smp2/plugins/AuraSkills/messages/messages_en.yml

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YAML

# ----------------------------
# AuraSkills message file
# ----------------------------
abilities:
bountiful_harvest:
name: Bountiful Harvest
desc: "Grants +{value} Farming Luck, which increases the chance for extra drops."
info: "+{value} Farming Luck"
farmer:
name: Farmer
desc: "Earn {value}% more Farming XP."
info: "+{value}% XP"
scythe_master:
name: Scythe Master
desc: "Increases damage from hoes by {value}%."
info: "+{value}% Hoe Damage"
geneticist:
name: Geneticist
desc: "Increases saturation gain from plant-based foods by {value}."
info: "+{value} Saturation"
growth_aura:
name: Growth Aura
desc: "Crops with growth stages within {radius} blocks of you grow {value}% faster."
info: "+{value}% Growth"
lumberjack:
name: Lumberjack
desc: "Grants +{value} Foraging Luck, which increases the chance for extra drops."
info: "+{value} Foraging Luck"
forager:
name: Forager
desc: "Earn {value}% more Foraging XP."
info: "+{value}% XP"
axe_master:
name: Axe Master
desc: "Increases damage from axes by {value}%"
info: "+{value}% Axe Damage"
valor:
name: Valor
desc: "Grants +{value} Strength while holding an axe."
info: "+{value} Strength"
shredder:
name: Shredder
desc: "{value}% chance to deal triple durability damage with axes."
info: "{value}% 3x Durability Damage"
lucky_miner:
name: Lucky Miner
desc: "Grants +{value} Mining Luck, which increases the chance for extra drops."
info: "+{value} Mining Luck"
miner:
name: Miner
desc: "Earn {value}% more Mining XP."
info: "+{value}% XP"
pick_master:
name: Pick Master
desc: "Deal {value}% more damage with pickaxes."
info: "+{value}% Pickaxe Damage"
stamina:
name: Stamina
desc: "Grants +{value} Toughness while holding a pickaxe."
info: "+{value} Toughness"
hardened_armor:
name: Hardened Armor
desc: "{value}% chance to negate durability damage on armor."
info: "{value}% No Durability Loss"
lucky_catch:
name: Lucky Catch
desc: "Grants +{value} Fishing Luck, which increases the chance for extra drops."
info: "+{value} Fishing Luck"
fisher:
name: Fisher
desc: "Earn {value}% more Fishing XP."
info: "+{value}% XP"
treasure_hunter:
name: Treasure Hunter
desc: "{value}% higher chance to get rare loot from fishing."
info: "+{value}% Rare Loot"
grappler:
name: Grappler
desc: "Hook entities with {value}% more speed."
info: "+{value}% Hook Speed"
epic_catch:
name: Epic Catch
desc: "{value}% added chance to get epic loot from fishing."
info: "+{value}% Epic Loot"
metal_detector:
name: Metal Detector
desc: "{value}% added chance to get rare loot from digging."
info: "+{value}% Rare Loot"
excavator:
name: Excavator
desc: "Earn {value}% more Excavation XP."
info: "+{value}% XP"
spade_master:
name: Spade Master
desc: "Deal {value}% more damage with shovels."
info: "+{value}% Shovel Damage"
bigger_scoop:
name: Bigger Scoop
desc: "Grants +{value} Excavation Luck, which increases the chance for extra drops."
info: "+{value}% Excavation Luck"
lucky_spades:
name: Lucky Spades
desc: "{value}% added chance to get epic loot from digging."
info: "+{value}% Epic Loot"
retrieval:
name: Retrieval
desc: "Arrows you miss will be instantly retrieved after {time}s up to {value} blocks away."
info: "{value} Distance"
archer:
name: Archer
desc: "Earn {value}% more Archery XP."
info: "+{value}% XP"
bow_master:
name: Bow Master
desc: "Deal {value}% more damage with bows."
info: "+{value}% Bow Damage"
piercing:
name: Piercing
desc: "{value}% chance for arrows to pierce through mobs."
info: "{value}% Pierce Chance"
stun:
name: Stun
desc: "{value}% chance to decreases enemy movement speed by 20% for 2 seconds."
info: "{value}% Stun Chance"
shielding:
name: Shielding
desc: "Reduce incoming damage by {value}% while sneaking."
info: "-{value}% Incoming Dmg Sneaking"
defender:
name: Defender
desc: "Earn {value}% more Defense XP."
info: "+{value}% XP"
mob_master:
name: Mob Master
desc: "Reduce incoming damage from mobs by {value}%"
info: "-{value}% Mob Dmg"
immunity:
name: Immunity
desc: "{value}% chance to completely negate an enemy attack."
info: "{value}% Immune"
no_debuff:
name: No Debuff
desc: "{value}% chance to negate a harmful potion effect from being applied."
info: "{value}% No Debuff"
parry:
name: Parry
desc: "Missing a sword swing within {time}s before being hit reduces damage by {value}% and cancels knockback."
info: "{value}% Dmg Reduction"
parried: "<red>Attack parried"
fighter:
name: Fighter
desc: "Earn {value}% more Fighting XP."
info: "+{value}% XP"
sword_master:
name: Sword Master
desc: "Deal {value}% more damage with swords."
info: "+{value}% Sword Damage"
first_strike:
name: First Strike
desc: "Deal {value}% more damage on the first hit."
info: "+{value}% Dmg First Hit"
dealt: "<red>First Strike Dealt!"
bleed:
name: Bleed
desc: "{value}% chance to make the enemy bleed for {base_ticks} bleed ticks, dealing {value_2} damage per tick. {added_ticks} ticks are added to enemies already bleeding."
info: "{value}% Chance, {value_2} Damage"
enemy_bleeding: "<red>Enemy Bleeding!"
self_bleeding: "<red>You are bleeding!"
stop: "<white>The bleeding has stopped"
anti_hunger:
name: Anti Hunger
desc: "{value}% chance to stop hunger loss."
info: "{value}% No Hunger Loss"
runner:
name: Runner
desc: "Earn {value}% more Endurance XP."
info: "+{value}% XP"
golden_heal:
name: Golden Heal
desc: "Increases regeneration effect health gain by {value}%"
info: "+{value}% Effect Regen"
recovery:
name: Recovery
desc: "Increases natural regeneration when at less than half health by {value}%"
info: "+{value}% Low HP Regen"
meal_steal:
name: Meal Steal
desc: "{value}% chance to steal 1 hunger point when attacking a player."
info: "{value}% Hunger Steal"
light_fall:
name: Light Fall
desc: "Reduces all fall damage by {value}%"
info: "-{value}% Fall Damage"
jumper:
name: Jumper
desc: "Earn {value}% more Agility XP."
info: "+{value}% XP"
sugar_rush:
name: Sugar Rush
desc: "Consumed and splashed speed and jump boost potions last {value}% longer."
info: "{value}% Longer Speed"
fleeting:
name: Fleeting
desc: "Gain +{value} Speed when below 20% health."
info: "+{value}% Speed"
start: "<white>You have gained a fleeting speed boost! <gray>(+{value}% Speed)"
end: "<gray>Fleeting speed boost has worn off"
thunder_fall:
name: Thunder Fall
desc: "When sneaking during a fall, you have a {value}% chance to deal {value_2}% of the fall damage expected to mobs in a 3 block radius."
info: "{value}% Chance, {value_2}% Damage"
alchemist:
name: Alchemist
desc: "Potions you brew have a {value}% longer duration."
info: "+{value}% Potion Duration"
brewer:
name: Brewer
desc: "Earn {value}% more Alchemy XP."
info: "+{value}% XP"
splasher:
name: Splasher
desc: "Potions you splash gain {value}% longer duration for each player affected."
info: "+{value}% Duration/Player"
lingering:
name: Lingering
desc: "Lingering potions naturally decay {value}% slower and decay {value_2}% less per affected entity."
info: "-{value}% Natural, -{value_2}% Entity Decay"
wise_effect:
name: Wise Effect
desc: "Gain {value} Wisdom for every unique active potion effect."
info: "+{value} Wisdom/Effect"
xp_convert:
name: XP Convert
desc: "Earn 1 Minecraft experience for every {value} skill XP you gain."
info: "1 EXP/{value} Skill XP"
enchanter:
name: Enchanter
desc: "Earn {value}% more Enchanting XP."
info: "+{value}% XP"
xp_warrior:
name: XP Warrior
desc: "Mobs you kill have a {value}% chance of dropping double experience."
info: "{value}% 2x Mob XP"
enchanted_strength:
name: Enchanted Strength
desc: "Gain {value} Strength for every unique enchantment on the item held."
info: "{value} Strength/Enchant"
lucky_table:
name: Lucky Table
desc: "Items you enchant using the enchantment table have a {value}% chance of upgrading the enchantment level by 1 if not max level."
info: "{value}% Enchant Upgrade Chance"
life_essence:
name: Life Essence
desc: Instant Health potions heal {value}% more.
info: "+{value}% Instant Health"
healer:
name: Healer
desc: Earn {value}% more Healing XP.
info: "+{value}% XP"
life_steal:
name: Life Steal
desc: Heal {value}% of the max HP of hostile mobs and players you kill.
info: "Steal {value}% HP"
golden_heart:
name: Golden Heart
desc: Damage done to your absorption hearts is reduced by {value}%
info: "-{value}% Absorption Dmg"
revival:
name: Revival
desc: Gain +{value} Health and +{value_2} Regeneration for 30 seconds after respawning.
info: "+{value} Health, +{value_2} Regen"
message: "<white>You gained a revival bonus for 30 seconds! <white>(<red>+{value} Health, <gold>+{value_2} Regeneration<white>)"
disenchanter:
name: Disenchanter
desc: Gain {value}% more experience when disenchanting items using a grindstone.
info: "+{value}% Grindstone EXP"
forger:
name: Forger
desc: Earn {value}% more Forging XP.
info: "+{value}% XP"
repairing:
name: Repairing
desc: Repairing items in an anvil using the raw material the item was made from repairs {value}% more durability.
info: "+{value}% Anvil Repair"
anvil_master:
name: Anvil Master
desc: Increases the maximum repair cost of an anvil before it is too expensive to {value} experience.
info: "{value} Max Cost"
skill_mender:
name: Skill Mender
desc: Gaining skill XP has a {value}% chance to repair a held item or worn armor piece with the Mending enchantment by 1 durability per 2 skill XP.
info: "{value}% Mend Chance"
acf:
core:
permission_denied: "<red>I'm sorry, but you do not have permission to perform this command."
permission_denied_parameter: "<red>I'm sorry, but you do not have permission to perform this command."
error_generic_logged: "<red>An error occurred. This problem has been logged. Sorry for the inconvenience."
unknown_command: "<red>Unknown Command, please type <yellow>/sk help"
invalid_syntax: "<yellow>Usage: <yellow>{command} <green>{syntax}"
error_prefix: "<red>Error: {message}"
error_performing_command: "<red>I'm sorry, but there was an error performing this command."
please_specify_one_of: "<red>Error: Please specify one of (<yellow>{valid}<red>)"
must_be_a_number: "<red>Error: {num} must be a number."
must_be_min_length: "<red>Error: Must be at least {min} characters long."
must_be_max_length: "<red>Error: Must be at most {max} characters long."
please_specify_at_most: "<red>Error: Please specify a value at most {max}."
please_specify_at_least: "<red>Error: Please specify a value at least {min}."
not_allowed_on_console: "<red>Error: Console may not execute this command."
could_not_find_player: "<red>Error: Could not find a player by the name: <yellow>{search}"
no_command_matched_search: "<red>No command matched <yellow>{search}."
help_page_information: "<aqua> - Showing page <green>{page} <aqua>of <green>{totalpages} <aqua>(<yellow>{results}<aqua> results)."
help_no_results: "<aqua>Error: No more results."
help_header: "<yellow>=== <aqua>Showing help for <green>{commandprefix}{command}<yellow> ==="
help_detailed_header: "<yellow>=== <aqua>Showing detailed help for <green>{commandprefix}{command}<yellow> ==="
help_search_header: "<yellow>=== <aqua>Search results for <green>{commandprefix}{command} {search}<yellow> ==="
minecraft:
invalid_world: "<red>Error: That world does not exist."
you_must_be_holding_item: "<red>Error: You must be holding an item in your main hand."
player_is_vanished_confirm: "<yellow>Warning: <green>{vanished} <yellow>is vanished. Do not blow their cover!\n<yellow>To confirm your action add <green>:confirm <yellow>to the end of their name.\n<yellow>Ex: {vanished}:confirm"
username_too_short: "<red>Error: Username too short, must be at least three characters."
is_not_a_valid_name: "<red>Error: <yellow>{name} <red>is not a valid username."
multiple_players_match: "<red>Error: Multiple players matched <aqua>{search} <yellow>({all})<red>, please be more specific."
no_player_found_server: "<red>No player matching <yellow>{search} <red>is connected to this server."
no_player_found_offline: "<red>No player matching <yellow>{search}<red> could be found."
no_player_found: "<red>No player matching <yellow>{search}<red> could be found."
location_please_specify_world: "<red>Error: Please specify world. Example: <yellow>world:x,y,z."
location_please_specify_xyz: "<red>Error: Please specify the coordinates x, y, and z. Example: <yellow>world:x,y,z."
location_console_not_relative: "<red>Error: Console may not use relative coordinates for location."
commands:
prefix: "<dark_gray>[<aqua>Skills<dark_gray>]<reset> "
antiafk:
failed: "<red>{player} failed anti-AFK check {check} <gray>(Count: {count})"
logs:
header: "<gray>Anti-AFK logs for <red>{player} <gray>({count} total) <dark_gray>| <gray>Page {page}/{total_pages}:"
entry: "<gray>{timestamp} - {message}"
armor:
modifier:
add:
added: "{color}{stat} <gray>modifier with level <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An armor modifier with stat {color}{stat} <yellow>already exists on your armor! Remove it first with /sk armor modifier remove"
remove:
does_not_exist: "<yellow>Your item does not have a {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier was removed from your item"
list:
header: "<white>Armor modifiers found:"
removeall:
removed: "<gray>All armor modifiers have been removed from your item"
trait:
add:
already_exists: "<yellow>An armor modifier with trait {trait} <yellow>already exists on your item! Remove it first with /sk armor trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>multiplier with value <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An armor multiplier with target <aqua>{target} <yellow>already exists on your armor! Remove it first with /sk armor multiplier remove"
skill_lore: "<gray>When worn: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>When worn: <aqua>-{value}% {skill} XP"
global_lore: "<gray>When worn: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>When worn: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Your item does not have a <aqua>{target} <yellow>armor multiplier!"
removed: "<aqua>{target} <gray>armor multiplier was removed from your item"
list:
header: "<white>Armor multipliers found:"
removeall:
removed: "<gray>All armor multipliers have been removed from your item"
requirement:
add:
added: "<dark_aqua>{skill}<gray> armor requirement with level <aqua>{level}<gray> was added to your item"
already_exists: "<yellow>Item already has a <dark_aqua>{skill}<yellow> armor requirement! Remove it first with <gold>/sk armor requirement remove"
lore: "<red>Requires <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Your item does not have a <dark_aqua>{skill}<yellow> armor requirement!"
removed: "<dark_aqua>{skill}<gray> armor requirement was removed from your item"
list:
header: "<white>Armor requirements found:"
removeall:
removed: "<gray>All armor requirements have been removed from your item"
equip: "<yellow>You do not meet the requirements to equip this item: {requirements}"
backup:
load:
confirm: "<red>Loading a backup will revert all skill data of players. This action is permanent and cannot be undone. You may want to save a backup before loading one. Type the command again to confirm this action"
loading: "<white>Loading backup..."
loaded: "<green>Successfully loaded backup"
error: "<red>Error loading backup: {error}"
must_be_yaml: "<yellow>File must be a .yml file!"
file_not_found: "<yellow>A backup of this file name does not exist in the backups folder!"
save:
saving: "<white>Saving backup..."
saved: "<white>Backed up {type} data as {file}"
error: "<red>Error backing up {type} data! See error in console/below for details"
claimitems:
no_items: "<yellow>You have no items to claim"
item:
give:
sender: "<white>Gave <aqua>{amount}x {key} <white>to {player}"
receiver: "<white>You were given <aqua>{amount}x {key}"
modifier:
add:
added: "{color}{stat} <gray>modifier with level <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An item modifier with stat {color}{stat} <yellow>already exists on your item! Remove it first with /sk item modifier remove"
remove:
does_not_exist: "<yellow>Your item does not have a {color}{stat} <yellow>modifier!"
removed: "{color}{stat} <gray>modifier was removed from your item"
list:
header: "<white>Item modifiers found:"
removeall:
removed: "<gray>All item modifiers have been removed from your item"
trait:
add:
already_exists: "<yellow>An item modifier with trait {trait} <yellow>already exists on your item! Remove it first with /sk item trait remove"
multiplier:
add:
added: "<aqua>{target} <gray>multiplier with value <aqua>{value} <gray>was added to your item"
already_exists: "<yellow>An item multiplier with target <aqua>{target} <yellow>already exists on your item! Remove it first with /sk item multiplier remove"
skill_lore: "<gray>When held: <aqua>+{value}% {skill} XP"
skill_lore_subtract: "<gray>When held: <aqua>-{value}% {skill} XP"
global_lore: "<gray>When held: <blue>+{value}% Skill XP"
global_lore_subtract: "<gray>When held: <blue>-{value}% Skill XP"
remove:
does_not_exist: "<yellow>Your item does not have a <aqua>{target} <yellow>item multiplier!"
removed: "<aqua>{target} <gray>item multiplier was removed from your item"
list:
header: "<white>Item multipliers found:"
removeall:
removed: "<gray>All item multipliers have been removed from your item"
register:
registered: "<white>Registered held item to key {key}"
already_registered: "<yellow>There is already an item registered to key <white>{key}<yellow>, use <white>/skills item unregister <yellow>to unregister it first"
no_spaces: "<yellow>Item key cannot contain spaces!"
requirement:
add:
added: "<dark_aqua>{skill}<gray> item requirement with level <aqua>{level}<gray> was added to your item"
already_exists: "<yellow>Item already has a <dark_aqua>{skill}<yellow> item requirement! Remove it first with <gold>/sk item requirement remove"
lore: "<red>Requires <dark_aqua>{skill} {level}"
remove:
does_not_exist: "<yellow>Your item does not have a <dark_aqua>{skill}<yellow> item requirement!"
removed: "<dark_aqua>{skill}<gray> item requirement was removed from your item"
list:
header: "<white>Item requirements found:"
removeall:
removed: "<gray>All item requirements have been removed from your item"
use: "<yellow>You do not meet the requirements to use this item: {requirements}"
unregister:
unregistered: "<white>Unregistered item with key {key}"
not_registered: "<yellow>There is no item registered with key {key}"
ignore:
add: "<gray>Your item will now be ignored by mana ability interactions"
remove: "<gray>Your item will no longer be ignored by mana ability interactions"
jobs:
add:
added: "<white>The job {job} was successfully added to player {player}"
limited: "<yellow>Cannot add this job because player {player} has reached the job limit"
existing: "<yellow>Player {player} already has the job {job}"
remove:
removed: "<white>Removed job {job} from player {player}"
unchanged: "<yellow>Nothing was changed since player {player} does not have the job {job}"
removeall:
removed: "<white>Removed all jobs from player {player}"
lang:
set: "<gray>Language set to <aqua>{lang}"
not_found: "<yellow>Language not found!"
mana:
display: "<white>Your {mana_unit}: <aqua>{current}/{max}"
display_other: "<white>{mana_unit} of {player}: <aqua>{current}/{max}"
add: "<gray>Added <aqua>{amount} {mana_unit} <gray>to player <gold>{player}"
remove: "<gray>Removed <aqua>{amount} {mana_unit} <gray>from player <gold>{player}"
set: "<gray>Set player <gold>{player} <gray>to <aqua>{amount} {mana_unit}"
at_least_zero: "<yellow>{mana_unit} must be at least zero!"
console_specify_player: "<yellow>Console must specify a player!"
modifier:
add:
added: "{color}{stat} <gray>modifier level <aqua>{value} <gray>with name <white>{name} <gray>added to player <gold>{player}"
already_exists: "<yellow>Modifier with name {name} already exists on player <gold>{player}<yellow>! Remove it with <gold>/sk modifier remove {player} {name}"
remove:
not_found: "<yellow>Modifier {name} not found for player <gold>{player}"
removed: "<gray>Modifier <white>{name} <gray>removed from player <gold>{player}"
list:
all_stats_header: "<gray>Stat modifiers for player <gold>{player}:"
all_stats_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
one_stat_header: "<gray>Stat modifiers ({color}{stat}<gray>) for player <gold>{player}:"
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
players_only: "<yellow>Only players can list their own modifiers! Try specifying a player"
removeall:
removed_all_stats: "<gray>Removed <aqua>{num} <gray>stat modifiers from player <gold>{player}"
removed_one_stat: "<gray>Removed <aqua>{num} {color}{stat} <gray>modifiers from player <gold>{player}"
players_only: "<yellow>Only players can remove their own modifiers! Try specifying a player"
trait:
add:
already_exists: "<yellow>Modifier with name {name} already exists on player <gold>{player}<yellow>! Remove it with <gold>/sk trait remove {player} {name}"
list:
all_traits_header: "<gray>Trait modifiers for player <gold>{player}:"
one_trait_header: "<gray>Trait modifiers ({color}{trait}<gray>) for player <gold>{player}:"
removeall:
removed_all_traits: "<gray>Removed <aqua>{num} <gray>trait modifiers from player <gold>{player}"
multiplier:
global: Global
list: "<white>Global XP multiplier for <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
skill_entry: "<aqua>{skill} <white>XP multiplier: <aqua>{multiplier}x / +{percent}%"
players_only: "<yellow>Only players can list their own multiplier! Specify a player!"
preset:
load:
confirm: "<red>Loading a preset will override your config files! The following files will be affected <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>This action cannot be undone, manually backup any files needed. Type the command again to confirm."
loaded: Successfully loaded preset {name}, restart the server now.
created: Created files
modified: Modified files
replaced: Replaced files
deleted: Deleted files
skipped: Skipped files
profile:
skills: "Skills profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Skills:{skill_entries}"
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
stats: "Stats profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Stats:{stat_entries}"
stat_entry: "\n <dark_aqua>{stat} <gray>- Total Level: <white>{total_level}<gray>, Base Level: <white>{base_level}<gray>, Modified Level: <white>{modified_level}"
rank:
header: "<aqua><bold>Your Skill Rankings"
power: "<yellow>Power <gray>(All Skills): <white>#{rank} of {total}"
entry: "<aqua>{skill}<gray>: <white>#{rank} of {total}"
reload: "<green>Config reloaded!"
save:
already_saving: "<yellow>Data is already saving!"
mysql_not_enabled: "<yellow>MySQL was not enabled at server startup, saving to file instead!"
saved: "<green>Skill data saved!"
skill:
setall:
set: "<gray>All skills set to level <aqua>{level} <gray>for player <gold>{player}"
setlevel:
set: "<gray>Skill <aqua>{skill} <gray>set to level <aqua>{level} <gray>for player <gold>{player}"
at_least: "<yellow>Level must be at least {level}!"
toggle:
enabled: "<green>Your skills action bar has been enabled"
disabled: "<red>Your skills action bar has been disabled"
not_enabled: "<yellow>Skills action bar is not enabled on this server!"
top:
power_header: "<white>--==<aqua><bold>All Skills Leaderboard</bold><white>==--"
power_header_page: "<white>--==<aqua><bold>All Skills Leaderboard</bold><white>(Page {page})==--"
skill_header: "<white>--==<aqua><bold>{skill} Leaderboard</bold><white>==--"
skill_header_page: "<white>--==<aqua><bold>{skill} Leaderboard</bold><white>(Page {page})==--"
average_header: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>==--"
average_header_page: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>(Page {page})==--"
usage: "<yellow>Usage: <green>/sk top <white><page> <gray>or <green>/sk top <white>[skill] <page>"
transfer:
success: "<green>Successfully transferred player data from <gray>{from} <green>to <gray>{to}"
error: "<red>There was an error transferring player data. Check console for errors."
updateleaderboards:
already_updating: "<yellow>Leaderboard is already updating!"
updated: "<green>Leaderboard updated!"
version: "<white>You are on AuraSkills <aqua>{current_version}<white>. The latest version is <aqua>{latest_version}"
xp:
add: "<gray>Added <aqua>{amount} {skill} <gray>XP to player <gray>{player}"
set: "<gray>Set <aqua>{skill} <gray>XP for player <gray>{player} <gray>to {amount}"
remove: "<gray>Removed <aqua>{amount} {skill} <gray>XP from player <gold>{player}"
manaability:
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
unknown_skill: "<yellow>Unknown skill!"
unknown_mana_ability: "<yellow>Unknown mana ability!"
unknown_stat: "<yellow>Unknown stat!"
unknown_trait: "<yellow>Unknown trait!"
no_profile: "<yellow>Player does not have a skills profile. Please try rejoining the game or restarting the server."
leveler:
level_up: "{skill} Level Up"
skill_level_up: Skill Level Up
rewards: Rewards
ability_unlock: Ability Unlock
ability_level_up: Ability Level Up
mana_ability_unlock: Mana Ability Unlock
mana_ability_level_up: Mana Ability Level Up
unclaimed_item: "<red>You have unclaimed items because your inventory was full, use <yellow>/skills claimitems <red>to claim them"
menus:
common:
close: "Close"
level: "Level"
progress_to_level: "Progress to Level"
max_level: "MAX LEVEL"
ability_levels: "Ability Levels"
stats_leveled: "Stats Leveled"
mana_ability: "Mana Ability"
duration: "Duration"
mana_cost: "Mana Cost"
cooldown: "Cooldown"
damage: "Damage"
max_mana_cost: "Max Mana Cost"
attack_speed: "Attack Speed"
back: "Go Back"
back_click: "Back to {menu_name} Menu"
unlocked: "UNLOCKED"
in_progress: "IN PROGRESS"
locked: "LOCKED"
your_level: "Your Level"
next_page: "Next Page"
next_page_click: "Click to go to next page"
previous_page: "Previous Page"
previous_page_click: "Click to go to previous page"
skills:
skills_title: "Your Skills"
your_skills: "Your Skills"
your_skills_desc: "Upgrade Skills by doing various tasks to unlock valuable stat boosts, abilities, and more!"
your_skills_hover: "Hover over a Skill for more information!"
your_skills_click: "Click on a Skill to view level progression!"
skill_click: "Click to view Level Progression!"
stats: "Stats"
stats_desc: "Earn stat buffs by leveling up skills"
stats_click: "Click to learn more or view your stats"
active_job: Active Job
level_progression:
level_progression_title: "{skill} Levels - Page {page}"
your_ranking: "Your Skill Ranking"
rank_out_of: "<1>You are ranked <2>{rank}</2> out of {total} players</1>"
rank_percent: "<1>You are in the top <2>{percent}%</2> of players</1>"
rewards: "Rewards"
ability_unlock: "Ability Unlock"
mana_ability_unlock: "Mana Ability Unlock"
progress: "Progress"
leaderboard_click: "Click to view the {skill} leaderboard"
sources: "XP Sources"
sources_desc: "The sources menu shows all the ways you can earn XP in a skill, as well as how much XP each source gives."
sources_click: "Click to view {skill} sources"
abilities: "Abilities"
abilities_desc: "<2>Abilities</2> <1>are passive perks you unlock and upgrade as you level up skills.</1>"
mana_abilities_desc: "<3>Mana Abilities</3> <1>are a special type of ability that requires activation and consumes mana.</1>"
abilities_click: "Click to view {skill} abilities"
job: Job
job_desc: Selecting {skill} as your job allows you to earn money while gaining XP.
job_select: Left click to select {skill} as your job
job_active: You are actively working this job
job_quit: Right click to quit this job
job_limit: You have reached your limit on jobs. Quit an active job first to select this one.
job_cooldown: Job selection is on cooldown. You can select again in {time}.
stats:
stats_title: Your Stats
skills: "Skills"
added_drop: "+{value} Drop"
added_drops: "+{value} Drops"
chance_drop: "{chance}% for +{value} Drop"
chance_drops: "{chance}% for +{value} Drops"
unclaimed_items:
unclaimed_items_title: "Claim Items"
inventory_full: "You do not have enough space in your inventory to claim that item"
click_to_claim: "Click to claim!"
leaderboard:
leaderboard_title: "{skill} Leaderboard"
sources:
sources_title: "{skill} XP Sources"
sorter: "Sort XP Sources"
descending: "Highest to Lowest"
ascending: "Lowest to Highest"
alphabetical: "Name (A-Z)"
reverse_alphabetical: "Name (Z-A)"
sort_click: "Click to cycle sort type"
multiplied_xp: "Multiplied {xp_unit}"
multiplied_desc: "This is the XP you will actually earn based on your current XP multipliers"
abilities:
abilities_title: "{skill} Abilities"
description: "Description"
unlocked_at: "<1>Unlocked at <2>{skill} {level}"
next_upgrade_at: "<1>Next upgrade at <2>{skill} {level}"
mana_abilities:
replenish:
name: Replenish
desc: "Replants crops automatically for {value} seconds. <1>[Right click hoe and break crop to activate]"
raise: "<gray>You raise your hoe"
lower: "<gray>You lower your hoe"
start: "<gold>Replenish Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Replenish has worn off"
treecapitator:
name: Treecapitator
desc: "Breaks entire trees instantly for {value} seconds. <1>[Right click axe and break log to activate]"
raise: "<gray>You raise your axe"
lower: "<gray>You lower your axe"
start: "<gold>Treecapitator Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Treecapitator has worn off"
speed_mine:
name: Speed Mine
desc: "Gives Haste {haste_level} for {value} seconds. <1>[Right click pickaxe and mine block to activate]"
raise: "<gray>You raise your pickaxe"
lower: "<gray>You lower your pickaxe"
start: "<gold>Speed Mine Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Speed Mine has worn off"
absorption:
name: Absorption
desc: "Incoming damage will decrease mana by 2x Minecraft damage instead of your health for {value} seconds. Mana will not regenerate while Absorption is active. <1>[Left click shield and take damage to activate]"
raise: "<gray>You raise your shield"
lower: "<gray>You lower your shield"
start: "<gold>Absorption Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Absorption has worn off"
terraform:
name: Terraform
desc: "When digging, break connected blocks instantly in a {radius} block radius horizontally for {value} seconds. <1>[Right click shovel and dig block to activate]"
raise: "<gray>You raise your shovel"
lower: "<gray>You lower your shovel"
start: "<gold>Terraform Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Terraform has worn off"
sharp_hook:
name: Sharp Hook
desc: "Deal {value} damage to a hooked entity when left clicking with a fishing rod"
use: "<gold>Used Sharp Hook! <gray>(-{mana} {mana_unit})"
charged_shot:
name: Charged Shot
desc: "Arrows you shoot will deal more damage based on how far the bow was pulled back, consuming mana in the process. Does {value}% more damage per mana consumed. <1>[Left click a bow to toggle charged shot mode]"
enable: "<gray>Charged shot mode is now enabled"
disable: "<gray>Charged shot mode is now disabled"
shoot: "<gold>Used Charged Shot! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
lightning_blade:
name: Lightning Blade
desc: Increases attack speed by {value}% for {duration} seconds. <1>[Right click sword and attack mob to activate]
raise: "<gray>You ready your sword"
lower: "<gray>You lower your sword"
start: "<gold>Lightning Blade Activated! <gray>(-{mana} {mana_unit})"
end: "<gray>Lightning Blade has worn off"
not_ready: "<red>Ability not ready! <gray>({cooldown}s)"
not_enough_mana: "<yellow>Not enough mana! <gray>({mana} {mana_unit} required)"
skills:
farming:
name: Farming
desc: "Harvest crops to earn Farming {xp_unit}"
foraging:
name: Foraging
desc: "Cut trees to earn Foraging {xp_unit}"
mining:
name: Mining
desc: "Mine stone and ores to earn Mining {xp_unit}"
fishing:
name: Fishing
desc: "Catch fish to earn Fishing {xp_unit}"
excavation:
name: Excavation
desc: "Dig with a shovel to earn Excavation {xp_unit}"
archery:
name: Archery
desc: "Shoot mobs and players with a bow to earn Archery {xp_unit}"
defense:
name: Defense
desc: "Take damage from entities to earn Defense {xp_unit}"
fighting:
name: Fighting
desc: "Fight mobs with melee weapons to earn Fighting {xp_unit}"
endurance:
name: Endurance
desc: "Walk and run to earn Endurance {xp_unit}"
agility:
name: Agility
desc: "Move around and take fall damage to earn Agility {xp_unit}"
alchemy:
name: Alchemy
desc: "Brew and splash potions to earn Alchemy {xp_unit}"
enchanting:
name: Enchanting
desc: "Enchant, combine, and grindstone items earn Enchanting {xp_unit}"
sorcery:
name: Sorcery
desc: "Use mana abilities to earn Sorcery {xp_unit}"
healing:
name: Healing
desc: "Drink and splash potions to earn Healing {xp_unit}"
forging:
name: Forging
desc: "Combine and apply books in an anvil to earn Forging {xp_unit}"
sources:
fishing:
cod: Cod
salmon: Salmon
tropical_fish: Tropical Fish
pufferfish: Pufferfish
treasure: Treasure Items
junk: Junk Items
rare: Rare Loot
epic: Epic Loot
damage:
mob_damage: Damage from Mobs
player_damage: Damage from Players
fall_damage: Taking Fall Damage
statistic:
walk_per_meter: Walking
sprint_per_meter: Sprinting
swim_per_meter: Swimming
jumping:
jump_per_100: Jumping
brewing:
awkward: Brew Awkward Potion
regular: Brew Regular Potion
extended: Brew Extended Duration Potion
upgraded: Brew Upgraded Potion
splash: Brew Splash Potion
lingering: Brew Lingering Potion
enchanting:
weapon_per_level: Enchant Weapon
armor_per_level: Enchant Armor
tool_per_level: Enchant Tool
book_per_level: Enchant Book
mana_ability_use:
mana_ability_use: Using Mana Abilities
item_consume:
drink_regular: Drink Regular Potion
drink_extended: Drink Extended Duration Potion
drink_upgraded: Drink Upgraded Potion
golden_apple: Consume Golden Apple
enchanted_golden_apple: Consume Enchanted Golden Apple
potion_splash:
splash_regular: Splash Regular Potion
splash_extended: Splash Extended Duration Potion
splash_upgraded: Splash Upgraded Potion
lingering_regular: Use Regular Lingering Potion
lingering_extended: Use Extended Duration Lingering Potion
lingering_upgraded: Use Upgraded Lingering Potion
anvil:
combine_books_per_level: Combine Enchanted Books
combine_weapon_per_level: Combine Weapon with Book
combine_armor_per_level: Combine Armor with Book
combine_tool_per_level: Combine Tool with Book
grindstone:
grindstone_per_level: Disenchant Item with Grindstone
units:
damage: Damage
meter: Meter
100_jumps: 100 Jumps
mana: Mana Consumed
combine_level: Anvil Cost Experience
grindstone_level: Level of Enchant on Item
enchant_level: Level of Enchant Received
stats:
strength:
name: Strength
desc: "Strength increases your attack damage with various different weapons."
health:
name: Health
desc: "Health increases the amount of {hp_unit} you have, allowing you to last longer in fights."
regeneration:
name: Regeneration
desc: "Regeneration increases how fast you recover both health and mana."
luck:
name: Luck
desc: "Luck increases the chance of extra drops from blocks in gathering skills."
wisdom:
name: Wisdom
desc: "Wisdom increases your max mana, increases experience gain, and decreases anvil costs."
toughness:
name: Toughness
desc: "Toughness increases the amount of damage reduced from enemy attacks."
crit_chance:
name: Crit Chance
desc: "Crit Chance is your odds to deal a critical hit."
crit_damage:
name: Crit Damage
desc: "Crit Damage is the percentage increase in damage when dealing a critical hit."
speed:
name: Speed
desc: "Speed increases how fast you can walk and run."
traits:
attack_damage:
name: Attack Damage
hp:
name: HP
saturation_regen:
name: Saturation Regen
hunger_regen:
name: Hunger Regen
mana_regen:
name: Mana Regen
luck:
name: Luck Attribute
double_drop:
name: Double Drop
experience_bonus:
name: Experience Bonus
anvil_discount:
name: Anvil Discount
max_mana:
name: Max Mana
damage_reduction:
name: Damage Reduction
crit_chance:
name: Crit Chance
crit_damage:
name: Crit Damage
movement_speed:
name: Movement Speed
farming_luck:
name: Farming Luck
foraging_luck:
name: Foraging Luck
mining_luck:
name: Mining Luck
excavation_luck:
name: Excavation Luck
fishing_luck:
name: Fishing Luck
ui:
maxed: MAXED
units:
mana: Mana
hp: HP
xp: XP
file_version: 35