893 lines
No EOL
39 KiB
YAML
893 lines
No EOL
39 KiB
YAML
# ----------------------------
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# AuraSkills message file
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# ----------------------------
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abilities:
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bountiful_harvest:
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name: Bountiful Harvest
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desc: "Grants +{value} Farming Luck, which increases the chance for extra drops."
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info: "+{value} Farming Luck"
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farmer:
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name: Farmer
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desc: "Earn {value}% more Farming XP."
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info: "+{value}% XP"
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scythe_master:
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name: Scythe Master
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desc: "Increases damage from hoes by {value}%."
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info: "+{value}% Hoe Damage"
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geneticist:
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name: Geneticist
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desc: "Increases saturation gain from plant-based foods by {value}."
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info: "+{value} Saturation"
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growth_aura:
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name: Growth Aura
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desc: "Crops with growth stages within {radius} blocks of you grow {value}% faster."
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info: "+{value}% Growth"
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lumberjack:
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name: Lumberjack
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desc: "Grants +{value} Foraging Luck, which increases the chance for extra drops."
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info: "+{value} Foraging Luck"
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forager:
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name: Forager
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desc: "Earn {value}% more Foraging XP."
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info: "+{value}% XP"
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axe_master:
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name: Axe Master
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desc: "Increases damage from axes by {value}%"
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info: "+{value}% Axe Damage"
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valor:
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name: Valor
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desc: "Grants +{value} Strength while holding an axe."
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info: "+{value} Strength"
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shredder:
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name: Shredder
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desc: "{value}% chance to deal triple durability damage with axes."
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info: "{value}% 3x Durability Damage"
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lucky_miner:
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name: Lucky Miner
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desc: "Grants +{value} Mining Luck, which increases the chance for extra drops."
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info: "+{value} Mining Luck"
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miner:
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name: Miner
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desc: "Earn {value}% more Mining XP."
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info: "+{value}% XP"
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pick_master:
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name: Pick Master
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desc: "Deal {value}% more damage with pickaxes."
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info: "+{value}% Pickaxe Damage"
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stamina:
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name: Stamina
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desc: "Grants +{value} Toughness while holding a pickaxe."
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info: "+{value} Toughness"
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hardened_armor:
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name: Hardened Armor
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desc: "{value}% chance to negate durability damage on armor."
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info: "{value}% No Durability Loss"
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lucky_catch:
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name: Lucky Catch
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desc: "Grants +{value} Fishing Luck, which increases the chance for extra drops."
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info: "+{value} Fishing Luck"
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fisher:
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name: Fisher
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desc: "Earn {value}% more Fishing XP."
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info: "+{value}% XP"
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treasure_hunter:
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name: Treasure Hunter
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desc: "{value}% higher chance to get rare loot from fishing."
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info: "+{value}% Rare Loot"
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grappler:
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name: Grappler
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desc: "Hook entities with {value}% more speed."
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info: "+{value}% Hook Speed"
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epic_catch:
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name: Epic Catch
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desc: "{value}% added chance to get epic loot from fishing."
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info: "+{value}% Epic Loot"
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metal_detector:
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name: Metal Detector
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desc: "{value}% added chance to get rare loot from digging."
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info: "+{value}% Rare Loot"
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excavator:
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name: Excavator
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desc: "Earn {value}% more Excavation XP."
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info: "+{value}% XP"
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spade_master:
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name: Spade Master
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desc: "Deal {value}% more damage with shovels."
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info: "+{value}% Shovel Damage"
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bigger_scoop:
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name: Bigger Scoop
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desc: "Grants +{value} Excavation Luck, which increases the chance for extra drops."
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info: "+{value}% Excavation Luck"
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lucky_spades:
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name: Lucky Spades
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desc: "{value}% added chance to get epic loot from digging."
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info: "+{value}% Epic Loot"
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retrieval:
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name: Retrieval
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desc: "Arrows you miss will be instantly retrieved after {time}s up to {value} blocks away."
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info: "{value} Distance"
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archer:
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name: Archer
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desc: "Earn {value}% more Archery XP."
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info: "+{value}% XP"
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bow_master:
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name: Bow Master
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desc: "Deal {value}% more damage with bows."
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info: "+{value}% Bow Damage"
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piercing:
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name: Piercing
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desc: "{value}% chance for arrows to pierce through mobs."
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info: "{value}% Pierce Chance"
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stun:
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name: Stun
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desc: "{value}% chance to decreases enemy movement speed by 20% for 2 seconds."
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info: "{value}% Stun Chance"
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shielding:
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name: Shielding
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desc: "Reduce incoming damage by {value}% while sneaking."
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info: "-{value}% Incoming Dmg Sneaking"
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defender:
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name: Defender
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desc: "Earn {value}% more Defense XP."
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info: "+{value}% XP"
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mob_master:
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name: Mob Master
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desc: "Reduce incoming damage from mobs by {value}%"
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info: "-{value}% Mob Dmg"
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immunity:
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name: Immunity
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desc: "{value}% chance to completely negate an enemy attack."
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info: "{value}% Immune"
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no_debuff:
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name: No Debuff
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desc: "{value}% chance to negate a harmful potion effect from being applied."
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info: "{value}% No Debuff"
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parry:
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name: Parry
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desc: "Missing a sword swing within {time}s before being hit reduces damage by {value}% and cancels knockback."
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info: "{value}% Dmg Reduction"
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parried: "<red>Attack parried"
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fighter:
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name: Fighter
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desc: "Earn {value}% more Fighting XP."
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info: "+{value}% XP"
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sword_master:
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name: Sword Master
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desc: "Deal {value}% more damage with swords."
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info: "+{value}% Sword Damage"
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first_strike:
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name: First Strike
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desc: "Deal {value}% more damage on the first hit."
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info: "+{value}% Dmg First Hit"
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dealt: "<red>First Strike Dealt!"
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bleed:
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name: Bleed
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desc: "{value}% chance to make the enemy bleed for {base_ticks} bleed ticks, dealing {value_2} damage per tick. {added_ticks} ticks are added to enemies already bleeding."
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info: "{value}% Chance, {value_2} Damage"
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enemy_bleeding: "<red>Enemy Bleeding!"
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self_bleeding: "<red>You are bleeding!"
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stop: "<white>The bleeding has stopped"
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anti_hunger:
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name: Anti Hunger
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desc: "{value}% chance to stop hunger loss."
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info: "{value}% No Hunger Loss"
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runner:
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name: Runner
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desc: "Earn {value}% more Endurance XP."
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info: "+{value}% XP"
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golden_heal:
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name: Golden Heal
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desc: "Increases regeneration effect health gain by {value}%"
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info: "+{value}% Effect Regen"
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recovery:
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name: Recovery
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desc: "Increases natural regeneration when at less than half health by {value}%"
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info: "+{value}% Low HP Regen"
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meal_steal:
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name: Meal Steal
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desc: "{value}% chance to steal 1 hunger point when attacking a player."
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info: "{value}% Hunger Steal"
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light_fall:
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name: Light Fall
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desc: "Reduces all fall damage by {value}%"
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info: "-{value}% Fall Damage"
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jumper:
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name: Jumper
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desc: "Earn {value}% more Agility XP."
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info: "+{value}% XP"
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sugar_rush:
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name: Sugar Rush
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desc: "Consumed and splashed speed and jump boost potions last {value}% longer."
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info: "{value}% Longer Speed"
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fleeting:
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name: Fleeting
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desc: "Gain +{value} Speed when below 20% health."
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info: "+{value}% Speed"
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start: "<white>You have gained a fleeting speed boost! <gray>(+{value}% Speed)"
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end: "<gray>Fleeting speed boost has worn off"
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thunder_fall:
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name: Thunder Fall
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desc: "When sneaking during a fall, you have a {value}% chance to deal {value_2}% of the fall damage expected to mobs in a 3 block radius."
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info: "{value}% Chance, {value_2}% Damage"
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alchemist:
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name: Alchemist
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desc: "Potions you brew have a {value}% longer duration."
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info: "+{value}% Potion Duration"
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brewer:
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name: Brewer
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desc: "Earn {value}% more Alchemy XP."
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info: "+{value}% XP"
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splasher:
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name: Splasher
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desc: "Potions you splash gain {value}% longer duration for each player affected."
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info: "+{value}% Duration/Player"
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lingering:
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name: Lingering
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desc: "Lingering potions naturally decay {value}% slower and decay {value_2}% less per affected entity."
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info: "-{value}% Natural, -{value_2}% Entity Decay"
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wise_effect:
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name: Wise Effect
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desc: "Gain {value} Wisdom for every unique active potion effect."
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info: "+{value} Wisdom/Effect"
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xp_convert:
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name: XP Convert
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desc: "Earn 1 Minecraft experience for every {value} skill XP you gain."
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info: "1 EXP/{value} Skill XP"
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enchanter:
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name: Enchanter
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desc: "Earn {value}% more Enchanting XP."
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info: "+{value}% XP"
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xp_warrior:
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name: XP Warrior
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desc: "Mobs you kill have a {value}% chance of dropping double experience."
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info: "{value}% 2x Mob XP"
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enchanted_strength:
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name: Enchanted Strength
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desc: "Gain {value} Strength for every unique enchantment on the item held."
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info: "{value} Strength/Enchant"
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lucky_table:
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name: Lucky Table
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desc: "Items you enchant using the enchantment table have a {value}% chance of upgrading the enchantment level by 1 if not max level."
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info: "{value}% Enchant Upgrade Chance"
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life_essence:
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name: Life Essence
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desc: Instant Health potions heal {value}% more.
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info: "+{value}% Instant Health"
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healer:
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name: Healer
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desc: Earn {value}% more Healing XP.
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info: "+{value}% XP"
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life_steal:
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name: Life Steal
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desc: Heal {value}% of the max HP of hostile mobs and players you kill.
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info: "Steal {value}% HP"
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golden_heart:
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name: Golden Heart
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desc: Damage done to your absorption hearts is reduced by {value}%
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info: "-{value}% Absorption Dmg"
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revival:
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name: Revival
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desc: Gain +{value} Health and +{value_2} Regeneration for 30 seconds after respawning.
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info: "+{value} Health, +{value_2} Regen"
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message: "<white>You gained a revival bonus for 30 seconds! <white>(<red>+{value} Health, <gold>+{value_2} Regeneration<white>)"
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disenchanter:
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name: Disenchanter
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desc: Gain {value}% more experience when disenchanting items using a grindstone.
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info: "+{value}% Grindstone EXP"
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forger:
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name: Forger
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desc: Earn {value}% more Forging XP.
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info: "+{value}% XP"
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repairing:
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name: Repairing
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desc: Repairing items in an anvil using the raw material the item was made from repairs {value}% more durability.
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info: "+{value}% Anvil Repair"
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anvil_master:
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name: Anvil Master
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desc: Increases the maximum repair cost of an anvil before it is too expensive to {value} experience.
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info: "{value} Max Cost"
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skill_mender:
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name: Skill Mender
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desc: Gaining skill XP has a {value}% chance to repair a held item or worn armor piece with the Mending enchantment by 1 durability per 2 skill XP.
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info: "{value}% Mend Chance"
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acf:
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core:
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permission_denied: "<red>I'm sorry, but you do not have permission to perform this command."
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permission_denied_parameter: "<red>I'm sorry, but you do not have permission to perform this command."
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error_generic_logged: "<red>An error occurred. This problem has been logged. Sorry for the inconvenience."
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unknown_command: "<red>Unknown Command, please type <yellow>/sk help"
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invalid_syntax: "<yellow>Usage: <yellow>{command} <green>{syntax}"
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error_prefix: "<red>Error: {message}"
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error_performing_command: "<red>I'm sorry, but there was an error performing this command."
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please_specify_one_of: "<red>Error: Please specify one of (<yellow>{valid}<red>)"
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must_be_a_number: "<red>Error: {num} must be a number."
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must_be_min_length: "<red>Error: Must be at least {min} characters long."
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must_be_max_length: "<red>Error: Must be at most {max} characters long."
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please_specify_at_most: "<red>Error: Please specify a value at most {max}."
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please_specify_at_least: "<red>Error: Please specify a value at least {min}."
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not_allowed_on_console: "<red>Error: Console may not execute this command."
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could_not_find_player: "<red>Error: Could not find a player by the name: <yellow>{search}"
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no_command_matched_search: "<red>No command matched <yellow>{search}."
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help_page_information: "<aqua> - Showing page <green>{page} <aqua>of <green>{totalpages} <aqua>(<yellow>{results}<aqua> results)."
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help_no_results: "<aqua>Error: No more results."
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help_header: "<yellow>=== <aqua>Showing help for <green>{commandprefix}{command}<yellow> ==="
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help_detailed_header: "<yellow>=== <aqua>Showing detailed help for <green>{commandprefix}{command}<yellow> ==="
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help_search_header: "<yellow>=== <aqua>Search results for <green>{commandprefix}{command} {search}<yellow> ==="
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minecraft:
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invalid_world: "<red>Error: That world does not exist."
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you_must_be_holding_item: "<red>Error: You must be holding an item in your main hand."
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player_is_vanished_confirm: "<yellow>Warning: <green>{vanished} <yellow>is vanished. Do not blow their cover!\n<yellow>To confirm your action add <green>:confirm <yellow>to the end of their name.\n<yellow>Ex: {vanished}:confirm"
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username_too_short: "<red>Error: Username too short, must be at least three characters."
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is_not_a_valid_name: "<red>Error: <yellow>{name} <red>is not a valid username."
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multiple_players_match: "<red>Error: Multiple players matched <aqua>{search} <yellow>({all})<red>, please be more specific."
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no_player_found_server: "<red>No player matching <yellow>{search} <red>is connected to this server."
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no_player_found_offline: "<red>No player matching <yellow>{search}<red> could be found."
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no_player_found: "<red>No player matching <yellow>{search}<red> could be found."
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location_please_specify_world: "<red>Error: Please specify world. Example: <yellow>world:x,y,z."
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location_please_specify_xyz: "<red>Error: Please specify the coordinates x, y, and z. Example: <yellow>world:x,y,z."
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location_console_not_relative: "<red>Error: Console may not use relative coordinates for location."
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commands:
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prefix: "<dark_gray>[<aqua>Skills<dark_gray>]<reset> "
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antiafk:
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failed: "<red>{player} failed anti-AFK check {check} <gray>(Count: {count})"
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logs:
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header: "<gray>Anti-AFK logs for <red>{player} <gray>({count} total) <dark_gray>| <gray>Page {page}/{total_pages}:"
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entry: "<gray>{timestamp} - {message}"
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armor:
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modifier:
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add:
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added: "{color}{stat} <gray>modifier with level <aqua>{value} <gray>was added to your item"
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already_exists: "<yellow>An armor modifier with stat {color}{stat} <yellow>already exists on your armor! Remove it first with /sk armor modifier remove"
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remove:
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does_not_exist: "<yellow>Your item does not have a {color}{stat} <yellow>modifier!"
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removed: "{color}{stat} <gray>modifier was removed from your item"
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list:
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header: "<white>Armor modifiers found:"
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removeall:
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removed: "<gray>All armor modifiers have been removed from your item"
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trait:
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add:
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already_exists: "<yellow>An armor modifier with trait {trait} <yellow>already exists on your item! Remove it first with /sk armor trait remove"
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multiplier:
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add:
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added: "<aqua>{target} <gray>multiplier with value <aqua>{value} <gray>was added to your item"
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already_exists: "<yellow>An armor multiplier with target <aqua>{target} <yellow>already exists on your armor! Remove it first with /sk armor multiplier remove"
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skill_lore: "<gray>When worn: <aqua>+{value}% {skill} XP"
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skill_lore_subtract: "<gray>When worn: <aqua>-{value}% {skill} XP"
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global_lore: "<gray>When worn: <blue>+{value}% Skill XP"
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global_lore_subtract: "<gray>When worn: <blue>-{value}% Skill XP"
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remove:
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does_not_exist: "<yellow>Your item does not have a <aqua>{target} <yellow>armor multiplier!"
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removed: "<aqua>{target} <gray>armor multiplier was removed from your item"
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list:
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header: "<white>Armor multipliers found:"
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removeall:
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removed: "<gray>All armor multipliers have been removed from your item"
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requirement:
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add:
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added: "<dark_aqua>{skill}<gray> armor requirement with level <aqua>{level}<gray> was added to your item"
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already_exists: "<yellow>Item already has a <dark_aqua>{skill}<yellow> armor requirement! Remove it first with <gold>/sk armor requirement remove"
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lore: "<red>Requires <dark_aqua>{skill} {level}"
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remove:
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does_not_exist: "<yellow>Your item does not have a <dark_aqua>{skill}<yellow> armor requirement!"
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removed: "<dark_aqua>{skill}<gray> armor requirement was removed from your item"
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list:
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header: "<white>Armor requirements found:"
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removeall:
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removed: "<gray>All armor requirements have been removed from your item"
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equip: "<yellow>You do not meet the requirements to equip this item: {requirements}"
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backup:
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load:
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confirm: "<red>Loading a backup will revert all skill data of players. This action is permanent and cannot be undone. You may want to save a backup before loading one. Type the command again to confirm this action"
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loading: "<white>Loading backup..."
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loaded: "<green>Successfully loaded backup"
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error: "<red>Error loading backup: {error}"
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must_be_yaml: "<yellow>File must be a .yml file!"
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file_not_found: "<yellow>A backup of this file name does not exist in the backups folder!"
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save:
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saving: "<white>Saving backup..."
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saved: "<white>Backed up {type} data as {file}"
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error: "<red>Error backing up {type} data! See error in console/below for details"
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claimitems:
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no_items: "<yellow>You have no items to claim"
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item:
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give:
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sender: "<white>Gave <aqua>{amount}x {key} <white>to {player}"
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receiver: "<white>You were given <aqua>{amount}x {key}"
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modifier:
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add:
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added: "{color}{stat} <gray>modifier with level <aqua>{value} <gray>was added to your item"
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already_exists: "<yellow>An item modifier with stat {color}{stat} <yellow>already exists on your item! Remove it first with /sk item modifier remove"
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remove:
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does_not_exist: "<yellow>Your item does not have a {color}{stat} <yellow>modifier!"
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removed: "{color}{stat} <gray>modifier was removed from your item"
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list:
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header: "<white>Item modifiers found:"
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removeall:
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removed: "<gray>All item modifiers have been removed from your item"
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trait:
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add:
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already_exists: "<yellow>An item modifier with trait {trait} <yellow>already exists on your item! Remove it first with /sk item trait remove"
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multiplier:
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add:
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added: "<aqua>{target} <gray>multiplier with value <aqua>{value} <gray>was added to your item"
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already_exists: "<yellow>An item multiplier with target <aqua>{target} <yellow>already exists on your item! Remove it first with /sk item multiplier remove"
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skill_lore: "<gray>When held: <aqua>+{value}% {skill} XP"
|
|
skill_lore_subtract: "<gray>When held: <aqua>-{value}% {skill} XP"
|
|
global_lore: "<gray>When held: <blue>+{value}% Skill XP"
|
|
global_lore_subtract: "<gray>When held: <blue>-{value}% Skill XP"
|
|
remove:
|
|
does_not_exist: "<yellow>Your item does not have a <aqua>{target} <yellow>item multiplier!"
|
|
removed: "<aqua>{target} <gray>item multiplier was removed from your item"
|
|
list:
|
|
header: "<white>Item multipliers found:"
|
|
removeall:
|
|
removed: "<gray>All item multipliers have been removed from your item"
|
|
register:
|
|
registered: "<white>Registered held item to key {key}"
|
|
already_registered: "<yellow>There is already an item registered to key <white>{key}<yellow>, use <white>/skills item unregister <yellow>to unregister it first"
|
|
no_spaces: "<yellow>Item key cannot contain spaces!"
|
|
requirement:
|
|
add:
|
|
added: "<dark_aqua>{skill}<gray> item requirement with level <aqua>{level}<gray> was added to your item"
|
|
already_exists: "<yellow>Item already has a <dark_aqua>{skill}<yellow> item requirement! Remove it first with <gold>/sk item requirement remove"
|
|
lore: "<red>Requires <dark_aqua>{skill} {level}"
|
|
remove:
|
|
does_not_exist: "<yellow>Your item does not have a <dark_aqua>{skill}<yellow> item requirement!"
|
|
removed: "<dark_aqua>{skill}<gray> item requirement was removed from your item"
|
|
list:
|
|
header: "<white>Item requirements found:"
|
|
removeall:
|
|
removed: "<gray>All item requirements have been removed from your item"
|
|
use: "<yellow>You do not meet the requirements to use this item: {requirements}"
|
|
unregister:
|
|
unregistered: "<white>Unregistered item with key {key}"
|
|
not_registered: "<yellow>There is no item registered with key {key}"
|
|
ignore:
|
|
add: "<gray>Your item will now be ignored by mana ability interactions"
|
|
remove: "<gray>Your item will no longer be ignored by mana ability interactions"
|
|
jobs:
|
|
add:
|
|
added: "<white>The job {job} was successfully added to player {player}"
|
|
limited: "<yellow>Cannot add this job because player {player} has reached the job limit"
|
|
existing: "<yellow>Player {player} already has the job {job}"
|
|
remove:
|
|
removed: "<white>Removed job {job} from player {player}"
|
|
unchanged: "<yellow>Nothing was changed since player {player} does not have the job {job}"
|
|
removeall:
|
|
removed: "<white>Removed all jobs from player {player}"
|
|
lang:
|
|
set: "<gray>Language set to <aqua>{lang}"
|
|
not_found: "<yellow>Language not found!"
|
|
mana:
|
|
display: "<white>Your {mana_unit}: <aqua>{current}/{max}"
|
|
display_other: "<white>{mana_unit} of {player}: <aqua>{current}/{max}"
|
|
add: "<gray>Added <aqua>{amount} {mana_unit} <gray>to player <gold>{player}"
|
|
remove: "<gray>Removed <aqua>{amount} {mana_unit} <gray>from player <gold>{player}"
|
|
set: "<gray>Set player <gold>{player} <gray>to <aqua>{amount} {mana_unit}"
|
|
at_least_zero: "<yellow>{mana_unit} must be at least zero!"
|
|
console_specify_player: "<yellow>Console must specify a player!"
|
|
modifier:
|
|
add:
|
|
added: "{color}{stat} <gray>modifier level <aqua>{value} <gray>with name <white>{name} <gray>added to player <gold>{player}"
|
|
already_exists: "<yellow>Modifier with name {name} already exists on player <gold>{player}<yellow>! Remove it with <gold>/sk modifier remove {player} {name}"
|
|
remove:
|
|
not_found: "<yellow>Modifier {name} not found for player <gold>{player}"
|
|
removed: "<gray>Modifier <white>{name} <gray>removed from player <gold>{player}"
|
|
list:
|
|
all_stats_header: "<gray>Stat modifiers for player <gold>{player}:"
|
|
all_stats_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
|
|
one_stat_header: "<gray>Stat modifiers ({color}{stat}<gray>) for player <gold>{player}:"
|
|
one_stat_entry: " <white>{name} - {color}{stat} <white>Level <gold>{value}"
|
|
players_only: "<yellow>Only players can list their own modifiers! Try specifying a player"
|
|
removeall:
|
|
removed_all_stats: "<gray>Removed <aqua>{num} <gray>stat modifiers from player <gold>{player}"
|
|
removed_one_stat: "<gray>Removed <aqua>{num} {color}{stat} <gray>modifiers from player <gold>{player}"
|
|
players_only: "<yellow>Only players can remove their own modifiers! Try specifying a player"
|
|
trait:
|
|
add:
|
|
already_exists: "<yellow>Modifier with name {name} already exists on player <gold>{player}<yellow>! Remove it with <gold>/sk trait remove {player} {name}"
|
|
list:
|
|
all_traits_header: "<gray>Trait modifiers for player <gold>{player}:"
|
|
one_trait_header: "<gray>Trait modifiers ({color}{trait}<gray>) for player <gold>{player}:"
|
|
removeall:
|
|
removed_all_traits: "<gray>Removed <aqua>{num} <gray>trait modifiers from player <gold>{player}"
|
|
multiplier:
|
|
global: Global
|
|
list: "<white>Global XP multiplier for <gold>{player}<white>: <aqua>{multiplier}x / +{percent}%"
|
|
skill_entry: "<aqua>{skill} <white>XP multiplier: <aqua>{multiplier}x / +{percent}%"
|
|
players_only: "<yellow>Only players can list their own multiplier! Specify a player!"
|
|
preset:
|
|
load:
|
|
confirm: "<red>Loading a preset will override your config files! The following files will be affected <gray>(<aqua>Appended<gray>, <yellow>Merged<gray>, <red>Replaced<gray>, <dark_red>Deleted<gray>): {entries} <red>This action cannot be undone, manually backup any files needed. Type the command again to confirm."
|
|
loaded: Successfully loaded preset {name}, restart the server now.
|
|
created: Created files
|
|
modified: Modified files
|
|
replaced: Replaced files
|
|
deleted: Deleted files
|
|
skipped: Skipped files
|
|
profile:
|
|
skills: "Skills profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Skills:{skill_entries}"
|
|
skill_entry: "\n <dark_aqua>{skill} <gray>- Level: <white>{level}<gray>, XP: <white>{xp}"
|
|
stats: "Stats profile for <gold>{name}:\n<gray>UUID: <white>{uuid}\n<gray>Stats:{stat_entries}"
|
|
stat_entry: "\n <dark_aqua>{stat} <gray>- Total Level: <white>{total_level}<gray>, Base Level: <white>{base_level}<gray>, Modified Level: <white>{modified_level}"
|
|
rank:
|
|
header: "<aqua><bold>Your Skill Rankings"
|
|
power: "<yellow>Power <gray>(All Skills): <white>#{rank} of {total}"
|
|
entry: "<aqua>{skill}<gray>: <white>#{rank} of {total}"
|
|
reload: "<green>Config reloaded!"
|
|
save:
|
|
already_saving: "<yellow>Data is already saving!"
|
|
mysql_not_enabled: "<yellow>MySQL was not enabled at server startup, saving to file instead!"
|
|
saved: "<green>Skill data saved!"
|
|
skill:
|
|
setall:
|
|
set: "<gray>All skills set to level <aqua>{level} <gray>for player <gold>{player}"
|
|
setlevel:
|
|
set: "<gray>Skill <aqua>{skill} <gray>set to level <aqua>{level} <gray>for player <gold>{player}"
|
|
at_least: "<yellow>Level must be at least {level}!"
|
|
toggle:
|
|
enabled: "<green>Your skills action bar has been enabled"
|
|
disabled: "<red>Your skills action bar has been disabled"
|
|
not_enabled: "<yellow>Skills action bar is not enabled on this server!"
|
|
top:
|
|
power_header: "<white>--==<aqua><bold>All Skills Leaderboard</bold><white>==--"
|
|
power_header_page: "<white>--==<aqua><bold>All Skills Leaderboard</bold><white>(Page {page})==--"
|
|
skill_header: "<white>--==<aqua><bold>{skill} Leaderboard</bold><white>==--"
|
|
skill_header_page: "<white>--==<aqua><bold>{skill} Leaderboard</bold><white>(Page {page})==--"
|
|
average_header: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>==--"
|
|
average_header_page: "<white>--==<aqua><bold>Skill Average Leaderboard</bold><white>(Page {page})==--"
|
|
usage: "<yellow>Usage: <green>/sk top <white><page> <gray>or <green>/sk top <white>[skill] <page>"
|
|
transfer:
|
|
success: "<green>Successfully transferred player data from <gray>{from} <green>to <gray>{to}"
|
|
error: "<red>There was an error transferring player data. Check console for errors."
|
|
updateleaderboards:
|
|
already_updating: "<yellow>Leaderboard is already updating!"
|
|
updated: "<green>Leaderboard updated!"
|
|
version: "<white>You are on AuraSkills <aqua>{current_version}<white>. The latest version is <aqua>{latest_version}"
|
|
xp:
|
|
add: "<gray>Added <aqua>{amount} {skill} <gray>XP to player <gray>{player}"
|
|
set: "<gray>Set <aqua>{skill} <gray>XP for player <gray>{player} <gray>to {amount}"
|
|
remove: "<gray>Removed <aqua>{amount} {skill} <gray>XP from player <gold>{player}"
|
|
manaability:
|
|
cooldown_reset: "<gray>Cooldown for <aqua>{ability} <gray>has been reset for player <gold>{player}"
|
|
unknown_skill: "<yellow>Unknown skill!"
|
|
unknown_mana_ability: "<yellow>Unknown mana ability!"
|
|
unknown_stat: "<yellow>Unknown stat!"
|
|
unknown_trait: "<yellow>Unknown trait!"
|
|
no_profile: "<yellow>Player does not have a skills profile. Please try rejoining the game or restarting the server."
|
|
leveler:
|
|
level_up: "{skill} Level Up"
|
|
skill_level_up: Skill Level Up
|
|
rewards: Rewards
|
|
ability_unlock: Ability Unlock
|
|
ability_level_up: Ability Level Up
|
|
mana_ability_unlock: Mana Ability Unlock
|
|
mana_ability_level_up: Mana Ability Level Up
|
|
unclaimed_item: "<red>You have unclaimed items because your inventory was full, use <yellow>/skills claimitems <red>to claim them"
|
|
menus:
|
|
common:
|
|
close: "Close"
|
|
level: "Level"
|
|
progress_to_level: "Progress to Level"
|
|
max_level: "MAX LEVEL"
|
|
ability_levels: "Ability Levels"
|
|
stats_leveled: "Stats Leveled"
|
|
mana_ability: "Mana Ability"
|
|
duration: "Duration"
|
|
mana_cost: "Mana Cost"
|
|
cooldown: "Cooldown"
|
|
damage: "Damage"
|
|
max_mana_cost: "Max Mana Cost"
|
|
attack_speed: "Attack Speed"
|
|
back: "Go Back"
|
|
back_click: "Back to {menu_name} Menu"
|
|
unlocked: "UNLOCKED"
|
|
in_progress: "IN PROGRESS"
|
|
locked: "LOCKED"
|
|
your_level: "Your Level"
|
|
next_page: "Next Page"
|
|
next_page_click: "Click to go to next page"
|
|
previous_page: "Previous Page"
|
|
previous_page_click: "Click to go to previous page"
|
|
skills:
|
|
skills_title: "Your Skills"
|
|
your_skills: "Your Skills"
|
|
your_skills_desc: "Upgrade Skills by doing various tasks to unlock valuable stat boosts, abilities, and more!"
|
|
your_skills_hover: "Hover over a Skill for more information!"
|
|
your_skills_click: "Click on a Skill to view level progression!"
|
|
skill_click: "Click to view Level Progression!"
|
|
stats: "Stats"
|
|
stats_desc: "Earn stat buffs by leveling up skills"
|
|
stats_click: "Click to learn more or view your stats"
|
|
active_job: Active Job
|
|
level_progression:
|
|
level_progression_title: "{skill} Levels - Page {page}"
|
|
your_ranking: "Your Skill Ranking"
|
|
rank_out_of: "<1>You are ranked <2>{rank}</2> out of {total} players</1>"
|
|
rank_percent: "<1>You are in the top <2>{percent}%</2> of players</1>"
|
|
rewards: "Rewards"
|
|
ability_unlock: "Ability Unlock"
|
|
mana_ability_unlock: "Mana Ability Unlock"
|
|
progress: "Progress"
|
|
leaderboard_click: "Click to view the {skill} leaderboard"
|
|
sources: "XP Sources"
|
|
sources_desc: "The sources menu shows all the ways you can earn XP in a skill, as well as how much XP each source gives."
|
|
sources_click: "Click to view {skill} sources"
|
|
abilities: "Abilities"
|
|
abilities_desc: "<2>Abilities</2> <1>are passive perks you unlock and upgrade as you level up skills.</1>"
|
|
mana_abilities_desc: "<3>Mana Abilities</3> <1>are a special type of ability that requires activation and consumes mana.</1>"
|
|
abilities_click: "Click to view {skill} abilities"
|
|
job: Job
|
|
job_desc: Selecting {skill} as your job allows you to earn money while gaining XP.
|
|
job_select: Left click to select {skill} as your job
|
|
job_active: You are actively working this job
|
|
job_quit: Right click to quit this job
|
|
job_limit: You have reached your limit on jobs. Quit an active job first to select this one.
|
|
job_cooldown: Job selection is on cooldown. You can select again in {time}.
|
|
stats:
|
|
stats_title: Your Stats
|
|
skills: "Skills"
|
|
added_drop: "+{value} Drop"
|
|
added_drops: "+{value} Drops"
|
|
chance_drop: "{chance}% for +{value} Drop"
|
|
chance_drops: "{chance}% for +{value} Drops"
|
|
unclaimed_items:
|
|
unclaimed_items_title: "Claim Items"
|
|
inventory_full: "You do not have enough space in your inventory to claim that item"
|
|
click_to_claim: "Click to claim!"
|
|
leaderboard:
|
|
leaderboard_title: "{skill} Leaderboard"
|
|
sources:
|
|
sources_title: "{skill} XP Sources"
|
|
sorter: "Sort XP Sources"
|
|
descending: "Highest to Lowest"
|
|
ascending: "Lowest to Highest"
|
|
alphabetical: "Name (A-Z)"
|
|
reverse_alphabetical: "Name (Z-A)"
|
|
sort_click: "Click to cycle sort type"
|
|
multiplied_xp: "Multiplied {xp_unit}"
|
|
multiplied_desc: "This is the XP you will actually earn based on your current XP multipliers"
|
|
abilities:
|
|
abilities_title: "{skill} Abilities"
|
|
description: "Description"
|
|
unlocked_at: "<1>Unlocked at <2>{skill} {level}"
|
|
next_upgrade_at: "<1>Next upgrade at <2>{skill} {level}"
|
|
mana_abilities:
|
|
replenish:
|
|
name: Replenish
|
|
desc: "Replants crops automatically for {value} seconds. <1>[Right click hoe and break crop to activate]"
|
|
raise: "<gray>You raise your hoe"
|
|
lower: "<gray>You lower your hoe"
|
|
start: "<gold>Replenish Activated! <gray>(-{mana} {mana_unit})"
|
|
end: "<gray>Replenish has worn off"
|
|
treecapitator:
|
|
name: Treecapitator
|
|
desc: "Breaks entire trees instantly for {value} seconds. <1>[Right click axe and break log to activate]"
|
|
raise: "<gray>You raise your axe"
|
|
lower: "<gray>You lower your axe"
|
|
start: "<gold>Treecapitator Activated! <gray>(-{mana} {mana_unit})"
|
|
end: "<gray>Treecapitator has worn off"
|
|
speed_mine:
|
|
name: Speed Mine
|
|
desc: "Gives Haste {haste_level} for {value} seconds. <1>[Right click pickaxe and mine block to activate]"
|
|
raise: "<gray>You raise your pickaxe"
|
|
lower: "<gray>You lower your pickaxe"
|
|
start: "<gold>Speed Mine Activated! <gray>(-{mana} {mana_unit})"
|
|
end: "<gray>Speed Mine has worn off"
|
|
absorption:
|
|
name: Absorption
|
|
desc: "Incoming damage will decrease mana by 2x Minecraft damage instead of your health for {value} seconds. Mana will not regenerate while Absorption is active. <1>[Left click shield and take damage to activate]"
|
|
raise: "<gray>You raise your shield"
|
|
lower: "<gray>You lower your shield"
|
|
start: "<gold>Absorption Activated! <gray>(-{mana} {mana_unit})"
|
|
end: "<gray>Absorption has worn off"
|
|
terraform:
|
|
name: Terraform
|
|
desc: "When digging, break connected blocks instantly in a {radius} block radius horizontally for {value} seconds. <1>[Right click shovel and dig block to activate]"
|
|
raise: "<gray>You raise your shovel"
|
|
lower: "<gray>You lower your shovel"
|
|
start: "<gold>Terraform Activated! <gray>(-{mana} {mana_unit})"
|
|
end: "<gray>Terraform has worn off"
|
|
sharp_hook:
|
|
name: Sharp Hook
|
|
desc: "Deal {value} damage to a hooked entity when left clicking with a fishing rod"
|
|
use: "<gold>Used Sharp Hook! <gray>(-{mana} {mana_unit})"
|
|
charged_shot:
|
|
name: Charged Shot
|
|
desc: "Arrows you shoot will deal more damage based on how far the bow was pulled back, consuming mana in the process. Does {value}% more damage per mana consumed. <1>[Left click a bow to toggle charged shot mode]"
|
|
enable: "<gray>Charged shot mode is now enabled"
|
|
disable: "<gray>Charged shot mode is now disabled"
|
|
shoot: "<gold>Used Charged Shot! <light_purple>+{percent}% DMG <gray>(-{mana} {mana_unit})"
|
|
lightning_blade:
|
|
name: Lightning Blade
|
|
desc: Increases attack speed by {value}% for {duration} seconds. <1>[Right click sword and attack mob to activate]
|
|
raise: "<gray>You ready your sword"
|
|
lower: "<gray>You lower your sword"
|
|
start: "<gold>Lightning Blade Activated! <gray>(-{mana} {mana_unit})"
|
|
end: "<gray>Lightning Blade has worn off"
|
|
not_ready: "<red>Ability not ready! <gray>({cooldown}s)"
|
|
not_enough_mana: "<yellow>Not enough mana! <gray>({mana} {mana_unit} required)"
|
|
skills:
|
|
farming:
|
|
name: Farming
|
|
desc: "Harvest crops to earn Farming {xp_unit}"
|
|
foraging:
|
|
name: Foraging
|
|
desc: "Cut trees to earn Foraging {xp_unit}"
|
|
mining:
|
|
name: Mining
|
|
desc: "Mine stone and ores to earn Mining {xp_unit}"
|
|
fishing:
|
|
name: Fishing
|
|
desc: "Catch fish to earn Fishing {xp_unit}"
|
|
excavation:
|
|
name: Excavation
|
|
desc: "Dig with a shovel to earn Excavation {xp_unit}"
|
|
archery:
|
|
name: Archery
|
|
desc: "Shoot mobs and players with a bow to earn Archery {xp_unit}"
|
|
defense:
|
|
name: Defense
|
|
desc: "Take damage from entities to earn Defense {xp_unit}"
|
|
fighting:
|
|
name: Fighting
|
|
desc: "Fight mobs with melee weapons to earn Fighting {xp_unit}"
|
|
endurance:
|
|
name: Endurance
|
|
desc: "Walk and run to earn Endurance {xp_unit}"
|
|
agility:
|
|
name: Agility
|
|
desc: "Move around and take fall damage to earn Agility {xp_unit}"
|
|
alchemy:
|
|
name: Alchemy
|
|
desc: "Brew and splash potions to earn Alchemy {xp_unit}"
|
|
enchanting:
|
|
name: Enchanting
|
|
desc: "Enchant, combine, and grindstone items earn Enchanting {xp_unit}"
|
|
sorcery:
|
|
name: Sorcery
|
|
desc: "Use mana abilities to earn Sorcery {xp_unit}"
|
|
healing:
|
|
name: Healing
|
|
desc: "Drink and splash potions to earn Healing {xp_unit}"
|
|
forging:
|
|
name: Forging
|
|
desc: "Combine and apply books in an anvil to earn Forging {xp_unit}"
|
|
sources:
|
|
fishing:
|
|
cod: Cod
|
|
salmon: Salmon
|
|
tropical_fish: Tropical Fish
|
|
pufferfish: Pufferfish
|
|
treasure: Treasure Items
|
|
junk: Junk Items
|
|
rare: Rare Loot
|
|
epic: Epic Loot
|
|
damage:
|
|
mob_damage: Damage from Mobs
|
|
player_damage: Damage from Players
|
|
fall_damage: Taking Fall Damage
|
|
statistic:
|
|
walk_per_meter: Walking
|
|
sprint_per_meter: Sprinting
|
|
swim_per_meter: Swimming
|
|
jumping:
|
|
jump_per_100: Jumping
|
|
brewing:
|
|
awkward: Brew Awkward Potion
|
|
regular: Brew Regular Potion
|
|
extended: Brew Extended Duration Potion
|
|
upgraded: Brew Upgraded Potion
|
|
splash: Brew Splash Potion
|
|
lingering: Brew Lingering Potion
|
|
enchanting:
|
|
weapon_per_level: Enchant Weapon
|
|
armor_per_level: Enchant Armor
|
|
tool_per_level: Enchant Tool
|
|
book_per_level: Enchant Book
|
|
mana_ability_use:
|
|
mana_ability_use: Using Mana Abilities
|
|
item_consume:
|
|
drink_regular: Drink Regular Potion
|
|
drink_extended: Drink Extended Duration Potion
|
|
drink_upgraded: Drink Upgraded Potion
|
|
golden_apple: Consume Golden Apple
|
|
enchanted_golden_apple: Consume Enchanted Golden Apple
|
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potion_splash:
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splash_regular: Splash Regular Potion
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splash_extended: Splash Extended Duration Potion
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splash_upgraded: Splash Upgraded Potion
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lingering_regular: Use Regular Lingering Potion
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lingering_extended: Use Extended Duration Lingering Potion
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lingering_upgraded: Use Upgraded Lingering Potion
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anvil:
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combine_books_per_level: Combine Enchanted Books
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combine_weapon_per_level: Combine Weapon with Book
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combine_armor_per_level: Combine Armor with Book
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combine_tool_per_level: Combine Tool with Book
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grindstone:
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grindstone_per_level: Disenchant Item with Grindstone
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units:
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damage: Damage
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meter: Meter
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100_jumps: 100 Jumps
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mana: Mana Consumed
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combine_level: Anvil Cost Experience
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grindstone_level: Level of Enchant on Item
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enchant_level: Level of Enchant Received
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stats:
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strength:
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name: Strength
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desc: "Strength increases your attack damage with various different weapons."
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health:
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name: Health
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desc: "Health increases the amount of {hp_unit} you have, allowing you to last longer in fights."
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regeneration:
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name: Regeneration
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desc: "Regeneration increases how fast you recover both health and mana."
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luck:
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name: Luck
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desc: "Luck increases the chance of extra drops from blocks in gathering skills."
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wisdom:
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name: Wisdom
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desc: "Wisdom increases your max mana, increases experience gain, and decreases anvil costs."
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toughness:
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name: Toughness
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desc: "Toughness increases the amount of damage reduced from enemy attacks."
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crit_chance:
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name: Crit Chance
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desc: "Crit Chance is your odds to deal a critical hit."
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crit_damage:
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name: Crit Damage
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desc: "Crit Damage is the percentage increase in damage when dealing a critical hit."
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speed:
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name: Speed
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desc: "Speed increases how fast you can walk and run."
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traits:
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attack_damage:
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name: Attack Damage
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hp:
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name: HP
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saturation_regen:
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name: Saturation Regen
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hunger_regen:
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name: Hunger Regen
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mana_regen:
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name: Mana Regen
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luck:
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name: Luck Attribute
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double_drop:
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name: Double Drop
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experience_bonus:
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name: Experience Bonus
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anvil_discount:
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name: Anvil Discount
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max_mana:
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name: Max Mana
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damage_reduction:
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name: Damage Reduction
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crit_chance:
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name: Crit Chance
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crit_damage:
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name: Crit Damage
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movement_speed:
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name: Movement Speed
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farming_luck:
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name: Farming Luck
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foraging_luck:
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name: Foraging Luck
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mining_luck:
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name: Mining Luck
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excavation_luck:
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name: Excavation Luck
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fishing_luck:
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name: Fishing Luck
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ui:
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maxed: MAXED
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units:
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mana: Mana
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hp: HP
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xp: XP
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file_version: 35 |