node-launcher-kit/README.md

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# node-launcher-kit
A typescript library to install and launch minecraft with or without modloaders.
## Features
* Supports installing and launching **vanilla** from 1.0 to 26.1.2
* Supports installing and launching **forge** from 1.7.10 to 26.1.2
* Supports installing and launching **neoforge** from its first version to 26.1.2
* Supports installing and launching **fabric** from its first version to 26.1.2
* Can install and launch **modrinth** modpacks
* Uses **concurrents downloads** to speed up installation process
## Install
`npm install node-launcher-kit`
## Basic Example
You can use this code to install and launch minecraft 1.21.11 with offline auth. This will also automatically download fitting java binaries.
```js
import {Instance, offlineAuth, RuntimeManager, getJavaComponent } from "node-launcher-kit"
import path from "path"
const gameRoot = path.join(import.meta.dirname, "mc");
// install the correct java version for 1.21.11
const javaManager = new RuntimeManager(path.join(gameRoot, "java"));
javaManager.on("progress", console.log) // show progress in logs
const java = await javaManager.use(await getJavaComponent("1.21.11"))
// instance's config
const instance = new Instance({
version: "1.21.11",
auth: offlineAuth("player"),
paths: {
// root is a shared folder by all instances for common game files. reusing the same root makes install faster.
root: gameRoot,
// instance is where saves, mods and configs are stored, it is per instance.
instance: path.join(gameRoot, "instances", "1.21.11")
},
javaExecutable: java
});
// show progress and debug info
instance.on("progress", console.log);
instance.on("log", (step, msg) => {
console.log(`[${step}] ${msg}`)
})
// install the game
await instance.install();
// launch the game, if instance.install already runned once before, you can run instance.launch with the same instance's config without rerunning install.
const p = await instance.launch();
// show minecraft's logs
p.stdout.on("data", (d) => {
console.log(d.toString());
});
p.stderr.on("data", (d) => {
console.log(d.toString());
});
```
> You can look in the tests folder to see more examples showing how to use nlk with fabric, forge, neoforge, and modrinth's modpacks.
## Authentification
You can use [prismarine-auth](https://github.com/PrismarineJS/prismarine-auth) or [MSMC](https://github.com/Hanro50/MSMC) to authentificate with a microsoft account.
*See src/utils/types.ts for Auth type.*
You can use offlineAuth during development.
## Contributing
### Building
Once in the cloned repository you can run `pnpm run build`.
### Tests
*Tests are not tracked by git and are generated via a script (tests/generator.js) from templates. This makes it faster to add new versions to test.*
To generate tests you have to run `npm run testGen`.
If you want you can specify paths to java binaries for java 8, 21 and 25: `npm run testGen /path/to/java8/bin/java /path/to/java21/bin/java /path/to/java25/bin/java`.
Then you can use `npm run test` to run all tests or can filter tests with `npm run test [filter]`.
**Running test will automatically rebuild the library.**
### Nixos
On nixos some packages are needed for minecraft to launch properly. Everything needed can be found in the `shell.nix` which you can enter with: `nix-shell ./nix`.
Then when generating tests run `npm run testGen $j8 $j21 $j25` to use nixos java packages instead of the one installed by the library.
## Acknowledgments
This project was inspired by [mclc](https://github.com/Pierce01/MinecraftLauncher-core).
`shell.nix` is a modification of [Tomate0613's](https://github.com/Tomate0613/launcher-core/blob/main/flake.nix).