
start: "<gold>Швидкісне копання Активоване! <gray>(-{mana} {mana_unit})"
end: "<gray>Ефект Швидкісного копання закінчився"
absorption:
name: Поглинання
desc: "Вхідна шкода зменшує шкоду від людини на 2 x Minecraft замість вашої здоров'я на {value} секунд. Mana не буде відновлювати доки поглинання активне. <1>[Лівий щит зліва і заподіяти шкоду для активації]"
raise: "<gray>Ти підняв щит"
lower: "<gray>Ти опустив щит"
start: "<gold>Поглинання Активоване! <gray>(-{mana} {mana_unit})"
end: "<gray>Ефект поглинання закінчився"
terraform:
name: Тераформування
desc: "When digging, break connected blocks instantly in a {radius} block radius horizontally for {value} seconds. <1>[Right click shovel and dig block to activate]"
raise: "<gray>Ти підняв лопату"
lower: "<gray>Ти опустив лопату"
start: "<gold>Тераформування активоване! <gray>(-{mana} {mana_unit})"
end: "<gray>Ефект тераформування закінчився"
sharp_hook:
name: Гострий гачок
desc: "Завдати {value} пошкоджень закріпленому об\"єкту коли лівий клік з риболовлею"
use: "<gold>Використаний гострий Гачок! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Заряджений постріл
desc: "Стріли як ти вистрелиш завдають більше шкоди на основі того, наскільки лук був відтягнутий назад, споживаючи ману в процесі. На {value}% більше шкоди за спожиту ману. <1>[Клацніть лівою кнопкою миші лук для перемикання режиму зарядженого пострілу]"
enable: "<gray>Заряджений постріл активований"
disable: "<gray>Заряджений постріл деактивований"
shoot: "<gold>Використовуєтся Заряджений постріл! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Блискавичний меч
desc: Збільшує швидкість атаки на {value}% на {duration} секунд. <1>[Клацніть правою кнопкою миші та атака мобів, щоб активуватися]
raise: "<gray>Ви готові ваш меч"
lower: "<gray>Ти опустив свій меч"
start: "<gold>Здібність Блискавичний меч активована! <gray>(-{mana} {mana_unit})"
end: "<gray>Ефект Блискавичний меч закінчився"
not_ready: "<red>Здатність не готова! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Не вистачає мана! <gray>( потрібно{mana} {mana_unit})"
skills:
farming:
name: Фермерство
desc: "Збирай врожай для прокачки уміння Фермерства{xp_unit}"
foraging:
name: Лісорубство
desc: "Вирубуйте дерево для підвищення уміння Лісорубства {xp_unit}"
mining:
name: Володіння кайлом
desc: "Зломайте камінь або руди для прокачки уміння Володіння кайлом{xp_unit}"
fishing:
name: Рибальська справа
desc: "Ловіть рибу для підвищення уміння рибальської справи {xp_unit}"
excavation:
name: Викопування
desc: "Копай лопатою для прокачки уміння Викопування{xp_unit}"
archery:
name: Володіння луком
desc: "Стріляти мобів та гравців з луком Щоб заробити володіння луком {xp_unit}"
defense:
name: Захист
desc: "Отримуй урон щоб прокачати уміння Захисту {xp_unit}"
fighting:
name: Бій
desc: "Бийдесь з мобами зброєю ближнього бою щоб заробляти Бій {xp_unit}"
endurance:
name: Витривалість
desc: "Гуляйте та бігайте для покращення уміння Витривалості{xp_unit}"
agility:
name: Спритність
desc: "Move around and take fall damage to earn Agility {xp_unit}"
alchemy:
name: Алхімія
desc: "Brew and splash potions to earn Alchemy {xp_unit}"
enchanting:
name: Зачарування
desc: "Enchant, combine, and grindstone items earn Enchanting {xp_unit}"
sorcery:
name: Чаклунство
desc: "Використовуйте мана здібності, щоб покращити Чаклунство {xp_unit}"
healing:
name: Лікування
desc: "Випивайте та застосовуйте вибухові зілля для прокачки уміння Лікування {xp_unit}"
forging:
name: Ковальська справа
desc: "Комбінувати і застосовувати книги для заробити Кування {xp_unit}"
sources:
fishing:
cod: Тріска
salmon: Лосось
tropical_fish: Тропічна риба
pufferfish: Риба-фугу
treasure: Предмети зі Скарбами
junk: Непотріб
rare: Рідкісний лут
epic: Епічний лут
damage:
mob_damage: Damage from Mobs
player_damage: Damage from Players
fall_damage: Taking Fall Damage
statistic:
walk_per_meter: Walking
sprint_per_meter: Sprinting
swim_per_meter: Swimming
jumping:
jump_per_100: Jumping
brewing:
awkward: Brew Awkward Potion
regular: Brew Regular Potion
extended: Brew Extended Duration Potion
upgraded: Brew Upgraded Potion
splash: Brew Splash Potion
lingering: Brew Lingering Potion
enchanting:
weapon_per_level: Enchant Weapon
armor_per_level: Enchant Armor
tool_per_level: Enchant Tool
book_per_level: Enchant Book
mana_ability_use:
mana_ability_use: Using Mana Abilities
item_consume:
drink_regular: Drink Regular Potion
drink_extended: Drink Extended Duration Potion
drink_upgraded: Drink Upgraded Potion
golden_apple: Consume Golden Apple
enchanted_golden_apple: Consume Enchanted Golden Apple
potion_splash:
splash_regular: Splash Regular Potion
splash_extended: Splash Extended Duration Potion
splash_upgraded: Splash Upgraded Potion
lingering_regular: Use Regular Lingering Potion
lingering_extended: Use Extended Duration Lingering Potion
lingering_upgraded: Use Upgraded Lingering Potion
anvil:
combine_books_per_level: Combine Enchanted Books
combine_weapon_per_level: Combine Weapon with Book
combine_armor_per_level: Combine Armor with Book
combine_tool_per_level: Combine Tool with Book
grindstone:
grindstone_per_level: Disenchant Item with Grindstone
units:
damage: Шкода
meter: Метр
100_jumps: 100 стрибків
mana: Споживання мани
combine_level: Вартість ковадла XP
grindstone_level: Рівень зачарування на предмет
enchant_level: Отримано рівень зачарування
stats:
strength:
name: Сила
desc: "Сили збільшує пошкодження від атаки з різною зброєю."
health:
name: Здоров"я
desc: "Здоров\"я збільшує вашу кількість {hp_unit} мати, дозволяючи вам тривати довше бої."
regeneration:
name: Регенерація
desc: "Регенерація збільшує відновлення життя та мани."
luck:
name: Удача
desc: "Luck increases the chance of extra drops from blocks in gathering skills."
wisdom:
name: Мудрість
desc: "Мудрість збільшує ваш максимальний запас мани й отримуваний досвід, також знижує витрати на ковадло."
toughness:
name: Витривалість
desc: "Стійкість зменшує шкоду від атак противника."
crit_chance:
name: Crit Chance
desc: "Crit Chance is your odds to deal a critical hit."
crit_damage:
name: Crit Damage
desc: "Crit Damage is the percentage increase in damage when dealing a critical hit."
speed:
name: Speed
desc: "Speed increases how fast you can walk and run."
traits:
attack_damage:
name: Attack Damage
hp:
name: HP
saturation_regen:
name: Saturation Regen
hunger_regen:
name: Hunger Regen
mana_regen:
name: Mana Regen
luck:
name: Luck Attribute
double_drop:
name: Double Drop
experience_bonus:
name: Experience Bonus
anvil_discount:
name: Anvil Discount
max_mana:
name: Max Mana
damage_reduction:
name: Damage Reduction
crit_chance:
name: Crit Chance
crit_damage:
name: Crit Damage
movement_speed:
name: Movement Speed
farming_luck:
name: Вдача фермерства
foraging_luck:
name: Foraging Luck
mining_luck:
name: Mining Luck
excavation_luck:
name: Excavation Luck
fishing_luck:
name: Fishing Luck
ui:
maxed: MAXED
units:
mana: Мана
hp: HP
xp: XP
file_version: 32

View file

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# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Vụ mùa bội thu
desc: "+{value} May mắn trồng trọt, giúp tăng cơ hội nhận thêm vật phẩm khi thu hoạch."
info: "+{value} May mắn trồng trọt"
farmer:
name: Nông dân
desc: "Nhận thêm {value}% XP Thu hoạch."
info: "+{value}% XP"
scythe_master:
name: Bậc thầy lưỡi hái
desc: "Tăng {value}% sát thương của cuốc."
info: "+{value}% ST Cuốc"
geneticist:
name: Nhà di truyền học
desc: "Tăng độ no nê thêm {value} khi sử dụng đồ ăn từ thực vật."
info: "+{value} Độ no nê"
growth_aura:
name: Hào quang tăng trưởng
desc: "Nông sản đang mọc trong phạm vi {radius} khối xung quanh bạn sẽ phát triển nhanh hơn {value}%."
info: "+{value}% Khả năng phát triển"
lumberjack:
name: Lumberjack
desc: "+{value} May mắn chặt gỗ, giúp tăng cơ hội nhận thêm vật phẩm khi chặt gỗ."
info: "+{value} May mắn chặt gỗ"
forager:
name: Người hái lượm
desc: "Nhận thêm {value}% XP Chặt gỗ."
info: "+{value}% XP"
axe_master:
name: Bậc thầy múa rìu
desc: "Tăng {value}% sát thương của rìu"
info: "+{value}% ST Rìu"
valor:
name: Dũng cảm
desc: "+{value} Sức mạnh khi cầm rìu."
info: "+{value} Sức mạnh"
shredder:
name: Xé vụn
desc: "Có {value}% cơ hội gây mất ba lần độ bền với rìu."
info: "{value}% 3x Làm mất độ bền"
lucky_miner:
name: Lucky Miner
desc: "+{value} May mắn đào mỏ, giúp tăng cơ hội nhận thêm vật phẩm khi đào quặng."
info: "+{value} May mắn đào mỏ"
miner:
name: Thợ mỏ
desc: "Nhận thêm {value}% XP Khai thác."
info: "+{value}% XP"
pick_master:
name: Bậc thầy cuốc chim
desc: "Tăng {value}% sát thương từ cúp."
info: "+{value}% ST Cúp"
stamina:
name: Thể lực
desc: "+{value} Điểm bền bỉ khi cầm cúp."
info: "+{value} Điểm bền bỉ"
hardened_armor:
name: Giáp cứng
desc: "Có {value}% cơ hội không bị giảm độ bền của giáp khi nhận sát thương."
info: "{value}% Không giảm độ bền"
lucky_catch:
name: Đánh bắt bội thu
desc: "+{value} May mắn câu cá, giúp tăng cơ hội nhận thêm vật phẩm khi câu cá."
info: "+{value} May mắn câu cá"
fisher:
name: Ngư dân
desc: "Nhận thêm {value}% XP Câu cá."
info: "+{value}% XP"
treasure_hunter:
name: Thợ săn kho báu
desc: "{value}% cơ hội tìm được vật phẩm quý hiếm khi câu cá."
info: "+{value}% Rơi đồ hiếm"
grappler:
name: Grappler
desc: "Móc thực thể bằng cần câu nhanh hơn {value}%."
info: "+{value}% Tốc độ móc"
epic_catch:
name: Trúng số
desc: "Thêm {value}% cơ hội để tìm được đồ cực hiếm từ câu cá."
info: "+{value}% Rơi đồ cực hiếm"
metal_detector:
name: Máy dò kim loại
desc: "{value}% cơ hội cao hơn để tìm được vật phẩm quý hiếm khi đào bằng xẻng."
info: "+{value}% Rơi đồ hiếm"
excavator:
name: Máy xúc chính hiệu
desc: "Nhận thêm {value}% XP Đào bới."
info: "+{value}% XP"
spade_master:
name: Đào mộ
desc: "Tăng {value}% sát thương từ xẻng."
info: "+{value}% ST Xẻng"
bigger_scoop:
name: Xúc lớn
desc: "+{value} May mắn đào bới, giúp tăng cơ hội nhận thêm vật phẩm khi đào bới bằng xẻng."
info: "+{value}% May mắn đào bới"
lucky_spades:
name: Cây xẻng may mắn
desc: "{value}% cơ hội cao hơn để tìm được vật phẩm cực hiếm khi đào bới bằng xẻng."
info: "+{value}% Rơi đồ cực hiếm"
retrieval:
name: Bồi thường
desc: "Mũi tên bạn bắn trượt sẽ được rút lại sau {time} giây trong phạm vi {value} khối."
info: "Khoảng cách {value}"
archer:
name: Cung thủ
desc: "Nhận thêm {value}% XP Cung thủ."
info: "+{value}% XP"
bow_master:
name: Cung thủ lão làng
desc: "Tăng {value}% sát thương từ cung."
info: "+{value}% ST Cung"
piercing:
name: Xuyên thủng
desc: "Có {value}% cơ hội để mũi tên xuyên qua quái vật."
info: "{value}% Xuyên thủng"
stun:
name: Choáng
desc: "{value}% tỉ lệ giảm tốc độ di chuyển của kẻ địch đi 20% trong 2 giây."
info: "{value}% Cơ hội làm chậm"
shielding:
name: Lá chắn
desc: "Giảm {value}% sát thương nhận vào trong khi đi rón rén."
info: "-{value}% Sát thương nhận vào khi rón rén"
defender:
name: Thủ hộ
desc: "Nhận thêm {value}% XP Phòng thủ."
info: "+{value}% XP"
mob_master:
name: Thợ săn quái vật
desc: "Giảm {value}% sát thương từ quái."
info: "-{value}% Sát thương từ quái"
immunity:
name: Miễn nhiễm
desc: "Có {value}% cơ hội né đòn đánh của kẻ thù."
info: "{value}% Miễn ST"
no_debuff:
name: No Debuff
desc: "Có {value}% cơ hội mất đi những hiệu ứng xấu trên người."
info: "{value}% Xóa hiệu ứng xấu"
parry:
name: Phản kích
desc: "Khi vung kiếm trượt trong vòng {time} giây trước khi nhận sát thương sẽ giảm {value}% sát thương nhận vào và không bị bật lùi."
info: "Giảm {value}% ST nhận"
parried: "<red>Đã đỡ đòn"
fighter:
name: Đấu sĩ
desc: "Nhận thêm {value}% XP Chiến đấu."
info: "+{value}% XP"
sword_master:
name: Kiếm sư
desc: "Tăng {value}% sát thương từ kiếm."
info: "+{value}% Sát thương từ kiếm"
first_strike:
name: Đòn phủ đầu
desc: "Tăng {value}% sát thương trong lần đánh đầu."
info: "+{value}% ST phát đầu"
dealt: "<red>Đã ra đòn phủ đầu!"
bleed:
name: Xuất huyết
desc: "Có {value}% khả năng làm cho kẻ địch xuất huyết trong {base_ticks} nhịp, mỗi nhịp gây {value_2} ST. Cộng thêm {added_ticks} nhịp cho kẻ địch đang xuất huyết."
info: "{value}% Khả năng gây xuất huyết, {value_2} ST"
enemy_bleeding: "<red>Kẻ địch xuất huyết!"
self_bleeding: "<red>Bạn đang xuất huyết!"
stop: "<white>Đã cầm máu"
anti_hunger:
name: No
desc: "Có {value}% khả năng dừng quá trình đói."
info: "{value}% Không bị đói"
runner:
name: Runner
desc: "Nhận thêm {value}% XP Bền bỉ."
info: "+{value}% XP"
golden_heal:
name: Golden Heal
desc: "Tăng {value}% hiệu ứng hồi phục."
info: "+{value}% Hiệu ứng hồi máu"
recovery:
name: Hồi phục
desc: "Tăng {value}% khả năng hồi phục tự nhiên khi HP dưới 50%."
info: "+{value}% Hồi máu dưới 50%"
meal_steal:
name: Háu ăn
desc: "Có {value}% cơ hội cướp đi 1 điểm thức ăn khi tấn công một người chơi."
info: "{value}% Cướp điểm thức ăn"
light_fall:
name: Tựa như lông
desc: "Giảm {value}% ST rơi."
info: "-{value}% ST rơi"
jumper:
name: Nhảy cao
desc: "Nhận thêm {value}% XP Nhanh nhẹn."
info: "+{value}% XP"
sugar_rush:
name: Nạp đường
desc: "Thuốc chạy nhanh và nhảy cao kéo dài lâu hơn {value}%."
info: "{value}% Kéo dài hiệu ứng"
fleeting:
name: Gió lướt
desc: "Nhận thêm {value}% Tốc độ khi máu dưới 20%."
info: "+{value}% Tốc độ"
start: "<white>Bạn đã được tăng tốc độ di chuyển! <gray>(+{value}% Tốc độ)"
end: "<gray>Tăng tốc độ di chuyển đã hết"
thunder_fall:
name: Chấn động
desc: "Khi ấn Shift trong lúc rơi, bạn có {value}% khả năng gây ra {value_2}% ST từ cú rơi cho quái vật trong phạm vi 3 khối."
info: "{value}% Tỉ lệ, {value_2}% Sát thương"
alchemist:
name: Dược sĩ
desc: "Thuốc bạn chế sẽ có thời gian kéo dài thêm {value}%."
info: "+{value}% Thời gian của thuốc"
brewer:
name: Người pha chế
desc: "Nhận thêm {value}% XP Điều chế."
info: "+{value}% XP"
splasher:
name: Bắn tùm lum
desc: "Lọ thuốc bạn ném được tăng {value}% thời lượng cho mỗi người chơi chịu phải."
info: "+{value}% Thời lượng/Người chơi"
lingering:
name: Kéo dài
desc: "Thuốc kéo biến mất chậm hơn {value}% trong tự nhiên và biến mất {value_2}% ít hơn cho mỗi thực thể bị ảnh hưởng."
info: "-{value}% Tự nhiên, -{value_2}% Phân rã của thực thể"
wise_effect:
name: Sáng suốt
desc: "Nhận {value} Trí khôn với mỗi loại hiệu ứng riêng biệt."
info: "+{value} Trí khôn/Hiệu ứng"
xp_convert:
name: Chuyển hoá XP
desc: "Nhận 1 điểm thanh kinh nghiệm cho mỗi {value} XP kĩ năng đạt được."
info: "1 Kinh nghiệm/{value} XP Kĩ năng"
enchanter:
name: Phù phép
desc: "Nhận thêm {value}% XP Phù phép."
info: "+{value}% XP"
xp_warrior:
name: Chiến binh dày dặn
desc: "Quái bạn giết có {value}% cơ hội rớt x2 kinh nghiệm."
info: "{value}% x2 Kinh nghiệm giết quái"
enchanted_strength:
name: Chơi đồ
desc: "Nhận {value} Sức mạnh cho mỗi phù phép của món bạn cầm trên tay."
info: "{value} Sức mạnh/Phù phép"
lucky_table:
name: Bàn may mắn
desc: "Vật phẩm bạn phù phép bằng bàn phù phép có {value}% cơ hội thăng 1 cấp độ nếu chưa đạt cấp độ tối đa."
info: "{value}% Cơ hội nâng cấp cường hóa"
life_essence:
name: Sức sống
desc: Thuốc hồi máu tức thì hồi thêm {value}% HP.
info: "+{value}% Hồi máu tức thì"
healer:
name: Healer
desc: Nhận thêm {value}% XP Hồi máu.
info: "+{value}% XP"
life_steal:
name: Life Steal
desc: Hồi {value}% HP tối đa của con quái hay người chơi mà bạn giết.
info: "Cướp {value}% HP tối đa"
golden_heart:
name: Trái tim Vàng
desc: Sát thương ảnh hưởng đến tim vàng được giảm {value}%
info: "-{value}% Sát thương đến tim vàng"
revival:
name: Hồi sinh
desc: Nhận +{value} HP và +{value_2} Hồi phục trong 30 giây sau khi hồi sinh.
info: "+{value} HP, +{value_2} Hồi HP"
message: "<white>Bạn nhận được đặc quyền hồi sinh trong 30 giây! <white>(<red>+{value} Máu, <gold>+{value_2} Hồi phục<white>)"
disenchanter:
name: Người giải phép
desc: Tăng {value}% XP nhận được khi sử dụng bàn mài để tách phù phép.
info: "+{value}% XP từ bàn mài"
forger:
name: Thợ rèn
desc: Nhận thêm {value}% XP Thợ rèn.
info: "+{value}% XP"
repairing:
name: Sửa chữa
desc: Hồi thêm {value}% độ bền cho vật phẩm khi dùng vật liệu thô để sửa bằng đe.
info: "+{value}% Độ bền"
anvil_master:
name: Bậc thầy đe
desc: Tăng chi phí sửa chữa tối đa của đe trước khi nó quá đắt thành {value} XP.
info: "{value} XP tối đa"
skill_mender:
name: Sửa chữa
desc: Có {value}% khả năng giúp hồi 1 Độ bền/2 XP Kĩ năng cho vật phẩm đang cầm hoặc giáp đang trang bị có phù phép Sửa chữa.
info: "{value}% Cơ hội sửa chữa"
acf:
core:
permission_denied: "<red>Xin lỗi, nhưng bạn không có quyền để sử dụng lệnh này."
permission_denied_parameter: "<red>Xin lỗi, nhưng bạn không có quyền để sử dụng lệnh này."
error_generic_logged: "<red>Có lỗi xảy ra. Vui lòng kiểm tra file log. Xin lỗi vì bất tiện."
unknown_command: "<red>Lệnh không khả dụng, vui lòng nhập <yellow>/sk help <red> để được trợ giúp"
invalid_syntax: "<yellow>Cách dùng: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Lỗi: {message}"
error_performing_command: "<red> Đã xảy ra lỗi khi bạn dùng câu lệnh này."
please_specify_one_of: "<red>Lỗi: Hãy cụ thể hóa một trong những cái (<yellow>{valid}<red>)"
must_be_a_number: "<red>Lỗi: {num} phải là một số."
must_be_min_length: "<red>Lỗi: Cần ít nhất {min} kí tự."
must_be_max_length: "<red>Lỗi: Nhiều nhất là {max} kí tự."
please_specify_at_most: "<red>Lỗi: Vui lòng chỉ định một giá trị tối đa {max}."
please_specify_at_least: "<red>Lỗi: Vui lòng chỉ định một giá trị tối thiểu {min}."
not_allowed_on_console: "<red>Lỗi: Không thể thực thi lệnh này trong bảng điều khiển."
could_not_find_player: "<red>Lỗi: Không thể tìm thấy người chơi có tên: <yellow>{search}"
no_command_matched_search: "<red>Không lệnh khả dụng với <yellow>{search}."
help_page_information: "<aqua> - Hiển thị trang <green>{page}<aqua>trên <green>{totalpages}<aqua>(<yellow>{results}<aqua> kết quả)."
help_no_results: "<aqua>Lỗi: Không có kết quả."
help_header: "<yellow>=== <aqua>Hiển thị trợ giúp cho <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Hiện thị trợ giúp cụ thể cho <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Kết quả tìm kiếm cho <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Lỗi: Thế giới này không tồn tại."
you_must_be_holding_item: "<red>Lỗi: Bạn phải cầm một vật phẩm trên tay."
player_is_vanished_confirm: "<yellow>Cảnh báo: <green>{vanished} <yellow>đã vào chế độ ngoại tuyến. Đừng cố gắng liên hệ với họ\n<yellow>Để xác nhận hãy ấn <green>:confirm <yellow>evào cuối tên của bạn.\n<yellow> dụ: {vanished}:confirm"
username_too_short: "<red>Lỗi: Tên quá ngắn, cần ít nhất 3 kí tự."
is_not_a_valid_name: "<red>Lỗi: <yellow>{name} <red>không phải là một tên hợp lệ."
multiple_players_match: "<red>Lỗi: Quá nhiều người chơi phù hợp <aqua>{search} <yellow>({all})<red>, vui lòng chi tiết hơn."
no_player_found_server: "<red>Không người chơi phù hợp với <yellow>{search} <red>đang kết nối với máy chủ."
no_player_found_offline: "<red>Không người chơi phù hợp <yellow>{search}<red> có thể được tìm thấy."
no_player_found: "<red>Không người chơi phù hợp với <yellow>{search}<red> có thể được tìm thấy."
location_please_specify_world: "<red>Lỗi: Vui lòng đưa ra thế giới cụ thể. Ví dụ: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Lỗi: Vui lòng nhập tọa độ x, y, và z. Ví dụ: <yellow>world:x,y,z."
location_console_not_relative: "<red>Lỗi: Bảng điều khiển có thể xác định không chính xác tọa độ của người chơi."
commands:
prefix: "<dark_gray>[<aqua>Khả năng<dark_gray>]<reset> "
armor:
modifier:
add:
added: "<gray>Nâng cấp {color}{stat} <gray>với cấp độ <aqua>{value} <gray>đã được thêm vào vật phẩm của bạn"
already_exists: "<yellow>Nâng cấp cho giáp với chỉ số {color}{stat} <yellow>đã có trên giáp của bạn! Hãy gỡ nó trước với lệnh /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Vật phẩm của bạn không có nâng cấp {color}{stat} <yellow>!"
removed: "<gray>Nâng cấp {color}{stat} đã được gỡ"
list:
header: "<white>Đã tìm thấy nâng cấp của giáp:"
removeall:
removed: "<gray>Tất cả nâng cấp đã được gỡ"
multiplier:
add:
added: "<gray>Chỉ số cộng thêm <aqua>{target} <gray>với giá trị <aqua>{value} <gray>đã được thêm"
already_exists: "<yellow>Chỉ số cộng thêm <aqua>{target} <yellow>đã có trên giáp của bạn! Hãy gỡ nó trước với lệnh /sk armor multiplier remove"
skill_lore: "<gray>Khi mặc: <aqua>+{value}% XP {skill}"
skill_lore_subtract: "<gray>Khi mặc: <aqua>-{value}% XP {skill}"
global_lore: "<gray>Khi mặc: <blue>+{value}% XP Khả năng"
global_lore_subtract: "<gray>Khi mặc: <blue>-{value}% XP Khả năng"
remove:
does_not_exist: "<yellow>Vật phẩm của bạn không có chỉ số <aqua>{target} <yellow>cộng thêm!"
removed: "<gray>Chỉ số <aqua>{target} <gray>cộng thêm đã được gỡ khỏi giáp của bạn"
list:
header: "<white>Chỉ số giáp cộng thêm đã được tìm thấy:"
removeall:
removed: "<gray>Tất cả chỉ số giáp cộng thêm đã được gỡ"
requirement:
add:
added: "<gray>Yêu cầu giáp <dark_aqua>{skill} <gray>với cấp <aqua>{level}<gray> đã được thêm"
already_exists: "<yellow>Vật phẩm đã có yêu cầu giáp <dark_aqua>{skill}<yellow>! Hãy gỡ nó trước với lệnh <gold>/sk armor requirement remove"
lore: "<red>Yêu cầu <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Vật phẩm của bạn không có yêu cầu giáp <dark_aqua>{skill}<yellow>!"
removed: "<gray>Yêu cầu giáp <dark_aqua>{skill} <gray>đã được gỡ"
list:
header: "<white>Yêu cầu giáp đã được tìm thấy:"
removeall:
removed: "<gray>Tất cả yêu cầu giáp đã được gỡ"
equip: "<yellow>Bạn không đủ điều kiện để trang bị vật phẩm này: {requirements}"
backup:
load:
confirm: "<red>Việc áp dụng sao lưu bây giờ sẽ trả lại toàn bộ dữ liêu về Kĩ năng của người chơi dựa vào bản sao lưu đó. Điều này gây ảnh hưởng vĩnh viễn và không thể quay trở lại. Bạn có thể lưu một bản sao lưu ngay bây giờ nếu cần. Nhập lại lệnh để xác nhận áp dụng sao lưu."
loading: "<white>Đang áp dụng sao lưu..."
loaded: "<green>Đã áp dụng sao lưu"
error: "<red>Lỗi khi áp dụng sao lưu: {error}"
must_be_yaml: "<yellow>Phải là một tệp .yml !"
file_not_found: "<yellow>Bản sao lưu cho tệp này không có trong thư mục sao lưu!"
save:
saving: "<white>Đang lưu sao lưu..."
saved: "<white>Đã sao lưu dữ liệu {type} dưới dạng {file}"
error: "<red>Lỗi khi sao lưu dữ liệu {type}! Xem lỗi trên bảng điều khiển/các dòng dưới để xem chi tiết"
claimitems:
no_items: "<yellow>Bạn không có vật phẩm để nhận"
item:
give:
sender: "<white>Đã đưa <aqua>{amount}x {key} <white>cho {player}"
receiver: "<white>Bạn đã nhận <aqua>{amount}x {key}"
modifier:
add:
added: "<gray>Nâng cấp {color}{stat} <gray>với cấp <aqua>{value} <gray>đã được thêm"
already_exists: "<yellow>Nâng cấp với chỉ số của {color}{stat} <yellow>đã có trên giáp của bạn! Hãy gỡ nó trước với lệnh /sk item modifier remove"
remove:
does_not_exist: "<yellow>Vật phẩm của bạn không có nâng cấp {color}{stat}<yellow>!"
removed: "<gray>Nâng cấp {color}{stat} đã được gỡ"
list:
header: "<white>Nâng cấp vật phẩm đã được tìm thấy:"
removeall:
removed: "<gray>Tất cả nâng cấp đã được gỡ"
multiplier:
add:
added: "<gray>Chỉ số cộng thêm <aqua>{target} <gray>với giá trị <aqua>{value} <gray>đã được thêm"
already_exists: "<yellow>Chỉ số cộng thêm <aqua>{target} <yellow>đã có trên vật phẩm của bạn! Hãy gỡ nó trước với lệnh /sk item multiplier remove"
skill_lore: "<gray>Khi cầm: <aqua>+{value}% XP {skill}"
skill_lore_subtract: "<gray>Khi cầm: <aqua>-{value}% {skill} XP"
global_lore: "<gray>Khi cầm: <blue>+{value}% XP Kĩ năng"
global_lore_subtract: "<gray>Khi cầm: <blue>-{value}% XP Kĩ năng"
remove:
does_not_exist: "<yellow>Vật phẩm của bạn không có chỉ số <aqua>{target} <yellow>cộng thêm!"
removed: "<gray>Chỉ số <aqua>{target} <gray>cộng thêm đã được gỡ"
list:
header: "<white>Chỉ số cộng thêm đã được tìm thấy:"
removeall:
removed: "<gray>Toàn bộ chỉ số cộng thêm đã được gỡ khỏi vật phẩm của bạn"
register:
registered: "<white>Đã đăng kí vật phẩm đang cầm thành chìa khoá {key}"
already_registered: "<yellow>Đã có vật phẩm được đăng kí thành chìa khoá <white>{key}<yellow>, dùng lệnh <white>/skills item unregister <yellow>để huỷ nó trước"
no_spaces: "<yellow>Tên chìa khoá không được có khoảng cách!"
requirement:
add:
added: "<gray>Yêu cầu <dark_aqua>{skill} <gray>với cấp <aqua>{level}<gray> đã được thêm"
already_exists: "<yellow>Vật phẩm đã có yêu cầu <dark_aqua>{skill}<yellow>! Hãy gỡ nó trước với lệnh <gold>/sk item requirement remove"
lore: "<red>Yêu cầu <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Vật phẩm của bạn không có yêu cầu <dark_aqua>{skill}<yellow>!"
removed: "<gray>Yêu cầu <dark_aqua>{skill} <gray>đã được gỡ"
list:
header: "<white>Yêu cầu vật phẩm được tìm thấy:"
removeall:
removed: "<gray>Tất cả các yêu cầu về vật phẩm đã được gỡ khỏi vật phẩm của bạn"
use: "<yellow>Bạn không đủ điều kiện để dùng vật phẩm này: {requirements}"
unregister:
unregistered: "<white>Đã huỷ đăng kí vật phẩm có chìa khoá {key}"
not_registered: "<yellow>Không có vật phẩm đăng kí thành chìa khoá {key}"
lang:
set: "<gray>Ngôn ngữ đã đặt thành <aqua>{lang}"
not_found: "<yellow>Không tìm thấy ngôn ngữ này!"
mana:
display: "<white>{mana_unit} của bạn: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} của {player}: <aqua>{current}/{max}"
add: "<gray>Đã thêm <aqua>{amount} {mana_unit} <gray>cho <gold>{player}"
remove: "<gray>Đã xóa bỏ <aqua>{amount} {mana_unit} <gray>từ <gold>{player}"
set: "<gray>Đã đặt <gold>{player} <gray> thành <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} tối thiểu là 0!"
console_specify_player: "<yellow>Bảng điều khiển phải chỉ định một người chơi!"
modifier:
add:
added: "<gray>Nâng cấp {color}{stat} <gray>cấp <aqua>{value} <gray>tên <white>{name} <gray>đã được thêm cho <gold>{player}"
already_exists: "<yellow>Nâng cấp tên {name} đã tồn tại trên <gold>{player}<yellow>! Hãy gỡ nó trước với lệnh <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Nâng cấp {name} không được tìm thấy ở <gold>{player}"
removed: "<gray>Đã gỡ nâng cấp <white>{name} <gray>khỏi <gold>{player}"
list:
all_stats_header: "<gray>Nâng cấp chỉ số của <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Cấp <gold>{value}"
one_stat_header: "<gray>Nâng cấp chỉ số ({color}{stat}<gray>) của <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
players_only: "<yellow>Chỉ có thể liệt kê nâng cấp chỉ số của một người chơi! Hãy thử nhập tên một người chơi"
removeall:
removed_all_stats: "<gray> Đã xóa <aqua>{num} nâng cấp <gray>của <gold>{player}"
removed_one_stat: "<gray>Đã xóa <aqua>{num} <gray>nâng cấp {color}{stat} <gray>của <gold>{player}"
players_only: "<yellow>Chỉ có thể xóa nâng cấp chỉ số của một người chơi! Hãy thử nhập tên một người chơi"
multiplier:
global: Tổng quát
list: "<white>XP thưởng thêm cho người chơi <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white> XP thưởng: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Chỉ người chơi mới có thể liệt kê danh sách XP thưởng! Hãy nhập tên một người chơi cụ thể!"
preset:
load:
confirm: "<red>Tải thiết lập trước sẽ ghi đè lên thiết lập hiện tại! Những tệp sau đây sẽ bị ảnh hưởng <gray>(<aqua>Đã thêm<gray>, <yellow>Đã gộp<gray>, <red>Đã thay thế<gray>, <dark_red>Đã xóa<gray>):{entries} <red> Hành động này sẽ không thể trở lại như cũ, hãy sao lưu thủ công những tệp quan trọng. Nhập lại lệnh để xác nhận."
loaded: Đã tải thành công thiết lập trước "{name}", hãy khởi động lại máy chủ.
created: Tệp đã tạo
modified: Tệp đã chỉnh sửa
replaced: Tệp đã thay thế
deleted: Tệp đã xóa
skipped: Tệp bị bỏ qua
profile:
skills: "Khả năng cá nhân của <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Khả năng:{skill_entries}"
skill_entry: "\n<dark_aqua>{skill}<gray>- Cấp độ: <white>{level}<gray>, XP: <white>{xp}"
stats: "Chỉ số cá nhân của <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Chỉ số: {stat_entries}"
stat_entry: "\n<dark_aqua>{stat} <gray>- Tổng cấp độ: <white>{total_level}<gray>, Cấp độ cơ bản: <white>{base_level}<gray>, Cấp độ chỉnh sửa: <white>{modified_level}"
rank:
header: "<aqua><bold>Xếp hạng Khả năng của bạn"
power: "<yellow>Sức mạnh <gray>(Tất cả Khả năng): <white>#{rank} trên {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} trên {total}"
reload: "<green>Đã tải lại thiết lập!"
save:
already_saving: "<yellow>Dữ liệu đã được lưu!"
mysql_not_enabled: "<yellow>MySQL không được kích hoạt khi khởi động máy chủ, thay vào đó hãy lưu vào một tệp!"
saved: "<green>Dữ liệu về Khả năng đã được lưu lại!"
skill:
setall:
set: "<gray>Tất cả Khả năng đã được thành cấp <aqua>{level} <gray>cho người chơi <gold>{player}"
setlevel:
set: "<gray>Khả năng <aqua>{skill} <gray>của người chơi <gold>{player} đã được đặt thành cấp độ <aqua>{level} <gray>"
at_least: "<yellow>Cấp độ tối thiểu là {level}!"
toggle:
enabled: "<green>Thanh Kĩ năng của bạn đã được bật"
disabled: "<red>Thanh Kĩ năng của bạn đã được tắt"
not_enabled: "<yellow>Thanh Kĩ năng không được bật trong máy chủ này!"
top:
power_header: "<white>--==<aqua><bold>Bảng xếp hạng tất cả Khả năng</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>Bảng xếp hạng tất cả Khả năng</bold><white>(Trang{page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Bảng xếp hạng</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Bảng xếp hạng</bold><white>(Trang {page})==--"
average_header: "<white>--==<aqua><bold>Bảng xếp hạng trung bình Khả năng</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Bảng xếp hạng trung bình Khả năng</bold><white>(Trang {page})==--"
usage: "<yellow>Cách dùng: <green>/sk top <white><page> <gray>hoặc <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Chuyển đổi dữ liệu người chơi từ <gray>{from} <green>to <gray>{to} thành công"
error: "<red>Có lỗi xảy ra khi chuyển dữ liệu người chơi. Xem lỗi trong bảng điều khiển."
updateleaderboards:
already_updating: "<yellow>Bảng xếp hạng đã đang được cập nhật!"
updated: "<green>Đã cập nhật bảng xếp hạng!"
version: "<white>Bạn đang dùng AuraSkills phiên bản <aqua>{current_version}<white>. Phiên bản mới nhất là <aqua>{latest_version}"
xp:
add: "<gray>Đã thêm <aqua>{amount} XP {skill}<gray> cho <gray>{player}"
set: "<gray> Đã đặt XP <aqua>{skill} <gray>cho người chơi <gray>{player} <gray>thành {amount}"
remove: "<gray>Đã xóa bỏ <aqua>{amount} {skill} <gray>XP từ người chơi <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Khả năng không khả dụng!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Chỉ số không khả dụng!"
no_profile: "<yellow>Người chơi không có hồ sơ Khả năng. Hãy thử thoát ra và vào lại hoặc khởi động lại máy chủ."
leveler:
level_up: "Lên cấp Khả năng {skill}"
skill_level_up: Lên cấp Khả năng
rewards: Thưởng
ability_unlock: Kĩ năng bị động
ability_level_up: Lên cấp Kĩ năng bị động
mana_ability_unlock: Kĩ năng ma pháp
mana_ability_level_up: Lên cắp Kĩ năng Ma pháp
unclaimed_item: "<red>Bạn có vật phẩm chưa nhận do kho đồ đã đầy, dùng <yellow>/skills claimitems <red>để nhận"
menus:
common:
close: "Đóng"
level: "Cấp độ"
progress_to_level: "Tiến trình lên cấp"
max_level: "CẤP ĐỘ TỐI ĐA"
ability_levels: "Cấp độ Kĩ năng"
stats_leveled: "Chỉ số nhận được"
mana_ability: "Kĩ năng Ma pháp"
duration: "Kéo dài"
mana_cost: "Yêu cầu Mana"
cooldown: "Hồi chiêu"
damage: "Sát thương"
max_mana_cost: "Yêu cầu Mana tối đa"
attack_speed: "Tốc độ đánh"
back: "Trở lại"
back_click: "Trở về menu {menu_name}"
unlocked: "ĐÃ MỞ KHÓA"
in_progress: "ĐANG THỰC HIỆN"
locked: "ĐÃ KHÓA"
your_level: "Cấp độ của bạn"
next_page: "Trang kế"
next_page_click: "Nhấn để qua trang tiếp theo"
previous_page: "Trang trước"
previous_page_click: "Nhấn để trở lại trang trước"
skills:
skills_title: "Khả năng của bạn"
your_skills: "Khả năng của bạn"
your_skills_desc: "Thăng cấp Khả năng bằng cách thực hiện các nhiệm vụ khác nhau để mở khóa chỉ số, Kĩ năng và hơn thế nữa!"
your_skills_hover: "Di chuột qua một Khả năng để xem thêm!"
your_skills_click: "Nhấn vào một Khả năng để xem tiến trình!"
skill_click: "Nhấn để xem tiến trình thăng cấp!"
stats: "Chỉ số"
stats_desc: "Tăng Chỉ số khi thăng cấp Khả năng"
stats_click: "Nhấn để xem Chỉ số của bạn"
level_progression:
level_progression_title: "Cấp độ của {skill} - Trang {page}"
your_ranking: "Xếp hạng Khả năng của bạn"
rank_out_of: "<1>Bạn đứng thứ <2>{rank}</2> trong tổng số {total} người chơi</1>"
rank_percent: "<1>Bạn ở trong top <2>{percent}%</2> trong tổng số người chơi</1>"
rewards: "Thưởng"
ability_unlock: "[Mở khóa Kĩ năng bị động]"
mana_ability_unlock: "[Mở khóa Kĩ năng ma pháp]"
progress: "Tiến trình"
leaderboard_click: "Nhấn để xem bảng xếp hạng cho Khả năng {skill}"
sources: "Nguồn XP"
sources_desc: "Menu Nguồn XP cho biết các cách để nhận XP Kĩ năng, cũng như lượng XP nhận được của mỗi nguồn."
sources_click: "Nhấn để xem nguồn XP cho Khả năng {skill}"
abilities: "Kĩ năng"
abilities_desc: "<2>Kĩ năng bị động</2> <1>có thể được mở khóa và thăng cấp khi bạn thăng cấp Kĩ năng.</1>"
mana_abilities_desc: "<3>Kĩ năng Ma pháp</3> <1>là một dạng Kĩ năng đặc biệt, có thể được kích hoạt chủ động và tiêu tốn Mana.</1>"
abilities_click: "Nhấn để xem Kĩ năng của {skill}"
stats:
stats_title: Chỉ số của bạn
skills: "Khả năng"
added_drop: "+{value} Rơi"
added_drops: "+{value} Rơi"
chance_drop: "{chance}% cho +{value} Rơi"
chance_drops: "{chance}% cho +{value} Rơi"
unclaimed_items:
unclaimed_items_title: "Nhận vật phẩm"
inventory_full: "Bạn không đủ chỗ trống trong kho đồ để nhận vật phẩm này"
click_to_claim: "Nhấp để nhận!"
leaderboard:
leaderboard_title: "Bảng xếp hạng {skill}"
sources:
sources_title: "Nguồn XP cho {skill}"
sorter: "Phân loại nguồn XP"
descending: "Cao tới Thấp"
ascending: "Thấp tới Cao"
alphabetical: "Tên (A-Z)"
reverse_alphabetical: "Tên (Z-A)"
sort_click: "Ấn để đổi kiểu phân loại"
multiplied_xp: "Thưởng {xp_unit}"
multiplied_desc: "Đây là lượng XP thực tế bạn nhận được dựa trên XP Thưởng"
abilities:
abilities_title: "Kĩ năng của {skill}"
description: "Mô tả"
unlocked_at: "<1>Mở khóa khi đạt <2>{skill} {level}"
next_upgrade_at: "<1>Nâng cấp tiếp theo ở <2>{skill}{level}"
mana_abilities:
replenish:
name: Tái tạo
desc: "Tự động trồng lại cây trồng trong {value} giây. <1>[Chuột phải vào cuốc và và phá cây trồng để kích hoạt]"
raise: "<gray>Bạn đã giơ cuốc lên"
lower: "<gray>Bạn đã hạ cuốc xuống"
start: "<gold>Đã kích hoạt Tái tạo! <gray>(-{mana} {mana_unit})"
end: "<gray>Tái tạo kết thúc"
treecapitator:
name: Đốn hạ
desc: "Đốn ngã cả cây ngay lập tức trong {value} giây. <1>[Chuột phải vào rìu và chặt gỗ để kích hoạt]"
raise: "<gray>Bạn đã giơ rìu lên"
lower: "<gray>Bạn đã hạ rìu xuống"
start: "<gold>Đã kích hoạt Đốn hạ! <gray>(-{mana} {mana_unit})"
end: "<gray>Đốn hạ kết thúc"
speed_mine:
name: Đào nhanh
desc: "Cung cấp hiệu ứng Đào nhanh {haste_level} trong {value} giây. <1>[Chuột phải vào cúp và đào khối để kích hoạt]"
raise: "<gray>Bạn đã giơ cúp lên"
lower: "<gray>Bạn đã hạ cúp xuống"
start: "<gold>Đã kích hoạt Đào nhanh! <gray>(-{mana} {mana_unit})"
end: "<gray>Đào nhanh kết thúc"
absorption:
name: Hấp thụ
desc: "Sát thương nhận vào sẽ giảm Mana bằng 2 lần ST nhận vào thay vì mất HP trong {value} giây. Mana sẽ không hồi lại trong khi Hấp thụ được kích hoạt. <1>[Chuột trái vào khiên và nhận ST để kích hoạt]"
raise: "<gray>Bạn đã giơ khiên lên"
lower: "<gray>Bạn đã hạ khiên xuống"
start: "<gold>Đã kích hoạt Hấp thụ! <gray>(-{mana} {mana_unit})"
end: "<gray>Hấp thụ kết thúc"
terraform:
name: Terraform
desc: "Các khối tương tự kết nối với nhau trong bán kính {radius} khối sẽ bị phá ngay lập tức theo chiều ngang khi đào trong {value} giây. <1>[Chuột phải vào xẻng và đào khối để kích hoạt]"
raise: "<gray>Bạn đã giơ xẻng lên"
lower: "<gray>Bạn đã hạ xẻng xuống"
start: "<gold>Đã kích hoạt Terraform! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraform kết thúc"
sharp_hook:
name: Móc câu sắc lẹm
desc: "Gây thêm {value} ST khi đánh vào một thực thể bị móc bởi cần câu"
use: "<gold>Đã kích hoạt Móc câu sắc lẻm! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Siêu tên
desc: "Mũi tên bắn ra sẽ gây thêm sát thương dựa trên lực kéo cung và làm tiêu tốn Mana. Gây thêm {value}% ST trên mỗi Mana. <1>[Chuột trái vào cung để bật/tắt Siêu tên]"
enable: "<gray>Đã bật Siêu tên"
disable: "<gray>Đã tắt Siêu tên"
shoot: "<gold>Đã dùng Siêu tên! <light_purple>+{percent}% ST <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Kiếm sét
desc: Tăng thêm {value}% tốc độ đánh trong {duration} giây. <1>[Chuột phải vào kiếm và tấn công để kích hoạt]
raise: "<gray>Bạn giương kiếm lên"
lower: "<gray>Bạn đã xuống kiếm"
start: "<gold>Đã kích hoạt Kiếm sét! <gray>(-{mana} {mana_unit})"
end: "<gray>Kiếm sét kết thúc"
not_ready: "<red>Kĩ năng chưa hồi! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Không đủ Mana! <gray>(Cần {mana} {mana_unit})"
skills:
farming:
name: Thu hoạch
desc: "Thu hoạch cây trồng để nhận {xp_unit} Thu hoạch"
foraging:
name: Chặt gỗ
desc: "Chặt cây để nhận {xp_unit} Chặt gỗ"
mining:
name: Khai thác
desc: "Khai thác đá và quặng để nhận {xp_unit} Khai thác"
fishing:
name: Câu cá
desc: "Bắt cá để nhận {xp_unit} Câu cá"
excavation:
name: Đào bới
desc: "Đào bằng xẻng để nhận {xp_unit} Đào bới"
archery:
name: Cung thủ
desc: "Bắn các con quái vật và người chơi bằng cung để nhận {xp_unit} Cung thủ"
defense:
name: Phòng thủ
desc: "Nhận ST từ thực thể để nhận {xp_unit} Phòng thủ"
fighting:
name: Chiến đấu
desc: "Đánh các con quái với vũ khí cận chiến để nhận {xp_unit} Chiến đấu"
endurance:
name: Bền bỉ
desc: "Đi bộ và chạy để nhận {xp_unit} Bền bỉ"
agility:
name: Nhanh nhẹn
desc: "Di chuyển xung quanh và nhận ST rơi để nhận {xp_unit} Nhanh nhẹn"
alchemy:
name: Điều chế
desc: "Nấu và dùng thuốc hiệu ứng để nhận {xp_unit} Điều chế"
enchanting:
name: Phù phép
desc: "Phù phép, kết hợp và mài vật phẩm để nhận {xp_unit} Phù phép"
sorcery:
name: Ma thuật
desc: "Dùng Kĩ năng Ma pháp để nhận {xp_unit} Ma thuật"
healing:
name: Chữa trị
desc: "Uống hoặc quăng thuốc hiệu ứng để nhận {xp_unit} Chữa trị"
forging:
name: Rèn đúc
desc: "Hợp nhất hoặc áp dụng sách vào trang bị bằng đe để nhận {xp_unit} Rèn đúc"
sources:
fishing:
cod: Cá tuyết
salmon: Cá hồi
tropical_fish: Cá nhiệt đới
pufferfish: Cá nóc
treasure: Báu vật
junk: Vật phẩm rác
rare: Vật phẩm hiếm
epic: Vật phẩm cực hiếm
damage:
mob_damage: ST từ quái
player_damage: ST từ người chơi
fall_damage: Nhận ST rơi
statistic:
walk_per_meter: Đi bộ
sprint_per_meter: Chạy nhanh
swim_per_meter: Bơi lội
jumping:
jump_per_100: Nhảy
brewing:
awkward: Nấu thuốc kì lạ
regular: Nấu thuốc thường
extended: Nấu thuốc cộng thêm thời gian
upgraded: Nấu thuốc được nâng cấp
splash: Nấu thuốc quăng được
lingering: Nấu thuốc kéo dài
enchanting:
weapon_per_level: Phù phép vũ khí
armor_per_level: Phù phép giáp
tool_per_level: Phù phép trang bị
book_per_level: Phù phép sách
mana_ability_use:
mana_ability_use: Dùng Kĩ năng Ma pháp
item_consume:
drink_regular: Uống thuốc thường
drink_extended: Uống thuốc cộng thêm thời gian
drink_upgraded: Uống thuốc được nâng cấp
golden_apple: Ăn Táo vàng
enchanted_golden_apple: Ăn Táo vàng được phù phép
potion_splash:
splash_regular: Quăng thuốc thường
splash_extended: Quăng thuốc cộng thêm thời gian
splash_upgraded: Quăng thuốc được nâng cấp
lingering_regular: Dùng thuốc kéo dài
lingering_extended: Dùng thuốc kéo dài cộng thêm thời gian
lingering_upgraded: Dùng thuốc kéo dài được nâng cấp
anvil:
combine_books_per_level: Kết hợp sách phù phép
combine_weapon_per_level: Kết hợp Vũ khí với Sách
combine_armor_per_level: Kết hợp Giáp với Sách
combine_tool_per_level: Kết hợp Công cụ với Sách
grindstone:
grindstone_per_level: Giải phù phép bằng Bàn đá mài
units:
damage: Sát thương
meter: Mét
100_jumps: Nhảy 100
mana: Mana đã dùng
combine_level: Phí XP dùng đe
grindstone_level: Cấp độ phù phép trên vật phẩm
enchant_level: Cấp độ Phù phép được nhận
stats:
strength:
name: Sức mạnh
desc: "Sức mạnh tăng sát thương tấn công của bạn với các loại vũ khí khác nhau."
health:
name: Máu
desc: "Máu giúp tăng lượng {hp_unit} bạn có, cho bạn khả năng sống sót lâu hơn trong giao tranh."
regeneration:
name: Hồi phục
desc: "Hồi phục giúp tăng khả năng hồi máu và năng lượng."
luck:
name: May mắn
desc: "May mắn tăng khả năng nhận thêm vật phẩm từ khối ở các Kĩ năng thu thập."
wisdom:
name: Trí khôn
desc: "Trí khôn tăng năng lượng tối đa của bạn, tăng số kinh nghiệm bạn nhận được, và giảm giá khi sử dụng đe."
toughness:
name: Bền bỉ
desc: "Bền bỉ giảm lượng sát thương nhận vào khi bị tấn công."
crit_chance:
name: Tỉ lệ chí mạng
desc: "Tỉ lệ chí mạng là xác suất gây ra một đòn chí mạng."
crit_damage:
name: Sát thương chí mạng
desc: "Sát thương chí mạng là lượng sát thương theo phần trăm được tăng thêm khi gây ra 1 đòn chí mạng."
speed:
name: Tốc độ
desc: "Tốc độ tăng tốc độ di chuyển khi đi bộ và chạy nhanh."
traits:
attack_damage:
name: Sát thương
hp:
name: HP
saturation_regen:
name: Hồi độ no nê
hunger_regen:
name: Hồi độ đói
mana_regen:
name: Hồi phục Mana
luck:
name: Chỉ số may mắn
double_drop:
name: x2 Rơi
experience_bonus:
name: XP thưởng
anvil_discount:
name: Giảm giá dùng đe
max_mana:
name: Mana tối đa
damage_reduction:
name: Giảm sát thương
crit_chance:
name: Tỉ lệ chí mạng
crit_damage:
name: Sát thương chí mạng
movement_speed:
name: Tốc độ di chuyển
farming_luck:
name: May mắn thu hoạch
foraging_luck:
name: May mắn chặt gỗ
mining_luck:
name: May mắn đào mỏ
excavation_luck:
name: May mắn đào bới
fishing_luck:
name: May mắn câu cá
ui:
maxed: TỐI ĐA
units:
mana: Mana
hp: HP
xp: XP
file_version: 32

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@ -0,0 +1,893 @@
# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: 收获满满
desc: "额外获得 +{value} 点耕作幸运值, 能够提升获取额外掉落的几率"
info: "+{value} 耕作幸运"
farmer:
name: 耕作专精
desc: "获得额外的 {value}% 耕作熟练度."
info: "+{value}% 熟练度"
scythe_master:
name: 镰刀专精
desc: "提升 {value}% 的锄头伤害"
info: "+{value}% 任意 锄头 伤害"
geneticist:
name: 素食主义者
desc: "额外增加 {value} 点植物食物回复的饥饿度"
info: "+{value}% 回复的饱食度"
growth_aura:
name: 范围增生
desc: "将 {radius} 格范围内由你种植的农作物生成速度加快 {value}%."
info: "+{value}% 生长速度"
lumberjack:
name: 精准伐木
desc: "额外获得 +{value} 点伐木幸运值, 能够提升获取额外掉落的几率"
info: "+{value} 伐木幸运"
forager:
name: 伐木专精
desc: "获得额外的 {value}% 伐木熟练度"
info: "+{value}% 熟练度"
axe_master:
name: 弄斧大师
desc: "提升 {value}% 的斧子伤害"
info: "+{value}% 任意 斧 伤害"
valor:
name: 怒气狂涌
desc: "持有 任意 斧头 时 +{value} 力量"
info: "+{value} 力量"
shredder:
name: 猛力一击
desc: "{value}% 的几率消耗三倍耐久造成更高的伤害"
info: "{value}% 三倍耐久损耗"
lucky_miner:
name: 幸运挖掘者
desc: "额外获得 +{value} 点挖矿幸运值, 能够提升获取额外掉落的几率"
info: "+{value} 挖矿幸运"
miner:
name: 矿工专精
desc: "获得额外的 {value}% 挖矿熟练度"
info: "+{value}% 熟练度"
pick_master:
name: 镐击大师
desc: "提升 {value}% 的镐子伤害"
info: "+{value}% 任意 镐 伤害"
stamina:
name: 矿工耐力
desc: "持有 任意 镐 时获得 +{value} 韧性"
info: "+{value} 韧性"
hardened_armor:
name: 硬化盔甲
desc: "{value}% 的几率受伤不消耗盔甲耐久"
info: "{value}% 盔甲耐久损耗减免"
lucky_catch:
name: 幸运一竿
desc: "额外获得 +{value} 点渔技幸运值, 能够提升获取额外掉落的几率"
info: "+{value} 渔技幸运"
fisher:
name: 捕鱼专精
desc: "获得额外的 {value}% 的钓鱼熟练度"
info: "+{value}% 熟练度"
treasure_hunter:
name: 宝藏猎人
desc: "{value}% 的几率钓上稀有掉落物"
info: "+{value}% 稀有 掉落物获得率"
grappler:
name: 钩爪钓竿
desc: "用钓竿勾住并拉过来实体的速度增加 {value}%"
info: "+{value}% 抓住实体速度"
epic_catch:
name: 史诗一竿
desc: "{value}% 的几率钓上史诗掉落物"
info: "+{value}% 史诗 掉落物获得率"
metal_detector:
name: 金属探测者
desc: "{value}% 的几率在挖掘时掉落稀有掉落物"
info: "+{value}% 稀有 掉落物获得率"
excavator:
name: 掘土专精
desc: "获得额外的 {value}% 挖掘熟练度"
info: "+{value}% 熟练度"
spade_master:
name: 舞铲阶级
desc: "提升 {value}% 的铲子伤害"
info: "+{value}% 任意 铲 伤害"
bigger_scoop:
name: 加倍掉落
desc: "额外获得 +{value} 点采掘幸运值, 能够提升获取额外掉落的几率"
info: "+{value}% 采掘幸运"
lucky_spades:
name: 捡漏之王
desc: "{value}% 的几率在挖掘时掉落史诗掉落物"
info: "+{value}% 史诗 掉落物获得率"
retrieval:
name: 箭矢回收
desc: "射出的箭在未命中且距离超过 {value} 格方块远时会在 {time} 秒内自动收回至背包."
info: "{value} 格距离"
archer:
name: 弓箭专精
desc: "获得额外的 {value}% 弓箭熟练度"
info: "+{value}% 熟练度"
bow_master:
name: 弓箭大师
desc: "提升 {value}% 的弓伤害"
info: "+{value}% 任意 弓 伤害"
piercing:
name: 穿透之箭
desc: "{value}% 的几率可以使弓穿过多个生物并造成伤害"
info: "{value}% 射出穿透箭几率"
stun:
name: 眩晕打击
desc: "{value}% 的几率可以使敌人移动速度降低 20%, 持续2秒"
info: "{value}% 晕眩攻击几率"
shielding:
name: 捂头蹲防
desc: "蹲下时减少 {value}% 的伤害"
info: "-{value}% 蹲下时受到的伤害"
defender:
name: 防御专精
desc: "获得额外的 {value}% 防御熟练度"
info: "+{value}% 熟练度"
mob_master:
name: 知己知彼
desc: "减少 {value}% 来自于任意生物的伤害"
info: "-{value}% 任意 生物伤害"
immunity:
name: 敏捷躲闪
desc: "{value}% 的几率无视一次敌对生物的攻击"
info: "{value}% 无视几率"
no_debuff:
name: 负面效果清除
desc: "{value}% 的几率清除获得的负面药水效果"
info: "{value}% 清除负面效果几率"
parry:
name: 招架
desc: "受击后的 {time} 秒内所受剑横扫伤害降低 {value}% 并免疫击退."
info: "{value}% 伤害减免"
parried: "<red>闪避本次攻击"
fighter:
name: 战斗专精
desc: "获得额外的 {value}% 战斗熟练度"
info: "+{value}% 熟练度"
sword_master:
name: 剑之大师
desc: "提升 {value}% 的剑伤害"
info: "+{value}% 任意 剑 伤害"
first_strike:
name: 先出之刃
desc: "首次攻击生物的时候造成 {value}% 的额外伤害"
info: "+{value}% 首次攻击伤害"
dealt: "<red>先出之刃!"
bleed:
name: 流血
desc: "{value}% 的几率使敌人流血失血3次, 每次流血伤害 {value_2} 点"
info: "{value}% 几率, {value_2} 伤害/次"
enemy_bleeding: "<red>敌人正在流血!"
self_bleeding: "<red>你正在流血!"
stop: "<white>流血已停止..."
anti_hunger:
name: 横扫饥饿
desc: "{value}% 的几率使饥饿度停止损失"
info: "{value}% 无饥饿几率"
runner:
name: 探索专精
desc: "获得额外 {value}% 的探索熟练度"
info: "+{value}% 熟练度"
golden_heal:
name: 黄金体质
desc: "额外提升{value}% 的生命治疗恢复效果"
info: "+{value}% 效果增强"
recovery:
name: 自愈增强
desc: "当血量低于 {value}% 时增加回血速度"
info: "+{value}% 低血量自愈"
meal_steal:
name: 饥饿偷取
desc: "{value}% 从别的玩家身上偷取 2 点饥饿值"
info: "{value}% 饥饿偷取几率"
light_fall:
name: 轻盈降落
desc: "减少 {value}% 的摔落伤害"
info: "-{value}% 摔落伤害"
jumper:
name: 杂技专精
desc: "获得额外的 {value}% 杂技熟练度"
info: "+{value}% 熟练度"
sugar_rush:
name: 药力增强
desc: "跳跃提升与速度药水的持续时间增加 {value}%"
info: "{value}% 持续时间延长"
fleeting:
name: 残血飞奔
desc: "低于 20% 生命值时获得 +{value} 的速度."
info: "+{value}% 速度"
start: "<white>你获得了残血速度提升! <gray>(+{value}% 速度)"
end: "<gray>残血速度提升已被关闭"
thunder_fall:
name: 落地震击
desc: "当按住Shift在空中掉落时有 {value}% 的几率能对半径3格内的生物造成 {value_2}% 的伤害"
info: "{value}% 震击几率, {value_2}% 伤害"
alchemist:
name: 炼金术士
desc: "制作的药水持续时间延长 {value}%"
info: "+{value}% 药水持续时间"
brewer:
name: 酿造专精
desc: "获得额外的 {value}% 酿造熟练度"
info: "+{value}% 熟练度"
splasher:
name: 高效喷溅
desc: "喷溅型药水产生的效果时间延长 {value}%"
info: "+{value}% 时长"
lingering:
name: 滞留增强
desc: "滞留型药水持续时间增加 {value}%, 并减少 {value_2}% 受影响实体的效果."
info: "-{value}% 自然持续时间, -{value_2}% 实体效果减退"
wise_effect:
name: 智慧专精
desc: "每一个药水效果能额外获得 {value} 智慧熟练度"
info: "+{value} 每个药水效果获得的智慧熟练度"
xp_convert:
name: 经验转化
desc: "每获得 {value} 点技能经验可以额外获得 1 点原版的经验值."
info: "1 经验值/{value} 技能经验"
enchanter:
name: 附魔专精
desc: "获得额外的 {value}% 附魔熟练度."
info: "+{value}% 熟练度"
xp_warrior:
name: 经验战士
desc: "你杀死的生物有 {value}% 的几率掉落双倍的经验."
info: "{value}% 2x 经验值"
enchanted_strength:
name: 附魔之力
desc: "手持物品上的附魔能额外让你获得 +{value}点/种 的力量"
info: "{value} 力量/单个附魔"
lucky_table:
name: 幸运附魔台
desc: "正在使用的物品如果携带有从附魔台得到的附魔, 则会在它到达最高级之前有 {value}% 的几率再增加 1 级"
info: "{value}% 附魔升级几率"
life_essence:
name: 生命源质
desc: 瞬间恢复(喷溅或滞留等均可) 药水能额外回复 {value}% 生命值
info: "+{value}% 额外回复生命"
healer:
name: 治疗专精
desc: 获得额外的 {value}% 治疗熟练度
info: "+{value}% 熟练度"
life_steal:
name: 生命窃取
desc: 每个击杀的生物或玩家可以为你回复 {value}% 的血量.
info: "偷取 {value}% 的血量"
golden_heart:
name: 黄金体质
desc: 有伤害吸收效果的金心时<gray>金心受到的伤害减少 {value}%
info: "-{value}% 金心受到的伤害"
revival:
name: 重生光环
desc: 复活的 30 秒内获得 +{value} 点的生命与 +{value_2} 级生命恢复效果
info: "+{value} 点生命值, +{value_2} 级生命回复效果"
message: "<white>重生之后, 你获得了 30 秒的庇护! <white>(<red>+{value} <gray>生命值, <gold>+{value_2} <gray>生命回复效果)"
disenchanter:
name: 祛魔转化
desc: 使用磨石时每个去掉的附魔能额外获得 {value}% 的经验
info: "+{value}% 磨石额外经验值"
forger:
name: 锻造专精
desc: 获得额外的 {value}% 锻造熟练度
info: "+{value}% 熟练度"
repairing:
name: 高效修复
desc: 使用原材料而非工具合并修复的物品可以额外回复 {value}% 的耐久度.
info: "+{value}% 铁砧修复度"
anvil_master:
name: 铁砧大师
desc: 在物品过于昂贵而无法修复之前降低修复物品时可能出现的最大消耗经验值至 {value} 级
info: "{value} 最大消耗"
skill_mender:
name: 技能结合者
desc: 手上物品拥有经验修补的物品时可以在每次获得 2 点技能经验时有 {value}% 的几率额外为此工具回复 1 点耐久
info: "{value}% 修复几率"
acf:
core:
permission_denied: "<red>你没有执行此命令的权限"
permission_denied_parameter: "<red>你没有执行此命令的权限"
error_generic_logged: "<gray>发生未知错误. 问题已被记录, 抱歉给您带来不便!"
unknown_command: "<red>未知指令, 请输入 <yellow>/sk help 获取帮助"
invalid_syntax: "<yellow>指令用法: <yellow>{command} <green>{syntax}"
error_prefix: "<red>错误: {message}"
error_performing_command: "<red>抱歉, 执行命令时出现错误。"
please_specify_one_of: "<red>错误: 请指定一个 (<yellow>{valid}<red>)"
must_be_a_number: "<red>错误: {num} 必须是一个数字。"
must_be_min_length: "<red>错误: 字符长度至少为 {min} 。"
must_be_max_length: "<red>错误: 字符长度至多为 {max} 。"
please_specify_at_most: "<red>错误: 请指定一个不大于 {max} 的数值."
please_specify_at_least: "<red>错误: 请指定一个不小于 {min} 的数值."
not_allowed_on_console: "<red>错误: 控制台不能执行此命令。"
could_not_find_player: "<red>错误: 无法找到玩家: <yellow>{search}"
no_command_matched_search: "<red>没有叫做 <yellow>{search} <red>的命令"
help_page_information: "<aqua> - 当前为第 <green>{page}<aqua>/<green>{totalpages} <aqua>页 (<aqua>找到 <yellow>{results} <aqua>个结果)"
help_no_results: "<aqua>错误: 没有更多结果。"
help_header: "<yellow>=== <green>{commandprefix}{command} <aqua>的有关帮助列表 <yellow>==="
help_detailed_header: "<yellow>=== <green>{commandprefix}{command} <aqua>的有关详细帮助列表 <yellow>==="
help_search_header: "<yellow>=== <green>{commandprefix}{command} {search} <aqua>搜索结果<yellow> ==="
minecraft:
invalid_world: "<red>错误: 不存在所指定的世界。"
you_must_be_holding_item: "<red>错误: 必须在主手中持有一个物品。"
player_is_vanished_confirm: "<yellow>警告:<green>{vanished} <yellow>is 已经消失。 不要炸毁他们的封面!\n<yellow>To 确认您的动作,添加 <green>:确认 <yellow>to 他们名字的结尾。\n<yellow>Ex: {vanished}:确认"
username_too_short: "<red>错误: 玩家名称太短了, 必须至少是三个字符"
is_not_a_valid_name: "<red>错误: <yellow>{name} <red>无效"
multiple_players_match: "<red>错误: 多个玩家符合条件 <aqua>{search} <yellow>(共 {all} 个)<red>, 请输入更具体的搜索条件"
no_player_found_server: "<red>没有符合搜索条件 <yellow>{search} <red>的玩家连接至此服务器"
no_player_found_offline: "<red>未找到符合 <yellow>{search}<red> 的玩家"
no_player_found: "<red>未找到符合 <yellow>{search}<red> 的玩家"
location_please_specify_world: "<red>错误: 请指定世界名称. 示例: <yellow>world:x,y,z"
location_please_specify_xyz: "<red>错误: 请指定一个坐标。示例: <yellow>world:x,y,z"
location_console_not_relative: "<red>错误: 控制台不能使用相对坐标来确定位置。"
commands:
prefix: "<dark_gray>[<aqua>技能插件<dark_gray>] "
antiafk:
failed: "<red>{player} 未能通过反挂机检查 {check} <gray>(计数: {count})"
logs:
header: "<red>{player} <gray>的反挂机日志 <gray>({count} 总共) <dark_gray>| <gray>页 {page}/{total_pages}:"
entry: "<gray>{timestamp} - {message}"
armor:
modifier:
add:
added: "<gray>属性 {color}{stat} <gray>的 <aqua>{value} <gray>增强属性已添加至你的物品"
already_exists: "<yellow>属性 {color}{stat} <yellow>已存在于你的物品上! 请先使用指令 /sk item modifier remove 删除它!"
remove:
does_not_exist: "<yellow>你的物品没有属性 {color}{stat}!"
removed: "<gray>属性 {color}{stat} <gray>已从你的物品中移除"
list:
header: "<white>已有的属性列表:"
removeall:
removed: "<gray>成功清除了物品上的所有属性"
trait:
add:
already_exists: "<yellow>属性 {trait} <yellow>已存在于你的物品上! 请先使用指令 /sk armor modifier remove 删除它!"
multiplier:
add:
added: "<gray>装备时属性增强<aqua> {target} <gray>, 值为 <aqua>{value} <gray>已添加至你的物品"
already_exists: "<yellow>装备时属性增强 {target} <yellow>已存在于你的盔甲上! 请先使用指令 /sk armor modifier remove 删除它!"
skill_lore: "<gray>当装备时: <aqua>+{value}% {skill} 经验值"
skill_lore_subtract: "<gray>当装备时: <aqua>-{value}% {skill} 经验值"
global_lore: "<gray>当装备时: <aqua>+{value}% 所有技能 经验值获取"
global_lore_subtract: "<gray>当装备时: <aqua>-{value}% 所有技能 经验值获取"
remove:
does_not_exist: "<yellow>你的盔甲没有属性增强 <aqua>{target}!"
removed: "<gray>装备时属性增强 {target} <gray>已从你的物品中移除"
list:
header: "<white>已有的装备时生效属性列表:"
removeall:
removed: "<gray>成功清除了物品上的所有装备时生效属性"
requirement:
add:
added: "<gray>等级限制为 <aqua>{level} <gray>的技能 <dark_aqua>{skill} <gray>已经添加到你的物品"
already_exists: "<yellow>属性 <dark_aqua>{skill} <yellow>已存在条件限制! 请先使用指令 /sk armor requirement remove 删除它!"
lore: "<red>需要 <dark_aqua>{level} <red>级 <dark_aqua>{skill}"
remove:
does_not_exist: "<yellow>你的物品没有技能 <dark_aqua>{skill}<yellow> 的条件限制!"
removed: "<dark_aqua>{skill}<gray> 条件限制已从你的物品上移除"
list:
header: "<white>已存在的条件限制:"
removeall:
removed: "<gray>所有条件限制已从你的物品上移除"
equip: "<yellow>你没有达到使用此物品的要求: {requirements}"
backup:
load:
confirm: "<red>加载备份将还原当前所有玩家的所有技能数据. 此操作一经确认无法撤消. 你可以在加载新备份前保存当前数据为备份. 再次输入命令以确认此操作"
loading: "<white>正在加载备份..."
loaded: "<green>成功加载了备份."
error: "<red>加载备份出现错误: {error}"
must_be_yaml: "<yellow>所选中文档需为 .yml 格式!"
file_not_found: "<yellow>备份文件夹内不存在符合此名称的备份文件!"
save:
saving: "<white>保存备份中..."
saved: "<white>已将 {file} 数据备份为 {type}"
error: "<red>备份 {type} 数据时出现异常! 请查看控制台/下方堆栈报错以了解详情"
claimitems:
no_items: "<yellow>你没有需要领取的物品"
item:
give:
sender: "<white>已将 <aqua>{amount}x {key} <white>给予了 {player}"
receiver: "<white>你被给予了 <aqua>{amount}x {key}"
modifier:
add:
added: "<aqua>{value} <gray>级的 {color}{stat} <gray>属性已添加至你的物品"
already_exists: "<yellow>属性 {color}{stat} <yellow>已存在于你的物品上! 请先使用指令 /sk item modifier remove 删除它!"
remove:
does_not_exist: "<yellow>你的物品没有属性 {color}{stat} <yellow>!"
removed: "<gray>属性 {color}{stat} <gray>已从你的物品中移除"
list:
header: "<white>已添加的物品属性:"
removeall:
removed: "<gray>成功清除了物品上的所有属性"
trait:
add:
already_exists: "<yellow>属性 {trait} <yellow>已存在于你的物品上! 请先使用指令 /sk item trait remove 删除它!"
multiplier:
add:
added: "<aqua>装备时属性增强 <aqua>{target} <gray>, 值为 <aqua>{value} <gray>已添加至你的物品"
already_exists: "<yellow>手持时属性翻倍 {target} <yellow>已存在于你的物品上! 请先使用指令 /sk item multiplier remove 删除它!"
skill_lore: "<gray>当持有时: <aqua>+{value}% {skill} 经验值"
skill_lore_subtract: "<gray>当持有时: <aqua>-{value}% {skill} 经验值"
global_lore: "<gray>当持有时: <blue>+{value}% 所有技能 经验值获取"
global_lore_subtract: "<gray>当持有时: <blue>-{value}% 所有技能 经验值获取"
remove:
does_not_exist: "<yellow>你的物品没有名为 <aqua>{target} <yellow>的属性翻倍!"
removed: "<aqua>{target} <gray>物品翻倍已从你的物品上移除"
list:
header: "<white>已添加的物品翻倍属性:"
removeall:
removed: "<gray>成功清除了物品上的所有持有时生效属性"
register:
registered: "<white>已将手上物品注册至id: {key}"
already_registered: "<yellow>已有相同id <white>{key} <yellow>注册, 请输入 <white>/skills item unregister <yellow>以解除对该物品的注册"
no_spaces: "<yellow>id 不可包含空格"
requirement:
add:
added: "<gray>等级限制为 <aqua>{level} <gray>的技能 <dark_aqua>{skill} <gray>已经添加到你的物品"
already_exists: "<yellow>属性 <dark_aqua>{skill} <yellow>已存在条件限制! 请先使用指令 /sk armor requirement remove 删除它!"
lore: "<red>需要 <dark_aqua>{level} <red>级 <dark_aqua>{skill}"
remove:
does_not_exist: "<yellow>你的物品没有技能 <dark_aqua>{skill}<yellow> 的条件限制!"
removed: "<dark_aqua>{skill}<gray> 条件限制已从你的物品上移除"
list:
header: "<white>已存在的条件限制:"
removeall:
removed: "<gray>所有条件限制已从你的物品上移除"
use: "<yellow>你没有达到使用此物品的要求: {requirements}"
unregister:
unregistered: "<white>id 为 {key} 的物品未被注册"
not_registered: "<yellow> 没有注册为 id {key} 的物品"
ignore:
add: "<gray>当前物品将不再触发魔法技能"
remove: "<gray>当前物品将能够触发魔法技能"
jobs:
add:
added: "<white>职业 {job} 已成功给予玩家 {player}"
limited: "<yellow>不能将该职业给予玩家 {player},因为该玩家不能拥有更多职业了"
existing: "<yellow>玩家 {player} 已拥有职业 {job}"
remove:
removed: "<white>成功将玩家 {player} 拥有的职业 {job} 移除"
unchanged: "<yellow>无任何改动,因为玩家 {player} 尚未拥有职业 {job}"
removeall:
removed: "<white>成功将玩家 {player} 的所有职业移除"
lang:
set: "<gray>语言已设置为 <aqua>{lang}"
not_found: "<yellow>语言不存在!"
mana:
display: "<white>当前 {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>玩家 {player} 当前 {mana_unit}: <aqua>{current}/{max}"
add: "<gray>添加了 <aqua>{amount} {mana_unit} <gray>至玩家 <gold>{player}"
remove: "<gray>移除了 <aqua>{amount} {mana_unit} <gray>从玩家 <gold>{player}"
set: "<gray>将玩家 <gold>{player} <gray>的 {mana_unit} 设置为了 <aqua>{amount}"
at_least_zero: "<yellow>{mana_unit} 必须至少大于零!"
console_specify_player: "<yellow>后台执行此命令需指定一名玩家!"
modifier:
add:
added: "<gray>技能 {color}{stat} <gray>已将属性 <white>{name} <gray>的获取倍数改为 <aqua>{value} <gray>并成功应用于玩家 <gold>{player}"
already_exists: "<yellow>属性 <white>{name} <yellow>已存在于玩家 <gold>{player}<yellow> 身上! 请使用/sk modifier remove {player} {name} 以移除"
remove:
not_found: "<yellow>属性 <gray>{name} <yellow>在玩家 <gold>{player} <yellow>身上不存在"
removed: "<gray>成功从玩家 <gold>{player} <gray>身上移走了属性 <white>{name}"
list:
all_stats_header: "<gold>{player} <gray>的属性:"
all_stats_entry: " <white>{name} - {color}{stat} <white>等级 <gold>{value}"
one_stat_header: "<gold>{player} <white>的属性修改 ({color}{stat}<white>)"
one_stat_entry: " <white>{name} - {color}{stat} <white>等级 <gold>{value}"
players_only: "<yellow>仅玩家可以列出属于他们的属性修改! 尝试指定一名玩家!"
removeall:
removed_all_stats: "<gray>删除了玩家 <gold>{player} <gray>的 <aqua>{num} <gray>属性修改"
removed_one_stat: "<gray>删除了玩家 <gold>{player} <gray>的 <aqua>{num} {color}{stat} <gray>属性修改"
players_only: "<yellow>仅玩家可以列出属于他们的属性修改! 尝试指定一名玩家!"
trait:
add:
already_exists: "<yellow>玩家 <gold>{player}<yellow> 已拥有 <white>{name}<yellow> 属性!请使用 <gold>/sk trait remove {player} {name} 命令来移除"
list:
all_traits_header: "<gray>玩家 <gold>{player} <gray>的属性:"
one_trait_header: "<gray>玩家 <gold>{player} <gray>的属性({color}{trait}<gray>)"
removeall:
removed_all_traits: "<gray>移除了玩家 <gold>{player} 身上的 <aqua>{num} <gray>个属性"
multiplier:
global: 全局
list: "<white>玩家 <gold>{player} <white>的全局经验翻倍倍数为: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>经验值 翻倍倍数: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>仅玩家可以列出属于他们的经验翻倍器! 尝试指定一名玩家!"
preset:
load:
confirm: "<red>载入预设会覆盖你的配置文件! 下列文件会受到影响<gray>(<aqua>修改<gray>, <yellow>合并<gray>, <red>替换<gray>, <dark_red>删除<gray>): {entries}<red>该操作不可逆, 请预先备份好所有需要的文件. 再次输入命令以确认本次操作."
loaded: 成功载入预设 {name}, 正在重启服务器.
created: 创建文件
modified: 修改文件
replaced: 替换文件
deleted: 删除文件
skipped: 跳过文件
profile:
skills: "玩家 <gold>{name} <gray>的 Aurelium Skills 详细描述:\n<gray>玩家 UUID: <white>{uuid}\n<gray>技能: {skill_entries}"
skill_entry: "\n<dark_aqua>{skill} <gray>- 等级: <white>{level}<gray>, 经验值: <white>{xp}"
stats: "玩家 <gold>{name} <gray>的 Aurelium Skills 详细描述:\n<gray>玩家 UUID: <white>{uuid}\n<gray>属性: {stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- 总等级: <white>{total_level}<gray>, 基础等级: <white>{base_level}<gray>, 翻倍等级: <white>{modified_level}"
rank:
header: "<aqua><bold>技能排名</bold>"
power: "<yellow>战力 <gray>(技能综合): <white>#{rank}, 总第 {total} 名"
entry: "<aqua>{skill}<gray>: <white>#{rank} of {total}"
reload: "<green>配置已重新加载!"
save:
already_saving: "<yellow>数据已正在保存!"
mysql_not_enabled: "<yellow>数据库保存在服务器开启时未开启, 已将存储方式改为本地存储!"
saved: "<green>技能数据保存成功!"
skill:
setall:
set: "<gray>玩家 <gold>{player} <gray>的所有技能等级已设置为 <aqua>{level}!"
setlevel:
set: "<gray>玩家 <gold>{player} <gray>的技能 <aqua>{skill} <gray>的等级已设置为 <aqua>{level}"
at_least: "<yellow>所需等级至少应为 {level}!"
toggle:
enabled: "<green>技能状态显示栏已打开"
disabled: "<red>技能状态显示栏已关闭"
not_enabled: "<yellow>此服务器未启用技能状态栏!"
top:
power_header: "<white>--==<aqua><bold>技能综合排行榜</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>技能综合排行榜 </bold><white>(第 {page} 页)==--"
skill_header: "<white>--==<aqua><bold>技能 {skill} 排行榜</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>技能 {skill} 排行榜</bold><white>(第 {page} 页)==--"
average_header: "<white>--==<aqua><bold>技能综合排行榜</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>技能综合排行榜</bold><white>(第 {page} 页)==--"
usage: "<yellow>提示: <green>/sk top <white><page> <gray> 或 <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>成功将玩家数据从 <gray>{from} <green>转移到 <gray>{to}"
error: "<red>传输玩家数据时出错。请检查控制台以获取错误信息。"
updateleaderboards:
already_updating: "<yellow>排行榜正在更新!"
updated: "<green>排行榜更新成功!"
version: "您正在使用 AuraSkills版本 <aqua>{current_version}<white>. 最新版本是 <aqua>{latest_version}"
xp:
add: "<gray>成功为玩家 <gold>{player} <gray>添加了技能 <aqua>{skill} <gray>的 <aqua>{amount} <gray>点熟练度"
set: "<gray>将玩家 <gold>{player} <gray>的技能 <aqua>{skill} <gray>熟练度设置为了 <aqua>{amount}"
remove: "<gray>成功为玩家 <gold>{player} <gray>取走了技能 <aqua>{skill} <gray>的 <aqua>{amount} <gray>点熟练度"
manaability:
cooldown_reset: "<gray>玩家 <gold>{player} <gray>的技能 <aqua>{ability} <gray>冷却已被重置"
unknown_skill: "<yellow>未知技能!"
unknown_mana_ability: "<yellow>未知的魔法能力!"
unknown_stat: "<yellow>未知属性!"
unknown_trait: "<yellow>未知属性!"
no_profile: "<yellow>玩家尚未获得自己的技能存档文件。请重新加入游戏或重启服务器。"
leveler:
level_up: "{skill}升级成功"
skill_level_up: 技能等级提升
rewards: 奖励
ability_unlock: 解锁能力
ability_level_up: 能力等级提升
mana_ability_unlock: 解锁魔法能力
mana_ability_level_up: 魔法能力等级提升
unclaimed_item: "<red>因为背包已满, 部分无法存储在物品栏的物品已被转移至临时存储区. 请输入 <yellow>/skills claimitems <red>及时领取这些物品."
menus:
common:
close: "关闭"
level: "等级"
progress_to_level: "升级进度"
max_level: "最大等级"
ability_levels: "技能等级"
stats_leveled: "属性级别"
mana_ability: "魔法技能"
duration: "持续时间"
mana_cost: "魔力消耗"
cooldown: "冷却时间"
damage: "伤害"
max_mana_cost: "最大魔力消耗"
attack_speed: "攻击速度"
back: "返回"
back_click: "返回至 {menu_name} 菜单"
unlocked: "已解锁"
in_progress: "正在进行"
locked: "已锁定"
your_level: "当前等级"
next_page: "下一页"
next_page_click: "点击进入下一页"
previous_page: "上一页"
previous_page_click: "点击返回上一页"
skills:
skills_title: "你的技能"
your_skills: "你的技能"
your_skills_desc: "做各种各样的事情得到有趣的属性增强, 技能和更多!"
your_skills_hover: "悬停在技能图标上可以了解更多!"
your_skills_click: "点击技能图标以了解技能掌握进度!"
skill_click: "点击查看技能掌握进度!"
stats: "状态"
stats_desc: "通过升级技能获得状态增益"
stats_click: "点击了解更多或查看您的统计数据"
active_job: 当前职业
level_progression:
level_progression_title: "{skill} 等级 - 第 {page} 页"
your_ranking: "你的技能排名"
rank_out_of: "<1>你现在在全部的 {total} 名玩家中处于第 <2>{rank}</2> 名</1>"
rank_percent: "<1>你是位于前 <2>{percent}%</2> 的玩家</1>"
rewards: "奖励"
ability_unlock: "解锁能力"
mana_ability_unlock: "解锁魔法能力"
progress: "进度"
leaderboard_click: "点击查看 {skill} 排行榜"
sources: "经验来源"
sources_desc: "来源菜单显示了你可以在技能7获得经验值的所有方式以及每个来源提供的经验值。"
sources_click: "点击查看技能 {skill} 的经验来源"
abilities: "能力"
abilities_desc: "<2>能力</2> <1>是在你解锁并升级技能过程中获得的被动增益。</1>"
mana_abilities_desc: "<3>魔法能力</3> <1>是一种需要手动激活且会在过程中消耗魔法值的特殊能力。</1>"
abilities_click: "点击查看 {skill} 的能力"
job: 职业
job_desc: 将 {skill} 选定为你的职业可以在收集经验的同时赚钱。
job_select: 左键点击将 {skill} 选定为当前职业
job_active: 你当前为该职业
job_quit: 右键点击退出该职业
job_limit: 你不能申请更多职业。请先退出其他职业再选择该职业。
job_cooldown: 职业选择正在冷却中。请在 {time} 秒后再次选择。
stats:
stats_title: 你的属性
skills: "技能"
added_drop: "+{value} 掉落"
added_drops: "+{value} 掉落"
chance_drop: "{chance}% 的概率获得 +{value} 掉落"
chance_drops: "{chance}% 的概率获得 +{value} 掉落"
unclaimed_items:
unclaimed_items_title: "领取物品"
inventory_full: "你的物品栏没有足够的空间"
click_to_claim: "点击领取!"
leaderboard:
leaderboard_title: "{skill} 排行榜"
sources:
sources_title: "{skill} 经验来源"
sorter: "对经验来源进行排序"
descending: "从最高到最低"
ascending: "从最低到最高"
alphabetical: "名称 (A-Z)"
reverse_alphabetical: "名称 (Z - A)"
sort_click: "点击以循环排序类型"
multiplied_xp: "经验倍率"
multiplied_desc: "这是乘以当前的经验值得出所获得的经验值"
abilities:
abilities_title: "{skill} 技能"
description: "描述"
unlocked_at: "<1>在 <2>{skill} {level} 解锁。"
next_upgrade_at: "<2>{skill} <1>的下一等级为 {level}"
mana_abilities:
replenish:
name: 自动补种
desc: "自动补种耕地上的作物, 持续 {value} 秒. <1>[右键锄头并破坏农作物以激活]"
raise: "<gray>你拿起了你的锄头"
lower: "<gray>你放下了你的锄头"
start: "<gold>自动补种已激活! <gray>(-{mana} {mana_unit})"
end: "<gray>自动补种已结束"
treecapitator:
name: 伐树者
desc: "在技能激活的 {value} 秒内, 瞬间砍倒一棵树. <1>[右键斧子并破坏原木方块以激活]"
raise: "<gray>你拿起了你的斧头"
lower: "<gray>你放下了你的斧头"
start: "<gold>伐树者已激活! <gray>(-{mana} {mana_unit})"
end: "<gray>伐树者技能已结束"
speed_mine:
name: 超级碎石机
desc: "在技能激活的 {value} 秒内获得急迫 {haste_level}. <1>[右键镐子挖掘以激活]"
raise: "<gray>你拿起了你的镐子"
lower: "<gray>你放下了你的镐子"
start: "<gold>超级碎石机已激活! <gray>(-{mana} {mana_unit})"
end: "<gray>超级碎石机已关闭"
absorption:
name: 超级吸收
desc: "在技能触发的 {value} 秒内你受到的伤害将会会被吸收同时减少 伤害 x2 的魔法值此技能触发时魔法值无法回复. <1>[左键盾牌后受到伤害自动触发]"
raise: "<gray>你握紧了你的盾牌"
lower: "<gray>你放下了你的盾牌"
start: "<gold>超级吸收已激活! <gray>(-{mana} {mana_unit})"
end: "<gray>超级吸收已关闭"
terraform:
name: 平整挖掘
desc: "在技能触发的 {value} 内破坏以你为中心半径为 {radius} 个方块内的所有方块手中必须持有铲子, 并且被破坏的方块只能是同一个种类并且相邻. <1>[右键铲子并挖掘方块以触发]"
raise: "<gray>你拿起了你的铲子"
lower: "<gray>你放下了你的铲子"
start: "<gold>平整挖掘已激活! <gray>(-{mana} {mana_unit})"
end: "<gray>平整挖掘已关闭"
sharp_hook:
name: 锋利鱼钩
desc: "持有钓鱼竿攻击任何实体时造成 {value} 点额外伤害"
use: "<gold>使用了锋利鱼钩! <gray>(-{mana} {mana_unit})"
charged_shot:
name: 聚能穿射
desc: "你射出的箭将会额外造成伤害此伤害取决于箭落地后与你的距离并且此过程消耗魔法值. 每点魔法值的消耗能为每支箭增加 {value}% 的伤害. <1>[左键弓可触发聚能穿射]"
enable: "<gray>聚能穿射已启用"
disable: "<gray>聚能穿射已禁用"
shoot: "<gold>聚能穿射已启用! <light_purple>+{percent}% 伤害 <gray>(-{mana} {mana_unit})"
lightning_blade:
name: 狂战之刃
desc: 在 {duration} 秒内增加 {value}% 的攻击速度. <1>[持剑右键后攻击敌人以激活]
raise: "<gray>你握紧了你的剑"
lower: "<gray>你放下了你的剑"
start: "<gold>狂战之刃已激活! <gray>(-{mana} {mana_unit})"
end: "<gray>狂战之刃已经已经结束"
not_ready: "<red>技能还没有准备好! <gray>({cooldown}s)"
not_enough_mana: "<yellow>法力不足! <gray>({mana} {mana_unit} 需要)"
skills:
farming:
name: 草药学
desc: "收获农作物以获取草药学 {xp_unit}"
foraging:
name: 伐树
desc: "砍倒树木以获得伐树 {xp_unit}"
mining:
name: 采掘
desc: "挖掘石头和矿物以获得采掘 {xp_unit}"
fishing:
name: 钓鱼
desc: "在水边垂钓以获得钓鱼 {xp_unit}"
excavation:
name: 挖掘
desc: "用铲子挖砂砾和沙子一类的方块以获得挖掘 {xp_unit}"
archery:
name: 弓箭手
desc: "使用弓箭射中生物或玩家以获得弓箭手 {xp_unit}"
defense:
name: 防御
desc: "被实体攻击以获得防御 {xp_unit}"
fighting:
name: 战士
desc: "使用近战武器对实体造成伤害以获得战士 {xp_unit}"
endurance:
name: 耐力
desc: "跑跑跳跳就可以获得耐力 {xp_unit}"
agility:
name: 敏捷
desc: "跑跑跳跳或从高处摔落可获得敏捷 {xp_unit}"
alchemy:
name: 炼金
desc: "酿造与使用药水可获得炼金 {xp_unit}"
enchanting:
name: 附魔
desc: "为物品使用铁砧或附魔台附魔, 或使用砂轮祛魔以获得附魔 {xp_unit}"
sorcery:
name: 法术
desc: "使用魔法技能以获得法术 {xp_unit}"
healing:
name: 药水学
desc: "饮用和扔出喷溅型药水以获得药水学 {xp_unit}"
forging:
name: 锻造
desc: "使用铁砧合并附魔书或修理装备以获得锻造 {xp_unit}"
sources:
fishing:
cod: 鳕鱼
salmon: 鲑鱼
tropical_fish: 热带鱼
pufferfish: 河豚
treasure: 宝藏物品
junk: 垃圾
rare: 稀有战利品
epic: 史诗级战利品
damage:
mob_damage: 来自生物的伤害
player_damage: 来自玩家的伤害
fall_damage: 承受跌落伤害
statistic:
walk_per_meter: 行走
sprint_per_meter: 疾跑
swim_per_meter: 游泳
jumping:
jump_per_100: 跳跃
brewing:
awkward: 酿造粗制的药水
regular: 酿造平凡的药水
extended: 酿造长效的药水
upgraded: 酿造强化药水
splash: 酿造喷溅型药水
lingering: 酿造滞留型药水
enchanting:
weapon_per_level: 附魔武器
armor_per_level: 附魔盔甲
tool_per_level: 附魔工具
book_per_level: 附魔书
mana_ability_use:
mana_ability_use: 使用魔法技能
item_consume:
drink_regular: 饮用普通药水
drink_extended: 饮用延长时长的药水
drink_upgraded: 饮用已升级的药剂
golden_apple: 消耗金苹果
enchanted_golden_apple: 消耗附魔金苹果
potion_splash:
splash_regular: 喷洒喷溅型药水
splash_extended: 喷洒喷溅型延长时长的药水
splash_upgraded: 喷洒喷溅型已升级的药水
lingering_regular: 使用普通滞留型药水
lingering_extended: 使用滞留型延长时长的药水
lingering_upgraded: 使用已升级的滞留型药水
anvil:
combine_books_per_level: 合并附魔书
combine_weapon_per_level: 合并武器和附魔书
combine_armor_per_level: 合并护甲和附魔书
combine_tool_per_level: 合并工具和附魔书
grindstone:
grindstone_per_level: 用砂轮祛魔
units:
damage: 伤害
meter:
100_jumps: 跳一百次
mana: 已消耗的魔法值
combine_level: 铁砧消耗的经验值
grindstone_level: 物品的附魔等级
enchant_level: 获得的附魔等级
stats:
strength:
name: 力量
desc: "力量能使你在使用各种不同的武器时提升伤害。"
health:
name: 生命值
desc: "生命能够提升你的最大 {hp_unit}, 也允许你在战斗中能够活得更久。"
regeneration:
name: 再生
desc: "再生增加你的生命和魔法值恢复速度。"
luck:
name: 幸运
desc: "幸运属性会增加升级技能的对应方块中产生额外掉落的几率。"
wisdom:
name: 智慧
desc: "智慧能够增加魔法值上限, 增加经验值获取以及减少铁砧的经验值耗费。"
toughness:
name: 韧性
desc: "韧性能减少敌人对你造成的伤害。"
crit_chance:
name: 猛力一击
desc: "暴击率为你对敌方造成高额伤害的概率。"
crit_damage:
name: 暴击伤害
desc: "暴击伤害是造成暴击时的伤害增幅。"
speed:
name: 速度
desc: "速度属性可提升你的移动速度。"
traits:
attack_damage:
name: 攻击伤害
hp:
name: 血量
saturation_regen:
name: 饱和度回复
hunger_regen:
name: 饥饿回复
mana_regen:
name: 魔力再生
luck:
name: 幸运属性
double_drop:
name: 双倍掉落
experience_bonus:
name: 经验加成
anvil_discount:
name: 铁砧耗费减免
max_mana:
name: 最大魔力
damage_reduction:
name: 伤害减免
crit_chance:
name: 暴击几率
crit_damage:
name: 暴击伤害
movement_speed:
name: 移动速度
farming_luck:
name: 耕作幸运
foraging_luck:
name: 伐木幸运
mining_luck:
name: 挖掘幸运
excavation_luck:
name: 采掘幸运
fishing_luck:
name: 渔技幸运
ui:
maxed: 满级
units:
mana: 魔法值
hp: 血量
xp: 经验
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# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: 豐收
desc: "授予 +{value} 農業運氣,這會增加額外掉落的機率。"
info: "+{value} 農耕運氣"
farmer:
name: 農夫
desc: "獲得{value}% 額外的農業經驗."
info: "+{value}% 經驗"
scythe_master:
name: 鐮刀大師
desc: "增加鋤頭{value}% 傷害"
info: "+{value}% 鋤頭傷害"
geneticist:
name: 遺傳學家
desc: "從蔬菜增加{value}% 飽和度"
info: "+{value} 飽和度"
growth_aura:
name: 生長光環
desc: "距離你 {radius} 個方塊內,處於生長階段的農作物生長速度提高 {value}%。"
info: "+{value}% 生長"
lumberjack:
name: 伐木工
desc: "授予 +{value} 覓食運氣,這會增加獲得額外掉落物的機率。"
info: "+{value} 覓食運氣"
forager:
name: 伐木
desc: "獲得{value}% 伐木經驗."
info: "+{value}% 經驗"
axe_master:
name: 斧頭大師
desc: "增加斧頭{value}% 傷害"
info: "+{value}% 斧頭傷害"
valor:
name: 勇者
desc: "手持斧頭時可獲得+{value} 強度"
info: "+{value} 強度"
shredder:
name: 粉碎機
desc: "使用斧頭時有{value}% 機率對護甲造成三倍傷害."
info: "{value}% 三倍耐久度損壞"
lucky_miner:
name: 幸運礦工
desc: "授予 +{value} 採礦運氣,這會增加額外掉落的機率。"
info: "+{value} 採礦運氣"
miner:
name: 礦工
desc: "獲得{value}% 挖礦經驗."
info: "+{value}% 挖礦經驗"
pick_master:
name: 挖掘大師
desc: "增加{value}% 鎬子造成的傷害"
info: "+{value}% 傷害"
stamina:
name: 耐力
desc: "手持鎬子時可獲得+{value} 剛性"
info: "+{value} 剛性"
hardened_armor:
name: 硬化裝甲
desc: "有{value}% 機率不會對護甲耐久度造成損耗."
info: "{value}% 不會對耐久度造成損耗"
lucky_catch:
name: 幸運爪子
desc: "授予 +{value} 釣魚運氣,這會增加獲得額外掉落物的機率。"
info: "+{value} 釣魚運氣"
fisher:
name: 漁夫
desc: "獲得{value}% 額外的釣魚經驗"
info: "+{value}% 經驗"
treasure_hunter:
name: 寶藏獵人
desc: "有{value}% 機率釣到罕見寶物."
info: "{value}% 罕見寶物"
grappler:
name: 鉤爪
desc: "增加{value}% 釣魚速度"
info: "+{value}% 釣魚速度"
epic_catch:
name: 史詩級寶物
desc: "有{value}% 機率釣到史詩級寶物."
info: "{value}% 史詩級寶物"
metal_detector:
name: 金屬探測器
desc: "有{value}% 機率挖到罕見寶物."
info: "{value}% 罕見寶物"
excavator:
name: 挖掘机
desc: "獲得{value}% 額外的挖礦經驗"
info: "+{value}% 經驗"
spade_master:
name: 圓鍬大師
desc: "增加{value}% 鏟子造成的傷害"
info: "+{value}% 鏟子傷害"
bigger_scoop:
name: 大杓子
desc: "授予 +{value} 挖掘運氣,這會增加額外掉落的機率。"
info: "+{value}% 挖掘運氣"
lucky_spades:
name: 幸運黑桃
desc: "有{value}% 機率釣到史詩級寶物."
info: "{value}% 史詩級寶物"
retrieval:
name: 恢復
desc: "您錯過的箭矢將在 {time} 秒後立即收回,最遠距離為 {value} 個方塊。"
info: "{value} 距離"
archer:
name: 弓箭手
desc: "獲得{value}% 射箭經驗."
info: "+{value}% 經驗"
bow_master:
name: 弓箭大師
desc: "增加{value}% 弓箭造成的傷害"
info: "+{value}% 弓箭傷害"
piercing:
name: 穿刺
desc: "弓箭有{value}% 機率可以射穿怪物."
info: "{value}% 穿刺機率"
stun:
name: 眩晕
desc: "有{value}% 的機率使敵人的移動速度降低20, 持續2秒."
info: "{value}% 暈眩機率"
shielding:
name:
desc: "潛行時減少{value}% 傷害"
info: "-{value}%潛行傷害"
defender:
name: 防禦
desc: "獲得{value}% 防禦經驗"
info: "+{value}% 經驗"
mob_master:
name: 怪物大師
desc: "減少{value}% 怪物攻擊傷害"
info: "-{value}% 怪物攻擊傷害"
immunity:
name: 抵抗力
desc: "{value}% 機率不受敵人攻擊傷害."
info: "{value}% 免受傷害"
no_debuff:
name: 無負面狀態
desc: "有{value}% 機率消除傷害性藥水效果"
info: "{value}% 無負面狀態"
parry:
name: 格擋
desc: "在被擊中前的 {time} 秒內揮劍落空可減少 {value}% 傷害並取消擊退。"
info: "{value}% 傷害減少"
parried: "<red>攻擊被招架"
fighter:
name: 戰鬥
desc: "獲得{value}% 戰鬥經驗"
info: "+{value}% 經驗"
sword_master:
name: 劍術師
desc: "增加{value}% 劍造成的傷害"
info: "+{value}% 劍傷害"
first_strike:
name: 第一擊
desc: "增加{value}% 第一擊造成的傷害"
info: "+{value}% 第一擊"
dealt: "<red>第一擊!"
bleed:
name: 流血
desc: "{value}%使敵人流血 {base_ticks} 個ticks, 每個ticks造成 {value_2} 個傷害."
info: "{value}% 機率, 造成 {value_2} 個傷害"
enemy_bleeding: "<red>敵人在流血了!"
self_bleeding: "<red>你流血了!"
stop: "<white>已停止流血"
anti_hunger:
name: 抗飢餓
desc: "{value}% 機率停止飢餓值損耗."
info: "{value}% 沒有飢餓值損耗"
runner:
name: 跑者
desc: "獲得{value}%耐力經驗."
info: "+{value}% 經驗"
golden_heal:
name: 黃金治療
desc: "加強恢復效果使生命值提升{value}%"
info: "+{value}% 恢復效果"
recovery:
name: 恢復
desc: "生命值不足一半時提高自然恢復 {value}%"
info: "+{value} 低血量恢復"
meal_steal:
name: 飢餓竊取
desc: "攻擊玩家有{value}%機率竊取1個飢餓值"
info: "{value}% 飢餓竊取"
light_fall:
name: 輕盈
desc: "降低 {value}% 摔落傷害"
info: "-{value}% 摔落傷害"
jumper:
name: 跳躍者
desc: "獲得{value}% 敏捷經驗"
info: "+{value}% 敏捷經驗"
sugar_rush:
name: 衝刺之糖
desc: "提升飛濺速度藥水與跳躍藥水{value}% 的持續時間"
info: "{value}% 持續速度"
fleeting:
name: 迅速
desc: "生命值低於 20% 時獲得 +{value} 速度。"
info: "+{value}% 速度"
start: "<white>你獲得了短暫的速度提升! <gray>(+{value}% 速度)"
end: "<gray>速度提升已失效"
thunder_fall:
name: 雷暴
desc: "在摔落時潛行, 有 {value}%機率對3格範圍的怪物造成{value_2}% 摔落傷害"
info: "{value}% 機率, 造成 {value_2} 傷害"
alchemist:
name: 釀造師
desc: "釀造的藥水延長{value}% 持續時間"
info: "+{value}% 藥水持續時間"
brewer:
name: 釀造
desc: "獲得{value}% 釀造經驗"
info: "+{value}% 釀造經驗"
splasher:
name: 飛濺
desc: "飛濺的藥水會使每個受影響的玩家, 獲得{value}%的持續時間"
info: "+{value}% 持續時間/玩家"
lingering:
name: 滯留
desc: "滯留藥水自然衰減 {value}% 每個受影響的實體衰減 {value_2}%"
info: "-{value}% 自然衰減, -{value_2}% 實體衰減"
wise_effect:
name: 明智
desc: "每個獨特的活性藥水, 可獲得+{value} 智慧"
info: "+{value} 智慧/效果"
xp_convert:
name: 經驗轉換
desc: "每獲得 {value} 點技能經驗可以額外獲得 1 點原版的經驗值."
info: "1 經驗值/{value} 技能經驗"
enchanter:
name: 附魔師
desc: "獲得額外的 {value}% 附魔經驗"
info: "+{value}% 附魔經驗"
xp_warrior:
name: 經驗戰士
desc: "你殺死的怪物有 {value}% 掉落兩倍的經驗。"
info: "{value}% 兩倍的打怪經驗"
enchanted_strength:
name: 魔法力量
desc: "手持物品上的附魔能額外讓你獲得 +{value} 力量"
info: "{value} 力量/附魔"
lucky_table:
name: 幸運附魔台
desc: "您使用附魔的物品附魔台有 {value}% 的機率升級附魔如果不是最高等級,則等級為 1"
info: "{value}% 附魔升級機率"
life_essence:
name: 生命本質
desc: 瞬間恢復藥水能額外回復 {value}% 血量
info: "+{value}% 額外回復血量"
healer:
name: 治癒者
desc: 獲得額外的 {value}% 治療經驗
info: "+{value}% 治療經驗"
life_steal:
name: 生命竊取
desc: 擊殺的怪物或玩家可以為你回復{value}%的血量.
info: "竊取 {value}% 的血量"
golden_heart:
name: 黄金之心
desc: 對吸收之心造成的傷害降低 {value}%
info: "-{value}% 黃金之心受到的傷害"
revival:
name: 重獲生機
desc: 重生後獲得 &c+{value} 生命值和 &6+{value_2} 恢復持續 30 秒.
info: "+{value} 點血量,+{value_2} 回復效果"
message: "<white>你獲得了 30 秒的重生獎勵! <white>(<red>+{value} 血量, <gold>+{value_2} 回復效果<white>)"
disenchanter:
name: 去除附魔者
desc: 使用切石機分解物品時獲得的經驗值提高 {value}%.
info: "+{value}% 切石機經驗"
forger:
name: 鍛造者
desc: 獲得額外的 {value}% 鍛造經驗
info: "+{value}% 鍛造經驗"
repairing:
name: 重鑄
desc: 物品使用原材料在鐵砧修理, 可額外恢復 {value}% 的耐久度.
info: "+{value}% 鐵砧修復值"
anvil_master:
name: 鐵砧大師
desc: 增加鐵砧的最大維修成本, 以免{value} 經驗值太貴.
info: "{value} 最高成本"
skill_mender:
name: 技能修復者
desc: 獲得技能經驗有 {value}% 的機率修復持有的物品或損壞的盔甲, 每 2 個技能經驗增加1點耐久度.
info: "{value}% 修復機率"
acf:
core:
permission_denied: "很抱歉, 你沒有權限執行這個指令"
permission_denied_parameter: "很抱歉, 你沒有權限執行這個指令"
error_generic_logged: "<red>發生了一個錯誤, 這個問題已經被記錄, 給你帶來不便非常抱歉."
unknown_command: "<red>未知的指令, 請輸入 <yellow>/sk help"
invalid_syntax: "<yellow>使用: <yellow>{command} <green>{syntax}"
error_prefix: "<red>錯誤: {message}"
error_performing_command: "<red>很抱歉, 在執行指令的時候產生了一個錯誤."
please_specify_one_of: "<red>錯誤: 請指定一個 (<yellow>{valid}<red>)"
must_be_a_number: "<red>錯誤: {num} 必須是數字."
must_be_min_length: "<red>錯誤: 至少需要 {min} 個字."
must_be_max_length: "<red>錯誤: 最多 {max} 個字."
please_specify_at_most: "<red>錯誤: 指定的值最大 {max}."
please_specify_at_least: "<red>錯誤: 指定的值最小 {min}."
not_allowed_on_console: "<red>錯誤: 控制台不能執行這個指令."
could_not_find_player: "<red>錯誤: 找不到叫 <yellow>{search} <gray>的玩家"
no_command_matched_search: "<red>找不到 <yellow>{search} 指令."
help_page_information: "<aqua> - 頁面 <green>{page} <aqua>共 <green>{totalpages} 頁<aqua>(<yellow>{results}<aqua> 結果)."
help_no_results: "<aqua>錯誤: 沒有其他結果."
help_header: "<yellow>=== <green>{commandprefix}{command} <aqua>說明<yellow> ==="
help_detailed_header: "<yellow>=== <green>{commandprefix}{command} <aqua>詳細說明 <yellow> ==="
help_search_header: "<yellow>=== <green>{commandprefix}{command} {search} <aqua>的搜尋結果<yellow> ==="
minecraft:
invalid_world: "<red>錯誤: 這個世界不存在."
you_must_be_holding_item: "<red>錯誤: 你得必須要拿著一個物品."
player_is_vanished_confirm: "<yellow>警告: <green>{vanished} <yellow>已消失. 不要覆蓋!\n<yellow>要確認這個操作,請在名稱尾部增加 <green>:confirm.\n<yellow>例如: {vanished}:confirm"
username_too_short: "<red>錯誤: 名稱太短, 至少需要3個字."
is_not_a_valid_name: "<red>錯誤: <yellow>{name} <red>不是有效的名稱."
multiple_players_match: "<red>錯誤: 多個玩家與 <aqua>{search} <yellow>({all})<red> 符合, 請再具體一點."
no_player_found_server: "<red>沒有符合 <yellow>{search} <red>的玩家連線這個伺服器."
no_player_found_offline: "<red>沒有找到符合 <yellow>{search}<red> 的玩家."
no_player_found: "<red>沒有找到符合 <yellow>{search}<red> 的玩家."
location_please_specify_world: "<red>錯誤: 請指定世界座標. 例如: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>錯誤: 請指定座標 x, y, z. 例如: <yellow>world:x,y,z."
location_console_not_relative: "<red>錯誤: 控制台不能使用相對坐標作為位置."
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>]<reset> "
antiafk:
failed: "<red>{player} 未通過 Anti-AFK 檢查 {check} <gray>(次數: {count})"
logs:
header: "<gray>玩家 <red>{player} <gray>的 Anti-AFK 記錄 <gray>({count} 總計) <dark_gray>| <gray>第 {page}/{total_pages} 頁:"
entry: "<gray>{timestamp} - {message}"
armor:
modifier:
add:
added: "<gray>物品已添加{color}{stat} <aqua>{value} <gray>屬性"
already_exists: "<yellow>裝備屬性 {color}{stat} <yellow>已經存在! 請先使用 /sk armor modifier remove 刪除"
remove:
does_not_exist: "<yellow>你的物品沒有 {color}{stat} <yellow>的屬性!"
removed: "已經從你的物品刪除{color}{stat} <gray>屬性"
list:
header: "<white>找到的裝備屬性:"
removeall:
removed: "<gray>物品已刪除全部裝備屬性"
trait:
add:
already_exists: "<yellow>物品上已存在具有 {trait} 特質的裝甲修飾符!請先使用 /sk armor trait remove 將其刪除"
multiplier:
add:
added: "<aqua>{target} <gray>倍數 (數值為 <aqua>{value}) <gray>已新增到你的物品"
already_exists: "<yellow>你的裝甲上已存在具有目標 <aqua>{target} <yellow>的裝甲倍數!請先使用 /sk armor multiplier remove 將其刪除"
skill_lore: "<gray>配戴時:<aqua>+{value}% {skill} 經驗值"
skill_lore_subtract: "<gray>配戴時:<aqua>-{value}% {skill} 經驗值"
global_lore: "<gray>配戴時:<blue>+{value}% 技能經驗值"
global_lore_subtract: "<gray>配戴時:<blue>-{value}% 技能經驗值"
remove:
does_not_exist: "<yellow>你的物品沒有 <aqua>{target} <yellow>裝甲倍數!"
removed: "<aqua>{target} <gray>裝甲倍數已從你的物品中移除"
list:
header: "<white>找到的裝甲倍數:"
removeall:
removed: "<gray>所有裝甲倍數都已從你的物品中移除"
requirement:
add:
added: "已將<dark_aqua>{skill}<gray> <aqua> {level} <gray>的裝備要求添加到你的物品中"
already_exists: "<yellow>物品已經具有 <dark_aqua>{skill}<yellow> 裝備要求! 請先刪除<gold>/sk armor requirement remove"
lore: "<red>需要 <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>你的物品沒有 <dark_aqua>{skill}<yellow> 裝備要求!"
removed: "已經將 <dark_aqua>{skill}<gray> 裝備要求從你的物品中移除"
list:
header: "<white>找到的裝備要求:"
removeall:
removed: "<gray>全部裝備要求已從你的物品刪除"
equip: "<yellow>你沒有裝備這個物品的條件!"
backup:
load:
confirm: "<red>載入備份將會覆蓋所有玩家的技能資料。此操作無法復原。您應該在載入備份前先儲存備份。再次輸入指令以確認此操作。"
loading: "<white>正在載入備份..."
loaded: "<green>備份載入成功"
error: "<red>載入備份時發生錯誤: {error}"
must_be_yaml: "<yellow>檔案必須是 .yml 檔!"
file_not_found: "<yellow>備份資料夾中不存在該檔案名稱的備份!"
save:
saving: "<white>正在儲存備份..."
saved: "<white>已將 {type} 資料備份為 {file}"
error: "<red>備份 {type} 資料時出錯!有關詳細資訊,請參閱控制台/下面的錯誤"
claimitems:
no_items: "<yellow>您沒有可以領取的物品"
item:
give:
sender: "<white>給予 <aqua>{amount}×{key} <white>到 {player}"
receiver: "<white>你被賦予了 <aqua>{amount}×{key}"
modifier:
add:
added: "物品已添加{color}{stat} <aqua>{value} 屬性"
already_exists: "<yellow>物品上已存在具有統計資料 {color}{stat} <yellow>的物品修飾符!請先使用 /sk item modifier remove 將其刪除"
remove:
does_not_exist: "<yellow>你的物品沒有 {color}{stat} <yellow>的屬性!"
removed: "<gray>已經從你的物品刪除{color}{stat} 屬性"
list:
header: "<white>找到的物品屬性:"
removeall:
removed: "<gray>你的物品已刪除全部屬性"
trait:
add:
already_exists: "<yellow>物品上已存在具有 {trait} 特質的物品修飾符!請先使用 /sk item trait remove 將其刪除"
multiplier:
add:
added: "<aqua>{target} <gray>倍數 (數值為 <aqua>{value}) <gray>已新增到你的物品"
already_exists: "<yellow>物品上已存在具有目標 <aqua>{target} <yellow>的物品倍數!請先使用 /sk item multiplier remove 將其刪除"
skill_lore: "<gray>持有時:<aqua>+{value}% {skill} 經驗值"
skill_lore_subtract: "<gray>持有時:<aqua>-{value}% {skill} 經驗值"
global_lore: "<gray>持有時:<blue>+{value}% 技能經驗值"
global_lore_subtract: "<gray>持有時:<blue>-{value}% 技能經驗值"
remove:
does_not_exist: "<yellow>你的物品沒有 <aqua>{target} <yellow>物品倍數!"
removed: "<aqua>{target} <gray>物品倍數已從你的物品中移除"
list:
header: "<white>找到的物品倍數:"
removeall:
removed: "<gray>所有物品倍數都已從你的物品中移除"
register:
registered: "<white>已將持有的物品註冊到金鑰 {key}"
already_registered: "<yellow>金鑰 <white>{key} <yellow>已經註冊了一個物品,請先使用 <white>/skills item unregister <yellow>取消註冊"
no_spaces: "<yellow>物品金鑰不能包含空格!"
requirement:
add:
added: "已將<dark_aqua>{skill}<gray> <aqua>{level}<gray> 的物品要求添加到你的物品中"
already_exists: "<yellow>物品已經有 <dark_aqua>{skill}<yellow> 物品要求! 請先刪除 <gold>/sk item requirement remove"
lore: "<red>需要 <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>你的物品沒有 <dark_aqua>{skill}<yellow> 物品要求!"
removed: "<dark_aqua>{skill}<gray> 物品要求從你的物品中移除"
list:
header: "<white>找到的物品要求:"
removeall:
removed: "<gray>全部物品要求已從你的物品刪除"
use: "<yellow>你沒有使用這個物品的條件: {requirements}"
unregister:
unregistered: "<white>已取消註冊金鑰為 {key} 的物品"
not_registered: "<yellow>沒有註冊金鑰為 {key} 的物品"
ignore:
add: "<gray>你的物品現在將被法力能力互動忽略"
remove: "<gray>你的物品將不再被法力能力互動忽略"
jobs:
add:
added: "<white>已成功將作業 {job} 新增到玩家 {player}"
limited: "<yellow>無法新增此作業,因為玩家 {player} 已達到作業限制"
existing: "<yellow>玩家 {player} 已擁有職位 {job}"
remove:
removed: "<white>已從玩家 {player} 中刪除作業 {job}"
unchanged: "<yellow>由於玩家 {player} 沒有職位 {job},因此沒有任何變更"
removeall:
removed: "<white>刪除了玩家 {player} 的所有任務"
lang:
set: "<gray>語言設定成 <aqua>{lang}"
not_found: "<yellow>這個語言不存在!"
mana:
display: "<white>你的 {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>玩家 {player} 的 {mana_unit}: <aqua>{current}/{max}"
add: "<gray>已新增 <aqua>{amount} {mana_unit} <gray>到玩家 <gold>{player}"
remove: "<gray>已刪除玩家 <gold>{player} 的 <aqua>{amount} {mana_unit}"
set: "<gray>已將玩家 <gold>{player} <gray>設定為 <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} 必須至少為零!"
console_specify_player: "<yellow>控制台必須指定玩家!"
modifier:
add:
added: "<gray>已添加玩家<gold>{player}<white>{name} {color}{stat}<aqua>{value}"
already_exists: "玩家<gold>{player} 已經有名稱為 {name} 的屬性! 使用<gold>/sk modifier remove {player} {name} 刪除"
remove:
not_found: "玩家<gold>{player} <yellow>沒有{name} 屬性"
removed: "已刪除玩家<gold>{player} <yellow>{name} 屬性"
list:
all_stats_header: "玩家<gold>{player} <yellow>的屬性狀態:"
all_stats_entry: " <white>{name} - {color}{stat} <gold>{value}"
one_stat_header: "<gray>玩家 <gold>{player} 屬性({color}{stat}<gray>) 狀態:"
one_stat_entry: " <white>{name} - {color}{stat} <gold>{value}"
players_only: "<yellow>只有玩家才能列出自己的屬性! 請指定一個玩家"
removeall:
removed_all_stats: "已刪除玩家<gold>{player} <aqua>{num} 個屬性"
removed_one_stat: "已刪除玩家<gold>{player}<aqua>{num} 個 {color}{stat} 屬性"
players_only: "<yellow>只有玩家才能刪除自己的屬性! 請指定一個玩家"
trait:
add:
already_exists: "<yellow>玩家 <gold>{player} <yellow>上已存在名稱為 {name} 的修飾符!請使用 <gold>/sk trait remove {player} {name} 將其刪除"
list:
all_traits_header: "<gray>玩家 <gold>{player} 的特質修飾符:"
one_trait_header: "<gray>玩家 <gold>{player} 的特質修飾符 ({color}{trait} <gray>):"
removeall:
removed_all_traits: "<gray>已從玩家 <gold>{player} 中移除 <aqua>{num} <gray>個特質修飾符"
multiplier:
global: 全域
list: "<gold>{player}<white>的經驗值倍數: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>經驗值倍數: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>只有玩家才能列出自己的經驗值倍數! 請指定一個玩家!"
preset:
load:
confirm: "<red>載入預設集將會覆蓋你的設定檔! 以下檔案將會受到影響 <gray>(<aqua>附加<gray>, <yellow>合併<gray>, <red>取代<gray>, <dark_red>刪除<gray>): {entries} <red>此操作無法復原, 請手動備份任何需要的檔案. 再次輸入指令以確認."
loaded: 已成功載入預設 {name},請立即重新啟動伺服器。
created: 建立的檔案
modified: 修改的檔案
replaced: 取代的檔案
deleted: 已刪除的文件
skipped: 跳過的檔案
profile:
skills: "玩家 <gold>{name} 的技能資料:\n<gray>UUID: <white>{uuid}\n<gray>技能: {skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- 等級: <white>{level} <gray>, 經驗值: <white>{xp}"
stats: "玩家 <gold>{name} 的統計資料:\n<gray>UUID: <white>{uuid}\n<gray>統計資料: {stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- 總等級: <white>{total_level} <gray>, 基礎等級: <white>{base_level} <gray>, 修飾等級: <white>{modified_level}"
rank:
header: "<aqua><bold>你的技能排行</bold>"
power: "<yellow>Power <gray>(全部技能): <white>#{rank} 共 {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} 共 {total}"
reload: "<green>已重新載入設定!"
save:
already_saving: "<yellow>資料已經儲存!"
mysql_not_enabled: "<yellow>MySQL 沒有在伺服器啟動中起用, 資料保存在檔案中!"
saved: "<green>已儲存技能資料!"
skill:
setall:
set: "<gray>將玩家<gold>{player}<gray>的全部技能設定成等級<aqua>{level}"
setlevel:
set: "<gray>將玩家<gold>{player}<gray>的技能<aqua>{skill} 設定成等級<aqua>{level}"
at_least: "<yellow>等級必須至少為 {level}"
toggle:
enabled: "<green>狀態列已啟用"
disabled: "<red>狀態列已停用"
not_enabled: "<yellow>這個伺服器沒有啟用技能Actionbar!"
top:
power_header: "<white>--==<aqua><bold>全部技能排行榜</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>全部技能排行榜 </bold><white>( 第{page} 頁)==--"
skill_header: "<white>--==<aqua><bold>{skill} 排行榜</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} 排行榜 </bold><white>(第 {page} 頁)==--"
average_header: "<white>--==<aqua><bold>技能平均排行榜</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>技能平均排行榜</bold><white>(第 {page} 頁)==--"
usage: "<yellow>使用: <green>/sk top <white><頁碼> <gray>或 <green>/sk top <white>[skill] <頁碼>"
transfer:
success: "<green>已成功將玩家資料從 <gray>{from} <green>傳輸到 <gray>{to}"
error: "<red>傳輸玩家資料時出錯。檢查控制台是否有錯誤。"
updateleaderboards:
already_updating: "<yellow>排行榜已經更新過了!"
updated: "<green>排行榜已更新!"
version: "<white>您使用的是 AuraSkills 版本 <aqua>{current_version} <white>。最新版本是 <aqua>{latest_version}"
xp:
add: "<gray>已增加玩家 <gray>{player} <aqua>{amount} {skill} <gray>經驗"
set: "<gray>已設定玩家 <gray>{player} <aqua>{amount} {skill} <gray>經驗"
remove: "<gray>已刪除玩家 <gray>{player} <aqua>{amount} {skill} <gray>經驗"
manaability:
cooldown_reset: "<gray>玩家 <gold>{player} 的 <aqua>{ability} <gray>冷卻時間已重設"
unknown_skill: "<yellow>未知的技能!"
unknown_mana_ability: "<yellow>未知的法力能力!"
unknown_stat: "<yellow>未知統計!"
unknown_trait: "<yellow>未知特質!"
no_profile: "<yellow>玩家沒有技能資料!"
leveler:
level_up: "{skill} 等級提升"
skill_level_up: 技能等級提升
rewards: 獎勵
ability_unlock: 能力解鎖
ability_level_up: 能力等級提升
mana_ability_unlock: 法力能力解鎖
mana_ability_level_up: 法力能力等級提升
unclaimed_item: "<red>由於庫存已滿,您有無人認領的物品,請使用 <yellow>/skills claimitems <red>領取它們"
menus:
common:
close: "關閉"
level: "等級"
progress_to_level: "到達等級進度"
max_level: "最大等級"
ability_levels: "能力等級"
stats_leveled: "統計等級"
mana_ability: "法術能力"
duration: "持續時間"
mana_cost: "法力消耗"
cooldown: "冷卻時間"
damage: "傷害"
max_mana_cost: "最大法力消耗"
attack_speed: "攻擊速度"
back: "返回"
back_click: "返回 {menu_name} 選單"
unlocked: "已解鎖"
in_progress: "進行中"
locked: "已鎖定"
your_level: "你的等級"
next_page: "下一頁"
next_page_click: "點選進入下一頁"
previous_page: "上一頁"
previous_page_click: "點選進入上一頁"
skills:
skills_title: "你的技能"
your_skills: "你的技能"
your_skills_desc: "通過執行各種任務來升級技能, 以解鎖寶貴的屬性, 能力!"
your_skills_hover: "滑鼠指在技能上取得更多資訊!"
your_skills_click: "點擊一項技能可以查看等級進度!"
skill_click: "點擊查看等級進度!"
stats: "統計資料"
stats_desc: "透過提升技能等級來獲得統計加成"
stats_click: "點選以了解更多或查看您的統計資料"
active_job: 目前工作
level_progression:
level_progression_title: "{skill} 等級 - 第 {page} 頁"
your_ranking: "你的技能排行"
rank_out_of: "<1>你的排名是 {total} 玩家中的第<2>{rank}</2> 位</1>"
rank_percent: "<1>你的排行超過 <2>{percent}%</2>的玩家</1>"
rewards: "獎勵"
ability_unlock: "能力解鎖"
mana_ability_unlock: "法術能力解鎖"
progress: "進度"
leaderboard_click: "點選查看 {skill} 排行榜"
sources: "經驗值來源"
sources_desc: "來源選單顯示了您可以透過某項技能賺取經驗值的所有方式,以及每個來源提供的經驗值數量。"
sources_click: "點選查看 {skill} 來源"
abilities: "能力"
abilities_desc: "<2>能力</2> <1>是您在提升技能等級時解鎖和升級的被動技能。</1>"
mana_abilities_desc: "<3>法力能力</3> <1>是一種需要啟動並消耗法力的特殊能力。</1>"
abilities_click: "點選查看 {skill} 能力"
job: 工作
job_desc: 選擇 {skill} 作為您的工作可以讓您在賺取經驗值的同時賺錢。
job_select: 左鍵點選選擇 {skill} 作為您的工作
job_active: 您目前正在從事這份工作
job_quit: 右鍵點選退出此工作
job_limit: 您已達到工作上限。請先退出目前的工作才能選擇此工作。
job_cooldown: 工作選擇正在冷卻中。您可以在 {time} 後再次選擇。
stats:
stats_title: 你的統計資料
skills: "技能"
added_drop: "+{value} 掉落物"
added_drops: "+{value} 掉落物"
chance_drop: "{chance}% 機率獲得 +{value} 掉落物"
chance_drops: "{chance}% 機率獲得 +{value} 掉落物"
unclaimed_items:
unclaimed_items_title: "領取物品"
inventory_full: "您的背包空間不足以領取該物品"
click_to_claim: "點選領取!"
leaderboard:
leaderboard_title: "{skill} 排行榜"
sources:
sources_title: "{skill} 經驗值來源"
sorter: "對經驗值來源進行排序"
descending: "從高到低"
ascending: "從低到高"
alphabetical: "名稱 (A-Z)"
reverse_alphabetical: "名稱 (Z-A)"
sort_click: "點選循環排序類型"
multiplied_xp: "倍數 {xp_unit}"
multiplied_desc: "這是您根據目前經驗值倍數實際獲得的經驗值"
abilities:
abilities_title: "{skill} 能力"
description: "說明"
unlocked_at: "<1>已於 <2>{skill} {level} 解鎖"
next_upgrade_at: "<1>下一次升級在 <2>{skill} {level}"
mana_abilities:
replenish:
name: 自動種植
desc: "自動種植 {value} 秒. <1>[右鍵點擊啟用]"
raise: "<gray>你舉起你的鋤頭"
lower: "<gray>你放下你的鋤頭"
start: "<gold>自動種植已啟用! <gray>(-{mana} {mana_unit})"
end: "<gray>自動種植已消耗完"
treecapitator:
name: 連鎖砍樹
desc: "立即砍掉整棵樹 {value} 秒. <1>[右鍵點擊啟用]"
raise: "<gray>你舉起你的斧頭"
lower: "<gray>你放下你的斧頭"
start: "<gold>連鎖砍樹已啟用! <gray>(-{mana} {mana_unit})"
end: "<gray>連鎖砍樹已消耗完"
speed_mine:
name: 快速挖礦
desc: "賦予挖掘加速 {haste_level} {value} 秒. <1>[右鍵點擊啟用]"
raise: "<gray>你舉起你的鎬子"
lower: "<gray>你放下你的鎬子"
start: "<gold>快速挖礦已啟用! <gray>(-{mana} {mana_unit})"
end: "<gray>快速挖礦已消耗完"
absorption:
name: 吸收
desc: "接下來 {value} 秒內,受到的傷害將會以 2 倍 Minecraft 傷害的數值減少法力值,而不是減少你的生命值。吸收作用期間,法力值將不會恢復。 <1>[左鍵點選盾牌並承受傷害以啟用]"
raise: "<gray>你舉起你的盾牌"
lower: "<gray>你放下你的盾牌"
start: "<gold>吸收已啟用! <gray>(-{mana} {mana_unit})"
end: "<gray>吸收已消耗完"
terraform:
name: 地形改造
desc: "挖掘時,立即水平打破 {radius} 個方塊半徑內的連接方塊,持續 {value} 秒。 <1>[右鍵使用鏟子挖塊以啟動]"
raise: "<gray>你舉起鏟子"
lower: "<gray>你放下鏟子"
start: "<gold>地形改造已啟動! <gray>(-{mana} {mana_unit})"
end: "<gray>地形改造已失效"
sharp_hook:
name: 釣鉤
desc: "使用釣魚竿左鍵點擊時被鉤到的實體造成 {value} 傷害"
use: "<gold>使用了锋利釣鉤! <gray>(-{mana} {mana_unit})"
charged_shot:
name: 箭已上弦
desc: "你射出的箭矢傷害會更高,隨著拉弓越大遞增,過程中會消耗魔力。每消耗一點魔力,多造成 {value}% 傷害。 <1>[左鍵弓來切換箭已上弦]"
enable: "<gray>箭已上弦已啟用"
disable: "<gray>箭已上弦已停用"
shoot: "<gold>箭已上弦已使用! <light_purple>+{percent}% 傷害 <gray>(-{mana} {mana_unit})"
lightning_blade:
name: 電光火石
desc: 增加攻擊速度 {value}% {duration} 秒. <1>[右鍵劍攻擊怪物以觸發]
raise: "<gray>你已準備好劍"
lower: "<gray>你已放下你的劍"
start: "<gold>電光火石已啟用! <gray>(-{mana} {mana_unit})"
end: "<gray>電光火石已消耗完"
not_ready: "<red>能力尚未準備好! <gray>({cooldown}秒)"
not_enough_mana: "<yellow>法力值不夠! <gray>(需要{mana} {mana_unit})"
skills:
farming:
name: 農業
desc: "收割農作物來獲得經驗點數 {xp_unit}"
foraging:
name: 伐木
desc: "砍伐樹木來獲得伐木{xp_unit}"
mining:
name: 挖礦
desc: "挖石頭或礦物來獲得挖礦{xp_unit}"
fishing:
name: 釣魚
desc: "釣魚來獲得釣魚{xp_unit}"
excavation:
name: 挖掘
desc: "用鏟子挖掘來獲取挖掘{xp_unit}"
archery:
name: 射箭
desc: "用弓箭射擊怪物和玩家來獲得射箭{xp_unit}"
defense:
name: 防禦
desc: "承受實體傷害來獲得防禦{xp_unit}"
fighting:
name: 戰鬥
desc: "使用近戰武器與生物戰鬥來獲得戰鬥{xp_unit}"
endurance:
name: 耐力
desc: "走路或跑步來獲得耐力{xp_unit}"
agility:
name: 敏捷
desc: "四處走動並承受墜落傷害以獲得敏捷度 {xp_unit}"
alchemy:
name: 釀造
desc: "釀造和潑灑藥水以獲得煉金術 {xp_unit}"
enchanting:
name: 附魔
desc: "附魔、結合和磨石物品可獲得附魔 {xp_unit}"
sorcery:
name: 法術
desc: "使用使用魔法能力來獲得法術{xp_unit}"
healing:
name: 治療
desc: "喝藥水或使用飛濺藥水來獲得治療{xp_unit}"
forging:
name: 鍛造
desc: "在鐵砧上使用書籍將物品結合來獲得鍛造{xp_unit}"
sources:
fishing:
cod: 鱈魚
salmon: 鮭魚
tropical_fish: 熱帶魚
pufferfish: 河豚
treasure: 寶藏物品
junk: 垃圾物品
rare: 稀有戰利品
epic: 史詩戰利品
damage:
mob_damage: 來自怪物的傷害
player_damage: 玩家造成的傷害
fall_damage: 承受墜落傷害
statistic:
walk_per_meter: 步行
sprint_per_meter: 跑步
swim_per_meter: 游泳
jumping:
jump_per_100: 跳躍
brewing:
awkward: 釀造基礎藥水
regular: 釀造普通藥水
extended: 釀造長效藥水
upgraded: 釀造升級藥水
splash: 釀造飛濺藥水
lingering: 釀造滯留藥水
enchanting:
weapon_per_level: 附魔武器
armor_per_level: 附魔護甲
tool_per_level: 附魔工具
book_per_level: 附魔書
mana_ability_use:
mana_ability_use: 使用法力能力
item_consume:
drink_regular: 喝普通藥水
drink_extended: 喝長效藥水
drink_upgraded: 喝升級藥水
golden_apple: 吃金蘋果
enchanted_golden_apple: 食用附魔金蘋果
potion_splash:
splash_regular: 潑灑普通藥水
splash_extended: 潑灑長效藥水
splash_upgraded: 潑灑升級藥水
lingering_regular: 使用普通滯留藥水
lingering_extended: 使用延長滯留藥水
lingering_upgraded: 使用升級後的滯留藥水
anvil:
combine_books_per_level: 結合魔法書
combine_weapon_per_level: 將武器與書籍結合
combine_armor_per_level: 將護甲與書籍結合
combine_tool_per_level: 將工具與書籍結合
grindstone:
grindstone_per_level: 使用磨石分解物品
units:
damage: 傷害
meter: 公尺
100_jumps: 100 次跳躍
mana: 法力消耗
combine_level: 鐵砧花費經驗值
grindstone_level: 物品附魔等級
enchant_level: 獲得的附魔等級
stats:
strength:
name: 強度
desc: "強度會增加各種武器的攻擊力"
health:
name: 健康
desc: "健康會增加你的{hp_unit} 數量, 使您在戰鬥中的壽命更長"
regeneration:
name: 恢復
desc: "恢復可以增加恢復生命值和法力值的速度"
luck:
name: 運氣
desc: "運氣會增加收集技能時從方塊中額外掉落的機會。"
wisdom:
name: 智慧
desc: "智慧可以增加最大法力值, 增加經驗值並減少鐵砧成本"
toughness:
name: 剛性
desc: "剛性增加了敵人攻擊所減少的傷害"
crit_chance:
name: 暴擊機率
desc: "Crit Chance is your odds to deal a critical hit"
crit_damage:
name: 暴擊傷害
desc: "Crit Damage is the percentage increase in damage when dealing a critical hit"
speed:
name: 速度
desc: "Speed increases how fast you can walk and run"
traits:
attack_damage:
name: 攻擊力
hp:
name: 生命值
saturation_regen:
name: 飽食度恢復
hunger_regen:
name: 飢餓恢復
mana_regen:
name: 法力恢復
luck:
name: 運氣
double_drop:
name: 雙倍掉落
experience_bonus:
name: 經驗值獎勵
anvil_discount:
name: 鐵砧折扣
max_mana:
name: 最大法力值
damage_reduction:
name: 傷害減免
crit_chance:
name: 暴擊機率
crit_damage:
name: 暴擊傷害
movement_speed:
name: 移動速度
farming_luck:
name: 農業運氣
foraging_luck:
name: 伐木運氣
mining_luck:
name: 採礦運氣
excavation_luck:
name: 挖掘運氣
fishing_luck:
name: 釣魚運氣
ui:
maxed: 最大
units:
mana: 法力
hp: 血量
xp: 經驗
file_version: 35

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patterns:
- type: stat
stat: regeneration
value: 1
pattern:
interval: 1
- type: stat
stat: wisdom
value: 1
pattern:
interval: 2
levels:

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patterns:
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stat: wisdom
value: 1
pattern:
interval: 1
- type: stat
stat: health
value: 0.4
pattern:
interval: 2
levels:

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patterns:
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stat: crit_chance
value: 1
pattern:
interval: 1
- type: stat
stat: strength
value: 1
pattern:
interval: 2
levels:

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patterns:
- type: stat
stat: toughness
value: 1
pattern:
interval: 1
- type: stat
stat: health
value: 0.4
pattern:
interval: 2
levels:

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patterns:
- type: stat
stat: wisdom
value: 1
pattern:
interval: 1
- type: stat
stat: luck
value: 1
pattern:
interval: 2
levels:

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patterns:
- type: stat
stat: regeneration
value: 1
pattern:
interval: 1
- type: stat
stat: strength
value: 1
pattern:
interval: 2
levels:

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patterns:
- type: stat
stat: health
value: 0.4
pattern:
interval: 1
- type: stat
stat: strength
value: 1
pattern:
interval: 2
levels:

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patterns:
- type: stat
stat: crit_damage
value: 1
pattern:
interval: 1
- type: stat
stat: regeneration
value: 1
pattern:
interval: 2
levels:

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patterns:
- type: stat
stat: luck
value: 1
pattern:
interval: 1
- type: stat
stat: health
value: 0.4
pattern:
interval: 2
levels:

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patterns:
- type: stat
stat: strength
value: 1
pattern:
interval: 1
- type: stat
stat: toughness
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pattern:
interval: 2
levels:

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patterns:
levels:

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patterns:
- type: stat
stat: toughness
value: 1
pattern:
interval: 1
- type: stat
stat: luck
value: 1
pattern:
interval: 2
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skills:
auraskills/farming:
abilities:
- auraskills/bountiful_harvest
- auraskills/farmer
- auraskills/scythe_master
- auraskills/geneticist
- auraskills/growth_aura
mana_ability: auraskills/replenish
options:
enabled: true
max_level: 100
check_cancelled: true
check_multiplier_permissions: true
auraskills/foraging:
abilities:
- auraskills/lumberjack
- auraskills/forager
- auraskills/axe_master
- auraskills/valor
- auraskills/shredder
mana_ability: auraskills/treecapitator
options:
enabled: true
max_level: 100
check_cancelled: true
check_multiplier_permissions: true
auraskills/mining:
abilities:
- auraskills/lucky_miner
- auraskills/miner
- auraskills/pick_master
- auraskills/stamina
- auraskills/hardened_armor
mana_ability: auraskills/speed_mine
options:
enabled: true
max_level: 100
check_cancelled: true
check_multiplier_permissions: true
auraskills/fishing:
abilities:
- auraskills/lucky_catch
- auraskills/fisher
- auraskills/treasure_hunter
- auraskills/grappler
- auraskills/epic_catch
mana_ability: auraskills/sharp_hook
options:
enabled: true
max_level: 100
check_cancelled: true
check_multiplier_permissions: true
auraskills/excavation:
abilities:
- auraskills/bigger_scoop
- auraskills/excavator
- auraskills/spade_master
- auraskills/metal_detector
- auraskills/lucky_spades
mana_ability: auraskills/terraform
options:
enabled: true
max_level: 100
check_cancelled: true
check_multiplier_permissions: true
auraskills/archery:
abilities:
- auraskills/retrieval
- auraskills/archer
- auraskills/bow_master
- auraskills/piercing
- auraskills/stun
mana_ability: auraskills/charged_shot
options:
enabled: true
max_level: 100
spawner_multiplier: 1
check_multiplier_permissions: true
auraskills/defense:
abilities:
- auraskills/shielding
- auraskills/defender
- auraskills/mob_master
- auraskills/immunity
- auraskills/no_debuff
mana_ability: auraskills/absorption
options:
enabled: true
max_level: 100
check_cancelled: true
max: 100.0
min: 0
allow_shield_blocking: false
check_multiplier_permissions: true
auraskills/fighting:
abilities:
- auraskills/parry
- auraskills/fighter
- auraskills/sword_master
- auraskills/first_strike
- auraskills/bleed
mana_ability: auraskills/lightning_blade
options:
enabled: true
max_level: 100
spawner_multiplier: 1
check_multiplier_permissions: true
auraskills/agility:
abilities:
- auraskills/light_fall
- auraskills/jumper
- auraskills/golden_heal
- auraskills/fleeting
- auraskills/meal_steal
options:
enabled: true
max_level: 100
check_cancelled: true
check_multiplier_permissions: true
auraskills/alchemy:
abilities:
- auraskills/alchemist
- auraskills/brewer
- auraskills/life_steal
- auraskills/golden_heart
- auraskills/wise_effect
options:
enabled: true
max_level: 100
check_cancelled: true
check_multiplier_permissions: true
ignore_custom_potions: false
auraskills/enchanting:
abilities:
- auraskills/xp_convert
- auraskills/enchanter
- auraskills/anvil_master
- auraskills/enchanted_strength
- auraskills/lucky_table
options:
enabled: true
max_level: 100
check_cancelled: true
check_multiplier_permissions: true
file_version: 1

View file

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sources:
jump_per_100:
type: jumping
interval: 100
xp: 7
menu_item:
material: feather
unit: '{sources.units.100_jumps}'
fall_damage:
type: damage
xp: 1.4
cause: fall
must_survive: true
use_original_damage: true
menu_item:
material: diamond_boots
unit: '{sources.units.damage}'
walk_per_meter:
type: statistic
multiplier: 0.01
statistic: walk_one_cm
xp: 0.2
minimum_increase: 1000
menu_item:
material: iron_boots
unit: '{sources.units.meter}'
sprint_per_meter:
type: statistic
multiplier: 0.01
statistic: sprint_one_cm
xp: 0.06
minimum_increase: 1000
menu_item:
material: leather_boots
unit: '{sources.units.meter}'
swim_per_meter:
type: statistic
multiplier: 0.01
statistic: swim_one_cm
xp: 0.6
minimum_increase: 1000
menu_item:
material: water_bucket
unit: '{sources.units.meter}'

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default:
type: brewing
trigger: takeout
menu_item:
material: potion
flags:
- hide_potion_effects
sources:
awkward:
ingredient: nether_wart
xp: 10
menu_item:
potion_data:
type: awkward
regular:
ingredient:
excluded_materials:
- redstone
- glowstone_dust
- nether_wart
- gunpowder
- dragon_breath
xp: 15
menu_item:
potion_data:
type: speed
extended:
ingredient: redstone
xp: 25
menu_item:
potion_data:
type: night_vision
upgraded:
ingredient: glowstone_dust
xp: 25
menu_item:
potion_data:
type: strength
splash:
ingredient: gunpowder
xp: 35
menu_item:
material: splash_potion
potion_data:
type: jump
lingering:
ingredient: dragon_breath
xp: 50
menu_item:
material: lingering_potion
potion_data:
type: instant_damage
drink_regular:
type: item_consume
item:
material: potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
extended: false
upgraded: false
xp: 20
menu_item:
material: potion
potion_data:
type: speed
drink_extended:
type: item_consume
item:
material: potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
extended: true
xp: 30
menu_item:
material: potion
potion_data:
type: night_vision
drink_upgraded:
type: item_consume
item:
material: potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
upgraded: true
xp: 30
menu_item:
material: potion
potion_data:
type: strength
splash_regular:
type: potion_splash
item:
material: splash_potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
extended: false
upgraded: false
xp: 40
menu_item:
material: splash_potion
potion_data:
type: speed
splash_extended:
type: potion_splash
item:
material: splash_potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
extended: true
xp: 50
menu_item:
material: splash_potion
potion_data:
type: night_vision
splash_upgraded:
type: potion_splash
item:
material: splash_potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
upgraded: true
xp: 50
menu_item:
material: splash_potion
potion_data:
type: strength
lingering_regular:
type: potion_splash
item:
material: lingering_potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
extended: false
upgraded: false
xp: 60
menu_item:
material: lingering_potion
potion_data:
type: speed
lingering_extended:
type: potion_splash
item:
material: lingering_potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
extended: true
xp: 70
menu_item:
material: lingering_potion
potion_data:
type: night_vision
lingering_upgraded:
type: potion_splash
item:
material: lingering_potion
potion_data:
excluded_types:
- mundane
- thick
- water
- awkward
upgraded: true
xp: 70
menu_item:
material: lingering_potion
potion_data:
type: strength
golden_apple:
type: item_consume
item: golden_apple
xp: 30
menu_item:
material: golden_apple
enchanted_golden_apple:
type: item_consume
item: enchanted_golden_apple
xp: 500
menu_item:
material: enchanted_golden_apple

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default:
type: entity
entity: '{key}'
trigger: death
damager: projectile
menu_item:
material: '{key}_spawn_egg'
sources:
player:
xp: 50
menu_item:
material: player_head
bat:
xp: 1.0
cat:
xp: 1.0
chicken:
xp: 1.0
cod:
xp: 1.0
cow:
xp: 2.0
donkey:
xp: 2.0
fox:
xp: 3.0
giant:
xp: 10.0
menu_item:
material: zombie_spawn_egg
horse:
xp: 2.0
mooshroom:
xp: 2.0
mule:
xp: 2.0
ocelot:
xp: 1.0
parrot:
xp: 1.0
pig:
xp: 2.0
rabbit:
xp: 1.0
salmon:
xp: 1.0
sheep:
xp: 2.0
skeleton_horse:
xp: 3.0
snow_golem:
xp: 3.0
squid:
xp: 2.0
strider:
xp: 3.0
tropical_fish:
xp: 1.0
turtle:
xp: 2.0
villager:
xp: 2.0
wandering_trader:
xp: 2.0
bee:
xp: 3.0
cave_spider:
xp: 5.0
dolphin:
xp: 3.0
enderman:
xp: 7.0
iron_golem:
xp: 17.0
llama:
xp: 4.0
piglin:
xp: 5.0
panda:
xp: 5.0
polar_bear:
xp: 7.0
pufferfish:
xp: 1.0
spider:
xp: 5.0
wolf:
xp: 4.0
zombified_piglin:
xp: 4.0
blaze:
xp: 10.0
creeper:
xp: 10.0
drowned:
xp: 7.0
elder_guardian:
xp: 100.0
endermite:
xp: 5.0
evoker:
xp: 15.0
ghast:
xp: 17.0
guardian:
xp: 10.0
hoglin:
xp: 12.0
husk:
xp: 7.0
illusioner:
xp: 17.0
menu_item:
material: evoker_spawn_egg
magma_cube:
xp: 12.0
phantom:
xp: 10.0
piglin_brute:
xp: 35.0
pillager:
xp: 10.0
ravager:
xp: 100.0
shulker:
xp: 15.0
silverfish:
xp: 5.0
skeleton:
xp: 7.0
slime:
xp: 5.0
stray:
xp: 8.0
vex:
xp: 10.0
vindicator:
xp: 10.0
witch:
xp: 9.0
wither_skeleton:
xp: 17.0
zoglin:
xp: 12.0
zombie:
xp: 7.0
zombie_villager:
xp: 7.0
ender_dragon:
xp: 7000.0
wither:
xp: 7000.0
axolotl:
xp: 3.5
glow_squid:
xp: 2.5
goat:
xp: 3.0
allay:
xp: 0.2
frog:
xp: 2.0
tadpole:
xp: 1.2
warden:
xp: 1000.0
armadillo:
xp: 3.0
bogged:
xp: 9.0
breeze:
xp: 15.0

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default:
type: damage
excluded_cause: fall
must_survive: true
use_original_damage: true
sources:
mob_damage:
damager: mob
xp: 1
menu_item:
material: zombie_head
unit: '{sources.units.damage}'
include_projectiles: true
player_damage:
damager: player
xp: 2
menu_item:
material: player_head
unit: '{sources.units.damage}'
include_projectiles: true

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default:
menu_item:
flags:
- hide_attributes
sources:
weapon_per_level:
type: enchanting
item:
category: weapon
xp: 30
menu_item:
material: diamond_sword
unit: '{sources.units.enchant_level}'
armor_per_level:
type: enchanting
item:
category: armor
xp: 30
menu_item:
material: diamond_chestplate
unit: '{sources.units.enchant_level}'
tool_per_level:
type: enchanting
item:
category: tool
xp: 30
menu_item:
material: diamond_pickaxe
unit: '{sources.units.enchant_level}'
book_per_level:
type: enchanting
item: book
xp: 30
menu_item:
material: enchanted_book
unit: '{sources.units.enchant_level}'
combine_books_per_level:
type: anvil
left_item: enchanted_book
right_item: enchanted_book
multiplier: '{repair_cost}'
xp: 12
menu_item:
material: enchanted_book
unit: '{sources.units.combine_level}'
combine_weapon_per_level:
type: anvil
left_item:
category: weapon
right_item: enchanted_book
multiplier: '{repair_cost}'
xp: 18
menu_item:
material: iron_sword
flags:
- hide_attributes
unit: '{sources.units.combine_level}'
combine_armor_per_level:
type: anvil
left_item:
category: armor
right_item: enchanted_book
multiplier: '{repair_cost}'
xp: 24
menu_item:
material: iron_leggings
flags:
- hide_attributes
unit: '{sources.units.combine_level}'
combine_tool_per_level:
type: anvil
left_item:
category: tool
right_item: enchanted_book
multiplier: '{repair_cost}'
xp: 30
menu_item:
material: iron_shovel
flags:
- hide_attributes
unit: '{sources.units.combine_level}'
grindstone_per_level:
type: grindstone
multiplier: '{total_level}'
xp: 36
menu_item:
material: grindstone
unit: '{sources.units.grindstone_level}'

View file

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default:
type: block
trigger: break
check_replace: true
menu_item:
material: '{block}'
sources:
dirt:
block: dirt
xp: 0.3
grass_block:
block: grass_block
xp: 0.7
coarse_dirt:
block: coarse_dirt
xp: 2.3
podzol:
block: podzol
xp: 2.5
rooted_dirt:
block: rooted_dirt
xp: 5.6
sand:
block: sand
xp: 0.4
red_sand:
block: red_sand
xp: 0.7
gravel:
block: gravel
xp: 1.5
mycelium:
block: mycelium
xp: 3.7
clay:
block: clay
xp: 2.4
soul_sand:
block: soul_sand
xp: 2.7
soul_soil:
block: soul_soil
xp: 3.0
mud:
block: mud
xp: 0.5
muddy_mangrove_roots:
block: muddy_mangrove_roots
xp: 2.5
tags:
excavation_luck_applicable:
- '*'
metal_detector_applicable:
- '*'
lucky_spades_applicable:
- '*'
terraform_applicable:
- '*'
dirts:
- dirt
- grass_block
- mycelium
- coarse_dirt
- podzol
- rooted_dirt

View file

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default:
type: block
trigger: break
menu_item:
material: '{block}'
sources:
wheat:
block: wheat
xp: 3.0
check_replace: false
state:
age: 7
potato:
block: potatoes
xp: 3.5
check_replace: false
state:
age: 7
menu_item:
material: potato
carrot:
block: carrots
xp: 3.5
check_replace: false
state:
age: 7
menu_item:
material: carrot
beetroot:
block: beetroots
xp: 3.7
check_replace: false
state:
age: 3
menu_item:
material: beetroot
nether_wart:
block: nether_wart
xp: 3.7
check_replace: false
state:
age: 3
pumpkin:
block: pumpkin
xp: 4.0
check_replace: true
melon:
block: melon
xp: 4.0
check_replace: true
sugar_cane:
block: sugar_cane
xp: 2.0
trigger: break
check_replace: true
bamboo:
block: bamboo
xp: 0.25
trigger: break
check_replace: true
cocoa:
block: cocoa
xp: 4.0
check_replace: false
state:
age: 2
menu_item:
material: cocoa_beans
cactus:
block: cactus
xp: 6.0
trigger: break
check_replace: true
brown_mushroom:
block: brown_mushroom
xp: 7.0
check_replace: true
red_mushroom:
block: red_mushroom
xp: 7.0
check_replace: true
kelp:
blocks:
- kelp
- kelp_plant
xp: 0.3
trigger: break
check_replace: true
menu_item:
material: kelp
sea_pickle:
block: sea_pickle
xp: 4.0
check_replace: true
state_multiplier: pickles
sweet_berry_bush:
block: sweet_berry_bush
xp: 2.5
triggers:
- break
- interact
check_replace: false
states:
- age: 2
- age: 3
after_state:
age: 1
state_multiplier: age-1
menu_item:
material: sweet_berries
glow_berries:
blocks:
- cave_vines
- cave_vines_plant
xp: 4.5
triggers:
- break
- interact
check_replace: false
state:
berries: true
after_state:
berries: false
menu_item:
material: glow_berries
torchflower:
block: torchflower
xp: 9.0
check_replace: true
pitcher_plant:
block: pitcher_crop
xp: 1.0
check_replace: false
state:
age: 4
menu_item:
material: pitcher_plant
tags:
farming_luck_applicable:
- '*'

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default:
type: entity
entity: '{key}'
trigger: death
damager: player
menu_item:
material: '{key}_spawn_egg'
sources:
player:
xp: 50
menu_item:
material: player_head
bat:
xp: 1.0
cat:
xp: 1.0
chicken:
xp: 1.0
cod:
xp: 1.0
cow:
xp: 2.0
donkey:
xp: 2.0
fox:
xp: 3.0
giant:
xp: 10.0
menu_item:
material: zombie_spawn_egg
horse:
xp: 2.0
mooshroom:
xp: 2.0
mule:
xp: 2.0
ocelot:
xp: 1.0
parrot:
xp: 1.0
pig:
xp: 2.0
rabbit:
xp: 1.0
salmon:
xp: 1.0
sheep:
xp: 2.0
skeleton_horse:
xp: 3.0
snow_golem:
xp: 3.0
squid:
xp: 2.0
strider:
xp: 3.0
tropical_fish:
xp: 1.0
turtle:
xp: 2.0
villager:
xp: 2.0
wandering_trader:
xp: 2.0
bee:
xp: 3.0
cave_spider:
xp: 5.0
dolphin:
xp: 3.0
enderman:
xp: 7.0
iron_golem:
xp: 17.0
llama:
xp: 4.0
piglin:
xp: 5.0
panda:
xp: 5.0
polar_bear:
xp: 7.0
pufferfish:
xp: 1.0
spider:
xp: 5.0
wolf:
xp: 4.0
zombified_piglin:
xp: 4.0
blaze:
xp: 10.0
creeper:
xp: 10.0
drowned:
xp: 7.0
elder_guardian:
xp: 100.0
endermite:
xp: 5.0
evoker:
xp: 15.0
ghast:
xp: 17.0
guardian:
xp: 10.0
hoglin:
xp: 12.0
husk:
xp: 7.0
illusioner:
xp: 17.0
menu_item:
material: evoker_spawn_egg
magma_cube:
xp: 12.0
phantom:
xp: 10.0
piglin_brute:
xp: 35.0
pillager:
xp: 10.0
ravager:
xp: 100.0
shulker:
xp: 15.0
silverfish:
xp: 5.0
skeleton:
xp: 7.0
slime:
xp: 5.0
stray:
xp: 8.0
vex:
xp: 10.0
vindicator:
xp: 10.0
witch:
xp: 9.0
wither_skeleton:
xp: 17.0
zoglin:
xp: 12.0
zombie:
xp: 7.0
zombie_villager:
xp: 7.0
ender_dragon:
xp: 7000.0
wither:
xp: 7000.0
axolotl:
xp: 3.5
glow_squid:
xp: 2.5
goat:
xp: 3.0
allay:
xp: 0.2
frog:
xp: 2.0
tadpole:
xp: 1.2
warden:
xp: 1000.0
armadillo:
xp: 3.0
bogged:
xp: 9.0
breeze:
xp: 15.0

View file

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default:
type: fishing
menu_item:
material: '{item.material}'
sources:
cod:
item:
material: cod
xp: 25
salmon:
item:
material: salmon
xp: 60
tropical_fish:
item:
material: tropical_fish
xp: 750
pufferfish:
item:
material: pufferfish
xp: 115
treasure:
item:
category: fishing_treasure
xp: 1000
menu_item:
material: name_tag
junk:
item:
category: fishing_junk
xp: 30
menu_item:
material: stick
rare:
item:
loot_pool: rare
xp: 2000
menu_item:
material: orange_dye
epic:
item:
loot_pool: epic
xp: 5000
menu_item:
material: purple_dye

View file

@ -0,0 +1,149 @@
default:
type: block
trigger: break
check_replace: true
menu_item:
material: '{block}'
sources:
oak_log:
block: oak_log
xp: 8.0
trunk: true
spruce_log:
block: spruce_log
xp: 8.0
trunk: true
birch_log:
block: birch_log
xp: 8.0
trunk: true
jungle_log:
block: jungle_log
xp: 8.0
trunk: true
acacia_log:
block: acacia_log
xp: 8.0
trunk: true
dark_oak_log:
block: dark_oak_log
xp: 8.0
trunk: true
mangrove_log:
block: mangrove_log
xp: 8.0
trunk: true
cherry_log:
block: cherry_log
xp: 8.0
trunk: true
oak_leaves:
block: oak_leaves
xp: 0.8
leaf: true
spruce_leaves:
block: spruce_leaves
xp: 0.8
leaf: true
birch_leaves:
block: birch_leaves
xp: 0.8
leaf: true
jungle_leaves:
block: jungle_leaves
xp: 0.8
leaf: true
acacia_leaves:
block: acacia_leaves
xp: 0.8
leaf: true
dark_oak_leaves:
block: dark_oak_leaves
xp: 0.8
leaf: true
mangrove_leaves:
block: mangrove_leaves
xp: 0.8
leaf: true
cherry_leaves:
block: cherry_leaves
xp: 0.8
leaf: true
crimson_stem:
block: crimson_stem
xp: 10.0
trunk: true
warped_stem:
block: warped_stem
xp: 12.0
trunk: true
nether_wart_block:
block: nether_wart_block
xp: 1.0
leaf: true
warped_wart_block:
block: warped_wart_block
xp: 1.0
leaf: true
moss_block:
block: moss_block
xp: 6.4
moss_carpet:
block: moss_carpet
xp: 2.0
support_block: below
azalea:
block: azalea
xp: 14.0
support_block: below
flowering_azalea:
block: flowering_azalea
xp: 18.2
support_block: below
azalea_leaves:
block: azalea_leaves
xp: 3.0
leaf: true
flowering_azalea_leaves:
block: flowering_azalea_leaves
xp: 4.0
leaf: true
mangrove_roots:
block: mangrove_roots
xp: 4.0
pink_petals:
block: pink_petals
xp: 0.4
support_block: below
mushroom_stem:
block: mushroom_stem
xp: 7.0
brown_mushroom_block:
block: brown_mushroom_block
xp: 2.0
red_mushroom_block:
block: red_mushroom_block
xp: 2.0
creaking_heart:
block: creaking_heart
xp: 480.0
state:
natural: true
pale_moss_block:
block: pale_moss_block
xp: 2.0
pale_moss_carpet:
block: pale_moss_carpet
xp: 0.5
support_block: below
pale_oak_log:
block: pale_oak_log
xp: 8.0
trunk: true
pale_oak_leaves:
block: pale_oak_leaves
xp: 0.8
leaf: true
tags:
foraging_luck_applicable:
- '*'

View file

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default:
type: block
trigger: break
check_replace: true
menu_item:
material: '{block}'
sources:
stone:
block: stone
xp: 0.2
cobblestone:
block: cobblestone
xp: 0.2
andesite:
block: andesite
xp: 0.2
diorite:
block: diorite
xp: 0.2
granite:
block: granite
xp: 0.2
sandstone:
block: sandstone
xp: 0.2
coal_ore:
block: coal_ore
xp: 1.0
nether_quartz_ore:
block: nether_quartz_ore
xp: 1.8
iron_ore:
block: iron_ore
xp: 1.8
lapis_ore:
block: lapis_ore
xp: 30.6
redstone_ore:
block: redstone_ore
xp: 5.9
gold_ore:
block: gold_ore
xp: 17.8
diamond_ore:
block: diamond_ore
xp: 47.3
emerald_ore:
block: emerald_ore
xp: 100.0
terracotta:
block: terracotta
xp: 0.5
white_terracotta:
block: white_terracotta
xp: 0.5
orange_terracotta:
block: orange_terracotta
xp: 0.5
yellow_terracotta:
block: yellow_terracotta
xp: 0.5
light_gray_terracotta:
block: light_gray_terracotta
xp: 0.5
brown_terracotta:
block: brown_terracotta
xp: 0.5
red_terracotta:
block: red_terracotta
xp: 0.5
netherrack:
block: netherrack
xp: 0.1
blackstone:
block: blackstone
xp: 0.3
basalt:
block: basalt
xp: 0.4
magma_block:
block: magma_block
xp: 0.7
nether_gold_ore:
block: nether_gold_ore
xp: 10.0
ancient_debris:
block: ancient_debris
xp: 500.0
end_stone:
block: end_stone
xp: 0.5
obsidian:
block: obsidian
xp: 10.0
deepslate:
block: deepslate
xp: 0.4
copper_ore:
block: copper_ore
xp: 3.5
tuff:
block: tuff
xp: 0.5
calcite:
block: calcite
xp: 0.8
smooth_basalt:
block: smooth_basalt
xp: 0.8
amethyst_block:
block: amethyst_block
xp: 4.0
amethyst_cluster:
block: amethyst_cluster
xp: 6.0
support_block: side
deepslate_coal_ore:
block: deepslate_coal_ore
xp: 1.2
deepslate_iron_ore:
block: deepslate_iron_ore
xp: 2.2
deepslate_copper_ore:
block: deepslate_copper_ore
xp: 4.2
deepslate_gold_ore:
block: deepslate_gold_ore
xp: 21.4
deepslate_redstone_ore:
block: deepslate_redstone_ore
xp: 7.1
deepslate_lapis_ore:
block: deepslate_lapis_ore
xp: 36.7
deepslate_emerald_ore:
block: deepslate_emerald_ore
xp: 120.0
deepslate_diamond_ore:
block: deepslate_diamond_ore
xp: 56.8
dripstone_block:
block: dripstone_block
xp: 3.2
ice:
block: ice
xp: 0.3
packed_ice:
block: packed_ice
xp: 0.8
blue_ice:
block: blue_ice
xp: 1.3
reinforced_deepslate:
block: reinforced_deepslate
xp: 125.0
tags:
mining_luck_applicable:
- '*'
speed_mine_applicable:
- '*'

View file

@ -0,0 +1,139 @@
stats:
auraskills/strength:
enabled: true
traits:
auraskills/attack_damage:
modifier: 0.4
auraskills/health:
enabled: true
traits:
auraskills/hp:
modifier: 1
auraskills/regeneration:
enabled: true
traits:
auraskills/saturation_regen:
modifier: 0.02
auraskills/hunger_regen:
modifier: 0.02
auraskills/mana_regen:
modifier: 0.02
auraskills/luck:
enabled: true
traits:
auraskills/farming_luck:
modifier: 0.5
auraskills/foraging_luck:
modifier: 0.5
auraskills/mining_luck:
modifier: 0.5
auraskills/fishing_luck:
modifier: 0.5
auraskills/excavation_luck:
modifier: 0.5
auraskills/wisdom:
enabled: true
traits:
auraskills/experience_bonus:
modifier: 0.4
auraskills/anvil_discount:
modifier: 0.1
auraskills/max_mana:
modifier: 2.0
auraskills/toughness:
enabled: true
traits:
auraskills/damage_reduction:
modifier: 0.3
auraskills/crit_chance:
enabled: true
traits:
auraskills/crit_chance:
modifier: 1
auraskills/crit_damage:
enabled: true
traits:
auraskills/crit_damage:
modifier: 1
auraskills/speed:
enabled: true
traits:
auraskills/movement_speed:
modifier: 1
traits:
auraskills/attack_damage:
enabled: true
hand_damage: true
bow_damage: true
display_damage_with_health_scaling: true
use_percent: true
auraskills/hp:
enabled: true
health_scaling: true
hearts:
'10': 20
'11': 22
'12': 24
'13': 26
'14': 30
'15': 34
'16': 40
'17': 48
'18': 58
'19': 70
'20': 84
action_bar_scaling: 1
update_delay: 0
force_base_health: false
keep_full_on_increase: false
ensure_scaling_disabled: true
auraskills/saturation_regen:
enabled: true
use_custom_delay: false
delay: 20
base: 1
auraskills/hunger_regen:
enabled: true
use_custom_delay: false
delay: 60
base: 1
auraskills/mana_regen:
enabled: true
base: 0.1
auraskills/farming_luck:
enabled: true
auraskills/foraging_luck:
enabled: true
auraskills/mining_luck:
enabled: true
auraskills/fishing_luck:
enabled: true
auraskills/excavation_luck:
enabled: true
auraskills/experience_bonus:
enabled: true
auraskills/anvil_discount:
enabled: true
formula: -1 * 1.025^(-1 * value) + 1
auraskills/max_mana:
enabled: true
allow_overflow: false
base: 20
auraskills/damage_reduction:
enabled: true
formula: -1 * 1.01^(-1 * value) + 1
auraskills/crit_chance:
enabled: true
base: 0
auraskills/crit_damage:
enabled: true
base: 0
auraskills/movement_speed:
enabled: true
max: 300.0
auraskills/luck:
enabled: true
auraskills/double_drop:
enabled: true
max_percent: 100
file_version: 4

View file

@ -0,0 +1,38 @@
uuid: 4d8655f4-fc7e-33c0-b8b8-eda1e95970d5
skills:
auraskills/foraging:
level: 0
xp: 0.0
auraskills/enchanting:
level: 0
xp: 0.0
auraskills/fishing:
level: 0
xp: 0.0
auraskills/fighting:
level: 0
xp: 0.0
auraskills/farming:
level: 0
xp: 0.0
auraskills/mining:
level: 0
xp: 0.0
auraskills/defense:
level: 19
xp: 10700.0
auraskills/archery:
level: 0
xp: 0.0
auraskills/agility:
level: 0
xp: 0.0
auraskills/excavation:
level: 0
xp: 0.0
auraskills/alchemy:
level: 0
xp: 0.0
mana: 20.0
action_bar:
idle: true

View file

@ -0,0 +1,4 @@
default:
expression: multiplier * (level - 2) ^ 2 + base
multiplier: 100.0
base: 100.0

Binary file not shown.

View file

@ -532,3 +532,31 @@
[02-03 21:29:58]: [FINE] Heroz_0 logged in 192.168.1.16
[02-03 21:34:49]: [FINE] Heroz_0 logged in 192.168.1.16
[02-03 21:37:08]: [INFO] AuthMe 5.6.0-bCUSTOM disabled!
[02-03 21:44:19]: [INFO] SQLite Setup finished
[02-03 21:44:19]: [INFO] Hooked into LuckPerms!
[02-03 21:44:19]: [INFO] Hooked successfully into Essentials
[02-03 21:44:19]: [INFO] Essentials spawn file not found: '/data/plugins/Essentials/spawn.yml'
[02-03 21:44:19]: [INFO] AuthMe 5.6.0 build n.CUSTOM successfully enabled!
[02-03 21:44:23]: [INFO] Downloading GEO IP database, because the old database is older than 30 days or doesn't exist
[02-03 21:44:23]: [WARN] No MaxMind credentials found in the configuration file! GeoIp protections will be disabled.
[02-03 21:44:23]: [INFO] There is no newer GEO IP database uploaded to MaxMind. Using the old one for now.
[02-03 21:44:23]: [WARN] Could not download GeoLiteAPI database [FileNotFoundException]: plugins/AuthMe/GeoLite2-Country.mmdb (No such file or directory)
[02-03 21:44:23]: java.io.FileNotFoundException: plugins/AuthMe/GeoLite2-Country.mmdb (No such file or directory)
at java.base/java.io.RandomAccessFile.open0(Native Method)
at java.base/java.io.RandomAccessFile.open(Unknown Source)
at java.base/java.io.RandomAccessFile.<init>(Unknown Source)
at java.base/java.io.RandomAccessFile.<init>(Unknown Source)
at AuthMe-5.6.0.jar//fr.xephi.authme.libs.com.maxmind.db.BufferHolder.<init>(BufferHolder.java:20)
at AuthMe-5.6.0.jar//fr.xephi.authme.libs.com.maxmind.db.Reader.<init>(Reader.java:121)
at AuthMe-5.6.0.jar//fr.xephi.authme.service.GeoIpService.startReading(GeoIpService.java:179)
at AuthMe-5.6.0.jar//fr.xephi.authme.service.GeoIpService.updateDatabase(GeoIpService.java:150)
at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:101)
at org.bukkit.craftbukkit.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57)
at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
[02-03 21:44:25]: [FINE] Heroz_0 logged in 192.168.1.16
[02-03 21:45:42]: [FINE] Heroz_0 logged in 192.168.1.16
[02-03 22:07:00]: [INFO] AuthMe 5.6.0-bCUSTOM disabled!

View file

@ -474,3 +474,31 @@ CREATE INDEX idx_user ON axir_backups (userId) [42111-214]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1150)
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:326)
at java.base/java.lang.Thread.run(Unknown Source)
2025-02-03 21:44:22 jdbc[3]: exception
org.h2.jdbc.JdbcSQLSyntaxErrorException: Index "IDX_USER" already exists; SQL statement:
CREATE INDEX idx_user ON axir_backups (userId) [42111-214]
at AxInventoryRestore-3.5.0.jar//org.h2.message.DbException.getJdbcSQLException(DbException.java:502)
at AxInventoryRestore-3.5.0.jar//org.h2.message.DbException.getJdbcSQLException(DbException.java:477)
at AxInventoryRestore-3.5.0.jar//org.h2.message.DbException.get(DbException.java:223)
at AxInventoryRestore-3.5.0.jar//org.h2.message.DbException.get(DbException.java:199)
at AxInventoryRestore-3.5.0.jar//org.h2.command.ddl.CreateIndex.update(CreateIndex.java:74)
at AxInventoryRestore-3.5.0.jar//org.h2.command.CommandContainer.update(CommandContainer.java:169)
at AxInventoryRestore-3.5.0.jar//org.h2.command.Command.executeUpdate(Command.java:252)
at AxInventoryRestore-3.5.0.jar//org.h2.jdbc.JdbcPreparedStatement.executeUpdateInternal(JdbcPreparedStatement.java:209)
at AxInventoryRestore-3.5.0.jar//org.h2.jdbc.JdbcPreparedStatement.executeUpdate(JdbcPreparedStatement.java:169)
at AxInventoryRestore-3.5.0.jar//com.artillexstudios.axinventoryrestore.database.impl.Base.setup(Base.java:109)
at AxInventoryRestore-3.5.0.jar//com.artillexstudios.axinventoryrestore.database.impl.H2.setup(H2.java:34)
at AxInventoryRestore-3.5.0.jar//com.artillexstudios.axinventoryrestore.AxInventoryRestore.enable(AxInventoryRestore.java:104)
at AxInventoryRestore-3.5.0.jar//com.artillexstudios.axinventoryrestore.libs.axapi.AxPlugin.onEnable(AxPlugin.java:96)
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:288)
at io.papermc.paper.plugin.manager.PaperPluginInstanceManager.enablePlugin(PaperPluginInstanceManager.java:202)
at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.enablePlugin(PaperPluginManagerImpl.java:109)
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:520)
at org.bukkit.craftbukkit.CraftServer.enablePlugin(CraftServer.java:640)
at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:589)
at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:678)
at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:440)
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:357)
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1150)
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:326)
at java.base/java.lang.Thread.run(Unknown Source)

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View file

@ -450,7 +450,7 @@ debug: false
# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
# Don't forget to remove the # in front of the line.
# For more information, visit https://essentialsx.net/wiki/Locale.html
#locale: en
locale: fr
# Should EssentialsX use player's language instead of the server's when sending messages?
# This is useful if you want to use a different language for your server than for your players.

View file

@ -16,18 +16,18 @@ timestamps:
mute: 0
jail: 0
onlinejail: 0
logout: 1738615029004
login: 1738614889503
logout: 1738616820722
login: 1738615541975
money: '0'
last-account-name: Heroz_0
logoutlocation:
world: 29da4c70-226a-4bda-b79b-b4a3a0e968a1
world-name: world
x: 9983.050966629911
x: 9983.258115330367
y: 84.0
z: 41.236843838841686
yaw: 68.02429962158203
pitch: 23.250015258789062
z: 41.206459301307106
yaw: 82.72472381591797
pitch: 0.600027322769165
lastlocation:
world: 29da4c70-226a-4bda-b79b-b4a3a0e968a1
world-name: world

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View file

@ -0,0 +1,146 @@
Messages:
Reloaded: '&eImageFrame has been reloaded!'
ImageMapAlreadyCreating: '&cAn ImageMap is already being processed, please wait!'
ImageMapProcessing: '&eImageMap is being processed, please wait!'
# Leave this empty ("") to disable action bar message
ImageMapProcessingActionBar: '&eImageMap &a{Name} &eis being processed{Dots}'
ImageMapCreated: '&aImageMap has been created!'
ImageMapRefreshed: '&aImageMap has been refreshed!'
ImageMapDeleted: '&eImageMap had been deleted!'
ImageMapRenamed: '&aImageMap had been renamed!'
ImageMapTogglePaused: '&aToggled ImageMap playback pause!'
ImageMapPlaybackJumpTo: '&aJumped to position at {Seconds} seconds!'
ImageMapPlayerPurge: '&ePurged {Amount} ImageMaps owned by {CreatorName} ({CreatorUUID}) - [{ImageMapNames}]'
SetCreator: '&aImageMap creator of id {ImageID} set to {CreatorName} ({CreatorUUID})'
InvalidOverlayMap: '&cOverlay only works on Vanilla Minecraft maps and without duplicates in selection!'
UnableToLoadMap: '&cImageMap cannot be loaded, there is a problem while reading the image. Contact server administrators to check the server console for more info.'
UnableToChangeImageType: '&cChanging the image type is currently not supported. Please create a new image map instead.'
UnknownError: '&cAn unknown error had occurred.'
ImageOverMaxFileSize: '&cImageMap cannot be loaded as it is over the max file size allowed. ({Size} bytes)'
NotAnImageMap: '&cThat is not an ImageMap'
URLImageMapInfo:
- '&bImageID: {ImageID}'
- '&aName: {Name}'
- '&eMap Size: {Width} x {Height}'
- '&6Dithering: {DitheringType}'
- '&dCreator: {CreatorName} ({CreatorUUID})'
- '&fAccess: {Access}'
- '&aTime Created: {TimeCreated}'
- '&bMarkers: {Markers}'
- '&eURL: {URL}'
NoPermission: '&cYou do not have permission to do that!'
NoConsole: '&cThis command can only be ran by players!'
PlayerNotFound: '&cThis player cannot be found!'
InvalidUsage: '&cInvalid Usage!'
NotEnoughMaps: '&cYou do not have {Amount} maps!'
Oversize: '&cThat is too big! Max size for a map is {MaxSize}'
URLRestricted: '&cThat URL is restricted and cannot be used to create image maps.'
PlayerCreationLimitReached: '&cYou can only create <Limit> maps at once! Delete some to create new ones'
DuplicateMapName: '&cYou''ve already created an image map with that name!'
MapLookup: '&bList of image maps by {CreatorName} ({CreatorUUID}):'
ItemFrameOccupied: '&cFailed to place or remove some maps on selected ItemFrame, they are either destroyed, replaced, occupied or protected.'
NotEnoughSpace: '&cUnable to place Combined ImageMap as there is not enough room.'
InvalidImageMap: '&cThis image map had likely already been deleted.'
AccessPermission:
Updated: '&aUpdated access for {PlayerName} ({PlayerUUID}), they now have {Permission} permission.'
Types:
NONE: NONE
GET: GET
MARKER: MARKER
EDIT: EDIT
EDIT_CLONE: EDIT WITH CLONE
ALL: ALL
Selection:
Begin: '&bRight click an Item Frame to select corner 1 and 2'
Clear: '&eLeaving selection mode'
Corner1: '&aSelected Item Frame corner 1'
Corner2: '&aSelected Item Frame corner 2'
Invalid: '&cInvalid selection!'
Oversize: '&cOversize selection! Max size for a map is {MaxSize}'
Success: '&aSelected {Width} x {Height} Item Frames! &eIf any of them are removed/replaced, you will need to select them again.'
NoSelection: '&cYou don''t have a valid selection yet.'
IncorrectSize: '&cYour selection''s size does not match, {Width} x {Height} required.'
Markers:
AddBegin: '&aRight click on an Item Frame containing the map "{Name}" to place marker! &bRun "/imageframe marker cancel" to cancel placement'
AddConfirm: '&aMarker placed!'
Remove: '&eMarker removed!'
Clear: '&eMarkers cleared!'
Cancel: '&eMarker placement cancelled!'
DuplicateName: '&cThere is already a marker with that name!'
NotAMarker: '&cThat is not a valid marker'
NotRenderOnFrameWarning: '&eWarning: This marker type does not render on Item Frames!'
LimitReached: '&cYou can only create {Limit} markers on one map!'
# Date format used where a time based variable is displayed
DateFormat: dd/MM/yyyy HH:mm:ss zzz
Preferences:
Keys:
VIEW_ANIMATED_MAPS: View Animated Maps
Values:
'TRUE': '&aEnabled'
'FALSE': '&cDisabled'
UNSET: '&7Unset'
UpdateMessage: '&ePlayer Preference {Preference}&e has been updated to {Value}&e!'
Settings:
MapItemFormat: '&f{Name} &7({X}, {Y})'
# Whether empty maps are required to create image maps when not in creative
RequireEmptyMaps: true
# Max size of an image map
MaxSize: 100
# When enabled, Only websites from the list below is allowed to be shown through in-game maps
RestrictImageUrl:
Enabled: false
Whitelist:
- https://i.imgur.com
- http://i.imgur.com
- https://storage.googleapis.com
- http://storage.googleapis.com
- https://cdn.discordapp.com
- http://cdn.discordapp.com
- https://media.discordapp.net
- http://media.discordapp.net
- https://textures.minecraft.net
- http://textures.minecraft.net
# If the image is larger than the defined size, it won't be downloaded for preview
# (In Bytes)
MaxImageFileSize: 52428800
# Max amount of image maps a player in the following groups can create
# Setting -1 means unlimited
# To add a player to a group, give the permission "imageframe.createlimit.<group>"
# For example "imageframe.createlimit.vip"
# Players with no groups will be treated as "default" unless they have "imageframe.createlimit.unlimited"
PlayerCreationLimit:
default: 10
vip: 15
moderator: 20
# Max amount of markers on an individual map
MapMarkerLimit: 20
CombinedMapItem:
Name: '&bImageMap &f- &f{Name} &7({Width} x {Height})'
Lore:
- '&aRight Click on Item Frames of size {Width} x {Height} to place ImageMap'
- ''
- '&7ImageID: {ImageID}'
- '&7Creator: {CreatorName} ({CreatorUUID})'
- '&7Time Created: {TimeCreated}'
# How many map packets can be sent to a player in 1/20 of a second
# You can turn this down if you are facing network issues
# However maps might take longer to show to a player
# To disable the rate limit, set to -1
MapPacketSendingRateLimit: -1
# Exempt certain map ids from deletion if their ImageFrame map is deleted
# Values can be map ids (For example: "13") or ranges (inclusive) of map ids (For example: "10-13")
ExemptMapIdsFromDeletion:
- '-1'
# This option should only be useful to developers and people who knew what they are doing
MapRenderersContextual: false
# Changing this option requires a restart
HandleAnimatedMapsOnMainThread: false
SendAnimatedMapsOnMainThread: false
Hooks:
ViaVersion:
# Enable this if your players below 1.13 is having network issues
DisableSmoothAnimationForLegacyPlayers: false
# Enable update notifications for admins
Updater: true

View file

View file

@ -0,0 +1,6 @@
{
"uuid": "4d8655f4-fc7e-33c0-b8b8-eda1e95970d5",
"preferences": {
"viewAnimatedMaps": "unset"
}
}

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@ -0,0 +1,344 @@
##################################
# SkinsRestorer config #
##################################
# We from SRTeam thank you for using our plugin!
# We recommend you read the official installation guide before asking for help:
# https://skinsrestorer.net/docs/installation
# We have prepared a few resources to help you configure the plugin:
# General help: https://skinsrestorer.net/docs/configuration
# Commands and permissions: https://skinsrestorer.net/docs/configuration/commands-permissions
# Translations and messages: https://skinsrestorer.net/docs/configuration/locale-translations
# If you encounter issues, you can do the following:
# Read the troubleshooting guide: https://skinsrestorer.net/docs/troubleshooting
# For advanced help or other, go to our Discord Server: https://skinsrestorer.net/discord
# (?) Step by step installation guide: https://skinsrestorer.net/docs/installation
# (!) IF YOU ARE USING A PROXY (BungeeCord, Waterfall or Velocity), YOU NEED TO INSTALL SKINSRESTORER ON THE PROXY AND ALL SERVERS! (!)
# (!) YOU ALSO NEED TO CONFIGURE YOUR SERVERS TO DETECT THE PROXY! (!)
# (!) AND YOU ALSO NEED TO PUT THE SAME CONFIG FILE IN ALL PROXIES AND SERVERS! (!)
# (!) You can find detailed proxy instructions here: https://skinsrestorer.net/docs/installation
##########
# Locale #
##########
# Translation & message options here
# To learn more about translations and how to make custom translations, visit: https://skinsrestorer.net/docs/configuration/locale-translations
messages:
# A locale code for the locale you want to use by default for messages and commands.
# Has to be a string separated by an underscore.
locale: fr
# A locale code for the messages and commands sent to the console.
# This is useful if you want to use a different locale for the console than for players.
# We recommend keeping this at the default value because we mostly only provide support in English.
# Has to be a string separated by an underscore.
consoleLocale: en
# Disable the message prefix in SkinsRestorer messages.
disablePrefix: false
# Every message sent by the plugin will use the players client locale if a translation is available.
# If disabled, the config locale will be used instead.
perIssuerLocale: true
# How dates are formatted by the plugin in messages. Format is explained here:
# https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/time/format/DateTimeFormatter.html
dateFormat: dd MMMM yyyy
############
# Database #
############
# Settings for databases skin storage (recommended for large networks with a lot of skins)
# [!] Make sure you have the correct permissions set for your MySQL user. [!]
# [!] Make sure to fill in database.connectionOptions if you're using certificate / ssl authentication. [!]
# [!] If you're not using ssl, change sslMode=trust to sslMode=disable [!]
database:
enabled: false
host: localhost
port: 3306
database: db
username: root
password: pass
maxPoolSize: 10
tablePrefix: sr_
connectionOptions: sslMode=trust&serverTimezone=UTC
############
# Commands #
############
# Control behaviour of commands.
# To learn more about commands and permissions, visit: https://skinsrestorer.net/docs/configuration/commands-permissions
commands:
# For all player commands to work by default, you need to give players the permission 'skinsrestorer.player'.
# This option allows you to force the default permission (skinsrestorer.player) to be given to all players.
# A value of 'false' will disable this behaviour, and players will need to be given the permission explicitly.
# This is because some platforms (like BungeeCord) do not have a default permission system.
# If your platform supports default permissions, this option is ignored.
forceDefaultPermissions: false
# Players cooldown in seconds when changing skins (set to 0 to disable).
# SkinErrorCooldown is used when an error or invalid url occurs.
# Can be bypassed with 'skinsrestorer.bypasscooldown'.
skinChangeCooldown: 30
skinErrorCooldown: 5
# When enabled, only websites from the list below is allowed to be set using /skin url <url>
# [?] this is useful if you host your own image server.
restrictSkinUrls:
enabled: false
list:
- https://i.imgur.com
- http://i.imgur.com
- https://storage.googleapis.com
- http://storage.googleapis.com
- https://cdn.discordapp.com
- http://cdn.discordapp.com
- https://textures.minecraft.net
- http://textures.minecraft.net
# Skins in this list will be disabled, so users can't set them.
# Can be bypassed with 'skinsrestorer.bypassdisabled'.
disabledSkins:
enabled: true
list:
- Heroz_0
- DieuDeWish
- Dummy
# To enable per skin permissions you must agree to these rules:
# - Do not monetize players being able to use their own skin
# - Do not force players to steve skins and make them pay to use their own skin
# - You can charge them for custom skins, but not their own skin
# If you agree, set this to: 'I will follow the rules'
perSkinPermissionsConsent: ''
# Allows the usage of per-skin permission.
# Example: skinsrestorer.skin.xknat OR skinsrestorer.skin.Pistonmaster
# with "skinsrestorer.ownskin" players can run /skin set <their own name>.
# [!] Only enable if you have set up permissions properly and know what you are doing.
# [!] This option only works if 'commands.perSkinPermissionsConsent' is consented to.
perSkinPermissions: false
# How many commands to store in the player's command history.
# This is used for the /skin undo command.
# Use 0 to disable storing command history.
maxHistoryLength: 36
# How many favourites a player may have.
# This is used for the /skin favourite command.
# Use 0 to disable storing favourites.
maxFavouriteLength: 180
customHelp:
# Override the automatically generated translated help message with a custom one.
# This is useful if you want to have a custom help message for your server.
# This only affects the base help message when running /skin with no parameters, not the error/subcommand help messages.
enabled: false
# The custom help message to send to the player when running /skin with no parameters.
message:
- <yellow>Skin plugin Help
- <gray>---------------------
- <gray>/skin set <skin> - <yellow>Set your skin
# <!! Warning !!>
# This option will disable the /skin command from being registered on the server.
# Do not disable this unless you are overriding the /skin command with a different plugin or you don't want the skin command.
# Requires a server restart to take effect.
disableSkinCommand: false
# <!! Warning !!>
# This option will disable the /skins command from being registered on the server.
# Do not disable this unless you are overriding the /skins command with a different plugin or you don't want the GUI command.
# Requires a server restart to take effect.
disableGUICommand: false
# Control what skins appear in the /skins GUI
gui:
# Control what skin is displayed when a player does not have permission for a skin.
# This is the end part of the skin texture URL.
# You can obtain the texture URL from /sr info skin <skinName>
notUnlockedSkin: c10591e6909e6a281b371836e462d67a2c78fa0952e910f32b41a26c48c1757c
# Control custom skins in the /skins GUI
custom:
# Whether custom skins are enabled in the /skins GUI
enabled: true
# Order of custom skins relative to the other skin types
index: 0
# Whether only specific custom skins are allowed in the /skins GUI
onlyShowList: false
# Specific custom skins to show in the /skins GUI
list:
- xknat
- pistonmaster
# Control player skins in the /skins GUI
players:
# Whether player skins are enabled in the /skins GUI
enabled: false
# Order of player skins relative to the other skin types
index: 1
# Whether only specific player skins are allowed in the /skins GUI
onlyShowList: false
# Specific player skins to show in the /skins GUI
list:
- 7dcfc130-344a-4719-9fbe-3176bc2075c6
- b1ae0778-4817-436c-96a3-a72c67cda060
# Control recommended skins in the /skins GUI
recommendations:
# Whether recommended skins are enabled in the /skins GUI
enabled: true
# Order of recommended skins relative to the other skin types
index: 2
# Whether only specific recommended skins are allowed in the /skins GUI
onlyShowList: false
# Specific recommended skins to show in the /skins GUI
list:
- vampire
- space-suit
###########
# Storage #
###########
# Here you can design the plugin the way you want it.
# Enable or disable default skins
# applyForPremium: false will only put a skin on skinless/steve players.
# If there is more than one, the plugin will choose a random one.
# [?] Supports custom & url.png skins, read SkinFile Generator below.
storage:
defaultSkins:
enabled: false
applyForPremium: false
list:
- xknat
- pistonmaster
# <!! Warning !!>
# Enable this will require players to run "/skin update" to update their skin.
disallowAutoUpdateSkin: false
# Time that skins are stored in the database before we request again (in minutes).
# [?] A value of 0 will always trigger a request to the Mojang API.
# [!] Lowering this value will increase the amount of requests which could be a problem on large servers.
skinExpiresAfter: 15
# How long we should cache the UUIDs of players (in minutes).
# [?] A value of 0 will always trigger a request to the Mojang API.
# [!] Lowering this value will increase the amount of requests which could be a problem on large servers.
uuidExpiresAfter: 60
#########
# Proxy #
#########
# Change proxy specific settings here.
proxy:
# Disable all SkinsRestorer commands on specific backend servers.
# [!] This only works & is relevant if you're using proxies like BungeeCord / Velocity
notAllowedCommandServers:
# Whether to enable the backend server command blocking feature.
enabled: true
# Block players from executing SkinsRestorer commands before having joined a server.
ifNoServerBlockCommand: true
# When false means servers in the list are NOT allowed to execute SkinsRestorer commands, true means ONLY servers in the list are allowed to execute SkinsRestorer commands.
allowList: false
# List of servers where SkinsRestorer commands are allowed/disallowed depending on the 'allowList' setting.
list:
- auth
##########
# Server #
##########
# Change server specific settings here.
server:
# Disabling this will stop SkinsRestorer from changing skins when a player loads a server resource pack.
# When a player loads a server resource pack, their skin is reset. By default, SkinsRestorer reapplies the skin when the player reports that the resource pack has been loaded or an error has occurred.
resourcePackFix: true
# Dismounts a mounted (on a horse, or sitting) player when their skin is updated, preventing players from becoming desynced.
# File override = ./plugins/SkinsRestorer/disableDismountPlayer.txt
dismountPlayerOnSkinUpdate: true
# Remounts a player that was dismounted after a skin update (above option must be true).
# Disabling this is only recommended if you use plugins that allow you ride other players, or use sit. Otherwise you could get errors or players could be kicked for flying.
# File override = ./plugins/SkinsRestorer/disableRemountPlayer.txt
remountPlayerOnSkinUpdate: true
# Dismounts all passengers mounting a player (such as plugins that let you ride another player), preventing those players from becoming desynced.
# File override = ./plugins/SkinsRestorer/enableDismountEntities.txt
dismountPassengersOnSkinUpdate: false
sound:
# Play a sound when a player runs /skin to change their skin.
enabled: true
# Sound to play when a player runs /skin to change their skin.
# You can find the allowed format and values at
# https://javadoc.io/static/com.github.cryptomorin/XSeries/11.0.0/com/cryptomorin/xseries/XSound.html#parse(java.lang.String)
value: ENTITY_PLAYER_TELEPORT, 0.7
login:
# Stops the process of setting a skin if the LoginEvent was canceled by an AntiBot plugin.
# [?] Unsure? leave this true for better performance.
noSkinIfLoginCanceled: true
# This will make SkinsRestorer always apply the skin even if the player joins as premium on an online mode server.
alwaysApplyPremium: false
api:
# Here you can fill in your APIKey for lower MineSkin request times.
# Key can be requested from https://mineskin.org/apikey
# [?] A key is not required, but recommended.
mineskinAPIKey: key
# SkinsRestorer uses MineSkin to generate usable skins from links.
# All skins generated by MineSkin are by default shown in their public gallery on their website.
# Enabling this option will hide all skins generated by MineSkin from their public gallery.
mineskinSecretSkins: false
# SkinsRestorer provides curated recommended skins for players to use
# These skin can be used via /skin random and the /skins GUI
# If you would like to opt out of this feature, set this to false.
# It will prevent loading of recommended skins from storage and downloading new ones.
# Be aware that commands like /skin random will not work without this feature.
fetchRecommendedSkins: true
###############
# Danger Zone #
###############
# ABSOLUTELY DO NOT CHANGE SETTINGS HERE IF YOU DO NOT KNOW WHAT YOU DO!
advanced:
# <!! Warning !!>
# Enabling this will stop SkinsRestorer to change skins on join.
# Handy for when you want run /skin apply to apply skin after texturepack popup
disableOnJoinSkins: false
# <!! Warning !!>
# This enables the PaperMC join event integration that allows instant skins on join.
# It is recommended over the fallback listener because it is smoother and should not lag the server.
# It also fixes all resource pack skin apply issues.
# If your players are experiencing extremely long loading screens, try disabling this.
enablePaperJoinListener: true
# <!! Warning !!>
# When enabled SkinsRestorer will not try to connect to any web server, which means the follow things won't work:
# Getting new skins from Mojang, looking up uuids of players, skin url, update checking and more.
# SkinsRestorer will only be able to access already downloaded skins.
# This is useful for servers that are not connected to the internet or have a firewall blocking connections.
noConnections: false
# Updater Settings
# <!! Warning !!>
# Using outdated version void's support, compatibility & stability.
# To block all types of automatic updates (which can risk keeping an exploit):
# Create a file called 'noupdate.txt' in the plugin directory (./plugins/SkinsRestorer/ )
################
# DEV's corner #
################
# Enable these on the dev's request
dev:
# Enable to start receiving debug messages about api requests & more.
debug: false
# End #
# Useful tools:
#
# SkinFile Generator:
# With SkinFile Generator, you can upload your own custom skin to get a unique .skin file that you can put in your skins folder, to use with SkinsRestorer.
# Check it out here: https://generator.skinsrestorer.net
#
# SkinSystem:
# With SkinSystem, you, as a server owner, can connect AuthMe with the SkinSystem website that you can host, to give your players the ability to upload custom skins.
# Check it out here: https://github.com/SkinsRestorer/SkinSystem
#
# Useful Links #
# Website: https://skinsrestorer.net
# Docs: https://skinsrestorer.net/docs
# Spigot: https://skinsrestorer.net/spigot
# Github: https://github.com/SkinsRestorer/SkinsRestorer
# Discord: https://skinsrestorer.net/discord

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{
"skinsrestorer.prefix_format": "<yellow>[<dark_green>SkinsRestorer</dark_green>] <message>",
"skinsrestorer.help_skin": "Changes your own skin.",
"skinsrestorer.help_skins": "Opens the skins GUI.",
"skinsrestorer.help_sr": "Admin commands for SkinsRestorer.",
"skinsrestorer.help_skin_help": "Shows this help command.",
"skinsrestorer.help_skin_set": "Changes your skin.",
"skinsrestorer.help_skin_set_other": "Sets the skin for a target player.",
"skinsrestorer.help_skin_set_url": "Changes your skin from a URL.",
"skinsrestorer.help_skin_clear": "Clears your skin.",
"skinsrestorer.help_skin_clear_other": "Clears the skin of a target player.",
"skinsrestorer.help_skin_random": "Gives a random skin.",
"skinsrestorer.help_skin_random_other": "Sets a random skin for a target player.",
"skinsrestorer.help_skin_search": "Search up a skin that you want.",
"skinsrestorer.help_skin_update": "Updates your skin.",
"skinsrestorer.help_skin_update_other": "Updates the skin of a target player.",
"skinsrestorer.help_skin_undo": "Reverts your skin back to the previous skin.",
"skinsrestorer.help_skin_undo_other": "Reverts the skin of a target player back to the previous skin.",
"skinsrestorer.help_skin_favourite": "Saves your skin as a favourite.",
"skinsrestorer.help_skin_favourite_other": "Saves the skin of a target player as a favourite.",
"skinsrestorer.help_sr_reload": "Reloads the configuration file.",
"skinsrestorer.help_sr_status": "Checks required plugin API services.",
"skinsrestorer.help_sr_drop": "Removes player or skin data from the database.",
"skinsrestorer.help_sr_info": "Displays info about a player or skin.",
"skinsrestorer.help_sr_apply_skin": "Re-apply the skin for target player.",
"skinsrestorer.help_sr_create_custom": "Create a custom server wide skin.",
"skinsrestorer.help_sr_purge_old_data": "Purge old skin data from over x days ago.",
"skinsrestorer.help_sr_dump": "Upload support data to bytebin.lucko.me.",
"skinsrestorer.success_generic": "<dark_green><message>",
"skinsrestorer.info_use_quotes": "URLs must be quoted. Example: <yellow>/skin set \"https://example.com/skin.png\"</yellow> (You can press tab to autocomplete the quotes)",
"skinsrestorer.success_skin_change": "Your skin has been changed.",
"skinsrestorer.success_skin_change_other": "You changed the skin of <yellow><name></yellow>.",
"skinsrestorer.success_skin_undo": "Your skin <yellow><skin></yellow> has been reverted back to a skin from <yellow><timestamp></yellow>.",
"skinsrestorer.success_skin_undo_other": "The skin <yellow><skin></yellow> of <yellow><name></yellow> has been reverted back to a skin from <yellow><timestamp></yellow>.",
"skinsrestorer.success_skin_favourite": "Your skin <yellow><skin></yellow> has been set as a favourite.",
"skinsrestorer.success_skin_favourite_other": "The skin <yellow><skin></yellow> of <yellow><name></yellow> has been set as a favourite.",
"skinsrestorer.success_skin_unfavourite": "Your favourite skin <yellow><skin></yellow> from <yellow><timestamp></yellow> has been unfavourited.",
"skinsrestorer.success_skin_unfavourite_other": "The favourite skin <yellow><skin></yellow> of <yellow><name></yellow> from <yellow><timestamp></yellow> has been unfavourited.",
"skinsrestorer.success_skin_clear": "Your skin has been cleared.",
"skinsrestorer.success_skin_clear_other": "Skin cleared for player <yellow><name></yellow>.",
"skinsrestorer.success_updating_skin": "Your skin has been updated.",
"skinsrestorer.success_updating_skin_other": "Skin updated for player <yellow><name></yellow>.",
"skinsrestorer.success_admin_applyskin": "Player skin has been refreshed!",
"skinsrestorer.success_admin_createcustom": "Skin <yellow><skin></yellow> has been created!",
"skinsrestorer.success_admin_setcustomname": "The name of skin <yellow><skin></yellow> has been set to <yellow><display_name></yellow>.",
"skinsrestorer.success_admin_drop": "<type> data dropped for <target>.",
"skinsrestorer.success_admin_reload": "Config and Locale has been reloaded!",
"skinsrestorer.success_history_line": "<dark_green>- <hover:show_text:'<dark_green>Click to use <yellow><skin></yellow>'><click:run_command:/skin set \"<skin_id>\"><yellow><skin></yellow></click></hover> from <yellow><timestamp></yellow>",
"skinsrestorer.success_favourites_line": "<dark_green>- <hover:show_text:'<dark_green>Click to use <yellow><skin></yellow>'><click:run_command:/skin set \"<skin_id>\"><yellow><skin></yellow></click></hover> from <yellow><timestamp></yellow>",
"skinsrestorer.error_generic": "<dark_red>Error<dark_gray>: <red><message>",
"skinsrestorer.error_generic_skin": "An error occurred while requesting skin data, please try again later!",
"skinsrestorer.error_no_undo": "You have no skin to revert back to!",
"skinsrestorer.error_no_skin_to_favourite": "You have no skin to set as a favourite!",
"skinsrestorer.error_skin_disabled": "This skin is disabled by an administrator.",
"skinsrestorer.error_skinurl_disallowed": "This domain has not been allowed by the administrator.",
"skinsrestorer.error_updating_skin": "An error occurred while updating your skin. Please try again later!",
"skinsrestorer.error_updating_url": "You cannot update custom URL skins! <newline><red>Request again using /skin url",
"skinsrestorer.error_updating_customskin": "Skin cannot be updated because its custom.",
"skinsrestorer.error_invalid_urlskin": "Invalid skin URL or format, <newline><red>Try uploading your skin to imgur and right click 'copy image address' <newline><red>For guide see: <red><underlined>skinsrestorer.net/skinurl",
"skinsrestorer.error_admin_applyskin": "Player's skin could NOT be refreshed!",
"skinsrestorer.error_ms_full": "MineSkin API timed out while uploading your skin. Please try again later.",
"skinsrestorer.error_ms_api_failed": "MineSkin API is overloaded, please try again later!",
"skinsrestorer.error_ms_api_key_invalid": "Invalid MineSkin API key!, contact the server owner about this!",
"skinsrestorer.error_ms_unknown": "Unknown MineSkin Error!",
"skinsrestorer.error_no_history": "You have no skin history!",
"skinsrestorer.error_no_favourites": "You have no favourite skins!",
"skinsrestorer.error_player_refresh_no_mapping": "Could not refresh your skin because this Minecraft version is not supported by SkinsRestorer. Please tell the server admin to update the plugin SkinsRestorer.",
"skinsrestorer.not_connected_to_server": "<red>You are not connected to any server.",
"skinsrestorer.divider": "<dark_aqua>----------------------------------------------",
"skinsrestorer.admincommand_status_checking": "<gray>Running service checks...",
"skinsrestorer.admincommand_status_uuid_api": "<gray>Working UUID APIs: <count>/<total>",
"skinsrestorer.admincommand_status_profile_api": "<gray>Working Profile APIs: <count>/<total>",
"skinsrestorer.admincommand_status_working": "<green>The plugin is currently in a working state.",
"skinsrestorer.admincommand_status_degraded": "<green>The plugin is in a degraded state, some features may not work fully.",
"skinsrestorer.admincommand_status_broken": "<red>The plugin is currently in a broken state, no new skins can be requested.",
"skinsrestorer.admincommand_status_firewall": "<red>Connections are likely blocked because of a firewall.<newline>Please read https://skinsrestorer.net/firewall for more info.",
"skinsrestorer.admincommand_status_summary_version": "<gray>SkinsRestorer <gold>v<version>",
"skinsrestorer.admincommand_status_summary_server": "<gray>Server: <gold><version>",
"skinsrestorer.admincommand_status_summary_proxymode": "<gray>Proxy Mode: <gold><proxy_mode>",
"skinsrestorer.admincommand_status_summary_commit": "<gray>Commit: <gold><hash>",
"skinsrestorer.admincommand_drop_player_not_found": "<red>Player <yellow><player></yellow> not found.",
"skinsrestorer.admincommand_drop_skin_not_found": "<red>Skin <yellow><skin></yellow> not found.",
"skinsrestorer.admincommand_drop_uuid_error": "<red>We were not able to contact Mojang to get the player's UUID",
"skinsrestorer.admincommand_info_checking": "<gray>Collecting requested data...",
"skinsrestorer.admincommand_info_player": "<gray>Player UUID: <gold><uuid><newline><gray>Skin Identifier: <gold><identifier><newline><gray>Skin Variant: <gold><variant><newline><gray>Skin Type: <gold><type>",
"skinsrestorer.admincommand_info_invalid_uuid": "<red>You must specify a UUID of a player.",
"skinsrestorer.admincommand_info_no_set_skin": "<red>Player has no explicitly set skin.",
"skinsrestorer.admincommand_info_url_skin": "<gray>URL Skin: <gold><url><newline><gray>MineSkin ID: <gold><mine_skin_id>",
"skinsrestorer.admincommand_info_hardcoded_skin": "<gray>Hardcoded Skin: <gold><skin>",
"skinsrestorer.admincommand_info_custom_skin": "<gray>Custom Skin: <gold><skin>",
"skinsrestorer.admincommand_info_player_skin": "<gray>Player Skin: <gold><skin><newline><gray>Timestamp: <gold><timestamp><newline><gray>Expires: <gold><expires>",
"skinsrestorer.admincommand_info_generic": "<gray>Texture URL: <gold><url><newline><gray>Variant: <gold><variant><newline><gray>Profile UUID: <gold><uuid><newline><gray>Profile Name: <gold><name><newline><gray>Request time: <gold><request_time>",
"skinsrestorer.admincommand_purgeolddata_success": "<green>Successfully purged old skins!",
"skinsrestorer.admincommand_purgeolddata_error": "<dark_red>A error occurred while purging old skins!",
"skinsrestorer.admincommand_dump_uploading": "<green>Uploading data to bytebin.lucko.me...",
"skinsrestorer.admincommand_dump_success": "<green>Upload successful! <yellow><url>",
"skinsrestorer.admincommand_dump_error": "<red>Error while uploading data to bytebin.lucko.me",
"skinsrestorer.command_server_not_allowed_message": "<red>Commands have been disabled for the server <server>.",
"skinsrestorer.command_unknown_player": "Unknown player: <name>",
"skinsrestorer.command_no_targets_supplied": "No target players supplied.",
"skinsrestorer.player_has_no_permission_skin": "<dark_red>Error<dark_gray>: <red>You don't have permission to set this skin.",
"skinsrestorer.player_has_no_permission_url": "<dark_red>Error<dark_gray>: <red>You don't have permission to set skins by URL.",
"skinsrestorer.not_premium": "<dark_red>Error<dark_gray>: <red>Premium player with that name does not exist.",
"skinsrestorer.only_allowed_on_console": "<dark_red>Error<dark_gray>: <red>Only console may execute this command!",
"skinsrestorer.only_allowed_on_player": "<dark_red>Error<dark_gray>: <red>Only players may execute this command!",
"skinsrestorer.invalid_player": "<dark_red>Error<dark_gray>: <red><input> is not a valid username or URL.",
"skinsrestorer.skin_cooldown": "<dark_red>Error<dark_gray>: <red>You can change your skin again in: <yellow><time></yellow>",
"skinsrestorer.ms_uploading_skin": "<dark_green>Uploading skin, please wait... (This may take up some time)",
"skinsrestorer.wait_a_minute": "<dark_red>Error<dark_gray>: <red>Please wait a minute before requesting that skin again. (Rate Limited)",
"skinsrestorer.skinsmenu_open": "<dark_green>Opening the skins menu...",
"skinsrestorer.skinsmenu_title_select": "<blue>Menu Select",
"skinsrestorer.skinsmenu_title_main": "<blue>Skins Menu - Page <page_number>",
"skinsrestorer.skinsmenu_title_history": "<blue>History Menu - Page <page_number>",
"skinsrestorer.skinsmenu_title_favourites": "<blue>Favourites Menu - Page <page_number>",
"skinsrestorer.skinsmenu_next_page": "<green><bold>»</bold> <gray>Next Page</gray> <bold>»</bold>",
"skinsrestorer.skinsmenu_previous_page": "<yellow><bold>«</bold> <gray>Previous Page</gray> <bold>«</bold>",
"skinsrestorer.skinsmenu_clear_skin": "<red><bold>[</bold> <gray>Remove Skin</gray> <bold>]</bold>",
"skinsrestorer.skinsmenu_select_skin": "<gray>Click to select this skin",
"skinsrestorer.skinsmenu_history_lore": "<blue>Skin from <time>",
"skinsrestorer.skinsmenu_set_favourite_lore": "<gray>Shift + click to set as favourite",
"skinsrestorer.skinsmenu_remove_favourite_lore": "<gray>Shift + click to remove from favourites",
"skinsrestorer.skinsmenu_favourite_since_lore": "<blue>Favourite since <time>",
"skinsrestorer.skinsmenu_no_permission": "<red>You don't have permission to use this skin.",
"skinsrestorer.skinsmenu_main_button": "<aqua><bold>[</bold> <gray>Skins Menu</gray> <bold>]</bold>",
"skinsrestorer.skinsmenu_history_button": "<aqua><bold>[</bold> <gray>History Menu</gray> <bold>]</bold>",
"skinsrestorer.skinsmenu_favourites_button": "<aqua><bold>[</bold> <gray>Favourites Menu</gray> <bold>]</bold>",
"skinsrestorer.skinsmenu_back_select_button": "<yellow><bold>«</bold> <gray>Menu select</gray> <bold>«</bold>",
"skinsrestorer.skin_search_message": "<dark_green>You can find skins matching <green><search></green> here: <newline><green>https://namemc.com/minecraft-skins/tag/<search> <newline><newline><dark_green>If no skins are found, you can always find some skins at https://namemc.com/minecraft-skins/tag <newline>You can set the skin using the skin link:<newline>/skin https://namemc.com/skin/",
"skinsrestorer.no_skin_data": "<dark_red>Error<dark_gray>: <red>No skin data found!",
"skinsrestorer.outdated": "<dark_red>You are running an outdated version of SkinsRestorer on your <platform>!<newline><red>Please update to the latest version on Spigot: <newline><yellow>https://www.spigotmc.org/resources/skinsrestorer.2124/",
"skinsrestorer.unsupported_java": "<dark_red>The Java version (<version>) of your <platform> is not supported by SkinsRestorer!<newline><red>Please update to Java 17 or higher to use SkinsRestorer without issues. Newer Java versions can also run older servers, so a Minecraft 1.8 server can run on Java 17. Read console info for more details.",
"skinsrestorer.permission_player_wildcard": "Wildcard permission for players",
"skinsrestorer.permission_command": "Allows access to the main \"/skin\" commands.",
"skinsrestorer.permission_command_set": "Allows access to change your skin.",
"skinsrestorer.permission_command_set_url": "Allows access to change your skin by URL.",
"skinsrestorer.permission_command_clear": "Allows access to clear your skin.",
"skinsrestorer.permission_command_random": "Allows access to set a random skin.",
"skinsrestorer.permission_command_update": "Allows access to update your skin.",
"skinsrestorer.permission_command_undo": "Allows access to revert your skin back to your previous skin.",
"skinsrestorer.permission_command_favourite": "Allows access to set a skin as a favourite.",
"skinsrestorer.permission_command_search": "Allows access to search your skin.",
"skinsrestorer.permission_command_gui": "Allows access to open skins GUI.",
"skinsrestorer.permission_admin_wildcard": "Wildcard permission for admins",
"skinsrestorer.permission_admincommand": "Allows access to the main \"/sr\" commands.",
"skinsrestorer.permission_command_set_other": "Allows access to set another player's skin.",
"skinsrestorer.permission_command_clear_other": "Allows access to clear another player's skin.",
"skinsrestorer.permission_command_random_other": "Allows access to set a random skin of another player.",
"skinsrestorer.permission_command_update_other": "Allows access to update another player's skin.",
"skinsrestorer.permission_command_favourite_other": "Allows access to set a skin as a favourite for another player.",
"skinsrestorer.permission_command_undo_other": "Allow access to revert a player's skin back to their previous skin.",
"skinsrestorer.permission_admincommand_reload": "Allows access to \"/sr reload\".",
"skinsrestorer.permission_admincommand_status": "Allows access to \"/sr status\".",
"skinsrestorer.permission_admincommand_drop": "Allows access to removes a .SKIN file.",
"skinsrestorer.permission_admincommand_info": "Allows access to get the skin info of a player or a skin.",
"skinsrestorer.permission_admincommand_applyskin": "Allows access to re-apply the skin of another player.",
"skinsrestorer.permission_admincommand_createcustom": "Allows access to create a custom global skin by URL.",
"skinsrestorer.permission_admincommand_purgeolddata": "Allows access to purge old skin data.",
"skinsrestorer.permission_admincommand_dump": "Allows access to upload server information via \"/sr dump\".",
"skinsrestorer.permission_bypasscooldown": "Bypasses any command cooldown set in the config.",
"skinsrestorer.permission_bypassdisabled": "Bypasses any disabled skins set in the config.",
"skinsrestorer.permission_ownskin": "Allows access to set your own skin.",
"skinsrestorer.duration_day": " day",
"skinsrestorer.duration_days": " days",
"skinsrestorer.duration_hour": " hour",
"skinsrestorer.duration_hours": " hours",
"skinsrestorer.duration_minute": " minute",
"skinsrestorer.duration_minutes": " minutes",
"skinsrestorer.duration_second": " second",
"skinsrestorer.duration_seconds": " seconds"
}

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{}

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{
"skinsrestorer.help_skin_set": "يغير جلدك.",
"skinsrestorer.help_skin_set_other": "تحديث جلد اللاعب المستهدف.",
"skinsrestorer.help_skin_clear": "مسح الجلد الخاص بك.",
"skinsrestorer.help_skin_clear_other": "مسح جلد اللاعب المستهدف.",
"skinsrestorer.help_skin_update": "تحديث جلدك."
}

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{}

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{}

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{}

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{
"skinsrestorer.help_skin": "Змяняе твой скін.",
"skinsrestorer.help_skins": "Змяняе твой скін.",
"skinsrestorer.help_skin_set": "Змяняе твой уласны скін."
}

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{
"skinsrestorer.help_skin": "Променя вашият скин.",
"skinsrestorer.help_skins": "Отваря менюто със скинове.",
"skinsrestorer.help_sr": "Администраторски команди за SkinsRestorer.",
"skinsrestorer.help_skin_help": "Показва тази помощна команда.",
"skinsrestorer.help_skin_set": "Променя вашият скин.",
"skinsrestorer.help_skin_set_other": "Променя скина на даден играч.",
"skinsrestorer.help_skin_set_url": "Променя вашият скин с такъв от Линк.",
"skinsrestorer.help_skin_clear": "Премахва вашият скин.",
"skinsrestorer.help_skin_clear_other": "Премахва скина на даден играч.",
"skinsrestorer.help_skin_random": "Дава ви случаен скин.",
"skinsrestorer.help_skin_random_other": "Дава случаен скин на даден играч.",
"skinsrestorer.help_skin_search": "Потърси скин който искаш.",
"skinsrestorer.help_skin_update": "Обновява скина ви.",
"skinsrestorer.help_skin_update_other": "Обновява скина на даден играч.",
"skinsrestorer.help_skin_undo": "Връща скина ви обратно към предишния.",
"skinsrestorer.help_skin_undo_other": "Връща скина на играч обратно към предишния."
}

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{}

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{
"skinsrestorer.help_skin": "Mijenja vaš skin.",
"skinsrestorer.help_skins": "Otvara GUI skinova.",
"skinsrestorer.help_sr": "Administratorske komande za SkinsRestorer.",
"skinsrestorer.help_skin_set": "Mijenja vaš skin.",
"skinsrestorer.help_skin_set_other": "Postavlja skin za ciljnog igrača."
}

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{
"skinsrestorer.help_sr": "Comandaments d'administrador per SkinsRestorer.",
"skinsrestorer.help_skin_set": "Cambia la teva pell.",
"skinsrestorer.help_skin_set_other": "Estableix la pell per a un jugador.",
"skinsrestorer.help_skin_clear": "Neteja la teva pell.",
"skinsrestorer.help_skin_clear_other": "Neteja la pell d'un altre jugador.",
"skinsrestorer.help_skin_search": "Busca la pell que tu vols.",
"skinsrestorer.help_skin_update": "Actualitza la teva pell.",
"skinsrestorer.help_skin_update_other": "Actualitza la pell d'un jugador.",
"skinsrestorer.help_sr_reload": "Recarrega l'arxiu de configuració."
}

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{
"skinsrestorer.help_skin": "Změní tvůj skin.",
"skinsrestorer.help_skins": "Otevře GUI skinů.",
"skinsrestorer.help_sr": "Admin příkazy pro SkinsRestorer.",
"skinsrestorer.duration_day": " den",
"skinsrestorer.duration_days": " dní",
"skinsrestorer.duration_hour": " hodina",
"skinsrestorer.duration_hours": " hodin",
"skinsrestorer.duration_minute": " minuta",
"skinsrestorer.duration_minutes": " minut",
"skinsrestorer.duration_second": " vteřina",
"skinsrestorer.duration_seconds": " vteřin"
}

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{}

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