893 lines
37 KiB
YAML
893 lines
37 KiB
YAML
# ----------------------------
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# AuraSkills message file
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# ----------------------------
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abilities:
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bountiful_harvest:
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name: 豐收
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desc: "授予 +{value} 農業運氣,這會增加額外掉落的機率。"
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info: "+{value} 農耕運氣"
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farmer:
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name: 農夫
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desc: "獲得{value}% 額外的農業經驗."
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info: "+{value}% 經驗"
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scythe_master:
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name: 鐮刀大師
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desc: "增加鋤頭{value}% 傷害"
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info: "+{value}% 鋤頭傷害"
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geneticist:
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name: 遺傳學家
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desc: "從蔬菜增加{value}% 飽和度"
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info: "+{value} 飽和度"
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growth_aura:
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name: 生長光環
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desc: "距離你 {radius} 個方塊內,處於生長階段的農作物生長速度提高 {value}%。"
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info: "+{value}% 生長"
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lumberjack:
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name: 伐木工
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desc: "授予 +{value} 覓食運氣,這會增加獲得額外掉落物的機率。"
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info: "+{value} 覓食運氣"
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forager:
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name: 伐木
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desc: "獲得{value}% 伐木經驗."
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info: "+{value}% 經驗"
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axe_master:
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name: 斧頭大師
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desc: "增加斧頭{value}% 傷害"
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info: "+{value}% 斧頭傷害"
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valor:
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name: 勇者
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desc: "手持斧頭時可獲得+{value} 強度"
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info: "+{value} 強度"
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shredder:
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name: 粉碎機
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desc: "使用斧頭時有{value}% 機率對護甲造成三倍傷害."
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info: "{value}% 三倍耐久度損壞"
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lucky_miner:
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name: 幸運礦工
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desc: "授予 +{value} 採礦運氣,這會增加額外掉落的機率。"
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info: "+{value} 採礦運氣"
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miner:
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name: 礦工
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desc: "獲得{value}% 挖礦經驗."
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info: "+{value}% 挖礦經驗"
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pick_master:
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name: 挖掘大師
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desc: "增加{value}% 鎬子造成的傷害"
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info: "+{value}% 傷害"
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stamina:
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name: 耐力
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desc: "手持鎬子時可獲得+{value} 剛性"
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info: "+{value} 剛性"
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hardened_armor:
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name: 硬化裝甲
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desc: "有{value}% 機率不會對護甲耐久度造成損耗."
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info: "{value}% 不會對耐久度造成損耗"
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lucky_catch:
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name: 幸運爪子
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desc: "授予 +{value} 釣魚運氣,這會增加獲得額外掉落物的機率。"
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info: "+{value} 釣魚運氣"
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fisher:
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name: 漁夫
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desc: "獲得{value}% 額外的釣魚經驗"
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info: "+{value}% 經驗"
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treasure_hunter:
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name: 寶藏獵人
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desc: "有{value}% 機率釣到罕見寶物."
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info: "{value}% 罕見寶物"
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grappler:
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name: 鉤爪
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desc: "增加{value}% 釣魚速度"
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info: "+{value}% 釣魚速度"
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epic_catch:
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name: 史詩級寶物
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desc: "有{value}% 機率釣到史詩級寶物."
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info: "{value}% 史詩級寶物"
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metal_detector:
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name: 金屬探測器
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desc: "有{value}% 機率挖到罕見寶物."
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info: "{value}% 罕見寶物"
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excavator:
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name: 挖掘机
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desc: "獲得{value}% 額外的挖礦經驗"
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info: "+{value}% 經驗"
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spade_master:
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name: 圓鍬大師
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desc: "增加{value}% 鏟子造成的傷害"
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info: "+{value}% 鏟子傷害"
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bigger_scoop:
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name: 大杓子
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desc: "授予 +{value} 挖掘運氣,這會增加額外掉落的機率。"
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info: "+{value}% 挖掘運氣"
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lucky_spades:
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name: 幸運黑桃
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desc: "有{value}% 機率釣到史詩級寶物."
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info: "{value}% 史詩級寶物"
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retrieval:
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name: 恢復
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desc: "您錯過的箭矢將在 {time} 秒後立即收回,最遠距離為 {value} 個方塊。"
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info: "{value} 距離"
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archer:
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name: 弓箭手
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desc: "獲得{value}% 射箭經驗."
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info: "+{value}% 經驗"
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bow_master:
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name: 弓箭大師
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desc: "增加{value}% 弓箭造成的傷害"
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info: "+{value}% 弓箭傷害"
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piercing:
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name: 穿刺
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desc: "弓箭有{value}% 機率可以射穿怪物."
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info: "{value}% 穿刺機率"
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stun:
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name: 眩晕
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desc: "有{value}% 的機率使敵人的移動速度降低20%, 持續2秒."
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info: "{value}% 暈眩機率"
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shielding:
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name: 盾
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desc: "潛行時減少{value}% 傷害"
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info: "-{value}%潛行傷害"
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defender:
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name: 防禦
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desc: "獲得{value}% 防禦經驗"
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info: "+{value}% 經驗"
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mob_master:
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name: 怪物大師
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desc: "減少{value}% 怪物攻擊傷害"
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info: "-{value}% 怪物攻擊傷害"
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immunity:
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name: 抵抗力
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desc: "{value}% 機率不受敵人攻擊傷害."
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info: "{value}% 免受傷害"
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no_debuff:
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name: 無負面狀態
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desc: "有{value}% 機率消除傷害性藥水效果"
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info: "{value}% 無負面狀態"
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parry:
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name: 格擋
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desc: "在被擊中前的 {time} 秒內揮劍落空可減少 {value}% 傷害並取消擊退。"
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info: "{value}% 傷害減少"
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parried: "<red>攻擊被招架"
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fighter:
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name: 戰鬥
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desc: "獲得{value}% 戰鬥經驗"
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info: "+{value}% 經驗"
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sword_master:
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name: 劍術師
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desc: "增加{value}% 劍造成的傷害"
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info: "+{value}% 劍傷害"
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first_strike:
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name: 第一擊
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desc: "增加{value}% 第一擊造成的傷害"
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info: "+{value}% 第一擊"
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dealt: "<red>第一擊!"
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bleed:
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name: 流血
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desc: "{value}%使敵人流血 {base_ticks} 個ticks, 每個ticks造成 {value_2} 個傷害."
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info: "{value}% 機率, 造成 {value_2} 個傷害"
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enemy_bleeding: "<red>敵人在流血了!"
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self_bleeding: "<red>你流血了!"
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stop: "<white>已停止流血"
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anti_hunger:
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name: 抗飢餓
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desc: "{value}% 機率停止飢餓值損耗."
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info: "{value}% 沒有飢餓值損耗"
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runner:
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name: 跑者
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desc: "獲得{value}%耐力經驗."
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info: "+{value}% 經驗"
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golden_heal:
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name: 黃金治療
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desc: "加強恢復效果使生命值提升{value}%"
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info: "+{value}% 恢復效果"
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recovery:
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name: 恢復
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desc: "生命值不足一半時提高自然恢復 {value}%"
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info: "+{value} 低血量恢復"
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meal_steal:
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name: 飢餓竊取
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desc: "攻擊玩家有{value}%機率竊取1個飢餓值"
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info: "{value}% 飢餓竊取"
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light_fall:
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name: 輕盈
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desc: "降低 {value}% 摔落傷害"
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info: "-{value}% 摔落傷害"
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jumper:
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name: 跳躍者
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desc: "獲得{value}% 敏捷經驗"
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info: "+{value}% 敏捷經驗"
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sugar_rush:
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name: 衝刺之糖
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desc: "提升飛濺速度藥水與跳躍藥水{value}% 的持續時間"
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info: "{value}% 持續速度"
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fleeting:
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name: 迅速
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desc: "生命值低於 20% 時獲得 +{value} 速度。"
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info: "+{value}% 速度"
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start: "<white>你獲得了短暫的速度提升! <gray>(+{value}% 速度)"
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end: "<gray>速度提升已失效"
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thunder_fall:
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name: 雷暴
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desc: "在摔落時潛行, 有 {value}%機率對3格範圍的怪物造成{value_2}% 摔落傷害"
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info: "{value}% 機率, 造成 {value_2} 傷害"
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alchemist:
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name: 釀造師
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desc: "釀造的藥水延長{value}% 持續時間"
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info: "+{value}% 藥水持續時間"
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brewer:
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name: 釀造
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desc: "獲得{value}% 釀造經驗"
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info: "+{value}% 釀造經驗"
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splasher:
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name: 飛濺
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desc: "飛濺的藥水會使每個受影響的玩家, 獲得{value}%的持續時間"
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info: "+{value}% 持續時間/玩家"
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lingering:
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name: 滯留
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desc: "滯留藥水自然衰減 {value}% 每個受影響的實體衰減 {value_2}%"
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info: "-{value}% 自然衰減, -{value_2}% 實體衰減"
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wise_effect:
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name: 明智
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desc: "每個獨特的活性藥水, 可獲得+{value} 智慧"
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info: "+{value} 智慧/效果"
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xp_convert:
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name: 經驗轉換
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desc: "每獲得 {value} 點技能經驗可以額外獲得 1 點原版的經驗值."
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info: "1 經驗值/{value} 技能經驗"
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enchanter:
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name: 附魔師
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desc: "獲得額外的 {value}% 附魔經驗"
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info: "+{value}% 附魔經驗"
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xp_warrior:
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name: 經驗戰士
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desc: "你殺死的怪物有 {value}% 掉落兩倍的經驗。"
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info: "{value}% 兩倍的打怪經驗"
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enchanted_strength:
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name: 魔法力量
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desc: "手持物品上的附魔能額外讓你獲得 +{value} 力量"
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info: "{value} 力量/附魔"
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lucky_table:
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name: 幸運附魔台
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desc: "您使用附魔的物品附魔台有 {value}% 的機率升級附魔如果不是最高等級,則等級為 1"
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info: "{value}% 附魔升級機率"
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life_essence:
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name: 生命本質
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desc: 瞬間恢復藥水能額外回復 {value}% 血量
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info: "+{value}% 額外回復血量"
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healer:
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name: 治癒者
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desc: 獲得額外的 {value}% 治療經驗
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info: "+{value}% 治療經驗"
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life_steal:
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name: 生命竊取
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desc: 擊殺的怪物或玩家可以為你回復{value}%的血量.
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info: "竊取 {value}% 的血量"
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golden_heart:
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name: 黄金之心
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desc: 對吸收之心造成的傷害降低 {value}%
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info: "-{value}% 黃金之心受到的傷害"
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revival:
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name: 重獲生機
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desc: 重生後獲得 &c+{value} 生命值和 &6+{value_2} 恢復持續 30 秒.
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info: "+{value} 點血量,+{value_2} 回復效果"
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message: "<white>你獲得了 30 秒的重生獎勵! <white>(<red>+{value} 血量, <gold>+{value_2} 回復效果<white>)"
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disenchanter:
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name: 去除附魔者
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desc: 使用切石機分解物品時獲得的經驗值提高 {value}%.
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info: "+{value}% 切石機經驗"
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forger:
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name: 鍛造者
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desc: 獲得額外的 {value}% 鍛造經驗
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info: "+{value}% 鍛造經驗"
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repairing:
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name: 重鑄
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desc: 物品使用原材料在鐵砧修理, 可額外恢復 {value}% 的耐久度.
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info: "+{value}% 鐵砧修復值"
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anvil_master:
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name: 鐵砧大師
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desc: 增加鐵砧的最大維修成本, 以免{value} 經驗值太貴.
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info: "{value} 最高成本"
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skill_mender:
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name: 技能修復者
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desc: 獲得技能經驗有 {value}% 的機率修復持有的物品或損壞的盔甲, 每 2 個技能經驗增加1點耐久度.
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info: "{value}% 修復機率"
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acf:
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core:
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permission_denied: "很抱歉, 你沒有權限執行這個指令"
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permission_denied_parameter: "很抱歉, 你沒有權限執行這個指令"
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error_generic_logged: "<red>發生了一個錯誤, 這個問題已經被記錄, 給你帶來不便非常抱歉."
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unknown_command: "<red>未知的指令, 請輸入 <yellow>/sk help"
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invalid_syntax: "<yellow>使用: <yellow>{command} <green>{syntax}"
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error_prefix: "<red>錯誤: {message}"
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error_performing_command: "<red>很抱歉, 在執行指令的時候產生了一個錯誤."
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please_specify_one_of: "<red>錯誤: 請指定一個 (<yellow>{valid}<red>)"
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must_be_a_number: "<red>錯誤: {num} 必須是數字."
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must_be_min_length: "<red>錯誤: 至少需要 {min} 個字."
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must_be_max_length: "<red>錯誤: 最多 {max} 個字."
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please_specify_at_most: "<red>錯誤: 指定的值最大 {max}."
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please_specify_at_least: "<red>錯誤: 指定的值最小 {min}."
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not_allowed_on_console: "<red>錯誤: 控制台不能執行這個指令."
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could_not_find_player: "<red>錯誤: 找不到叫 <yellow>{search} <gray>的玩家"
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no_command_matched_search: "<red>找不到 <yellow>{search} 指令."
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help_page_information: "<aqua> - 頁面 <green>{page} <aqua>共 <green>{totalpages} 頁<aqua>(<yellow>{results}<aqua> 結果)."
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help_no_results: "<aqua>錯誤: 沒有其他結果."
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help_header: "<yellow>=== <green>{commandprefix}{command} <aqua>說明<yellow> ==="
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help_detailed_header: "<yellow>=== <green>{commandprefix}{command} <aqua>詳細說明 <yellow> ==="
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help_search_header: "<yellow>=== <green>{commandprefix}{command} {search} <aqua>的搜尋結果<yellow> ==="
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minecraft:
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invalid_world: "<red>錯誤: 這個世界不存在."
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you_must_be_holding_item: "<red>錯誤: 你得必須要拿著一個物品."
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player_is_vanished_confirm: "<yellow>警告: <green>{vanished} <yellow>已消失. 不要覆蓋!\n<yellow>要確認這個操作,請在名稱尾部增加 <green>:confirm.\n<yellow>例如: {vanished}:confirm"
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username_too_short: "<red>錯誤: 名稱太短, 至少需要3個字."
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is_not_a_valid_name: "<red>錯誤: <yellow>{name} <red>不是有效的名稱."
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multiple_players_match: "<red>錯誤: 多個玩家與 <aqua>{search} <yellow>({all})<red> 符合, 請再具體一點."
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no_player_found_server: "<red>沒有符合 <yellow>{search} <red>的玩家連線這個伺服器."
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no_player_found_offline: "<red>沒有找到符合 <yellow>{search}<red> 的玩家."
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no_player_found: "<red>沒有找到符合 <yellow>{search}<red> 的玩家."
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location_please_specify_world: "<red>錯誤: 請指定世界座標. 例如: <yellow>world:x,y,z."
|
||
location_please_specify_xyz: "<red>錯誤: 請指定座標 x, y, z. 例如: <yellow>world:x,y,z."
|
||
location_console_not_relative: "<red>錯誤: 控制台不能使用相對坐標作為位置."
|
||
commands:
|
||
prefix: "<dark_gray>[<aqua>Skills<dark_gray>]<reset> "
|
||
antiafk:
|
||
failed: "<red>{player} 未通過 Anti-AFK 檢查 {check} <gray>(次數: {count})"
|
||
logs:
|
||
header: "<gray>玩家 <red>{player} <gray>的 Anti-AFK 記錄 <gray>({count} 總計) <dark_gray>| <gray>第 {page}/{total_pages} 頁:"
|
||
entry: "<gray>{timestamp} - {message}"
|
||
armor:
|
||
modifier:
|
||
add:
|
||
added: "<gray>物品已添加{color}{stat} <aqua>{value} <gray>屬性"
|
||
already_exists: "<yellow>裝備屬性 {color}{stat} <yellow>已經存在! 請先使用 /sk armor modifier remove 刪除"
|
||
remove:
|
||
does_not_exist: "<yellow>你的物品沒有 {color}{stat} <yellow>的屬性!"
|
||
removed: "已經從你的物品刪除{color}{stat} <gray>屬性"
|
||
list:
|
||
header: "<white>找到的裝備屬性:"
|
||
removeall:
|
||
removed: "<gray>物品已刪除全部裝備屬性"
|
||
trait:
|
||
add:
|
||
already_exists: "<yellow>物品上已存在具有 {trait} 特質的裝甲修飾符!請先使用 /sk armor trait remove 將其刪除"
|
||
multiplier:
|
||
add:
|
||
added: "<aqua>{target} <gray>倍數 (數值為 <aqua>{value}) <gray>已新增到你的物品"
|
||
already_exists: "<yellow>你的裝甲上已存在具有目標 <aqua>{target} <yellow>的裝甲倍數!請先使用 /sk armor multiplier remove 將其刪除"
|
||
skill_lore: "<gray>配戴時:<aqua>+{value}% {skill} 經驗值"
|
||
skill_lore_subtract: "<gray>配戴時:<aqua>-{value}% {skill} 經驗值"
|
||
global_lore: "<gray>配戴時:<blue>+{value}% 技能經驗值"
|
||
global_lore_subtract: "<gray>配戴時:<blue>-{value}% 技能經驗值"
|
||
remove:
|
||
does_not_exist: "<yellow>你的物品沒有 <aqua>{target} <yellow>裝甲倍數!"
|
||
removed: "<aqua>{target} <gray>裝甲倍數已從你的物品中移除"
|
||
list:
|
||
header: "<white>找到的裝甲倍數:"
|
||
removeall:
|
||
removed: "<gray>所有裝甲倍數都已從你的物品中移除"
|
||
requirement:
|
||
add:
|
||
added: "已將<dark_aqua>{skill}<gray> <aqua> {level} <gray>的裝備要求添加到你的物品中"
|
||
already_exists: "<yellow>物品已經具有 <dark_aqua>{skill}<yellow> 裝備要求! 請先刪除<gold>/sk armor requirement remove"
|
||
lore: "<red>需要 <dark_aqua>{skill} {level}"
|
||
remove:
|
||
does_not_exist: "<yellow>你的物品沒有 <dark_aqua>{skill}<yellow> 裝備要求!"
|
||
removed: "已經將 <dark_aqua>{skill}<gray> 裝備要求從你的物品中移除"
|
||
list:
|
||
header: "<white>找到的裝備要求:"
|
||
removeall:
|
||
removed: "<gray>全部裝備要求已從你的物品刪除"
|
||
equip: "<yellow>你沒有裝備這個物品的條件!"
|
||
backup:
|
||
load:
|
||
confirm: "<red>載入備份將會覆蓋所有玩家的技能資料。此操作無法復原。您應該在載入備份前先儲存備份。再次輸入指令以確認此操作。"
|
||
loading: "<white>正在載入備份..."
|
||
loaded: "<green>備份載入成功"
|
||
error: "<red>載入備份時發生錯誤: {error}"
|
||
must_be_yaml: "<yellow>檔案必須是 .yml 檔!"
|
||
file_not_found: "<yellow>備份資料夾中不存在該檔案名稱的備份!"
|
||
save:
|
||
saving: "<white>正在儲存備份..."
|
||
saved: "<white>已將 {type} 資料備份為 {file}"
|
||
error: "<red>備份 {type} 資料時出錯!有關詳細資訊,請參閱控制台/下面的錯誤"
|
||
claimitems:
|
||
no_items: "<yellow>您沒有可以領取的物品"
|
||
item:
|
||
give:
|
||
sender: "<white>給予 <aqua>{amount}×{key} <white>到 {player}"
|
||
receiver: "<white>你被賦予了 <aqua>{amount}×{key}"
|
||
modifier:
|
||
add:
|
||
added: "物品已添加{color}{stat} <aqua>{value} 屬性"
|
||
already_exists: "<yellow>物品上已存在具有統計資料 {color}{stat} <yellow>的物品修飾符!請先使用 /sk item modifier remove 將其刪除"
|
||
remove:
|
||
does_not_exist: "<yellow>你的物品沒有 {color}{stat} <yellow>的屬性!"
|
||
removed: "<gray>已經從你的物品刪除{color}{stat} 屬性"
|
||
list:
|
||
header: "<white>找到的物品屬性:"
|
||
removeall:
|
||
removed: "<gray>你的物品已刪除全部屬性"
|
||
trait:
|
||
add:
|
||
already_exists: "<yellow>物品上已存在具有 {trait} 特質的物品修飾符!請先使用 /sk item trait remove 將其刪除"
|
||
multiplier:
|
||
add:
|
||
added: "<aqua>{target} <gray>倍數 (數值為 <aqua>{value}) <gray>已新增到你的物品"
|
||
already_exists: "<yellow>物品上已存在具有目標 <aqua>{target} <yellow>的物品倍數!請先使用 /sk item multiplier remove 將其刪除"
|
||
skill_lore: "<gray>持有時:<aqua>+{value}% {skill} 經驗值"
|
||
skill_lore_subtract: "<gray>持有時:<aqua>-{value}% {skill} 經驗值"
|
||
global_lore: "<gray>持有時:<blue>+{value}% 技能經驗值"
|
||
global_lore_subtract: "<gray>持有時:<blue>-{value}% 技能經驗值"
|
||
remove:
|
||
does_not_exist: "<yellow>你的物品沒有 <aqua>{target} <yellow>物品倍數!"
|
||
removed: "<aqua>{target} <gray>物品倍數已從你的物品中移除"
|
||
list:
|
||
header: "<white>找到的物品倍數:"
|
||
removeall:
|
||
removed: "<gray>所有物品倍數都已從你的物品中移除"
|
||
register:
|
||
registered: "<white>已將持有的物品註冊到金鑰 {key}"
|
||
already_registered: "<yellow>金鑰 <white>{key} <yellow>已經註冊了一個物品,請先使用 <white>/skills item unregister <yellow>取消註冊"
|
||
no_spaces: "<yellow>物品金鑰不能包含空格!"
|
||
requirement:
|
||
add:
|
||
added: "已將<dark_aqua>{skill}<gray> <aqua>{level}<gray> 的物品要求添加到你的物品中"
|
||
already_exists: "<yellow>物品已經有 <dark_aqua>{skill}<yellow> 物品要求! 請先刪除 <gold>/sk item requirement remove"
|
||
lore: "<red>需要 <dark_aqua>{skill} {level}"
|
||
remove:
|
||
does_not_exist: "<yellow>你的物品沒有 <dark_aqua>{skill}<yellow> 物品要求!"
|
||
removed: "<dark_aqua>{skill}<gray> 物品要求從你的物品中移除"
|
||
list:
|
||
header: "<white>找到的物品要求:"
|
||
removeall:
|
||
removed: "<gray>全部物品要求已從你的物品刪除"
|
||
use: "<yellow>你沒有使用這個物品的條件: {requirements}"
|
||
unregister:
|
||
unregistered: "<white>已取消註冊金鑰為 {key} 的物品"
|
||
not_registered: "<yellow>沒有註冊金鑰為 {key} 的物品"
|
||
ignore:
|
||
add: "<gray>你的物品現在將被法力能力互動忽略"
|
||
remove: "<gray>你的物品將不再被法力能力互動忽略"
|
||
jobs:
|
||
add:
|
||
added: "<white>已成功將作業 {job} 新增到玩家 {player}"
|
||
limited: "<yellow>無法新增此作業,因為玩家 {player} 已達到作業限制"
|
||
existing: "<yellow>玩家 {player} 已擁有職位 {job}"
|
||
remove:
|
||
removed: "<white>已從玩家 {player} 中刪除作業 {job}"
|
||
unchanged: "<yellow>由於玩家 {player} 沒有職位 {job},因此沒有任何變更"
|
||
removeall:
|
||
removed: "<white>刪除了玩家 {player} 的所有任務"
|
||
lang:
|
||
set: "<gray>語言設定成 <aqua>{lang}"
|
||
not_found: "<yellow>這個語言不存在!"
|
||
mana:
|
||
display: "<white>你的 {mana_unit}: <aqua>{current}/{max}"
|
||
display_other: "<white>玩家 {player} 的 {mana_unit}: <aqua>{current}/{max}"
|
||
add: "<gray>已新增 <aqua>{amount} {mana_unit} <gray>到玩家 <gold>{player}"
|
||
remove: "<gray>已刪除玩家 <gold>{player} 的 <aqua>{amount} {mana_unit}"
|
||
set: "<gray>已將玩家 <gold>{player} <gray>設定為 <aqua>{amount} {mana_unit}"
|
||
at_least_zero: "<yellow>{mana_unit} 必須至少為零!"
|
||
console_specify_player: "<yellow>控制台必須指定玩家!"
|
||
modifier:
|
||
add:
|
||
added: "<gray>已添加玩家<gold>{player}<white>{name} {color}{stat}<aqua>{value}"
|
||
already_exists: "玩家<gold>{player} 已經有名稱為 {name} 的屬性! 使用<gold>/sk modifier remove {player} {name} 刪除"
|
||
remove:
|
||
not_found: "玩家<gold>{player} <yellow>沒有{name} 屬性"
|
||
removed: "已刪除玩家<gold>{player} <yellow>{name} 屬性"
|
||
list:
|
||
all_stats_header: "玩家<gold>{player} <yellow>的屬性狀態:"
|
||
all_stats_entry: " <white>{name} - {color}{stat} <gold>{value}"
|
||
one_stat_header: "<gray>玩家 <gold>{player} 屬性({color}{stat}<gray>) 狀態:"
|
||
one_stat_entry: " <white>{name} - {color}{stat} <gold>{value}"
|
||
players_only: "<yellow>只有玩家才能列出自己的屬性! 請指定一個玩家"
|
||
removeall:
|
||
removed_all_stats: "已刪除玩家<gold>{player} <aqua>{num} 個屬性"
|
||
removed_one_stat: "已刪除玩家<gold>{player}<aqua>{num} 個 {color}{stat} 屬性"
|
||
players_only: "<yellow>只有玩家才能刪除自己的屬性! 請指定一個玩家"
|
||
trait:
|
||
add:
|
||
already_exists: "<yellow>玩家 <gold>{player} <yellow>上已存在名稱為 {name} 的修飾符!請使用 <gold>/sk trait remove {player} {name} 將其刪除"
|
||
list:
|
||
all_traits_header: "<gray>玩家 <gold>{player} 的特質修飾符:"
|
||
one_trait_header: "<gray>玩家 <gold>{player} 的特質修飾符 ({color}{trait} <gray>):"
|
||
removeall:
|
||
removed_all_traits: "<gray>已從玩家 <gold>{player} 中移除 <aqua>{num} <gray>個特質修飾符"
|
||
multiplier:
|
||
global: 全域
|
||
list: "<gold>{player}<white>的經驗值倍數: <aqua>{multiplier}x / +{percent}%"
|
||
skill_entry: "<aqua>{skill} <white>經驗值倍數: <aqua>{multiplier}x / +{percent}%"
|
||
players_only: "<yellow>只有玩家才能列出自己的經驗值倍數! 請指定一個玩家!"
|
||
preset:
|
||
load:
|
||
confirm: "<red>載入預設集將會覆蓋你的設定檔! 以下檔案將會受到影響 <gray>(<aqua>附加<gray>, <yellow>合併<gray>, <red>取代<gray>, <dark_red>刪除<gray>): {entries} <red>此操作無法復原, 請手動備份任何需要的檔案. 再次輸入指令以確認."
|
||
loaded: 已成功載入預設 {name},請立即重新啟動伺服器。
|
||
created: 建立的檔案
|
||
modified: 修改的檔案
|
||
replaced: 取代的檔案
|
||
deleted: 已刪除的文件
|
||
skipped: 跳過的檔案
|
||
profile:
|
||
skills: "玩家 <gold>{name} 的技能資料:\n<gray>UUID: <white>{uuid}\n<gray>技能: {skill_entries}"
|
||
skill_entry: "\n <dark_aqua>{skill} <gray>- 等級: <white>{level} <gray>, 經驗值: <white>{xp}"
|
||
stats: "玩家 <gold>{name} 的統計資料:\n<gray>UUID: <white>{uuid}\n<gray>統計資料: {stat_entries}"
|
||
stat_entry: "\n <dark_aqua>{stat} <gray>- 總等級: <white>{total_level} <gray>, 基礎等級: <white>{base_level} <gray>, 修飾等級: <white>{modified_level}"
|
||
rank:
|
||
header: "<aqua><bold>你的技能排行</bold>"
|
||
power: "<yellow>Power <gray>(全部技能): <white>#{rank} 共 {total}"
|
||
entry: "<aqua>{skill}<gray>: <white>#{rank} 共 {total}"
|
||
reload: "<green>已重新載入設定!"
|
||
save:
|
||
already_saving: "<yellow>資料已經儲存!"
|
||
mysql_not_enabled: "<yellow>MySQL 沒有在伺服器啟動中起用, 資料保存在檔案中!"
|
||
saved: "<green>已儲存技能資料!"
|
||
skill:
|
||
setall:
|
||
set: "<gray>將玩家<gold>{player}<gray>的全部技能設定成等級<aqua>{level}"
|
||
setlevel:
|
||
set: "<gray>將玩家<gold>{player}<gray>的技能<aqua>{skill} 設定成等級<aqua>{level}"
|
||
at_least: "<yellow>等級必須至少為 {level}!"
|
||
toggle:
|
||
enabled: "<green>狀態列已啟用"
|
||
disabled: "<red>狀態列已停用"
|
||
not_enabled: "<yellow>這個伺服器沒有啟用技能Actionbar!"
|
||
top:
|
||
power_header: "<white>--==<aqua><bold>全部技能排行榜</bold><white>==--"
|
||
power_header_page: "<white>--==<aqua><bold>全部技能排行榜 </bold><white>( 第{page} 頁)==--"
|
||
skill_header: "<white>--==<aqua><bold>{skill} 排行榜</bold><white>==--"
|
||
skill_header_page: "<white>--==<aqua><bold>{skill} 排行榜 </bold><white>(第 {page} 頁)==--"
|
||
average_header: "<white>--==<aqua><bold>技能平均排行榜</bold><white>==--"
|
||
average_header_page: "<white>--==<aqua><bold>技能平均排行榜</bold><white>(第 {page} 頁)==--"
|
||
usage: "<yellow>使用: <green>/sk top <white><頁碼> <gray>或 <green>/sk top <white>[skill] <頁碼>"
|
||
transfer:
|
||
success: "<green>已成功將玩家資料從 <gray>{from} <green>傳輸到 <gray>{to}"
|
||
error: "<red>傳輸玩家資料時出錯。檢查控制台是否有錯誤。"
|
||
updateleaderboards:
|
||
already_updating: "<yellow>排行榜已經更新過了!"
|
||
updated: "<green>排行榜已更新!"
|
||
version: "<white>您使用的是 AuraSkills 版本 <aqua>{current_version} <white>。最新版本是 <aqua>{latest_version}"
|
||
xp:
|
||
add: "<gray>已增加玩家 <gray>{player} <aqua>{amount} {skill} <gray>經驗"
|
||
set: "<gray>已設定玩家 <gray>{player} <aqua>{amount} {skill} <gray>經驗"
|
||
remove: "<gray>已刪除玩家 <gray>{player} <aqua>{amount} {skill} <gray>經驗"
|
||
manaability:
|
||
cooldown_reset: "<gray>玩家 <gold>{player} 的 <aqua>{ability} <gray>冷卻時間已重設"
|
||
unknown_skill: "<yellow>未知的技能!"
|
||
unknown_mana_ability: "<yellow>未知的法力能力!"
|
||
unknown_stat: "<yellow>未知統計!"
|
||
unknown_trait: "<yellow>未知特質!"
|
||
no_profile: "<yellow>玩家沒有技能資料!"
|
||
leveler:
|
||
level_up: "{skill} 等級提升"
|
||
skill_level_up: 技能等級提升
|
||
rewards: 獎勵
|
||
ability_unlock: 能力解鎖
|
||
ability_level_up: 能力等級提升
|
||
mana_ability_unlock: 法力能力解鎖
|
||
mana_ability_level_up: 法力能力等級提升
|
||
unclaimed_item: "<red>由於庫存已滿,您有無人認領的物品,請使用 <yellow>/skills claimitems <red>領取它們"
|
||
menus:
|
||
common:
|
||
close: "關閉"
|
||
level: "等級"
|
||
progress_to_level: "到達等級進度"
|
||
max_level: "最大等級"
|
||
ability_levels: "能力等級"
|
||
stats_leveled: "統計等級"
|
||
mana_ability: "法術能力"
|
||
duration: "持續時間"
|
||
mana_cost: "法力消耗"
|
||
cooldown: "冷卻時間"
|
||
damage: "傷害"
|
||
max_mana_cost: "最大法力消耗"
|
||
attack_speed: "攻擊速度"
|
||
back: "返回"
|
||
back_click: "返回 {menu_name} 選單"
|
||
unlocked: "已解鎖"
|
||
in_progress: "進行中"
|
||
locked: "已鎖定"
|
||
your_level: "你的等級"
|
||
next_page: "下一頁"
|
||
next_page_click: "點選進入下一頁"
|
||
previous_page: "上一頁"
|
||
previous_page_click: "點選進入上一頁"
|
||
skills:
|
||
skills_title: "你的技能"
|
||
your_skills: "你的技能"
|
||
your_skills_desc: "通過執行各種任務來升級技能, 以解鎖寶貴的屬性, 能力!"
|
||
your_skills_hover: "滑鼠指在技能上取得更多資訊!"
|
||
your_skills_click: "點擊一項技能可以查看等級進度!"
|
||
skill_click: "點擊查看等級進度!"
|
||
stats: "統計資料"
|
||
stats_desc: "透過提升技能等級來獲得統計加成"
|
||
stats_click: "點選以了解更多或查看您的統計資料"
|
||
active_job: 目前工作
|
||
level_progression:
|
||
level_progression_title: "{skill} 等級 - 第 {page} 頁"
|
||
your_ranking: "你的技能排行"
|
||
rank_out_of: "<1>你的排名是 {total} 玩家中的第<2>{rank}</2> 位</1>"
|
||
rank_percent: "<1>你的排行超過 <2>{percent}%</2>的玩家</1>"
|
||
rewards: "獎勵"
|
||
ability_unlock: "能力解鎖"
|
||
mana_ability_unlock: "法術能力解鎖"
|
||
progress: "進度"
|
||
leaderboard_click: "點選查看 {skill} 排行榜"
|
||
sources: "經驗值來源"
|
||
sources_desc: "來源選單顯示了您可以透過某項技能賺取經驗值的所有方式,以及每個來源提供的經驗值數量。"
|
||
sources_click: "點選查看 {skill} 來源"
|
||
abilities: "能力"
|
||
abilities_desc: "<2>能力</2> <1>是您在提升技能等級時解鎖和升級的被動技能。</1>"
|
||
mana_abilities_desc: "<3>法力能力</3> <1>是一種需要啟動並消耗法力的特殊能力。</1>"
|
||
abilities_click: "點選查看 {skill} 能力"
|
||
job: 工作
|
||
job_desc: 選擇 {skill} 作為您的工作可以讓您在賺取經驗值的同時賺錢。
|
||
job_select: 左鍵點選選擇 {skill} 作為您的工作
|
||
job_active: 您目前正在從事這份工作
|
||
job_quit: 右鍵點選退出此工作
|
||
job_limit: 您已達到工作上限。請先退出目前的工作才能選擇此工作。
|
||
job_cooldown: 工作選擇正在冷卻中。您可以在 {time} 後再次選擇。
|
||
stats:
|
||
stats_title: 你的統計資料
|
||
skills: "技能"
|
||
added_drop: "+{value} 掉落物"
|
||
added_drops: "+{value} 掉落物"
|
||
chance_drop: "{chance}% 機率獲得 +{value} 掉落物"
|
||
chance_drops: "{chance}% 機率獲得 +{value} 掉落物"
|
||
unclaimed_items:
|
||
unclaimed_items_title: "領取物品"
|
||
inventory_full: "您的背包空間不足以領取該物品"
|
||
click_to_claim: "點選領取!"
|
||
leaderboard:
|
||
leaderboard_title: "{skill} 排行榜"
|
||
sources:
|
||
sources_title: "{skill} 經驗值來源"
|
||
sorter: "對經驗值來源進行排序"
|
||
descending: "從高到低"
|
||
ascending: "從低到高"
|
||
alphabetical: "名稱 (A-Z)"
|
||
reverse_alphabetical: "名稱 (Z-A)"
|
||
sort_click: "點選循環排序類型"
|
||
multiplied_xp: "倍數 {xp_unit}"
|
||
multiplied_desc: "這是您根據目前經驗值倍數實際獲得的經驗值"
|
||
abilities:
|
||
abilities_title: "{skill} 能力"
|
||
description: "說明"
|
||
unlocked_at: "<1>已於 <2>{skill} {level} 解鎖"
|
||
next_upgrade_at: "<1>下一次升級在 <2>{skill} {level}"
|
||
mana_abilities:
|
||
replenish:
|
||
name: 自動種植
|
||
desc: "自動種植 {value} 秒. <1>[右鍵點擊啟用]"
|
||
raise: "<gray>你舉起你的鋤頭"
|
||
lower: "<gray>你放下你的鋤頭"
|
||
start: "<gold>自動種植已啟用! <gray>(-{mana} {mana_unit})"
|
||
end: "<gray>自動種植已消耗完"
|
||
treecapitator:
|
||
name: 連鎖砍樹
|
||
desc: "立即砍掉整棵樹 {value} 秒. <1>[右鍵點擊啟用]"
|
||
raise: "<gray>你舉起你的斧頭"
|
||
lower: "<gray>你放下你的斧頭"
|
||
start: "<gold>連鎖砍樹已啟用! <gray>(-{mana} {mana_unit})"
|
||
end: "<gray>連鎖砍樹已消耗完"
|
||
speed_mine:
|
||
name: 快速挖礦
|
||
desc: "賦予挖掘加速 {haste_level} {value} 秒. <1>[右鍵點擊啟用]"
|
||
raise: "<gray>你舉起你的鎬子"
|
||
lower: "<gray>你放下你的鎬子"
|
||
start: "<gold>快速挖礦已啟用! <gray>(-{mana} {mana_unit})"
|
||
end: "<gray>快速挖礦已消耗完"
|
||
absorption:
|
||
name: 吸收
|
||
desc: "接下來 {value} 秒內,受到的傷害將會以 2 倍 Minecraft 傷害的數值減少法力值,而不是減少你的生命值。吸收作用期間,法力值將不會恢復。 <1>[左鍵點選盾牌並承受傷害以啟用]"
|
||
raise: "<gray>你舉起你的盾牌"
|
||
lower: "<gray>你放下你的盾牌"
|
||
start: "<gold>吸收已啟用! <gray>(-{mana} {mana_unit})"
|
||
end: "<gray>吸收已消耗完"
|
||
terraform:
|
||
name: 地形改造
|
||
desc: "挖掘時,立即水平打破 {radius} 個方塊半徑內的連接方塊,持續 {value} 秒。 <1>[右鍵使用鏟子挖塊以啟動]"
|
||
raise: "<gray>你舉起鏟子"
|
||
lower: "<gray>你放下鏟子"
|
||
start: "<gold>地形改造已啟動! <gray>(-{mana} {mana_unit})"
|
||
end: "<gray>地形改造已失效"
|
||
sharp_hook:
|
||
name: 釣鉤
|
||
desc: "使用釣魚竿左鍵點擊時被鉤到的實體造成 {value} 傷害"
|
||
use: "<gold>使用了锋利釣鉤! <gray>(-{mana} {mana_unit})"
|
||
charged_shot:
|
||
name: 箭已上弦
|
||
desc: "你射出的箭矢傷害會更高,隨著拉弓越大遞增,過程中會消耗魔力。每消耗一點魔力,多造成 {value}% 傷害。 <1>[左鍵弓來切換箭已上弦]"
|
||
enable: "<gray>箭已上弦已啟用"
|
||
disable: "<gray>箭已上弦已停用"
|
||
shoot: "<gold>箭已上弦已使用! <light_purple>+{percent}% 傷害 <gray>(-{mana} {mana_unit})"
|
||
lightning_blade:
|
||
name: 電光火石
|
||
desc: 增加攻擊速度 {value}% {duration} 秒. <1>[右鍵劍攻擊怪物以觸發]
|
||
raise: "<gray>你已準備好劍"
|
||
lower: "<gray>你已放下你的劍"
|
||
start: "<gold>電光火石已啟用! <gray>(-{mana} {mana_unit})"
|
||
end: "<gray>電光火石已消耗完"
|
||
not_ready: "<red>能力尚未準備好! <gray>({cooldown}秒)"
|
||
not_enough_mana: "<yellow>法力值不夠! <gray>(需要{mana} {mana_unit})"
|
||
skills:
|
||
farming:
|
||
name: 農業
|
||
desc: "收割農作物來獲得經驗點數 {xp_unit}"
|
||
foraging:
|
||
name: 伐木
|
||
desc: "砍伐樹木來獲得伐木{xp_unit}"
|
||
mining:
|
||
name: 挖礦
|
||
desc: "挖石頭或礦物來獲得挖礦{xp_unit}"
|
||
fishing:
|
||
name: 釣魚
|
||
desc: "釣魚來獲得釣魚{xp_unit}"
|
||
excavation:
|
||
name: 挖掘
|
||
desc: "用鏟子挖掘來獲取挖掘{xp_unit}"
|
||
archery:
|
||
name: 射箭
|
||
desc: "用弓箭射擊怪物和玩家來獲得射箭{xp_unit}"
|
||
defense:
|
||
name: 防禦
|
||
desc: "承受實體傷害來獲得防禦{xp_unit}"
|
||
fighting:
|
||
name: 戰鬥
|
||
desc: "使用近戰武器與生物戰鬥來獲得戰鬥{xp_unit}"
|
||
endurance:
|
||
name: 耐力
|
||
desc: "走路或跑步來獲得耐力{xp_unit}"
|
||
agility:
|
||
name: 敏捷
|
||
desc: "四處走動並承受墜落傷害以獲得敏捷度 {xp_unit}"
|
||
alchemy:
|
||
name: 釀造
|
||
desc: "釀造和潑灑藥水以獲得煉金術 {xp_unit}"
|
||
enchanting:
|
||
name: 附魔
|
||
desc: "附魔、結合和磨石物品可獲得附魔 {xp_unit}"
|
||
sorcery:
|
||
name: 法術
|
||
desc: "使用使用魔法能力來獲得法術{xp_unit}"
|
||
healing:
|
||
name: 治療
|
||
desc: "喝藥水或使用飛濺藥水來獲得治療{xp_unit}"
|
||
forging:
|
||
name: 鍛造
|
||
desc: "在鐵砧上使用書籍將物品結合來獲得鍛造{xp_unit}"
|
||
sources:
|
||
fishing:
|
||
cod: 鱈魚
|
||
salmon: 鮭魚
|
||
tropical_fish: 熱帶魚
|
||
pufferfish: 河豚
|
||
treasure: 寶藏物品
|
||
junk: 垃圾物品
|
||
rare: 稀有戰利品
|
||
epic: 史詩戰利品
|
||
damage:
|
||
mob_damage: 來自怪物的傷害
|
||
player_damage: 玩家造成的傷害
|
||
fall_damage: 承受墜落傷害
|
||
statistic:
|
||
walk_per_meter: 步行
|
||
sprint_per_meter: 跑步
|
||
swim_per_meter: 游泳
|
||
jumping:
|
||
jump_per_100: 跳躍
|
||
brewing:
|
||
awkward: 釀造基礎藥水
|
||
regular: 釀造普通藥水
|
||
extended: 釀造長效藥水
|
||
upgraded: 釀造升級藥水
|
||
splash: 釀造飛濺藥水
|
||
lingering: 釀造滯留藥水
|
||
enchanting:
|
||
weapon_per_level: 附魔武器
|
||
armor_per_level: 附魔護甲
|
||
tool_per_level: 附魔工具
|
||
book_per_level: 附魔書
|
||
mana_ability_use:
|
||
mana_ability_use: 使用法力能力
|
||
item_consume:
|
||
drink_regular: 喝普通藥水
|
||
drink_extended: 喝長效藥水
|
||
drink_upgraded: 喝升級藥水
|
||
golden_apple: 吃金蘋果
|
||
enchanted_golden_apple: 食用附魔金蘋果
|
||
potion_splash:
|
||
splash_regular: 潑灑普通藥水
|
||
splash_extended: 潑灑長效藥水
|
||
splash_upgraded: 潑灑升級藥水
|
||
lingering_regular: 使用普通滯留藥水
|
||
lingering_extended: 使用延長滯留藥水
|
||
lingering_upgraded: 使用升級後的滯留藥水
|
||
anvil:
|
||
combine_books_per_level: 結合魔法書
|
||
combine_weapon_per_level: 將武器與書籍結合
|
||
combine_armor_per_level: 將護甲與書籍結合
|
||
combine_tool_per_level: 將工具與書籍結合
|
||
grindstone:
|
||
grindstone_per_level: 使用磨石分解物品
|
||
units:
|
||
damage: 傷害
|
||
meter: 公尺
|
||
100_jumps: 100 次跳躍
|
||
mana: 法力消耗
|
||
combine_level: 鐵砧花費經驗值
|
||
grindstone_level: 物品附魔等級
|
||
enchant_level: 獲得的附魔等級
|
||
stats:
|
||
strength:
|
||
name: 強度
|
||
desc: "強度會增加各種武器的攻擊力"
|
||
health:
|
||
name: 健康
|
||
desc: "健康會增加你的{hp_unit} 數量, 使您在戰鬥中的壽命更長"
|
||
regeneration:
|
||
name: 恢復
|
||
desc: "恢復可以增加恢復生命值和法力值的速度"
|
||
luck:
|
||
name: 運氣
|
||
desc: "運氣會增加收集技能時從方塊中額外掉落的機會。"
|
||
wisdom:
|
||
name: 智慧
|
||
desc: "智慧可以增加最大法力值, 增加經驗值並減少鐵砧成本"
|
||
toughness:
|
||
name: 剛性
|
||
desc: "剛性增加了敵人攻擊所減少的傷害"
|
||
crit_chance:
|
||
name: 暴擊機率
|
||
desc: "Crit Chance is your odds to deal a critical hit"
|
||
crit_damage:
|
||
name: 暴擊傷害
|
||
desc: "Crit Damage is the percentage increase in damage when dealing a critical hit"
|
||
speed:
|
||
name: 速度
|
||
desc: "Speed increases how fast you can walk and run"
|
||
traits:
|
||
attack_damage:
|
||
name: 攻擊力
|
||
hp:
|
||
name: 生命值
|
||
saturation_regen:
|
||
name: 飽食度恢復
|
||
hunger_regen:
|
||
name: 飢餓恢復
|
||
mana_regen:
|
||
name: 法力恢復
|
||
luck:
|
||
name: 運氣
|
||
double_drop:
|
||
name: 雙倍掉落
|
||
experience_bonus:
|
||
name: 經驗值獎勵
|
||
anvil_discount:
|
||
name: 鐵砧折扣
|
||
max_mana:
|
||
name: 最大法力值
|
||
damage_reduction:
|
||
name: 傷害減免
|
||
crit_chance:
|
||
name: 暴擊機率
|
||
crit_damage:
|
||
name: 暴擊傷害
|
||
movement_speed:
|
||
name: 移動速度
|
||
farming_luck:
|
||
name: 農業運氣
|
||
foraging_luck:
|
||
name: 伐木運氣
|
||
mining_luck:
|
||
name: 採礦運氣
|
||
excavation_luck:
|
||
name: 挖掘運氣
|
||
fishing_luck:
|
||
name: 釣魚運氣
|
||
ui:
|
||
maxed: 最大
|
||
units:
|
||
mana: 法力
|
||
hp: 血量
|
||
xp: 經驗
|
||
file_version: 35
|